view FactionTable.h @ 1792:3155be890554

Player::AddVariable moving everything to a switch, cleaning up, finishing
author Grumpy7
date Thu, 03 Oct 2013 09:35:51 +0200
parents 9c0607679772
children
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#pragma once


/*  174 */
#pragma pack(push, 1)
struct FactionTable
{
  void Initialize();

  char relations[89][89];
};
#pragma pack(pop)