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view lib/libavutil/channel_layout.h @ 2535:3a36de426f5f
For draw uPlayerCreationUI_ArrowAnim
author | Ritor1 |
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date | Sun, 15 Feb 2015 23:39:07 +0600 |
parents | 992d2e6f907d |
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/* * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at> * Copyright (c) 2008 Peter Ross * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVUTIL_CHANNEL_LAYOUT_H #define AVUTIL_CHANNEL_LAYOUT_H #include <stdint.h> /** * @file * audio channel layout utility functions */ /** * @addtogroup lavu_audio * @{ */ /** * @defgroup channel_masks Audio channel masks * * A channel layout is a 64-bits integer with a bit set for every channel. * The number of bits set must be equal to the number of channels. * The value 0 means that the channel layout is not known. * @note this data structure is not powerful enough to handle channels * combinations that have the same channel multiple times, such as * dual-mono. * * @{ */ #define AV_CH_FRONT_LEFT 0x00000001 #define AV_CH_FRONT_RIGHT 0x00000002 #define AV_CH_FRONT_CENTER 0x00000004 #define AV_CH_LOW_FREQUENCY 0x00000008 #define AV_CH_BACK_LEFT 0x00000010 #define AV_CH_BACK_RIGHT 0x00000020 #define AV_CH_FRONT_LEFT_OF_CENTER 0x00000040 #define AV_CH_FRONT_RIGHT_OF_CENTER 0x00000080 #define AV_CH_BACK_CENTER 0x00000100 #define AV_CH_SIDE_LEFT 0x00000200 #define AV_CH_SIDE_RIGHT 0x00000400 #define AV_CH_TOP_CENTER 0x00000800 #define AV_CH_TOP_FRONT_LEFT 0x00001000 #define AV_CH_TOP_FRONT_CENTER 0x00002000 #define AV_CH_TOP_FRONT_RIGHT 0x00004000 #define AV_CH_TOP_BACK_LEFT 0x00008000 #define AV_CH_TOP_BACK_CENTER 0x00010000 #define AV_CH_TOP_BACK_RIGHT 0x00020000 #define AV_CH_STEREO_LEFT 0x20000000 ///< Stereo downmix. #define AV_CH_STEREO_RIGHT 0x40000000 ///< See AV_CH_STEREO_LEFT. #define AV_CH_WIDE_LEFT 0x0000000080000000ULL #define AV_CH_WIDE_RIGHT 0x0000000100000000ULL #define AV_CH_SURROUND_DIRECT_LEFT 0x0000000200000000ULL #define AV_CH_SURROUND_DIRECT_RIGHT 0x0000000400000000ULL #define AV_CH_LOW_FREQUENCY_2 0x0000000800000000ULL /** Channel mask value used for AVCodecContext.request_channel_layout to indicate that the user requests the channel order of the decoder output to be the native codec channel order. */ #define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL /** * @} * @defgroup channel_mask_c Audio channel convenience macros * @{ * */ #define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER) #define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT) #define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY) #define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER) #define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER) #define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY) #define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER) #define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY) #define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT) #define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) #define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT) #define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY) #define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) #define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY) #define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER) #define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) #define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER) #define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER) #define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER) #define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY) #define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) #define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) #define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) #define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) #define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) #define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT) #define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT) enum AVMatrixEncoding { AV_MATRIX_ENCODING_NONE, AV_MATRIX_ENCODING_DOLBY, AV_MATRIX_ENCODING_DPLII, AV_MATRIX_ENCODING_NB }; /** * @} */ /** * Return a channel layout id that matches name, or 0 if no match is found. * * name can be one or several of the following notations, * separated by '+' or '|': * - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0, * 5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix); * - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC, * SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR); * - a number of channels, in decimal, optionally followed by 'c', yielding * the default channel layout for that number of channels (@see * av_get_default_channel_layout); * - a channel layout mask, in hexadecimal starting with "0x" (see the * AV_CH_* macros). * * Example: "stereo+FC" = "2+FC" = "2c+1c" = "0x7" */ uint64_t av_get_channel_layout(const char *name); /** * Return a description of a channel layout. * If nb_channels is <= 0, it is guessed from the channel_layout. * * @param buf put here the string containing the channel layout * @param buf_size size in bytes of the buffer */ void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout); struct AVBPrint; /** * Append a description of a channel layout to a bprint buffer. */ void av_bprint_channel_layout(struct AVBPrint *bp, int nb_channels, uint64_t channel_layout); /** * Return the number of channels in the channel layout. */ int av_get_channel_layout_nb_channels(uint64_t channel_layout); /** * Return default channel layout for a given number of channels. */ int64_t av_get_default_channel_layout(int nb_channels); /** * Get the index of a channel in channel_layout. * * @param channel a channel layout describing exactly one channel which must be * present in channel_layout. * * @return index of channel in channel_layout on success, a negative AVERROR * on error. */ int av_get_channel_layout_channel_index(uint64_t channel_layout, uint64_t channel); /** * Get the channel with the given index in channel_layout. */ uint64_t av_channel_layout_extract_channel(uint64_t channel_layout, int index); /** * Get the name of a given channel. * * @return channel name on success, NULL on error. */ const char *av_get_channel_name(uint64_t channel); /** * Get the description of a given channel. * * @param channel a channel layout with a single channel * @return channel description on success, NULL on error */ const char *av_get_channel_description(uint64_t channel); /** * Get the value and name of a standard channel layout. * * @param[in] index index in an internal list, starting at 0 * @param[out] layout channel layout mask * @param[out] name name of the layout * @return 0 if the layout exists, * <0 if index is beyond the limits */ int av_get_standard_channel_layout(unsigned index, uint64_t *layout, const char **name); /** * @} */ #endif /* AVUTIL_CHANNEL_LAYOUT_H */