Mercurial > mm7
view PlayerFrameTable.h @ 10:40f6ac8fbe39
Слияние
author | Ritor1 |
---|---|
date | Wed, 16 Jan 2013 09:25:57 +0600 |
parents | 9c0607679772 |
children | 1c471f3629fb |
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line source
#pragma once /* 46 */ #pragma pack(push, 1) struct PlayerFrame { __int16 uSequenceID; unsigned __int16 uTextureID; __int16 uAnimTime; __int16 uAnimLength; __int16 uFlags; }; #pragma pack(pop) /* 47 */ #pragma pack(push, 1) struct PlayerFrameTable { inline PlayerFrameTable(): uNumFrames(0), pFrames(nullptr) {} unsigned int GetFrameIdBy_field0(int uField0); PlayerFrame *GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID); PlayerFrame *GetFrameBy_y(int *a2, int *a3, int a4); void ToFile(); void FromFile(void *pSerialized); int FromFileTxt(const char *Args); unsigned int uNumFrames; struct PlayerFrame *pFrames; }; #pragma pack(pop) extern struct PlayerFrameTable *pPlayerFrameTable; // idb