Mercurial > mm7
view LightsStack.cpp @ 1828:35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
author | Grumpy7 |
---|---|
date | Fri, 11 Oct 2013 07:04:19 +0200 |
parents | 0aeac0b9ca30 |
children | aff7a7b072b7 |
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#include <string> #include "Lights.h" //----- (00467D88) -------------------------------------------------------- bool LightsStack_MobileLight_::AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, char uLightType) { if (uNumLightsActive >= 400) { MessageBoxW(nullptr, L"Too many mobile lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\MobileLightStack.cpp:51", 0); return false; } pLights[uNumLightsActive].vPosition.x = x; pLights[uNumLightsActive].vPosition.y = y; pLights[uNumLightsActive].vPosition.z = z; pLights[uNumLightsActive].uRadius = uRadius; pLights[uNumLightsActive].field_C = (((uRadius < 0) - 1) & 0x3E) - 31; pLights[uNumLightsActive].uSectorID = uSectorID; pLights[uNumLightsActive].field_10 = uRadius * uRadius >> 5; pLights[uNumLightsActive].uLightColorR = r; pLights[uNumLightsActive].uLightColorG = g; pLights[uNumLightsActive].uLightColorB = b; pLights[uNumLightsActive++].uLightType = uLightType; return true; }