Mercurial > mm7
view UIPopup.cpp @ 903:2fe7bcaa52e4
m
author | Ritor1 |
---|---|
date | Wed, 03 Apr 2013 19:32:43 +0600 |
parents | ceef50611567 |
children | 4dc2252e0b03 |
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#include <assert.h> #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "stru279.h" #include "TurnEngine.h" #include "stru277.h" #include "Weather.h" #include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" #include "stru351.h" #include "mm7_data.h" static char static_sub_417BB5_out_string[1200]; // static to a file, not sub actually //----- (004151D9) -------------------------------------------------------- void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight) { unsigned int v4; // ebx@1 Texture *v5; // edi@1 signed int uTileWidth; // ecx@1 int v7; // eax@5 int v8; // ecx@10 unsigned int v9; // ebx@14 int v10; // [sp+10h] [bp-28h]@5 signed int uTileHeight; // [sp+18h] [bp-20h]@1 int v12; // [sp+1Ch] [bp-1Ch]@7 int v13; // [sp+20h] [bp-18h]@1 int a5; // [sp+24h] [bp-14h]@5 unsigned int a5a; // [sp+24h] [bp-14h]@11 unsigned int a4; // [sp+28h] [bp-10h]@1 int uNumXTiles; // [sp+2Ch] [bp-Ch]@3 unsigned int uNumXTilesa; // [sp+2Ch] [bp-Ch]@6 unsigned int uNumXTilesb; // [sp+2Ch] [bp-Ch]@11 unsigned int a2a; // [sp+30h] [bp-8h]@1 unsigned int v21; // [sp+34h] [bp-4h]@5 unsigned int v22; // [sp+34h] [bp-4h]@11 v4 = uY; a2a = uX; a4 = uX + uWidth; pRenderer->SetTextureClipRect(uX, v4, uX + uWidth, v4 + uHeight); v5 = (Texture *)(uTextureID_Parchment != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Parchment] : 0); uTileWidth = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24); v13 = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24); uTileHeight = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureHeight : 26); if ( (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24) && (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureHeight : 26) ) { uNumXTiles = (signed int)uWidth / uTileWidth; if ( (signed int)uWidth % uTileWidth ) ++uNumXTiles; a5 = 0; v21 = v4; v7 = uNumXTiles + 1; v10 = uNumXTiles + 1; do { uNumXTilesa = a2a - v13; if ( v7 > 0 ) { v12 = v7; do { uNumXTilesa += v13; pRenderer->DrawTextureIndexed(uNumXTilesa, v21, v5); --v12; } while ( v12 ); v7 = v10; } v21 += uTileHeight; v8 = a5++; } while ( v8 < (signed int)uHeight / uTileHeight ); a5a = v4 + uHeight - 32; pRenderer->DrawTextureTransparent( a2a, v4, (Texture *)(uTextureID_5076AC != -1 ? &pIcons_LOD->pTextures[uTextureID_5076AC] : 0)); pRenderer->DrawTextureTransparent( a2a, a5a, (Texture *)(uTextureID_5076B4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076B4] : 0)); pRenderer->DrawTextureTransparent( a4 - 32, v4, (Texture *)(uTextureID_5076A8 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A8] : 0)); pRenderer->DrawTextureTransparent( a4 - 32, a5a, (Texture *)(uTextureID_5076B0 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_5076B0] : 0)); uNumXTilesb = a2a + 32; v22 = v4 + uHeight - 10; if ( (signed int)uWidth > 64 ) { pRenderer->SetTextureClipRect(a2a + 32, v4, a4 - 32, v4 + uHeight); pRenderer->DrawTextureTransparent( uNumXTilesb, v4, (Texture *)(uTextureID_507698 != -1 ? &pIcons_LOD->pTextures[uTextureID_507698] : 0)); pRenderer->DrawTextureTransparent( uNumXTilesb, v22, (Texture *)(uTextureID_5076A4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A4] : 0)); if ( (signed int)uWidth > 512 ) { pRenderer->DrawTextureTransparent( a2a + 544, v4, (Texture *)(uTextureID_507698 != -1 ? &pIcons_LOD->pTextures[uTextureID_507698] : 0)); pRenderer->DrawTextureTransparent( a2a + 544, v22, (Texture *)(uTextureID_5076A4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A4] : 0)); } } v9 = v4 + 32; if ( (signed int)uHeight > 64 ) { pRenderer->SetTextureClipRect(a2a, v9, a4, a5a); pRenderer->DrawTextureTransparent( a2a, v9, (Texture *)(uTextureID_5076A0 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A0] : 0)); pRenderer->DrawTextureTransparent( a4 - 10, v9, (Texture *)(uTextureID_50769C != -1 ? &pIcons_LOD->pTextures[uTextureID_50769C] : 0)); } pRenderer->ResetTextureClipRect(); } } //----- (0041D895) -------------------------------------------------------- void GameUI_DrawItemInfo( struct ItemGen* inspect_item ) { ItemGen *v1; // esi@1 unsigned int v2; // eax@3 //char *v3; // edi@5 //unsigned int v4; // eax@5 //unsigned int v5; // esi@5 signed int v6; // eax@5 int v7; // edx@5 //unsigned int v9; // eax@12 char v10; // zf@16 ItemGen *v11; // eax@16 ItemGen *v12; // eax@25 //unsigned int v13; // ecx@32 //unsigned int v14; // eax@32 //Render *v15; // edi@33 const char *v16; // eax@34 int v17; // eax@36 int v18; // esi@37 unsigned __int16 v19; // ax@37 //char v20; // al@40 char v21; // al@44 //char v22; // al@48 //char v23; // al@51 int v24; // eax@52 int v25; // eax@57 int v26; // eax@60 int v27; // eax@67 const char *v28; // edi@69 int v29; // eax@70 char v30; // edi@78 const char *v31; // eax@78 int v32; // ecx@81 unsigned int v33; // eax@81 int v34; // esi@81 const char *v35; // eax@85 const char *v36; // eax@87 unsigned int v37; // eax@109 unsigned int v38; // eax@109 int v39; // eax@113 GUIFont *v40; // edx@113 signed int v41; // [sp-20h] [bp-298h]@113 int v42; // [sp-1Ch] [bp-294h]@113 //char *v43; // [sp-18h] [bp-290h]@46 unsigned int v44; // [sp-18h] [bp-290h]@113 //int v45; // [sp-14h] [bp-28Ch]@46 const char *v46; // [sp-14h] [bp-28Ch]@58 char *v47; // [sp-14h] [bp-28Ch]@110 //char *v48; // [sp-10h] [bp-288h]@46 const char *v49; // [sp-10h] [bp-288h]@56 char *v50; // [sp-10h] [bp-288h]@58 int v51; // [sp-10h] [bp-288h]@110 const char *v52; // [sp-Ch] [bp-284h]@36 //int v53; // [sp-Ch] [bp-284h]@46 char *v54; // [sp-Ch] [bp-284h]@56 int v55; // [sp-Ch] [bp-284h]@58 int v56; // [sp-Ch] [bp-284h]@110 unsigned int v57; // [sp-8h] [bp-280h]@36 //int v58; // [sp-8h] [bp-280h]@46 int v59; // [sp-8h] [bp-280h]@56 int v60; // [sp-8h] [bp-280h]@58 unsigned int v61; // [sp-8h] [bp-280h]@110 char out_text[300]; // [sp+8h] [bp-270h]@40 //char Dest[100]; // [sp+6Ch] [bp-20Ch]@40 //char v64[100]; // [sp+D0h] [bp-1A8h]@40 char v65[120]; // [sp+134h] [bp-144h]@92 char Source[40]; // [sp+1ACh] [bp-CCh]@49 stru351_summoned_item v67; //int v67; // [sp+1D4h] [bp-A4h]@91 //int v68; // [sp+1D8h] [bp-A0h]@106 //int v69; // [sp+1DCh] [bp-9Ch]@101 //int v70; // [sp+1E0h] [bp-98h]@97 //int v71; // [sp+1E8h] [bp-90h]@93 //int v72; // [sp+1ECh] [bp-8Ch]@91 int var88; // [sp+1F0h] [bp-88h]@1 Texture *v73; // [sp+1F4h] [bp-84h]@5 //unsigned int v75; // [sp+1F8h] [bp-80h]@5 //char *v76; // [sp+1FCh] [bp-7Ch]@5 int v77; // [sp+200h] [bp-78h]@12 int v78; // [sp+204h] [bp-74h]@5 GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2 POINT a2; // [sp+25Ch] [bp-1Ch]@2 int v81; // [sp+264h] [bp-14h]@5 // GUIFont *pFontComic; // [sp+268h] [bp-10h]@1 PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18 char* v84; int v85; char *Str; // [sp+270h] [bp-8h]@65 v1 = inspect_item; var88 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); if (!inspect_item->uItemID) return; wHintWindow.Hint = 0; wHintWindow.uFrameWidth = 384; wHintWindow.uFrameHeight = 180; wHintWindow.uFrameY = 40; if ( pMouse->GetCursorPos(&a2)->x <= 320 ) v2 = pMouse->GetCursorPos(&a2)->x + 30; else v2 = pMouse->GetCursorPos(&a2)->x - wHintWindow.uFrameWidth - 30; wHintWindow.uFrameX = v2; auto item_desc = &pItemsTable->pItems[inspect_item->uItemID]; //v3 = (char *)&pItemsTable->pItems[_this->uItemID].pIconName; //v76 = v3; //v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[_this->uItemID].pIconName, TEXTURE_16BIT_PALETTE); //v5 = v4; //v4 *= 72; //v75 = v4; //v73 = &pIcons_LOD->pTextures[v4]; v73 = pIcons_LOD->LoadTexturePtr(item_desc->pIconName, TEXTURE_16BIT_PALETTE); v6 = 100 - v73->uTextureWidth; v7 = v73->uTextureHeight; v78 = v6; v81 = 144 - v7; if ( v6 > 0 ) v78 = v6 >> 1; if ( v81 <= 0 ) v81 = 0; else v81 >>= 1; if ( !item_desc->uItemID_Rep_St ) inspect_item->SetIdentified(); //v9 = v8->uAttributes; v77 = 0; //a2.y = v8->uAttributes & 2; if (pItemsTable->pItems[inspect_item->uItemID].uEquipType == EQUIP_GOLD) v77 = inspect_item->uSpecEnchantmentType; if ( uActiveCharacter ) { //try to identify if (!inspect_item->Identified()) { v11 = inspect_item; if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 ) inspect_item->SetIdentified(); v83 = SPEECH_9; if ( !inspect_item->Identified() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2u);//"Identify Failed" } else { v83 = SPEECH_8; if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) ) v83 = SPEECH_7; } if ( dword_4E455C ) { pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0); dword_4E455C = 0; } } inspect_item->UpdateTempBonus(pParty->uTimePlayed); if (inspect_item->Broken()) { if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 ) inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1; v83 = SPEECH_11; if ( !inspect_item->Broken() ) v83 = SPEECH_10; else ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2u);//"Repair Failed" if ( dword_4E455C ) { pPlayers[uActiveCharacter]->PlaySound(v83, 0); dword_4E455C = 0; } } } //v13 = _this->uAttributes; //v14 = _this->Identified(); //a2.y = inspect_item->Identified(); if (inspect_item->Broken()) { wHintWindow.DrawMessageBox(0); //v15 = &; pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12, wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12); wHintWindow.uFrameWidth -= 24; wHintWindow.uFrameHeight -= 12; wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1; wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1; pRenderer->DrawTransparentRedShade(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73); if ( inspect_item->Identified()) v16 = inspect_item->GetIdentifiedName(); else v16 = item_desc->pUnidentifiedName; wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v16, 3u); v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &wHintWindow, 0, 0); //"Broken Item" v18 = v17 >> 1; v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u); wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item" pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) { v73->Release(); pIcons_LOD->_40F9C5(); } return; } if (!inspect_item->Identified()) { wHintWindow.DrawMessageBox(0); pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12, wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12); wHintWindow.uFrameWidth -= 24; wHintWindow.uFrameHeight -= 12; wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1; wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1; pRenderer->DrawTextureTransparent(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73); wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, item_desc->pUnidentifiedName, 3u); v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &wHintWindow, 0, 0); ///"Not Identified" v18 = v17 >> 1; v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u); wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[232], 3); pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) { v73->Release(); pIcons_LOD->_40F9C5(); } return; } sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], item_desc->pUnidentifiedName); //"Type: %s" out_text[100] = 0; out_text[200] = 0; //v20 = item_desc->uEquipType; switch (item_desc->uEquipType) { case EQUIP_OFF_HAND: case EQUIP_MAIN_HAND: sprintfex(out_text + 100, "%s: +%d %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK], (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll); //"Damage" if (item_desc->uDamageMod) { char mod[16]; sprintf(mod, "+%d", (int)item_desc->uDamageMod); strcat(out_text + 100, mod); } break; case EQUIP_BOW: sprintfex(out_text + 100, "%s: +%d %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot" (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], //"Damage" (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll); if (item_desc->uDamageMod) { char mod[16]; sprintf(mod, "+%d", (int)item_desc->uDamageMod); strcat(out_text + 100, mod); } break; case EQUIP_ARMOUR: case EQUIP_SHIELD: case EQUIP_HELMET: case EQUIP_BELT: case EQUIP_CLOAK: case EQUIP_GAUNTLETS: case EQUIP_BOOTS: case EQUIP_RING: case EQUIP_AMULET: if (item_desc->uDamageDice) //"Armor" sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11], item_desc->uDamageDice + item_desc->uDamageMod); break; } if ( !v77 ) { if (item_desc->uEquipType ==EQUIP_POTION) //this is CORRECT! do not move to switch! { if ( inspect_item->uEnchantmentType ) sprintf(out_text + 200, "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power" } else if (item_desc->uEquipType == EQUIP_REAGENT) { sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], pItemsTable->pItems[inspect_item->uItemID].uDamageDice); //"Power" } else if ( inspect_item->uEnchantmentType ) { sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210], pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->_bonus_strength); //"Special" } else if ( inspect_item->uSpecEnchantmentType ) { sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement, inspect_item->_bonus_strength); } else if ( inspect_item->uNumCharges ) { sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges" } } wHintWindow.uFrameWidth -= 12; v85 = 3; wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1; wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1; Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8)); v84 = &out_text[0]; do { if ( *v84 ) { v27 = pFontComic->CalcTextHeight(v84, &wHintWindow, 100, 0); Str += v27 + 3; } v84 += 100; --v85; } while ( v85 ); v28 = item_desc->pDescription; if ( *v28 ) { v29 = pFontSmallnum->CalcTextHeight(v28, &wHintWindow, 100, 0); Str += v29; } wHintWindow.uFrameHeight = v73->uTextureHeight + v81 + 54; if ( (signed int)Str > (signed int)wHintWindow.uFrameHeight ) wHintWindow.uFrameHeight = (unsigned int)Str; if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) ) wHintWindow.uFrameHeight += LOBYTE(pFontComic->uFontHeight); v85 = 0; if ( pFontArrus->uFontHeight ) { wHintWindow.uFrameWidth -= 24; v30 = pFontArrus->uFontHeight; v31 = inspect_item->GetIdentifiedName(); if ( pFontArrus->CalcTextHeight(v31, &wHintWindow, 0, 0) / (signed int)v30 ) v85 = v30; wHintWindow.uFrameWidth += 24; } wHintWindow.uFrameWidth += 12; wHintWindow.uFrameHeight += (unsigned int)v85; wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1; wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1; wHintWindow.DrawMessageBox(0); //v15 = pRenderer; pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12, wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12); wHintWindow.uFrameWidth -= 12; v32 = v73->uTextureHeight; v33 = wHintWindow.uFrameHeight; wHintWindow.uFrameHeight -= 12; wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1; wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1; pRenderer->DrawTextureTransparent( wHintWindow.uFrameX + v78, wHintWindow.uFrameY + (signed int)(v33 - v32) / 2, v73); v34 = (int)(v85 + 35); v85 = 3; Str = out_text; do { if ( *Str ) { wHintWindow.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0); v34 += pFontComic->CalcTextHeight(Str, &wHintWindow, 100, 0) + 3; } Str += 100; --v85; } while (v85 ); v35 = item_desc->pDescription; if ( *v35 ) wHintWindow.DrawText(pFontSmallnum, 100, v34, 0, v35, 0, 0, 0); wHintWindow.uFrameX += 12; wHintWindow.uFrameWidth -= 24; v36 = inspect_item->GetIdentifiedName(); wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v36, 3u); wHintWindow.uFrameWidth += 24; wHintWindow.uFrameX -= 12; if ( v77 ) { sprintf(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value" v40 = pFontComic; v61 = 0; v56 = 0; v51 = 0; v47 = pTmpBuf; v44 = 0; v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight); v41 = 100; } else { if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) ) { sub_493F79(&v67, inspect_item->uExpireTime - pParty->uTimePlayed); strcpy(pTmpBuf, "Duration:"); Str = (char *)(v67.field_18_expire_year - game_starting_year); if (v67.field_18_expire_year != 1168 ) { sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year); strcat(pTmpBuf, v65); } if ( (((v67.field_14_exprie_month || Str) && ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str) || v67.field_C_expire_day) && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str || v67.field_C_expire_day) || v67.field_8_expire_hour) && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str || v67.field_C_expire_day || v67.field_8_expire_hour) || v67.field_4_expire_minute ) { sprintf(v65, " %d:mn", v67.field_4_expire_minute); strcat(pTmpBuf, v65); } wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf, 0, 0, 0); } v37 = inspect_item->GetValue(); sprintf(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v37); wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf, 0, 0, 0); v38 = inspect_item->uAttributes; if ( BYTE1(v38) & 1 ) { v61 = 0; v56 = 0; v51 = 0; v47 = pGlobalTXT_LocalizationStrings[187]; //"Stolen" } else { if ( !(BYTE1(v38) & 2) ) { pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) { v73->Release(); pIcons_LOD->_40F9C5(); } return; } v61 = 0; v56 = 0; v51 = 0; v47 = pGlobalTXT_LocalizationStrings[651]; //"Hardened" } LOWORD(v38) = LOWORD(pRenderer->uTargetRMask); v44 = v38; v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight); v39 = pFontComic->GetLineWidth(pTmpBuf); v40 = pFontComic; v41 = v39 + 132; } wHintWindow.DrawText(v40, v41, v42, v44, v47, v51, v56, v61); pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) { v73->Release(); pIcons_LOD->_40F9C5(); } return; } // 4E455C: using guessed type int dword_4E455C; // 506128: using guessed type int areWeLoadingTexture; //----- (0041E360) -------------------------------------------------------- void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *edx0) { unsigned int v2; // esi@1 Actor *v3; // esi@3 int v4; // eax@3 //unsigned int v5; // ecx@3 NPCData *v6; // eax@3 unsigned __int16 v7; // cx@3 int v8; // eax@4 unsigned __int16 v9; // dx@4 SpriteFrame *v10; // edi@17 LODSprite *v11; // esi@17 unsigned int v12; // ecx@17 Sprite *v13; // edi@18 //int v14; // ecx@18 //int v15; // edx@18 //int v16; // edx@18 //int v17; // eax@18 unsigned int v18; // ecx@19 unsigned int v19; // eax@21 char *v20; // esi@28 int v21; // edx@29 unsigned __int16 *v22; // ecx@29 int v23; // eax@29 int v24; // eax@32 int v25; // esi@32 char *v26; // edx@34 unsigned __int8 v27; // sf@36 unsigned __int8 v28; // of@36 //int v29; // esi@40 //unsigned __int16 *v30; // ecx@40 //int v31; // eax@40 //int v32; // esi@43 //unsigned __int16 v33; // ax@45 //int v34; // edx@45 //int v35; // eax@45 int v36; // eax@49 //char *v37; // eax@52 int v38; // eax@55 unsigned __int16 v39; // ax@59 SpellBuff *v40; // eax@60 int v41; // edi@61 unsigned int v42; // eax@61 int v43; // eax@62 int v44; // eax@63 signed int v45; // edi@65 unsigned __int16 v46; // ax@73 Player *v47; // ecx@77 //unsigned int v48; // eax@85 GUIFont *v49; // edi@90 int v50; // edi@90 SpellBuff *v51; // eax@91 char *v52; // ecx@98 char *v53; // ecx@101 char *v54; // ST0C_4@118 unsigned int v55; // eax@118 GUIFont *v56; // edi@124 unsigned __int8 v57; // al@128 int v58; // eax@132 Actor *v59; // ecx@133 unsigned __int8 v60; // dl@138 char *v62; // eax@147 int v63; // eax@152 //char *result; // eax@152 int v65; // eax@155 const char *v66; // [sp-10h] [bp-1FCh]@121 const char *v67; // [sp-10h] [bp-1FCh]@125 const char *v68; // [sp-10h] [bp-1FCh]@142 int v69; // [sp-Ch] [bp-1F8h]@121 char *v70; // [sp-Ch] [bp-1F8h]@125 char *v71; // [sp-Ch] [bp-1F8h]@142 char *v72; // [sp-8h] [bp-1F4h]@54 int v73; // [sp-8h] [bp-1F4h]@79 int v74; // [sp-8h] [bp-1F4h]@121 int v75; // [sp-8h] [bp-1F4h]@125 int v76; // [sp-8h] [bp-1F4h]@142 size_t v77; // [sp-4h] [bp-1F0h]@54 unsigned int v78; // [sp-4h] [bp-1F0h]@121 unsigned int v79; // [sp-4h] [bp-1F0h]@125 char *v80; // [sp-4h] [bp-1F0h]@142 char *v81; // [sp-4h] [bp-1F0h]@148 DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18 DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18 RECT v84; // [sp+ECh] [bp-100h]@26 char *v85[10]; // [sp+FCh] [bp-F0h]@145 char *v95[11]; // [sp+124h] [bp-C8h]@127 RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3 unsigned int v107; // [sp+1A0h] [bp-4Ch]@18 unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34 unsigned int v109; // [sp+1A8h] [bp-44h]@32 LPVOID v110; // [sp+1ACh] [bp-40h]@28 unsigned int v111; // [sp+1B0h] [bp-3Ch]@29 int v112; // [sp+1B4h] [bp-38h]@3 int v222; // [sp+1B8h] [bp-34h]@18 unsigned __int8 v114; // [sp+1BFh] [bp-2Dh]@133 int v115; // [sp+1C0h] [bp-2Ch]@3 unsigned int v116; // [sp+1C4h] [bp-28h]@18 int i; // [sp+1C8h] [bp-24h]@18 int a2; // [sp+1CCh] [bp-20h]@28 int v119; // [sp+1D0h] [bp-1Ch]@18 SpellBuff *v120; // [sp+1D4h] [bp-18h]@18 Actor *v121; // [sp+1D8h] [bp-14h]@3 int a5; // [sp+1DCh] [bp-10h]@3 GUIWindow *a1; // [sp+1E0h] [bp-Ch]@1 int v124; // [sp+1E4h] [bp-8h]@18 int a4; // [sp+1E8h] [bp-4h]@18 a1 = edx0; v2 = uActorID; static Actor pMonsterInfoUI_Doll; /*if ( !(bMonsterInfoUI_bDollInitialized & 1) ) { bMonsterInfoUI_bDollInitialized |= 1u; Actor::Actor(&pMonsterInfoUI_Doll); atexit(nullsub_3); }*/ v106.uParentBillboardID = -1; v3 = &pActors[v2]; v121 = v3; v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 255, 0x9Bu); //v5 = v3->sNPC_ID; a5 = v4; v6 = GetNPCData(v3->sNPC_ID); v7 = v3->pMonsterInfo.uID; //v112 = (char **)v6; v115 = monster_popup_y_offsets[((signed __int16)v7 - 1) / 3] - 40; if ( v7 == pMonsterInfoUI_Doll.pMonsterInfo.uID ) { v9 = pMonsterInfoUI_Doll.uCurrentActionLength; } else { memcpy(&pMonsterInfoUI_Doll, v3, sizeof(pMonsterInfoUI_Doll)); pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored; pMonsterInfoUI_Doll.uCurrentActionTime = 0; v8 = rand(); v3 = v121; v9 = v8 % 256 + 128; pMonsterInfoUI_Doll.uCurrentActionLength = v8 % 256 + 128; } if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 ) { pMonsterInfoUI_Doll.uCurrentActionTime = 0; if ( pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_Bored || pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_AtkMelee) { pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Standing; pMonsterInfoUI_Doll.uCurrentActionLength = rand() % 128 + 128; } else { //rand(); pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored; if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186) && (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249) && rand() % 30 < 100 ) pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_AtkMelee; pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength; } } v10 = pSpriteFrameTable->GetFrame( v3->pSpriteIDs[pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime); v11 = &pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]];//40 * v10->pHwSpriteIDs[0] + 7218180; v106.pTarget = pRenderer->pTargetSurface; v106.pTargetZ = pRenderer->pActiveZBuffer; v106.uTargetPitch = pRenderer->uTargetSurfacePitch; v12 = a1->uFrameY + 52; v106.uViewportX = a1->uFrameX + 13; v106.uViewportY = v12; v106.uViewportW = v12 + 128; v106.uViewportZ = v106.uViewportX + 128; v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2; v106._screenspace_x_scaler_packedfloat = 65536; v106._screenspace_y_scaler_packedfloat = 65536; v106.uScreenSpaceY = v115 + v12 + v11->uHeight; v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1); v106.sZValue = 0; v106.uFlags = 0; pRenderer->SetRasterClipRect(0, 0, 0x27Fu, 0x1DFu); pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, a5); pRenderer->RasterLine2D( v106.uViewportX + 129, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportW + 1, a5); pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, a5); pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, a5); if ( pRenderer->pRenderD3D ) { v13 = &pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]]; v106.uScreenSpaceY = v115 + v106.uViewportY + v13->uBufferHeight; //v222 = (IDirectDrawSurface *)v13->pTextureSurface; memset(&Dst, 0, 0x64u); Dst.dwSize = 100; Dst.dwFillColor = 0; memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; v13->pTextureSurface->GetSurfaceDesc(&pDesc); //v14 = v13->uBufferHeight; //v120 = (SpellBuff *)v13->uBufferWidth; v107 = 0; //v15 = v13->uAreaX; //v119 = v13->uBufferWidth / 2; i = 0; //a4 = v106.uScreenSpaceX + v15 - v13->uBufferWidth / 2; int dst_x = v106.uScreenSpaceX + v13->uAreaX - v13->uBufferWidth / 2; //v115 = v13->uAreaY; //v16 = v13->uAreaWidth + v13->uBufferWidth / 2 + v13->uAreaX - v13->uBufferWidth; //v124 = v106.uScreenSpaceY + v115 - v14; int dst_y = v106.uScreenSpaceY + v13->uAreaY - v13->uBufferHeight; //v17 = v13->uAreaHeight + v13->uAreaY - v14; //v116 = v106.uScreenSpaceX + v16; uint dst_z = v106.uScreenSpaceX + v13->uAreaX + v13->uAreaWidth + v13->uBufferWidth / 2 - v13->uBufferWidth; //v119 = v106.uScreenSpaceY + v17; uint dst_w = v106.uScreenSpaceY + v13->uAreaY + v13->uAreaHeight - v13->uBufferHeight; if (dst_x < v106.uViewportX) { v18 = v106.uViewportX - dst_x; dst_x = v106.uViewportX; v107 = v18; } if (dst_y < v106.uViewportY) { v19 = v106.uViewportY - dst_y; dst_y = v106.uViewportY; i = v19; } if (dst_z > v106.uViewportZ) dst_z = v106.uViewportZ; if (dst_w > v106.uViewportW) dst_w = v106.uViewportW; pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, pRenderer->uTargetBMask | pRenderer->uTargetGMask); pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, pRenderer->uTargetBMask | pRenderer->uTargetGMask); v84.left = v106.uViewportX; v84.top = v106.uViewportY; v84.right = v106.uViewportZ; v84.bottom = v106.uViewportW; ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst)); if ( pRenderer->uTargetGBits == 5 ) { __debugbreak(); // no monster popup for r5g5b5 yet memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; if ( pRenderer->LockSurface_DDraw4(v13->pTextureSurface, &pDesc, DDLOCK_WAIT)) { v20 = (char *)dst_y; v110 = pDesc.lpSurface; a2 = dst_y; if (dst_y < dst_w) { //v111 = 2 * pRenderer->uTargetSurfacePitch; v21 = dst_x; v22 = &pRenderer->pTargetSurface[dst_y * pRenderer->uTargetSurfacePitch + dst_x]; auto _v22_2 = v22; v23 = i - dst_y; //v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]]; v115 = i - dst_y; while ( 1 ) { dst_y = v21; if ( v21 < dst_z ) { v24 = (int)&v20[v23]; v25 = v107 - v21; v109 = v24; for ( i = v107 - v21; ; v25 = i ) { v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / v13->uAreaHeight); v26 = (char *)v108 + pDesc.dwWidth * (v25 + dst_y++) / v13->uAreaWidth; *v22 = *((short *)v110 + (int)v26); ++v22; if ( dst_y >= dst_z ) break; } v23 = v115; } v22 = (unsigned __int16 *)((char *)_v22_2 + 2 * pRenderer->uTargetSurfacePitch); _v22_2 = v22; v20 = (char *)(a2 + 1); v28 = __OFSUB__(a2 + 1, dst_w); v27 = (signed int)(a2++ + 1 - dst_w) < 0; //a2 = (Player *)((char *)a2 + 1); //v120 = (SpellBuff *)((char *)v120 + v111); if ( !(v27 ^ v28) ) break; v21 = dst_x; } } v13->pTextureSurface->Unlock(0); } } else { memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; if ( pRenderer->LockSurface_DDraw4(v13->pTextureSurface, &pDesc, DDLOCK_WAIT) ) { auto src = (unsigned __int16 *)pDesc.lpSurface; uint num_top_scanlines_above_frame_y = i - dst_y; for (uint y = dst_y; y < dst_w; ++y) { auto dst = &pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + dst_x]; uint src_y = num_top_scanlines_above_frame_y + y; for (uint x = dst_x; x < dst_z; ++x) { uint src_x = v107 - dst_x + x; // num scanlines left to frame_x + current x uint idx = pDesc.dwHeight * src_y / v13->uAreaHeight * (pDesc.lPitch / sizeof(short)) + pDesc.dwWidth * src_x / v13->uAreaWidth; uint b = src[idx] & 0x1F; *dst++ = b | 2 * (src[idx] & 0xFFE0); } } v13->pTextureSurface->Unlock(0); } } } else { pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0); v36 = v10->pHwSpriteIDs[0]; if ( v36 >= 0 ) pSprites_LOD->pSpriteHeaders[v36].DrawSprite_sw(&v106, 0); } if ( v121->sNPC_ID ) { //v37 = v6->uProfession; if (v6->uProfession) { sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v6->pName, aNPCProfessionNames[v6->uProfession]); // "%s the %s" / ^Pi[%s] %s } else { v77 = 2000; v72 = v6->pName; } } else { v38 = v121->dword_000334_unique_name; v77 = 2000; if ( v38 ) v72 = pMonsterStats->pPlaceStrings[v38]; else v72 = pMonsterStats->pInfos[v121->pMonsterInfo.uID].pName; } if(!v121->sNPC_ID || (v121->sNPC_ID && !v6->uProfession)) strncpy(pTmpBuf, v72, v77); v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); a1->DrawTitleText(pFontComic, 0, 0xCu, v39, pTmpBuf, 3u); Actor::DrawHealthBar(v121, a1); v119 = 0; pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed; v115 = 0; v116 = 0; i = 0; v112 = 0; if ( !uActiveCharacter ) { v45 = 1; } else { LOBYTE(v40) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID); v120 = v40; if ( !v40 ) v45 = 1; else { v41 = (unsigned __int8)v40 & 0x3F; v42 = SkillToMastery((unsigned __int16)v40) - 1; if ( !v42 ) { if ( v41 + 10 >= v121->pMonsterInfo.uLevel ) { v45 = 1; v119 = 1; } else v45 = 1; } else { v43 = v42 - 1; if ( !v43 ) { if ( 2 * v41 + 10 >= v121->pMonsterInfo.uLevel ) { v45 = 1; v119 = 1; v116 = 1; } else v45 = 1; } else { v44 = v43 - 1; if ( !v44 ) { if ( 3 * v41 + 10 >= v121->pMonsterInfo.uLevel ) { v45 = 1; v119 = 1; v116 = 1; i = 1; } else { v45 = 1; } } else { if ( v44 != 1 ) v45 = 1; else { v45 = 1; v119 = 1; v116 = 1; i = 1; v112 = 1; } } } } } // LABEL_73: v46 = v121->uAIState; if ( v46 != 5 && v46 != 4 && !dword_507BF0_is_there_popup_onscreen && v120 ) { v47 = pPlayers[uActiveCharacter]; if ( v119 | v116 | i | (unsigned int)v112 ) { if ( v121->pMonsterInfo.uLevel >= v47->uLevel - 5 ) v73 = SPEECH_105; else v73 = SPEECH_104; } else { v73 = SPEECH_106; } v47->PlaySound((PlayerSpeech)v73, 0); } } for (uint _it = 0; _it < 4; ++_it) { auto player = pParty->pPlayers + _it; //LOBYTE(v48) = player->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID); //v111 = v48; v111 = player->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID); v120 = (SpellBuff *)138; do { if ( (signed int)SkillToMastery(v111) >= 3 ) v115 = v45; v120 = (SpellBuff *)((char *)v120 - 1); } while ( v120 ); //++a2; } //while ( (signed int)a2 < (signed int)pParty->pHirelings ); v49 = pFontSmallnum; a2 = (int)pFontSmallnum; a1->DrawText(pFontSmallnum, 12, 196, a5, pGlobalTXT_LocalizationStrings[631], 0, 0, 0); v50 = LOBYTE(v49->uFontHeight) + 193; if ( !v115 ) { v78 = 0; v74 = 0; v69 = 0; v66 = pGlobalTXT_LocalizationStrings[630]; a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78); } else { a4 = 0; v51 = &v121->pActorBuffs[1]; v222 = 0; v120 = &v121->pActorBuffs[1]; do { if ( (signed __int64)v51->uExpireTime > 0 ) { switch ( (int)v51 ) { case 0u: v124 = 60; a4 = (int)pGlobalTXT_LocalizationStrings[591]; break; case 1u: v124 = 82; a4 = (int)pGlobalTXT_LocalizationStrings[649]; break; case 2u: v124 = 92; a4 = (int)pGlobalTXT_LocalizationStrings[592]; break; case 3u: v124 = 63; a4 = (int)pGlobalTXT_LocalizationStrings[4]; break; case 4u: v52 = pGlobalTXT_LocalizationStrings[220]; a4 = (int)v52; v124 = 81; break; case 5u: v52 = pGlobalTXT_LocalizationStrings[162]; a4 = (int)v52; v124 = 81; break; case 6u: v53 = pGlobalTXT_LocalizationStrings[593]; v124 = 35; a4 = (int)v53; break; case 8u: v53 = pGlobalTXT_LocalizationStrings[608]; v124 = 62; a4 = (int)v53; break; case 7u: case 9u: a4 = 0; v124 = 0; ++v51; v222 = v222 + 1; v120 = v51; __debugbreak(); // fix condition continue; case 0xAu: v124 = 47; a4 = (int)pGlobalTXT_LocalizationStrings[221]; break; case 0xBu: v124 = 66; a4 = (int)pGlobalTXT_LocalizationStrings[607]; break; case 0xCu: v124 = 85; a4 = (int)pGlobalTXT_LocalizationStrings[610]; break; case 0xDu: v124 = 86; a4 = (int)pGlobalTXT_LocalizationStrings[609]; break; case 0xEu: v124 = 17; a4 = (int)pGlobalTXT_LocalizationStrings[279]; break; case 0xFu: v124 = 38; a4 = (int)pGlobalTXT_LocalizationStrings[442]; break; case 0x10u: v124 = 46; a4 = (int)pGlobalTXT_LocalizationStrings[443]; break; case 0x11u: v124 = 51; a4 = (int)pGlobalTXT_LocalizationStrings[440]; break; case 0x12u: v124 = 5; a4 = (int)pGlobalTXT_LocalizationStrings[441]; break; case 0x13u: v124 = 95; a4 = (int)pGlobalTXT_LocalizationStrings[229]; break; case 0x14u: v124 = 73; a4 = (int)pGlobalTXT_LocalizationStrings[228]; break; default: a4 = 0; break; } if ( a4 ) { v54 = (char *)a4; v55 = GetSpellColor(v124); a1->DrawText((GUIFont *)a2, 28, v50, v55, v54, 0, 0, 0); v50 = v50 + *(char *)(a2 + 5) - 3; v51 = v120; } } ++v51; v222 = v222 + 1; v120 = v51; __debugbreak(); // fix condition } //while ( (signed int)((char *)&v222->lpVtbl + 1) < 22 ); while (true); if ( !a4 ) { v78 = 0; v74 = 0; v69 = 0; v66 = pGlobalTXT_LocalizationStrings[153]; a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78); } } v56 = pFontSmallnum; a4 = v106.uViewportY; if ( v119 ) { sprintf(pTmpBuf, "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, v121->pMonsterInfo.uHP); a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0); a4 = a4 + LOBYTE(v56->uFontHeight) - 3; v79 = v121->pMonsterInfo.uAC; v75 = 0; v70 = pGlobalTXT_LocalizationStrings[12]; v67 = "%s\f%05u\t100%d\n"; } else { sprintf(pTmpBuf, "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]); a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0); v79 = (unsigned int)pGlobalTXT_LocalizationStrings[630]; v75 = 0; v70 = pGlobalTXT_LocalizationStrings[12]; a4 = a4 + LOBYTE(v56->uFontHeight) - 3; v67 = "%s\f%05u\t100%s\n"; } sprintf(pTmpBuf, v67, v70, v75, v79); a1->DrawText(v56, 150, a4, a5, pTmpBuf, 0, 0, 0); a4 = a4 + LOBYTE(v56->uFontHeight) - 6 + LOBYTE(v56->uFontHeight); v95[0] = pGlobalTXT_LocalizationStrings[87]; v95[1] = pGlobalTXT_LocalizationStrings[6]; v95[2] = pGlobalTXT_LocalizationStrings[240]; v95[3] = pGlobalTXT_LocalizationStrings[70]; v95[4] = pGlobalTXT_LocalizationStrings[624]; v95[5] = pGlobalTXT_LocalizationStrings[138]; v95[6] = pGlobalTXT_LocalizationStrings[214]; v95[7] = pGlobalTXT_LocalizationStrings[142]; v95[8] = pGlobalTXT_LocalizationStrings[29]; v95[9] = pGlobalTXT_LocalizationStrings[133]; v95[10] = pGlobalTXT_LocalizationStrings[54]; if ( v116 ) { sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, v95[v121->pMonsterInfo.uAttack1Type]); a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0); a4 = a4 + LOBYTE(v56->uFontHeight) - 3; v57 = v121->pMonsterInfo.uAttack1DamageBonus; if ( v57 ) sprintf(pTmpBuf, "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53], 0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides, v57); else sprintf(pTmpBuf, "%s\f%05u\t080%dd%d\n", pGlobalTXT_LocalizationStrings[53], 0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides); } else { sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]); a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0); a4 = a4 + LOBYTE(v56->uFontHeight) - 3; sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]); } a1->DrawText(v56, 150, a4, a5, pTmpBuf, 0, 0, 0); v58 = LOBYTE(v56->uFontHeight); a4 = a4 + v58 - 6 + v58; if ( !i ) { v80 = pGlobalTXT_LocalizationStrings[630]; v76 = 0; v71 = pGlobalTXT_LocalizationStrings[628]; v68 = "%s\f%05u\t080%s\n"; sprintf(pTmpBuf, v68, v71, v76, v80); a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0); v58 = LOBYTE(v56->uFontHeight); a4 = a4 + v58 - 3; } else { v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[628]; v59 = v121; v114 = v121->pMonsterInfo.uSpell1ID; if ( v114 && v121->pMonsterInfo.uSpell2ID ) v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[629]; if ( v114 ) { sprintf(pTmpBuf, "%s\f%05u\t060%s\n", v120, 0, pSpellStats->pInfos[v114].pShortName); a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0); v58 = LOBYTE(v56->uFontHeight); a4 = a4 + v58 - 3; v59 = v121; } v60 = v59->pMonsterInfo.uSpell2ID; if ( v60 ) { sprintf(pTmpBuf, "\f%05u\t060%s\n", 0, pSpellStats->pInfos[v60].pShortName); a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0); v58 = LOBYTE(v56->uFontHeight); a4 = a4 + v58 - 3; v59 = v121; } if ( !v59->pMonsterInfo.uSpell1ID && !v59->pMonsterInfo.uSpell2ID ) { v80 = pGlobalTXT_LocalizationStrings[153]; v76 = 0; v71 = pGlobalTXT_LocalizationStrings[628]; v68 = "%s\f%05u\t060%s\n"; sprintf(pTmpBuf, v68, v71, v76, v80); a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0); v58 = LOBYTE(v56->uFontHeight); a4 = a4 + v58 - 3; } } a4 = a4 + v58 - 3; a1->DrawText(v56, 150, a4, a5, pGlobalTXT_LocalizationStrings[626], 0, 0, 0); a4 = a4 + LOBYTE(v56->uFontHeight) - 3; v85[0] = pGlobalTXT_LocalizationStrings[87]; v85[1] = pGlobalTXT_LocalizationStrings[6]; v85[2] = pGlobalTXT_LocalizationStrings[240]; v85[3] = pGlobalTXT_LocalizationStrings[70]; v85[4] = pGlobalTXT_LocalizationStrings[142]; v85[5] = pGlobalTXT_LocalizationStrings[214]; v85[6] = pGlobalTXT_LocalizationStrings[29]; v85[7] = pGlobalTXT_LocalizationStrings[133]; v85[8] = pGlobalTXT_LocalizationStrings[54]; v85[9] = pGlobalTXT_LocalizationStrings[624]; v95[1] = (char *)v121->pMonsterInfo.uResFire; v95[2] = (char *)v121->pMonsterInfo.uResAir; v95[3] = (char *)v121->pMonsterInfo.uResWater; v95[4] = (char *)v121->pMonsterInfo.uResEarth; v95[5] = (char *)v121->pMonsterInfo.uResMind; v95[6] = (char *)v121->pMonsterInfo.uResSpirit; v95[7] = (char *)v121->pMonsterInfo.uResBody; v95[8] = (char *)v121->pMonsterInfo.uResLight; v95[9] = (char *)v121->pMonsterInfo.uResPhysical; v95[10] = (char *)v121->pMonsterInfo.uResDark; if ( v112 ) { v124 = 0; do { v62 = v95[v124+1]; if ( v62 == (char *)200 ) { v81 = pGlobalTXT_LocalizationStrings[625]; } else { if ( v62 ) v81 = pGlobalTXT_LocalizationStrings[627]; else v81 = pGlobalTXT_LocalizationStrings[153]; } sprintf(pTmpBuf, "%s\f%05u\t070%s\n", v85[v124], 0, v81); a1->DrawText(v56, 170, a4, a5, pTmpBuf, 0, 0, 0); v63 = LOBYTE(v56->uFontHeight); v124 += 4; a4 = a4 + v63 - 3; } while ( v124 < 40 ); } else { i = 0; do { sprintf(pTmpBuf, "%s\f%05u\t070%s\n", v85[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?" a1->DrawText(v56, 170, a4, a5, pTmpBuf, 0, 0, 0); v65 = LOBYTE(v56->uFontHeight); ++i; a4 = a4 + v65 - 3; } while ( i < 10 ); } if ( (signed __int64)pParty->pPartyBuffs[3].uExpireTime > 0 ) { sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[650], v121->sCurrentHP); pFontSmallnum->GetLineWidth(pTmpBuf); a1->DrawTitleText(pFontSmallnum, 0, a1->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf, 3); } } //----- (00417BB5) -------------------------------------------------------- const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType) { //enum PLAYER_SKILL_TYPE v2; // esi@1 //unsigned int v3; // ebx@1 int v4; // edi@1 int v5; // eax@1 Player *pPlayer; // ebx@7 char v7; // al@7 char v8; // cl@7 unsigned int v9; // eax@8 unsigned int v10; // eax@8 unsigned int v11; // eax@8 PLAYER_SKILL_TYPE v12; // edi@8 unsigned int v13; // eax@8 unsigned int v14; // eax@8 PLAYER_SKILL_TYPE v15; // esi@8 int v16; // edi@8 char v17; // al@8 int v18; // ST5C_4@8 int v19; // ST4C_4@8 int v20; // ST3C_4@8 int v21; // ST2C_4@8 int v22; // ST1C_4@8 char *v23; // esi@8 unsigned int v24; // eax@9 unsigned int v25; // eax@9 unsigned int v26; // eax@9 unsigned int v27; // ecx@9 PLAYER_SKILL_TYPE v28; // ebx@9 unsigned int v29; // eax@9 char a2[1200]; // [sp+Ch] [bp-538h]@7 char Source[120]; // [sp+4BCh] [bp-88h]@7 unsigned __int16 *v33; // [sp+534h] [bp-10h]@1 int v34; // [sp+538h] [bp-Ch]@1 unsigned __int16 *v35; // [sp+53Ch] [bp-8h]@1 //enum PLAYER_SKILL_TYPE v36; // [sp+540h] [bp-4h]@1 //v2 = uPlayerSkillType; //v3 = uPlayerID; //v36 = uPlayerSkillType; v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);// Normal v34 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);// Expert v33 = (unsigned __int16 *)pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);// Master v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);// Grand v35 = (unsigned __int16 *)v4; if ( v34 > v4 ) v35 = (unsigned __int16 *)v34; if ( (signed int)v33 > (signed int)v35 ) v35 = v33; if ( v5 > (signed int)v35 ) v35 = (unsigned __int16 *)v5; pPlayer = &pParty->pPlayers[uPlayerID]; //v33 = &pPlayer->pActiveSkills[uPlayerSkillType]; v7 = pPlayer->GetActualSkillLevel(uPlayerSkillType); v8 = pPlayer->pActiveSkills[uPlayerSkillType]; a2[0] = 0; Source[0] = 0; if ( (v8 & 0x3F) == (v7 & 0x3F) ) { strcpy(a2, "%s\n\n"); v24 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1); sprintf(Source, "\f%05d", v24); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v25 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2); sprintf(Source, "\f%05d", v25); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v26 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3); sprintf(Source, "\f%05d", v26); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v27 = pPlayer->classType; v28 = uPlayerSkillType; v29 = GetSkillColor(v27, uPlayerSkillType, 4); sprintf(Source, "\f%05d", v29); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v23 = static_sub_417BB5_out_string; sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[v28], pGlobalTXT_LocalizationStrings[431], // Normal (char *)v35 + 3, v35 + 5, pNormalSkillDesc[v28], pGlobalTXT_LocalizationStrings[433], // Expert (char *)v35 + 3, v35 + 5, pExpertSkillDesc[v28], pGlobalTXT_LocalizationStrings[432], // Master (char *)v35 + 3, v35 + 5, pMasterSkillDesc[v28], pGlobalTXT_LocalizationStrings[96], // Grand (char *)v35 + 3, v35 + 5, pGrandSkillDesc[v28]); } else { strcpy(a2, "%s\n\n"); v9 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1); sprintf(Source, "\f%05d", v9); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v10 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2); sprintf(Source, "\f%05d", v10); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v11 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3); sprintf(Source, "\f%05d", v11); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v12 = uPlayerSkillType; v13 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 4); sprintf(Source, "\f%05d", v13); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n\n"); v14 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); sprintf(Source, "\f%05d", v14); strcat(a2, Source); strcat(a2, "%s: +%d"); v15 = v12; v16 = (int)(v35 + 5); v15 = (PLAYER_SKILL_TYPE)((int)v15 * 4); v34 = (int)((char *)v35 + 3); v17 = pPlayer->GetActualSkillLevel(uPlayerSkillType); v18 = *(int *)((char *)pGrandSkillDesc + v15); v19 = *(int *)((char *)pMasterSkillDesc + v15); v20 = *(int *)((char *)pExpertSkillDesc + v15); v21 = *(int *)((char *)pNormalSkillDesc + v15); v22 = *(int *)((char *)pSkillDesc + v15); v23 = static_sub_417BB5_out_string; sprintf( static_sub_417BB5_out_string, a2, v22, pGlobalTXT_LocalizationStrings[431], v34, v16, v21, pGlobalTXT_LocalizationStrings[433], v34, v16, v20, pGlobalTXT_LocalizationStrings[432], v34, v16, v19, pGlobalTXT_LocalizationStrings[96], v34, v16, v18, pGlobalTXT_LocalizationStrings[623], (v17 & 0x3F) - (*(char *)v33 & 0x3F)); } return v23; } //----- (00417FE5) -------------------------------------------------------- char __cdecl CharacterUI_SkillsTab_ShowHint() { unsigned int v0; // ecx@1 unsigned int v1; // eax@1 GUIButton *i; // esi@6 const char *v3; // eax@12 unsigned int pX; // [sp+4h] [bp-8h]@1 unsigned int pY; // [sp+8h] [bp-4h]@1 pMouse->GetClickPos(&pX, &pY); v0 = pX; v1 = pY; if ( (signed int)pX < 24 || (signed int)pX > 455 || (signed int)pY < 18 || (signed int)pY > 36 ) { for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext ) { if ( i->msg == UIMSG_SkillUp && (signed int)v0 >= (signed int)i->uX && (signed int)v0 <= (signed int)i->uZ && (signed int)v1 >= (signed int)i->uY && (signed int)v1 <= (signed int)i->uW ) { v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)i->msg_param); sub_4179BC_draw_tooltip(pSkillNames[i->msg_param], v3); v1 = pY; v0 = pX; } } } else { LOBYTE(v1) = sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription); } return v1; } //----- (00418083) -------------------------------------------------------- char __cdecl CharacterUI_StatsTab_ShowHint() { LONG _x; // esi@1 Player *_y; // eax@1 int v2; // edi@1 __int16 *v3; // ecx@1 LONG v4; // edx@2 signed int v5; // edx@4 char *v6; // ecx@9 char *v7; // ebx@9 unsigned int v8; // ebx@15 unsigned __int64 v9; // kr00_8@15 char *v10; // ST2C_4@15 signed int v11; // eax@15 char *v12; // ecx@17 char *v13; // eax@20 Player *v14; // esi@28 int v15; // ebx@28 int v16; // eax@33 POINT a2; // [sp+Ch] [bp-24h]@1 __int64 v19; // [sp+14h] [bp-1Ch]@15 char *v20; // [sp+1Ch] [bp-14h]@13 Player *v21; // [sp+20h] [bp-10h]@13 unsigned int v22; // [sp+24h] [bp-Ch]@15 int *v23; // [sp+28h] [bp-8h]@13 const char *v24; // [sp+2Ch] [bp-4h]@10 _x = pMouse->GetCursorPos(&a2)->x; _y = (Player *)pMouse->GetCursorPos(&a2)->y; v2 = 0; v3 = &array_4E2940[0].field_2; while ( 1 ) { v4 = *(v3 - 1); if ( _x >= v4 ) { if ( _x <= v4 + v3[1] ) { v5 = *v3; if ( (signed int)_y >= v5 ) { if ( (signed int)_y <= v5 + v3[2] ) break; } } } v3 += 4; ++v2; if ( (signed int)v3 >= (signed int)&off_4E2A12 ) return (char)_y; } switch ( v2 ) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: LOBYTE(_y) = 4 * v2; v6 = aAttributeNames[v2]; v7 = pAttributeDescriptions[v2]; goto LABEL_46; case 7: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[108]); v7 = pHealthPointsAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[108]; goto LABEL_47; case 8: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[212]); v7 = pSpellPointsAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[212]; goto LABEL_47; case 9: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[12]); v7 = pArmourClassAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[12]; goto LABEL_47; case 10: v24 = pGlobalTXT_LocalizationStrings[47]; strcpy(pTmpBuf2, pPlayerConditionAttributeDescription); v7 = pTmpBuf2; v20 = pTmpBuf2; strcat(pTmpBuf2, "\n"); extern unsigned int pConditionImportancyTable[18]; v23 = (int *)pConditionImportancyTable; _y = pPlayers[uActiveCharacter]; v21 = pPlayers[uActiveCharacter]; do { if ( _y->pConditions[*v23] ) { strcat(pTmpBuf2, " \n"); v8 = *v23; v9 = pParty->uTimePlayed - v21->pConditions[*v23]; a2.x = LODWORD(pParty->uTimePlayed) - LODWORD(v21->pConditions[*v23]); a2.y = HIDWORD(v9); v19 = (signed __int64)((double)*(signed __int64 *)&a2 * 0.234375) / 60 / 60; v22 = (unsigned int)v19 / 0x18; v10 = aCharacterConditionNames[v8]; v19 %= 24i64; v11 = GetConditionDrawColor(v8); sprintf(pTmpBuf, &byte_4E2DE8, v11, v10); strcat(pTmpBuf2, pTmpBuf); if ( v19 && v19 <= 1 ) v12 = pGlobalTXT_LocalizationStrings[109]; else v12 = pGlobalTXT_LocalizationStrings[110]; if ( !v22 || (v13 = pGlobalTXT_LocalizationStrings[56], v22 > 1) ) v13 = pGlobalTXT_LocalizationStrings[57]; sprintf(pTmpBuf, "%lu %s, %lu %s", v22, v13, v19, v12); strcat(pTmpBuf2, pTmpBuf); v7 = v20; _y = v21; } ++v23; } while ( (signed int)v23 < (signed int)&unk_4EDF40 ); goto LABEL_47; case 11: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[172]); v7 = pFastSpellAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[172]; goto LABEL_47; case 12: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[5]); v7 = pPlayerAgeAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[5]; goto LABEL_47; case 13: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[131]); v7 = pPlayerLevelAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[131]; goto LABEL_47; case 14: v14 = pPlayers[uActiveCharacter]; v24 = pGlobalTXT_LocalizationStrings[83]; v15 = v14->uLevel; do { if ( (signed __int64)v14->uExperience < (unsigned int)sub_4B46F8(v15) ) break; ++v15; } while ( v15 <= 10000 ); pTmpBuf[0] = 0; pTmpBuf2[0] = 0; if ( v15 > v14->uLevel ) sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[147], v15); v16 = sub_4B46F8(v15) - LODWORD(v14->uExperience); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[538], v16, v15 + 1); strcat(pTmpBuf, "\n"); strcat(pTmpBuf, pTmpBuf2); LOBYTE(_y) = sprintf(pTmpBuf2, "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf); v7 = pTmpBuf2; goto LABEL_47; case 15: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[587]); v7 = pAttackBonusAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[587]; goto LABEL_47; case 16: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[588]); v7 = pAttackDamageAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[588]; goto LABEL_47; case 17: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[589]); v7 = pMissleBonusAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[589]; goto LABEL_47; case 18: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[590]); v7 = pMissleDamageAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[590]; goto LABEL_47; case 19: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[87]); v7 = pFireResistanceAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[87]; goto LABEL_47; case 20: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[6]); v7 = pAirResistanceAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[6]; goto LABEL_47; case 21: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[240]); v7 = pWaterResistanceAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[240]; goto LABEL_47; case 22: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[70]); v7 = pEarthResistanceAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[70]; goto LABEL_47; case 23: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[142]); v7 = pMindResistanceAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[142]; goto LABEL_47; case 24: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[29]); v7 = pBodyResistanceAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[29]; goto LABEL_47; case 25: LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[207]); v7 = pSkillPointsAttributeDescription; v24 = pGlobalTXT_LocalizationStrings[207]; goto LABEL_47; case 26: _y = (Player *)(4 * pPlayers[uActiveCharacter]->classType); v6 = *(char **)((char *)_y->pConditions + (int)pClassNames); v7 = *(char **)((char *)_y->pConditions + (int)pClassDescriptions); LABEL_46: v24 = v6; LABEL_47: if ( v24 && v7 ) LOBYTE(_y) = sub_4179BC_draw_tooltip(v24, v7); break; default: return (char)_y; } return (char)_y; } //----- (00410B28) -------------------------------------------------------- void __thiscall DrawSpellDescriptionPopup(int spell_index) { Player *v1; // edi@1 SpellInfo *v2; // esi@1 unsigned int v3; // eax@2 int v4; // eax@4 LONG v5; // ecx@4 int v6; // eax@10 char *v7; // ST44_4@12 unsigned __int16 v8; // ax@12 GUIWindow a1; // [sp+Ch] [bp-68h]@4 int v10; // [sp+60h] [bp-14h]@1 POINT a2; // [sp+64h] [bp-10h]@1 int v12; // [sp+6Ch] [bp-8h]@4 int v13; // [sp+70h] [bp-4h]@4 v1 = pPlayers[uActiveCharacter]; v10 = spell_index; v2 = &pSpellStats->pInfos[spell_index + 11 * v1->lastOpenedSpellbookPage + 1]; if ( pMouse->GetCursorPos(&a2)->y <= 250 ) v3 = pMouse->GetCursorPos(&a2)->y + 30; else v3 = 30; a1.uFrameY = v3; a1.uFrameWidth = 328; a1.uFrameHeight = 68; a1.uFrameX = 90; a1.uFrameZ = 417; a1.uFrameW = v3 + 67; a1.Hint = 0; a2.y = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]); v13 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]); v12 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]); v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]); v5 = a2.y; if ( v13 > a2.y ) v5 = v13; if ( v12 > v5 ) v5 = v12; if ( v4 > v5 ) v5 = v4; sprintf( pTmpBuf2, "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s", v2->pDescription, pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL], v5 + 3, v5 + 10, v2->pBasicSkillDesc, pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT], v5 + 3, v5 + 10, v2->pExpertSkillDesc, pGlobalTXT_LocalizationStrings[LOCSTR_MASTER], v5 + 3, v5 + 10, v2->pMasterSkillDesc, pGlobalTXT_LocalizationStrings[LOCSTR_GRAND], v5 + 3, v5 + 10, v2->pGrandmasterSkillDesc); v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2, &a1, 0, 0); a1.uFrameHeight += v6; if ( (signed int)a1.uFrameHeight < 150 ) a1.uFrameHeight = 150; a1.uFrameWidth = game_viewport_width; a1.DrawMessageBox(0); a1.uFrameWidth -= 12; a1.uFrameHeight -= 12; v7 = v2->pName; a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; v8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u); a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2, 0, 0, 0); a1.uFrameWidth = 108; a1.uFrameZ = a1.uFrameX + 107; a1.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[v1->lastOpenedSpellbookPage + 12], 3u); sprintf( pTmpBuf, "%s\n%d", pGlobalTXT_LocalizationStrings[LOCSTR_SP_COST], pSpellDatas[spell_index + 11 * v1->lastOpenedSpellbookPage + 1].mana_per_skill[v1->pActiveSkills[v1->lastOpenedSpellbookPage + PLAYER_SKILL_FIRE]]); // *(&[0].field_12 //temp_fix field_14 // + ((unsigned int)LOBYTE(v1->pActiveSkills[v1->lastOpenedSpellbookPage + 12]) >> 6) // + 10 * (int)((char *)v10 + 11 * v1->lastOpenedSpellbookPage))); a1.DrawTitleText(pFontComic, 0xCu, a1.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf, 3u); dword_507B00_spell_info_to_draw_in_popup = 0; } // 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup; //----- (00416D62) -------------------------------------------------------- void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(Vec2_int_ *_this) { signed int pPlayerNum; // eax@12 char *v2; // eax@32 void *v3; // ecx@52 unsigned int v4; // eax@59 int v5; // esi@62 signed int v6; // esi@64 signed int v7; // esi@69 ItemGen *v8; // ecx@70 unsigned int v9; // eax@72 unsigned int v10; // eax@76 char v11; // zf@83 GUIButton *pButton; // esi@84 unsigned int v13; // ecx@85 char *pStr; // edi@85 //signed int pControlID; // eax@92 int v16; // eax@95 int v17; // eax@96 PLAYER_SKILL_TYPE v18; // eax@98 char *pStr2; // eax@99 unsigned int v20; // eax@108 unsigned int pSkillId; // eax@109 const char *pSkillInfo; // eax@111 //char *v23; // ebx@112 char *pHint; // edx@113 unsigned int pColor; // eax@113 GUIWindow pWindow; // [sp+4h] [bp-74h]@32 double v27; // [sp+58h] [bp-20h]@33 struct tagPOINT Point; // [sp+60h] [bp-18h]@6 char *v29; // [sp+68h] [bp-10h]@33 float v30; // [sp+6Ch] [bp-Ch]@33 unsigned int pX; // [sp+70h] [bp-8h]@3 unsigned int pY; // [sp+74h] [bp-4h]@3 if ( pCurrentScreen == SCREEN_VIDEO ) return; if ( _this ) { pX = _this->x; pY = _this->y; } else { pMouse->GetClickPos(&pX, &pY); } if ( pRenderer->bWindowMode ) { GetCursorPos(&Point); ScreenToClient(hWnd, &Point); if ( Point.x < 1 || Point.y < 1 || Point.x > 638 || Point.y > 478 ) { back_to_game(); return; } } if ( pParty->pPickedItem.uItemID )//нажатие на портрет перса правой кнопкой мыши с раствором { //v1 = 0; //do for ( pPlayerNum = 0; pPlayerNum < 4; ++pPlayerNum) { if ( (signed int)pX > RightClickPortraitXmin[pPlayerNum] && (signed int)pX < RightClickPortraitXmax[pPlayerNum] && (signed int)pY > 375 && (signed int)pY < 466 ) { pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(pPlayerNum + 1, 1); return; } //++v1; } //while ( v1 < 4 ); } pEventTimer->Pause(); switch(pCurrentScreen) { case SCREEN_CASTING: { identify_item(); break; } case SCREEN_CHEST: { if ( !pPlayers[uActiveCharacter]->CanAct() ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[427],//%s не в состоянии %s pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//Опознать предметы pWindow.Hint = pTmpBuf; pWindow.uFrameWidth = 384; pWindow.uFrameHeight = 180; pWindow.uFrameY = 40; if ( (signed int)pX <= 320 ) v10 = pX + 30; else v10 = pX - 414; pWindow.uFrameX = v10; pWindow.DrawMessageBox(0); } else { v9 = pX + pSRZBufferLineOffsets[pY]; if ( pRenderer->pActiveZBuffer[v9] & 0xFFFF ) { // __debugbreak(); // invalid indexing will result in invalid object ptr // v8 = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C + 18* *((short *)&pChests[0].igChestItems[139].uExpireTime // + (pRenderer->pActiveZBuffer[v9] & 0xFFFF) + 2662 * (unsigned int)pChestWindow->ptr_1C + 3)); v10=pChests[pChestWindow->par1C].pInventoryIndices[(pRenderer->pActiveZBuffer[v9] & 0xFFFF)-1]; v8 =&pChests[pChestWindow->par1C].igChestItems[v10-1]; GameUI_DrawItemInfo(v8); } } break; } case SCREEN_GAME: { if (GetCurrentMenuID() > 0) break; if ( (signed int)pY > (signed int)pViewport->uViewportBR_Y ) { pWindow.ptr_1C = (void *)((signed int)pX / 118); if ( (signed int)pX / 118 < 4 ) { pWindow.Hint = 0; pWindow.uFrameWidth = 400; pWindow.uFrameHeight = 200; pWindow.uFrameX = 38; pWindow.uFrameY = 60; pAudioPlayer->StopChannels(-1, -1); pWindow.DrawQuickCharRecord(); } } else if ( (signed int)pX > (signed int)pViewport->uViewportBR_X ) { if ( (signed int)pY >= 130 ) { if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 ) { pWindow.Hint = 0; pWindow.uFrameWidth = 400; pWindow.uFrameHeight = 200; pWindow.uFrameX = 38; pWindow.uFrameY = 60; pAudioPlayer->StopChannels(-1, -1); pWindow._41D73D_draw_buff_tooltip(); } else if ( (signed int)pX < 485 || (signed int)pX > 548 || (signed int)pY < 156 || (signed int)pY > 229 ) { if (!( (signed int)pX < 566 || (signed int)pX > 629 || (signed int)pY < 156 || (signed int)pY > 229 )) { pAudioPlayer->StopChannels(-1, -1); v3 = (void *)1; } } else { pAudioPlayer->StopChannels(-1, -1); v3 = 0; sub_416B01(v3); } } else { pWindow.Hint = _4443D5_GetMinimapRightClickText(); pWindow.uFrameWidth = 256; pWindow.uFrameX = 130; pWindow.uFrameY = 140; pWindow.uFrameHeight = 64; pAudioPlayer->StopChannels(-1, -1); pWindow.DrawMessageBox(0); } } else { pWindow.Hint = 0; pWindow.uFrameWidth = 320; pWindow.uFrameHeight = 320; v4 = pX - 350; if ( (signed int)pX <= 320 ) v4 = pX + 30; pWindow.uFrameX = v4; pWindow.uFrameY = 40; if ( pRenderer->pRenderD3D ) LOWORD(v5) = pGame->pVisInstance->get_picked_object_zbuf_val(); else v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; v6 = (unsigned __int16)v5; if (PID_TYPE(v6) != OBJECT_Item) { if (PID_TYPE(v6) == OBJECT_Actor) { if ( pRenderer->uNumSceneBegins ) { pWindow.DrawMessageBox(1); MonsterPopup_Draw(PID_ID(v6), &pWindow); } else { pRenderer->BeginScene(); pWindow.DrawMessageBox(1); MonsterPopup_Draw(PID_ID(v6), &pWindow); pRenderer->EndScene(); } } } else { v7 = PID_ID(v6); if ( ! (pObjectList->pObjects[pSpriteObjects[v7].uObjectDescID].uFlags & 0x10 ) ) { v8 = &pSpriteObjects[v7].stru_24; GameUI_DrawItemInfo(v8); } } } break; } case SCREEN_BOOKS: { if ( !dword_506364 || (signed int)pX < (signed int)pViewport->uViewportTL_X || (signed int)pX > (signed int)pViewport->uViewportBR_X || (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y || (v2 = (char *)sub_444564(), (pWindow.Hint = v2) == 0) ) break; v30 = (double)(pFontArrus->GetLineWidth(v2) + 32); v27 = v30 + 6.7553994e15; v29 = (char *)LODWORD(v27); pWindow.uFrameWidth = LODWORD(v27); pWindow.uFrameX = pX + 5; pWindow.uFrameY = pY + 5; pWindow.uFrameHeight = 64; pAudioPlayer->StopChannels(-1, -1); pWindow.DrawMessageBox(0); break; } case SCREEN_CHARACTERS: case SCREEN_E: case SCREEN_F: { if ( (signed int)pX > 467 && pCurrentScreen != SCREEN_E ) { identify_item(); } else if ( (signed int)pY >= 345 ) break; else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 100 )//2DEvent - CharacerScreenStats { CharacterUI_StatsTab_ShowHint(); } else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 101 )//2DEvent - CharacerScreenSkills { CharacterUI_SkillsTab_ShowHint(); } else { v11 = pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103;//2DEvent - CharacerScreenInventory if ( v11 ) identify_item(); } break; } case SCREEN_SPELL_BOOK: { if ( dword_507B00_spell_info_to_draw_in_popup ) DrawSpellDescriptionPopup(dword_507B00_spell_info_to_draw_in_popup - 1); break; } case SCREEN_HOUSE: { if ( (signed int)pY < 345 && (signed int)pX < 469 ) sub_4B1A2D();//identify item in inventory break; } case SCREEN_PARTY_CREATION: { pWindow.Hint = 0; pStr = 0; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext) { if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ && (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW ) { switch ( pButton->msg ) { case UIMSG_0: //stats info pWindow.Hint = pAttributeDescriptions[(signed int)pButton->msg_param % 7]; pStr = aAttributeNames[(signed int)pButton->msg_param % 7]; break; case UIMSG_PlayerCreationClickPlus: //Plus button info pStr = pGlobalTXT_LocalizationStrings[670];//Добавить pWindow.Hint = pGlobalTXT_LocalizationStrings[671];//"Добавляет очко к выделенному навыку, забирая его из накопителя очков" break; case UIMSG_PlayerCreationClickMinus: //Minus button info pStr = pGlobalTXT_LocalizationStrings[668];//Вычесть pWindow.Hint = pGlobalTXT_LocalizationStrings[669];//"Вычитает очко из выделенного навыка, возвращая его в накопитель очков" break; case UIMSG_PlayerCreationSelectActiveSkill: //Available skill button info v18 = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4); pStr = pSkillNames[v18]; pWindow.Hint = pSkillDesc[v18]; break; case UIMSG_PlayerCreationSelectClass: //Available Class Info pWindow.Hint = pClassDescriptions[pButton->msg_param]; pStr = pClassNames[pButton->msg_param]; break; case UIMSG_PlayerCreationClickOK: //OK Info pWindow.Hint = pGlobalTXT_LocalizationStrings[664];//Щелкните здесь для утверждения состава отряда и продолжения игры. pStr = pGlobalTXT_LocalizationStrings[665];//Кнопка ОК break; case UIMSG_PlayerCreationClickReset: //Clear info pWindow.Hint = pGlobalTXT_LocalizationStrings[666];//Сбрасывает все параметры и навыки отряда. pStr = pGlobalTXT_LocalizationStrings[667];//Кнопка Очистить break; case UIMSG_PlayerCreation_SelectAttribute: // Character info pStr = pParty->pPlayers[pButton->msg_param].pName; pWindow.Hint = pClassDescriptions[pParty->pPlayers[pButton->msg_param].classType]; break; } if ( pButton->msg > UIMSG_44 && pButton->msg <= UIMSG_PlayerCreationRemoveDownSkill ) //Sellected skills info { pSkillId = pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48); pY = 0; if ( (signed int)pSkillId < 37 ) { pSkillInfo = CharacterUI_GetSkillDescText(pButton->msg_param, (PLAYER_SKILL_TYPE)pSkillId); strcpy(pTmpBuf2, pSkillInfo); pWindow.Hint = pTmpBuf2; pStr = pSkillNames[pSkillId]; } } } } if ( pWindow.Hint ) { pHint = pWindow.Hint; pWindow.Hint = 0; pWindow.uFrameWidth = 384; pWindow.uFrameHeight = 256; pWindow.uFrameX = 128; pWindow.uFrameY = 40; pWindow.uFrameHeight = pFontSmallnum->CalcTextHeight(pHint, &pWindow, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24; pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1; pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1; pWindow.DrawMessageBox(0); pWindow.uFrameX += 12; pWindow.uFrameWidth -= 24; pWindow.uFrameY += 12; pWindow.uFrameHeight -= 12; pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1; pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1; pColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B); sprintf(pTmpBuf, format_4E2D80, pColor, pStr);//"\f%05d%s\f00000\n" pWindow.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3); pWindow.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0); } break; } default: { break; } } dword_507BF0_is_there_popup_onscreen = 1; viewparams->bRedrawGameUI = 1; }