Mercurial > mm7
view IO/Keyboard.h @ 2536:400edd7b0407
DrawTextureIndexed() func
author | Ritor1 |
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date | Mon, 16 Feb 2015 00:48:08 +0600 |
parents | a77c34acdbc9 |
children |
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#pragma once /* 284 */ enum InputAction : __int32 { INPUT_MoveForward = 0x0, INPUT_MoveBackwards = 0x1, INPUT_TurnLeft = 0x2, INPUT_TurnRight = 0x3, INPUT_Yell = 0x4, INPUT_Jump = 0x5, INPUT_Combat = 0x6, INPUT_CastReady = 0x7, INPUT_Attack = 0x8, INPUT_EventTrigger = 0x9, INPUT_Cast = 0xA, INPUT_Pass = 0xB, INPUT_CharCycle = 0xC, INPUT_Quest = 0xD, INPUT_QuickRef = 0xE, INPUT_Rest = 0xF, INPUT_TimeCal = 0x10, INPUT_Autonotes = 0x11, INPUT_Mapbook = 0x12, INPUT_AlwaysRun = 0x13, INPUT_LookUp = 0x14, INPUT_LookDown = 0x15, INPUT_CenterView = 0x16, INPUT_ZoomIn = 0x17, INPUT_ZoomOut = 0x18, INPUT_FlyUp = 0x19, INPUT_FlyDown = 0x1A, INPUT_Land = 0x1B, INPUT_StrafeLeft = 0x1C, INPUT_StrafeRight = 0x1D, }; enum KeyToggleType : __int32 { TOGGLE_Continuously = 0x0, TOGGLE_OneTimePress = 0x1, }; #pragma pack(push, 1) struct KeyboardActionMapping { KeyboardActionMapping(); void SetKeyMapping(int uAction, int vKey, KeyToggleType type); unsigned int GetActionVKey(enum InputAction eAction); const char *GetVKeyDisplayName(unsigned char a1); const unsigned __int8 TranslateKeyNameToKeyCode(const char *Str); void ReadMappings(); void StoreMappings(); bool ProcessTextInput(unsigned int a2); void SetWindowInputStatus(int a2); void EnterText(int a2, int max_string_len, struct GUIWindow *pWindow); void ResetKeys(); void SetDefaultMapping(); unsigned int uLastKeyPressed; int field_4; int field_8; unsigned int pVirtualKeyCodesMapping[30]; KeyToggleType pToggleTypes[30]; int max_input_string_len; __int8 pPressedKeysBuffer[257]; unsigned __int8 uNumKeysPressed; char field_202; char field_203; int field_204; struct GUIWindow *pWindow; }; #pragma pack(pop) #pragma pack(push, 1) class Keyboard { public: inline Keyboard(): bUsingAsynKeyboard(false) {} bool WasKeyPressed(int vKey); static bool IsKeyBeingHeld(int vKey); static void ProcessInputActions(); bool IsShiftHeld(); void EnterCriticalSection(); void ( ***vdestructor_ptr)(Keyboard *, bool); unsigned int bUsingAsynKeyboard; }; #pragma pack(pop) void OnPressSpace(); extern struct KeyboardActionMapping *pKeyActionMap;