view UI/UiGame.cpp @ 1695:33df22a5e376

Player::ReceiveSpecialAttackEffect finishing cleanup, special attack type enum created
author Grumpy7
date Sun, 22 Sep 2013 10:44:42 +0200
parents f84b8b2a875c
children 8cfb2e978445
line wrap: on
line source

#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif

#include "..\Texture.h"
#include "..\MM7.h"

#include "..\Mouse.h"
#include "..\Keyboard.h"
#include "..\mm7_data.h"

#include "..\Vis.h"
#include "..\MapInfo.h"
#include "..\Game.h"
#include "..\GUIWindow.h"
#include "..\GUIFont.h"
#include "..\Party.h"
#include "..\AudioPlayer.h"
#include "..\Outdoor.h"
#include "..\LOD.h"
#include "..\Actor.h"
#include "..\Viewport.h"
#include "..\SpriteObject.h"
#include "..\ObjectList.h"
#include "..\DecorationList.h"
#include "..\PlayerFrameTable.h"
#include "..\stru123.h"
#include "..\Time.h"
#include "..\IconFrameTable.h"
#include "..\TurnEngine.h"
#include "..\texts.h"
#include "UIHouses.h"
#include "..\BSPModel.h"
#include "..\Math.h"


int uTextureID_GameUI_CharSelectionFrame; // 50C98C

//----- (00421D00) --------------------------------------------------------
void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID)
{
  auto player = &pParty->pPlayers[uPlayerID - 1];
  if (pParty->pPickedItem.uItemID)
  {
    if (auto slot = player->AddItem(-1, pParty->pPickedItem.uItemID))
    {
      memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u);
      viewparams->bRedrawGameUI = true;
      pMouse->RemoveHoldingItem();
      return;
    }

    if (!player->CanAct())
    {
      player = pPlayers[uActiveCharacter];
    }
    if( player->CanAct() || !pPlayers[uActiveCharacter]->CanAct() )
      player->PlaySound(SPEECH_NoRoom, 0);
  }

  if (pCurrentScreen == SCREEN_GAME)
  {
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter != uPlayerID )
    {
      if ( pPlayers[uPlayerID]->uTimeToRecovery )
        return;

      uActiveCharacter = uPlayerID;
      return;
    }
    pGUIWindow_CurrentMenu = CharacterUI_Initialize(7);
    return;
  }
  if ( pCurrentScreen == SCREEN_SPELL_BOOK )
    return;
  if ( pCurrentScreen == SCREEN_CHEST )
  {
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter == uPlayerID )
    {
      pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
      pCurrentScreen = SCREEN_CHEST_INVENTORY;
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( pPlayers[uPlayerID]->uTimeToRecovery )
      return;
    uActiveCharacter = uPlayerID;
    return;
  }
  if ( pCurrentScreen != SCREEN_HOUSE )
  {
    if ( pCurrentScreen == SCREEN_E )
    {
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( pCurrentScreen != SCREEN_CHEST_INVENTORY )
    {
      viewparams->bRedrawGameUI = true;
      uActiveCharacter = uPlayerID;
      if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 )
        FillAwardsData();
      return;
    }
    viewparams->bRedrawGameUI = true;
    if ( uActiveCharacter == uPlayerID )
    {
      pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
      pCurrentScreen = SCREEN_CHEST_INVENTORY;
      uActiveCharacter = uPlayerID;
      return;
    }
    if ( pPlayers[uPlayerID]->uTimeToRecovery )
      return;
    uActiveCharacter = uPlayerID;
    return;
  }
  if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
    return;
  viewparams->bRedrawGameUI = true;
  if ( uActiveCharacter != uPlayerID )
    uActiveCharacter = uPlayerID;
    return;
  if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6)
  {
    __debugbreak(); // fix indexing
    pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
    pGUIWindow_CurrentMenu = CharacterUI_Initialize(14);
    return;
  }
}
// 4E28F8: using guessed type int pCurrentScreen;
// F8B19C: using guessed type int dword_F8B19C;

//----- (00416B01) --------------------------------------------------------
void GameUI_DrawNPCPopup(void *_this)//PopupWindowForBenefitAndJoinText
{
  int v1; // edi@2
  NPCData *pNPC; // eax@16
  const CHAR *pText; // eax@18
  char *v11; // esi@26
  GUIWindow popup_window; // [sp+Ch] [bp-60h]@23
  int a2; // [sp+60h] [bp-Ch]@16
  LPCSTR lpsz; // [sp+68h] [bp-4h]@6

  if ( bNoNPCHiring != 1 )
  {
    v1 = 0;
    /*do
    {
      if ( v3->pName )
        pTmpBuf[v1++] = v2;
      ++v3;
      ++v2;
    }
    while ( (signed int)v3 < (signed int)&pParty->pPickedItem );*/
    for (int i = 0; i < 2; ++i)
    {
     if (pParty->pHirelings[i].pName)
        pTmpBuf[v1++] = i;
    }
    lpsz = 0;
    if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
    {
      /*v4 = pNPCStats->pNewNPCData;
      do
      {
        if ( v4->uFlags & 0x80
          && (!pParty->pHirelings[0].pName || strcmp(v4->pName, pParty->pHirelings[0].pName))
          && (!pParty->pHirelings[1].pName || strcmp(v4->pName, pParty->pHirelings[1].pName)) )
          pTmpBuf[v1++] = (char)lpsz + 2;
        ++lpsz;
        ++v4;
      }
      while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/
      for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i )
      {
        if (pNPCStats->pNewNPCData[i].Hired())
        {
          if (!pParty->pHirelings[0].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[0].pName))
          {
            if (!pParty->pHirelings[1].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[1].pName))
              pTmpBuf[v1++] = i + 2;
          }
        }
      }
    }
    if ( (signed int)((char *)_this + (unsigned __int8)pParty->field_709) < v1 )
    {
      sDialogue_SpeakingActorNPC_ID = -1 - (unsigned __int8)pParty->field_709 - (int)_this;
      pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2);
      if ( pNPC )
      {
        if ( a2 == 57 )
          pText = pNPCTopics[512].pText; // Baby dragon
        else
          pText = (const CHAR *)pNPCStats->pProfessions[pNPC->uProfession].pBenefits;
        lpsz = pText;
        if ( !pText )
        {
          lpsz = (LPCSTR)pNPCStats->pProfessions[pNPC->uProfession].pJoinText;
          if ( !lpsz )
            lpsz = "";
        }
        popup_window.Hint = 0;
        popup_window.uFrameX = 38;
        popup_window.uFrameY = 60;
        popup_window.uFrameWidth = 276;
        popup_window.uFrameZ = 313;
        popup_window.uFrameHeight = pFontArrus->CalcTextHeight(lpsz, &popup_window, 0, 0) + 2 * LOBYTE(pFontArrus->uFontHeight) + 24;
        if ( (signed int)popup_window.uFrameHeight < 130 )
          popup_window.uFrameHeight = 130;
        popup_window.uFrameWidth = 400;
        popup_window.uFrameZ = popup_window.uFrameX + 399;
        popup_window.DrawMessageBox(0);
        sprintfex(pTmpBuf2.data(), "NPC%03d", pNPC->uPortraitID);
        pRenderer->DrawTextureIndexed(popup_window.uFrameX + 22, popup_window.uFrameY + 36,
            (Texture *)(pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE) != -1
            ? &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE)] : 0));
        if ( pNPC->uProfession )
        {
          v11 = pTmpBuf.data();
          sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);
        }
        else
        {
          v11 = pTmpBuf.data();
          strcpy(pTmpBuf.data(), pNPC->pName);
        }
        popup_window.DrawTitleText(pFontArrus, 0, 12, TargetColor(0xFFu, 0xFFu, 0x9Bu), v11, 3);
        popup_window.uFrameWidth -= 24;
        popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1;
        popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0);
      }
    }
  }
}

//----- (00445D4A) --------------------------------------------------------
void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello)
{
  NPCData *pNPCInfo; // ebp@1
  int v9; // esi@8
  int pNumberContacts; // eax@11
  char pContainer[32]; // [sp+14h] [bp-28h]@3

  dword_A74CDC = -1;
  dword_AE336C = -1;
  pEventTimer->Pause();
  pMiscTimer->Pause();
  pAudioPlayer->StopChannels(-1, -1);
  uDialogueType = 0;
  sDialogue_SpeakingActorNPC_ID = actor->sNPC_ID;
  pDialogue_SpeakingActor = actor;
  pNPCInfo = GetNPCData(actor->sNPC_ID);
  if ( (pNPCInfo->uFlags & 3) != 2 )
    pNPCInfo->uFlags = pNPCInfo->uFlags + 1;

  switch (pParty->alignment)
  {
    case PartyAlignment_Good:    sprintfex(pContainer, "evt%02d-b", const_2()); break;
    case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2());   break;
    case PartyAlignment_Evil:    sprintfex(pContainer, "evt%02d-c", const_2()); break;
  }

  pDialogueNPCCount = 0;
  uNumDialogueNPCPortraits = 1;
  pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
  sprintfex(pContainer, "npc%03u", pNPCInfo->uPortraitID);
  v9 = 0;
  pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
  dword_591084 = areWeLoadingTexture;
  uTextureID_right_panel_loop = uTextureID_right_panel;
  if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 )
  {
    if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame
      || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) )
    {
      v9 = 1;
    }
	else
	{
		if ( pNumberContacts > 1 )
		{
		  if ( pNumberContacts == 2 )
		  {
			v9 = 3;
		  }
		  else
		  {
			  if ( pNumberContacts != 3 )
			  {
				if ( pNumberContacts != 4 )
				  v9 = 1;
			  }
			  else
			  {
				v9 = 2;
			  }
		  }
		}
		else if ( pNPCInfo->rep )
		{
		  v9 = 2;
		}
	}
  }
  if (sDialogue_SpeakingActorNPC_ID < 0)
    v9 = 4;
  pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3;
  if (pNPCInfo->Hired())
  {
    if ( !pNPCInfo->bHasUsedTheAbility )
    {
      if ( pNPCInfo->uProfession >= 10 )
      {
        if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34 
             || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) )
        {
          pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0);
          pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1);
        }
      }
    }
  }

  pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
  pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
  pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
  pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);

  if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired())
  {
    if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
      pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
    else
      pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
  }
}

//----- (00445350) --------------------------------------------------------
void GameUI_DrawDialogue()
{
  NPCData *pNPC; // ebx@2
  int pGreetType; // eax@2
  int pTextHeight; // esi@39
  GUIButton *pButton; // eax@43
  int all_text_height; // ebx@93
  signed int index; // esi@99
  int v42; // edi@102
  int v45;
  unsigned __int16 pTextColor; // ax@104
  GUIWindow window; // [sp+ACh] [bp-68h]@42
  GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39
  char *pInString=NULL; // [sp+110h] [bp-4h]@32

  if ( !pDialogueWindow )
    return;

  // Window title(Заголовок окна)----
  memcpy(&window, pDialogueWindow, sizeof(window));
  pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID);
  pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID);
  window.uFrameWidth -= 10;
  window.uFrameZ -= 10;
  pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background);
  pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0));
  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0));
  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]);

  if (pNPC->uProfession)
  {
    assert(pNPC->uProfession < sizeof(aNPCProfessionNames) / sizeof(*aNPCProfessionNames.data())); // sometimes buffer overflows; errors emerge both here and in dialogue text
    sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s
  }
  else
    strcpy(pTmpBuf.data(), pNPC->pName);

  window.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3);
  pParty->GetPartyFame();

  pInString = nullptr;
  switch (uDialogueType)
  {
    case DIALOGUE_13:
      pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
    break;

    case DIALOGUE_PROFESSION_DETAILS:
    {
      //auto prof = pNPCStats->pProfessions[pNPC->uProfession];

      if (dialogue_show_profession_details)
        pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0);
      else if (pNPC->Hired())
        pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
      else
        pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
    }
    break;


    case DIALOGUE_ARENA_WELCOME:
      pInString = pGlobalTXT_LocalizationStrings[574]; // "Welcome to the Arena of Life and Death.  Remember, you are only allowed one arena combat per visit.  To fight an arena battle, select the option that best describes your abilities and return to me- if you survive:"
    break;

    case DIALOGUE_ARENA_FIGHT_NOT_OVER_YET:
      pInString = pGlobalTXT_LocalizationStrings[577]; //"Get back in there you wimps:"
    break;

    case DIALOGUE_ARENA_REWARD:
      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[576], gold_transaction_amount);// "Congratulations on your win: here's your stuff: %u gold."
      pInString = pTmpBuf.data();
    break;

    case DIALOGUE_ARENA_ALREADY_WON:
      pInString = pGlobalTXT_LocalizationStrings[582]; // "You already won this trip to the Arena:"
    break;

    default:
      if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_23 && !byte_5B0938[0])
      {
        pInString = (char *)current_npc_text;
      }
      else if (pGreetType == 1)//QuestNPC_greet
      {
        if (pNPC->greet)
        {
          if ((pNPC->uFlags & 3) == 2)
            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2;
          else
            pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1;
        }
      }
      else if (pGreetType == 2)//HiredNPC_greet
      {
        auto prof = pNPCStats->pProfessions + pNPC->uProfession;

        if (pNPC->Hired())
          pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0);
        else
          pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0);
      }
    break;
  }

  // Message window(Окно сообщения)---- 
  if (pInString)
  {
    window.uFrameWidth = game_viewport_width;
    window.uFrameZ = 452;
    auto font = pFontArrus;
    pTextHeight = pFontArrus->CalcTextHeight(pInString, &window, 13, 0) + 7;
    if ( 352 - pTextHeight < 8 )
    {
      font = pFontCreate;
       pTextHeight = pFontCreate->CalcTextHeight(pInString, &window, 13, 0) + 7;
    }
    if (uTextureID_Leather != -1)
      pRenderer->GetLeather(8, 352 - pTextHeight, &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - pTextHeight);
    pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
    pDialogueWindow->DrawText(font, 13, 354 - pTextHeight, 0, FitTextInAWindow(pInString, font,  &window, 13, 0), 0, 0, 0);
  }
  // Right panel(Правая панель)------- 
  memcpy(&window, pDialogueWindow, sizeof(window));
  window.uFrameX = 483;
  window.uFrameWidth = 148;
  window.uFrameZ = 334;
  for (int i = window.pStartingPosActiveItem; i < window.pStartingPosActiveItem + window.pNumPresenceButton; ++i)
  {
    pButton = window.GetControl(i);
    if ( !pButton )
      break;

    if ( pButton->msg_param > 88 )
      pButton->pButtonName[0] = 0;
    else if (pButton->msg_param == 88)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[581]); // Lord
    else if (pButton->msg_param == 87)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[580]); // Knight
    else if (pButton->msg_param == 86)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[579]); // Squire
    else if (pButton->msg_param == 85)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[578]); // Page
    else if (pButton->msg_param == 77)
      strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]); // Details
    else if (pButton->msg_param == 76)
    {
      if (pNPC->Hired())
        sprintf(pButton->pButtonName, (const char*)pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s
      else
        strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]); // Hire
    }
    else if (pButton->msg_param == 24)
    {
      __debugbreak(); // learn conditions of this event
      if (!pNPC->evt_F)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else
        strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_F].pTopic);
    }
    else if (pButton->msg_param == 9)
      strcpy(pButton->pButtonName, GetProfessionActionText(pNPC->uProfession));
    else if (pButton->msg_param == 19) // Scavenger Hunt
    {
      if (!pNPC->evt_A)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else
        strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_A].pTopic);
    }
    else if (pButton->msg_param == 20) // Scavenger Hunt
    {
      if (!pNPC->evt_B)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_B].pTopic);
    }
    else if (pButton->msg_param == 21)
    {
      //__debugbreak(); // learn conditions of this event
      if (!pNPC->evt_C)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_C].pTopic);
    }
    else if (pButton->msg_param == 22)
    {
      //__debugbreak(); // learn conditions of this event
      if (!pNPC->evt_D)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_D].pTopic);
    }
    else if (pButton->msg_param == 23)
    {
      //__debugbreak(); // learn conditions of this event
      if (!pNPC->evt_E)
      {
        pButton->pButtonName[0] = 0;
        pButton->msg_param = 0;
      }
      else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_E].pTopic);
    }
    else if (pButton->msg_param == 13)
    {
      if (pNPC->Hired())
        sprintf(pButton->pButtonName, pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s
      else
        strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]); // Join
    }
    else
      pButton->pButtonName[0] = 0;

    if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1)
    {
      int num_dead_actors = 0;
      pInString = 0;
      for ( uint i = 0; i < uNumActors; ++i )
      {
        if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState  == Disabled)
          ++num_dead_actors;
        else
        {
          int sumonner_type = PID_TYPE(pActors[i].uSummonerID);
          if (sumonner_type == OBJECT_Player)
            ++num_dead_actors;
        }
      }
      if (num_dead_actors == uNumActors)
        strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[658]); // Collect Prize
    }
  }

  // Install Buttons(Установка кнопок)-------- 
  index = 0;
  all_text_height = 0;
  for ( int i = pDialogueWindow->pStartingPosActiveItem;
        i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
  {
    pButton = pDialogueWindow->GetControl(i);
    if ( !pButton )
      break;
    all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0);
    index++;
  }
  if ( index )
  {
    v45 = (174 - all_text_height) / index;
    if ( v45 > 32 )
      v45 = 32;
    v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138;
    for ( int i = pDialogueWindow->pStartingPosActiveItem;
          i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
    {
      pButton = pDialogueWindow->GetControl(i);
      if ( !pButton )
        break;
      pButton->uY = (unsigned int)(v45 + v42);
      pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0);
      pButton->uHeight = pTextHeight;
      v42 = pButton->uY + pTextHeight - 1;
      pButton->uW = v42;
      pTextColor = ui_game_dialogue_option_highlight_color;
      if ( pDialogueWindow->pCurrentPosActiveItem != i )
        pTextColor = ui_game_dialogue_option_normal_color;
      window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3);
    }
  }
  pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));
}

//----- (00444FBE) --------------------------------------------------------
void GameUI_DrawBranchlessDialogue()
{
  int pTextHeight; // esi@4
  char Str[200]; // [sp+Ch] [bp-120h]@12
  GUIWindow BranchlessDlg_window; // [sp+D4h] [bp-58h]@4
  GUIFont *pFont; // [sp+128h] [bp-4h]@1

  pFont = pFontArrus;
  if ( current_npc_text && !byte_5B0938[0] )
    strcpy(byte_5B0938.data(), current_npc_text);
  BranchlessDlg_window.uFrameWidth = game_viewport_width;
  BranchlessDlg_window.uFrameZ = 452;
  pTextHeight = pFontArrus->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7;
  if ( 352 - pTextHeight < 8 )
  {
    pFont = pFontCreate;
    pTextHeight = pFontCreate->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7;
  }
  pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
  pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
  pGUIWindow2->DrawText(pFont, 12, 354 - pTextHeight, 0, FitTextInAWindow(byte_5B0938.data(), pFont, &BranchlessDlg_window, 12, 0), 0, 0, 0);
  pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar);
  if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS)
  {
    if ( pGUIWindow2->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
    {
      pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
      strcpy(GameUI_Footer_TimedString.data(), (const char *)pKeyActionMap->pPressedKeysBuffer);
      sub_4452BB();
      return;
    }
    if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED)
      return;
    pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
    memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
    sub_4452BB();
    return;
  }
  if ( pGUIWindow2->ptr_1C == (void *)26 )
  {
    sprintf(Str, "%s %s", GameUI_Footer_TimedString, pKeyActionMap->pPressedKeysBuffer);
    pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0);
    pGUIWindow2->DrawFlashingInputCursor(pFontLucida->GetLineWidth(Str) + 13, 357, pFontLucida);
    return;
  }
  if ( pKeyActionMap->pPressedKeysBuffer[0] )
  {
    pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
    memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
    sub_4452BB();
    return;
  }
}

//----- (004443D5) --------------------------------------------------------
const char *GameUI_GetMinimapHintText()
{
  double v3; // st7@1
  int v7; // eax@4
  ODMFace *pFace; // eax@6
  const char *v14; // eax@8
  char *result; // eax@12
  unsigned int pMapID; // eax@14
  int v19; // [sp+10h] [bp-1Ch]@1
  int v20; // [sp+14h] [bp-18h]@1
  unsigned int pY; // [sp+1Ch] [bp-10h]@1
  unsigned int pX; // [sp+28h] [bp-4h]@1

  result = 0;
  pMouse->GetClickPos(&pX, &pY);
  v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789);
  v19 = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x);
  v20 = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3);
  if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 )
  {
    pMapID = pMapStats->GetMapInfo(pCurrentMapName);
    if ( pMapID == 0 )
      result = "No Maze Info for this maze on file!";
    else
      result = pMapStats->pInfos[pMapID].pName;
  }
  else
  {
    for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j )
    {
      v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - v19),
                                 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - v20), 0);
      if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius )
      {
        if ( pOutdoor->pBModels[j].uNumFaces )
        {
          for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i )
          {
            pFace = &pOutdoor->pBModels[j].pFaces[i];
            if ( pFace->sCogTriggeredID )
            {
              if ( !(BYTE2(pFace->uAttributes) & 0x10) )
              {
                v14 = GetEventHintString(pFace->sCogTriggeredID);
                if ( v14 )
                {
                  if ( _stricmp(v14, "") )
                    result = (char *)v14;
                }
              }
            }
          }
        }
        if ( result )
          return result;
      }
    }
    pMapID = pMapStats->GetMapInfo(pCurrentMapName);
    if ( pMapID == 0 )
      result = "No Maze Info for this maze on file!";
    else
      result = pMapStats->pInfos[pMapID].pName;
    return result;
  }
  return result;
}

//----- (0041D3B7) --------------------------------------------------------
void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player)
{
  Texture *v13; // eax@6
  PlayerFrame *v15; // eax@12
  unsigned int pTextColor; // eax@15
  char *v29; // eax@16
  int v36; // esi@22
  char *v39; // eax@24
  signed int uFramesetID; // [sp+20h] [bp-8h]@9
  int uFramesetIDa; // [sp+20h] [bp-8h]@18

  uint numActivePlayerBuffs = 0;
  for (uint i = 0; i < 24; ++i)
    if (player->pPlayerBuffs[i].uExpireTime > 0)
      ++numActivePlayerBuffs;

  window->uFrameHeight = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight));
  window->uFrameZ = window->uFrameWidth + window->uFrameX - 1;
  window->uFrameW = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)) + window->uFrameY - 1;
  window->DrawMessageBox(0);

  if (player->IsEradicated())
    v13 = pTexture_PlayerFaceEradicated;
  else if (player->IsDead())
    v13 = pTexture_PlayerFaceDead;
  else
  {
      uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression);
      if ( !uFramesetID )
        uFramesetID = 1;
      if ( player->expression == CHARACTER_EXPRESSION_21)
        v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed);
      else
        v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, pMiscTimer->Time());
      player->field_1AA2 = v15->uTextureID - 1;
      v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1];
  }

  pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13);

  sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color);
  sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s"
  strcat(pTmpBuf.data(), pTmpBuf2.data());
  strcat(pTmpBuf.data(), "\f00000\n");

  pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth());
  sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points"
            pTextColor, player->sHealth, player->GetMaxHealth());
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana());
  sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points"
            pTextColor, player->sMana, player->GetMaxMana());
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  pTextColor = player->GetMajorConditionIdx();
  sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition
            GetConditionDrawColor(pTextColor), aCharacterConditionNames[pTextColor]);
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  if ( player->uQuickSpell )
    v29 = pSpellStats->pInfos[player->uQuickSpell].pShortName;
  else
    v29 = pGlobalTXT_LocalizationStrings[153];
  sprintfex(pTmpBuf2.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell"
  strcat(pTmpBuf.data(), pTmpBuf2.data());

  window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf.data(), 0, 0, 0);

  uFramesetIDa = 0;
  for (uint i = 0; i < 24; ++i)
  {
    auto buff = player->pPlayerBuffs + i;
    if (buff->uExpireTime > 0)
    {
      v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134;
      window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0);
      sub_41D20D_buff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic);
    }
  }

  v39 = "";
  if ( uFramesetIDa == 0 )
    v39 = pGlobalTXT_LocalizationStrings[153]; // "None"
  sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s"
  window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0);
}

//----- (0041A57E) --------------------------------------------------------
void GameUI_QuickRef_Draw()
{
  unsigned int pTextColor; // eax@7
  unsigned int pX; // [sp+14h] [bp-18h]@2
  unsigned int pY; // edi@9
  int pSkillsCount; // ecx@27
  char *pText; // eax@38
  int pFontHeight; // [sp+18h] [bp-14h]@1

  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE));
  pFontHeight = LOBYTE(pFontArrus->uFontHeight) + 1;
  for ( uint i = 0; i < 4; ++i )
  {
    auto player = &pParty->pPlayers[i];
    pX = 94 * i + 89;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 18, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * i + 89, 18, ui_character_header_text_color, player->pName, 84, 0);
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 47, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Уров.
    sprintf(pTmpBuf.data(), "%lu", player->GetActualLevel());
    if ( player->GetActualLevel() <= player->GetBaseLevel())
      pTextColor = player->GetExperienceDisplayColor();
    else
      pTextColor = ui_character_bonus_text_color;
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, 47, pTextColor, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + 47;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pFontHeight + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Класс
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pClassNames[player->classType], 84, 0);
    pY = pFontHeight + pY;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Здор.
    sprintf(pTmpBuf.data(), "%d", player->sHealth);
    pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth());
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Мана
    sprintf(pTmpBuf.data(), "%d", player->sMana);
    pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana());
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( i == 0 )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Класс брони
    sprintf(pTmpBuf.data(), "%d", player->GetActualAC());
    pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC());
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Атака
    sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false));
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр.
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetMeleeDamageString(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Стрелять
    sprintf(pTmpBuf.data(), "%+d", player->GetRangedAttack());
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр.
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetRangedDamageString(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Навыки
    pSkillsCount = 0;
    for ( uint j = 0; j <= 36; ++j )
    {
      if ( player->pActiveSkills[j] )
      ++pSkillsCount;
    }
    sprintf(pTmpBuf.data(), "%lu", pSkillsCount);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Очки
    sprintf(pTmpBuf.data(), "%lu", player->uSkillPoints);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf.data(), 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Сост.
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, aCharacterConditionNames[player->GetMajorConditionIdx()], 84, 0);
    pY = pFontHeight + pY;
    if ( !i )
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Б.Прим.
    if (player->uQuickSpell)
      pText = pSpellStats->pInfos[player->uQuickSpell].pShortName;
    else
      pText = pGlobalTXT_LocalizationStrings[153];//Нет
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pText, 84, 0);
  }

  if ( GetPartyReputation() >= 0 )
  {
    if ( GetPartyReputation() <= 5 )
      pTextColor = ui_character_default_text_color;
    else
      pTextColor = ui_character_bonus_text_color_neg;
  }
  else
    pTextColor = ui_character_bonus_text_color;

  sprintf(pTmpBuf.data(), "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], pTextColor, GetReputationString(GetPartyReputation()));//Reputation
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf.data(), 0, 0, 0);
  sprintf(pTmpBuf.data(), "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Слава
  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf.data(), 0, 0, 0);
}

//----- (0041AD6E) --------------------------------------------------------
void GameUI_DrawRightPanelItems()
{
  if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed )
    GameUI_RightPanel_BookFlashTimer = 0;

  if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 )
  {
    GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed;
    
    static bool byte_50697C = false; // 50697C
    byte_50697C = !byte_50697C;
    if ( byte_50697C && pCurrentScreen != SCREEN_REST )
    {
      if (bFlashQuestBook)     pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A));
      if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A));
      if (bFlashHistoryBook)   pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A));
    }
    else
    {
      pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame);
      GameUI_DrawHiredNPCs();
    }
  }
}

//----- (0041AEBB) --------------------------------------------------------
void GameUI_DrawFoodAndGold()
{
  int v2; // esi@2

  if ( uGameState != GAME_STATE_FINAL_WINDOW )
  {
    v2 = sub_44100D() != 0 ? 381 : 322;
    sprintf(pTmpBuf.data(), "\r087%lu", pParty->uNumFoodRations);
    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow);
    sprintf(pTmpBuf.data(), "\r028%lu", pParty->uNumGold);
    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow);
  }
}

//----- (0041B0C9) --------------------------------------------------------
void GameUI_DrawLifeManaBars()
{
  double v3; // st7@3
  double v7; // st7@25
  Texture *pTextureHealth; // [sp-4h] [bp-30h]@10
  Texture *pTextureMana; // [sp+Ch] [bp-20h]@1

  pTextureMana = pIcons_LOD->GetTexture(uTextureID_BarBlue);
  for (uint i = 0; i < 4; ++i)
  {
    if (pParty->pPlayers[i].sHealth > 0)
    {
      int v17 = 0;
      if (i == 2 || i == 3)
        v17 = 2;
      v3 = (double)pParty->pPlayers[i].sHealth / (double)pParty->pPlayers[i].GetMaxHealth();
      if( v3 > 0.5 )
      {
        if ( v3 > 1.0 )
          v3 = 1.0;
        pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarGreen);
      }
      else if ( v3 > 0.25 )
        pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarYellow);
      else if ( v3 > 0.0 )
        pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed);
      if( v3 > 0.0 )
      {
        pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402,
                                          v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402);
        pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth);
        pRenderer->ResetTextureClipRect();
      }
    }
    if (pParty->pPlayers[i].sMana > 0)
    {
      v7 = pParty->pPlayers[i].sMana / (double)pParty->pPlayers[i].GetMaxMana();
      if ( v7 > 1.0 )
        v7 = 1.0;
      int v17 = 0;
      if (i == 2)
        v17 = 1;
      pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402,
                                    v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402);
      pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana);
      pRenderer->ResetTextureClipRect();
    }
  }
}

//----- (0041B3B6) --------------------------------------------------------
void GameUI_DrawRightPanel()
{
  pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel));
}

//----- (0041B3E2) --------------------------------------------------------
void GameUI_DrawRightPanelFrames()
{
  pRenderer->DrawTextureRGB(0,   0,   pTexture_TopFrame);
  pRenderer->DrawTextureRGB(0,   8,   pTexture_LeftFrame);
  pRenderer->DrawTextureRGB(468, 0,   pTexture_RightFrame);
  pRenderer->DrawTextureRGB(0,   352, pTexture_BottomFrame);
  GameUI_DrawFoodAndGold();
  GameUI_DrawRightPanelItems();
}

//----- (0041C047) --------------------------------------------------------
void GameUI_Footer_2()
{
  char *v1; // edx@2
  int v5; // eax@5

  pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar);
  if (GameUI_Footer_TimeLeft)
    v1 = GameUI_Footer_TimedString.data();
  else
  {
    if (!pFooterString[0])
      return;
    v1 = pFooterString.data();
  }

  v5 = pFontLucida->AlignText_Center(450, v1);
  pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow);
}

//----- (0041C0B8) --------------------------------------------------------
void GameUI_SetFooterString(const char *pStr)
{
  const char *v1; // esi@1

  v1 = pStr;
  if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(pStr, 1) && (*v1 || GameUI_Footer_TimeLeft) )
  {
    if ( GameUI_Footer_TimeLeft )
    {
      for ( int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) )
        GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0;
    }
    else
    {
      strcpy(pFooterString.data(), v1);
      for ( int j = pFontLucida->GetLineWidth(pFooterString.data()); j > 450; j = pFontLucida->GetLineWidth(pFooterString.data()) )
        pFooterString[strlen(pFooterString.data()) - 1] = 0;
    }
  }
}

//----- (0041C179) --------------------------------------------------------
void GameUI_Footer()
{
  char *v1; // edi@5
  int v2; // eax@5
  int v6; // eax@9
  char v9; // zf@12

  if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter )
  {
    pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar);
    if ( GameUI_Footer_TimeLeft )
    {
      v1 = GameUI_Footer_TimedString.data();
      v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data());
      while ( v2 > 450 )
      {
        GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0;
        v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data());
      }
    }
    else
    {
      v1 = pFooterString.data();
      v6 = pFontLucida->GetLineWidth(pFooterString.data());
      while ( v6 > 450 )
      {
        pFooterString[strlen(pFooterString.data()) - 1] = 0;
        v6 = pFontLucida->GetLineWidth(pFooterString.data());
      }
    }
    v9 = *v1 == 0;
    bForceDrawFooter = 0;
    if ( !v9 )
      pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, v1) + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow);
  }
}
// 5C35BC: using guessed type int bForceDrawFooter;
//----- (00420EFF) --------------------------------------------------------
void  GameUI_WritePointedObjectStatusString()
{
  int v1; // ebx@6
  GUIWindow *pWindow; // edi@7
  GUIButton *pButton; // ecx@11
  int v7; // ecx@19
  enum UIMessageType pMessageType1; // esi@24
  int v14; // eax@41
  ItemGen *pItemGen; // ecx@44
  int v16; // ecx@46
  signed int v18; // eax@55
  signed int v18b;
  signed int v19; // ecx@63
  BLVFace *pFace; // eax@69
  const char *pText; // ecx@79
  char *v28; // esi@82
  enum UIMessageType pMessageType2; // esi@110
  enum UIMessageType pMessageType3; // edx@117
  char Str1[200]; // [sp+Ch] [bp-D4h]@129
  unsigned int pX; // [sp+D4h] [bp-Ch]@1
  unsigned int pY; // [sp+D8h] [bp-8h]@1
  unsigned int v45; // [sp+DCh] [bp-4h]@21

  int interaction_distance_limit = 512;

  pMouse->uPointingObjectID = 0;
  pMouse->GetClickPos(&pX, &pY);
  if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 )
    return;
  if (pCurrentScreen == SCREEN_GAME)
  {
    if ( pX > 467 || pY > 351 )
      goto _click_on_game_ui;
    if ( pRenderer->pRenderD3D )  // inlined mm8::4C1E01
    {
      v18 = pGame->pVisInstance->get_picked_object_zbuf_val();
      if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X
        || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y )
        v18 = -1;
      if ( v18 == -1 )
      {
        pMouse->uPointingObjectID = 0;
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
    }
    else
      v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
    pMouse->uPointingObjectID = (unsigned __int16)v18;
    v19 = (signed)PID_ID(v18);
  //For Items------------------------------------
    if (PID_TYPE(v18) == OBJECT_Item)
    {
      if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 )
      {
        pMouse->uPointingObjectID = 0;
        pFooterString[0] = 0;
        bForceDrawFooter = 1;
        uLastPointedObjectID = 0;
        return;
      }
      if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID )
      {
        GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName());
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      v28 = pTmpBuf.data();
      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s"
    }
//For Decorations----------------------------------
    if (PID_TYPE(v18) == OBJECT_Decoration)
    {
      if ( !pLevelDecorations[v19].uEventID )
      {
        if ( pLevelDecorations[v19].IsInteractive() )
          pText = pNPCTopics[stru_5E4C90._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;
        else
          pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20;
        GameUI_SetFooterString(pText);
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      if ( !GetEventHintString(pLevelDecorations[v19].uEventID) )
      {
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID));
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
  //For 3D Model-------------------------------------
    if (PID_TYPE(v18) == OBJECT_BModel)
    {
      if ( HIWORD(v18) < interaction_distance_limit )
      {
        if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
        {
          v18b = (signed int)(unsigned __int16)v18 >> 9;
          if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID
            || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) )
          {
            pMouse->uPointingObjectID = 0;
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
            uLastPointedObjectID = 0;
            return;
          }
          GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID));
          if ( pMouse->uPointingObjectID == 0 )
          {
            if ( uLastPointedObjectID != 0 )
            {
              pFooterString[0] = 0;
              bForceDrawFooter = 1;
            }
          }
          uLastPointedObjectID = pMouse->uPointingObjectID;
          return;
        }
        pFace = &pIndoor->pFaces[v19];
        if ( BYTE3(pFace->uAttributes) & 6 )
        {
          if ( !pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID
            || !GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID) )
          {
            pMouse->uPointingObjectID = 0;
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
            uLastPointedObjectID = 0;
            return;
          }
          GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID));
          if ( pMouse->uPointingObjectID == 0 )
          {
            if ( uLastPointedObjectID != 0 )
            {
              pFooterString[0] = 0;
              bForceDrawFooter = 1;
            }
          }
          uLastPointedObjectID = pMouse->uPointingObjectID;
          return;
        }
      }
      pMouse->uPointingObjectID = 0;
      pFooterString[0] = 0;
      bForceDrawFooter = 1;
      uLastPointedObjectID = 0;
      return;
    }
    else
    {
      if (PID_TYPE(v18) != OBJECT_Actor)
      {
        pMouse->uPointingObjectID = 0;
        if ( uLastPointedObjectID != 0 )
        {
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      if ( v18 >= 335544320 )
      {
        pMouse->uPointingObjectID = 0;
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      v28 = pTmpBuf.data();
      if ( pActors[v19].dword_000334_unique_name )
        pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name];
      else
        pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName;
      strncpy(pTmpBuf.data(), pText, 0x7D0u);
    }
    GameUI_SetFooterString(v28);
    if ( pMouse->uPointingObjectID == 0 )
    {
      if ( uLastPointedObjectID != 0 )
      {
        pFooterString[0] = 0;
        bForceDrawFooter = 1;
      }
    }
    uLastPointedObjectID = pMouse->uPointingObjectID;
    return;
  }
  v1 = uNumVisibleWindows;
  if ( uNumVisibleWindows > 0 )
  {
	  while ( 1 )                                   // some other fullscreen ui
	  {
		pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1];
		if ( (signed int)pX >= (signed int)pWindow->uFrameX
		  && (signed int)pX <= (signed int)pWindow->uFrameZ
		  && (signed int)pY >= (signed int)pWindow->uFrameY
		  && (signed int)pY <= (signed int)pWindow->uFrameW )
		{
		  for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext )
		  {
			if ( !pButton )
			  break;
			if ( pButton->uButtonType == 1 )
			{
			  if ( (signed int)pX >= (signed int)pButton->uX
				&& (signed int)pX <= (signed int)pButton->uZ
				&& (signed int)pY >= (signed int)pButton->uY
				&& (signed int)pY <= (signed int)pButton->uW )
			  {
				pMessageType1 = (UIMessageType)pButton->field_1C;
				if ( pMessageType1 )
				{
				  pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
				}
				GameUI_SetFooterString(pButton->pButtonName);
				uLastPointedObjectID = 1;
				return;
			  }
			}
			else
			{
			  if ( pButton->uButtonType == 2 )
			  {
				v45 = pX - pButton->uX;
				v45 = pY - pButton->uY;
				if ( (double)(signed int)pButton->uWidth != 0.0 )
				{
				  if ( (double)(signed int)pButton->uHeight != 0.0 )
				  {
					  pMessageType1 = (UIMessageType)pButton->field_1C;
					  if ( pMessageType1 )
					  {
						pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0);
					  }
					  GameUI_SetFooterString(pButton->pButtonName);
					  uLastPointedObjectID = 1;
					  return;
					//}
				  }
				}
			  }
			  else                                  // click on skill
			  {
              if ( pButton->uButtonType == 3 && pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW )
              {
                v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1;
                if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 )
                  sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here"
                else
                  sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points"
                GameUI_SetFooterString(Str1);
                uLastPointedObjectID = 1;
                return;
				}
			  }
			}
		  }
		}
		if ( pWindow->uFrameHeight == 480 )
		  break;
		--v1;
		if ( v1 <= 0 )
		{
		  break;
		}
	  }
  }
  if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0))
  {
    if ( pCurrentScreen == SCREEN_CHEST )
    {
      ChestUI_WritePointedObjectStatusString();
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
    if ( pCurrentScreen == SCREEN_HOUSE )
    {
      if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD
        || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0)
        || v16 == -65536 )
      {
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
       }
      pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4);
      GameUI_SetFooterString(pItemGen->GetDisplayName());
      uLastPointedObjectID = 1;
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
    if ( (signed int)pY < 350 )
    {
      v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
      if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 )
      {
        if ( pMouse->uPointingObjectID == 0 )
        {
          if ( uLastPointedObjectID != 0 )
          {
            pFooterString[0] = 0;
            bForceDrawFooter = 1;
          }
        }
        uLastPointedObjectID = pMouse->uPointingObjectID;
        return;
      }
      pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v14-1];
      GameUI_SetFooterString(pItemGen->GetDisplayName());
      uLastPointedObjectID = 1;
      if ( pMouse->uPointingObjectID == 0 )
      {
        if ( uLastPointedObjectID != 0 )
        {
          pFooterString[0] = 0;
          bForceDrawFooter = 1;
        }
      }
      uLastPointedObjectID = pMouse->uPointingObjectID;
      return;
    }
_click_on_game_ui:
    if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX
      && (signed int)pX <= (signed int)pWindowList[0].uFrameZ
      && (signed int)pY >= (signed int)pWindowList[0].uFrameY
      && (signed int)pY <= (signed int)pWindowList[0].uFrameW )
    {
      for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext )
      {
        if ( pButton->uButtonType == 1 )
        {
          if ( (signed int)pX >= (signed int)pButton->uX
            && (signed int)pX <= (signed int)pButton->uZ
            && (signed int)pY >= (signed int)pButton->uY
            && (signed int)pY <= (signed int)pButton->uW )
          {
            pMessageType3 = (UIMessageType)pButton->field_1C;
            if ( pMessageType3 == 0 ) // For books
            {
              GameUI_SetFooterString(pButton->pButtonName);
              uLastPointedObjectID = 1;
              return;
            }

            pMessageQueue_50CBD0->AddMessage(pMessageType3, pButton->msg_param, 0);
            uLastPointedObjectID = 1;
            return;
          }
        }
        else
        {
          if ( pButton->uButtonType == 2 )
          {
            v45 = pX - pButton->uX;
            v45 = pY - pButton->uY;

            if (pX >= pButton->uX && pX <= pButton->uZ &&
                pY >= pButton->uY && pY <= pButton->uW)
            if ( (double)(signed int)pButton->uWidth != 0.0 )
            {
              if ( (double)(signed int)pButton->uHeight != 0.0 )
              {
                 //UNDEF(v32);
                //if ( v33 | v34 )
                //{
                  pMessageType2 = (UIMessageType)pButton->field_1C;
                  if ( pMessageType2 != 0 )
                      pMessageQueue_50CBD0->AddMessage(pMessageType2, pButton->msg_param, 0);

                  GameUI_SetFooterString(pButton->pButtonName);
                  uLastPointedObjectID = 1;
                  return;
                //}
              }
            }
          }
          else
          {
            if ( pButton->uButtonType == 3
              && pX >= pButton->uX && pX <= pButton->uZ
              && pY >= pButton->uY && pY <= pButton->uW )
            {
              v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1;
              if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 )
                sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here"
              else
                sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points"
              GameUI_SetFooterString(Str1);
              uLastPointedObjectID = 1;
              return;
            }
          }
        }
      }
    }
    pMouse->uPointingObjectID = sub_46A99B();
    if ( pMouse->uPointingObjectID == 0 )
    {
      if ( uLastPointedObjectID != 0 )
      {
        pFooterString[0] = 0;
        bForceDrawFooter = 1;
      }
    }
    uLastPointedObjectID = pMouse->uPointingObjectID;
    return;
  }
}

//----- (0044158F) --------------------------------------------------------
void GameUI_DrawCharacterSelectionFrame()
{
  if ( uActiveCharacter )
    pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380,
                                      pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame));
}

//----- (0044162D) --------------------------------------------------------
void GameUI_DrawPartySpells()
{
  unsigned int v0; // ebp@1
  Texture *v7; // [sp-4h] [bp-1Ch]@12
  Texture *v9; // [sp-4h] [bp-1Ch]@21

  v0 = (signed __int64)((double)GetTickCount() * 0.050000001);
  //v1 = 0;
  for (uint i = 0; i < 14; ++i)
  {
    //v2 =  byte_4E5DD8[v1];
    if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime)
    {
      auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]);
      //v3 = pTextureIDs_PartyBuffIcons[i];
      pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0],
      pPartySpellbuffsUI_XYs[i][1], tex, tex,
      v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63);
    }
    //++v1;
  }
  //while ( v1 < 14 );
  if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE)
  {
    if (pParty->FlyActive())
    {
      if ( pParty->bFlying )
        v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID);
      else
        v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID);
      if ( pRenderer->pRenderD3D )
        pRenderer->DrawTextureIndexed(8, 8, v7);
      else
        pRenderer->DrawTextureTransparent(8, 8, v7);
    }
    if ( pParty->WaterWalkActive() )
    {
      if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER )
        v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID);
      else
        v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID);
      if ( pRenderer->pRenderD3D )
        pRenderer->DrawTextureIndexed(396, 8, v9);
      else
        pRenderer->DrawTextureTransparent(396, 8, v9);
    }
  }
  for (uint i = 0; i < 4; ++i)
  {
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands));
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless));
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation));
    if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime )
      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection));
  }
}

//----- (004921C1) --------------------------------------------------------
void GameUI_DrawPortraits(unsigned int _this)
{
    unsigned int face_expression_ID; // eax@17
    PlayerFrame *pFrame; // eax@21
    int pTextureID; // eax@57
    Texture *pPortrait; // [sp-4h] [bp-1Ch]@27

  if ( qword_A750D8 )
  {
    qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed;
    if ( qword_A750D8 <= 0 )
    {
      if ( pPlayers[uSpeakingCharacter]->CanAct() )
        pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0);
      qword_A750D8 = 0i64;
    }
  }

  for (uint i = 0; i < 4; ++i)
  {
    Player* pPlayer = &pParty->pPlayers[i];
    if ( pPlayer->IsEradicated() )
    {
      pPortrait = pTexture_PlayerFaceEradicated;
      if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime )
        pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait);
      else
        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait);
      if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime )
        sub_441A4E(i);
      continue;
    }
    if (pPlayer->IsDead())
    {
      pPortrait = pTexture_PlayerFaceDead;
      if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime )
        pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait);
      else
        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait);
      if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime )
        sub_441A4E(i);
      continue;
    }
    face_expression_ID = 0;
    for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j )
      if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression )
      {
        face_expression_ID = j;
        break;
      }
    if ( face_expression_ID == 0 )
      face_expression_ID = 1;
    if (pPlayer->expression == CHARACTER_EXPRESSION_21)
      pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed);
    else
      pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed);
    if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this )
    {
      pPlayer->field_1AA2 = pFrame->uTextureID - 1;
      pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID];
      if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime )
        pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait);
      else
        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait);
      if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime
         | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime )
        sub_441A4E(i);
      continue;
    }
  }
  if ( pParty->bTurnBasedModeOn == 1 )
  {
    if ( pTurnEngine->turn_stage != 1 )
    {
      if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
      {
        if ( pTurnEngine->uActorQueueSize > 0 )
        {
          for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i)
          {
            if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player)
              break;
            pTextureID = dword_5079D0;
            if ( pParty->uFlags & 0x10 )
              pTextureID = dword_5079CC;
            else
            {
              if ( pParty->uFlags & 0x20 )
                pTextureID = dword_5079C8;
            }
            pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID));
          }
        }
      }
    }
  }
  else
  {
    for (uint i = 0; i < 4; ++i)
    {
      if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery)
      {
        pTextureID = dword_5079D0;
        if ( pParty->uFlags & 0x10 )
          pTextureID = dword_5079CC;
        else
        {
          if ( pParty->uFlags & 0x20 )
            pTextureID = dword_5079C8;
        }
        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID));
      }
    }
  }
}

//----- (00441D38) --------------------------------------------------------
void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap)
{
  int uHeight; // ebx@6
  unsigned int pW; // ebx@23
  int v15; // eax@23
  double v20; // st7@30
  signed int v27; // eax@37
  unsigned __int16 *v28; // ecx@37
  signed int v29; // edi@40
  int pPoint_X; // edi@72
  int pPoint_Y; // ebx@72
  unsigned int lPitch; // [sp+20h] [bp-34h]@1
  unsigned int pY; // [sp+20h] [bp-34h]@23
  unsigned int pX; // [sp+24h] [bp-30h]@23
  signed int v70; // [sp+24h] [bp-30h]@37
  signed int uBluea; // [sp+28h] [bp-2Ch]@37
  int v73; // [sp+2Ch] [bp-28h]@30
  signed int uCenterY; // [sp+48h] [bp-Ch]@1
  signed int uCenterX; // [sp+4Ch] [bp-8h]@1
  signed int uWidth; // [sp+5Ch] [bp+8h]@30
  unsigned int pZ; // [sp+60h] [bp+Ch]@23
  float uWb; // [sp+60h] [bp+Ch]@30
  unsigned int pColor;

  uCenterX = (uX + uZ) / 2;
  uCenterY = (uY + uW) / 2;
  lPitch = pRenderer->uTargetSurfacePitch;
  auto bWizardEyeActive = pParty->WizardEyeActive();
  auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel();
  if ( CheckHiredNPCSpeciality(Cartographer) )
  {
    bWizardEyeActive = true;
    uWizardEyeSkillLevel = 2;
  }
  extern bool wizard_eye;
  if ( wizard_eye )
  {
    bWizardEyeActive = true;
    uWizardEyeSkillLevel = 3;
  }
  pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1);
  uHeight = uW - uY;
  uWidth = uZ - uX;

  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
  {
    auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask;
    auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
    v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom;
    v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
    uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
    switch (uZoom)
    {
      case 512:
      {
        v20 = v20 - (double)(uWidth / 2);
        uWb = uWb - (double)(uHeight / 2);
      }
      break;
      case 1024:
      {
        v20 = v20 - (double)(uWidth / 4);
        uWb = uWb - (double)(uHeight / 4);
      }
      break;
      case 2048:
      {
        v20 = v20 - (double)(uWidth / 8);
        uWb = uWb - (double)(uHeight / 8);
      }
      break;
      default: assert(false);
    }
    assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short));

    v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24);
    uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25);
    v27 = uBluea >> 16;
    v28 = &pRenderer->pTargetSurface[uX + uY * lPitch];
    if (pMapLod0 && bRedrawOdmMinimap)
    {
      assert(uWidth == 137 && uHeight == 117);
      //auto pMinimap = (unsigned __int16 *)pOdmMinimap;

      auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;

      v29 = v70 >> 16;
      for (int y = 0; y < uHeight; ++y)
      {
        auto pMapLod0Line = &pMapLod0[v27 * mapWidth];
        for (int x = 0; x < uWidth; ++x)
        {
          //*pMinimap++ = pPal[pMapLod0Line[v29]];
          pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]];
          v29 = (v70 + x * v73) >> 16;
        }
        v29 = v70 >> 16;
        v28 += 137 - uWidth;
        uBluea += v73;
        v27 = uBluea >> 16;
      }
    }

    for (int y = 0; y < 117; ++y)
    {
      for (int x = 0; x < 137; ++x)
      {
        *v28++ = pOdmMinimap[y][x];
      }
      v28 += lPitch - 137;
    }
    uNumBlueFacesInBLVMinimap = 0;
  }
  else// uCurrentlyLoadedLevelType == LEVEL_Indoor
  {
    pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF);
    uNumBlueFacesInBLVMinimap = 0;

    for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i)
    {
      auto pOutline = &pIndoor->pMapOutlines->pOutlines[i];
      auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID;
      auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID;
      //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes;
        //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes;
      if (pFace1->Visible() && pFace2->Visible())
      {
        if ( pOutline->uFlags & 1 )
          goto LABEL_15;
        if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80)
          goto LABEL_ABC;
      }
      continue;

LABEL_ABC:
      pOutline->uFlags = pOutline->uFlags | 1;
      pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8);

LABEL_15:
      //v12 = &pIndoor->pFaces[pOutline->uFace1ID];
      if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 &&
          (pFace1->uAttributes & 0x2000 || pFace2->uAttributes & 0x2000) &&
          (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID))
      {
        if (uNumBlueFacesInBLVMinimap < 49)
          pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i;
      }
      else
      {
        auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x);
        auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16);
        auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16);
        pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
        pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
        pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
        pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
        v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8;
        if ( v15 > 100 )
          v15 = 100;
        pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]);
      }
    }

    for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i)
    {
      auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]];
      pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
      pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
      pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
      pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
      pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color);
    }
  }

  //draw arrow on the minimap(include. Ritor1)
  uint arrow_idx;
  unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask;
  if ( (signed int)rotate <= 1920 )
    arrow_idx = 6;
  if ( (signed int)rotate < 1664 )
    arrow_idx = 5;
  if ( (signed int)rotate <= 1408 )
    arrow_idx = 4;
  if ( (signed int)rotate < 1152 )
    arrow_idx = 3;
  if ( (signed int)rotate <= 896 )
    arrow_idx = 2;
  if ( (signed int)rotate < 640 )
    arrow_idx = 1;
  if ( (signed int)rotate <= 384 )
    arrow_idx = 0;
  if ( (signed int)rotate < 128 || (signed int)rotate > 1920 )
    arrow_idx = 7;
  pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//стрелка

  //draw objects on the minimap
  if ( bWizardEyeActive )
  {
    if ( uWizardEyeSkillLevel >= 2 )
    {
      for ( uint i = 0; i < uNumSpriteObjects; ++i )
      {
        if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID )
          continue;
        //if (uWizardEyeSkillLevel == 1
        pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16);
        pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16);
        if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z &&
             pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w)
        {
          if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE)
          {
            pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color);
          }
          else if ( uZoom > 512 )
          {
            pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y,     pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 2, pPoint_X,     pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y,     pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color);
          }
          else
          {
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 1, pPoint_X,     pPoint_Y, ui_game_minimap_treasure_color);
          }
        }
      }
    }
    for ( uint i = 0; i < uNumActors; ++i )//draw actors(отрисовка монстров и нпс)
    {
      if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled
       && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) )
      {
        pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16);
        pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16);
        if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z
          && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w )
        {
          pColor = ui_game_minimap_actor_friendly_color;
          if ( BYTE3(pActors[i].uAttributes) & 1 )
            pColor = ui_game_minimap_actor_hostile_color;
          if ( pActors[i].uAIState == Dead)
            pColor = ui_game_minimap_actor_corpse_color;
          if ( uZoom > 1024 )
          {
            pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor);
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 2, pPoint_X,     pPoint_Y + 2, pColor);
            pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor);
            pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor);
          }
          else
          {
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 1, pPoint_X,     pPoint_Y, pColor);
          }
        }
      }
    }
    for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items(отрисовка предметов)
    {
      if ( pLevelDecorations[i].uFlags & 8 )
      {
        pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16);
        pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16);
        if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z
          && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w )
        {
          if ( (signed int)uZoom > 512 )
          {
            pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1);
            pRenderer->RasterLine2D(pPoint_X,     pPoint_Y - 1, pPoint_X,     pPoint_Y + 1, ui_game_minimap_decoration_color_1);
            pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1);
          }
          else
            pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1);
        }
      }
    }
  }
  pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop
  pRenderer->SetTextureClipRect(541, 0, 567, 480);
  pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas
  pRenderer->ResetTextureClipRect();
}

//----- (00441498) --------------------------------------------------------
void  GameUI_DrawTorchlightAndWizardEye()
{
  if (pCurrentScreen == SCREEN_GAME
      || pCurrentScreen == SCREEN_MENU
      || pCurrentScreen == SCREEN_OPTIONS
      || pCurrentScreen == SCREEN_REST
      || pCurrentScreen == SCREEN_SPELL_BOOK
      || pCurrentScreen == SCREEN_CHEST
      || pCurrentScreen == SCREEN_SAVEGAME
      || pCurrentScreen == SCREEN_LOADGAME
      || pCurrentScreen == SCREEN_CHEST_INVENTORY
      || pCurrentScreen == SCREEN_BOOKS
      || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG )
  {
    if (pParty->TorchlightActive())
    {
      auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time());
      pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID));
    }
    if (pParty->WizardEyeActive())
    {
      auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time());
      pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID));
    }
  }
}
// 4E28F8: using guessed type int pCurrentScreen;


//----- (00491F87) --------------------------------------------------------
void GameUI_DrawHiredNPCs()
{
  unsigned int v13; // eax@23
  char pContainer[20]; // [sp+Ch] [bp-30h]@18
  signed int uFrameID; // [sp+24h] [bp-18h]@19
  int v22; // [sp+34h] [bp-8h]@2
  unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2

  if ( bNoNPCHiring != 1 )
  {
    pNPC_limit_ID = 0;
    v22 = 0;
    if (pParty->pHirelings[0].pName)
      pTmpBuf[v22++] = 0;
    if (pParty->pHirelings[1].pName)
      pTmpBuf[v22++] = 1;

    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
    {
      if (pNPCStats->pNewNPCData[i].uFlags & 128)
      {
        if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName))
        {
          if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName))
            pTmpBuf[v22++] = i + 2;
        }
      }
    }

    for ( int i = (unsigned __int8)pParty->field_709; i < v22 && pNPC_limit_ID < 2; i++ )
    {
      if ( (unsigned __int8)pTmpBuf[i] >= 2 )
      {
        sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID);
        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID],
                      pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)));
      }
      else
      {
        sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID);
        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID],
                   pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)));
        if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 )
        {
          uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B;
          v13 = 0;
          if ( (signed int)pIconsFrameTable->uNumIcons )
          {
            for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 )
            {
              if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) )
                break;
            }
          }
          pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID],
                        &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]);
        }
      }
      ++pNPC_limit_ID;
    }
  }
}
// 6BE3C5: using guessed type char bNoNPCHiring;

//----- (004178FE) --------------------------------------------------------
unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos)
{
  unsigned __int16 R, G, B;

  if ( current_pos <= base_pos )
  {
    if ( current_pos == base_pos )//White
      return 0;
    if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 )
      R = 255, G = 255, B = 100;
    else//Red( current_pos < 1/4 )
      R = 255, G = 0, B = 0;
  }
  else//Green
    R = 0, G = 255, B = 0;
  return TargetColor(R, G, B);
}

//----- (00417939) --------------------------------------------------------
int GetConditionDrawColor(unsigned int uConditionIdx)
{
  switch (uConditionIdx)
  {
    case Condition_Zombie:
    case Condition_Good:
      return ui_character_condition_normal_color;

    case Condition_Cursed:
    case Condition_Weak:
    case Condition_Fear:
    case Condition_Drunk:
    case Condition_Insane:
    case Condition_Poison1:
    case Condition_Disease1:
      return ui_character_condition_light_color;

    case Condition_Sleep:
    case Condition_Poison2:
    case Condition_Disease2:
    case Condition_Paralyzed:
    case Condition_Unconcious:
      return ui_character_condition_moderate_color;

    case Condition_Poison3:
    case Condition_Disease3:
    case Condition_Dead:
    case Condition_Pertified:
    case Condition_Eradicated:
      return ui_character_condition_severe_color;
  }
  assert(false && "Invalid condition");
}