Mercurial > mm7
view Engine/stru298.cpp @ 2546:4087cbc62706
GameMenu logic moved to GUIWindow_GameMenu
the same for game menu options
author | a.parshin |
---|---|
date | Mon, 11 May 2015 17:45:02 +0200 |
parents | 68cdef6879a0 |
children |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #include "stru298.h" //----- (0040261D) -------------------------------------------------------- void stru298::Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8) { if (count < 100) { pIDs[count] = uID; pXs[count] = x; pYs[count] = y; pZs[count] = z; field_324[count] = a3; field_3EC[count] = a8; field_450[count++] = a7; } }