Mercurial > mm7
view Engine/Graphics/Weather.h @ 2549:3121fb54a110
Rest & Spelbook refactored into class
author | a.parshin |
---|---|
date | Tue, 12 May 2015 11:07:32 +0200 |
parents | 5abd8fc8f1c6 |
children |
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#pragma once #pragma pack(push, 1) /* 255 */ struct Weather { inline Weather(): bNight(false), bRenderSnow(false) {} int DrawSnow(); int Initialize(); int Draw(); bool OnPlayerTurn(__int16 dangle); __int16 Screen_Coord[2000]; int bNight; int bRenderSnow; }; #pragma pack(pop) extern struct Weather *pWeather;