Mercurial > mm7
view SpriteObject.cpp @ 2317:345b1ff000bb
add stuff.h
author | Ritor1 |
---|---|
date | Thu, 20 Mar 2014 09:13:42 +0600 |
parents | df24d11208df |
children | 9551756f46c4 |
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#define _CRT_SECURE_NO_WARNINGS #include "BSPModel.h" #include "SpriteObject.h" #include "Party.h" #include "TurnEngine.h" #include "MapInfo.h" #include "OurMath.h" #include "ObjectList.h" #include "Indoor.h" #include "Outdoor.h" #include "ParticleEngine.h" #include "Timer.h" #include "Game.h" #include "LOD.h" #include "Actor.h" #include "Events.h" #include "Level/Decoration.h" #include "mm7_data.h" #include "MM7.h" size_t uNumSpriteObjects; std::array<SpriteObject, MAX_SPRITE_OBJECTS> pSpriteObjects; //----- (00404828) -------------------------------------------------------- SpriteObject::SpriteObject() { field_22_glow_radius_multiplier = 1; uSoundID = 0; uFacing = 0; vVelocity.z = 0; vVelocity.y = 0; vVelocity.x = 0; uType = 0; uObjectDescID = 0; field_61 = 0; field_60_distance_related_prolly_lod = 0; field_20 = 0; uSpriteFrameID = 0; spell_skill = 0; spell_level = 0; spell_id = 0; field_54 = 0; } //----- (0042F5ED) -------------------------------------------------------- int SpriteObject::Create(int yaw, int pitch, int a4, int a5) { signed int v6; // ebx@2 int v13; // ST2C_4@20 Vec3_int_ v17; // [sp-20h] [bp-30h]@11 int angle; // [sp+Ch] [bp-4h]@1 int a5a; // [sp+20h] [bp+10h]@20 angle = yaw; if (!uObjectDescID) return -1; v6 = 1000; for (uint i = 0; i < MAX_SPRITE_OBJECTS; ++i) if (!pSpriteObjects[i].uObjectDescID) { v6 = i; break; } if ( v6 >= 1000 ) return -1; field_64.x = vPosition.x; field_64.y = vPosition.y; field_64.z = vPosition.z; assert(sizeof(SpriteObject) == 0x70); memcpy(&pSpriteObjects[v6], this, sizeof(*this)); if ( a5 == 0 ) { pSpriteObjects[v6].vVelocity.z = 0; if ( a4 ) { v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); } else { pSpriteObjects[v6].vVelocity.y = 0; pSpriteObjects[v6].vVelocity.x = 0; } if ( v6 >= (signed int)uNumSpriteObjects ) uNumSpriteObjects = v6 + 1; return v6; } if ( a5 == 1 ) { v17.x = vPosition.x; v17.y = vPosition.y; v17.z = vPosition.z; Vec3_int_::Rotate(24, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x, &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); pSpriteObjects[v6].vVelocity.z = 0; if ( a4 ) { v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); } else { pSpriteObjects[v6].vVelocity.y = 0; pSpriteObjects[v6].vVelocity.x = 0; } if ( v6 >= (signed int)uNumSpriteObjects ) uNumSpriteObjects = v6 + 1; return v6; } if ( a5 == 2 ) { v17.x = vPosition.x; v17.y = vPosition.y; v17.z = vPosition.z; Vec3_int_::Rotate(8, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x, &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); pSpriteObjects[v6].vVelocity.z = 0; if ( a4 ) { v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)) >> 16; a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)) >> 16; pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); } else { pSpriteObjects[v6].vVelocity.y = 0; pSpriteObjects[v6].vVelocity.x = 0; } if ( v6 >= (signed int)uNumSpriteObjects ) uNumSpriteObjects = v6 + 1; return v6; } if ( a5 == 3 ) { v17.x = vPosition.x; v17.y = vPosition.y; v17.z = vPosition.z; Vec3_int_::Rotate(8, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x, &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); pSpriteObjects[v6].vVelocity.z = 0; if ( a4 ) { v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); } else { pSpriteObjects[v6].vVelocity.y = 0; pSpriteObjects[v6].vVelocity.x = 0; } if ( v6 >= (signed int)uNumSpriteObjects ) uNumSpriteObjects = v6 + 1; return v6; } if ( a5 == 4 ) { v17.x = vPosition.x; v17.y = vPosition.y; v17.z = vPosition.z; Vec3_int_::Rotate(24, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x, &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); pSpriteObjects[v6].vVelocity.z = 0; if ( a4 ) { v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); } else { pSpriteObjects[v6].vVelocity.y = 0; pSpriteObjects[v6].vVelocity.x = 0; } if ( v6 >= (signed int)uNumSpriteObjects ) uNumSpriteObjects = v6 + 1; return v6; } assert(false); return 0; } //----- (00471C03) -------------------------------------------------------- void SpriteObject::UpdateObject_fn0_ODM(unsigned int uLayingItemID) { ObjectDesc *object; // ebx@1 int v6; // eax@1 int v7; // ecx@1 int v8; // edi@1 int v9; // eax@4 int v17; // ST10_4@25 //signed int v19; // eax@28 //Actor *v20; // edi@31 int v21; // eax@41 int v22; // ecx@43 __int16 v23; // bx@45 char v24; // al@46 signed int i; // edi@50 int v26; // edi@52 int v27; // eax@52 __int16 v28; // cx@55 int v29; // eax@55 //signed int v30; // edi@59 BSPModel *bmodel; // ecx@61 ODMFace *face; // edi@61 int v33; // eax@62 int v34; // ecx@62 int v35; // eax@63 int v36; // ecx@67 __int16 v37; // ax@67 int v38; // eax@72 //int v39; // eax@72 unsigned __int64 v40; // qax@72 int v41; // eax@72 unsigned __int8 v42; // sf@74 unsigned __int8 v43; // of@74 int v44; // eax@77 __int16 v45; // bx@81 int v46; // eax@85 const char *v47; // [sp-8h] [bp-B0h]@83 enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46 int v49; // [sp+Ch] [bp-9Ch]@52 int v50; // [sp+10h] [bp-98h]@52 Vec3_int_ v51; // [sp+14h] [bp-94h]@11 Particle_sw Dst; // [sp+20h] [bp-88h]@45 int v54; // [sp+8Ch] [bp-1Ch]@1 int v55; // [sp+90h] [bp-18h]@1 int v56; // [sp+94h] [bp-14h]@11 int v57; // [sp+98h] [bp-10h]@1 int v58; // [sp+9Ch] [bp-Ch]@1 int on_water; // [sp+A0h] [bp-8h]@1 int v60; // [sp+A4h] [bp-4h]@11 v58 = 0; object = &pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID]; v57 = IsTerrainSlopeTooHigh(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y); v55 = 0; v6 = ODM_GetFloorLevel(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uHeight, &on_water, &v55, 0); v7 = v6; v54 = v6; v8 = v6 + 1; if ( pSpriteObjects[uLayingItemID].vPosition.z <= v6 + 1 ) { if ( on_water ) { v9 = v6 + 60; if ( v55 ) v9 = v6 + 30; sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v9); SpriteObject::OnInteraction(uLayingItemID); } } else v58 = 1; if ( !(object->uFlags & OBJECT_DESC_NO_GRAVITY) ) { if ( v58 ) { pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); goto LABEL_13; } if ( v57 ) { pSpriteObjects[uLayingItemID].vPosition.z = v8; ODM_GetTerrainNormalAt(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, &v51); pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); v56 = abs(v51.y * pSpriteObjects[uLayingItemID].vVelocity.y + v51.z * pSpriteObjects[uLayingItemID].vVelocity.z + v51.x * pSpriteObjects[uLayingItemID].vVelocity.x) >> 16; //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); pSpriteObjects[uLayingItemID].vVelocity.x += fixpoint_mul(v56, v51.x); //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); pSpriteObjects[uLayingItemID].vVelocity.y += fixpoint_mul(v56, v51.y); //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); pSpriteObjects[uLayingItemID].vVelocity.z += fixpoint_mul(v56, v51.z); v7 = v54; goto LABEL_13; } if ( object->uFlags & OBJECT_DESC_INTERACTABLE ) { if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) pSpriteObjects[uLayingItemID].vPosition.z = v8; if ( !_46BFFA_check_object_intercept(uLayingItemID, 0) ) return; } pSpriteObjects[uLayingItemID].vPosition.z = v8; if ( !(object->uFlags & OBJECT_DESC_BOUNCE) || (v21 = -pSpriteObjects[uLayingItemID].vVelocity.z >> 1, pSpriteObjects[uLayingItemID].vVelocity.z = v21, (signed __int16)v21 < 10) ) pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x); pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y); pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z); if ( (pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y + pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x) < 400 ) { pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; memset(&Dst, 0, 0x68u); Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x; Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y; Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z; Dst.r = 0.0; Dst.g = 0.0; Dst.b = 0.0; if (object->uFlags & OBJECT_DESC_TRIAL_FIRE ) { Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.uDiffuse = 0xFF3C1E; Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); } else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE) { Dst.type = ParticleType_Line; Dst.uDiffuse = rand(); Dst.timeToLive = 64; Dst.uTextureID = 0; Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); } else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE ) { Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); } return; } } LABEL_13: if ( pSpriteObjects[uLayingItemID].vPosition.x >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.x <= 0x8000 && pSpriteObjects[uLayingItemID].vPosition.y >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.y <= 0x8000 && pSpriteObjects[uLayingItemID].vPosition.z > v7 && pSpriteObjects[uLayingItemID].vPosition.z <= 13000 || !(object->uFlags & OBJECT_DESC_INTERACTABLE) ) goto LABEL_92; if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) pSpriteObjects[uLayingItemID].vPosition.z = v8; if ( _46BFFA_check_object_intercept(uLayingItemID, 0) ) { LABEL_92: stru_721530.field_0 = 0; stru_721530.prolly_normal_d = object->uRadius; stru_721530.height = object->uHeight; stru_721530.field_8_radius = 0; stru_721530.field_70 = 0; for ( v55 = 0; v55 < 100; ++v55 ) { stru_721530.position.x = pSpriteObjects[uLayingItemID].vPosition.x; stru_721530.normal.x = stru_721530.position.x; stru_721530.uSectorID = 0; stru_721530.position.y = pSpriteObjects[uLayingItemID].vPosition.y; stru_721530.normal.y = pSpriteObjects[uLayingItemID].vPosition.y; stru_721530.position.z = pSpriteObjects[uLayingItemID].vPosition.z + stru_721530.prolly_normal_d + 1; stru_721530.normal.z = stru_721530.position.z; stru_721530.velocity.x = pSpriteObjects[uLayingItemID].vVelocity.x; stru_721530.velocity.y = pSpriteObjects[uLayingItemID].vVelocity.y; stru_721530.velocity.z = pSpriteObjects[uLayingItemID].vVelocity.z; if ( stru_721530._47050A(0) ) return; _46E889_collide_against_bmodels(0); _46E26D_collide_against_sprites(WorldPosToGridCellX(pSpriteObjects[uLayingItemID].vPosition.x), WorldPosToGridCellZ(pSpriteObjects[uLayingItemID].vPosition.y)); if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) != OBJECT_Player) _46EF01_collision_chech_player(0); if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Actor) { if (( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) >= 0 ) &&( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) < (signed int)(uNumActors - 1) )) { for (v56 =0; v56 < uNumActors; ++v56) { if ( pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].GetActorsRelation(&pActors[v56]) ) Actor::_46DF1A_collide_against_actor(v56, 0); } } } else { for ( i = 0; i < (signed int)uNumActors; ++i ) Actor::_46DF1A_collide_against_actor(i, 0); } v26 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; v27 = ODM_GetFloorLevel( stru_721530.normal2.x, stru_721530.normal2.y, stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, object->uHeight, &v49, &v50, 0); if ( on_water && v26 < v27 + 60 ) { if ( v50 ) v44 = v27 + 30; else v44 = v54 + 60; sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v44); SpriteObject::OnInteraction(uLayingItemID); return; } if ( stru_721530.field_7C >= stru_721530.field_6C ) { pSpriteObjects[uLayingItemID].vPosition.x = stru_721530.normal2.x; pSpriteObjects[uLayingItemID].vPosition.y = stru_721530.normal2.y; pSpriteObjects[uLayingItemID].vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; pSpriteObjects[uLayingItemID].uSectorID = LOWORD(stru_721530.uSectorID); memset(&Dst, 0, 0x68u); Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x; Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y; Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z; Dst.r = 0.0; Dst.g = 0.0; Dst.b = 0.0; if ( object->uFlags & OBJECT_DESC_TRIAL_FIRE ) { Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.uDiffuse = 0xFF3C1E; Dst.timeToLive = (unsigned __int8)( rand() & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); return; } else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE ) { Dst.type = ParticleType_Line; Dst.uTextureID = 0; Dst.uDiffuse = rand(); Dst.timeToLive = 64; Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); return; } else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) { Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); } return; } //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16); pSpriteObjects[uLayingItemID].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16); pSpriteObjects[uLayingItemID].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16); v28 = LOWORD(stru_721530.uSectorID); pSpriteObjects[uLayingItemID].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); v29 = pSpriteObjects[uLayingItemID].vPosition.z; pSpriteObjects[uLayingItemID].uSectorID = v28; stru_721530.field_70 += stru_721530.field_7C; if ( object->uFlags & OBJECT_DESC_INTERACTABLE ) { if ( v29 < v54 ) pSpriteObjects[uLayingItemID].vPosition.z = v54 + 1; if ( !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) return; } if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) break; if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) { bmodel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; face = &bmodel->pFaces[PID_ID(stru_721530.uFaceID) & 0x3F]; if ( face->uPolygonType != POLYGON_Floor ) { v56 = abs(face->pFacePlane.vNormal.x * pSpriteObjects[uLayingItemID].vVelocity.x + face->pFacePlane.vNormal.y * pSpriteObjects[uLayingItemID].vVelocity.y + face->pFacePlane.vNormal.z * pSpriteObjects[uLayingItemID].vVelocity.z) >> 16; if ( (stru_721530.speed >> 3) > v56 ) v56 = stru_721530.speed >> 3; //v57 = fixpoint_mul(v56, face->pFacePlane.vNormal.x); //v58 = fixpoint_mul(v56, face->pFacePlane.vNormal.y); v60 = fixpoint_mul(v56, face->pFacePlane.vNormal.z); pSpriteObjects[uLayingItemID].vVelocity.x += 2 * fixpoint_mul(v56, face->pFacePlane.vNormal.x); pSpriteObjects[uLayingItemID].vVelocity.y += 2 * fixpoint_mul(v56, face->pFacePlane.vNormal.y); if ( face->pFacePlane.vNormal.z <= 32000 ) v37 = 2 * (short)v60; else { v36 = v60; pSpriteObjects[uLayingItemID].vVelocity.z += (signed __int16)v60; v58 = fixpoint_mul(0x7D00, v36); v37 = fixpoint_mul(32000, v36); } pSpriteObjects[uLayingItemID].vVelocity.z += v37; if ( BYTE3(face->uAttributes) & 0x10 ) EventProcessor(face->sCogTriggeredID, 0, 1); goto LABEL_74; } pSpriteObjects[uLayingItemID].vPosition.z = bmodel->pVertices.pVertices[face->pVertexIDs[0]].z + 1; if ( pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y >= 400 ) { if ( face->uAttributes & 0x10000000 ) EventProcessor(face->sCogTriggeredID, 0, 1); goto LABEL_74; } LOWORD(v35) = 0; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].vVelocity.y = v35; } LABEL_74: pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x); pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y); pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z); } v57 = integer_sqrt(pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y); v38 = stru_5C6E00->Atan2(pSpriteObjects[uLayingItemID].vPosition.x - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.y); pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v38), v57); pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v38 - stru_5C6E00->uIntegerHalfPi), v57); goto LABEL_74; } } //----- (0047136C) -------------------------------------------------------- void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID) { SpriteObject *pSpriteObject; // esi@1 ObjectDesc *pObject; // edi@1 int v9; // ecx@16 __int16 v10; // di@18 int v14; // ebx@34 signed int v15; // ebx@46 int v17; // eax@50 int v18; // eax@52 int v19; // ecx@52 Vec3_short_ *v20; // ecx@53 __int16 v22; // ax@57 int v23; // edi@62 unsigned __int8 v27; // sf@64 unsigned __int8 v28; // of@64 __int16 v29; // di@67 char v30; // al@68 Particle_sw Dst; // [sp+Ch] [bp-84h]@18 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 int v39; // [sp+80h] [bp-10h]@33 int v40; // [sp+84h] [bp-Ch]@28 int v42; // [sp+8Ch] [bp-4h]@4 pSpriteObject = &pSpriteObjects[uLayingItemID]; pObject = &pObjectList->pObjects[pSpriteObject->uObjectDescID]; pSpriteObject->uSectorID = pIndoor->GetSector(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z); v42 = BLV_GetFloorLevel(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, pSpriteObject->uSectorID, &uFaceID); if ( abs(pSpriteObject->vPosition.x) > 32767 || abs(pSpriteObject->vPosition.y) > 32767 || abs(pSpriteObject->vPosition.z) > 20000 || v42 <= -30000 && (pSpriteObject->uSectorID == 0)) // || (v42 = _46CEC3_get_floor_level(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, v4, &uFaceID), v42 == -30000)) ) { SpriteObject::OnInteraction(uLayingItemID); return; } if ( pObject->uFlags & OBJECT_DESC_NO_GRAVITY )//не падающие объекты { LABEL_25: stru_721530.field_0 = 0; stru_721530.prolly_normal_d = pObject->uRadius; stru_721530.field_84 = -1; stru_721530.height = pObject->uHeight; stru_721530.field_8_radius = 0; stru_721530.field_70 = 0; for ( uFaceID = 0; uFaceID < 100; uFaceID++ ) { stru_721530.position.x = pSpriteObject->vPosition.x; stru_721530.position.y = pSpriteObject->vPosition.y; stru_721530.position.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1; stru_721530.normal.x = stru_721530.position.x; stru_721530.normal.y = stru_721530.position.y; stru_721530.normal.z = stru_721530.position.z; stru_721530.velocity.x = pSpriteObject->vVelocity.x; stru_721530.velocity.y = pSpriteObject->vVelocity.y; stru_721530.velocity.z = pSpriteObject->vVelocity.z; stru_721530.uSectorID = pSpriteObject->uSectorID; if ( stru_721530._47050A(0) ) return; for ( v40 = 0; v40 < 100; ++v40 ) { _46E44E_collide_against_faces_and_portals(0); _46E0B2_collide_against_decorations(); if (PID_TYPE(pSpriteObject->spell_caster_pid) != OBJECT_Player) _46EF01_collision_chech_player(1); if (PID_TYPE(pSpriteObject->spell_caster_pid) == OBJECT_Actor) { for ( v42 = 0; v42 < (signed int)uNumActors; ++v42 ) { if( pActors[pSpriteObject->spell_caster_pid >> 3].pMonsterInfo.uID != pActors[v42].pMonsterInfo.uID ) //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius); } } else { for ( v42 = 0; v42 < (signed int)uNumActors; v42++ ) Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius); } if ( _46F04E_collide_against_portals() ) break; } if ( stru_721530.field_7C >= stru_721530.field_6C ) { pSpriteObject->vPosition.x = stru_721530.normal2.x; pSpriteObject->vPosition.y = stru_721530.normal2.y; pSpriteObject->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID); if ( !(HIBYTE(pObject->uFlags) & 1) ) return; memset(&Dst, 0, 0x68u); Dst.x = (double)pSpriteObject->vPosition.x; Dst.y = (double)pSpriteObject->vPosition.y; Dst.z = (double)pSpriteObject->vPosition.z; Dst.r = 0.0; Dst.g = 0.0; Dst.b = 0.0; if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE ) { Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.uDiffuse = 0xFF3C1E; Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); return; } else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE ) { Dst.type = ParticleType_Line; Dst.uDiffuse = rand(); Dst.timeToLive = 64; Dst.uTextureID = 0; Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); return; } else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE) { Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); } return; } //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; pSpriteObject->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; pSpriteObject->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; pSpriteObject->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); pSpriteObject->uSectorID = stru_721530.uSectorID; stru_721530.field_70 += stru_721530.field_7C; if ( pObject->uFlags & OBJECT_DESC_INTERACTABLE && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) return; v15 = (signed int)stru_721530.uFaceID >> 3; if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) { v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y); v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x, pSpriteObject->vPosition.y - pLevelDecorations[v15].vPosition.y); pSpriteObject->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v23), v40); pSpriteObject->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v23), v40); } if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) { stru_721530.field_84 = (signed int)PID_ID(stru_721530.uFaceID); if ( pIndoor->pFaces[v15].uPolygonType != POLYGON_Floor ) { v42 = abs(pIndoor->pFaces[v15].pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x + pIndoor->pFaces[v15].pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y + pIndoor->pFaces[v15].pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z) >> 16; if ( (stru_721530.speed >> 3) > v42 ) v42 = stru_721530.speed >> 3; pSpriteObject->vVelocity.x += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.x); pSpriteObject->vVelocity.y += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.y); v39 = fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.z); if ( pIndoor->pFaces[v15].pFacePlane_old.vNormal.z <= 32000 ) v22 = 2 * v39; else { pSpriteObject->vVelocity.z += v39; v22 = fixpoint_mul(32000, v39); } pSpriteObject->vVelocity.z += v22; if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); continue; } if ( pObject->uFlags & OBJECT_DESC_BOUNCE ) { v17 = -pSpriteObject->vVelocity.z / 2; pSpriteObject->vVelocity.z = v17; if ( (signed __int16)v17 < 10 ) pSpriteObject->vVelocity.z = 0; if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); continue; } pSpriteObject->vVelocity.z = 0; if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y >= 400 ) { if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); continue; } pSpriteObject->vVelocity.z = 0; pSpriteObject->vVelocity.y = 0; pSpriteObject->vVelocity.x = 0; pSpriteObject->vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v15].pVertexIDs].z + 1; } pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); } } //для падающих объектов(для примера выброс вещи из инвентаря) if ( v42 <= pSpriteObject->vPosition.z - 3 ) { pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); goto LABEL_25; } if ( !(pObject->uFlags & OBJECT_DESC_INTERACTABLE) || _46BFFA_check_object_intercept(uLayingItemID, 0) ) { pSpriteObject->vPosition.z = v42 + 1; if ( pIndoor->pFaces[uFaceID].uPolygonType == POLYGON_Floor ) pSpriteObject->vVelocity.z = 0; else { if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); } pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y < 400 ) { pSpriteObject->vVelocity.x = 0; pSpriteObject->vVelocity.y = 0; pSpriteObject->vVelocity.z = 0; if ( !(pObject->uFlags & OBJECT_DESC_NO_SPRITE) ) return; memset(&Dst, 0, 0x68u); Dst.x = (double)pSpriteObject->vPosition.x; Dst.y = (double)pSpriteObject->vPosition.y; Dst.z = (double)pSpriteObject->vPosition.z; Dst.r = 0.0; Dst.g = 0.0; Dst.b = 0.0; if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE ) { Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.uDiffuse = 0xFF3C1E; Dst.flt_28 = 1.0; Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); pGame->pParticleEngine->AddParticle(&Dst); return; } else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE ) { Dst.type = ParticleType_Line; Dst.uDiffuse = rand(); Dst.timeToLive = 64; Dst.uTextureID = 0; Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); return; } else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE) { Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); Dst.flt_28 = 1.0; Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); pGame->pParticleEngine->AddParticle(&Dst); } return; } goto LABEL_25; } } // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); //----- (00438E35) -------------------------------------------------------- void SpriteObject::ExplosionTraps() { MapInfo *pMapInfo; // esi@1 int dir_x; // ebx@1 int v7; // edx@2 unsigned int v10; // eax@7 signed int v11; // ebx@8 signed int v13; // edi@20 int dir_y; // [sp+Ch] [bp-Ch]@1 int dir_z; // [sp+10h] [bp-8h]@1 DAMAGE_TYPE pDamageType; // [sp+14h] [bp-4h]@14 pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)]; dir_x = abs(pParty->vPosition.x - this->vPosition.x); dir_y = abs(pParty->vPosition.y - this->vPosition.y); dir_z = abs(pParty->vPosition.z + pParty->sEyelevel - this->vPosition.z); if ( dir_x < dir_y ) { v7 = dir_x; dir_x = dir_y; dir_y = v7; } if ( dir_x < dir_z ) { v7 = dir_x; dir_x = dir_z; dir_z = v7; } if ( dir_y < dir_z ) { v7 = dir_z; dir_z = dir_y; dir_y = v7; } v10 = ((unsigned int)(11 * dir_y) >> 5) + (dir_z / 4) + dir_x; if ( (signed int)v10 <= 768 ) { v11 = 5; if ( pMapInfo->Trap_D20 ) { for ( uint i = 0; i < pMapInfo->Trap_D20; ++i ) v11 += rand() % 20 + 1; } switch ( this->uType ) { case 811: pDamageType = DMGT_FIRE; break; case 812: pDamageType = DMGT_ELECTR; break; case 813: pDamageType = DMGT_COLD; break; case 814: pDamageType = DMGT_BODY; break; default: return; } for ( uint i = 1; i <= 4; ++i ) { if ( pPlayers[i]->CanAct() && (v13 = pPlayers[i]->GetPerception() + 20, rand() % v13 > 20) ) pPlayers[i]->PlaySound(SPEECH_6, 0); else pPlayers[i]->ReceiveDamage(v11, pDamageType); } } } //----- (0042F933) -------------------------------------------------------- void SpriteObject::OnInteraction(unsigned int uLayingItemID) { pSpriteObjects[uLayingItemID].uObjectDescID = 0; if ( pParty->bTurnBasedModeOn == 1 ) { if (pSpriteObjects[uLayingItemID].uAttributes & 4 ) { pSpriteObjects[uLayingItemID].uAttributes &= 0xFFFB; --pTurnEngine->pending_actions; } } } //----- (0042FA22) -------------------------------------------------------- void CompactLayingItemsList() { int new_obj_pos = 0; for ( int i = 0; i < MAX_SPRITE_OBJECTS; ++i ) { if ( pSpriteObjects[i].uObjectDescID ) { if ( i != new_obj_pos )// { memcpy(&pSpriteObjects[new_obj_pos], &pSpriteObjects[i],sizeof(SpriteObject)); pSpriteObjects[i].uObjectDescID = 0; } new_obj_pos++; } } uNumSpriteObjects = new_obj_pos; } //----- (00408896) -------------------------------------------------------- void InitializeSpriteObjects() { for (uint i = 0; i < uNumSpriteObjects; ++i) { SpriteObject* item = &pSpriteObjects[i]; if (item->uType && (item->uSoundID & 8 || pObjectList->pObjects[item->uType].uFlags & OBJECT_DESC_UNPICKABLE)) SpriteObject::OnInteraction(i); } } //----- (0046BEF1) -------------------------------------------------------- void SpriteObject::_46BEF1_apply_spells_aoe() { //SpriteObject *v1; // edi@1 //Actor *v2; // esi@2 //__int16 v3; // fps@4 //unsigned __int8 v4; // c0@4 //unsigned __int8 v5; // c3@4 //signed int v6; // [sp+8h] [bp-4h]@1 int v7,v9,v10,v11; __debugbreak();//Ritor1 if ( (signed int)uNumActors > 0 ) { for ( uint i = 0; i < uNumActors; ++i ) { if ( pActors[i].CanAct() ) { //UNDEF(v3); //.text:0046BF26 movsx eax, word ptr [esi-2] //.text:0046BF2A sub eax, [edi+4] //.text:0046BF31 mov [ebp+var_8], eax //.text:0046BF37 fild [ebp+var_8] // v7 pushed to stack v7 = pActors[i].vPosition.x - this->vPosition.x; //.text:0046BF2D movsx ecx, word ptr [esi+2] //v8 = pActors[i].vPosition.z; //.text:0046BF34 movsx eax, word ptr [esi] //.text:0046BF3A sub eax, [edi+8] //.text:0046BF3D mov [ebp+var_8], eax //.text:0046BF44 fild [ebp+var_8] // v9 pushed to stack v9 = pActors[i].vPosition.y - this->vPosition.y; //.text:0046BF40 movsx eax, word ptr [esi-6] //.text:0046BF47 sar eax, 1 //.text:0046BF49 add eax, ecx //.text:0046BF4B sub eax, [edi+0Ch] //.text:0046BF4E mov [ebp+var_8], eax //.text:0046BF51 fild [ebp+var_8] //.text:0046BF58 fld st // v10 pushed to stack, two times v10 = pActors[i].uActorHeight / 2 + pActors[i].vPosition.z - this->vVelocity.y; //.text:0046BF54 movsx eax, word ptr [esi-8] //.text:0046BF5A add eax, 100h //.text:0046BF63 mov ecx, eax //v11 = this->vVelocity.x; //.text:0046BF5F fmul st, st(1) // stack: v10*v10, v10, v9, v7 //.text:0046BF61 fld st(2) // stack: v7, v10*v10, v10, v9, v7 //.text:0046BF65 fmul st, st(3) // stack: v7*v9, v10*v10, v10, v9, v7 //.text:0046BF67 imul ecx, eax v11 = this->vVelocity.x * this->vVelocity.x; //.text:0046BF6A faddp st(1), st // stack: v10*v10+v7*v9, v10, v9, v7 //.text:0046BF6C fld st(3) // stack: v7, v10*v10+v7*v9, v10, v9, v7 //.text:0046BF6E fmul st, st(4) // stack: v7*v7, v10*v10+v7*v9, v10, v9, v7 //.text:0046BF70 faddp st(1), st // stack: v10*v10+v7*v9+v7*v7, v10, v9, v7 //.text:0046BF72 mov [ebp+var_8], ecx //.text:0046BF75 fild [ebp+var_8] // v11 pushed to stack //.text:0046BF78 fcompp // if ( v11 > v10*v10+v7*v9+v7*v7 ) // stack: v10, v9, v7 //.text:0046BF7A fstp st // stack: v9, v7 //.text:0046BF7C fnstsw ax //.text:0046BF7E fstp st // stack: v7 //.text:0046BF80 test ah, 41h //.text:0046BF83 fstp st //.text:0046BF85 jnz short loc_46BFDD if ( v11 >= v7 * v7 + v9 * v9 + v10 * v10 ) { if ( pActors[i].DoesDmgTypeDoDamage((DAMAGE_TYPE)0xAu) ) { pActors[i].pActorBuffs[this->spell_id].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(this->spell_level << 7) * 0.033333335), this->spell_skill, 4, 0, 0); HIWORD(pActors[i].uAttributes) |= 8; } } } } } }