Mercurial > mm7
view mm7_6.cpp @ 1423:350959f13283
Слияние
author | Ritor1 |
---|---|
date | Tue, 30 Jul 2013 09:34:14 +0600 |
parents | 9a1adf08f4ed |
children | 27b7ee003c7c |
line wrap: on
line source
#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include "MM7.h" #include "Weather.h" #include "Sprites.h" #include "BSPModel.h" #include "OutdoorCamera.h" #include "Mouse.h" #include "Keyboard.h" #include "stru6.h" #include "Vis.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "Outdoor_stuff.h" #include "Overlays.h" #include "LOD.h" #include "Actor.h" #include "Events.h" #include "Viewport.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "TurnEngine.h" #include "CastSpellInfo.h" #include "stru298.h" #include "texts.h" #include "mm7_data.h" //----- (00424EE0) -------------------------------------------------------- signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID) { unsigned int v1; // edx@1 double v2; // st7@1 signed int v3; // edi@1 char *v4; // esi@4 char *v5; // ecx@4 unsigned int v6; // eax@4 char *v7; // edx@4 double v8; // st6@10 double v9; // st5@10 double v10; // st6@11 unsigned __int8 v11; // c2@15 unsigned __int8 v12; // c3@15 void *v13; // edi@22 char *v14; // eax@22 double v15; // st6@22 char *v16; // ecx@22 signed int result; // eax@24 unsigned int v18; // [sp+8h] [bp-2Ch]@4 bool v19; // [sp+Ch] [bp-28h]@6 char *v20; // [sp+10h] [bp-24h]@4 char *v21; // [sp+14h] [bp-20h]@4 signed int v22; // [sp+18h] [bp-1Ch]@1 char *v23; // [sp+1Ch] [bp-18h]@4 RenderVertexSoft *v24; // [sp+20h] [bp-14h]@4 char *v25; // [sp+24h] [bp-10h]@4 char *v26; // [sp+28h] [bp-Ch]@4 char *v27; // [sp+2Ch] [bp-8h]@4 char *v28; // [sp+30h] [bp-4h]@4 v1 = uVertexID; v2 = (double)pOutdoorCamera->shading_dist_mist; memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); v3 = 0; v22 = 0; if ( array_50AC10[0].vWorldViewPosition.x <= v2 ) v3 = 1; if ( (signed int)(uVertexID + 1) <= 1 ) return 0; v4 = (char *)&array_507D30[0].vWorldViewPosition.z; v5 = (char *)&array_507D30[0].vWorldViewPosition.y; v6 = v1; v23 = (char *)&array_507D30[0].flt_2C; v26 = (char *)&array_507D30[0]._rhw; v24 = array_507D30; v20 = (char *)&array_507D30[0].vWorldViewPosition.z; v21 = (char *)&array_507D30[0].vWorldViewPosition.y; v25 = (char *)&array_507D30[0].vWorldViewPosition; v27 = (char *)&array_507D30[0].v; v28 = (char *)&array_507D30[0].u; v7 = (char *)&array_50AC10[0].v; v18 = v6; do { v19 = v2 >= *((float *)v7 + 5); if ( v3 != v19 ) { if ( v19 ) { v8 = (v2 - *((float *)v7 - 7)) / (*((float *)v7 + 5) - *((float *)v7 - 7)); *(float *)v5 = (*((float *)v7 + 6) - *((float *)v7 - 6)) * v8 + *((float *)v7 - 6); *(float *)v4 = (*((float *)v7 + 7) - *((float *)v7 - 5)) * v8 + *((float *)v7 - 5); *(float *)v28 = (*((float *)v7 + 11) - *((float *)v7 - 1)) * v8 + *((float *)v7 - 1); v9 = (*((float *)v7 + 12) - *(float *)v7) * v8 + *(float *)v7; } else { v10 = (v2 - *((float *)v7 + 5)) / (*((float *)v7 - 7) - *((float *)v7 + 5)); *(float *)v5 = (*((float *)v7 - 6) - *((float *)v7 + 6)) * v10 + *((float *)v7 + 6); *(float *)v4 = (*((float *)v7 - 5) - *((float *)v7 + 7)) * v10 + *((float *)v7 + 7); *(float *)v28 = (*((float *)v7 - 1) - *((float *)v7 + 11)) * v10 + *((float *)v7 + 11); v9 = (*(float *)v7 - *((float *)v7 + 12)) * v10 + *((float *)v7 + 12); } *(float *)v27 = v9; *(float *)v25 = v2; *(float *)v26 = 1.0 / v2; if ( v3 ) { if ( v2 == *((float *)v7 - 7) && *(float *)v5 == *((float *)v7 - 6) ) { v11 = 0; v12 = *(float *)v4 == *((float *)v7 - 5); if ( ! (v12 | v11) ) { v26 += 48; ++v24; v25 += 48; v27 += 48; v28 += 48; v5 += 48; v4 += 48; ++v22; v23 += 48; v21 = v5; v20 = v4; } } } else { if ( v2 == *((float *)v7 + 5) && *(float *)v5 == *((float *)v7 + 6) ) { v11 = 0; v12 = *(float *)v4 == *((float *)v7 + 7); if ( !(v12 | v11) ) { v26 += 48; ++v24; v25 += 48; v27 += 48; v28 += 48; v5 += 48; v4 += 48; ++v22; v23 += 48; v21 = v5; v20 = v4; } } } v26 += 48; ++v24; v25 += 48; v27 += 48; v28 += 48; v5 += 48; v4 += 48; ++v22; v23 += 48; v21 = v5; v20 = v4; } if ( v19 ) { v13 = v24; v14 = v26; v21 += 48; v15 = 1.0 / (*((float *)v7 + 5) + 0.0000001); v20 += 48; ++v22; v28 += 48; v27 += 48; v25 += 48; ++v24; v26 += 48; memcpy(v13, v7 + 8, 0x30u); v16 = v23; v23 += 48; v4 = v20; *(float *)v14 = v15; *(int *)v16 = *((int *)v7 + 13); v5 = v21; } v3 = v19; v7 += 48; --v18; } while ( v18 ); result = v22; if ( v22 < 3 ) return 0; return result; } //----- (0042620A) -------------------------------------------------------- bool sr_42620A(RenderVertexSoft *p) { __int16 v1; // fps@1 unsigned __int8 v2; // c0@2 char v3; // c2@2 unsigned __int8 v4; // c3@2 bool result; // eax@2 unsigned __int8 v6; // c0@4 char v7; // c2@4 unsigned __int8 v8; // c3@4 unsigned __int8 v9; // c0@6 char v10; // c2@6 unsigned __int8 v11; // c3@6 double v12; // st6@7 float v13; // ST04_4@7 float v14; // ST00_4@7 double v15; // st7@7 double v16; // st6@8 float v17; // ST04_4@8 float v18; // ST00_4@8 double v19; // st7@8 //UNDEF(v1); if ( p->vWorldViewPosition.x < 300.0 || (v2 = 300.0 < p[1].vWorldViewPosition.x, v3 = 0, v4 = 300.0 == p[1].vWorldViewPosition.x, //BYTE1(result) = HIBYTE(v1), !(v2 | v4)) ) { if ( p->vWorldViewPosition.x < 300.0 ) { v6 = 300.0 < p[1].vWorldViewPosition.x; v7 = 0; v8 = 300.0 == p[1].vWorldViewPosition.x; //BYTE1(result) = HIBYTE(v1); if ( !(v6 | v8) ) { //LOBYTE(result) = 0; return false; } } v9 = 300.0 < p->vWorldViewPosition.x; v10 = 0; v11 = 300.0 == p->vWorldViewPosition.x; //BYTE1(result) = HIBYTE(v1); if ( v9 | v11 ) { v16 = 1.0 / (p->vWorldViewPosition.x - p[1].vWorldViewPosition.x); v17 = (p->vWorldViewPosition.y - p[1].vWorldViewPosition.y) * v16; v18 = (p->vWorldViewPosition.z - p[1].vWorldViewPosition.z) * v16; v19 = 300.0 - p[1].vWorldViewPosition.x; p[1].vWorldViewPosition.x = v19 + p[1].vWorldViewPosition.x; p[1].vWorldViewPosition.y = v17 * v19 + p[1].vWorldViewPosition.y; p[1].vWorldViewPosition.z = v19 * v18 + p[1].vWorldViewPosition.z; } else { v12 = 1.0 / (p[1].vWorldViewPosition.x - p->vWorldViewPosition.x); v13 = (p[1].vWorldViewPosition.y - p->vWorldViewPosition.y) * v12; v14 = (p[1].vWorldViewPosition.z - p->vWorldViewPosition.z) * v12; v15 = 300.0 - p->vWorldViewPosition.x; p->vWorldViewPosition.x = v15 + p->vWorldViewPosition.x; p->vWorldViewPosition.y = v13 * v15 + p->vWorldViewPosition.y; p->vWorldViewPosition.z = v15 * v14 + p->vWorldViewPosition.z; } } //LOBYTE(result) = 1; return true; } //----- (004268E3) -------------------------------------------------------- int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor) { unsigned int v1; // eax@1 unsigned int v2; // edx@1 int v3; // eax@1 int v4; // edx@1 unsigned int v5; // ecx@1 v1 = uColor >> 9; v2 = uColor >> 6; LOWORD(v1) = (uColor >> 9) & 0x7C00; LOWORD(v2) = (uColor >> 6) & 0x3E0; v3 = v2 | v1; v4 = (unsigned __int8)uColor >> 3; v5 = uColor >> 16; LOWORD(v5) = v5 & 0x8000; return v5 | v4 | v3; } //----- (0042690D) -------------------------------------------------------- int __fastcall _42690D_colors_cvt(unsigned int a1) { unsigned int v1; // eax@1 unsigned int v2; // edx@1 v1 = a1 >> 8; v2 = a1 >> 5; LOWORD(v1) = (a1 >> 8) & 0xF800; LOWORD(v2) = (a1 >> 5) & 0x7E0; return ((unsigned __int8)a1 >> 3) | v2 | v1; } //----- (00426947) -------------------------------------------------------- void __cdecl sub_426947() { stru_50C198.field_0 = 0; dword_50C994 = 0; dword_50C998_turnbased_icon_1A = 0; } // 50C968: using guessed type int dword_50C968; // 50C994: using guessed type int dword_50C994; // 50C998: using guessed type int dword_50C998_turnbased_icon_1A; //----- (00426A5A) -------------------------------------------------------- void stru319::LootActor(Actor *pActor) { signed int v2; // edi@1 char v3; // zf@1 unsigned int v4; // eax@13 unsigned int v5; // esi@13 int v6; // eax@14 unsigned __int8 v7; // al@30 Party *v8; // esi@34 char *v9; // [sp-4h] [bp-3Ch]@10 char *v10; // [sp-4h] [bp-3Ch]@31 char *v11; // [sp-4h] [bp-3Ch]@38 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1 int v13; // [sp+30h] [bp-8h]@1 int v14; // [sp+34h] [bp-4h]@1 sub_421B2C_PlaceInInventory_or_DropPickedItem(); Dst.Reset(); v2 = 0; v3 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes) == 0; v13 = 0; v14 = 0; if ( v3 ) { if ( pActor->pMonsterInfo.uTreasureDiceRolls ) { do { ++v2; v14 += rand() % pActor->pMonsterInfo.uTreasureDiceSides + 1; } while ( v2 < pActor->pMonsterInfo.uTreasureDiceRolls ); if ( v14 ) { party_finds_gold(v14, 0); viewparams->bRedrawGameUI = 1; } } } else { if ( pItemsTable->pItems[pActor->array_000234[3].uItemID].uEquipType == 18 ) { v14 = pActor->array_000234[3].uSpecEnchantmentType; pActor->array_000234[3].Reset(); if ( v14 ) { party_finds_gold(v14, 0); viewparams->bRedrawGameUI = 1; } } } if ( pActor->uCarriedItemID ) { Dst.Reset(); Dst.uItemID = pActor->uCarriedItemID; v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; if ( v14 ) sprintfex(pTmpBuf2.data(), (char*)pGlobalTXT_LocalizationStrings[490], v14, v9); else sprintfex(pTmpBuf2.data(), (char*)pGlobalTXT_LocalizationStrings[471], v9); ShowStatusBarString(pTmpBuf2.data(), 2u); v4 = Dst.uItemID; v5 = Dst.uItemID; if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 12 ) { v5 = Dst.uItemID; v6 = rand() % 6 + pItemsTable->pItems[Dst.uItemID].uDamageMod + 1; Dst.uNumCharges = v6; Dst.uMaxCharges = v6; v4 = Dst.uItemID; } if ( pItemsTable->pItems[v5].uEquipType == 14 && v4 != 220 ) Dst.uEnchantmentType = 2 * rand() % 4 + 2; pItemsTable->SetSpecialBonus(&Dst); if ( !pParty->AddItem(&Dst) ) pParty->SetHoldingItem(&Dst); pActor->uCarriedItemID = 0; if ( pActor->array_000234[0].uItemID ) { if ( !pParty->AddItem(pActor->array_000234) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); pParty->SetHoldingItem(pActor->array_000234); } pActor->array_000234[0].Reset(); } if ( pActor->array_000234[1].uItemID ) { if ( !pParty->AddItem(&pActor->array_000234[1]) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); pParty->SetHoldingItem(&pActor->array_000234[1]); } pActor->array_000234[1].Reset(); } pActor->Remove(); return; } if ( (unsigned int)&array_77EC08[1975].pEdgeList1[1] & pActor->uAttributes ) { if ( pActor->array_000234[3].uItemID ) { memcpy(&Dst, &pActor->array_000234[3], sizeof(Dst)); pActor->array_000234[3].Reset(); v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; if ( v14 ) sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v11); else sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); ShowStatusBarString(pTmpBuf2.data(), 2u); if ( !pParty->AddItem(&Dst) ) pParty->SetHoldingItem(&Dst); v13 = 1; } goto LABEL_44; } if ( rand() % 100 >= pActor->pMonsterInfo.uTreasureDropChance || (v7 = pActor->pMonsterInfo.uTreasureLevel) == 0 ) { LABEL_44: v8 = pParty; goto LABEL_45; } pItemsTable->GenerateItem(v7, pActor->pMonsterInfo.uTreasureType, &Dst); v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName; if ( v14 ) sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10); else sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10); ShowStatusBarString(pTmpBuf2.data(), 2u); v8 = pParty; if ( !pParty->AddItem(&Dst) ) pParty->SetHoldingItem(&Dst); v13 = 1; LABEL_45: if ( pActor->array_000234[0].uItemID ) { if ( !v8->AddItem(pActor->array_000234) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); v8->SetHoldingItem(pActor->array_000234); v13 = 1; } pActor->array_000234[0].Reset(); } if ( pActor->array_000234[1].uItemID ) { if ( !v8->AddItem(&pActor->array_000234[1]) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); v8->SetHoldingItem(&pActor->array_000234[1]); v13 = 1; } pActor->array_000234[1].Reset(); } if ( !v13 || rand() % 100 < 90 ) { pActor->Remove(); } } //----- (00426E10) -------------------------------------------------------- int stru319::which_player_would_attack(Actor *pActor) { signed int v2; // ebx@1 int v3; // ecx@2 signed int v4; // edx@3 char v5; // zf@3 unsigned int v6; // eax@3 int v7; // eax@6 int v8; // eax@7 int v9; // eax@8 int v10; // eax@9 int v11; // eax@10 int v12; // eax@11 int v13; // esi@35 signed int v14; // edi@37 enum CHARACTER_RACE v15; // eax@44 Player *v16; // ecx@47 unsigned __int8 v17; // sf@50 unsigned __int8 v18; // of@50 int v19; // esi@52 Player *v20; // ecx@53 int result; // eax@57 int v22[16]; // [sp+8h] [bp-140h]@3 int v23[60]; // [sp+48h] [bp-100h]@48 int v24; // [sp+138h] [bp-10h]@2 int v25; // [sp+13Ch] [bp-Ch]@1 int v26; // [sp+140h] [bp-8h]@1 int v27; // [sp+144h] [bp-4h]@1 v27 = -1; v26 = -1; v25 = -1; v2 = 0; if ( pActor->pMonsterInfo.uAttackPreference ) { v3 = 0; v24 = 0; do { v4 = 1; v6 = pActor->pMonsterInfo.uAttackPreference & (1 << v3); v5 = (pActor->pMonsterInfo.uAttackPreference & (1 << v3)) == 0; v22[v3] = v6; if ( !v5 ) { if ( (signed int)v6 > 128 ) { switch ( v6 ) { case 0x100u: v27 = 8; break; case 0x200u: v25 = 0; break; case 0x400u: v25 = 1; break; case 0x800u: v26 = 0; break; case 0x1000u: v26 = 1; break; case 0x2000u: v26 = 3; break; case 0x4000u: v26 = 2; break; } } else { if ( v6 == 128 ) { v27 = 4; } else { v7 = v6 - 1; if ( v7 ) { v8 = v7 - 1; if ( v8 ) { v9 = v8 - 2; if ( v9 ) { v10 = v9 - 4; if ( v10 ) { v11 = v10 - 8; if ( v11 ) { v12 = v11 - 16; if ( v12 ) { if ( v12 == 32 ) v27 = 20; } else { v27 = 32; } } else { v27 = 24; } } else { v27 = 28; } } else { v27 = 16; } } else { v27 = 12; } } else { v27 = 0; } } } v2 = 0; v13 = 0; while ( 1 ) { v14 = 0; if ( v27 != -1 && v27 == pPlayers[v13 + 1]->classType ) v14 = v4; if ( v25 != -1 && v25 == pPlayers[v13 + 1]->uSex ) v14 = v4; if ( v26 != -1 ) { v15 = pPlayers[v13 + 1]->GetRace(); if ( v26 == v15 ) v14 = 1; } if ( v14 == 1 ) { v16 = pPlayers[v13 + 1]; if ( !(v16->pConditions[12] | v16->pConditions[13] | v16->pConditions[14] | v16->pConditions[15] | v16->pConditions[16]) ) v23[v2++] = v13; } ++v13; if ( v13 >= 4 ) break; v4 = 1; } } v3 = v24 + 1; v18 = __OFSUB__(v24 + 1, 15); v17 = v24++ - 14 < 0; } while ( v17 ^ v18 ); if ( v2 ) return v23[rand() % v2]; } v19 = 0; do { v20 = pPlayers[v19 + 1]; if ( !(v20->pConditions[12] | v20->pConditions[13] | v20->pConditions[14] | v20->pConditions[15] | v20->pConditions[16]) ) v23[v2++] = v19; ++v19; } while ( v19 < 4 ); if ( v2 ) result = v23[rand() % v2]; else result = 0; return result; } //----- (0042704B) -------------------------------------------------------- bool stru319::special_ability_use_check(Actor *pActor, int a2) { stru319 *v3; // edi@1 signed int v4; // ebx@5 signed int v5; // edi@5 v3 = this; if ( pActor->pMonsterInfo.uSpecialAbilityType == 2 && pActor->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3u && rand() % 100 < 5 ) pActor->_44FD29(a2); v4 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell1ID); v5 = v3->_427102(pActor, pActor->pMonsterInfo.uSpell2ID); if ( v4 && pActor->pMonsterInfo.uSpell1UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell1UseChance ) return 2; if ( v5 && pActor->pMonsterInfo.uSpell2UseChance && rand() % 100 < pActor->pMonsterInfo.uSpell2UseChance ) return 3; return pActor->pMonsterInfo.uAttack2Chance && rand() % 100 < pActor->pMonsterInfo.uAttack2Chance; } //----- (00427102) -------------------------------------------------------- int stru319::_427102(Actor *pActor, signed int a2) { unsigned __int8 v3; // cf@11 unsigned __int8 v4; // zf@11 SpellBuff *v6; // ecx@46 Player *v7; // esi@49 signed int v8; // edx@50 SpellBuff *v9; // ecx@50 switch(a2) { case 77: { if ( pActor->sCurrentHP >= (signed int)pActor->pMonsterInfo.uHP ) return 0; return 1; } case 80: { v6 = pParty->pPartyBuffs; while ( (signed __int64)v6->uExpireTime <= 0 ) { ++v6; if ( v6 > &pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE] ) { v7 = pParty->pPlayers;//[0].pPlayerBuffs; v8 = 0; v9 = v7->pPlayerBuffs; while ( v9->uExpireTime <= 0i64 ) { ++v8; ++v9; if ( v8 >= 24 ) { ++v7; if ( v7 <= &pParty->pPlayers[3] ) { v8 = 0; v9 = v7->pPlayerBuffs; } else return 0; } } return 1; } } return 1; } case 85: { if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[13].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[13].uExpireTime) == 0; break; } case 86: { if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[14].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[14].uExpireTime) == 0; break; } case 95: { if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[20].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[20].uExpireTime) == 0; break; } case 73: { if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[21].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[21].uExpireTime) == 0; break; } case 5: { if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[19].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[19].uExpireTime) == 0; break; } case 17: { if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[15].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[15].uExpireTime) == 0; break; } case 38: { if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[16].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[16].uExpireTime) == 0; } case 46: { if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[17].uExpireTime) == 0; break; } case 47: { if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[11].uExpireTime) > 0 ) return 0; v3 = 0; v4 = LODWORD(pActor->pActorBuffs[11].uExpireTime) == 0; break; } case 51: { if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) < 0 ) return 1; if ( SHIDWORD(pActor->pActorBuffs[18].uExpireTime) <= 0 ) { v3 = 0; v4 = LODWORD(pActor->pActorBuffs[18].uExpireTime) == 0; } else return 0; break; } default: { return 1; } } if ( !(v3 | v4) ) return 0; return 1; } //----- (004272F5) -------------------------------------------------------- int stru319::PlayerHitOrMiss(Player *pPlayer, Actor *pActor, int a3, int a4) { signed int v5; // esi@1 signed int v6; // edi@1 int v7; // esi@8 int v8; // eax@9 int v9; // edx@11 int v10; // edx@13 int v11; // esi@13 unsigned __int8 v12; // sf@13 unsigned __int8 v13; // of@13 int v14; // edx@14 int v15; // eax@14 signed int result; // eax@17 v5 = pActor->pMonsterInfo.uAC; v6 = 0; if ( (signed __int64)pActor->pActorBuffs[8].uExpireTime > 0 ) v5 /= 2; if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) v6 = pActor->pActorBuffs[15].uPower; if ( (signed __int64)pActor->pActorBuffs[16].uExpireTime > 0 && pActor->pActorBuffs[16].uPower > v6 ) v6 = pActor->pActorBuffs[16].uPower; v7 = v6 + v5; if ( a3 ) v8 = pPlayer->GetRangedAttack(); else v8 = pPlayer->GetActualAttack(0); v9 = rand() % (v7 + 2 * v8 + 30); if ( a3 == 2 ) { v14 = a4 + v9; v15 = ((v7 + 15) >> 1) + v7 + 15; v13 = __OFSUB__(v14, v15); v12 = v14 - v15 < 0; } else { if ( a3 != 3 ) { v10 = a4 + v9; v11 = v7 + 15; v13 = __OFSUB__(v10, v11); v12 = v10 - v11 < 0; } else { v14 = a4 + v9; v15 = 2 * v7 + 30; v13 = __OFSUB__(v14, v15); v12 = v14 - v15 < 0; } } if ( v12 ^ v13 ) result = 0; else result = 1; return result; } //----- (004273BB) -------------------------------------------------------- bool stru319::_4273BB(Actor *pActor, Actor *a2, int a3, int a4) { Actor *v5; // ecx@1 signed int v6; // ebx@1 signed int v7; // esi@1 unsigned __int8 v8; // zf@1 unsigned __int8 v9; // sf@1 int v10; // ebx@10 signed int a2a; // [sp+18h] [bp+Ch]@1 v5 = a2; v6 = a2->pMonsterInfo.uAC; v7 = 0; v8 = HIDWORD(a2->pActorBuffs[8].uExpireTime) == 0; v9 = SHIDWORD(a2->pActorBuffs[8].uExpireTime) < 0; a2a = 0; if ( !v9 && (!(v9 | v8) || LODWORD(v5->pActorBuffs[8].uExpireTime) > 0) ) v6 /= 2; if ( (signed __int64)v5->pActorBuffs[14].uExpireTime > 0 ) v7 = v5->pActorBuffs[14].uPower; if ( (signed __int64)v5->pActorBuffs[16].uExpireTime > 0 && v5->pActorBuffs[16].uPower > v7 ) v7 = v5->pActorBuffs[16].uPower; v10 = v7 + v6; if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) a2a = pActor->pActorBuffs[14].uPower; if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > a2a ) a2a = pActor->pActorBuffs[17].uPower; if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 ) { a2a += pActor->pActorBuffs[11].uPower; pActor->pActorBuffs[11].Reset(); } return rand() % (v10 + 2 * pActor->pMonsterInfo.uLevel + 10) + a2a + 1 > v10 + 5; } //----- (004274AD) -------------------------------------------------------- bool stru319::ActorHitOrMiss(Actor *pActor, Player *pPlayer) { signed int v3; // edi@1 signed int v4; // esi@8 int v5; // esi@8 v3 = 0; if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) v3 = pActor->pActorBuffs[14].uPower; if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > v3 ) v3 = pActor->pActorBuffs[17].uPower; if ( (signed __int64)pActor->pActorBuffs[11].uExpireTime > 0 ) { v3 += pActor->pActorBuffs[11].uPower; pActor->pActorBuffs[11].Reset(); } v4 = pPlayer->GetActualAC() + 2 * pActor->pMonsterInfo.uLevel + 10; v5 = rand() % v4 + 1; return v3 + v5 > pPlayer->GetActualAC() + 5; } //----- (00427546) -------------------------------------------------------- int stru319::_427546(int a2) { int result; // eax@2 if ( a2 >= 0 ) { if ( a2 >= 1 ) result = (a2 >= 2) + 2; else result = 1; } else { result = 0; } return result; } //----- (0042756B) -------------------------------------------------------- int stru319::CalcMagicalDamageToActor(Actor *pActor, int a2, signed int a3) { int v4; // edx@1 int v5; // ecx@1 signed int v6; // eax@4 signed int result; // eax@17 signed int v8; // esi@18 v4 = 0; v5 = 0; if ( (signed __int64)pActor->pActorBuffs[14].uExpireTime > 0 ) v5 = pActor->pActorBuffs[14].uPower; switch ( a2 ) { case 4: v6 = pActor->pMonsterInfo.uResPhysical; break; case 0: v6 = pActor->pMonsterInfo.uResFire; v4 = v5; break; case 1: v6 = pActor->pMonsterInfo.uResAir; v4 = v5; break; case 2: v6 = pActor->pMonsterInfo.uResWater; v4 = v5; break; case 3: v6 = pActor->pMonsterInfo.uResEarth; v4 = v5; break; case 6: v6 = pActor->pMonsterInfo.uResSpirit; break; case 7: v6 = pActor->pMonsterInfo.uResMind; v4 = v5; break; case 8: v6 = pActor->pMonsterInfo.uResBody; v4 = v5; break; case 9: v6 = pActor->pMonsterInfo.uResLight; break; case 10: v6 = pActor->pMonsterInfo.uResDark; break; default: v6 = 0; break; } if ( v6 < 200 ) { v8 = v4 + v6 + 30; if ( rand() % v8 >= 30 ) { a3 >>= 1; if ( rand() % v8 >= 30 ) { a3 >>= 1; if ( rand() % v8 >= 30 ) { a3 >>= 1; if ( rand() % v8 >= 30 ) a3 >>= 1; } } } result = a3; } else { result = 0; } return result; } //----- (00427662) -------------------------------------------------------- bool stru319::GetMagicalResistance(Actor *pActor, unsigned int uType) { Actor *v3; // edi@2 signed int v4; // esi@2 bool result; // eax@13 switch ( uType ) { case 0u: v3 = pActor; v4 = pActor->pMonsterInfo.uResFire; case 1u: v3 = pActor; v4 = pActor->pMonsterInfo.uResAir; case 2u: v3 = pActor; v4 = pActor->pMonsterInfo.uResWater; case 3u: v3 = pActor; v4 = pActor->pMonsterInfo.uResEarth; case 7u: v3 = pActor; v4 = pActor->pMonsterInfo.uResMind; case 6u: v3 = pActor; v4 = pActor->pMonsterInfo.uResSpirit; case 8u: v3 = pActor; v4 = pActor->pMonsterInfo.uResBody; case 9u: v3 = pActor; v4 = pActor->pMonsterInfo.uResLight; case 0xAu: v3 = pActor; v4 = pActor->pMonsterInfo.uResDark; case 4u: v3 = pActor; v4 = pActor->pMonsterInfo.uResPhysical; break; default: return 1; } if ( v4 < 200 ) result = rand() % (signed int)(((unsigned int)v3->pMonsterInfo.uLevel >> 2) + v4 + 30) < 30; else result = 0; return result; } //----- (0042EB8D) -------------------------------------------------------- void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line) { //Log::Warning(L"%s @ (%S %u)", UIMessage2String(msg), file, line); if (uNumMessages < 40) { files[uNumMessages] = file; lines[uNumMessages] = line; pMessages[uNumMessages].eType = msg; pMessages[uNumMessages].param = param; pMessages[uNumMessages++].field_8 = a4; } } //----- (0042EBBE) -------------------------------------------------------- int __fastcall sub_42EBBE(int a1, int a2) { return (unsigned __int64)(a2 * (signed __int64)a1) >> 16; } // 42EBBE: using guessed type int __fastcall sub_42EBBE(int, int); //----- (0042EBDB) -------------------------------------------------------- int stru193_math::Sin(int angle) { return Cos(angle - this->uIntegerHalfPi); } //----- (0042ECB5) -------------------------------------------------------- void _42ECB5_PlayerAttacksActor() { //unsigned int v0; // ebx@1 //Player *v1; // esi@1 //bool result; // eax@1 //int v3; // edi@2 //unsigned int v4; // eax@7 char *v5; // eax@8 //int v6; // ecx@9 //signed int v7; // eax@16 //Actor *v8; // edi@20 unsigned int v9; // ecx@21 //char *v10; // eax@26 char *v11; // eax@26 unsigned int v12; // eax@47 //char *v13; // eax@47 //char *v14; // eax@47 //unsigned int v15; // ebx@54 //int v16; // [sp-10h] [bp-4Ch]@24 //int v17; // [sp-10h] [bp-4Ch]@44 //unsigned int v18; // [sp-Ch] [bp-48h]@24 //unsigned int v19; // [sp-Ch] [bp-48h]@44 //__int16 v20; // [sp-8h] [bp-44h]@24 //__int16 v21; // [sp-8h] [bp-44h]@44 //int v22; // [sp-4h] [bp-40h]@24 //int v23; // [sp-4h] [bp-40h]@44 SoundID v24; // [sp-4h] [bp-40h]@58 //Vec3_int_ a3; // [sp+Ch] [bp-30h]@19 //unsigned int a2; // [sp+18h] [bp-24h]@20 //unsigned int v27; // [sp+1Ch] [bp-20h]@1 //int v28; // [sp+20h] [bp-1Ch]@9 //unsigned int *v28b; //int v29; // [sp+24h] [bp-18h]@16 //int v30; // [sp+28h] [bp-14h]@16 //int v31; // [sp+2Ch] [bp-10h]@4 //int v32; // [sp+30h] [bp-Ch]@7 //int v33; // [sp+34h] [bp-8h]@7 //int v34; // [sp+38h] [bp-4h]@17 //v0 = uActiveCharacter; //v27 = 6972 * uActiveCharacter; //v1 = &pParty->pPlayers[uActiveCharacter-1]; //result = pParty->pPlayers[uActiveCharacter-1].CanAct(); auto player = &pParty->pPlayers[uActiveCharacter - 1]; if (!player->CanAct()) return; pCastSpellInfo.data()->_427D48(uActiveCharacter); //v3 = 0; if (pParty->Invisible()) pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); //v31 = player->pEquipment.uBow; int bow_idx = player->pEquipment.uBow; if (bow_idx && player->pInventoryItemList[bow_idx - 1].Broken()) bow_idx = 0; //v32 = 0; int wand_item_id = 0; //v33 = 0; //v4 = v1->pEquipment.uMainHand; int laser_weapon_item_id = 0; int main_hand_idx = player->pEquipment.uMainHand; if (main_hand_idx) { auto item = &player->pInventoryItemList[main_hand_idx - 1]; //v5 = (char *)v1 + 36 * v4; if (!item->Broken()) { //v28b = &v1->pInventoryItems[v4].uItemID; //v6 = v1->pInventoryItems[v4].uItemID;//*((int *)v5 + 124); if (pItemsTable->pItems[item->uItemID].uEquipType == EQUIP_WAND) { if (item->uNumCharges <= 0) player->pEquipment.uMainHand = 0; // wand discharged - unequip else wand_item_id = item->uItemID;//*((int *)v5 + 124); } else if (item->uItemID == ITEM_BLASTER || item->uItemID == ITEM_LASER_RIFLE) laser_weapon_item_id = item->uItemID;//*((int *)v5 + 124); } } //v30 = 0; //v29 = 0; //v28 = 0; //v7 = pMouse->uPointingObjectID; int target_pid = pMouse->uPointingObjectID; int target_type = PID_TYPE(target_pid), target_id = PID_ID(target_pid); if (target_type != OBJECT_Actor || !pActors[target_id].CanAct()) { target_pid = stru_50C198.FindClosestActor(5120, 0, 0); target_type = PID_TYPE(target_pid); target_id = PID_ID(target_pid); } auto actor = &pActors[target_id]; int actor_distance = 0; if (target_type == OBJECT_Actor) { int distance_x = actor->vPosition.x - pParty->vPosition.x, distance_y = actor->vPosition.y - pParty->vPosition.y, distance_z = actor->vPosition.z - pParty->vPosition.z; actor_distance = integer_sqrt(distance_x * distance_x + distance_y * distance_y + distance_z * distance_z) - actor->uActorRadius; if (actor_distance < 0) actor_distance = 0; } bool shooting_bow = false, shotting_laser = false, shooting_wand = false, melee_attack = false; if (laser_weapon_item_id) { shotting_laser = true; _42777D_CastSpell_UseWand_ShootArrow(SPELL_LASER_PROJECTILE, uActiveCharacter - 1, 0, 0, uActiveCharacter + 8); } else if (wand_item_id) { shooting_wand = true; int main_hand_idx = player->pEquipment.uMainHand; _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItemList[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8); if (!--player->pInventoryItemList[main_hand_idx - 1].uNumCharges) player->pEquipment.uMainHand = 0; } else if (target_type == OBJECT_Actor && actor_distance <= 407.2) { melee_attack = true; Vec3_int_ a3; a3.x = actor->vPosition.x - pParty->vPosition.x; a3.y = actor->vPosition.y - pParty->vPosition.y; a3.z = actor->vPosition.z - pParty->vPosition.z; Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3); if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_MAIN_HAND) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_OFF_HAND)) _42FA66_do_explosive_impact( actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter); } else if (bow_idx) { shooting_bow = true; _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0); } else { melee_attack = true; ; // actor out of range or no actor; no ranged weapon so melee attacking air } if (!pParty->bTurnBasedModeOn && melee_attack) // wands, bows & lasers will add recovery while shooting spell effect { int recovery = player->GetAttackRecoveryTime(false); if (recovery < 30 ) recovery = 30; player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333); } int v34 = 0; if (shooting_wand) return; else if (shooting_bow) { v34 = 5; player->PlaySound(SPEECH_50, 0); } if (shotting_laser) v34 = 7; else { int main_hand_idx = player->pEquipment.uMainHand; if (player->HasItemEquipped(EQUIP_MAIN_HAND)) v34 = pItemsTable->pItems[*(int *)&player->pInventoryItemList[main_hand_idx - 1]].uSkillType; pTurnEngine->_40471C(); } switch (v34) { case 0: pAudioPlayer->PlaySound(SOUND_81, 0, 0, -1, 0, 0, 0, 0); break; case 1: pAudioPlayer->PlaySound(SOUND_84, 0, 0, -1, 0, 0, 0, 0); break; case 2: pAudioPlayer->PlaySound(SOUND_85, 0, 0, -1, 0, 0, 0, 0); break; case 3: pAudioPlayer->PlaySound(SOUND_78, 0, 0, -1, 0, 0, 0, 0); break; case 4: pAudioPlayer->PlaySound(SOUND_80, 0, 0, -1, 0, 0, 0, 0); break; case 5: pAudioPlayer->PlaySound(SOUND_71, 0, 0, -1, 0, 0, 0, 0); break; case 6: pAudioPlayer->PlaySound(SOUND_83, 0, 0, -1, 0, 0, 0, 0); break; case 7: pAudioPlayer->PlaySound(SOUND_67, 0, 0, -1, 0, 0, 0, 0); break; } } //----- (0042F184) -------------------------------------------------------- int stru319::FindClosestActor(int pick_depth, int a3, int a4) { int v4; // edi@1 stru319 *v5; // esi@1 int v6; // eax@2 int v7; // eax@4 int result; // eax@5 int *v9; // edx@8 signed int v10; // ebx@10 int v11; // edi@11 Actor *v12; // esi@12 unsigned __int16 v13; // ax@12 int v14; // eax@22 char v15; // zf@30 int v16; // esi@32 int v17; // ecx@34 stru319 *v18; // eax@39 int v19; // edx@39 int v20; // ecx@41 unsigned __int16 v21; // ax@42 unsigned int v22; // [sp+8h] [bp-24h]@11 unsigned int v23; // [sp+Ch] [bp-20h]@7 stru319 *v24; // [sp+10h] [bp-1Ch]@1 unsigned int v25; // [sp+14h] [bp-18h]@8 int *v26; // [sp+18h] [bp-14h]@8 int v27; // [sp+1Ch] [bp-10h]@10 int *v28; // [sp+20h] [bp-Ch]@10 unsigned int v29; // [sp+24h] [bp-8h]@7 int v30; // [sp+28h] [bp-4h]@6 int i; // [sp+38h] [bp+Ch]@33 signed int v32; // [sp+3Ch] [bp+10h]@32 v4 = 0; v5 = this; v24 = this; if ( pRenderer->pRenderD3D ) { v6 = a3 != 0; if ( a4 ) LOBYTE(v6) = v6 | 8; v7 = pGame->pVisInstance->PickClosestActor(OBJECT_Actor, pick_depth, v6, 657456, -1); if ( v7 != -1 ) return (unsigned __int16)v7; else return 0; } else { v30 = 0; if ( pRenderer->pActiveZBuffer ) { v29 = viewparams->uScreen_topL_X; v23 = viewparams->uScreen_BttmR_X; if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) { v25 = viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y; v9 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; v26 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; do { if ( (signed int)v29 < (signed int)v23 ) { v28 = v9; v10 = v4; v27 = v23 - v29; do { v22 = *v28; v11 = *v28 & 0xFFFF; if (PID_TYPE(v11) == OBJECT_Actor) { v12 = &pActors[PID_ID(v11)]; v13 = v12->uAIState; if ( v13 != 5 ) { if ( v13 != 4 && v13 != 11 && v13 != 19 && v13 != 17 && (!a3 || pActors[PID_ID(v11)].GetActorsRelation(0)) ) { if ( (!a4 || MonsterStats::BelongsToSupertype(v12->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) && v22 <= pick_depth << 16 ) { v14 = 0; if ( v10 > 0 ) { do { if ( dword_50BDA0[v14] == v11 ) break; ++v14; } while ( v14 < v30 ); } if ( v14 == v30 && v10 < 100 ) { ++v30; dword_50BC10[v10] = v22; dword_50BDA0[v10] = v11; ++v10; } } } } } ++v28; --v27; } while ( v27 ); v4 = v30; v5 = v24; } v9 = v26 + 640; v15 = v25-- == 1; v26 += 640; } while ( !v15 ); } if ( v4 > 0 ) { v32 = 1; v16 = (int)dword_50BC10.data(); do { for ( i = v32; i < v4; ++i ) { v17 = dword_50BC10[i]; if ( v17 < *(int *)v16 ) { dword_50BC10[i] = *(int *)v16; *(int *)v16 = v17; } } ++v32; v16 += 4; } while ( v32 - 1 < v4 ); v5 = v24; if ( v4 > 0 ) { v18 = v24; v19 = v4; do { *(int *)&v18->field_0 = (*(int *)&v18[(char *)dword_50BC10.data() - (char *)v24].field_0 >> 3) & 0x1FFF; v18 += 4; --v19; } while ( v19 ); } } v20 = 0; for ( *(int *)&v5[2000].field_0 = v4; v20 < v4; ++v20 ) { v21 = pActors[*(int *)&v5[4 * v20].field_0].uAIState; if ( v21 != 4 && v21 != 5 ) break; } if ( v20 != v4 ) { result = 8 * *(int *)&v5[4 * v20].field_0; LOBYTE(result) = result | 3; return result; } } } return 0; } //----- (0042F3D6) -------------------------------------------------------- void InitializeTurnBasedAnimations(void *_this) { unsigned int *v1; // edi@1 pIconIDs_Turn[0] = pIconsFrameTable->FindIcon("turn0"); pIconIDs_Turn[1] = pIconsFrameTable->FindIcon("turn1"); pIconIDs_Turn[2] = pIconsFrameTable->FindIcon("turn2"); pIconIDs_Turn[3] = pIconsFrameTable->FindIcon("turn3"); pIconIDs_Turn[4] = pIconsFrameTable->FindIcon("turn4"); uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop"); uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour"); uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart"); uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1"); uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11"); v1 = pIconIDs_Turn.data(); do { pIconsFrameTable->InitializeAnimation(*v1); ++v1; } while ( (signed int)v1 < (signed int)&uIconID_TurnStop ); pIconsFrameTable->InitializeAnimation(uIconID_TurnHour); pIconsFrameTable->InitializeAnimation(uIconID_TurnStop); pIconsFrameTable->InitializeAnimation(uIconID_TurnStart); pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame); } //----- (0042F4DA) -------------------------------------------------------- signed int __cdecl sub_42F4DA() { signed int v0; // edi@1 Actor *v1; // esi@4 int v2; // ebx@5 int v3; // eax@5 int v4; // ebx@5 unsigned int v5; // ecx@5 int v6; // edx@6 unsigned int v7; // edx@8 unsigned int v8; // edx@10 __int16 v9; // ax@12 signed int result; // eax@20 int v11; // [sp+Ch] [bp-10h]@5 int v12; // [sp+10h] [bp-Ch]@5 signed int v13; // [sp+14h] [bp-8h]@3 v0 = 5120; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) v0 = 2560; v13 = 0; if ( (signed int)uNumActors <= 0 ) { result = 0; } else { v1 = pActors.data(); while ( 1 ) { v2 = abs(v1->vInitialPosition.x - pParty->vPosition.x); v11 = abs(v1->vInitialPosition.y - pParty->vPosition.y); v12 = abs(v1->vInitialPosition.z - pParty->vPosition.z); v3 = v2; v4 = v11; v5 = v12; if ( v3 < v11 ) { v6 = v3; v3 = v11; v4 = v6; } if ( v3 < v12 ) { v7 = v3; v3 = v12; v5 = v7; } if ( v4 < (signed int)v5 ) { v8 = v5; v5 = v4; v4 = v8; } if ( (signed int)(((unsigned int)(11 * v4) >> 5) + (v5 >> 2) + v3) < v0 ) { v9 = v1->uAIState; if ( v1->uAIState != 5 ) { if ( v9 != 4 && v9 != 11 && v9 != 19 && v9 != 17 && (BYTE2(v1->uAttributes) & 8 || ((Actor *)nullptr)->GetActorsRelation( v1)) ) break; } } ++v13; ++v1; if ( v13 >= (signed int)uNumActors ) return 0; } result = 1; } return result; } //----- (0042F7EB) -------------------------------------------------------- bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9) { unsigned __int16 pObjectDescID; // ax@7 SpriteObject pSpellObject; // [sp+Ch] [bp-78h]@1 pSpellObject.stru_24.Reset(); if ( a9 ) memcpy(&pSpellObject.stru_24, a9, sizeof(pSpellObject.stru_24)); pSpellObject.spell_skill = 0; pSpellObject.spell_level = 0; pSpellObject.spell_id = 0; pSpellObject.field_54 = 0; pSpellObject.uType = uSpriteID; if ( (signed int)pObjectList->uNumObjects <= 0 ) pObjectDescID = 0; else { pObjectDescID = 0; for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) { if ( (short)uSpriteID == pObjectList->pObjects[i].uObjectID ) pObjectDescID = i; } } pSpellObject.uObjectDescID = pObjectDescID; pSpellObject.vPosition.x = x; pSpellObject.vPosition.y = y; pSpellObject.vPosition.z = z; pSpellObject.uSoundID = 0; pSpellObject.uAttributes = attributes; pSpellObject.uSectorID = pIndoor->GetSector(x, y, z); pSpellObject.uSpriteFrameID = 0; pSpellObject.spell_caster_pid = 0; pSpellObject.spell_target_pid = 0; if ( !(pSpellObject.uAttributes & 0x10) ) { if ( pItemsTable->uAllItemsCount ) { for ( uint i = 0; i < pItemsTable->uAllItemsCount; ++i ) { if ( pItemsTable->pItems[i].uSpriteID == uSpriteID ) pSpellObject.stru_24.uItemID = i; } } } if ( a7 ) { if ( count > 0 ) { for ( uint i = count; i; --i ) { pSpellObject.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; pSpellObject.Create((signed __int16)pSpellObject.uFacing, ((signed int)stru_5C6E00->uIntegerHalfPi / 2) + (rand() % ((signed int)stru_5C6E00->uIntegerHalfPi / 2)), a4, 0); } } } else { pSpellObject.uFacing = 0; if ( count > 0 ) { for ( uint i = count; i; --i ) { pSpellObject.Create((signed __int16)pSpellObject.uFacing, stru_5C6E00->uIntegerHalfPi, a4, 0); } } } return true; } //----- (0042F960) -------------------------------------------------------- void __fastcall sub_42F960_create_object(int x, int y, int z) { int v3; // ebx@1 int v4; // edi@1 signed int v5; // edx@1 char *v6; // ecx@2 unsigned __int16 v7; // ax@5 signed int v8; // eax@6 signed int v9; // eax@7 //SpriteObject a1; // [sp+Ch] [bp-70h]@1 v3 = x; v4 = y; SpriteObject a1; // [sp+Ch] [bp-70h]@1 //SpriteObject::SpriteObject(&a1); a1.stru_24.Reset(); v5 = 0; a1.spell_skill = 0; a1.spell_level = 0; a1.spell_id = 0; a1.field_54 = 0; a1.uType = 800; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_5: v7 = 0; } else { v6 = (char *)&pObjectList->pObjects->uObjectID; while ( *(short *)v6 != 800 ) { ++v5; v6 += 56; if ( v5 >= (signed int)pObjectList->uNumObjects ) goto LABEL_5; } v7 = v5; } a1.uObjectDescID = v7; a1.vPosition.x = v3; a1.vPosition.y = v4; a1.vPosition.z = z; a1.uSoundID = 0; a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v3, v4, z); a1.uSpriteFrameID = 0; a1.spell_caster_pid = 0; a1.spell_target_pid = 0; v8 = a1.Create(0, 0, 0, 0); if ( v8 != -1 ) { v9 = 8 * v8; LOBYTE(v9) = v9 | 2; pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0); } } //----- (0042FA66) -------------------------------------------------------- int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) { int v6; // edi@1 int v7; // esi@1 char *v8; // ecx@2 unsigned __int16 v9; // ax@5 //int v10; // eax@10 signed int result; // eax@11 //__int16 v12; // ax@12 //SpriteObject a1a; // [sp+Ch] [bp-74h]@1 int v14; // [sp+7Ch] [bp-4h]@1 v6 = a1; v7 = a2; SpriteObject a1a; // [sp+Ch] [bp-74h]@1 //SpriteObject::SpriteObject(&a1a); a1a.uType = 600; a1a.stru_24.Reset(); a1a.spell_id = SPELL_FIRE_FIREBALL; a1a.spell_level = 8; a1a.spell_skill = 3; v14 = 0; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_5: v9 = 0; } else { v8 = (char *)&pObjectList->pObjects->uObjectID; while ( (short)a1a.uType != *(short *)v8 ) { ++v14; v8 += 56; if ( v14 >= (signed int)pObjectList->uNumObjects ) goto LABEL_5; } v9 = v14; } a1a.uObjectDescID = v9; a1a.vPosition.x = v6; a1a.vPosition.y = v7; a1a.vPosition.z = a3; a1a.uAttributes = 0; a1a.uSectorID = pIndoor->GetSector(v6, v7, a3); a1a.uSpriteFrameID = 0; a1a.spell_target_pid = 0; a1a.field_60_distance_related_prolly_lod = 0; a1a.uFacing = 0; a1a.uSoundID = 0; if ( a6 >= 1 || a6 <= 4 ) { a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1); } else { a1a.spell_caster_pid = 0; } result = a1a.Create(0, 0, 0, 0); if ( result != -1 ) { result = stru_50FE08.Add(PID(OBJECT_Item, result), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y), SLOWORD(a1a.vPosition.z), 0, 0); } return result; } //----- (0042FB5C) -------------------------------------------------------- bool __fastcall sub_42FB5C(signed int a1) { int v1; // ecx@3 int v2; // ecx@4 int v3; // ecx@5 int v4; // ecx@6 int v5; // ecx@7 int v6; // ecx@8 char v7; // zf@9 if ( a1 > 39 ) { if ( a1 > 77 ) { if ( a1 == 80 ) return 0; if ( a1 > 84 ) { if ( a1 <= 86 ) return 0; v7 = a1 == 95; goto LABEL_20; } } else { if ( a1 == 77 ) return 0; if ( a1 >= 46 ) { if ( a1 <= 47 || a1 == 51 ) return 0; v7 = a1 == 73; goto LABEL_20; } } return 1; } if ( a1 == 39 || (v1 = a1 - 2) == 0 ) return 1; v2 = v1 - 3; if ( !v2 ) return 0; v3 = v2 - 1; if ( !v3 || (v4 = v3 - 3) == 0 ) return 1; v5 = v4 - 8; if ( !v5 ) return 0; v6 = v5 - 1; if ( !v6 ) return 1; v7 = v6 == 20; LABEL_20: if ( !v7 ) return 1; return 0; } //----- (0042FBDD) -------------------------------------------------------- void __cdecl sub_42FBDD() { pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]); pRenderer->Present(); } //----- (0042FC15) -------------------------------------------------------- void __cdecl CloseWindowBackground() { pAudioPlayer->PlaySound(SOUND_Button2, -2, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]); pRenderer->Present(); } //----- (0042FC4E) -------------------------------------------------------- void __cdecl ProcessInputActions() { char v4; // al@9 char v8; // bl@100 unsigned __int16 v9; // ax@102 int v10; // eax@103 char v14; // al@159 unsigned int v15; // eax@168 PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 InputAction inputAction; // [sp+0h] [bp-8h]@7 int v24; // [sp+4h] [bp-4h]@87 pGame->pKeyboardInstance->EnterCriticalSection(); auto pKeyboard = pGame->pKeyboardInstance; if (!bAlwaysRun) { if (pKeyboard->IsShiftHeld()) pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; else pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; } else { if (pKeyboard->IsShiftHeld()) pParty->uFlags2 &= ~PARTY_FLAGS_2_RUNNING; else pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; } //pParty->uFlags2 |= PARTY_FLAGS_2_RUNNING; // WUT? double event trigger /*for ( uint i = 0; i < 30; ++i ) { if ( pKeyActionMap->pToggleTypes[i] ) v14 = pGame->pKeyboardInstance->WasKeyPressed(pKeyActionMap->pVirtualKeyCodesMapping[i]); else v14 = pGame->pKeyboardInstance->IsKeyBeingHeld(pKeyActionMap->pVirtualKeyCodesMapping[i]); if ( v14 ) { if (pCurrentScreen == SCREEN_GAME) { pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0); continue; } if ( pCurrentScreen == SCREEN_NPC_DIALOGUE || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) { v15 = pMessageQueue_50CBD0->uNumMessages; if ( pMessageQueue_50CBD0->uNumMessages ) { v15 = 0; if ( pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].field_8 ) { v15 = 1; pMessageQueue_50CBD0->uNumMessages = 0; pMessageQueue_50CBD0->pMessages[v15].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; } pMessageQueue_50CBD0->uNumMessages = 0; } //pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); } } }*/ if ( !pEventTimer->bPaused ) { for ( uint i = 0; i < 30; ++i ) { inputAction = (InputAction)i; if ( pKeyActionMap->pToggleTypes[(InputAction)i] ) v4 = pKeyboard->WasKeyPressed(pKeyActionMap->pVirtualKeyCodesMapping[(InputAction)i]); else v4 = pKeyboard->IsKeyBeingHeld(pKeyActionMap->pVirtualKeyCodesMapping[(InputAction)i]); if ( v4 ) { switch ( inputAction ) { case INPUT_MoveForward: if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) { if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING) partyAction = PARTY_RunForward; else partyAction = PARTY_WalkForward; pPartyActionQueue->Add(partyAction); break; } if (pTurnEngine->turn_stage != 1 && pTurnEngine->turn_stage != 2 && pTurnEngine->uActionPointsLeft > 0 ) { pTurnEngine->uActionPointsLeft -= 26; if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING) partyAction = PARTY_RunForward; else partyAction = PARTY_WalkForward; pPartyActionQueue->Add(partyAction); break; } break; case INPUT_MoveBackwards: if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) { if ( pParty->uFlags2 & 2 ) partyAction = PARTY_RunBackward; else partyAction = PARTY_WalkBackward; pPartyActionQueue->Add(partyAction); break; } if ( pTurnEngine->turn_stage != 1 && pTurnEngine->turn_stage != 2 && pTurnEngine->uActionPointsLeft > 0 ) { pTurnEngine->uActionPointsLeft -= 26; if ( pParty->uFlags2 & 2 ) partyAction = PARTY_RunBackward; else partyAction = PARTY_WalkBackward; pPartyActionQueue->Add(partyAction); break; } break; case INPUT_StrafeLeft: if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) { partyAction = PARTY_StrafeLeft; pPartyActionQueue->Add(partyAction); break; } if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 2 || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; partyAction = PARTY_StrafeLeft; pPartyActionQueue->Add(partyAction); break; case INPUT_StrafeRight: if (pCurrentScreen != SCREEN_GAME) break; if (!pParty->bTurnBasedModeOn) { partyAction = PARTY_StrafeRight; pPartyActionQueue->Add(partyAction); break; } if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 2 || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; partyAction = PARTY_StrafeRight; pPartyActionQueue->Add(partyAction); break; case INPUT_TurnLeft: if (pCurrentScreen != SCREEN_GAME) break; if ( GetAsyncKeyState(VK_CONTROL) ) // strafing { if (pParty->bTurnBasedModeOn) { if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 2 || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; } partyAction = PARTY_StrafeLeft; } else { if ( pParty->uFlags2 & 2 ) partyAction = PARTY_FastTurnLeft; else partyAction = PARTY_TurnLeft; } pPartyActionQueue->Add(partyAction); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) { pWeather->OnPlayerTurn(10); } break; case INPUT_TurnRight: if (pCurrentScreen != SCREEN_GAME) break; if ( GetAsyncKeyState(17) ) // strafing { if (pParty->bTurnBasedModeOn) { if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 2 || pTurnEngine->uActionPointsLeft <= 0 ) break; pTurnEngine->uActionPointsLeft -= 26; } partyAction = PARTY_StrafeRight; } else { if ( pParty->uFlags2 & 2 ) partyAction = PARTY_FastTurnRight; else partyAction = PARTY_TurnRight; } pPartyActionQueue->Add(partyAction); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor && pWeather->bRenderSnow) { pWeather->OnPlayerTurn(-10); } break; case INPUT_Jump: if (pCurrentScreen != SCREEN_GAME || pParty->bTurnBasedModeOn) break; partyAction = (PartyAction)12; pPartyActionQueue->Add(partyAction); break; case INPUT_Yell: if (!pCurrentScreen && uActiveCharacter) { pParty->Yell(); pPlayers[uActiveCharacter]->PlaySound(SPEECH_Yell, 0); } break; case INPUT_Pass: if ( pCurrentScreen ) break; if (pParty->bTurnBasedModeOn && pTurnEngine->turn_stage == 3) { pTurnEngine->field_18 |= TE_FLAG_8; break; } if ( uActiveCharacter ) { if ( !pPlayers[uActiveCharacter]->uTimeToRecovery ) { v24 = pPlayers[uActiveCharacter]->GetAttackRecoveryTime(false); if ( !pParty->bTurnBasedModeOn ) pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); pCastSpellInfo.data()->_427D48(uActiveCharacter); pTurnEngine->_40471C(); } } break; case INPUT_Combat://if press ENTER if (pCurrentScreen == SCREEN_GAME) { if (pParty->bTurnBasedModeOn) { if (pTurnEngine->turn_stage == 3 || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) { pParty->bTurnBasedModeOn = 0; pTurnEngine->End(true); } } else { pTurnEngine->Start(); pParty->bTurnBasedModeOn = true; } } break; case INPUT_CastReady: if (pCurrentScreen != SCREEN_GAME) break; if (pParty->bTurnBasedModeOn && pTurnEngine->turn_stage == 3) { pTurnEngine->field_18 |= TE_FLAG_8; break; } if ( !uActiveCharacter ) break; v8 = pPlayers[uActiveCharacter]->uQuickSpell; if ( !v8 || bUnderwater || ((v9 = pPlayers[uActiveCharacter]->pActiveSkills[(unsigned __int8)v8 / 11 + 12], !(HIBYTE(v9) & 1)) ? ((v9 & 0x80u) == 0 ? (!(v9 & 0x40) ? (v10 = *(&pSpellDatas[0].uNormalLevelMana + 10 * (unsigned __int8)v8)) : (v10 = *(&pSpellDatas[0].uExpertLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMasterLevelMana + 10 * (unsigned __int8)v8))) : (v10 = *(&pSpellDatas[0].uMagisterLevelMana + 10 * (unsigned __int8)v8)), v10 > pPlayers[uActiveCharacter]->sMana) ) { pPartyActionQueue = pPartyActionQueue; pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0); break; } else { pMessageQueue_50C9E8->AddMessage(UIMSG_CastQuickSpell, 0, 0); } break; case INPUT_Attack: if (pCurrentScreen != SCREEN_GAME) break; if (pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3) { pTurnEngine->field_18 |= TE_FLAG_8; break; } pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0); break; case INPUT_EventTrigger: if (pCurrentScreen == SCREEN_GAME) { pMessageQueue_50CBD0->AddMessage(UIMSG_Game_Action, 0, 0); break; } if ( pCurrentScreen == SCREEN_NPC_DIALOGUE ) { if ( pMessageQueue_50CBD0->uNumMessages ) { pMessageQueue_50CBD0->uNumMessages = 0; if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) { pMessageQueue_50CBD0->uNumMessages = 1; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; break; } break; } pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); } break; case INPUT_CharCycle: if ( pCurrentScreen == SCREEN_SPELL_BOOK ) break; /* dword_50C9EC[3 * dword_50C9E8] = 176;|| dword_50C9E8 >= 40 dword_50C9EC[3 * dword_50C9E8 + 1] = 0; dword_50C9EC[3 * dword_50C9E8 + 2] = 0; ++dword_50C9E8;*/ pMessageQueue_50C9E8->AddMessage(UIMSG_CycleCharacters, 0, 0); break; case INPUT_LookUp: if ( pEventTimer->bPaused ) break; partyAction = (PartyAction)7; pPartyActionQueue->Add(partyAction); break; case INPUT_CenterView: if ( pEventTimer->bPaused ) break; partyAction = (PartyAction)9; pPartyActionQueue->Add(partyAction); break; case INPUT_LookDown: if ( pEventTimer->bPaused ) break; partyAction = (PartyAction)8; pPartyActionQueue->Add(partyAction); break; case INPUT_FlyUp: if ( pCurrentScreen || pEventTimer->bPaused ) break; partyAction = (PartyAction)13; pPartyActionQueue->Add(partyAction); break; case INPUT_Land: if ( pCurrentScreen || pEventTimer->bPaused ) break; partyAction = (PartyAction)15; pPartyActionQueue->Add(partyAction); break; case INPUT_FlyDown: if ( !pCurrentScreen && !pEventTimer->bPaused ) { partyAction = (PartyAction)14; pPartyActionQueue->Add(partyAction); } break; case INPUT_ZoomIn: /*if ( dword_50C9E8 >= 40 ) break; dword_50C9EC[3 * dword_50C9E8] = 367; dword_50C9EC[3 * dword_50C9E8 + 1] = 0; dword_50C9EC[3 * dword_50C9E8 + 2] = 0; ++dword_50C9E8;*/ pMessageQueue_50C9E8->AddMessage(UIMSG_ClickZoomOutBtn, 0, 0); break; case INPUT_ZoomOut: /*if ( dword_50C9E8 < 40 ) { dword_50C9EC[3 * dword_50C9E8] = 368; dword_50C9EC[3 * dword_50C9E8 + 1] = 0; dword_50C9EC[3 * dword_50C9E8 + 2] = 0; ++dword_50C9E8; }*/ pMessageQueue_50C9E8->AddMessage(UIMSG_ClickZoomInBtn, 0, 0); break; case INPUT_AlwaysRun: bAlwaysRun = bAlwaysRun == 0; break; default: break; } } } } }