Mercurial > mm7
view SaveLoad.h @ 791:346f7069676a
Indoor::GetSector and various stuff
author | Nomad |
---|---|
date | Mon, 25 Mar 2013 05:27:18 +0200 |
parents | a4a5996fea5b |
children | ab6560001f5b |
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#pragma once #pragma pack(push, 1) struct SaveFile_ { char field_0[20]; char pSaveFileName[260]; }; #pragma pack(pop) /* 243 */ #pragma pack(push, 1) struct SavegameList { static void Initialize(unsigned int a1); /*inline void Reset() { for (int i = 0; i < 20; ++i) field_0[i] = 0; for (int i = 0; i < 44; ++i) pSavesNames[i][0] = 0; }*/ SaveFile_ pFileList[45]; }; #pragma pack(pop) /* 244 */ #pragma pack(push, 1) struct SavegameHeader { char pName[20]; char pLocationName[20]; unsigned __int64 uWordTime; char field_30[52]; }; #pragma pack(pop) extern unsigned int uNumSavegameFiles; extern unsigned int pSavegameUsedSlots[45]; extern struct SavegameList *pSavegameList; extern struct RGBTexture pSavegameThumbnails[]; extern struct SavegameHeader pSavegameHeader[];