view IO/Mouse.cpp @ 2536:400edd7b0407

DrawTextureIndexed() func
author Ritor1
date Mon, 16 Feb 2015 00:48:08 +0600
parents 1bcadc6dd203
children a902abdfc7f2
line wrap: on
line source

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

#define _CRT_SECURE_NO_WARNINGS

#include "Engine/mm7_data.h"
#include "Mouse.h"
#include "Engine/Party.h"
#include "Engine/LOD.h"
#include "Engine/Game.h"

#include "Engine/TurnEngine/TurnEngine.h"
#include "Engine/Graphics/Viewport.h"
#include "GUI/GUIWindow.h"
#include "Engine/Graphics/Vis.h"
#include "Engine/Objects/Actor.h"
#include "Engine/MM7.h"
#include "Media/Audio/AudioPlayer.h"


Mouse *pMouse;





//----- (00469860) --------------------------------------------------------
void Mouse::GetClickPos(unsigned int *pX, unsigned int *pY)
{
  *pX = uMouseClickX;
  *pY = uMouseClickY;
}

//----- (004698A6) --------------------------------------------------------
void Mouse::RemoveHoldingItem()
{
  pParty->pPickedItem.Reset();
  if (_stricmp(pCurrentCursorName, "MICON2"))
    SetCursorBitmap("MICON1");
}

//----- (004698D8) --------------------------------------------------------
void Mouse::SetCursorBitmapFromItemID(unsigned int uItemID)
{
  pMouse->SetCursorBitmap(pItemsTable->pItems[uItemID].pIconName);
}

//----- (004698F6) --------------------------------------------------------
void Mouse::SetCurrentCursorBitmap()
{
  SetCursorBitmap(pCurrentCursorName);
}

//----- (00469903) --------------------------------------------------------
void Mouse::SetCursorBitmap(const char *pName)
{
//  DDSURFACEDESC2 Dst;

  if ( !this->bInitialized || !pName )
    return;
  if ( _stricmp("MICON2", pName) )//если кусор не мишень
    pGame->uFlags2 &= 0xFFFFFFEF;
  else
    pGame->uFlags2 |= 0x10;
  if ( _stricmp(this->pCurrentCursorName, pName) )
    strcpy(this->pCurrentCursorName, pName);
  ClearCursor();
  if ( _strnicmp(pName, "MICON1", 5) )//for click to item / если курсор с вещью
  {
    this->uCursorTextureID = pIcons_LOD->LoadTexture(pName, TEXTURE_16BIT_PALETTE);
    this->uCursorTextureID_2 = pIcons_LOD->LoadTexture(pName, TEXTURE_16BIT_PALETTE);
    this->AllocCursorSystemMem();
    this->field_C = 0;
    this->bRedraw = true;
    this->bActive = true;
    if ( !areWeLoadingTexture )
    {
      if (uCursorTextureID != -1)
        pIcons_LOD->pTextures[uCursorTextureID].Release();
      pIcons_LOD->SyncLoadedFilesCount();
    }
    return;
  }
  this->bActive = false;
  this->field_C = 1;
  window->SetCursor(pName);
}
// 506128: using guessed type int areWeLoadingTexture;

//----- (00469AE4) --------------------------------------------------------
LONG Mouse::_469AE4()
{
  LONG v2; // ecx@2
  LONG result; // eax@2
  struct tagPOINT Point; // [sp+Ch] [bp-8h]@2

  this->field_8 = 1;
  /*if (pAsyncMouse)
  {
    v2 = *((int *)pAsyncMouse + 6);
    Point.x = *((int *)pAsyncMouse + 6);
    result = *((int *)pAsyncMouse + 7);
  }
  else
  {*/
    GetCursorPos(&Point);
    //if ( pRenderer->bWindowMode )
      ScreenToClient(window->GetApiHandle(), &Point);
    result = Point.y;
    v2 = Point.x;
  //}
  this->uMouseClickX = v2;
  this->uMouseClickY = result;

  /*
  //This block has been commented out, because of the changed condition above "if(true)"
  //Also the next condition and the first line has been commented out as well

  // if (pRenderer->bWindowMode)
  if ( true )
    goto LABEL_16;
  //if (pAsyncMouse)
  //  goto LABEL_24;
  

  if ( v2 < 0 )
    v2 = 0;
  if ( result < 0 )
    result = 0;
  if ( v2 > window->GetWidth() - 1 )
    v2 = window->GetWidth() - 1;
  */
  
//  if ( result > window->GetHeight() - 1 )
//  {
//    result = window->GetHeight() - 1;
//LABEL_16:
    //if (pAsyncMouse)
    //  goto LABEL_24;
	if (true/*pRenderer->bWindowMode*/ && (v2 < 0 || result < 0 || v2 > window->GetWidth() - 1 || result > window->GetHeight() - 1))
	{
		this->bActive = false;
		//LABEL_24:
		this->field_8 = 0;
		return result;
	}
  //}
  
  if ( this->field_C )
//LABEL_23:
    this->bActive = false;
//LABEL_24:
  this->field_8 = 0;
  return result;
}

//----- (00469BA3) --------------------------------------------------------
void Mouse::ClearCursor()
{
  this->bActive = false;
  free(this->pCursorBitmap_sysmem);
  this->pCursorBitmap_sysmem = nullptr;
  free(this->pCursorBitmap2_sysmem);
  this->pCursorBitmap2_sysmem = nullptr;
  free(this->ptr_90);
  this->ptr_90 = nullptr;
}

//----- (00469BE6) --------------------------------------------------------
void Mouse::AllocCursorSystemMem()
{
  bActive = false;
  if (!pCursorBitmap_sysmem)
    pCursorBitmap_sysmem = (unsigned __int16 *)DoAllocCursorMem();
  if (!pCursorBitmap2_sysmem)
    pCursorBitmap2_sysmem = (unsigned __int8 *)DoAllocCursorMem();
}

//----- (00469C0D) --------------------------------------------------------
void *Mouse::DoAllocCursorMem()
{
  Texture* tex = pIcons_LOD->GetTexture(uCursorTextureID);
  return malloc(4 * tex->uTextureWidth * tex->uTextureHeight);
}

//----- (00469C39) --------------------------------------------------------
POINT *Mouse::GetCursorPos(POINT *a2)
{
  a2->x = this->uMouseClickX;
  a2->y = this->uMouseClickY;
  return a2;
}

//----- (00469C65) --------------------------------------------------------
void Mouse::Initialize(OSWindow *window)
{
  this->window = window;
  this->bActive = false;
  this->bInitialized = true;

  //this->field_8 = 0;//Ritor1: result incorrect uMouseClickX, this->uMouseClickY in _469AE4()
  this->uCursorBitmapPitch = 0;//Ritor1: it's include
  for ( uint i = 0; i < 13; i++ )
    this->field_5C[i] = 0;

  this->pCursorBitmapPos.x = 0;
  this->pCursorBitmapPos.y = 0;
  this->uMouseClickX = 0;
  this->uMouseClickY = 0;
  this->pCursorBitmap_sysmem = nullptr;
  this->field_34 = 0;
  this->pCursorBitmap2_sysmem = nullptr;

  SetCursorBitmap("MICON3");
  SetCursorBitmap("MICON2");
  SetCursorBitmap("MICON1");
}

// inlined
//----- (0045FE00) mm6 chinese --------------------------------------------
void Mouse::SetActive(bool active)
{
  bActive = active;
}

//----- (00469CC2) --------------------------------------------------------
void Mouse::Deactivate()
{
  if (bInitialized)
    SetActive(false);
}

//----- (00469CCD) --------------------------------------------------------
void Mouse::DrawCursor()
{
  unsigned int v9; // eax@31

  if ( this->bInitialized )
  {
    if ( !this->field_8 && this->bActive && !this->field_C ) //Uninitialized memory access(this->field_8)
      pMouse->_469AE4();//Ritor1: странная, непонятная функция
    this->field_F4 = 1;
    if ( this->field_C )
    {
      this->field_F4 = 0;
      return;
    }

    //if ( pRenderer->bWindowMode )
    {
      if ( this->uMouseClickX < 0 || this->uMouseClickY < 0 || this->uMouseClickX > window->GetWidth() - 1 || this->uMouseClickY > window->GetHeight() - 1 )
      {
        this->field_F4 = 0;
        return;
      }
    }
    /*else
    {
      if ( this->uMouseClickX < 0 )
        this->uMouseClickX = 0;
      if ( this->uMouseClickY < 0 )
        this->uMouseClickY = 0;
      if ( this->uMouseClickX > 639 )
        this->uMouseClickX = 639;
      if ( this->uMouseClickY > 479 )
        this->uMouseClickY = 479;
    }*/
    this->pCursorBitmapRect.x = this->uMouseClickX;
    this->pCursorBitmapRect.w = this->uMouseClickY + this->field_5C[0]; //Ritor1: Maybe this->field_5C[0] - cursor width
    this->pCursorBitmapRect.y = this->uMouseClickY;
    this->pCursorBitmapRect.z = this->uMouseClickX + this->uCursorBitmapPitch; //Ritor1: Maybe this->uCursorBitmapPitch - cursor height
    if ( this->uMouseClickX < 0 )
      this->pCursorBitmapRect.x = 0;
    if ( this->uMouseClickY < 0 )
      this->pCursorBitmapRect.y = 0;
    if ( this->pCursorBitmapRect.z > window->GetWidth() )
      this->pCursorBitmapRect.z = window->GetWidth();
    if ( this->pCursorBitmapRect.w > window->GetHeight() )
      this->pCursorBitmapRect.w = window->GetHeight();
    this->bActive = false;
    this->uCursorBitmapWidth = this->pCursorBitmapRect.z - this->pCursorBitmapRect.x;
    this->uCursorBitmapHeight = this->pCursorBitmapRect.w - this->pCursorBitmapRect.y;
    if ( this->bRedraw )
    {
      if ( pMouse->ptr_90 )
        v9 = 2 * pMouse->uCursorBitmapPitch;
      else
        v9 = 0;
      pRenderer->_4A6DF5( this->pCursorBitmap_sysmem, v9, &this->pCursorBitmapPos, pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch,
        &this->pCursorBitmapRect);//срабатывает когда берём курсором вещь в инвенторе
      this->bRedraw = false;
    }
  }
}

//----- (00469E1C) --------------------------------------------------------
void Mouse::Activate()
{
  bActive = true;
}

//----- (00469E24) --------------------------------------------------------
void Mouse::_469E24()
{
  free(pCursorBitmap3_sysmembits_16bit);
  pCursorBitmap3_sysmembits_16bit = nullptr;
}

//----- (00469E3B) --------------------------------------------------------
void Mouse::DrawCursorToTarget()//??? DrawCursorWithItem
{
  if (!pCursorBitmap3_sysmembits_16bit)
    return;
  //пишем на экран курсор с вещью
  ushort* pSrc = pCursorBitmap3_sysmembits_16bit;
  for (int y = uCursorWithItemY; y < uCursorWithItemZ; ++y)
    for (int x = uCursorWithItemX; x < uCursorWithItemW; ++x)
      //pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + x] = *pSrc++;
        pRenderer->WritePixel16(x, y, *pSrc++);
}

//----- (00469EA4) --------------------------------------------------------
void Mouse::ReadCursorWithItem()
{
  unsigned int pTextureID; // eax@2
  Texture *pTexture; // edi@2
//  int v8; // ecx@25
//  int v9; // ebx@26
//  unsigned int v10; // eax@26
//  int v11; // edx@27
  int pTextureHeight; // [sp+20h] [bp-8h]@15
//  unsigned __int16 *v20; // [sp+20h] [bp-8h]@28
  int pTextureWidth; // [sp+24h] [bp-4h]@12
  unsigned __int16 *v22; // [sp+24h] [bp-4h]@25

  if ( pParty->pPickedItem.uItemID )
  {
    pTextureID = pIcons_LOD->LoadTexture(pParty->pPickedItem.GetIconName(), TEXTURE_16BIT_PALETTE);
    pTexture = (Texture *)(pTextureID != -1 ? (int)&pIcons_LOD->pTextures[pTextureID] : 0);

    if ( (signed int)pMouse->uMouseClickX <= window->GetWidth() - 1 && (signed int)pMouse->uMouseClickY <= window->GetHeight() - 1 )
    {
      /*if ( (v4 & 0x80000000u) != 0 )
        a2 = 0;
      if ( (v5 & 0x80000000u) != 0 )
      {
        //v6 = 0;
        v15 = 0;
      }	*/
      if ( (signed int)(pTexture->uTextureWidth + pMouse->uMouseClickX) <= window->GetWidth() )
        pTextureWidth = pTexture->uTextureWidth;
      else
        pTextureWidth = window->GetWidth() - pMouse->uMouseClickX;
      if ( (signed int)(pTexture->uTextureHeight + pMouse->uMouseClickY) <= window->GetHeight() )
        pTextureHeight = pTexture->uTextureHeight;
      else
        pTextureHeight = window->GetHeight() - pMouse->uMouseClickY;
      if ( !this->pCursorBitmap3_sysmembits_16bit
        || pMouse->uMouseClickX != this->uCursorWithItemX
        || pMouse->uMouseClickY != this->uCursorWithItemY
        || pMouse->uMouseClickX + pTextureWidth != this->uCursorWithItemW
        || pMouse->uMouseClickY + pTextureHeight != this->uCursorWithItemZ )
      {
        free(this->pCursorBitmap3_sysmembits_16bit);
        this->pCursorBitmap3_sysmembits_16bit = (unsigned __int16 *)malloc(2 * pTexture->uTextureHeight * pTexture->uTextureWidth);
        this->uCursorWithItemX = pMouse->uMouseClickX;
        this->uCursorWithItemW = pMouse->uMouseClickX + pTextureWidth;
        this->uCursorWithItemY = pMouse->uMouseClickY;
        this->uCursorWithItemZ = pMouse->uMouseClickY + pTextureHeight;
      }
      v22 = this->pCursorBitmap3_sysmembits_16bit;

      for (int y = this->uCursorWithItemY; y < this->uCursorWithItemZ; ++y)
      {
        for (int x = this->uCursorWithItemX; x < this->uCursorWithItemW; ++x)
        {
          *v22++ = pRenderer->ReadPixel16(x, y);
        }
      }
      /*if ( v8 < this->field_4C )
      {
        v9 = this->field_48;
        v10 = pRenderer->uTargetSurfacePitch * v8;
        do
        {
          v11 = this->field_40;
          v18 = this->field_40;
          if ( v11 < v9 )
          {
            v20 = &v17[v10 + v11];
            do
            {
              //v12 = v20;
              ++v18;
              //++v20;
              *v22++ = *v20++;
            }
            while ( v18 < v9 );
          }
          v10 += v16;
          ++v8;
        }
        while ( v8 < this->field_4C );
        v6 = v15;
      }*/

      if (pParty->pPickedItem.IsBroken())
        pRenderer->DrawTransparentRedShade(pMouse->uMouseClickX, pMouse->uMouseClickY, pTexture);
      else if (!pParty->pPickedItem.IsIdentified())
        pRenderer->DrawTransparentGreenShade(pMouse->uMouseClickX, pMouse->uMouseClickY, pTexture);
      else
        pRenderer->DrawTextureIndexedAlpha(pMouse->uMouseClickX, pMouse->uMouseClickY, pTexture);
    }
  }
  else
  {
    free(this->pCursorBitmap3_sysmembits_16bit);
    this->pCursorBitmap3_sysmembits_16bit = nullptr;
  }
}

//----- (0046A080) --------------------------------------------------------
void Mouse::ChangeActivation(int a1)
{
  this->bActive = a1;
}

//----- (0046A08A) --------------------------------------------------------
void Mouse::SetMouseClick(int x, int y)
{
  uMouseClickX = x;
  uMouseClickY = y;
}
//----- (004175C0) --------------------------------------------------------
void Mouse::UI_OnMouseLeftClick(int *pXY)
{
  signed int y; // eax@7
  signed int x; // ecx@7
  signed int v5; // eax@17
  GUIButton *control; // esi@37
  signed int v10; // eax@50
//  int v11; // ecx@52
  unsigned int pX; // [sp+14h] [bp-8h]@7
  unsigned int pY; // [sp+18h] [bp-4h]@7

  if ( pCurrentScreen == SCREEN_VIDEO || sub_4637E0_is_there_popup_onscreen() )
    return;
  if ( pGUIWindow2 && pGUIWindow2->ptr_1C == (void *)33 )
  {
    sub_4452BB();
    return;
  }
  if ( pXY )
  {
    x = *pXY;
    y = pXY[1];
    pX = *pXY;
    pY = y;
  }
  else
  {
    pMouse->GetClickPos(&pX, &pY);
    y = pY;
    x = pX;
  }

  extern bool _507B98_ctrl_pressed;
  x = pX;
  if ( GetCurrentMenuID() != -1 || pCurrentScreen != SCREEN_GAME || !_507B98_ctrl_pressed // stealing cursor
      || (signed int)pX < (signed int)pViewport->uViewportTL_X || (signed int)pX > (signed int)pViewport->uViewportBR_X
      || (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y)
  {
    y = pY;
    for ( int i = uNumVisibleWindows; i >= 0; --i )
    {
      if ( x >= (signed int)pWindowList[pVisibleWindowsIdxs[i] - 1].uFrameX && x <= (signed int)pWindowList[pVisibleWindowsIdxs[i] - 1].uFrameZ
        && y >= (signed int)pWindowList[pVisibleWindowsIdxs[i] - 1].uFrameY && y <= (signed int)pWindowList[pVisibleWindowsIdxs[i] - 1].uFrameW )
      {
        for ( control = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; control; control = control->pNext )
        {
          if ( control->uButtonType == 1 )
          {
            if ( x >= (signed int)control->uX && x <= (signed int)control->uZ && y >= (signed int)control->uY && y <= (signed int)control->uW )
            {
              control->field_2C_is_pushed = 1;
              v10 = pMessageQueue_50CBD0->uNumMessages;
              if ( pMessageQueue_50CBD0->uNumMessages )
              {
                v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
                pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
              }
              pMessageQueue_50CBD0->AddGUIMessage(control->msg, control->msg_param, 0);
              return;
            }
            continue;
          }
          if ( control->uButtonType == 2 )//когда нажимаешь на партреты персов
          {
            if ( (signed int)(signed __int64)sqrt((double)((x - control->uX) * (x - control->uX) + (y - control->uY) * (y - control->uY))) < (signed int)control->uWidth )
            {
              control->field_2C_is_pushed = 1;
              v10 = pMessageQueue_50CBD0->uNumMessages;
              if ( pMessageQueue_50CBD0->uNumMessages )
              {
                v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
                pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
              }
              pMessageQueue_50CBD0->AddGUIMessage(control->msg, control->msg_param, 0);
              return;
            }
            continue;
          }
          if ( control->uButtonType == 3 )//когда нажимаешь на скиллы
          {
            if ( x >= (signed int)control->uX && x <= (signed int)control->uZ && y >= (signed int)control->uY && y <= (signed int)control->uW )
            {
              control->field_2C_is_pushed = 1;
              v10 = pMessageQueue_50CBD0->uNumMessages;
              if ( pMessageQueue_50CBD0->uNumMessages )
              {
                v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
                pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
              }
              pMessageQueue_50CBD0->AddGUIMessage(control->msg, control->msg_param, 0);
              return;
            }
            continue;
          }
          y = pY;
          x = pX;
        }
      }
    }
    return;
  }
  y = pY;
  //if ( pRenderer->pRenderD3D )
    v5 = pGame->pVisInstance->get_picked_object_zbuf_val();
  /*else
    v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];*/

  uint type = PID_TYPE((unsigned __int16)v5);
  if (type == OBJECT_Actor && uActiveCharacter && v5 < 0x2000000
    && pPlayers[uActiveCharacter]->CanAct() && pPlayers[uActiveCharacter]->CanSteal() )
  {
    /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
    {
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_1B;
      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6 >> 3;
      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
      ++pMessageQueue_50CBD0->uNumMessages;
    }*/
    pMessageQueue_50CBD0->AddGUIMessage(UIMSG_STEALFROMACTOR, PID_ID((unsigned __int16)v5), 0);

    if ( pParty->bTurnBasedModeOn == 1 )
    {
      if ( pTurnEngine->turn_stage == TE_MOVEMENT )
        pTurnEngine->field_18 |= TE_FLAG_8;
    }
  }
}


//----- (0041CD4F) --------------------------------------------------------
bool Mouse::UI_OnKeyDown(unsigned int vkKey)
{
  //unsigned int v1; // edi@1
  //unsigned int v2; // eax@2
  int v3; // esi@3
  int v4; // ecx@10
  GUIButton *pButton; // eax@11
  int v6; // edx@12
  int v7; // ecx@20
  char v8; // zf@21
  //GUIButton *v9; // ecx@24
  int v10; // esi@24
  //int v11; // edx@26
  int v12; // edx@28
  int v13; // esi@32
  //GUIButton *v14; // eax@37
  int v15; // edx@38
  int v17; // ecx@50
  int v18; // edx@50
  //GUIButton *v19; // ecx@54
  int v20; // esi@54
  //int v21; // edx@56
  int v22; // ecx@59
  int v23; // edx@59
  int v24; // ecx@60
  int v25; // esi@63
  //unsigned int v26; // [sp+Ch] [bp-14h]@1
  //int v27; // [sp+10h] [bp-10h]@1
  int v28; // [sp+14h] [bp-Ch]@10
  int v29; // [sp+14h] [bp-Ch]@36
  unsigned int uClickX; // [sp+18h] [bp-8h]@10
  unsigned int uClickY; // [sp+1Ch] [bp-4h]@10

  //v1 = 0;
  //v27 = uNumVisibleWindows;
  if ( uNumVisibleWindows < 0 )
    return false;
  //v2 = pMessageQueue_50CBD0->uNumMessages;
  for (int i = uNumVisibleWindows; i >= 0; --i)
  //while ( 1 )
  {
    v3 = pVisibleWindowsIdxs[i] - 1;
    if (!pWindowList[v3].receives_keyboard_input)
      continue;

    switch (vkKey)
    {
      case VK_LEFT:
      {
        v12 = pWindowList[v3].field_34;
        if ( pWindowList[v3].pCurrentPosActiveItem - pWindowList[v3].pStartingPosActiveItem - v12 >= 0 )
        {
          v8 = pCurrentScreen == SCREEN_PARTY_CREATION;
          pWindowList[v3].pCurrentPosActiveItem -= v12;
          if ( v8 )
          {
            pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
            //v2 = pMessageQueue_50CBD0->uNumMessages;
          }
        }
        if ( pWindowList[v3].field_30 != 0 )
        {
          break;
        }
        pButton = pWindowList[v3].pControlsHead;
        v13 = pWindowList[v3].pCurrentPosActiveItem;
        if ( v13 > 0)
        {
          do
          {
            pButton = pButton->pNext;
            --v13;
          }
          while ( v13 );
        }
        pMessageQueue_50CBD0->AddGUIMessage(pButton->msg, pButton->msg_param, 0);
        break;
      }
      case VK_RIGHT:
      {
        v7 = pWindowList[v3].pCurrentPosActiveItem + pWindowList[v3].field_34;
        if ( v7 < pWindowList[v3].pNumPresenceButton + pWindowList[v3].pStartingPosActiveItem )
        {
          v8 = pCurrentScreen == SCREEN_PARTY_CREATION;
          pWindowList[v3].pCurrentPosActiveItem = v7;
          if ( v8 )
          {
            pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
            //v2 = pMessageQueue_50CBD0->uNumMessages;
          }
        }
        if ( pWindowList[v3].field_30 != 0 )
        {
          break;
        }
        pButton = pWindowList[v3].pControlsHead;
        v10 = pWindowList[v3].pCurrentPosActiveItem;
        if ( v10 > 0)
        {
          do
          {
            pButton = pButton->pNext;
            --v10;
          }
          while ( v10 );
        }
        pMessageQueue_50CBD0->AddGUIMessage(pButton->msg, pButton->msg_param, 0);
        break;
      }
      case VK_DOWN:
      {
        v17 = pWindowList[v3].pStartingPosActiveItem;
        v18 = pWindowList[v3].pCurrentPosActiveItem;
        if ( v18 >= pWindowList[v3].pNumPresenceButton + v17 - 1 )
          pWindowList[v3].pCurrentPosActiveItem = v17;
        else
          pWindowList[v3].pCurrentPosActiveItem = v18 + 1;
        if ( pWindowList[v3].field_30 != 0 )
          return true;
        pButton = pWindowList[v3].pControlsHead;
        v20 = pWindowList[v3].pCurrentPosActiveItem;
        if ( v20 > 0)
        {
          do
          {
            pButton = pButton->pNext;
            --v20;
          }
          while ( v20 );
        }
        pMessageQueue_50CBD0->AddGUIMessage(pButton->msg, pButton->msg_param, 0);
        return true;
      }
      case VK_SELECT:
      {
        pMouse->GetClickPos(&uClickX, &uClickY);
        v4 = pWindowList[v3].pStartingPosActiveItem;
        v28 = v4 + pWindowList[v3].pNumPresenceButton;
        if ( v4 < v4 + pWindowList[v3].pNumPresenceButton )
        {
          while ( 1 )
          {
            pButton = pWindowList[v3].pControlsHead;
            if ( v4 > 0 )
            {
              v6 = v4;
              do
              {
                pButton = pButton->pNext;
                --v6;
              }
              while ( v6 );
            }
            if ( (signed int)uClickX >= (signed int)pButton->uX//test for StatsTab in PlayerCreation Window
               && (signed int)uClickX <= (signed int)pButton->uZ
               && (signed int)uClickY >= (signed int)pButton->uY
               && (signed int)uClickY <= (signed int)pButton->uW )
              break;
            ++v4;
            if ( v4 >= v28 )
            {
              //v1 = 0;
              //v2 = pMessageQueue_50CBD0->uNumMessages;
              //--i;
              //if ( i < 0 )
                return false;
              //continue;
            }
          }
          pWindowList[v3].pCurrentPosActiveItem = v4;
          return true;
        }
        //v2 = pMessageQueue_50CBD0->uNumMessages;
        break;
      }
      case VK_UP:
      {
        v22 = pWindowList[v3].pCurrentPosActiveItem;
        v23 = pWindowList[v3].pStartingPosActiveItem;
        if ( v22 <= v23 )
          v24 = pWindowList[v3].pNumPresenceButton + v23 - 1;
        else
          v24 = v22 - 1;
        v8 = pWindowList[v3].field_30 == 0;
        pWindowList[v3].pCurrentPosActiveItem = v24;
        if ( !v8 )
          return true;
        pButton = pWindowList[v3].pControlsHead;
        v25 = pWindowList[v3].pCurrentPosActiveItem;
        if ( v25 > 0)
        {
          do
          {
            pButton = pButton->pNext;
            --v25;
          }
          while ( v25 );
        }
        pMessageQueue_50CBD0->AddGUIMessage(pButton->msg, pButton->msg_param, 0);
        return true;
      }
      case VK_NEXT:
      {  
        if ( pWindowList[v3].field_30 != 0 )   //crashed at skill draw
        {
          pMouse->GetClickPos(&uClickX, &uClickY);
          v29 = pWindowList[v3].pStartingPosActiveItem + pWindowList[v3].pNumPresenceButton; //num buttons more than buttons 
          for ( v4 = pWindowList[v3].pStartingPosActiveItem; v4 < v29; ++v4 )
          {
            pButton = pWindowList[v3].pControlsHead;
            if ( v4 > 0 )
            {
              for ( v15 = v4; v15; --v15 )
                pButton = pButton->pNext;
            }
            if ( (signed int)uClickX >= (signed int)pButton->uX && (signed int)uClickX <= (signed int)pButton->uZ
              && (signed int)uClickY >= (signed int)pButton->uY && (signed int)uClickY <= (signed int)pButton->uW )
            {
              pWindowList[v3].pCurrentPosActiveItem = v4;
              return true;
            }
          }
        }
        break;
      }
      default:
        break;
    }
  }
}