Mercurial > mm7
view UISaveLoad.cpp @ 787:3a77fbf7d0b8
GetSector
author | Ritor1 |
---|---|
date | Mon, 25 Mar 2013 02:20:57 +0600 |
parents | d6236f6a9882 |
children | dfd683c4f538 |
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#include <assert.h> #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "stru279.h" #include "TurnEngine.h" #include "stru277.h" #include "Weather.h" #include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" #include "stru351.h" #include "mm7_data.h" //----- (004601B7) -------------------------------------------------------- void GameUI_MainMenu_DoDrawLoad(int a1) { unsigned __int16 v1; // bx@1 unsigned int v2; // edi@4 unsigned int v3; // eax@4 unsigned int v4; // eax@8 int v5; // edi@8 unsigned int v6; // eax@8 unsigned int pMapID; // eax@10 signed __int64 v8; // qax@10 unsigned int v9; // ebx@10 unsigned __int64 v10; // qax@10 __int64 v11; // qax@10 char v12; // di@10 unsigned __int64 v13; // qtt@10 unsigned int v14; // ecx@10 __int64 pOurHour; // qax@10 int v16; // edi@10 signed int pHour; // ebx@22 //const char *v18; // ST14_4@32 int v19; // eax@32 const char *v20; // ST18_4@32 int v21; // eax@32 //const char *v22; // ST14_4@32 int v23; // eax@32 const char *pSlotName; // edi@36 int v25; // eax@43 GUIWindow pWindow; // [sp+Ch] [bp-78h]@8 /*unsigned int Dst; // [sp+Ch] [bp-78h]@8 unsigned int v27; // [sp+10h] [bp-74h]@8 int v28; // [sp+14h] [bp-70h]@8 int v29; // [sp+18h] [bp-6Ch]@8 unsigned int v30; // [sp+1Ch] [bp-68h]@8 unsigned int v31; // [sp+20h] [bp-64h]@8*/ int pMinutes; // [sp+60h] [bp-24h]@10 int pMonthNum; // [sp+68h] [bp-1Ch]@10 unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10 __int64 pAMPM2; // [sp+74h] [bp-10h]@10 int pYear; // [sp+7Ch] [bp-8h]@10 int a4; // [sp+80h] [bp-4h]@1 int pFilesID; v1 = 255; a4 = a1; GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B); pRenderer->BeginScene(); if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LOADINGPROC ) { pRenderer->DrawTextureIndexed(8, 8, uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0); if ( a4 ) { v2 = uTextureID_save_up; v3 = uTextureID_LS_saveU; } else { v2 = uTextureID_load_up; v3 = uTextureID_LS_loadU; } pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0)); pRenderer->DrawTextureIndexed(18, 139, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0)); pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0)); v1 = 255; } if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) { memset(&pWindow, 0, 0x54); pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240; v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight; pWindow.uFrameWidth = 220; v4 += 157; pWindow.uFrameY = v4; v5 = pFontSmallnum->uFontHeight; pWindow.uFrameZ = pWindow.uFrameX + 219; pWindow.uFrameHeight = v5; pWindow.uFrameW = v5 + v4 - 1; v6 = uLoadGameUI_SelectedSlot; if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels) { pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, pSavegameThumbnails + uLoadGameUI_SelectedSlot); v6 = uLoadGameUI_SelectedSlot; } pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName); pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3); v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60; pMinutes = (int)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32; v9 = v8; v8 /= 60i64; pAMPM2 = v8; v10 = (unsigned int)v8 / 24; pSaveFiles = v10; v11 = (unsigned int)(v10 / 7); v12 = v11; LODWORD(v13) = (unsigned int)v11 >> 2; HIDWORD(v13) = HIDWORD(v11); pMonthNum = v13 % 12; pYear = v13 / 12; pMinutes = (int)__PAIR__(pMinutes, v9) % 60; pOurHour = pAMPM2 % 24; v14 = (unsigned __int64)(pAMPM2 % 24) >> 32; LODWORD(pAMPM2) = pAMPM2 % 24; HIDWORD(pOurHour) = pSaveFiles % 28; pYear += game_starting_year; v16 = v12 & 3; pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261; HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12) && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24); if ( v14 != 0 || (signed int)v14 <= 0 && (unsigned int)pOurHour <= 12 ) { if ( !(v14 | (unsigned int)pOurHour) ) { pSaveFiles = 0; pHour = 12; goto LABEL_23; } } else { v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32; LODWORD(pOurHour) = pOurHour - 12; } pHour = pOurHour; pSaveFiles = v14; LABEL_23: auto day = aDayNames[HIDWORD(pOurHour) % 7]; auto ampm = aAMPMNames[HIDWORD(pAMPM2)]; auto month = aMonthNames[pMonthNum]; //sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID); sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf, 3u); v1 = 255; } if ( pGUIWindow_CurrentMenu->field_40 == 2 ) { pGUIWindow_CurrentMenu->field_40 = 0; strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)83; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); } else { if ( pGUIWindow_CurrentMenu->field_40 == 3 ) pGUIWindow_CurrentMenu->field_40 = 0; } if (GetCurrentMenuID() == MENU_LOADINGPROC) { //v18 = pGlobalTXT_LocalizationStrings[135]; v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Загрузка" pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0); v20 = (const char *)(pSavegameHeader + uLoadGameUI_SelectedSlot); v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0); //v22 = pGlobalTXT_LocalizationStrings[165]; v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Пожалуйста, пожождите" pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); } else { if ( a4 ) pSaveFiles = 40; else pSaveFiles = uNumSavegameFiles; a4 = 199; pFilesID = pSaveListPosition; pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot do { if ( pFilesID >= (signed int)pSaveFiles ) break; short clr; HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, v1, 0x64) : 0); if ( pGUIWindow_CurrentMenu->field_40 != 1 || pFilesID != uLoadGameUI_SelectedSlot ) { pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0); } else { v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1); pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum); } a4 += 21; ++pFilesID; pSlotName += 100; } while ( a4 < 346 ); } pRenderer->EndScene(); } // 6A0C9C: using guessed type int dword_6A0C9C; //----- (004606F7) -------------------------------------------------------- void __cdecl GameUI_MainMenu_DrawLoad() { GameUI_MainMenu_DoDrawLoad(0); } //----- (004606FE) -------------------------------------------------------- void __cdecl sub_4606FE() { GameUI_MainMenu_DoDrawLoad(1); } void __cdecl FreeSavegameThumbnails() { for (int i = 0; i < 40; ++i) //pAllocator->FreeChunk(pSavegameThumbnails[i].pPixels); pSavegameThumbnails[i].Release(); }