view Build/Visual Studio 2010/World of Might and Magic.vcxproj.user @ 2518:3a1b56ab8749

d3d11 accepts RGBTexture
author a.parshin
date Thu, 09 Oct 2014 00:06:47 +0300
parents 1e1b2728b3d3
children
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LocalDebuggerWorkingDirectory>..\..\..\MM_VII</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>-nomarg,</LocalDebuggerCommandArguments>
    <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
  </PropertyGroup>
</Project>