Mercurial > mm7
view IO/Keyboard.cpp @ 2536:400edd7b0407
DrawTextureIndexed() func
author | Ritor1 |
---|---|
date | Mon, 16 Feb 2015 00:48:08 +0600 |
parents | a77c34acdbc9 |
children | a902abdfc7f2 |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "Keyboard.h" #include "GUI/GUIWindow.h" #include "Engine/Game.h" #include "Engine/Graphics/Vis.h" #include "Engine/MM7.h" #include "Engine/Objects/Actor.h" #include "Engine/Party.h" #include "Engine/Timer.h" #include "Engine/TurnEngine/TurnEngine.h" #include "Engine/Graphics/Weather.h" #include "Engine/Spells/CastSpellInfo.h" #include "Engine/Graphics/Indoor.h" #include "Engine/Registry.h" #include <tuple> #include <vector> #include <string> struct KeyboardActionMapping *pKeyActionMap; class CKeyListElement { public: std::string m_keyName; unsigned char m_keyDefaultCode; unsigned short m_cmdId; KeyToggleType m_toggType; CKeyListElement(std::string keyName, unsigned char keyDefaultCode, unsigned short cmdId, KeyToggleType toggType): m_keyName(keyName), m_keyDefaultCode(keyDefaultCode), m_cmdId(cmdId), m_toggType(toggType) { } }; std::array<CKeyListElement, 30>keyMappingParams = { CKeyListElement("KEY_FORWARD", VK_UP, INPUT_MoveForward, TOGGLE_Continuously), CKeyListElement("KEY_BACKWARD", VK_DOWN, INPUT_MoveBackwards, TOGGLE_Continuously), CKeyListElement("KEY_LEFT", VK_LEFT, INPUT_TurnLeft, TOGGLE_Continuously), CKeyListElement("KEY_RIGHT", VK_RIGHT, INPUT_TurnRight, TOGGLE_Continuously), CKeyListElement("KEY_ATTACK", 'A', INPUT_Attack, TOGGLE_OneTimePress), CKeyListElement("KEY_CASTREADY", 'S', INPUT_CastReady, TOGGLE_OneTimePress), CKeyListElement("KEY_YELL", 'Y', INPUT_Yell, TOGGLE_OneTimePress), CKeyListElement("KEY_JUMP", 'X', INPUT_Jump, TOGGLE_OneTimePress), CKeyListElement("KEY_COMBAT", VK_RETURN, INPUT_Combat, TOGGLE_OneTimePress), CKeyListElement("KEY_EVENTTRIGGER", VK_SPACE, INPUT_EventTrigger, TOGGLE_OneTimePress), CKeyListElement("KEY_CAST", 'C', INPUT_Cast, TOGGLE_OneTimePress), CKeyListElement("KEY_PASS", 'B', INPUT_Pass, TOGGLE_OneTimePress), CKeyListElement("KEY_CHARCYCLE", VK_TAB, INPUT_CharCycle, TOGGLE_OneTimePress), CKeyListElement("KEY_QUEST", 'Q', INPUT_Quest, TOGGLE_OneTimePress), CKeyListElement("KEY_QUICKREF", 'Z', INPUT_QuickRef, TOGGLE_OneTimePress), CKeyListElement("KEY_REST", 'R', INPUT_Rest, TOGGLE_OneTimePress), CKeyListElement("KEY_TIMECAL", 'T', INPUT_TimeCal, TOGGLE_OneTimePress), CKeyListElement("KEY_AUTONOTES", 'N', INPUT_Autonotes, TOGGLE_OneTimePress), CKeyListElement("KEY_MAPBOOK", 'M', INPUT_Mapbook, TOGGLE_OneTimePress), CKeyListElement("KEY_LOOKUP", VK_NEXT, INPUT_LookUp, TOGGLE_OneTimePress), CKeyListElement("KEY_LOOKDOWN", VK_DELETE, INPUT_LookDown, TOGGLE_OneTimePress), CKeyListElement("KEY_CENTERVIEWPT", VK_END, INPUT_CenterView, TOGGLE_OneTimePress), CKeyListElement("KEY_ZOOMIN", VK_ADD, INPUT_ZoomIn, TOGGLE_OneTimePress), CKeyListElement("KEY_ZOOMOUT", VK_SUBTRACT, INPUT_ZoomOut, TOGGLE_OneTimePress), CKeyListElement("KEY_FLYUP", VK_PRIOR, INPUT_FlyUp, TOGGLE_Continuously), CKeyListElement("KEY_FLYDOWN", VK_INSERT, INPUT_FlyDown, TOGGLE_Continuously), CKeyListElement("KEY_LAND", VK_HOME, INPUT_Land, TOGGLE_OneTimePress), CKeyListElement("KEY_ALWAYSRUN", 'U', INPUT_AlwaysRun, TOGGLE_OneTimePress), CKeyListElement("KEY_STEPLEFT", VK_OEM_4, INPUT_StrafeLeft, TOGGLE_Continuously), CKeyListElement("KEY_STEPRIGHT", VK_OEM_6, INPUT_StrafeRight, TOGGLE_Continuously) }; std::array<std::tuple<const char*, const unsigned __int8>, 26> keyNameToCodeTranslationMap = { std::tuple<const char*, const unsigned __int8>("UP", VK_UP), std::tuple<const char*, const unsigned __int8>("DOWN", VK_DOWN), std::tuple<const char*, const unsigned __int8>("LEFT", VK_LEFT), std::tuple<const char*, const unsigned __int8>("бкебн", VK_LEFT), std::tuple<const char*, const unsigned __int8>("RIGHT", VK_RIGHT), std::tuple<const char*, const unsigned __int8>("бопюбн", VK_RIGHT), std::tuple<const char*, const unsigned __int8>("RETURN", VK_RETURN), std::tuple<const char*, const unsigned __int8>("SPACE", VK_SPACE), std::tuple<const char*, const unsigned __int8>("PAGE_DOWN", VK_NEXT), std::tuple<const char*, const unsigned __int8>("PAGE_UP", VK_PRIOR), std::tuple<const char*, const unsigned __int8>("TAB", VK_TAB), std::tuple<const char*, const unsigned __int8>("SUBTRACT", VK_SUBTRACT), std::tuple<const char*, const unsigned __int8>("ADD", VK_ADD), std::tuple<const char*, const unsigned __int8>("END", VK_END), std::tuple<const char*, const unsigned __int8>("DELETE", VK_DELETE), std::tuple<const char*, const unsigned __int8>("HOME", VK_HOME), std::tuple<const char*, const unsigned __int8>("INSERT", VK_INSERT), std::tuple<const char*, const unsigned __int8>("COMMA", VK_OEM_COMMA), std::tuple<const char*, const unsigned __int8>("DECIMAL", VK_DECIMAL), std::tuple<const char*, const unsigned __int8>("SEMICOLON", VK_OEM_1), std::tuple<const char*, const unsigned __int8>("PERIOD", VK_OEM_PERIOD), std::tuple<const char*, const unsigned __int8>("SLASH", VK_OEM_2), std::tuple<const char*, const unsigned __int8>("SQUOTE", VK_OEM_7), std::tuple<const char*, const unsigned __int8>("BACKSLASH", VK_OEM_5), std::tuple<const char*, const unsigned __int8>("BACKSPACE", VK_BACK), std::tuple<const char*, const unsigned __int8>("CONTROL", VK_CONTROL), }; //----- (00459C68) -------------------------------------------------------- void KeyboardActionMapping::SetKeyMapping(int uAction, int vKey, KeyToggleType type) { pVirtualKeyCodesMapping[uAction] = vKey; pToggleTypes[uAction] = type; } //----- (00459C82) -------------------------------------------------------- unsigned int KeyboardActionMapping::GetActionVKey(enum InputAction eAction) { return this->pVirtualKeyCodesMapping[eAction]; } //----- (00459C8D) -------------------------------------------------------- KeyboardActionMapping::KeyboardActionMapping() { uLastKeyPressed = 0; field_204 = 0; pWindow = nullptr; SetDefaultMapping(); ReadMappings(); ResetKeys(); uNumKeysPressed = 0; uGameMenuUI_CurentlySelectedKeyIdx = -1; } // 506E68: using guessed type int uGameMenuUI_CurentlySelectedKeyIdx; //----- (00459CC4) -------------------------------------------------------- void KeyboardActionMapping::SetDefaultMapping() { for ( size_t i = 0; i < keyMappingParams.size(); i++) { SetKeyMapping(keyMappingParams[i].m_cmdId, keyMappingParams[i].m_keyDefaultCode, keyMappingParams[i].m_toggType); } } //----- (00459E3F) -------------------------------------------------------- void KeyboardActionMapping::ResetKeys() { for (uint i = 0; i < 30; ++i) GetAsyncKeyState(pVirtualKeyCodesMapping[i]); } //----- (00459E5A) -------------------------------------------------------- void KeyboardActionMapping::EnterText(int a2, int max_string_len, GUIWindow *pWindow) { memset(this->pPressedKeysBuffer, 0, 0x101u); this->uNumKeysPressed = 0; if ( a2 ) this->field_204 = 2; else this->field_204 = 1; this->max_input_string_len = max_string_len; this->pWindow = pWindow; pWindow->receives_keyboard_input_2 = WINDOW_INPUT_IN_PROGRESS; } //----- (00459ED1) -------------------------------------------------------- void KeyboardActionMapping::SetWindowInputStatus(int a2) { field_204 = 0; if ( pWindow ) pWindow->receives_keyboard_input_2 = a2; } //----- (00459F10) -------------------------------------------------------- bool KeyboardActionMapping::ProcessTextInput(unsigned int a2) { pKeyActionMap->uLastKeyPressed = a2; if ( uGameMenuUI_CurentlySelectedKeyIdx == -1 ) { if ( pKeyActionMap->field_204 != 1 && pKeyActionMap->field_204 != 2 ) return 0; if ( a2 == VK_BACK) { if (pKeyActionMap->uNumKeysPressed > 0) { --pKeyActionMap->uNumKeysPressed; pKeyActionMap->pPressedKeysBuffer[pKeyActionMap->uNumKeysPressed] = 0; } } else if ( a2 == VK_RETURN ) pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CONFIRMED); else if ( a2 == VK_ESCAPE ) pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); else if (this->uNumKeysPressed < this->max_input_string_len) { if ( pKeyActionMap->field_204 == 1 ) { if ( a2 != VK_TAB ) { pKeyActionMap->pPressedKeysBuffer[pKeyActionMap->uNumKeysPressed] = a2; ++pKeyActionMap->uNumKeysPressed; pKeyActionMap->pPressedKeysBuffer[pKeyActionMap->uNumKeysPressed] = 0; } } else if (pKeyActionMap->field_204 == 2) { if ( isdigit(a2)) { pKeyActionMap->pPressedKeysBuffer[pKeyActionMap->uNumKeysPressed] = a2; ++pKeyActionMap->uNumKeysPressed; } } } } else { pKeyActionMap->pPressedKeysBuffer[pKeyActionMap->uNumKeysPressed] = a2; ++pKeyActionMap->uNumKeysPressed; pKeyActionMap->pPressedKeysBuffer[pKeyActionMap->uNumKeysPressed] = 0; pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CONFIRMED); } return 1; } // 506E68: using guessed type int uGameMenuUI_CurentlySelectedKeyIdx; //----- (00459FFC) -------------------------------------------------------- void KeyboardActionMapping::ReadMappings() { char str[32]; for (size_t i = 0; i < keyMappingParams.size(); i++) { const char* keyName = keyMappingParams[i].m_keyName.c_str(); short commandDefaultKeyCode = keyMappingParams[i].m_keyDefaultCode; short commandId = keyMappingParams[i].m_cmdId; KeyToggleType toggType = keyMappingParams[i].m_toggType; ReadWindowsRegistryString(keyName, str, 32, "DEFAULT"); if ( strcmp(str, "DEFAULT") && ( TranslateKeyNameToKeyCode(str) != -1) ) pVirtualKeyCodesMapping[commandId] = TranslateKeyNameToKeyCode(str); else pVirtualKeyCodesMapping[commandId] = commandDefaultKeyCode; pToggleTypes[commandId] = toggType; } bAlwaysRun = ReadWindowsRegistryInt("valAlwaysRun", 0) != 0; bFlipOnExit = ReadWindowsRegistryInt("FlipOnExit", 0) != 0; } //----- (0045A960) -------------------------------------------------------- void KeyboardActionMapping::StoreMappings() { const char *v2; // eax@1 for ( size_t i = 0; i < keyMappingParams.size(); i++) { v2 = GetVKeyDisplayName(pVirtualKeyCodesMapping[keyMappingParams[i].m_cmdId]); WriteWindowsRegistryString(keyMappingParams[i].m_keyName.c_str(), v2); } } //----- (0045ABCA) -------------------------------------------------------- const unsigned __int8 KeyboardActionMapping::TranslateKeyNameToKeyCode(const char *Str) { if (strlen(Str) == 1) { if( Str[0] >= 65 && Str[0] <= 90 ) return *Str; else return 0xFF; } for ( size_t i = 0; i < keyNameToCodeTranslationMap.size(); i++) { if (!strcmp(Str, std::get<0>(keyNameToCodeTranslationMap[i]))) return std::get<1>(keyNameToCodeTranslationMap[i]); } return 0xFF; } //----- (0045AE2C) -------------------------------------------------------- const char * KeyboardActionMapping::GetVKeyDisplayName(unsigned char a1) { static char static_sub_45AE2C_string_69ADE0_keyName[32]; if ( a1 >= 65 && a1 <= 90 ) { static_sub_45AE2C_string_69ADE0_keyName[0] = a1; static_sub_45AE2C_string_69ADE0_keyName[1] = '\0'; return static_sub_45AE2C_string_69ADE0_keyName; } for ( size_t i = 0; i < keyNameToCodeTranslationMap.size(); i++) { if ( a1 == std::get<1>(keyNameToCodeTranslationMap[i])) { const char* keyName = std::get<0>(keyNameToCodeTranslationMap[i]); strcpy_s(static_sub_45AE2C_string_69ADE0_keyName, keyName); return static_sub_45AE2C_string_69ADE0_keyName; } } strcpy_s(static_sub_45AE2C_string_69ADE0_keyName, "-мер -"); return static_sub_45AE2C_string_69ADE0_keyName; } //----- (0045B019) -------------------------------------------------------- void Keyboard::EnterCriticalSection() { } //----- (0045B06E) -------------------------------------------------------- bool Keyboard::IsShiftHeld() { return (GetAsyncKeyState(VK_SHIFT) & 0x8001) != 0; } //----- (0045B0A9) -------------------------------------------------------- bool Keyboard::IsKeyBeingHeld(int vKey) { return (GetAsyncKeyState(vKey) & 0x8001) != 0; } //----- (0045B0CE) -------------------------------------------------------- bool Keyboard::WasKeyPressed(int vKey) { return (GetAsyncKeyState(vKey) & 1) != 0; } //----- (0046A14B) -------------------------------------------------------- void OnPressSpace() { //if ( pRenderer->pRenderD3D ) { pGame->PickKeyboard(Keyboard::IsKeyBeingHeld(VK_CONTROL), &vis_sprite_filter_3, &vis_door_filter); int pid = pGame->pVisInstance->get_picked_object_zbuf_val(); if ( pid != -1 ) DoInteractionWithTopmostZObject(pid & 0xFFFF, PID_ID(pid)); return; } // software render stuff following /* static int dword_720660[100]; // 720660 static int dword_7207F0[100]; // 7207F0 v22 = 0; v1 = (int *)((signed int)(viewparams->uScreen_BttmR_X + viewparams->uScreen_topL_X) >> 1);//wrong pointer if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) { v2 = (char *)v1 - 50; v1 = (int *)((char *)v1 + 50); v3 = 640 * viewparams->uScreen_topL_Y; v17 = v2; v20 = v1; v18 = ((viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y - 1) >> 1) + 1; do { if ( (signed int)v2 < (signed int)v20 ) { v1 = &pRenderer->pActiveZBuffer[(int)&v2[v3]]; v21 = &pRenderer->pActiveZBuffer[(int)&v2[v3]]; v4 = v22; v5 = (((char *)v20 - v2 - 1) >> 1) + 1; do { v6 = 0; v7 = *v1 & 0xFFFF; v19 = 0; if ( v4 > 0 ) { do { if ( dword_7207F0[v6] == v7 ) break; ++v6; v19 = v6; } while ( v6 < v22 ); } if ( PID_TYPE(v7) == OBJECT_Decoration) { v16 = (unsigned int)PID_ID(v7); if ( (signed int)(((unsigned int)*v21 >> 16) - pDecorationList->pDecorations[pLevelDecorations[(unsigned int)PID_ID(v7)].uDecorationDescID].uRadius) <= 512 ) if ( v19 == v22 && v4 < 100 ) { ++v22; ++v4; v8 = *v21; dword_7207F0[v4 - 1] = v7; dword_720660[v4 - 1] = v8; } } else if ( (unsigned int)*v21 <= 0x2000000 ) { if ( v19 == v22 && v4 < 100 ) { ++v22; ++v4; v8 = *v21; dword_7207F0[v4 - 1] = v7; dword_720660[v4 - 1] = v8; } } v1 = v21 + 2; --v5; v21 += 2; } while ( v5 ); v2 = v17; } v3 += 1280; --v18; } while ( v18 ); } if ( v22 > 0 ) { v9 = dword_720660; v10 = 1; do { for ( i = v10; i < v22; ++i ) { v12 = *v9; v13 = dword_720660[i]; if ( v13 < *v9 ) { *v9 = v13; dword_720660[i] = v12; } } ++v10; ++v9; LOBYTE(v1) = v10 - 1; } while ( v10 - 1 < v22 ); } for ( j = 0; j < v22; ++j ) { LOBYTE(v1) = DoInteractionWithTopmostZObject(dword_720660[j] & 0xFFFF, v16); if ( !(char)v1 ) break; }*/ } //----- (0042FC4E) -------------------------------------------------------- void Keyboard::ProcessInputActions() { char v4; // al@9 unsigned __int16 v9; // ax@102 int spell_price; // eax@103 PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 InputAction inputAction; // [sp+0h] [bp-8h]@7 pGame->pKeyboardInstance->EnterCriticalSection(); Keyboard* pKeyboard = pGame->pKeyboardInstance; if (!bAlwaysRun) { if (pKeyboard->IsShiftHeld()) pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; else pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; } else { if (pKeyboard->IsShiftHeld()) pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; else pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; } //pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; // WUT? double event trigger /*for ( uint i = 0; i < 30; ++i ) { if ( pKeyActionMap->pToggleTypes[i] ) v14 = pGame->pKeyboardInstance->WasKeyPressed(pKeyActionMap->pVirtualKeyCodesMapping[i]); else v14 = pGame->pKeyboardInstance->IsKeyBeingHeld(pKeyActionMap->pVirtualKeyCodesMapping[i]); if ( v14 ) { if (pCurrentScreen == SCREEN_GAME) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Game_Action, 0, 0); continue; } if ( pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) { v15 = pMessageQueue_50CBD0->uNumMessages; if ( pMessageQueue_50CBD0->uNumMessages ) { v15 = 0; if ( pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].field_8 ) { v15 = 1; pMessageQueue_50CBD0->uNumMessages = 0; pMessageQueue_50CBD0->pMessages[v15].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; } pMessageQueue_50CBD0->uNumMessages = 0; } //pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); } } }*/ if ( !pEventTimer->bPaused ) { for ( uint i = 0; i < 30; ++i ) { inputAction = (InputAction)i; if ( pKeyActionMap->pToggleTypes[inputAction] ) v4 = pKeyboard->WasKeyPressed(pKeyActionMap->pVirtualKeyCodesMapping[inputAction]); else v4 = pKeyboard->IsKeyBeingHeld(pKeyActionMap->pVirtualKeyCodesMapping[inputAction]); if ( v4 ) { switch ( inputAction ) { case INPUT_MoveForward: if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) { if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING) partyAction = PARTY_RunForward; else partyAction = PARTY_WalkForward; pPartyActionQueue->Add(partyAction); break; } if (pTurnEngine->turn_stage != TE_WAIT && pTurnEngine->turn_stage != TE_ATTACK && pTurnEngine->uActionPointsLeft > 0 ) { pTurnEngine->uActionPointsLeft -= 26; if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING) partyAction = PARTY_RunForward; else partyAction = PARTY_WalkForward; pPartyActionQueue->Add(partyAction); break; } break; case INPUT_MoveBackwards: if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) { if ( pParty->uFlags2 & 2 ) partyAction = PARTY_RunBackward; else partyAction = PARTY_WalkBackward; pPartyActionQueue->Add(partyAction); break; } if ( pTurnEngine->turn_stage != TE_WAIT && pTurnEngine->turn_stage != TE_ATTACK && pTurnEngine->uActionPointsLeft > 0 ) { pTurnEngine->uActionPointsLeft -= 26; if ( pParty->uFlags2 & 2 ) partyAction = PARTY_RunBackward; else partyAction = PARTY_WalkBackward; pPartyActionQueue->Add(partyAction); break; } break; case INPUT_StrafeLeft: if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) { partyAction = PARTY_StrafeLeft; pPartyActionQueue->Add(partyAction); break; } if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; partyAction = PARTY_StrafeLeft; pPartyActionQueue->Add(partyAction); break; case INPUT_StrafeRight: if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) { partyAction = PARTY_StrafeRight; pPartyActionQueue->Add(partyAction); break; } if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; partyAction = PARTY_StrafeRight; pPartyActionQueue->Add(partyAction); break; case INPUT_TurnLeft: if (pCurrentScreen != SCREEN_GAME) break; if ( GetAsyncKeyState(VK_CONTROL) ) // strafing { if (pParty->bTurnBasedModeOn) { if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; } partyAction = PARTY_StrafeLeft; } else { if ( pParty->uFlags2 & 2 ) partyAction = PARTY_FastTurnLeft; else partyAction = PARTY_TurnLeft; } pPartyActionQueue->Add(partyAction); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) pWeather->OnPlayerTurn(10); break; case INPUT_TurnRight: if (pCurrentScreen != SCREEN_GAME) break; if ( GetAsyncKeyState(VK_CONTROL) ) // strafing { if (pParty->bTurnBasedModeOn) { if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; } partyAction = PARTY_StrafeRight; } else { if ( pParty->uFlags2 & 2 ) partyAction = PARTY_FastTurnRight; else partyAction = PARTY_TurnRight; } pPartyActionQueue->Add(partyAction); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) pWeather->OnPlayerTurn(-10); break; case INPUT_Jump: if (pCurrentScreen != SCREEN_GAME || pParty->bTurnBasedModeOn) break; partyAction = (PartyAction)12; pPartyActionQueue->Add(partyAction); break; case INPUT_Yell: if (!pCurrentScreen && uActiveCharacter) { pParty->Yell(); pPlayers[uActiveCharacter]->PlaySound(SPEECH_Yell, 0); } break; case INPUT_Pass: if ( pCurrentScreen ) break; if (pParty->bTurnBasedModeOn && pTurnEngine->turn_stage == TE_MOVEMENT) { pTurnEngine->field_18 |= TE_FLAG_8; break; } if ( uActiveCharacter ) { if ( !pPlayers[uActiveCharacter]->uTimeToRecovery ) { if ( !pParty->bTurnBasedModeOn ) pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)pPlayers[uActiveCharacter]->GetAttackRecoveryTime(false) * 2.133333333333333)); CastSpellInfoHelpers::_427D48(); pTurnEngine->ApplyPlayerAction(); } } break; case INPUT_Combat://if press ENTER if (pCurrentScreen == SCREEN_GAME) { if (pParty->bTurnBasedModeOn) { if (pTurnEngine->turn_stage == TE_MOVEMENT || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) { pParty->bTurnBasedModeOn = 0; pTurnEngine->End(true); } } else { pTurnEngine->Start(); pParty->bTurnBasedModeOn = true; } } break; case INPUT_CastReady: { if (pCurrentScreen != SCREEN_GAME) break; if (pParty->bTurnBasedModeOn && pTurnEngine->turn_stage == TE_MOVEMENT) { pTurnEngine->field_18 |= TE_FLAG_8; break; } if ( !uActiveCharacter ) break; uchar quickSpellNumber = pPlayers[uActiveCharacter]->uQuickSpell; v9 = pPlayers[uActiveCharacter]->pActiveSkills[quickSpellNumber / 11 + 12]; bool enoughMana = false; if ((v9 & 0x100) != 0) { enoughMana = pSpellDatas[quickSpellNumber].uMagisterLevelMana < pPlayers[uActiveCharacter]->sMana; } else if ((v9 & 0x80) != 0) { enoughMana = pSpellDatas[quickSpellNumber].uMasterLevelMana < pPlayers[uActiveCharacter]->sMana; } else if ((v9 & 0x40) != 0) { enoughMana = pSpellDatas[quickSpellNumber].uExpertLevelMana < pPlayers[uActiveCharacter]->sMana; } else { enoughMana = pSpellDatas[quickSpellNumber].uNormalLevelMana < pPlayers[uActiveCharacter]->sMana; } if ( !pPlayers[uActiveCharacter]->uQuickSpell || bUnderwater || !enoughMana) { pPartyActionQueue = pPartyActionQueue; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Attack, 0, 0); break; } else pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CastQuickSpell, 0, 0); } break; case INPUT_Attack: if (pCurrentScreen != SCREEN_GAME) break; if (pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT) { pTurnEngine->field_18 |= TE_FLAG_8; break; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Attack, 0, 0); break; case INPUT_EventTrigger: if (pCurrentScreen == SCREEN_GAME) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Game_Action, 0, 0); break; } if ( pCurrentScreen == SCREEN_NPC_DIALOGUE ) { if ( pMessageQueue_50CBD0->uNumMessages ) { pMessageQueue_50CBD0->uNumMessages = 0; if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) { pMessageQueue_50CBD0->uNumMessages = 1; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].field_8 = 0; ++pMessageQueue_50CBD0->uNumMessages; break; } break; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); } break; case INPUT_CharCycle: if ( pCurrentScreen == SCREEN_SPELL_BOOK ) break; pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CycleCharacters, 0, 0); break; case INPUT_LookUp: if ( pEventTimer->bPaused ) break; partyAction = (PartyAction)7; pPartyActionQueue->Add(partyAction); break; case INPUT_CenterView: if ( pEventTimer->bPaused ) break; partyAction = (PartyAction)9; pPartyActionQueue->Add(partyAction); break; case INPUT_LookDown: if ( pEventTimer->bPaused ) break; partyAction = (PartyAction)8; pPartyActionQueue->Add(partyAction); break; case INPUT_FlyUp: if ( pCurrentScreen || pEventTimer->bPaused ) break; partyAction = (PartyAction)13; pPartyActionQueue->Add(partyAction); break; case INPUT_Land: if ( pCurrentScreen || pEventTimer->bPaused ) break; partyAction = (PartyAction)15; pPartyActionQueue->Add(partyAction); break; case INPUT_FlyDown: if ( !pCurrentScreen && !pEventTimer->bPaused ) { partyAction = (PartyAction)14; pPartyActionQueue->Add(partyAction); } break; case INPUT_ZoomIn: pMessageQueue_50C9E8->AddGUIMessage(UIMSG_ClickZoomOutBtn, 0, 0); break; case INPUT_ZoomOut: pMessageQueue_50C9E8->AddGUIMessage(UIMSG_ClickZoomInBtn, 0, 0); break; case INPUT_AlwaysRun: bAlwaysRun = bAlwaysRun == 0; break; default: break; } } } } }