view TurnEngine.h @ 825:35c31a49d989

m
author Ritor1
date Tue, 26 Mar 2013 23:18:58 +0600
parents 6a2b4d1be013
children 82431a85b28e
line wrap: on
line source

#pragma once



/*  299 */
#pragma pack(push, 1)
struct TurnBased_QueueElem
{
  inline TurnBased_QueueElem()
  {
    uPackedID = 0;
    field_4 = 0;
    uActionLength = 0;
    field_C = 0;
  }
  int uPackedID;
  int field_4;
  int uActionLength;
  int field_C;
};
#pragma pack(pop)

/*  254 */
#pragma pack(push, 1)
struct stru262_TurnBased
{
  inline stru262_TurnBased()
  {
    field_0 = 0;
    field_4 = 0;
    field_8 = 0;
    uActorQueueSize = 0;
    field_10 = 0;
    uActionPointsLeft = 0;
    field_18 = 0;
    field_1C = 0;
  }

  signed int _404544();
  void _40471C();
  signed int Start();
  void End(bool bPlaySound);
  void _405E14();
  __int16 StartTurn();
  void NextTurn();
  int _4063A1();
  int _406457(int a2);
  void _40652A();
  void _4065B0();
  void _406648(unsigned int a2);
  __int16 _40680F(int a2);
  void _406A63();
  void _406AFE();
  int _406B9F();
  bool _406D10(signed int a2);
  void _406FA8();


  int field_0;
  int field_4;
  int field_8;
  int uActorQueueSize;
  int field_10;
  int uActionPointsLeft;
  int field_18;
  int field_1C;
  TurnBased_QueueElem pQueue[2];
};
#pragma pack(pop)



extern struct stru262_TurnBased *pTurnEngine;