Mercurial > mm7
view UI/UICharacter.cpp @ 2027:3fa489e0a3f2
pFloor->Ethereal()
author | Ritor1 |
---|---|
date | Sun, 17 Nov 2013 23:46:35 +0600 |
parents | 33787c8938a5 |
children | 28cb79ae2f6f |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include <algorithm> #include "..\MM7.h" #include "..\MapInfo.h" #include "..\Game.h" #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\GUIProgressBar.h" #include "..\Party.h" #include "..\AudioPlayer.h" #include "..\Render.h" #include "..\LOD.h" #include "..\Viewport.h" #include "..\Time.h" #include "..\Awards.h" #include "..\CastSpellInfo.h" #include "..\texts.h" #include "..\Mouse.h" #include "..\mm7_data.h" int bRingsShownInCharScreen; // 5118E0 unsigned int ui_mainmenu_copyright_color; unsigned int ui_character_tooltip_header_default_color; unsigned int ui_character_default_text_color; unsigned int ui_character_skill_highlight_color; unsigned int ui_character_header_text_color; unsigned int ui_character_bonus_text_color; unsigned int ui_character_bonus_text_color_neg; unsigned int ui_character_skill_upgradeable_color; unsigned int ui_character_skill_default_color; unsigned int ui_character_stat_default_color; unsigned int ui_character_stat_buffed_color; unsigned int ui_character_stat_debuffed_color; unsigned int ui_character_skillinfo_can_learn; unsigned int ui_character_skillinfo_can_learn_gm; unsigned int ui_character_skillinfo_cant_learn; unsigned int ui_character_condition_normal_color; unsigned int ui_character_condition_light_color; unsigned int ui_character_condition_moderate_color; unsigned int ui_character_condition_severe_color; std::array<unsigned int, 6> ui_character_award_color; unsigned int ui_game_minimap_outline_color; unsigned int ui_game_minimap_actor_friendly_color; unsigned int ui_game_minimap_actor_hostile_color; unsigned int ui_game_minimap_actor_corpse_color; unsigned int ui_game_minimap_decoration_color_1; unsigned int ui_game_minimap_projectile_color; unsigned int ui_game_minimap_treasure_color; std::array<unsigned int, 24> ui_game_character_record_playerbuff_colors; unsigned int ui_gamemenu_video_gamma_title_color; unsigned int ui_gamemenu_keys_action_name_color; unsigned int ui_gamemenu_keys_key_selection_blink_color_1; unsigned int ui_gamemenu_keys_key_selection_blink_color_2; unsigned int ui_gamemenu_keys_key_default_color; unsigned int ui_book_quests_title_color; unsigned int ui_book_quests_text_color; unsigned int ui_book_autonotes_title_color; unsigned int ui_book_autonotes_text_color; unsigned int ui_book_map_title_color; unsigned int ui_book_map_coordinates_color; unsigned int ui_book_calendar_title_color; unsigned int ui_book_calendar_time_color; unsigned int ui_book_calendar_day_color; unsigned int ui_book_calendar_month_color; unsigned int ui_book_calendar_year_color; unsigned int ui_book_calendar_moon_color; unsigned int ui_book_calendar_location_color; unsigned int ui_book_journal_title_color; unsigned int ui_book_journal_text_color; unsigned int ui_book_journal_text_shadow; unsigned int ui_game_dialogue_npc_name_color; unsigned int ui_game_dialogue_option_highlight_color; unsigned int ui_game_dialogue_option_normal_color; unsigned int ui_house_player_cant_interact_color; void set_default_ui_skin() { ui_mainmenu_copyright_color = TargetColor(255, 255, 255); ui_character_tooltip_header_default_color = TargetColor(255, 255, 155); ui_character_default_text_color = TargetColor(255, 255, 255); ui_character_header_text_color = TargetColor(255, 255, 155); ui_character_bonus_text_color = TargetColor(0, 255, 0); ui_character_bonus_text_color_neg = TargetColor(255, 0, 0); ui_character_skill_upgradeable_color = TargetColor(0, 175, 255); ui_character_skill_default_color = TargetColor(255, 0, 0); ui_character_skill_highlight_color = TargetColor(255, 0, 0); ui_character_stat_default_color = TargetColor(255, 255, 255); ui_character_stat_buffed_color = TargetColor(0, 255, 0); ui_character_stat_debuffed_color = TargetColor(255, 35, 0); ui_character_skillinfo_can_learn = TargetColor(255, 255, 255); ui_character_skillinfo_can_learn_gm = TargetColor(255, 255, 0); ui_character_skillinfo_cant_learn = TargetColor(255, 0, 0); ui_character_condition_normal_color = TargetColor(255, 255, 255); ui_character_condition_light_color = TargetColor(0, 255, 0); ui_character_condition_moderate_color = TargetColor(225, 205, 35); ui_character_condition_severe_color = TargetColor(255, 35, 0); ui_character_award_color[0] = TargetColor(248, 108, 160); ui_character_award_color[1] = TargetColor(112, 220, 248); ui_character_award_color[2] = TargetColor(192, 192, 240); ui_character_award_color[3] = TargetColor( 64, 244, 96); ui_character_award_color[4] = TargetColor(232, 244, 96); ui_character_award_color[5] = TargetColor(240, 252, 192); ui_game_minimap_outline_color = TargetColor(0, 0, 255); ui_game_minimap_actor_friendly_color = TargetColor(0, 255, 0); ui_game_minimap_actor_hostile_color = TargetColor(255, 0, 0); ui_game_minimap_actor_corpse_color = TargetColor(255, 255, 0); ui_game_minimap_decoration_color_1 = TargetColor(255, 255, 255); ui_game_minimap_projectile_color = TargetColor(255, 0, 0); ui_game_minimap_treasure_color = TargetColor(0, 0, 255); ui_game_character_record_playerbuff_colors[0] = TargetColor(150, 212, 255); ui_game_character_record_playerbuff_colors[1] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[2] = TargetColor(255, 128, 0); ui_game_character_record_playerbuff_colors[3] = TargetColor(128, 128, 128); ui_game_character_record_playerbuff_colors[4] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[5] = TargetColor(255, 85, 0); ui_game_character_record_playerbuff_colors[6] = TargetColor(255, 128, 0); ui_game_character_record_playerbuff_colors[7] = TargetColor(255, 85, 0); ui_game_character_record_playerbuff_colors[8] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[9] = TargetColor(235, 15, 255); ui_game_character_record_playerbuff_colors[10] = TargetColor(192, 192, 240); ui_game_character_record_playerbuff_colors[11] = TargetColor(225, 225, 225); ui_game_character_record_playerbuff_colors[12] = TargetColor(255, 128, 0); ui_game_character_record_playerbuff_colors[13] = TargetColor(150, 212, 255); ui_game_character_record_playerbuff_colors[14] = TargetColor(128, 128, 128); ui_game_character_record_playerbuff_colors[15] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[16] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[17] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[18] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[19] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[20] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[21] = TargetColor(255, 255, 155); ui_game_character_record_playerbuff_colors[22] = TargetColor(0, 128, 255); ui_game_character_record_playerbuff_colors[23] = TargetColor(0, 128, 255); ui_gamemenu_video_gamma_title_color = TargetColor(255, 255, 155); ui_gamemenu_keys_action_name_color = TargetColor(255, 255, 255); ui_gamemenu_keys_key_selection_blink_color_1 = TargetColor(50, 0, 0); ui_gamemenu_keys_key_selection_blink_color_2 = TargetColor(225, 205, 35); ui_gamemenu_keys_key_default_color = TargetColor(255, 255, 255); ui_book_quests_title_color = TargetColor(255, 255, 255); ui_book_quests_text_color = TargetColor(255, 255, 255); ui_book_autonotes_title_color = TargetColor(255, 255, 255); ui_book_autonotes_text_color = TargetColor(255, 255, 255); ui_book_map_title_color = TargetColor(255, 255, 255); ui_book_map_coordinates_color = TargetColor(255, 255, 255); ui_book_calendar_title_color = TargetColor(255, 255, 255); ui_book_calendar_time_color = TargetColor(75, 75, 75); ui_book_calendar_day_color = TargetColor(75, 75, 75); ui_book_calendar_month_color = TargetColor(75, 75, 75); ui_book_calendar_year_color = TargetColor(75, 75, 75); ui_book_calendar_moon_color = TargetColor(75, 75, 75); ui_book_calendar_location_color = TargetColor(75, 75, 75); ui_book_journal_title_color = TargetColor(255, 255, 255); ui_book_journal_text_color = TargetColor(255, 255, 255); ui_book_journal_text_shadow = TargetColor(0, 0, 0); ui_game_dialogue_npc_name_color = TargetColor(21, 153, 233); ui_game_dialogue_option_highlight_color = TargetColor(225, 205, 35); ui_game_dialogue_option_normal_color = TargetColor(255, 255, 255); ui_house_player_cant_interact_color = TargetColor(255, 255, 155); } std::array<unsigned int, 16> papredoll_dbrds; unsigned int papredoll_drhs[4]; unsigned int papredoll_dlhus[4]; unsigned int papredoll_dlhs[4]; unsigned int papredoll_dbods[5]; int paperdoll_armor_texture[4][17][3];//0x511294 //int paperdoll_array_51132C[165]; unsigned int papredoll_dlaus[5]; unsigned int papredoll_dlads[4]; int papredoll_flying_feet[777]; // idb int paperdoll_boots_texture[4][6];//0x511638 int paperdoll_cloak_collar_texture[4][10]; // weak int paperdoll_cloak_texture[4][10]; int paperdoll_helm_texture[2][16]; //511698 int paperdoll_belt_texture[4][7]; //511718 const int paperdoll_Weapon[4][16][2] = {//4E4C30 {{128, 205}, {30, 144}, {88, 85}, {0, 0}, {0, 0}, {0, 0}, {17, 104}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, {{131, 201}, {38, 158}, {98, 87}, {0, 0}, {0, 0}, {0, 0}, {21, 100}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, {{131, 216}, {29, 186}, {88, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, {{123, 216}, {35, 184}, {98, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, }; const int paperdoll_Boot[4][7][2] = //4E5490 { 0xE, 0x11D, 0xD, 0x11D, 0xC, 0x10A, 0xA, 0xFF, 0xD, 0xF9, 0xD, 0x137, 0xC, 0x10E, 0x14, 0x125, 0x13, 0x122, 0x15, 0x120, 0x15, 0x114, 0x13, 0x10A, 0x11, 0x13E, 0x11, 0x116, 0x1D, 0x121, 0x1C, 0x11F, 0x1B, 0x11B, 0x1C, 0x117, 0x16, 0x116, 0x1B, 0x137, 0x1B, 0x11B, 0x1F, 0x127, 0x1F, 0x122, 0x1B, 0x11B, 0x1D, 0x117, 0x1D, 0x116, 0x1D, 0x137, 0x1B, 0x11F, }; const int paperdoll_Cloak[4][10][2] = //4E5570 { 0x11, 0x68, 0xF, 0x68, 0x14, 0x71, 0x19, 0x6B, 0x21, 0x6F, 0x5, 0x68, 0x5, 0x68, 0x14, 0x71, 0x3, 0x6B, 0xF, 0x6F, 0x15, 0x64, 0xB, 0x6B, 0xE, 0x67, 0x15, 0x6B, 0x1B, 0x6F, 0x3, 0x6B, 0, 0x6B, 0xE, 0x67, 0, 0x6B, 0x3, 0x6F, 0x10, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x25, 0x91, 0x29, 0x90, 0x8, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x3, 0x91, 0x3, 0x90, 0x14, 0x92, 0x10, 0x92, 0x15, 0x98, 0x1F, 0x91, 0x22, 0x90, 0x8, 0x92, 0xC, 0x92, 0x15, 0x98, 0x3, 0x91, 0x3, 0x90, }; const int paperdoll_CloakCollar[4][10][2] = //4E56B0 { 0x11, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x20, 0x67, 0x21, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x1F, 0x67, 0x13, 0x64, 0x35, 0x66, 0x29, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0x21, 0x6A, 0x2B, 0x66, 0x26, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0, 0, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0x21, 0x87, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0, 0, 0x38, 0x8A, 0x24, 0x8B, 0x1D, 0x8B, 0x21, 0x8C, 0x27, 0x8A, 0x34, 0x8A, 0x24, 0x8B, 0x25, 0x8B, 0x21, 0x8C, }; //int dword_4E56B4; // weak const int paperdoll_Belt[4][7][2] = //4E57F0 { 0x3A, 0xB6, 0x37, 0xB2, 0x34, 0xB9, 0x3A, 0xB9, 0x37, 0xB7, 0x38, 0xAC, 0x37, 0xB7, 0x3E, 0xAD, 0x3A, 0xAC, 0x37, 0xB0, 0x3A, 0xB1, 0x39, 0xB0, 0x3C, 0xA5, 0x39, 0xB0, 0x3B, 0xD5, 0x37, 0xD2, 0x31, 0xD5, 0x39, 0xD6, 0x37, 0xD8, 0x37, 0xD1, 0x37, 0xD8, 0x42, 0xD2, 0x3F, 0xD0, 0x3B, 0xD7, 0x3C, 0xD5, 0x3B, 0xD6, 0x3E, 0xCF, 0x36, 0xD6, }; const int paperdoll_Helm[4][16][2] = //4E58D0 { 0x3E, 0x1F, 0x41, 0x2C, 0x37, 0x2F, 0x31, 0x32, 0x37, 0x2A, 0x39, 0x28, 0x36, 0x34, 0x41, 0x38, 0x40, 0x31, 0x40, 0x21, 0x40, 0x31, 0x3C, 0x33, 0x3D, 0x24, 0x3A, 0x1A, 0x37, 0x2A, 0x41, 0x48, 0x41, 0x1E, 0x42, 0x2B, 0x37, 0x2F, 0x34, 0x30, 0x39, 0x29, 0x3A, 0x26, 0x36, 0x34, 0x41, 0x37, 0x42, 0x32, 0x40, 0x21, 0x40, 0x31, 0x40, 0x2F, 0x3E, 0x22, 0x3B, 0x1A, 0x39, 0x29, 0x42, 0x47, 0x3F, 0x47, 0x41, 0x56, 0x37, 0x59, 0x32, 0x5E, 0x37, 0x58, 0x39, 0x54, 0x34, 0x61, 0x40, 0x61, 0x41, 0x5D, 0x3E, 0x4F, 0x3E, 0x5B, 0x3D, 0x5B, 0x3F, 0x4C, 0x3B, 0x45, 0x37, 0x58, 0x41, 0x74, 0x45, 0x45, 0x46, 0x54, 0x3A, 0x55, 0x38, 0x58, 0x3C, 0x54, 0x3F, 0x52, 0x39, 0x5B, 0x45, 0x5C, 0x47, 0x5C, 0x44, 0x4B, 0x44, 0x57, 0x43, 0x55, 0x44, 0x4A, 0x3E, 0x45, 0x3C, 0x54, 0x47, 0x70, }; const int pPaperdoll_Beards[4] = //4E5AD0 { 52, 130, 56, 136, }; const int pPaperdoll_LeftHand[4][2] = //4E5AE0 { 0x67, 0x6A, 0x65, 0x6C, 0x74, 0x8D, 0x74, 0x93, }; const int pPaperdoll_SecondLeftHand[4][2] = //4E5B00 { 0x1A, 0x6B, 0x28, 0x6D, 0x19, 0x8D, 0x20, 0x92, }; const int pPaperdoll_RightHand[4][2] = //4E5B20 { 0x1E, 0x90, 0x22, 0x9E, 0x19, 0xBA, 0x1F, 0xB8, }; const int pPaperdollLeftEmptyHand[4][2] = //4E5B40 { 0x80, 0xCD, 0x83, 0xC9, 0x83, 0xD8, 0x7B, 0xD8, }; int pPaperdoll_BodyX = 481; // 004E4C28 int pPaperdoll_BodyY = 0; // 004E4C2C const int paperdoll_Armor_Coord[4][17][2] = //4E4E30 { // X Y 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human 0x0A, 0x66, 0x13, 0x64, 0x0E, 0x64, 0x0A, 0x63, 0x14, 0x66, 0x0A, 0x63, 0x0A, 0x66, 0x25, 0x66, 0x32, 0x68, 0x32, 0x69, 0x35, 0x69, 0x33, 0x68, 0x24, 0x67, 0x30, 0x69, 0x33, 0x68, 0x31, 0x69, 0x19, 0x69, 0x19, 0x6A, 0x16, 0x66, 0x16, 0x65, 0x0F, 0x6B, 0x24, 0x67, 0x0F, 0x6B, 0x19, 0x6A, 0x31, 0x69, 0x2A, 0x8C, 0x29, 0x8C, 0x2A, 0x89, 0x29, 0x86, 0x12, 0x87, 0x2D, 0x89, 0x2A, 0x88, 0x25, 0x87, 0x12, 0x8B, 0x12, 0x8B, 0x11, 0x8A, 0x15, 0x87, 0x09, 0x89, 0x12, 0x87, 0x09, 0x89, 0x12, 0x8B, 0x25, 0x87, 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D, 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F, }; const int paperdoll_shoulder_coord[4][17][2] = //4E5050 { 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D, 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A, 0x60, 0x6B, 0x60, 0x6C, 0x60, 0x6B, 0x61, 0x6A, 0x60, 0x69, 0x60, 0x6A, 0x60, 0x6A, 0x61, 0x69, 0x63, 0x6A, 0x64, 0x6A, 0x61, 0x66, 0x66, 0x67, 0x64, 0x6C, 0x60, 0x69, 0x64, 0x6C, 0x64, 0x6A, 0x61, 0x69, 0x6D, 0x8C, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x6A, 0x89, 0, 0, 0x73, 0x8C, 0x69, 0x8C, 0x6E, 0x8D, 0x71, 0x8D, 0x70, 0x8D, 0x72, 0x8D, 0x74, 0x8E, 0x6A, 0x89, 0x74, 0x8E, 0x71, 0x8D, 0x69, 0x8C, 0x72, 0x91, 0x72, 0x91, 0, 0, 0x6E, 0x92, 0x6F, 0x91, 0, 0, 0, 0, 0x6E, 0x91, 0x71, 0x90, 0x72, 0x8D, 0x72, 0x90, 0x73, 0x93, 0x73, 0x90, 0x6F, 0x91, 0x73, 0x90, 0x72, 0x8D, 0x6E, 0x91, }; const int paperdoll_shoulder_second_coord[4][17][2] = //dword_4E5270 { 0, 0, 0x61, 0x67, 0, 0, 0x64, 0x69, 0x64, 0x68, 0, 0, 0, 0, 0x5E, 0x66, 0x5F, 0x69, 0x55, 0x69, 0x5F, 0x67, 0x5F, 0x68, 0x32, 0x69, 0x64, 0x68, 0x32, 0x69, 0x55, 0x69, 0x5E, 0x66, 0, 0, 0x60, 0x6C, 0, 0, 0x60, 0x6C, 0x5E, 0x69, 0, 0, 0, 0, 0x5D, 0x6A, 0x5B, 0x6A, 0x5B, 0x6A, 0x59, 0x69, 0x56, 0x68, 0x38, 0x6E, 0x5E, 0x69, 0x38, 0x6E, 0x5B, 0x6A, 0x5D, 0x6A, 0, 0, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x62, 0x89, 0, 0, 0, 0, 0x69, 0x8C, 0x5E, 0x8D, 0x61, 0x8D, 0x5F, 0x8D, 0x60, 0x8D, 0x2E, 0x8C, 0x62, 0x89, 0x2E, 0x8C, 0x61, 0x8D, 0x69, 0x8C, 0, 0, 0x72, 0x91, 0, 0, 0x72, 0x91, 0x67, 0x8F, 0, 0, 0, 0, 0x6E, 0x91, 0x64, 0x93, 0x65, 0x8C, 0x65, 0x91, 0x67, 0x91, 0x36, 0x90, 0x67, 0x8F, 0x36, 0x90, 0x65, 0x8C, 0x6E, 0x91, }; const char *dlad_texnames_by_face[25] = { "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad", "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad", "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad", "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad", "pc25lad" }; const char *dlau_texnames_by_face[25] = { "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau", "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau", "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau", "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau", "pc25lau" }; const char *dbod_texnames_by_face[25] = { "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod", "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod", "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod", "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod", "pc25bod" }; const char *drh_texnames_by_face[25] = { "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh", "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh", "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh", "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh", "pc25rh" }; const char *dlh_texnames_by_face[25] = { "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh", "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh", "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh", "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh", "pc25lh" }; const char *dlhu_texnames_by_face[25] = { "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu", "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu", "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu", "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu", "pc25lhu" }; const int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; const int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; //----- (00421626) -------------------------------------------------------- GUIWindow *CharacterUI_Initialize(unsigned int _this) { GUIWindow *pWindow; // edi@3 ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); bRingsShownInCharScreen = false; CharacterUI_LoadPaperdollTextures(); pCurrentScreen = _this; pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0); pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight, 1, 0, UIMSG_ClickStatsBtn, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats pIcons_LOD->GetTexture(papredoll_dbrds[10]), pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0); pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight, 1, 0, UIMSG_ClickSkillsBtn, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills pIcons_LOD->GetTexture(papredoll_dbrds[8]), pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0); pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight, 1, 0, UIMSG_ClickInventoryBtn, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory pIcons_LOD->GetTexture(papredoll_dbrds[6]), pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0); pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight, 1, 0, UIMSG_ClickAwardsBtn, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards pIcons_LOD->GetTexture(papredoll_dbrds[4]), pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0); pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth, pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit pIcons_LOD->GetTexture(papredoll_dbrds[2]), pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 30, 30, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); pWindow->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); pWindow->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); pWindow->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); pWindow->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); FillAwardsData(); return pWindow; } //----- (004219BE) -------------------------------------------------------- GUIWindow *CastSpellInfo::GetCastSpellInInventoryWindow() { GUIWindow *CS_inventory_window; // ebx@1 pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); bRingsShownInCharScreen = 0; CharacterUI_LoadPaperdollTextures(); pCurrentScreen = SCREEN_CASTING; CS_inventory_window = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell_InInventory, (int)this, 0); pCharacterScreen_ExitBtn = CS_inventory_window->CreateButton(394, 318, 75, 33, 1, 0, UIMSG_ClickExitCharacterWindowBtn, 0, 0, pGlobalTXT_LocalizationStrings[79], // Close pIcons_LOD->GetTexture(papredoll_dbrds[2]), pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); CS_inventory_window->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); pCharacterScreen_DollBtn = CS_inventory_window->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); CS_inventory_window->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); CS_inventory_window->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); CS_inventory_window->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); CS_inventory_window->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); return CS_inventory_window; } static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, const int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) { int y_offset = y; sprintf(pTmpBuf.data(), "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level" pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_character_header_text_color, pTmpBuf.data(), 0, 0, 0); int num_skills_drawn = 0; for (int i = 0; i < skill_list_size; ++i) { PLAYER_SKILL_TYPE skill = (PLAYER_SKILL_TYPE)skill_list[i]; for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j) { GUIButton* v8 = pGUIWindow_CurrentMenu->pControlsHead; for (int v7 = j; v7 > 0; --v7) v8 = v8->pNext; int v9 = v8->field_1C; if ((short)(v8->field_1C) >= 0) continue; if ( (v9 & 0x7FFF) != skill ) continue; ++num_skills_drawn; y_offset = v8->uY; ushort skill_value = player->pActiveSkills[skill]; int skill_level = skill_value & 0x3F; uint skill_color = 0; uint skill_mastery_color = 0; if (player->uSkillPoints > skill_level) skill_color = ui_character_skill_upgradeable_color; if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j) { if (player->uSkillPoints > skill_level) skill_mastery_color = ui_character_bonus_text_color; else skill_mastery_color = ui_character_skill_default_color; skill_color = skill_mastery_color; } if (SkillToMastery(skill_value) == 1) { sprintfex(pTmpBuf.data(), "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level); pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf.data(), 0, 0, 0); } else { const char *skill_level_str = nullptr; switch (SkillToMastery(skill_value)) { case 4: skill_level_str = pGlobalTXT_LocalizationStrings[96]; break; // "Grand" case 3: skill_level_str = pGlobalTXT_LocalizationStrings[432]; break; // Master case 2: skill_level_str = pGlobalTXT_LocalizationStrings[433]; break; // Expert } if (!skill_mastery_color) skill_mastery_color = ui_character_header_text_color; sprintfex(pTmpBuf.data(), "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, skill_level_str, skill_color, right_margin, skill_level); pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf.data(), 0, 0, 0); } } } if (!num_skills_drawn) { y_offset += LOBYTE(pFontLucida->uFontHeight) - 3; pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None" } return y_offset; } //----- (00419719) -------------------------------------------------------- void CharacterUI_SkillsTab_Draw(Player *player) { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE)); sprintfex(pTmpBuf.data(), "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000", pGlobalTXT_LocalizationStrings[206], // Skills for ui_character_header_text_color, player->pName, pGlobalTXT_LocalizationStrings[207], // Skill Points player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, player->uSkillPoints); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf.data(), 0, 0, 0); int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons" y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic" y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor" y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc" } //----- (0041A000) -------------------------------------------------------- void CharacterUI_AwardsTab_Draw(Player *player) { int items_per_page; // eax@1 char *v6; // ebx@15 char Source[100]; // [sp+Ch] [bp-C4h]@1 GUIWindow awards_window; // [sp+70h] [bp-60h]@1 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); sprintfex(pTmpBuf.data(), "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], ui_character_header_text_color); sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); strcat(pTmpBuf.data(), Source); strcat(pTmpBuf.data(), "\f00000"); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf.data(), 0, 0, 0); items_per_page = books_primary_item_per_page; awards_window.uFrameX = 12; awards_window.uFrameY = 48; awards_window.uFrameWidth = 424; awards_window.uFrameHeight = 290; awards_window.uFrameZ = 435; awards_window.uFrameW = 337; if (BtnDown_flag && num_achieved_awards + books_primary_item_per_page < full_num_items_in_book) items_per_page = books_primary_item_per_page++ + 1; if (BtnUp_flag && items_per_page) { --items_per_page; books_primary_item_per_page = items_per_page; } if ( books_page_number < 0 ) { items_per_page += num_achieved_awards; books_primary_item_per_page = items_per_page; if ( (signed int)(num_achieved_awards + items_per_page) > full_num_items_in_book ) { items_per_page = full_num_items_in_book - num_achieved_awards; books_primary_item_per_page = items_per_page; } } else if ( books_page_number > 0 ) { items_per_page -= num_achieved_awards; books_primary_item_per_page = items_per_page; if ( items_per_page < 0 ) { items_per_page = 0; books_primary_item_per_page = items_per_page; } } BtnDown_flag = 0; BtnUp_flag = 0; num_achieved_awards = 0; books_page_number = 0; for ( int i = items_per_page; i < full_num_items_in_book; ++i) { v6 = (char *)pAwards[achieved_awards[i]].pText;//(char *)dword_723E80_award_related[v20 / 4]; pTmpBuf[0] = 0; switch (achieved_awards[i]) { case Award_Arena_PageWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaPageWins); break; case Award_Arena_SquireWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaSquireWins); break; case Award_Arena_KnightWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaKnightWins); break; case Award_Arena_LordWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArenaLordWins); break; case Award_ArcomageWins: sprintf(pTmpBuf.data(), v6, pParty->uNumArcomageWins); break; case Award_ArcomageLoses: sprintf(pTmpBuf.data(), v6, pParty->uNumArcomageLoses); break; case Award_Deaths: sprintf(pTmpBuf.data(), v6, pParty->uNumDeaths); break; case Award_BountiesCollected: sprintf(pTmpBuf.data(), v6, pParty->uNumBountiesCollected); break; case Award_Fine: sprintf(pTmpBuf.data(), v6, pParty->uFine); break; case Award_PrisonTerms: sprintf(pTmpBuf.data(), v6, pParty->uNumPrisonTerms); break; } if (*pTmpBuf.data()) v6 = pTmpBuf.data(); awards_window.DrawText(pFontArrus, 0, 0, ui_character_award_color[pAwards[achieved_awards[i]].uPriority % 6], v6, 0, 0, 0); awards_window.uFrameY = pFontArrus->CalcTextHeight(v6, &awards_window, 0, 0) + awards_window.uFrameY + 8; if (awards_window.uFrameY > awards_window.uFrameHeight) break; ++num_achieved_awards; } } //----- (0041A2C1) -------------------------------------------------------- unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) { if ( (signed int)uNumPixels < 14 ) uNumPixels = 14; return ((signed int)(uNumPixels - 14) >> 5) + 1; } //----- (0041A556) -------------------------------------------------------- void draw_leather() { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); } //----- (0041ABFD) -------------------------------------------------------- void CharacterUI_CharacterScreen_Draw(Player *player) { pRenderer->ClearZBuffer(0, 479); switch (pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0]) { case WINDOW_CharacterWindow_Stats: // stats CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); CharacterUI_StatsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd1-d", TEXTURE_16BIT_PALETTE)); break; case WINDOW_CharacterWindow_Skills: // skills if (dword_507CC0_activ_ch != uActiveCharacter) { CharacterUI_ReleaseButtons(); CharacterUI_SkillsTab_CreateButtons(); } ReleaseAwardsScrollBar(); CharacterUI_SkillsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd2-d", TEXTURE_16BIT_PALETTE)); break; case WINDOW_CharacterWindow_Awards: // awards CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); CreateAwardsScrollBar(); CharacterUI_AwardsTab_Draw(player); pRenderer->DrawTextureIndexed(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd4-d", TEXTURE_16BIT_PALETTE)); break; case WINDOW_CharacterWindow_Inventory: // inventory and other CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); CharacterUI_InventoryTab_Draw(player, false); pRenderer->DrawTextureIndexed(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, pIcons_LOD->LoadTexturePtr("ib-cd3-d", TEXTURE_16BIT_PALETTE)); break; default: break; } if (bRingsShownInCharScreen) CharacterUI_DrawPaperdollWithRingOverlay(player); else CharacterUI_DrawPaperdoll(player); } //----- (0043CC7C) -------------------------------------------------------- void CharacterUI_DrawPaperdoll(Player *player) { ItemGen *item; // edi@38 int item_X; // ebx@38 int index; // eax@65 int v59; // ebx@129 unsigned int v75; // ebx@170 int pArmorShoulderNum; // eax@197 int v94; // ebx@214 unsigned int v127; // ebx@314 unsigned int v153; // eax@370 char *v166; // [sp-8h] [bp-54h]@16 const char *container; // [sp-8h] [bp-54h]@79 char *v181; // [sp-8h] [bp-54h]@337 int item_Y; // [sp+10h] [bp-3Ch]@38 int pBodyComplection; // [sp+24h] [bp-28h]@6 signed int v245; // [sp+34h] [bp-18h]@361 signed int IsDwarf; // [sp+40h] [bp-Ch]@4 pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); if (player->GetRace() == CHARACTER_RACE_DWARF) { IsDwarf = 1; pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 2 : 3; } else { IsDwarf = 0; pBodyComplection = player->GetSexByVoice() == SEX_MALE ? 0 : 1; } int uPlayerID = 0; for (uint i = 0; i < 4; ++i) if (pPlayers[i + 1] == player) { uPlayerID = i + 1; break; } pRenderer->ResetTextureClipRect(); pRenderer->DrawTextureIndexed(467, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Подложка if ( IsPlayerWearingWatersuit[uPlayerID] )//акваланг { pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), player->pEquipment.uArmor); //Рука не занята или ... if ( !player->GetItem(&PlayerEquipment::uMainHand) || ( player->GetMainHandItem()->GetItemEquipType() != EQUIP_TWO_HANDED) && (player->GetMainHandItem()->GetItemEquipType() != PLAYER_SKILL_SPEAR || player->GetItem(&PlayerEquipment::uShield)) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); //-----------------------------------------------------(Hand/Рука)--------------------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uMainHand) ) { item = player->GetMainHandItem(); item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; if ( item->uItemID == 64 ) //blaster v166 = "item64v1"; else v166 = item->GetIconName(); if ( !( item->uAttributes & 0xF0 ) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); else { if ( item->uAttributes & 1 ) pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE))); } } if ( item->uAttributes & 0xF0 ) { if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)), player->pEquipment.uMainHand); } } else// без акваланга { //----------------(Bow/ Лук)------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uBow) ) { item = player->GetBowItem(); item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[item->uItemID].uEquipX; item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[item->uItemID].uEquipY; if ( !(item->uAttributes & 0xF0) )// если не применён закл { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); else { if ( !(item->uAttributes & 1) )//не опознанный лук зелёный pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); else // опознанный лук pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE))); } } else { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE)), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE)), player->pEquipment.uBow); } //-----------------------------(Cloak/Плащ)--------------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uCloak) ) { item = player->GetCloakItem(); switch ( item->uItemID ) { case ITEM_RELIC_TWILIGHT: index = 5; break; case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: index = 6; break; case ITEM_RARE_SUN_CLOAK: index = 7; break; case ITEM_RARE_MOON_CLOAK: index = 8; break; case ITEM_RARE_VAMPIRES_CAPE: index = 9; break; default: index = item->uItemID - 105; break; } if ( index >= 0 && index < 10 ) { item_X = pPaperdoll_BodyX + paperdoll_Cloak[pBodyComplection][index][0]; item_Y = pPaperdoll_BodyY + paperdoll_Cloak[pBodyComplection][index][1]; if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); else pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index])); } else { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]), player->pEquipment.uCloak); } } //-------------------------------(Paperdoll/Кукла)------------------------------------------- pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); //-------------------------------(Armor/Броня)----------------------------------------------- if ( player->GetItem(&PlayerEquipment::uArmor) ) { item = player->GetArmorItem(); switch ( item->uItemID ) { case ITEM_ARTIFACT_GOVERNORS_ARMOR: index = 15; break; case ITEM_ARTIFACT_YORUBA: index = 14; break; case ITEM_RELIC_HARECS_LEATHER: index = 13; break; case ITEM_ELVEN_CHAINMAIL: index = 16; break; default: index = item->uItemID - 66; break; } if ( index >= 0 && index < 17 ) { item_X = pPaperdoll_BodyX + paperdoll_Armor_Coord[pBodyComplection][index][0]; item_Y = pPaperdoll_BodyY + paperdoll_Armor_Coord[pBodyComplection][index][1]; if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0])); else { if ( !(item->uAttributes & 1) ) pRenderer->DrawTransparentGreenShade(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); else pRenderer->DrawTextureTransparent(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]]); } } else { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0]), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, &pIcons_LOD->pTextures[paperdoll_armor_texture[pBodyComplection][index][0]], player->pEquipment.uArmor); } } //----------------------------------(End of Armor/Конец Брони)------------------------------------------ //----------------------------------(Boot/Обувь)-------------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uBoot) ) { item = player->GetBootItem(); switch ( item->uItemID ) { case ITEM_ARTIFACT_HERMES_SANDALS: index = 5; v59 = papredoll_flying_feet[player->uCurrentFace]; break; case ITEM_ARTIFACT_LEAGUE_BOOTS: index = 6; v59 = paperdoll_boots_texture[pBodyComplection][5]; break; default: index = item->uItemID - 115; v59 = paperdoll_boots_texture[pBodyComplection][index]; break; } if ( index >= 0 && index < 7 ) { item_X = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][index][0]; item_Y = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][index][1]; if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); else { if ( item->uAttributes & 1 ) pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v59)); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v59)); } } else { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v59), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v59), player->pEquipment.uBoot); } } //--------------------------------------------(Hand/Рука)------------------------------------------------------ if ( !player->GetItem(&PlayerEquipment::uMainHand) || ( player->GetMainHandItem()->GetItemEquipType() != EQUIP_TWO_HANDED) && (player->GetMainHandItem()->GetPlayerSkillType() != PLAYER_SKILL_SPEAR || player->GetItem(&PlayerEquipment::uShield)) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); //--------------------------------------------(Belt/Пояс)------------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uBelt)) { item = player->GetBeltItem(); switch ( item->uItemID ) { case ITEM_RILIC_TITANS_BELT: index = 5; break; case ITEM_ARTIFACT_HEROS_BELT: index = 6; break; default: index = item->uItemID - 100; break; } if ( index >= 0 && index < 7 ) { item_X = pPaperdoll_BodyX + paperdoll_Belt[pBodyComplection][index][0]; item_Y = pPaperdoll_BodyY + paperdoll_Belt[pBodyComplection][index][1]; if ( IsDwarf != 1 || index == 5 ) v75 = paperdoll_belt_texture[pBodyComplection][index]; else v75 = paperdoll_belt_texture[pBodyComplection - 2][index]; if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); else { if ( item->uAttributes & 1 ) pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v75)); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v75)); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v75), player->pEquipment.uBelt); } else { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v75), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } } } //---------------------------------------------(Hand2/Рука2)-------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uMainHand) ) { if ( player->GetMainHandItem()->GetItemEquipType() == EQUIP_TWO_HANDED || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR && !player->GetItem(&PlayerEquipment::uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); } //--------------------------------(Shoulder/Плечи)--------------------------------------------- if (player->GetItem(&PlayerEquipment::uArmor)) { item = player->GetArmorItem(); switch ( item->uItemID ) { case ITEM_ARTIFACT_GOVERNORS_ARMOR: index = 15; break; case ITEM_ARTIFACT_YORUBA: index = 14; break; case ITEM_RELIC_HARECS_LEATHER: index = 13; break; case ITEM_ELVEN_CHAINMAIL: index = 16; break; default: index = item->uItemID - 66; break; } if ( index >= 0 && index < 17 ) { if ( player->GetItem(&PlayerEquipment::uMainHand) && (player->GetMainHandItem()->GetItemEquipType() == EQUIP_TWO_HANDED || player->GetMainHandItem()->GetPlayerSkillType() == PLAYER_SKILL_SPEAR && !player->GetItem(&PlayerEquipment::uShield) ))//без щита { v94 = paperdoll_armor_texture[pBodyComplection][index][2]; if ( paperdoll_armor_texture[pBodyComplection][index][2] == pIcons_LOD->FindTextureByName("pending") ) { v94 = paperdoll_armor_texture[pBodyComplection][index][1]; item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; } else { item_X = pPaperdoll_BodyX + paperdoll_shoulder_second_coord[pBodyComplection][index][0]; item_Y = pPaperdoll_BodyY + paperdoll_shoulder_second_coord[pBodyComplection][index][1]; } if ( v94 != pIcons_LOD->FindTextureByName("pending") ) { if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); else { if ( item->uAttributes & 1 ) pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v94)); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v94)); } } else { if ( paperdoll_armor_texture[pBodyComplection][index][2] != pIcons_LOD->FindTextureByName("pending") ) { if ( item->uAttributes & 0xF0 ) { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( ( item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } } } } } else//без ничего или с щитом { //v94 = paperdoll_armor_texture[pBodyComplection][index][1]; if ( paperdoll_armor_texture[pBodyComplection][index][1] != pIcons_LOD->FindTextureByName("pending") ) { item_X = pPaperdoll_BodyX + paperdoll_shoulder_coord[pBodyComplection][index][0]; item_Y = pPaperdoll_BodyY + paperdoll_shoulder_coord[pBodyComplection][index][1]; if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); else { if ( item->uAttributes & 1 ) pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1])); } } else { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } } } } } //----------------------------------------------(Cloak collar/воротник плаща)------------------------------------- if ( player->GetItem(&PlayerEquipment::uCloak) ) { item = player->GetCloakItem(); switch ( item->uItemID ) { case ITEM_RELIC_TWILIGHT: index = 5; break; case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: index = 6; break; case ITEM_RARE_SUN_CLOAK: index = 7; break; case ITEM_RARE_MOON_CLOAK: index = 8; break; case ITEM_RARE_VAMPIRES_CAPE: index = 9; break; default: index = item->uItemID - 105; } if ( index >= 0 && index < 10 ) { item_X = pPaperdoll_BodyX + paperdoll_CloakCollar[pBodyComplection][index][0]; item_Y = pPaperdoll_BodyY + paperdoll_CloakCollar[pBodyComplection][index][1]; if ( paperdoll_cloak_collar_texture[pBodyComplection][index] != pIcons_LOD->FindTextureByName("pending") ) { if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); else pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index])); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]), player->pEquipment.uCloak); } else { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } } } } //--------------------------------------------(Beards/Борода)------------------------------------------------------- if ( player->uCurrentFace == 12 || player->uCurrentFace == 13 ) { if ( papredoll_dbrds[player->uCurrentFace] != pIcons_LOD->FindTextureByName("Pending") ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * player->uCurrentFace - 24], pPaperdoll_BodyY + pPaperdoll_Beards[2 * player->uCurrentFace - 23], pIcons_LOD->GetTexture(papredoll_dbrds[player->uCurrentFace])); } //--------------------------------------------(Helm/Шлем)------------------------------------------------------------ if ( player->GetItem(&PlayerEquipment::uHelm) ) { item = player->GetHelmItem(); switch ( item->uItemID ) { case ITEM_RELIC_TALEDONS_HELM: index = 11; break; case ITEM_RELIC_SCHOLARS_CAP: index = 12; break; case ITEM_RELIC_PHYNAXIAN_CROWN: index = 13; break; case ITEM_ARTIFACT_MINDS_EYE: index = 14; break; case ITEM_RARE_SHADOWS_MASK: index = 15; break; default: index = item->uItemID - 89; } if ( index >= 0 && index < 16 ) { item_X = pPaperdoll_BodyX + paperdoll_Helm[pBodyComplection][index][0]; item_Y = pPaperdoll_BodyY + paperdoll_Helm[pBodyComplection][index][1]; if ( IsDwarf != 1 || item->uItemID != 92 ) v127 = paperdoll_helm_texture[player->GetSexByVoice()][index]; else v127 = papredoll_dbrds[11]; if ( item->uAttributes & 0xF0 ) { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v127), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } else { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); else { if ( item->uAttributes & 1 ) pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v127)); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v127)); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v127), player->pEquipment.uHelm); } } //------------------------------------------------(Hand3/Рука3)------------------------------------------- if ( player->GetItem(&PlayerEquipment::uMainHand) ) { item = player->GetMainHandItem(); item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[item->uItemID].uEquipX; item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[item->uItemID].uEquipY; if ( item->uItemID == 64 ) v181 = "item64v1"; else v181 = item->GetIconName(); if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); else { if ( item->uAttributes & 1 ) pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); else pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE))); } } else { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)), player->pEquipment.uMainHand); } //--------------------------------------------------(Shield/Щит)--------------------------------------------- if ( player->GetItem(&PlayerEquipment::uShield) ) { item = player->GetOffHandItem(); if ( item->GetPlayerSkillType() == PLAYER_SKILL_DAGGER || item->GetPlayerSkillType() == PLAYER_SKILL_SWORD ) { //v151 = item->uItemID - 400; item_X = 596; v245 = 1; switch ( item->uItemID ) { case 400: item_Y = 86; break; case 403: item_Y = 28; break; case 415: item_X = 595; item_Y = 33; break; default: item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item->uItemID].uEquipX; item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item->uItemID].uEquipY; break; } } else { v245 = 0; item_X = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[item->uItemID].uEquipX; item_Y = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[item->uItemID].uEquipY; } v153 = pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE); if ( !(item->uAttributes & 0xF0) ) { if ( item->uAttributes & 2 ) pRenderer->DrawTransparentRedShade(item_X, item_Y, pIcons_LOD->GetTexture(v153)); else { //v160 = (char *)pIcons_LOD->GetTexture(v153); if ( !(item->uAttributes & 1) ) pRenderer->DrawTransparentGreenShade(item_X, item_Y, pIcons_LOD->GetTexture(v153)); else pRenderer->DrawTextureTransparent(item_X, item_Y, pIcons_LOD->GetTexture(v153)); } } else { if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) container = "sptext01"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) container = "sp28a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) container = "sp30a"; if ( (item->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) container = "sp91a"; _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v153), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1])); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(item_X, item_Y, pIcons_LOD->GetTexture(v153), player->pEquipment.uShield); } } //--------------------------------------------------------(RightHand/Правая рука)-------------------------------------------------- pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); //--------------------------------------------------------(LeftHand/Левая рука)---------------------------------------------------- if ( player->GetItem(&PlayerEquipment::uMainHand)) { item = player->GetMainHandItem(); if ( item->GetItemEquipType() == EQUIP_TWO_HANDED || item->GetPlayerSkillType() == PLAYER_SKILL_SPEAR && !player->GetItem(&PlayerEquipment::uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); } if ( !bRingsShownInCharScreen )//рисование лупы pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));//обрамление } //----- (0041A2D1) -------------------------------------------------------- void CharacterUI_InventoryTab_Draw(Player *player, bool a2) { Texture *pTexture; // esi@6 int v13; // eax@13 int v15; // eax@13 unsigned int v17; // edi@15 unsigned int uCellX; // [sp+30h] [bp-8h]@5 unsigned int uCellY; // [sp+34h] [bp-4h]@5 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_CharacterUI_InventoryBackground)); if (a2) pRenderer->DrawTextureIndexed(8, 305, pIcons_LOD->LoadTexturePtr("fr_strip", TEXTURE_16BIT_PALETTE)); for (uint i = 0; i < 126; ++i) { if ( player->pInventoryMatrix[i] <= 0 ) continue; if ( !player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uItemID ) continue; uCellY = 32 * (i / 14) + 17; uCellX = 32 * (i % 14) + 14; uint item_texture_id = pIcons_LOD->LoadTexture(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].GetIconName(), TEXTURE_16BIT_PALETTE); pTexture = pIcons_LOD->GetTexture(item_texture_id); if (pTexture->uTextureWidth < 14) pTexture->uTextureWidth = 14; if ( (pTexture->uTextureWidth - 14) / 32 == 0 && pTexture->uTextureWidth < 32) uCellX += (32 - pTexture->uTextureWidth) / 2; v13 = pTexture->uTextureWidth - 14; LOBYTE(v13) = v13 & 0xE0; v15 = v13 + 32; if (pTexture->uTextureHeight < 14 ) pTexture->uTextureHeight = 14; v17 = uCellX + ((v15 - pTexture->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + (( (int)((pTexture->uTextureHeight - 14) & 0xFFFFFFE0) - pTexture->uTextureHeight + 32) >> 1)]; //added typecast. without it the value in the brackets got cat to unsigned which messed stuff up if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & 0xF0) { Texture *loadedTextureptr = nullptr; switch (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & 0xF0) { case ITEM_AURA_EFFECT_RED: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_BLUE: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_GREEN: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_PURPLE: loadedTextureptr = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; } _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if (_50C9A8_item_enchantment_timer <= 0) { _50C9A8_item_enchantment_timer = 0; LOBYTE(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes) &= 0xF; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(uCellX, uCellY, pTexture, loadedTextureptr, GetTickCount() * 0.1, 0, 255); ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); } else { if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsIdentified() || pCurrentScreen != SCREEN_HOUSE) { if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsBroken()) pRenderer->DrawTransparentRedShade(uCellX, uCellY, pTexture); else pRenderer->DrawTextureTransparent(uCellX, uCellY, pTexture); } else pRenderer->DrawTransparentGreenShade(uCellX, uCellY, pTexture); ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]); continue; } } } static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id) { Texture* item_texture = pIcons_LOD->LoadTexturePtr(item->GetIconName(), TEXTURE_16BIT_PALETTE); if (item->uAttributes & 0xF0) // enchant animation { Texture *enchantment_texture = nullptr; switch (item->uAttributes & 0xF0) { case ITEM_AURA_EFFECT_RED: enchantment_texture = pIcons_LOD->LoadTexturePtr("sptext01", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_BLUE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp28a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_GREEN: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp30a", TEXTURE_16BIT_PALETTE); break; case ITEM_AURA_EFFECT_PURPLE: enchantment_texture = pIcons_LOD->LoadTexturePtr("sp91a", TEXTURE_16BIT_PALETTE); break; } _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; if (_50C9A8_item_enchantment_timer <= 0) { _50C9A8_item_enchantment_timer = 0; item->uAttributes &= 0xFFFFFF0F; ptr_50C9A4_ItemToEnchant = 0; } pRenderer->DrawAura(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255); } else { if (item->IsBroken()) pRenderer->DrawTransparentRedShade(x, y, item_texture); else if (!item->IsIdentified()) pRenderer->DrawTransparentGreenShade(x, y, item_texture); else pRenderer->DrawTextureTransparent(x, y, item_texture); pRenderer->ZBuffer_Fill_2(x, y, item_texture, id); } } //----- (0043E825) -------------------------------------------------------- void CharacterUI_DrawPaperdollWithRingOverlay(Player *player) { CharacterUI_DrawPaperdoll(player); pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); for (uint i = 0; i < 6; ++i) { if (!player->pEquipment.uRings[i]) continue; static int pPaperdollRingsX[6] = {0x1EA, 0x21A, 0x248, 0x1EA, 0x21A, 0x248}; static int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; CharacterUI_DrawItem(pPaperdollRingsX[i], pPaperdollRingsY[i], &player->pInventoryItemList[player->pEquipment.uRings[i] - 1], player->pEquipment.uRings[i]); } if (player->pEquipment.uAmulet) CharacterUI_DrawItem(493, 91, player->GetAmuletItem(), player->pEquipment.uAmulet); if (player->pEquipment.uGlove) CharacterUI_DrawItem(586, 88, player->GetGloveItem(), player->pEquipment.uGlove); } //----- (0043BCA7) -------------------------------------------------------- void CharacterUI_LoadPaperdollTextures() { int v3; // ebx@10 Player *pPlayer; // edi@12 int v6; // edi@16 unsigned int v7; // eax@16 Player *pPlayer2; // ebx@16 char *v9; // ebx@16 unsigned int v22; // eax@76 int v23; // ecx@76 unsigned int v24; // eax@78 int v25; // ecx@78 unsigned int v27; // eax@80 int v28; // ecx@80 signed int v32; // [sp+10h] [bp-28h]@75 signed int v33; // [sp+10h] [bp-28h]@77 int v34; // [sp+10h] [bp-28h]@79 int pItemTXTNum; // [sp+14h] [bp-24h]@75 int v37; // [sp+14h] [bp-24h]@77 signed int v38; // [sp+14h] [bp-24h]@79 char pContainer[128]; // [sp+24h] [bp-14h]@12 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); uTextureID_right_panel_loop = uTextureID_right_panel; uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); uTextureID_detaliz_close_button = uExitCancelTextureId; for ( uint i = 0; i < 4; ++i ) { if ( pPlayers[i + 1]->HasUnderwaterSuitEquipped() ) { if ( pPlayers[i + 1]->GetRace() == CHARACTER_RACE_DWARF ) v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 3; else v3 = (pPlayers[i + 1]->GetSexByVoice() != 0) + 1; wsprintfA(pContainer, "pc23v%dBod", v3); papredoll_dbods[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture wsprintfA(pContainer, "pc23v%dlad", v3); papredoll_dlads[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand wsprintfA(pContainer, "pc23v%dlau", v3); papredoll_dlaus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 wsprintfA(pContainer, "pc23v%drh", v3); papredoll_drhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand wsprintfA(pContainer, "pc23v%dlh", v3); papredoll_dlhs[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist wsprintfA(pContainer, "pc23v%dlhu", v3); papredoll_dlhus[i] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 pPlayer = pPlayers[i + 1]; if ( pPlayer->uCurrentFace == 12 || pPlayer->uCurrentFace == 13 ) papredoll_dbrds[(char)pPlayer->uCurrentFace] = 0; papredoll_flying_feet[pPlayer->uCurrentFace] = 0; IsPlayerWearingWatersuit[i + 1] = 1; } else { papredoll_dbods[i] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlads[i] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlaus[i] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_drhs[i] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlhs[i] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlhus[i] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[i + 1]->uCurrentFace], TEXTURE_16BIT_PALETTE); if ( pPlayers[i + 1]->uCurrentFace == 12 || pPlayers[i + 1]->uCurrentFace == 13 ) { wsprintfA(pContainer, "pc%02dbrd", pPlayers[i + 1]->uCurrentFace + 1); papredoll_dbrds[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } wsprintfA(pContainer, "item281pc%02d", pPlayers[i + 1]->uCurrentFace + 1); papredoll_flying_feet[pPlayers[i + 1]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); IsPlayerWearingWatersuit[i + 1] = 0; } } uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE); papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE); for ( uint i = 0; i < 54; ++i )// test equipment { party_has_equipment[i] = 0; if ( pParty->pPickedItem.uItemID != i + 66 ) { for ( uint j = 0; j < 4; ++j) { if ( pParty->pPlayers[j].HasItem(i + 66, 0) ) party_has_equipment[i] = 1; } } } memset(byte_5111F6.data(), 0, sizeof(byte_5111F6)); for (uint i = 0; i < 4; ++i) { Player* player = &pParty->pPlayers[i]; if (player->HasItem(ITEM_ARTIFACT_GOVERNORS_ARMOR, 1)) byte_5111F6[0] = 1; if (player->HasItem(ITEM_ARTIFACT_YORUBA, 1)) byte_5111F6[1] = 1; if (player->HasItem(ITEM_RELIC_HARECS_LEATHER, 1)) byte_5111F6[2] = 1; if (player->HasItem(ITEM_ARTIFACT_LEAGUE_BOOTS, 1)) byte_5111F6[3] = 1; if (player->HasItem(ITEM_RELIC_TALEDONS_HELM, 1)) byte_5111F6[4] = 1; if (player->HasItem(ITEM_RELIC_SCHOLARS_CAP, 1)) byte_5111F6[5] = 1; if (player->HasItem(ITEM_RELIC_PHYNAXIAN_CROWN, 1)) byte_5111F6[6] = 1; if (player->HasItem(ITEM_ARTIFACT_MINDS_EYE, 1)) byte_5111F6[7] = 1; if (player->HasItem(ITEM_RARE_SHADOWS_MASK, 1)) byte_5111F6[8] = 1; if (player->HasItem(ITEM_RILIC_TITANS_BELT, 1)) byte_5111F6[9] = 1; if (player->HasItem(ITEM_ARTIFACT_HEROS_BELT, 1)) byte_5111F6[10] = 1; if (player->HasItem(ITEM_RELIC_TWILIGHT, 1)) byte_5111F6[11] = 1; if (player->HasItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, 1)) byte_5111F6[12] = 1; if (player->HasItem(ITEM_RARE_SUN_CLOAK, 1)) byte_5111F6[13] = 1; if (player->HasItem(ITEM_RARE_MOON_CLOAK, 1)) byte_5111F6[14] = 1; if (player->HasItem(ITEM_RARE_VAMPIRES_CAPE, 1)) byte_5111F6[15] = 1; if (player->HasItem(ITEM_ELVEN_CHAINMAIL, 1)) byte_5111F6[16] = 1; } for (uint i = 0; i < 2; ++i) { for ( uint j = 0; j < 5; ++j )//Belt { GetItemTextureFilename(pContainer, j + 100, i + 1, 0); paperdoll_belt_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 535, i + 1, 0); paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( uint j = 0; j < 11; ++j )//Helm { GetItemTextureFilename(pContainer, j + 89, i + 1, 0); paperdoll_helm_texture[i][j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 521, i + 1, 0); paperdoll_helm_texture[i][11] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 522, i + 1, 0); paperdoll_helm_texture[i][12] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 523, i + 1, 0); paperdoll_helm_texture[i][13] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 532, i + 1, 0); paperdoll_helm_texture[i][14] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 544, i + 1, 0); paperdoll_helm_texture[i][15] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); if ( IsDwarfPresentInParty(true) ) //the phynaxian helm uses a slightly different graphic for dwarves papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE); } //v43 = 0; for (uint i = 0; i < 4; ++i) { if ( ShouldLoadTexturesForRaceAndGender(i) ) { GetItemTextureFilename(pContainer, 524, i + 1, 0); paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt pItemTXTNum = 66; for ( v32 = 0; v32 < 13; ++v32 )//simple armor { GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 0); paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// armor GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 1); paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 1 GetItemTextureFilename(pContainer, pItemTXTNum, i + 1, 2); paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// shoulder 2 pItemTXTNum++; } GetItemTextureFilename(pContainer, 516, i + 1, 0);//artefacts paperdoll_armor_texture[i][v32][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 516, i + 1, 1); paperdoll_armor_texture[i][v32][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 516, i + 1, 2); paperdoll_armor_texture[i][v32][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 0); paperdoll_armor_texture[i][v32 + 1][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 1); paperdoll_armor_texture[i][v32 + 1][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 505, i + 1, 2); paperdoll_armor_texture[i][v32 + 1][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 0); paperdoll_armor_texture[i][v32 + 2][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 1); paperdoll_armor_texture[i][v32 + 2][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 504, i + 1, 2); paperdoll_armor_texture[i][v32 + 2][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 0); paperdoll_armor_texture[i][v32 + 3][0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 1); paperdoll_armor_texture[i][v32 + 3][1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 533, i + 1, 2); paperdoll_armor_texture[i][v32 + 3][2] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( v33 = 0; v33 < 5; ++v33 )//boots { GetItemTextureFilename(pContainer, v33 + 115, i + 1, 0); paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 512, i + 1, 0); paperdoll_boots_texture[i][v33] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); for ( v38 = 0; v38 < 5; ++v38 )//Cloak { GetItemTextureFilename(pContainer, v38 + 105, i + 1, 0); paperdoll_cloak_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, v38 + 105, i + 1, 1); paperdoll_cloak_collar_texture[i][v38] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } GetItemTextureFilename(pContainer, 525, i + 1, 0); paperdoll_cloak_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 530, i + 1, 0); paperdoll_cloak_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 547, i + 1, 0); paperdoll_cloak_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 548, i + 1, 0); paperdoll_cloak_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 550, i + 1, 0); paperdoll_cloak_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 525, i + 1, 1); paperdoll_cloak_collar_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 530, i + 1, 1); paperdoll_cloak_collar_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 547, i + 1, 1); paperdoll_cloak_collar_texture[i][7] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 548, i + 1, 1); paperdoll_cloak_collar_texture[i][8] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); GetItemTextureFilename(pContainer, 550, i + 1, 1); paperdoll_cloak_collar_texture[i][9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } //else //{ //v26 = v43; //} //v43 = v26 + 40; } } //----- (00419401) -------------------------------------------------------- void CharacterUI_SkillsTab_CreateButtons() { GUIButton *pButton; // eax@3 unsigned int current_Y; // esi@8 int buttons_count; // [sp+10h] [bp-14h]@1 int first_rows; // [sp+14h] [bp-10h]@19 int skill_id; // [sp+18h] [bp-Ch]@8 Player *curr_player; // [sp+1Ch] [bp-8h]@8 int i; int uCurrFontHeght; buttons_count = 0; if ( dword_507CC0_activ_ch ) CharacterUI_ReleaseButtons(); dword_507CC0_activ_ch = uActiveCharacter; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pButton->msg == UIMSG_InventoryLeftClick ) { dword_50698C_uX = pButton->uX; dword_506988_uY = pButton->uY; dword_506984_uZ = pButton->uZ; dword_506980_uW = pButton->uW; pButton->uW = 0; pButton->uZ = 0; pButton->uY = 0; pButton->uX = 0; } } first_rows = 0; // a5 = pGUIWindow_CurrentMenu->uNumControls; curr_player = &pParty->pPlayers[uActiveCharacter-1]; uCurrFontHeght=pFontLucida->uFontHeight; current_Y = 2 *uCurrFontHeght + 13; for( i = 0; i < 9; ++i ) { skill_id = pWeaponSkills[i]; if ( curr_player->pActiveSkills[skill_id] & 0x3F ) { current_Y += uCurrFontHeght - 3; ++buttons_count; ++first_rows; pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } } if ( !first_rows ) current_Y += uCurrFontHeght - 3; current_Y += 2 * uCurrFontHeght - 6; for ( i = 0; i < 9; ++i ) { skill_id = pMagicSkills[i]; if ( curr_player->pActiveSkills[skill_id] & 0x3F && buttons_count < 15 ) { current_Y += uCurrFontHeght - 3; ++buttons_count; pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } } first_rows = 0; current_Y = 2 * uCurrFontHeght + 13; for ( i = 0; i < 5; ++i ) { skill_id = pArmorSkills[i]; if ( curr_player->pActiveSkills[skill_id] & 0x3F ) { current_Y+= uCurrFontHeght - 3; ++buttons_count; ++first_rows; pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } } if ( !first_rows ) current_Y += uCurrFontHeght - 3; current_Y += 2 * uCurrFontHeght - 6; for ( i = 0; i < 12; ++i ) { skill_id = pMiscSkills[i]; if ( curr_player->pActiveSkills[skill_id] & 0x3F ) { current_Y += uCurrFontHeght - 3; ++buttons_count; pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } } if ( buttons_count ) pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(buttons_count, 1, 0, pGUIWindow_CurrentMenu->uNumControls); } //----- (00418511) -------------------------------------------------------- void CharacterUI_StatsTab_Draw( Player *player ) { int pY; // ST34_4@4 const char *pText; // eax@9 const char *a2; // [sp+14h] [bp-Ch]@4 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); sprintf(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]);//"^Pi[%s] %s" / "%s the %s" strcat(pTmpBuf.data(), pTmpBuf2.data()); sprintfex(pTmpBuf2.data(), "\f00000\r180%s: \f%05d%d\f00000\n\n\n", pGlobalTXT_LocalizationStrings[207], // "Skill points" player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, player->uSkillPoints); strcat(pTmpBuf.data(), pTmpBuf2.data()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf.data(), 0, 0, 0); //First column(Первая колонка) pY = 53; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualMight(), player->GetBaseStrength()), player->GetActualMight(), player->GetBaseStrength());//Might pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualIntelligence(), player->GetBaseIntelligence()), player->GetActualIntelligence(), player->GetBaseIntelligence());//Intellect pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualWillpower(), player->GetBaseWillpower()), player->GetActualWillpower(), player->GetBaseWillpower());// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualEndurance(), player->GetBaseEndurance()), player->GetActualEndurance(), player->GetBaseEndurance());// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAccuracy(), player->GetBaseAccuracy()), player->GetActualAccuracy(), player->GetBaseAccuracy()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualSpeed(), player->GetBaseSpeed()), player->GetActualSpeed(), player->GetBaseSpeed()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLuck(), player->GetBaseLuck()), player->GetActualLuck(), player->GetBaseLuck()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; if ( player->GetMaxHealth() >= 1000 ) a2 = "%s\f%05u\r388%d\f00000 / %d\n"; pY += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[108], UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()), player->sHealth, player->GetMaxHealth()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; if ( player->GetMaxMana() >= 1000 ) a2 = "%s\f%05u\r388%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[212], UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()), player->sMana, player->GetMaxMana()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()), player->GetActualAC(), player->GetBaseAC()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += 2 * LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], GetConditionDrawColor(player->GetMajorConditionIdx()), aCharacterConditionNames[player->GetMajorConditionIdx()]);//Состояние pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 26, pY, 0, pTmpBuf.data(), 226, 0); pY += LOBYTE(pFontArrus->uFontHeight) + - 1; pText = pGlobalTXT_LocalizationStrings[153];//Нет if (player->uQuickSpell) pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; sprintf(pTmpBuf.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], pText);//Б. применение pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 26, pY, 0, pTmpBuf.data(), 226, 0); //Second column (Вторая колонка) pY = 50; sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAge(), player->GetBaseAge()), player->GetActualAge(), player->GetBaseAge()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = "%s\f%05u\t100%d\f00000 / %d\n"; if ( player->GetBaseLevel() > 99 ) a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[131],//Уров. UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualLevel(), player->GetBaseLevel()), player->GetActualLevel(), player->GetBaseLevel()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; pText = pGlobalTXT_LocalizationStrings[17]; // "Exp." if (player->uExperience <= 9999999) pText = pGlobalTXT_LocalizationStrings[83]; // "Experience" sprintf(pTmpBuf.data(), "%s\r180\f%05d%lu\f00000\n\n", pText, player->GetExperienceDisplayColor(), LODWORD(player->uExperience)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += 2 * LOBYTE(pFontArrus->uFontHeight); sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], player->GetActualAttack(false)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], player->GetMeleeDamageString()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], player->GetRangedAttack()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], player->GetRangedDamageString()); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = format_4E2E10; if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE) > 99 ) a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[87], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = format_4E2E10; if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR) > 99 ) a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[6], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = format_4E2E10; if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER) > 99 ) a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[240], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = format_4E2E10; if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH) > 99 ) a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[70], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH)); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = format_4E2E10; if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) > 99 ) a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[142], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND)); if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND) == 200 ) sprintf(pTmpBuf.data(), format_4E2E00, pGlobalTXT_LocalizationStrings[142], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND), 200), pGlobalTXT_LocalizationStrings[625]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); a2 = format_4E2E10; if ( player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) > 99 || player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) > 99 ) a2 = "%s\f%05u\t180%d\f00000 / %d\n"; pY += LOBYTE(pFontArrus->uFontHeight) - 2; sprintf(pTmpBuf.data(), a2, pGlobalTXT_LocalizationStrings[29], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)), player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY)); if ( player->classType == PLAYER_CLASS_LICH && player->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY) == 200 ) sprintf(pTmpBuf.data(), format_4E2E00, pGlobalTXT_LocalizationStrings[29], UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY), 200), pGlobalTXT_LocalizationStrings[625]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0); } bool awardSort (int i, int j) { if (pAwards[i].uPriority == 0) //none return false; else if (pAwards[j].uPriority == 0) return true; else if(pAwards[i].uPriority == 1) //fines,arena stuff,etc return false; else if(pAwards[j].uPriority == 1) return true; else if(pAwards[i].uPriority == 5) //joined guilds return false; else if(pAwards[j].uPriority == 5) return true; else return (pAwards[i].uPriority < pAwards[j].uPriority); } //----- (00419100) -------------------------------------------------------- void FillAwardsData() { Player* pPlayer = pPlayers[uActiveCharacter]; memset(achieved_awards.data(), 0, 4000); num_achieved_awards = 0; memset(pTmpBuf2.data(), 0, 0x7D0u); BtnDown_flag = 0; BtnUp_flag = 0; books_page_number = 0; books_primary_item_per_page = 0; for ( int i = 1; i < 105; ++i ) { if ( _449B57_test_bit(pPlayer->_achieved_awards_bits, i) && pAwards[i].pText ) achieved_awards[num_achieved_awards++] = (AwardType)i; } full_num_items_in_book = num_achieved_awards; num_achieved_awards = 0; //sort awards index if (full_num_items_in_book>0) { for (int i = 0; i< full_num_items_in_book; ++i) achieved_awards[full_num_items_in_book+i] = (AwardType)(rand()%16); for (int i = 1; i< full_num_items_in_book; ++i) { for (int j = i; j< full_num_items_in_book; ++j) { AwardType tmp; if (pAwards[achieved_awards[j]].uPriority < pAwards[achieved_awards[i]].uPriority) { tmp= achieved_awards[j]; achieved_awards[j] = achieved_awards[i]; achieved_awards[i] = tmp; } } } } // if (full_num_items_in_book > 0) /* { std::stable_sort(achieved_awards.begin(), achieved_awards.end(), awardSort); }*/ } //----- (0043EF2B) -------------------------------------------------------- void WetsuitOn( unsigned int uPlayerID ) { CHARACTER_RACE player_race; // edi@2 signed int player_sex; // eax@2 int texture_num; // ecx@5 char pContainer[20]; // [sp+4h] [bp-1Ch]@7 if ( uPlayerID> 0 ) { player_race = pPlayers[uPlayerID]->GetRace(); player_sex = pPlayers[uPlayerID]->GetSexByVoice(); if ( player_race == CHARACTER_RACE_DWARF ) texture_num = (player_sex != 0) + 3; else texture_num = (player_sex != 0) + 1; wsprintfA(pContainer, "pc23v%dBod", texture_num); papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%dlad", texture_num); papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%dlau", texture_num); papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%drh", texture_num); papredoll_drhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%dlh", texture_num); papredoll_dlhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); wsprintfA(pContainer, "pc23v%dlhu", texture_num); papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = 0; papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = 0; IsPlayerWearingWatersuit[uPlayerID] = 1; } } //----- (0043F0BD) -------------------------------------------------------- void WetsuitOff( unsigned int uPlayerID ) { char pContainer[20]; // [sp+0h] [bp-18h]@4 if (uPlayerID > 0 ) { papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_drhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(drh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(dlh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) { wsprintfA(pContainer, "pc%02dbrd", pPlayers[uPlayerID]->uCurrentFace + 1); papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } wsprintfA(pContainer, "item281pc%02d", pPlayers[uPlayerID]->uCurrentFace + 1); papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); IsPlayerWearingWatersuit[uPlayerID] = 0; } } //----- (00468F8A) -------------------------------------------------------- void OnPaperdollLeftClick() { int v1; // ecx@1 unsigned int v2; // edi@1 unsigned int v3; // edx@4 unsigned int pSkillType; // esi@5 unsigned __int16 v5; // ax@7 int v7; // esi@27 int v8; // eax@29 int v17; // eax@44 unsigned int v18; // ecx@55 unsigned int v19; // eax@55 unsigned int v22; // eax@61 int v23; // eax@62 int v26; // eax@69 int v34; // esi@90 int v36; // esi@93 ItemGen *v38; // edi@93 ItemGen _this; // [sp+Ch] [bp-40h]@1 unsigned int v48; // [sp+30h] [bp-1Ch]@88 unsigned int v50; // [sp+38h] [bp-14h]@50 int v51; // [sp+3Ch] [bp-10h]@1 int v52; // [sp+40h] [bp-Ch]@5 ITEM_EQUIP_TYPE pEquipType; v51 = 0; _this.Reset(); v1 = pPlayers[uActiveCharacter]->pEquipment.uMainHand; v2 = pPlayers[uActiveCharacter]->pEquipment.uShield; if ( v1 && pPlayers[uActiveCharacter]->pInventoryItemList[v1 - 1].GetItemEquipType() == EQUIP_TWO_HANDED ) v51 = v1; v3 = pParty->pPickedItem.uItemID; if ( pParty->pPickedItem.uItemID ) { pEquipType = pParty->pPickedItem.GetItemEquipType(); pSkillType = pParty->pPickedItem.GetPlayerSkillType(); if ( pSkillType == 4 ) { if ( v2 ) { LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); if ( (signed int)SkillToMastery(v5) < 3 ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } v3 = pParty->pPickedItem.uItemID; } } else { if ( (pSkillType == 8 || pSkillType == 1 || pSkillType == 2) && v1 && pPlayers[uActiveCharacter]->pInventoryItemList[v1 - 1].GetPlayerSkillType() == 4 ) { LOBYTE(v5) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_SPEAR); if ( (signed int)SkillToMastery(v5) < 3 ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } } } if ( !pPlayers[uActiveCharacter]->CanEquip_RaceAndAlignmentCheck(v3) ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) { pPlayers[uActiveCharacter]->EquipBody((ITEM_EQUIP_TYPE)3); WetsuitOn(uActiveCharacter); return; } switch ( pEquipType ) { case EQUIP_BOW: case EQUIP_ARMOUR: case EQUIP_HELMET: case EQUIP_BELT: case EQUIP_CLOAK: case EQUIP_GAUNTLETS: case EQUIP_BOOTS: case EQUIP_AMULET: if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() && (pEquipType != EQUIP_ARMOUR || bUnderwater) ) { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } pPlayers[uActiveCharacter]->EquipBody(pEquipType); if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) WetsuitOff(uActiveCharacter); return; //------------------------dress rings(одевание колец)---------------------------------- case EQUIP_RING: if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } //слоты для колец v7 = 0; for ( v52 = 10; (signed int)v52 < 16; ++v52 ) { if ( !pPlayers[uActiveCharacter]->pEquipment.uRings[v7] ) { v8 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); if ( v8 >= 0 ) { pParty->pPickedItem.uBodyAnchor = v52 + 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v8], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v8])); pPlayers[uActiveCharacter]->pEquipment.uRings[v7] = v8 + 1; pMouse->RemoveHoldingItem(); break; } } v7++; } if ( v52 == 16 )//замещение последнего кольца { v52 = pPlayers[uActiveCharacter]->pEquipment.uRings[5] - 1; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); pPlayers[uActiveCharacter]->pInventoryItemList[v52].uBodyAnchor = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v52]); _this.uBodyAnchor = 16; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uRings[5] = v52 + 1; } return; //------------------dress shield(одеть щит)------------------------------------------------------ case EQUIP_SHIELD://Щит if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() )//в акваланге { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } if ( v2 )//смена щита щитом { --v2; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); _this.uBodyAnchor = 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v2], &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1; if ( v51 == EQUIP_SINGLE_HANDED ) return; } else { v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); if ( v52 < 0 ) return; if ( !v51 )// обычная установка щита на пустую руку { pParty->pPickedItem.uBodyAnchor = 1; v17 = v52 + 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); pPlayers[uActiveCharacter]->pEquipment.uShield = v17; pMouse->RemoveHoldingItem(); return; } v1--;//ставим щит когда держит двуручный меч memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); _this.uBodyAnchor = 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); pPlayers[uActiveCharacter]->pEquipment.uShield = v52 + 1; } pPlayers[uActiveCharacter]->pEquipment.uMainHand = 0; return; //-------------------------taken in hand(взять в руку)------------------------------------------- case EQUIP_SINGLE_HANDED: case EQUIP_WAND: if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() && pParty->pPickedItem.uItemID != 64 && pParty->pPickedItem.uItemID != 65 ) { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } v50 = 0; if ( pSkillType == 2 && (unsigned __int16)(pPlayers[uActiveCharacter]->pActiveSkills[2] & 0xFFC0) || pSkillType == 1 && (signed int)SkillToMastery(pPlayers[uActiveCharacter]->pActiveSkills[1]) >= 3 ) { v18 = pMouse->uMouseClickX; v19 = pMouse->uMouseClickY; if ( (signed int)v18 >= 560 ) { if ( !v51 ) { if ( v2 ) { --v2; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); _this.uBodyAnchor = 1; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v2], &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uShield = v2 + 1; if ( pEquipType != EQUIP_WAND ) return; v50 = _this.uItemID; if ( _this.uItemID ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; } v23 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); if ( v23 < 0 ) return; pParty->pPickedItem.uBodyAnchor = 1; v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItemList[v23]; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v23], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v23])); pPlayers[uActiveCharacter]->pEquipment.uShield = v23 + 1; pMouse->RemoveHoldingItem(); if ( pEquipType != EQUIP_WAND ) return; v22 = *(int *)v50; v50 = v22; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; } } } if ( !v1 ) { v26 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); if ( v26 < 0 ) return; pParty->pPickedItem.uBodyAnchor = 2; v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItemList[v26]; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v26], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v26])); pPlayers[uActiveCharacter]->pEquipment.uMainHand = v26 + 1; pMouse->RemoveHoldingItem(); if ( pEquipType != EQUIP_WAND ) return; v22 = *(int *)v50; v50 = v22; if ( v50 ) { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836(*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; } --v1; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); _this.uBodyAnchor = 2; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v1], &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uMainHand = v1 + 1; if ( pEquipType == EQUIP_WAND ) v50 = _this.uItemID; if ( v51 ) pPlayers[uActiveCharacter]->pEquipment.uShield = 0; if ( v50 )//взять жезл { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[uActiveCharacter - 1]._494836( *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), uActiveCharacter - 1 + 9); } break; //---------------------------take two hands(взять двумя руками)--------------------------------- case EQUIP_TWO_HANDED: if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) { pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } if ( v1 )//взять двуручный меч кода нет щита(замещение оружия) { if ( v2 ) { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } --v1; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); pPlayers[uActiveCharacter]->pInventoryItemList[v1].uBodyAnchor = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v1]); _this.uBodyAnchor = 2; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v1], &_this, 0x24u); pPlayers[uActiveCharacter]->pEquipment.uMainHand = v1 + 1; } else { v52 = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot(); if ( v52 >= 0 ) { if ( v2 )//взять двуручный меч кода есть щит(замещение щитом) { v2--; memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); pPlayers[uActiveCharacter]->pInventoryItemList[v2].uBodyAnchor = 0; pParty->pPickedItem.Reset(); pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[v2]); _this.uBodyAnchor = 2; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &_this, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); pPlayers[uActiveCharacter]->pEquipment.uShield = 0; pPlayers[uActiveCharacter]->pEquipment.uMainHand = v52 + 1; } else { pParty->pPickedItem.uBodyAnchor = 2; memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[v52], &pParty->pPickedItem, sizeof(pPlayers[uActiveCharacter]->pInventoryItemList[v52])); pPlayers[uActiveCharacter]->pEquipment.uMainHand = v52 + 1; pMouse->RemoveHoldingItem(); } } } return; //------------------------------------------------------------------------------- default: pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(uActiveCharacter, 0);//выпить напиток и др. return; } return; } v34 = pRenderer->pActiveZBuffer[pMouse->uMouseClickX + pSRZBufferLineOffsets[pMouse->uMouseClickY]] & 0xFFFF; if ( v34 ) { v36 = v34 - 1; v38 = &pPlayers[uActiveCharacter]->pInventoryItemList[v36]; pEquipType = v38->GetItemEquipType(); if ( v38->uItemID == ITEM_WETSUIT ) { if ( bUnderwater ) { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } WetsuitOff(uActiveCharacter); } if ( _50C9A0_IsEnchantingInProgress )//наложить закл на экипировку { *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36; *((short *)pGUIWindow_Settings->ptr_1C + 3) = pEquipType; ptr_50C9A4_ItemToEnchant = v38; _50C9A0_IsEnchantingInProgress = 0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMouse->SetCursorBitmap("MICON1"); _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D0_AfterEnchClickEventId = 113; _50C9D8_AfterEnchClickEventTimeout = 256; } else { if ( !ptr_50C9A4_ItemToEnchant )//снять вещь { pParty->SetHoldingItem(v38); pPlayers[uActiveCharacter]->pEquipment.pIndices[pPlayers[uActiveCharacter]->pInventoryItemList[v36].uBodyAnchor - 1] = 0; v38->Reset(); } } } else//снять лук { if ( pPlayers[uActiveCharacter]->pEquipment.uBow ) { _this = pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->pEquipment.uBow - 1]; pParty->SetHoldingItem(&_this); _this.Reset(); pPlayers[uActiveCharacter]->pEquipment.uBow = 0; } } } //----- (004196A0) -------------------------------------------------------- void CharacterUI_ReleaseButtons() { GUIButton *i; // esi@2 GUIButton *j; // esi@7 if ( dword_507CC0_activ_ch ) { dword_507CC0_activ_ch = 0; for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = j ) { j = i->pNext; if ( BYTE1(i->field_1C) & 0x80 ) { i->Release(); free(i); } } for ( j = pGUIWindow_CurrentMenu->pControlsHead; j; j = j->pNext ) { if ( j->msg == UIMSG_InventoryLeftClick) { j->uX = dword_50698C_uX; j->uY = dword_506988_uY; j->uZ = dword_506984_uZ; j->uW = dword_506980_uW; pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); } } } }