Mercurial > mm7
view UICharacter.cpp @ 734:2f4e33c1ed24
stru154
author | Nomad |
---|---|
date | Fri, 22 Mar 2013 16:16:40 +0200 |
parents | da130dd3092a |
children | 7bb33867d2cb |
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#include <assert.h> #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "stru279.h" #include "TurnEngine.h" #include "stru277.h" #include "Weather.h" #include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" #include "stru351.h" #include "mm7_data.h" //----- (00419719) -------------------------------------------------------- char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID) { unsigned int v1; // esi@1 Player *pPlayer; // ebp@1 unsigned int v3; // eax@1 signed int v4; // ecx@1 int v5; // edi@3 GUIWindow *v6; // ecx@3 int v7; // eax@4 GUIButton *v8; // edx@5 int v9; // eax@7 unsigned int v10; // ecx@9 unsigned __int16 v11; // ax@9 int v12; // eax@9 unsigned __int8 v13; // cf@12 unsigned __int8 v14; // zf@12 unsigned int v15; // eax@12 char *v16; // ecx@22 GUIWindow *v17; // ecx@33 int v18; // edx@34 GUIButton *v19; // eax@35 int v20; // edx@37 unsigned __int16 v21; // cx@39 unsigned int v22; // eax@39 int v23; // edi@39 unsigned int v24; // eax@42 char v25; // sf@52 char *v26; // ecx@52 int v27; // edi@63 GUIWindow *v28; // ecx@63 int v29; // edx@64 GUIButton *v30; // eax@65 int v31; // edx@67 unsigned int v32; // ecx@69 int v33; // eax@69 unsigned int v34; // eax@72 char *v35; // ecx@82 GUIWindow *v36; // ecx@93 int v37; // edx@94 GUIButton *v38; // eax@94 int v39; // edx@97 unsigned __int16 v40; // cx@99 unsigned int v41; // eax@99 int v42; // edi@99 unsigned int v43; // eax@102 char *v44; // ecx@112 char *v46; // [sp-Ch] [bp-4Ch]@19 char *v47; // [sp-Ch] [bp-4Ch]@49 char *v48; // [sp-Ch] [bp-4Ch]@79 char *v49; // [sp-Ch] [bp-4Ch]@109 unsigned int v50; // [sp-8h] [bp-48h]@19 unsigned int v51; // [sp-8h] [bp-48h]@49 unsigned int v52; // [sp-8h] [bp-48h]@79 unsigned int v53; // [sp-8h] [bp-48h]@109 int v54; // [sp-4h] [bp-44h]@19 int v55; // [sp-4h] [bp-44h]@49 int v56; // [sp-4h] [bp-44h]@79 int v57; // [sp-4h] [bp-44h]@109 unsigned int v58; // [sp+10h] [bp-30h]@9 unsigned int v59; // [sp+10h] [bp-30h]@39 unsigned int v60; // [sp+10h] [bp-30h]@69 unsigned int v61; // [sp+10h] [bp-30h]@99 int v62; // [sp+14h] [bp-2Ch]@4 int v63; // [sp+14h] [bp-2Ch]@34 int v64; // [sp+14h] [bp-2Ch]@64 int v65; // [sp+14h] [bp-2Ch]@94 signed int i; // [sp+18h] [bp-28h]@4 signed int v67; // [sp+18h] [bp-28h]@34 signed int v68; // [sp+18h] [bp-28h]@64 signed int v69; // [sp+18h] [bp-28h]@94 int v70; // [sp+1Ch] [bp-24h]@3 int v71; // [sp+1Ch] [bp-24h]@33 int v72; // [sp+1Ch] [bp-24h]@63 int v73; // [sp+1Ch] [bp-24h]@93 int uY; // [sp+20h] [bp-20h]@9 int uYa; // [sp+20h] [bp-20h]@33 int uYb; // [sp+20h] [bp-20h]@69 int uYc; // [sp+20h] [bp-20h]@93 unsigned int a5; // [sp+24h] [bp-1Ch]@1 unsigned int v79; // [sp+28h] [bp-18h]@1 int *v80; // [sp+2Ch] [bp-14h]@3 int *v81; // [sp+2Ch] [bp-14h]@33 int *v82; // [sp+2Ch] [bp-14h]@63 int *v83; // [sp+2Ch] [bp-14h]@93 unsigned int v84; // [sp+30h] [bp-10h]@1 int v85; // [sp+34h] [bp-Ch]@1 unsigned int v86; // [sp+38h] [bp-8h]@1 unsigned __int16 v87; // [sp+3Ch] [bp-4h]@9 char *v88; // [sp+3Ch] [bp-4h]@24 char *v89; // [sp+3Ch] [bp-4h]@54 unsigned __int16 v90; // [sp+3Ch] [bp-4h]@69 char *v91; // [sp+3Ch] [bp-4h]@84 char *v92; // [sp+3Ch] [bp-4h]@114 v1 = uPlayerID; a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); v84 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xAFu, 0xFFu); v85 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem; v86 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0); v79 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); pPlayer = &pParty->pPlayers[v1-1]; v3 = pIcons_LOD->LoadTexture("fr_skill", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0)); v4 = v79; if ( !pPlayer->uSkillPoints ) v4 = 65535; sprintf( pTmpBuf, "%s \f%05d%s\f00000\r177%s: \f%05d%d\f00000", pGlobalTXT_LocalizationStrings[206], // Skills for a5, pPlayer->pName, pGlobalTXT_LocalizationStrings[207], // Skill Points v4, pPlayer->uSkillPoints); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); v5 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;// Weapons, Level sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[242], pGlobalTXT_LocalizationStrings[131]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, v5, a5, pTmpBuf, 0, 0, 0); v6 = pGUIWindow_CurrentMenu; v70 = 0; v80 = pWeaponSkills; do { v62 = *v80; v7 = 0; for ( i = 0; i < (signed int)v6->uNumControls; v7 = i++ + 1 ) { v8 = v6->pControlsHead; if ( v7 > 0 ) { do { v8 = v8->pNext; --v7; } while ( v7 ); } v9 = v8->field_1C; if ( SBYTE1(v9) >= 0 ) continue; BYTE1(v9) &= 0x7Fu; if ( v9 != v62 ) continue; v5 = v8->uY; v10 = pPlayer->uSkillPoints; ++v70; v11 = pPlayer->pActiveSkills[v62]; v87 = pPlayer->pActiveSkills[v62]; v12 = v11 & 0x3F; v58 = 0; uY = v12; if ( v10 >= v12 + 1 ) v58 = v84; if ( v85 == i ) { v13 = v10 < v12; v14 = v10 == v12; v15 = v86; if ( !(v13 | v14) ) v15 = v79; v58 = v15; } else { v15 = v58; } if ( HIBYTE(v87) & 1 ) { if ( !v15 ) v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); v54 = uY; v50 = v58; v46 = pGlobalTXT_LocalizationStrings[96]; } else { if ( !(v87 & 0xC0) ) { sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v62], uY); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0); v6 = pGUIWindow_CurrentMenu; continue; } v16 = pGlobalTXT_LocalizationStrings[432]; if ( (v87 & 0x80u) == 0 ) v16 = pGlobalTXT_LocalizationStrings[433]; v88 = v16; if ( !v15 ) v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); v54 = uY; v50 = v58; v46 = v88; } sprintf(pTmpBuf, "%s ", pSkillNames[v62], v15, v46, v50, v54); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0); v6 = pGUIWindow_CurrentMenu; } ++v80; } while ( v80 <= &pWeaponSkills[8]); if ( !v70 ) { v5 = v5 + LOBYTE(pFontLucida->uFontHeight) - 3; v6->DrawText(pFontLucida, 24, v5, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); } uYa = v5 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10; sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[138], pGlobalTXT_LocalizationStrings[131]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, uYa, a5, pTmpBuf, 0, 0, 0); v17 = pGUIWindow_CurrentMenu; v71 = 0; v81 = pMagicSkills; do { v18 = 0; v67 = 0; v63 = *v81; while ( v67 < (signed int)v17->uNumControls ) { v19 = v17->pControlsHead; if ( v18 > 0 ) { do { v19 = v19->pNext; --v18; } while ( v18 ); } v20 = v19->field_1C; if ( SBYTE1(v20) >= 0 || (BYTE1(v20) &= 0x7Fu, v20 != v63) ) { v18 = v67++ + 1; continue; } ++v71; uYa = v19->uY; v21 = pPlayer->pActiveSkills[v63]; v22 = pPlayer->uSkillPoints; v23 = pPlayer->pActiveSkills[v63] & 0x3F; v59 = 0; if ( v22 >= v23 + 1 ) v59 = v84; if ( v85 == v67 ) { v13 = v22 < v23; v14 = v22 == v23; v24 = v86; if ( !(v13 | v14) ) v24 = v79; v59 = v24; } else { v24 = v59; } if ( HIBYTE(v21) & 1 ) { if ( !v24 ) v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); v55 = v23; v51 = v59; v47 = pGlobalTXT_LocalizationStrings[96]; } else { if ( !(v21 & 0xC0) ) { sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v63], v23); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0); v17 = pGUIWindow_CurrentMenu; v18 = v67++ + 1; continue; } v25 = (v21 & 0x80u) != 0; v26 = pGlobalTXT_LocalizationStrings[432]; if ( !v25 ) v26 = pGlobalTXT_LocalizationStrings[433]; v89 = v26; if ( !v24 ) v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); v55 = v23; v51 = v59; v47 = v89; } sprintf(pTmpBuf, "%s ", pSkillNames[v63], v24, v47, v51, v55); //LABEL_58: pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0); v17 = pGUIWindow_CurrentMenu; //LABEL_59: v18 = v67++ + 1; } ++v81; } while ( v81 <= &pMagicSkills[8]); if ( !v71 ) v17->DrawText( pFontLucida, 24, LOBYTE(pFontLucida->uFontHeight) + uYa - 3, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); v27 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[11], pGlobalTXT_LocalizationStrings[131]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, v27, a5, pTmpBuf, 0, 0, 0); v28 = pGUIWindow_CurrentMenu; v72 = 0; v82 = pArmorSkills; do { v29 = 0; v68 = 0; v64 = *v82; while ( v68 < (signed int)v28->uNumControls ) { v30 = v28->pControlsHead; if ( v29 > 0 ) { do { v30 = v30->pNext; --v29; } while ( v29 ); } v31 = v30->field_1C; if ( SBYTE1(v31) >= 0 || (BYTE1(v31) &= 0x7Fu, v31 != v64) ) { v29 = v68++ + 1; continue; } v27 = v30->uY; ++v72; v60 = 0; v90 = pPlayer->pActiveSkills[v64]; v32 = pPlayer->uSkillPoints; v33 = pPlayer->pActiveSkills[v64] & 0x3F; uYb = v33; if ( v32 >= v33 + 1 ) v60 = v84; if ( v85 == v68 ) { v13 = v32 < v33; v14 = v32 == v33; v34 = v86; if ( !(v13 | v14) ) v34 = v79; v60 = v34; } else { v34 = v60; } if ( (pPlayer->pActiveSkills[v64] >> 8) & 1 ) { if ( !v34 ) v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); v56 = uYb; v52 = v60; v48 = pGlobalTXT_LocalizationStrings[96]; } else { if ( !(v90 & 0xC0) ) { sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v64], uYb); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0); v28 = pGUIWindow_CurrentMenu; v29 = v68++ + 1; continue; } v35 = pGlobalTXT_LocalizationStrings[432]; if ( (v90 & 0x80u) == 0 ) v35 = pGlobalTXT_LocalizationStrings[433]; v91 = v35; if ( !v34 ) v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); v56 = uYb; v52 = v60; v48 = v91; } sprintf(pTmpBuf, "%s ", pSkillNames[v64], v34, v48, v52, v56); //LABEL_88: pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0); v28 = pGUIWindow_CurrentMenu; //LABEL_89: v29 = v68++ + 1; } ++v82; } while ( v82 <= &pArmorSkills[4]); if ( !v72 ) { v27 = v27 + LOBYTE(pFontLucida->uFontHeight) - 3; v28->DrawText(pFontLucida, 248, v27, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); } uYc = v27 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10; sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[143], pGlobalTXT_LocalizationStrings[131]); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, uYc, a5, pTmpBuf, 0, 0, 0); v36 = pGUIWindow_CurrentMenu; v73 = 0; v83 = pMiscSkills; do { v37 = 0; v69 = 0; v38 = (GUIButton *)*v83; v65 = *v83; while ( v69 < (signed int)v36->uNumControls ) { v38 = v36->pControlsHead; if ( v37 > 0 ) { do { v38 = v38->pNext; --v37; } while ( v37 ); } v39 = v38->field_1C; if ( SBYTE1(v39) >= 0 || (BYTE1(v39) &= 0x7Fu, v39 != v65) ) { //goto LABEL_119; v37 = v69++ + 1; continue; } ++v73; uYc = v38->uY; v40 = pPlayer->pActiveSkills[v65]; v41 = pPlayer->uSkillPoints; v42 = pPlayer->pActiveSkills[v65] & 0x3F; v61 = 0; if ( v41 >= v42 + 1 ) v61 = v84; if ( v85 == v69 ) { v13 = v41 < v42; v14 = v41 == v42; v43 = v86; if ( !(v13 | v14) ) v43 = v79; v61 = v43; } else { v43 = v61; } if ( HIBYTE(v40) & 1 ) { if ( !v43 ) v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); v57 = v42; v53 = v61; v49 = pGlobalTXT_LocalizationStrings[96]; } else { if ( !(v40 & 0xC0) ) { sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v65], v42); LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0); v36 = pGUIWindow_CurrentMenu; v37 = v69++ + 1; continue; } v25 = (v40 & 0x80u) != 0; v44 = pGlobalTXT_LocalizationStrings[432]; if ( !v25 ) v44 = pGlobalTXT_LocalizationStrings[433]; v92 = v44; if ( !v43 ) v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); v57 = v42; v53 = v61; v49 = v92; } sprintf(pTmpBuf, "%s ", pSkillNames[v65], v43, v49, v53, v57); LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0); v36 = pGUIWindow_CurrentMenu; v37 = v69++ + 1; } ++v83; } while ( v83 <= &pMiscSkills[11]); if ( !v73 ) LOBYTE(v38) = v36->DrawText( pFontLucida, 248, LOBYTE(pFontLucida->uFontHeight) + uYc - 3, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); return (char)v38; } //----- (0041A000) -------------------------------------------------------- void CharacterUI_AwardsTab_Draw( unsigned int uPlayerID ) { //unsigned int v1; // esi@1 unsigned int v2; // ebx@1 unsigned int award_texture_id; // eax@1 unsigned int result; // eax@1 int v5; // eax@15 char *v6; // ebx@15 int v7; // eax@23 int v8; // eax@24 int v9; // eax@25 int v10; // eax@27 int v11; // eax@32 int v12; // eax@33 int v13; // eax@34 signed int v14; // eax@43 unsigned int v15; // eax@43 int v16; // eax@43 int v17; // [sp-4h] [bp-D4h]@16 char Source[100]; // [sp+Ch] [bp-C4h]@1 GUIWindow a1; // [sp+70h] [bp-60h]@1 unsigned int v20; // [sp+C4h] [bp-Ch]@15 int v21; // [sp+C8h] [bp-8h]@14 int v22; // [sp+CCh] [bp-4h]@40 auto player = &pParty->pPlayers[uPlayerID - 1]; //v1 = uPlayerID; v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); award_texture_id = pIcons_LOD->LoadTexture("fr_award", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(award_texture_id != -1 ? &pIcons_LOD->pTextures[award_texture_id] : 0)); sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], v2); sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); strcat(pTmpBuf, Source); strcat(pTmpBuf, "\f00000"); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); result = dword_506528; a1.uFrameX = 12; a1.uFrameY = 48; a1.uFrameWidth = 424; a1.uFrameHeight = 290; a1.uFrameZ = 435; a1.uFrameW = 337; if ( dword_506544 && awards_count + dword_506528 < awards_count2 ) result = dword_506528++ + 1; if ( dword_506548 && result ) { --result; dword_506528 = result; } if ( dword_50651C < 0 ) { result += awards_count; dword_506528 = result; if ( (signed int)(awards_count + result) > awards_count2 ) { result = awards_count2 - awards_count; dword_506528 = result; } } else if ( dword_50651C > 0 ) { result -= awards_count; dword_506528 = result; if ( (result & 0x80000000u) != 0 ) { result = 0; dword_506528 = result; } } //LABEL_14: dword_506544 = 0; dword_506548 = 0; awards_count = 0; dword_50651C = 0; v21 = result; if ( (signed int)result < awards_count2 ) { while ( 1 ) { v5 = achievedAwardsIndex[v21]; v20 = achievedAwardsIndex[v21]; v6 = (char *)pAwards[v20].pText;//(char *)dword_723E80_award_related[v20 / 4]; if ( v5 != 1 ) { if (!( (v5 < 85 || v5 > 91) && (v5 < 103 || v5 > 104) )) { if ( v5 > 89 ) { if ( v5 == 90 ) { v10 = (unsigned __int8)pParty->uNumArenaKnightWins; v22 = v10; } else if ( v5 == 91 ) { v10 = (unsigned __int8)pParty->uNumArenaLordWins; v22 = v10; } else if ( v5 == 103 ) { v10 = pParty->field_874; v22 = v10; } else if ( v5 == 104 ) { v10 = pParty->field_878; v22 = v10; } } else { if ( v5 == 89 ) { v10 = (unsigned __int8)pParty->uNumArenaSquireWins; v22 = v10; } else if ( v5 == 85 ) { v10 = pParty->uNumDeaths; v22 = v10; } else if ( v5 == 86 ) { v10 = pParty->uNumBountiesCollected; v22 = v10; } else if ( v5 == 87 ) { v10 = pParty->uNumPrisonTerms; v22 = v10; } else if ( v5 == 88) { v10 = (unsigned __int8)pParty->uNumArenaPageWins; v22 = v10; } } v17 = v22; sprintf(pTmpBuf, v6, v17); v6 = pTmpBuf; } } else { v17 = pParty->uFine; sprintf(pTmpBuf, v6, v17); v6 = pTmpBuf; } v14 = pAwards[v20].uSort;//dword_723E84[v20 / 4]; ++awards_count; v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat( pAwardsTextColors[3 * v14 % 6], pAwardsTextColors[3 * v14 % 6 + 1], pAwardsTextColors[3 * v14 % 6 + 2]); a1.DrawText(pFontArrus, 0, 0, v15, v6, 0, 0, 0); v16 = pFontArrus->CalcTextHeight(v6, &a1, 0, 0); result = v16 + a1.uFrameY + 4; if ( (signed int)result <= (signed int)a1.uFrameHeight ) { ++v21; a1.uFrameY = result; result = v21; if ( v21 < awards_count2 ) continue; } return; } } return; } //----- (0041A2C1) -------------------------------------------------------- unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels) { if ( (signed int)uNumPixels < 14 ) uNumPixels = 14; return ((signed int)(uNumPixels - 14) >> 5) + 1; } //----- (0041A2D1) -------------------------------------------------------- void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2) { Player *pPlayer; // esi@1 char v3; // bl@1 unsigned int v4; // eax@2 ItemGen *pItem; // ebx@5 unsigned int v6; // eax@6 Texture *v7; // esi@6 __int16 v8; // ax@6 signed int v9; // edi@6 signed int v10; // ecx@6 signed int v11; // edx@6 signed int v12; // eax@11 int v13; // eax@13 signed int v14; // edx@13 int v15; // eax@13 unsigned int v16; // ebx@15 unsigned int v17; // edi@15 Texture *pTexture; // ebx@24 double v19; // st7@26 const char *v20; // [sp-8h] [bp-40h]@20 Player *pPlayer2; // [sp+14h] [bp-24h]@1 int uTextureId; // [sp+18h] [bp-20h]@6 int *v23; // [sp+1Ch] [bp-1Ch]@1 int v24; // [sp+20h] [bp-18h]@5 ItemGen *pItem2; // [sp+24h] [bp-14h]@5 int v26; // [sp+28h] [bp-10h]@3 unsigned int uCellID; // [sp+2Ch] [bp-Ch]@3 unsigned int uCellX; // [sp+30h] [bp-8h]@5 unsigned int uCellY; // [sp+34h] [bp-4h]@5 v23 = pRenderer->pActiveZBuffer; pPlayer = pPlayers[uPlayerID]; v3 = a2; pPlayer2 = pPlayers[uPlayerID]; pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_507958 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507958] : 0)); if ( v3 ) { v4 = pIcons_LOD->LoadTexture("fr_strip", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8u, 0x131u, (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0)); } uCellID = 0; v26 = (int)pPlayer->pInventoryIndices; do { if ( *(int *)v26 > 0 ) { v24 = *(int *)v26 - 1; uCellY = 32 * (uCellID / 14) + 17; pItem = &pPlayer->pInventoryItems[v24]; uCellX = 32 * (uCellID % 14) + 14; pItem2 = pItem; if ( pItem->uItemID ) { v6 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pItem->uItemID].pIconName, TEXTURE_16BIT_PALETTE); uTextureId = v6; v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); v8 = (v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24); v9 = v7->uTextureHeight; v10 = v7->uTextureWidth; v11 = v7->uTextureWidth; if ( v10 < 14 ) v11 = 14; if ( (v11 - 14) >> 5 == 0 && v8 < 32 ) uCellX += (32 - v10) / 2; v12 = v7->uTextureWidth; if ( v10 < 14 ) v12 = 14; v13 = v12 - 14; v14 = v7->uTextureHeight; LOBYTE(v13) = v13 & 0xE0; v15 = v13 + 32; if ( v9 < 14 ) v14 = 14; v16 = pItem->uAttributes; v17 = uCellX + ((v15 - v10) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v9 + 32) >> 1)]; if ( !(v16 & 0xF0) ) { if (pItem->Identified() || pCurrentScreen != SCREEN_HOUSE ) { if (pItem->Broken()) pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7); else pRenderer->DrawTextureTransparent(uCellX, uCellY, v7); } else { pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7); } ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; //goto LABEL_34; ++uCellID; v26 += 4; continue; } if ( (unsigned __int8)(v16 & 0xF0) != 16 ) { if ( (unsigned __int8)(v16 & 0xF0) == 32 ) { v20 = "sp28a"; pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; LOBYTE(pItem2->uAttributes) &= 0xFu; ptr_50C9A4 = 0; } v19 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; //goto LABEL_34; ++uCellID; v26 += 4; continue; } if ( (unsigned __int8)(v16 & 0xF0) == 64 ) { v20 = "sp30a"; pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; LOBYTE(pItem2->uAttributes) &= 0xFu; ptr_50C9A4 = 0; } v19 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; //goto LABEL_34; ++uCellID; v26 += 4; continue; } if ( (unsigned __int8)(v16 & 0xF0) == 128 ) { v20 = "sp91a"; pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; LOBYTE(pItem2->uAttributes) &= 0xFu; ptr_50C9A4 = 0; } v19 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; //goto LABEL_34; ++uCellID; v26 += 4; continue; } } v20 = "sptext01"; pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; LOBYTE(pItem2->uAttributes) &= 0xFu; ptr_50C9A4 = 0; } v19 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255); ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1); pPlayer = pPlayer2; } } //LABEL_34: ++uCellID; v26 += 4; } while ( uCellID < 126 ); } //----- (0041A556) -------------------------------------------------------- void __cdecl draw_leather() { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); } //----- (0041A57E) -------------------------------------------------------- void QuickRefDraw() { unsigned int v0; // ebx@1 //unsigned int v1; // eax@1 Player *pPlayer; // ebp@2 int v3; // eax@6 int v4; // edi@6 unsigned int v5; // eax@7 unsigned int v6; // edi@9 unsigned int v7; // edi@11 signed int v8; // eax@13 unsigned int v9; // eax@13 unsigned int v10; // edi@13 int v11; // eax@15 unsigned int v12; // eax@15 unsigned int v13; // edi@15 int v14; // eax@17 int v15; // ST18_4@17 int v16; // ebx@17 int v17; // eax@17 unsigned int v18; // eax@17 unsigned int v19; // edi@17 int v20; // eax@19 unsigned int v21; // edi@19 char *v22; // eax@21 unsigned int v23; // edi@21 int v24; // eax@23 unsigned int v25; // edi@23 char *v26; // eax@25 unsigned int v27; // edi@25 int v28; // ecx@27 char *v29; // eax@27 signed int v30; // edx@27 unsigned int v31; // edi@31 unsigned int v32; // edi@33 const char *v33; // ST10_4@35 unsigned int v34; // eax@35 unsigned int v35; // edi@35 unsigned __int8 v36; // al@37 char *v37; // eax@38 int v38; // eax@41 signed int v39; // edi@42 char *v40; // eax@45 unsigned int v41; // eax@45 signed int v43; // [sp+10h] [bp-1Ch]@1 unsigned int v44; // [sp+14h] [bp-18h]@2 int v45; // [sp+18h] [bp-14h]@1 unsigned int v46; // [sp+1Ch] [bp-10h]@1 unsigned int v47; // [sp+20h] [bp-Ch]@1 unsigned int v48; // [sp+24h] [bp-8h]@33 //unsigned int v49; // [sp+28h] [bp-4h]@1 v0 = 0; v47 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); //v49 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0); v46 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); v43 = 0; v45 = LOBYTE(pFontArrus->uFontHeight) + 1; do { pPlayer = &pParty->pPlayers[v43]; v44 = 94 * v43 + 89; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, v0, pGlobalTXT_LocalizationStrings[149], 60, v0);//Name pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, v47, pPlayer->pName, 84, v0); if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, v0, pGlobalTXT_LocalizationStrings[131], 60, v0); //Óðîâ. v3 = pPlayer->GetActualLevel(); sprintf(pTmpBuf, "%lu", v3); v4 = pPlayer->GetBaseLevel(); if ( pPlayer->GetActualLevel() <= v4 ) v5 = pPlayer->GetExperienceDisplayColor(); else v5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, v0); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0); v6 = v45 + 47; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, v0, pGlobalTXT_LocalizationStrings[41], 60, v0);//Êëàññ pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, v0, pClassNames[pPlayer->classType], 84, v0); v7 = v45 + v6; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, v0, pGlobalTXT_LocalizationStrings[107], 60, v0);//Çäîð. sprintf(pTmpBuf, "%d", pPlayer->sHealth); v8 = pPlayer->GetMaxHealth(); v9 = UI_GetHealthManaStringColor(pPlayer->sHealth, v8); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, v0); v10 = v45 + v7; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, v0, pGlobalTXT_LocalizationStrings[209], 60, v0);//Ìàíà sprintf(pTmpBuf, "%d", pPlayer->sMana); v11 = pPlayer->GetMaxMana(); v12 = UI_GetHealthManaStringColor(pPlayer->sMana, v11); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, v0); v13 = v45 + v10; if ( v43 == v0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, v0, pGlobalTXT_LocalizationStrings[0], 60, v0);//Êëàññ áðîíè v14 = pPlayer->GetActualAC(); sprintf(pTmpBuf, "%d", v14); v15 = v0; v16 = pPlayer->GetBaseAC(); v17 = pPlayer->GetActualAC(); v18 = UI_GetHealthManaStringColor(v17, v16); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, v15); v0 = 0; v19 = v45 + v13; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà v20 = pPlayer->GetActualAttack(0); sprintf(pTmpBuf, "%+d", v20); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0); v21 = v45 + v19; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. v22 = pPlayer->GetMeleeDamageString(); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0); v23 = v45 + v21; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü v24 = pPlayer->GetRangedAttack(); sprintf(pTmpBuf, "%+d", v24); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0); v25 = v45 + v23; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. v26 = pPlayer->GetRangedDamageString(); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0); v27 = v45 + v25; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè v28 = 0; v29 = (char *)pPlayer->pActiveSkills; v30 = 36; do { if ( *(short *)v29 ) ++v28; v29 += 2; --v30; } while ( v30 ); sprintf(pTmpBuf, "%lu", v28); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0); v31 = v45 + v27; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè sprintf(pTmpBuf, "%lu", pPlayer->uSkillPoints); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, pPlayer->uSkillPoints != 0 ? v46 : 0, pTmpBuf, 84, 0); v32 = v45 + v31; v48 = pPlayer->GetMajorConditionIdx(); if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò. v33 = aCharacterConditionNames[v48]; v34 = GetConditionDrawColor(v48); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0); v35 = v45 + v32; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì. v36 = pPlayer->uQuickSpell; if ( v36 ) v37 = pSpellStats->pInfos[v36].pShortName; else v37 = pGlobalTXT_LocalizationStrings[153];//Íåò pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0); ++v43; } while ( v43 < 4 ); v38 = GetPartyReputation(); if ( v38 >= 0 ) { if ( v38 <= 5 ) v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); else v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0, 0); } else v39 = v46; v40 = GetReputationString(v38); sprintf(pTmpBuf, "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], v39, v40);//Reputation pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0); v41 = pParty->GetPartyFame(); sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], v41);// Fame Ñëàâà pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0); } //----- (0041ABFD) -------------------------------------------------------- void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx) { unsigned int v1; // edi@1 unsigned int v2; // eax@6 Texture *pTexture; // ecx@6 GUIButton *pButton; // eax@6 unsigned int v5; // eax@7 unsigned int v6; // eax@10 unsigned int v7; // eax@11 v1 = uPlayerIdx; if ( uPlayerIdx ) { pRenderer->ClearZBuffer(0, 479); switch ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] ) { case WINDOW_CharacterWindow_Stats: // stats sub_4196A0(); sub_419379(); CharacterUI_StatsTab_Draw(v1); v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); pTexture = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); pButton = pCharacterScreen_StatsBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; case WINDOW_CharacterWindow_Skills: // skills if ( dword_507CC0 != uActiveCharacter ) { sub_4196A0(); CharacterUI_SkillScreen_Draw(); } sub_419379(); CharacterUI_SkillsTab_Draw(v1); v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); pTexture = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); pButton = pCharacterScreen_SkillsBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; case WINDOW_CharacterWindow_Awards: // awards sub_4196A0(); sub_419379(); sub_419220(); CharacterUI_AwardsTab_Draw(v1); v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); pTexture = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); pButton = pCharacterScreen_AwardsBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; case WINDOW_CharacterWindow_Inventory: // inventory and other sub_4196A0(); sub_419379(); CharacterUI_InventoryTab_Draw(v1, 0); v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); pTexture = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0); pButton = pCharacterScreen_InventoryBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; default: break; } if ( bRingsShownInCharScreen ) CharacterUI_DrawPaperdollWithRingOverlay(v1); else CharacterUI_DrawPaperdoll(v1); } } //----- (0043CC7C) -------------------------------------------------------- void __fastcall CharacterUI_DrawPaperdoll(unsigned int uPlayerID) { //Player **ppPlayer; // esi@1 Player *pPlayer; // ebx@1 //enum CHARACTER_RACE pRace; // edi@1 signed int pSex; // eax@1 //int v5; // edi@4 unsigned int v6; // ecx@9 int v7; // ecx@10 unsigned int v8; // eax@14 int v9; // eax@15 int v10; // edx@15 int v11; // ecx@15 int v12; // eax@15 unsigned int v13; // edi@15 unsigned int v14; // ebx@18 int v15; // ecx@18 Texture *v16; // ebp@27 double v17; // st7@29 int v18; // edi@30 char *v19; // eax@30 Texture *v20; // edi@31 unsigned int v21; // eax@37 int v22; // edi@38 int v23; // eax@38 int v24; // ebx@38 int v25; // eax@38 LODFile_IconsBitmaps *v26; // ecx@42 Texture *v27; // edi@51 double v28; // st7@51 char v29; // zf@54 char *v30; // eax@54 unsigned int v31; // eax@59 int v32; // edx@60 int v33; // eax@65 int v34; // eax@74 int v35; // ebx@74 unsigned int v36; // ecx@74 int v37; // eax@74 LODFile_IconsBitmaps *v38; // ecx@78 Texture *v39; // edi@85 double v40; // st7@87 int v41; // edi@88 Texture *v42; // edi@89 unsigned int v43; // eax@93 int v44; // edx@94 int v45; // eax@98 int v46; // eax@106 int v47; // ecx@106 int v48; // ebx@106 int v49; // eax@106 LODFile_IconsBitmaps *v50; // ecx@110 Texture *v51; // edi@117 double v52; // st7@119 int v53; // edi@120 Texture *v54; // edi@121 char *v55; // eax@122 unsigned int v56; // eax@127 int v57; // edi@128 int v58; // ecx@128 int v59; // ebx@129 int v60; // ecx@132 int v61; // eax@134 int v62; // ecx@136 Texture *v63; // edi@145 double v64; // st7@147 int v65; // edi@148 char *v66; // eax@148 Texture *v67; // edi@149 //Player *v68; // ebx@155 unsigned int v69; // edx@155 int v70; // edx@156 unsigned int v71; // eax@160 int v72; // edi@161 int v73; // edx@163 int v74; // ecx@168 unsigned int v75; // ebx@170 int v76; // ecx@172 Texture *v77; // edi@181 double v78; // st7@183 int v79; // edi@184 char *v80; // eax@184 Texture *v81; // edi@185 unsigned int v82; // eax@192 int v83; // eax@193 int v84; // eax@197 int v85; // eax@197 int v86; // ecx@197 int v87; // eax@197 int v88; // eax@198 int v89; // eax@199 int v90; // edi@201 int v91; // edi@213 int v92; // ebx@213 int v93; // edi@214 int v94; // ebx@214 int v95; // eax@214 char *v96; // edi@226 double v97; // st7@228 int v98; // edi@229 char *v99; // eax@229 Render *v100; // ecx@229 Texture *v101; // edi@230 int v102; // edi@236 int v103; // eax@237 int v104; // ecx@237 int v105; // edx@237 int v106; // edx@238 int v107; // edx@239 int v108; // edx@240 int v109; // edi@250 char *v110; // edx@250 unsigned int v111; // eax@259 int v112; // eax@260 int v113; // eax@260 int v114; // eax@265 int v115; // eax@274 int v116; // ebx@274 unsigned int v117; // edi@274 double v118; // st7@286 int v119; // edi@287 char *v120; // eax@287 Texture *v121; // edi@288 unsigned int v122; // edi@295 int v123; // ebx@297 int v124; // edi@298 int v125; // ecx@303 int v126; // eax@312 unsigned int v127; // ebx@314 int v128; // ecx@316 Texture *v129; // edi@325 double v130; // st7@327 int v131; // edi@328 char *v132; // eax@328 Texture *v133; // edi@329 unsigned int v134; // eax@335 int v135; // eax@336 int v136; // edx@336 int v137; // eax@336 unsigned int v138; // ebx@339 int v139; // ecx@339 Texture *v140; // edi@348 double v141; // st7@350 int v142; // edi@351 char *v143; // eax@351 Texture *v144; // edi@352 unsigned int v145; // eax@358 int v146; // eax@359 int v147; // ecx@359 int v148; // eax@359 int v149; // edx@359 int v150; // ebx@362 int v151; // ecx@363 int v152; // ecx@364 unsigned int v153; // eax@370 unsigned int v154; // edi@370 int v155; // eax@370 LODFile_IconsBitmaps *v156; // ecx@374 Texture *v157; // ebp@381 double v158; // st7@383 Texture *v159; // edi@385 char *v160; // eax@386 unsigned int v161; // eax@393 int v162; // eax@394 unsigned int v163; // [sp-Ch] [bp-58h]@230 unsigned int v164; // [sp-Ch] [bp-58h]@233 signed int v165; // [sp-Ch] [bp-58h]@235 char *v166; // [sp-8h] [bp-54h]@16 const char *v167; // [sp-8h] [bp-54h]@23 const char *v168; // [sp-8h] [bp-54h]@43 const char *v169; // [sp-8h] [bp-54h]@79 const char *v170; // [sp-8h] [bp-54h]@111 const char *v171; // [sp-8h] [bp-54h]@141 const char *v172; // [sp-8h] [bp-54h]@177 const char *v173; // [sp-8h] [bp-54h]@222 int v174; // [sp-8h] [bp-54h]@228 unsigned int v175; // [sp-8h] [bp-54h]@230 unsigned int v176; // [sp-8h] [bp-54h]@233 signed int v177; // [sp-8h] [bp-54h]@235 const char *v178; // [sp-8h] [bp-54h]@242 const char *v179; // [sp-8h] [bp-54h]@280 const char *v180; // [sp-8h] [bp-54h]@321 char *v181; // [sp-8h] [bp-54h]@337 const char *v182; // [sp-8h] [bp-54h]@344 const char *v183; // [sp-8h] [bp-54h]@375 signed int v184; // [sp-4h] [bp-50h]@66 signed int v185; // [sp-4h] [bp-50h]@99 signed int v186; // [sp-4h] [bp-50h]@202 int v187; // [sp-4h] [bp-50h]@228 Texture *v188; // [sp-4h] [bp-50h]@230 Texture *v189; // [sp-4h] [bp-50h]@233 Texture *v190; // [sp-4h] [bp-50h]@235 signed int v191; // [sp-4h] [bp-50h]@266 signed int v192; // [sp-4h] [bp-50h]@304 unsigned int a3; // [sp+10h] [bp-3Ch]@7 int a3a; // [sp+10h] [bp-3Ch]@15 int a3b; // [sp+10h] [bp-3Ch]@38 unsigned int a3c; // [sp+10h] [bp-3Ch]@74 unsigned int a3d; // [sp+10h] [bp-3Ch]@106 int a3e; // [sp+10h] [bp-3Ch]@129 int a3f; // [sp+10h] [bp-3Ch]@168 unsigned int a3g; // [sp+10h] [bp-3Ch]@216 unsigned int a3h; // [sp+10h] [bp-3Ch]@274 int a3i; // [sp+10h] [bp-3Ch]@312 int a3j; // [sp+10h] [bp-3Ch]@336 int a3k; // [sp+10h] [bp-3Ch]@362 signed int a2; // [sp+14h] [bp-38h]@7 unsigned int a2a; // [sp+14h] [bp-38h]@15 Texture *a2b; // [sp+14h] [bp-38h]@49 int a2c; // [sp+14h] [bp-38h]@74 int a2d; // [sp+14h] [bp-38h]@106 int a2e; // [sp+14h] [bp-38h]@129 int a2f; // [sp+14h] [bp-38h]@168 int a2g; // [sp+14h] [bp-38h]@214 int a2h; // [sp+14h] [bp-38h]@274 Texture *a2i; // [sp+14h] [bp-38h]@284 int a2j; // [sp+14h] [bp-38h]@312 int a2k; // [sp+14h] [bp-38h]@336 //Player *v217; // [sp+18h] [bp-34h]@1 int v218; // [sp+1Ch] [bp-30h]@15 int v219; // [sp+1Ch] [bp-30h]@60 int v220; // [sp+1Ch] [bp-30h]@94 int v221; // [sp+1Ch] [bp-30h]@128 int v222; // [sp+1Ch] [bp-30h]@161 int v223; // [sp+1Ch] [bp-30h]@213 char v224; // [sp+1Ch] [bp-30h]@237 int v225; // [sp+1Ch] [bp-30h]@260 int v226; // [sp+1Ch] [bp-30h]@298 int v227; // [sp+1Ch] [bp-30h]@336 int v228; // [sp+1Ch] [bp-30h]@359 int v229; // [sp+20h] [bp-2Ch]@15 int v230; // [sp+20h] [bp-2Ch]@38 int v231; // [sp+20h] [bp-2Ch]@60 int v232; // [sp+20h] [bp-2Ch]@94 int v233; // [sp+20h] [bp-2Ch]@128 int v234; // [sp+20h] [bp-2Ch]@161 int v235; // [sp+20h] [bp-2Ch]@197 int v236; // [sp+20h] [bp-2Ch]@260 int v237; // [sp+20h] [bp-2Ch]@298 int v238; // [sp+20h] [bp-2Ch]@336 int pBodyComplection; // [sp+24h] [bp-28h]@6 int v240; // [sp+28h] [bp-24h]@7 unsigned int v241; // [sp+2Ch] [bp-20h]@38 int v242; // [sp+2Ch] [bp-20h]@197 unsigned int v243; // [sp+2Ch] [bp-20h]@370 int v244; // [sp+34h] [bp-18h]@6 signed int v245; // [sp+34h] [bp-18h]@361 unsigned int uPlayerID_; // [sp+38h] [bp-14h]@1 int uPlayerID_a; // [sp+38h] [bp-14h]@9 signed int IsDwarf; // [sp+40h] [bp-Ch]@4 int v249; // [sp+40h] [bp-Ch]@358 //signed int v250; // [sp+44h] [bp-8h]@1 pPlayer = pPlayers[uPlayerID]; uPlayerID_ = uPlayerID; pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); pSex = pPlayer->GetSexByVoice(); if ( pPlayer->GetRace() && pPlayer->GetRace() != 1 && pPlayer->GetRace() != 2 ) { IsDwarf = 1; pBodyComplection = (pSex != 0) + 2; } else { IsDwarf = 0; pBodyComplection = pSex != 0; } v244 = pPlayer->uFace; pRenderer->ResetTextureClipRect(); pRenderer->DrawTextureIndexed(0x1D3u, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));//Ïîäëîæêà if ( !IsPlayerWearingWatersuit[uPlayerID_] ) { v21 = pPlayer->pEquipment.uBow; //ñíà÷àëà ðèñóåòñÿ ëóê if ( !v21 ) goto LABEL_59; v230 = pPlayer->pEquipment.uBow; v22 = (int)&pPlayer->pInventoryItems[v21-1]; v23 = *(int *)v22; v24 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[v23].uEquipX; a3b = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[v23].uEquipY; v241 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v23].pIconName, TEXTURE_16BIT_PALETTE); v25 = *(int *)(v22 + 20); if ( !(*(int *)(v22 + 20) & 0xF0) ) { if ( v25 & 2 ) { v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0); pRenderer->DrawTransparentRedShade(v24, a3b, v27); } else { v29 = (v25 & 1) == 0; v30 = (char *)&pIcons_LOD->pTextures[v241]; if ( v29 ) { v27 = (Texture *)(v241 != -1 ? (int)v30 : 0); pRenderer->DrawTransparentGreenShade(v24, a3b, (Texture *)(v241 != -1 ? (int)v30 : 0)); } else { v27 = (Texture *)(v241 != -1 ? (int)v30 : 0); pRenderer->DrawTextureTransparent(v24, a3b, (Texture *)(v241 != -1 ? (int)v30 : 0)); } } LABEL_57: if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(v24, a3b, v27, v230); LABEL_59: v31 = pPlayer->pEquipment.uCloak;// ïîòîì ïëàù if ( !v31 ) goto LABEL_93; v231 = pPlayer->pEquipment.uCloak; v32 = (int)&pPlayer->pInventoryItems[v31-1]; v219 = v32; if ( *(int *)v32 != 525 ) { switch ( *(int *)v32 ) { case 0x212: v184 = 6; break; case 0x223: v184 = 7; break; case 0x224: v184 = 8; break; default: if ( *(int *)v32 != 550 ) { v33 = *(int *)v32 - 105; LABEL_72: if ( v33 < 0 || v33 >= 10 ) goto LABEL_93; LABEL_74: v34 = v33 + 10 * pBodyComplection; v35 = paperdoll_array_511828[0][v34];//Texture_Cloak a2c = pPaperdoll_BodyX + paperdoll_Cloak[0][v34][0]; v36 = pPaperdoll_BodyY + paperdoll_Cloak[0][v34][1]; v37 = *(int *)(v32 + 20); a3c = v36; if ( !(v37 & 0xF0) ) { v41 = v35 + 1; if ( v37 & 2 ) { v42 = (Texture *)(v41 != 0 ? (int)&pIcons_LOD->pTextures[v35] : 0); pRenderer->DrawTransparentRedShade(a2c, v36, v42); } else { v42 = (Texture *)(v41 != 0 ? (int)&pIcons_LOD->pTextures[v35] : 0); pRenderer->DrawTextureTransparent(a2c, v36, v42); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2c, a3c, v42, v231); LABEL_93: v240 = 4 * uPlayerID_ - 4; pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0)); v43 = pPlayer->pEquipment.uBody;// ïîòîì òåëî if ( !v43 ) goto LABEL_127; v232 = pPlayer->pEquipment.uBody; v44 = (int)&pPlayer->pInventoryItems[v43-1]; v220 = v44; if ( *(int *)v44 != 504 ) { if ( *(int *)v44 == 505 ) { v185 = 14; } else { if ( *(int *)v44 == 516 ) { v185 = 13; } else { if ( *(int *)v44 != 533 ) { v45 = *(int *)v44 - 66; LABEL_104: if ( v45 < 0 || v45 >= 17 ) goto LABEL_127; LABEL_106: v46 = 17 * pBodyComplection + v45; a2d = pPaperdoll_BodyX + paperdoll_Armor[0][v46][0]; v47 = pPaperdoll_BodyY + paperdoll_Armor[0][v46][1]; v48 = paperdoll_array_511290[0][v46][0];//Texture_Armor v49 = *(int *)(v44 + 20); a3d = v47; if ( !(v49 & 0xF0) ) { v53 = v48 + 1; if ( v49 & 2 ) { v54 = (Texture *)(v53 != 0 ? (int)&pIcons_LOD->pTextures[v48] : 0); pRenderer->DrawTransparentRedShade(a2d, v47, v54); } else { v29 = (v49 & 1) == 0; v55 = (char *)&pIcons_LOD->pTextures[v48]; if ( v29 ) { v54 = (Texture *)(v53 != 0 ? (int)v55 : 0); pRenderer->DrawTransparentGreenShade(a2d, v47, v54); } else { v54 = (Texture *)(v53 != 0 ? (int)v55 : 0); pRenderer->DrawTextureTransparent(a2d, v47, v54); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2d, a3d, v54, v232); LABEL_127: v56 = pPlayer->pEquipment.field_20; if ( !v56 ) goto LABEL_155; v233 = pPlayer->pEquipment.field_20; v57 = (int)&pPlayer->pInventoryItems[v56-1]; v221 = v57; v58 = *(int *)v57; if ( *(int *)v57 == 529 ) { a3e = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][5][1]; a2e = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][5][0]; v59 = papredoll_flying_feet[v244]; } else { if ( v58 == 512 ) { a3e = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][6][1]; a2e = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][6][0]; v59 = dword_511638[pBodyComplection][5]; } else { v60 = v58 - 115; if ( v60 < 0 || v60 >= 5 ) { a2e = 0; a3e = 0; v59 = dword_511638[pBodyComplection][0]; } else { v61 = v60 + 7 * pBodyComplection; a3e = pPaperdoll_BodyY + paperdoll_Boot[0][v61][1]; a2e = pPaperdoll_BodyX + paperdoll_Boot[0][v61][0]; v59 = dword_511638[0][v60 + 6 * pBodyComplection]; } } } v62 = *(int *)(v57 + 20); if ( !(*(int *)(v57 + 20) & 0xF0) ) { v65 = v59 + 1; v66 = (char *)&pIcons_LOD->pTextures[v59]; if ( v62 & 2 ) { v67 = (Texture *)(v65 != 0 ? (int)v66 : 0); pRenderer->DrawTransparentRedShade(a2e, a3e, v67); } else { if ( v62 & 1 ) { v67 = (Texture *)(v65 != 0 ? (int)v66 : 0); pRenderer->DrawTextureTransparent(a2e, a3e, v67); } else { v67 = (Texture *)(v65 != 0 ? (int)v66 : 0); pRenderer->DrawTransparentGreenShade(a2e, a3e, v67); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2e, a3e, v67, v233); LABEL_155: v69 = pPlayer->pEquipment.uMainHand; uPlayerID_a = 2 * pBodyComplection; if ( !v69 || (v70 = *(int *)&pPlayer->pInventoryItems[v69-1], pItemsTable->pItems[v70].uEquipType != 1) && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayer->pEquipment.uOffHand) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0)); v71 = pPlayer->pEquipment.uBelt; if ( v71 ) { v234 = pPlayer->pEquipment.uBelt; v72 = (int)&pPlayer->pInventoryItems[v71-1]; v222 = v72; if ( *(int *)v72 == 524 ) { v73 = 5; } else { if ( *(int *)v72 == 535 ) { v73 = 6; goto LABEL_168; } v73 = *(int *)v72 - 100; } if ( v73 >= 0 && v73 < 7 ) { LABEL_168: v74 = 7 * pBodyComplection + v73; a2f = pPaperdoll_BodyX + paperdoll_Belt[0][v74][0]; a3f = pPaperdoll_BodyY + paperdoll_Belt[0][v74][1]; if ( IsDwarf != 1 || v73 == 5 ) v75 = stru_511718[pBodyComplection].texids[v73]; else v75 = stru_511718[pBodyComplection - 2].texids[v73]; v76 = *(int *)&pPlayer->field_1F5[36 * v71 + 15]; if ( !(*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) ) { v79 = v75 + 1; v80 = (char *)&pIcons_LOD->pTextures[v75]; if ( v76 & 2 ) { v81 = (Texture *)(v79 != 0 ? (int)v80 : 0); pRenderer->DrawTransparentRedShade(a2f, a3f, v81); } else { if ( v76 & 1 ) { v81 = (Texture *)(v79 != 0 ? (int)v80 : 0); pRenderer->DrawTextureTransparent(a2f, a3f, v81); } else { v81 = (Texture *)(v79 != 0 ? (int)v80 : 0); pRenderer->DrawTransparentGreenShade(a2f, a3f, v81); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2f, a3f, v81, v234); goto LABEL_192; } if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) != 16 ) { if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) == 32 ) { v172 = "sp28a"; v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v222 + 20) &= 0xFu; ptr_50C9A4 = 0; } v78 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255); goto LABEL_192; } if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) == 64 ) { v172 = "sp30a"; v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v222 + 20) &= 0xFu; ptr_50C9A4 = 0; } v78 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255); goto LABEL_192; } if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) == 128 ) { v172 = "sp91a"; v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v222 + 20) &= 0xFu; ptr_50C9A4 = 0; } v78 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255); goto LABEL_192; } } v172 = "sptext01"; v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v222 + 20) &= 0xFu; ptr_50C9A4 = 0; } v78 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255); goto LABEL_192; } } LABEL_192: v82 = pPlayer->pEquipment.uMainHand; if ( v82 ) { v83 = *(int *)&pPlayer->pInventoryItems[v82-1]; if ( pItemsTable->pItems[v83].uEquipType == 1 || pItemsTable->pItems[v83].uSkillType == 4 && !pPlayer->pEquipment.uOffHand ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[0][uPlayerID_a], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[0][uPlayerID_a + 1], (Texture *)(*(unsigned int *)((char *)papredoll_dlaus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlaus + v240)] : 0)); } v84 = pPlayer->pEquipment.uBody; v235 = v84; v85 = (int)((char *)pPlayer + 36 * v84); v242 = v85; v86 = *(int *)(v85 + 496); v87 = *(int *)(v85 + 496) - 504; if ( v87 ) { v88 = v87 - 1; if ( v88 ) { v89 = v88 - 11; if ( v89 ) { if ( v89 != 17 ) { v90 = v86 - 66; LABEL_207: if ( v90 < 0 || v90 > 17 ) { LABEL_259: v111 = pPlayer->pEquipment.uCloak; if ( !v111 ) goto LABEL_293; v236 = pPlayer->pEquipment.uCloak; v112 = (int)&pPlayer->pInventoryItems[v111-1]; v225 = v112; v113 = *(int *)v112; if ( v113 != 525 ) { switch ( v113 ) { case 530: v191 = 6; break; case 547: v191 = 7; break; case 548: v191 = 8; break; default: if ( v113 != 550 ) { v114 = v113 - 105; LABEL_272: if ( v114 < 0 || v114 >= 10 ) goto LABEL_293; LABEL_274: v115 = v114 + 10 * pBodyComplection; v116 = dword_511788[v115]; v115 *= 8; v117 = pPaperdoll_BodyX + *(int *)((char *)&dword_4E56B0 + v115); a2h = pPaperdoll_BodyX + *(int *)((char *)&dword_4E56B0 + v115); a3h = pPaperdoll_BodyY + *(int *)((char *)&dword_4E56B4 + v115); if ( v116 == pIcons_LOD->FindTextureByName("pending") ) { LABEL_292: LABEL_293: if ( v244 == 12 || v244 == 13 ) { v122 = papredoll_dbrds[v244]; if ( v122 != pIcons_LOD->FindTextureByName("Pending") ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * v244 - 24], pPaperdoll_BodyY + pPaperdoll_Beards[2 * v244 - 23], (Texture *)(v122 != -1 ? (int)&pIcons_LOD->pTextures[v122] : 0)); } v123 = pPlayer->pEquipment.uHelm; if ( !v123 ) goto LABEL_335; v237 = v123; v124 = (int)&pPlayer->pInventoryItems[v123-1]; v226 = v124; if ( *(int *)v124 != 521 ) { switch ( *(int *)v124 ) { case 0x20A: v192 = 12; break; case 0x20B: v192 = 13; break; case 0x214: v192 = 14; break; default: if ( *(int *)v124 != 544 ) { v125 = *(int *)v124 - 89; if ( v125 < 0 || v125 >= 16 ) goto LABEL_335; goto LABEL_312; } v192 = 15; break; } v125 = v192; LABEL_312: v126 = 2 * (v125 + 16 * pBodyComplection); a2j = pPaperdoll_BodyX + dword_4E58D0[v126]; a3i = pPaperdoll_BodyY + dword_4E58D4[v126]; if ( IsDwarf != 1 || *(int *)v124 != 92 ) v127 = stru_511698[0].texids[v125 + 16 * pSex]; else v127 = papredoll_dbrds[11]; v128 = *(int *)(v124 + 20); if ( *(int *)(v124 + 20) & 0xF0 ) { if ( (*(int *)(v124 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v124 + 20) & 0xF0) == 32 ) { v180 = "sp28a"; v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v226 + 20) &= 0xFu; ptr_50C9A4 = 0; } v130 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0), v129, (signed __int64)v130, 0, 255); goto LABEL_335; } if ( (*(int *)(v124 + 20) & 0xF0) == 64 ) { v180 = "sp30a"; v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v226 + 20) &= 0xFu; ptr_50C9A4 = 0; } v130 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0), v129, (signed __int64)v130, 0, 255); goto LABEL_335; } if ( (*(int *)(v124 + 20) & 0xF0) == 128 ) { v180 = "sp91a"; v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v226 + 20) &= 0xFu; ptr_50C9A4 = 0; } v130 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0), v129, (signed __int64)v130, 0, 255); goto LABEL_335; } } v180 = "sptext01"; v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v226 + 20) &= 0xFu; ptr_50C9A4 = 0; } v130 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0), v129, (signed __int64)v130, 0, 255); goto LABEL_335; } v131 = v127 + 1; v132 = (char *)&pIcons_LOD->pTextures[v127]; if ( v128 & 2 ) { v133 = (Texture *)(v131 != 0 ? (int)v132 : 0); pRenderer->DrawTransparentRedShade(a2j, a3i, v133); } else { if ( v128 & 1 ) { v133 = (Texture *)(v131 != 0 ? (int)v132 : 0); pRenderer->DrawTextureTransparent(a2j, a3i, v133); } else { v133 = (Texture *)(v131 != 0 ? (int)v132 : 0); pRenderer->DrawTransparentGreenShade(a2j, a3i, v133); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2j, a3i, v133, v237); LABEL_335: v134 = pPlayer->pEquipment.uMainHand; if ( !v134 ) goto LABEL_358; v238 = pPlayer->pEquipment.uMainHand; v135 = (int)&pPlayer->pInventoryItems[v134-1]; v227 = v135; v136 = *(int *)v135; v137 = *(int *)v135; a2k = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[v137].uEquipX; a3j = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[v137].uEquipY; if ( v136 == 64 ) v181 = "item64v1"; else v181 = pItemsTable->pItems[v137].pIconName; v138 = pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE); v139 = *(int *)(v227 + 20); if ( !(*(int *)(v227 + 20) & 0xF0) ) { v142 = v138 + 1; v143 = (char *)&pIcons_LOD->pTextures[v138]; if ( v139 & 2 ) { v144 = (Texture *)(v142 != 0 ? (int)v143 : 0); pRenderer->DrawTransparentRedShade(a2k, a3j, v144); } else { if ( v139 & 1 ) { v144 = (Texture *)(v142 != 0 ? (int)v143 : 0); pRenderer->DrawTextureTransparent(a2k, a3j, v144); } else { v144 = (Texture *)(v142 != 0 ? (int)v143 : 0); pRenderer->DrawTransparentGreenShade(a2k, a3j, v144); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2k, a3j, v144, v238); LABEL_358: v145 = pPlayer->pEquipment.uOffHand; v249 = pPlayer->pEquipment.uOffHand; if ( !v145 ) goto LABEL_393; v146 = (int)&pPlayer->pInventoryItems[v145-1]; v228 = v146; v147 = *(int *)v146; v148 = *(int *)v146; v149 = pItemsTable->pItems[v148].uSkillType; if ( v149 != 2 && v149 != 1 ) { v245 = 0; v150 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[v148].uEquipX; a3k = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[v148].uEquipY; goto LABEL_370; } v151 = v147 - 400; v245 = 1; if ( v151 ) { v152 = v151 - 3; if ( v152 ) { if ( v152 != 12 ) { v150 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[v148].uEquipX; a3k = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[v148].uEquipY; goto LABEL_370; } v150 = 595; a3k = 33; LABEL_370: v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v148].pIconName, TEXTURE_16BIT_PALETTE); v154 = v153; v243 = v153; v155 = *(int *)(v228 + 20); if ( !(*(int *)(v228 + 20) & 0xF0) ) { if ( v155 & 2 ) { v159 = (Texture *)(v243 != -1 ? (int)&pIcons_LOD->pTextures[v243] : 0); pRenderer->DrawTransparentRedShade(v150, a3k, v159); } else { v29 = (v155 & 1) == 0; v160 = (char *)&pIcons_LOD->pTextures[v243]; if ( v29 ) { v159 = (Texture *)(v243 != -1 ? (int)v160 : 0); pRenderer->DrawTransparentGreenShade(v150, a3k, (Texture *)(v243 != -1 ? (int)v160 : 0)); } else { v159 = (Texture *)(v243 != -1 ? (int)v160 : 0); pRenderer->DrawTextureTransparent(v150, a3k, (Texture *)(v243 != -1 ? (int)v160 : 0)); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(v150, a3k, v159, v249); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1], (Texture *)(*(unsigned int *)((char *)papredoll_dlhs + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0)); goto LABEL_393; } if ( (*(int *)(v228 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v228 + 20) & 0xF0) == 32 ) { v183 = "sp28a"; } else { if ( (*(int *)(v228 + 20) & 0xF0) != 64 ) { v156 = pIcons_LOD; if ( (*(int *)(v228 + 20) & 0xF0) == 128 ) { v183 = "sp91a"; v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v228 + 20) &= 0xFu; ptr_50C9A4 = 0; } v158 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0), v157, (signed __int64)v158, 0, 255); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1], (Texture *)(*(unsigned int *)((char *)papredoll_dlhs + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0)); goto LABEL_393; } v183 = "sptext01"; v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v228 + 20) &= 0xFu; ptr_50C9A4 = 0; } v158 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0), v157, (signed __int64)v158, 0, 255); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1], (Texture *)(*(unsigned int *)((char *)papredoll_dlhs + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0)); goto LABEL_393; } v183 = "sp30a"; } v156 = pIcons_LOD; v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v228 + 20) &= 0xFu; ptr_50C9A4 = 0; } v158 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0), v157, (signed __int64)v158, 0, 255); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1], (Texture *)(*(unsigned int *)((char *)papredoll_dlhs + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0)); goto LABEL_393; } v156 = pIcons_LOD; v183 = "sptext01"; v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v228 + 20) &= 0xFu; ptr_50C9A4 = 0; } v158 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0), v157, (signed __int64)v158, 0, 255); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1], (Texture *)(*(unsigned int *)((char *)papredoll_dlhs + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0)); goto LABEL_393; } a3k = 28; } else { a3k = 86; } v150 = 596; goto LABEL_370; } if ( (*(int *)(v227 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v227 + 20) & 0xF0) == 32 ) { v182 = "sp28a"; v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v227 + 20) &= 0xFu; ptr_50C9A4 = 0; } v141 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0), v140, (signed __int64)v141, 0, 255); goto LABEL_358; } if ( (*(int *)(v227 + 20) & 0xF0) == 64 ) { v182 = "sp30a"; v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v227 + 20) &= 0xFu; ptr_50C9A4 = 0; } v141 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0), v140, (signed __int64)v141, 0, 255); goto LABEL_358; } if ( (*(int *)(v227 + 20) & 0xF0) == 128 ) { v182 = "sp91a"; v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v227 + 20) &= 0xFu; ptr_50C9A4 = 0; } v141 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0), v140, (signed __int64)v141, 0, 255); goto LABEL_358; } } v182 = "sptext01"; v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v227 + 20) &= 0xFu; ptr_50C9A4 = 0; } v141 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0), v140, (signed __int64)v141, 0, 255); goto LABEL_358; } v125 = 11; if ( v125 < 0 || v125 >= 16 ) goto LABEL_335; goto LABEL_312; } if ( !(*(int *)(v225 + 20) & 0xF0) ) { v119 = v116 + 1; v120 = (char *)&pIcons_LOD->pTextures[v116]; if ( *(int *)(v225 + 20) & 2 ) { v121 = (Texture *)(v119 != 0 ? (int)v120 : 0); pRenderer->DrawTransparentRedShade(a2h, a3h, v121); } else { v121 = (Texture *)(v119 != 0 ? (int)v120 : 0); pRenderer->DrawTextureTransparent(a2h, a3h, v121); } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2h, a3h, v121, v236); goto LABEL_292; } if ( (*(int *)(v225 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v225 + 20) & 0xF0) == 32 ) { v179 = "sp28a"; a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v225 + 20) &= 0xFu; ptr_50C9A4 = 0; } v118 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0), a2i, (signed __int64)v118, 0, 255); goto LABEL_292; } if ( (*(int *)(v225 + 20) & 0xF0) == 64 ) { v179 = "sp30a"; a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v225 + 20) &= 0xFu; ptr_50C9A4 = 0; } v118 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0), a2i, (signed __int64)v118, 0, 255); goto LABEL_292; } if ( (*(int *)(v225 + 20) & 0xF0) == 128 ) { v179 = "sp91a"; a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v225 + 20) &= 0xFu; ptr_50C9A4 = 0; } v118 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0), a2i, (signed __int64)v118, 0, 255); goto LABEL_292; } } v179 = "sptext01"; a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v225 + 20) &= 0xFu; ptr_50C9A4 = 0; } v118 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0), a2i, (signed __int64)v118, 0, 255); goto LABEL_292; } v191 = 9; break; } v114 = v191; goto LABEL_274; } v114 = 5; goto LABEL_272; } LABEL_209: if ( pPlayer->pEquipment.uMainHand && (pPlayer->GetEquippedItemEquipType(1u) == 1 || pPlayer->GetEquippedItemSkillType(EQUIP_TWO_HANDED) == 4 && !pPlayer->pEquipment.uOffHand) ) { v91 = 17 * pBodyComplection + v90; v92 = v91; v223 = paperdoll_array_511290[0][v91][2]; if ( v223 == pIcons_LOD->FindTextureByName("pending") ) { v93 = 2 * v91; v94 = paperdoll_array_511290[0][v92][1]; a2g = pPaperdoll_BodyX + paperdoll_shoulder[0][0][v93]; v95 = paperdoll_shoulder[0][0][v93 + 1]; } else { v94 = v223; a2g = pPaperdoll_BodyX + dword_4E5270[2 * v91]; v95 = dword_4E5270[2 * v91 + 1]; } a3g = pPaperdoll_BodyY + v95; if ( v94 == pIcons_LOD->FindTextureByName("pending") ) goto LABEL_259; if ( *(int *)(v242 + 516) & 0xF0 ) { if ( (*(int *)(v242 + 516) & 0xF0) != 16 ) { if ( (*(int *)(v242 + 516) & 0xF0) == 32 ) { v173 = "sp28a"; v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v242 + 516) &= 0xFu; ptr_50C9A4 = 0; } v187 = 255; v174 = 0; v97 = (double)GetTickCount(); pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187); goto LABEL_259; } if ( (*(int *)(v242 + 516) & 0xF0) == 64 ) { v173 = "sp30a"; v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v242 + 516) &= 0xFu; ptr_50C9A4 = 0; } v187 = 255; v174 = 0; v97 = (double)GetTickCount(); pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187); goto LABEL_259; } if ( (*(int *)(v242 + 516) & 0xF0) == 128 ) { v173 = "sp91a"; v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v242 + 516) &= 0xFu; ptr_50C9A4 = 0; } v187 = 255; v174 = 0; v97 = (double)GetTickCount(); pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187); goto LABEL_259; } } v173 = "sptext01"; v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v242 + 516) &= 0xFu; ptr_50C9A4 = 0; } v187 = 255; v174 = 0; v97 = (double)GetTickCount(); pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187); goto LABEL_259; } v98 = v94 + 1; v99 = (char *)&pIcons_LOD->pTextures[v94]; v100 = pRenderer; if ( *(int *)(v242 + 516) & 2 ) { v101 = (Texture *)(v98 != 0 ? (int)v99 : 0); v188 = v101; v175 = a3g; v163 = a2g; v100->DrawTransparentRedShade(v163, v175, v188); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } if ( *(char *)(v242 + 516) & 1 ) { v101 = (Texture *)(v98 != 0 ? (int)v99 : 0); v189 = v101; v176 = a3g; v164 = a2g; pRenderer->DrawTextureTransparent(v164, v176, v189); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } v101 = (Texture *)(v98 != 0 ? (int)v99 : 0); v190 = v101; v177 = a3g; v165 = a2g; pRenderer->DrawTransparentGreenShade(v165, v177, v190); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } v102 = 17 * pBodyComplection + v90; v94 = paperdoll_array_511290[0][v102][1]; if ( v94 == pIcons_LOD->FindTextureByName("pending") ) goto LABEL_259; v103 = pPaperdoll_BodyX + paperdoll_shoulder[0][v102][0]; v104 = pPaperdoll_BodyY + paperdoll_shoulder[0][v102][1]; v224 = *(int *)(v242 + 516); v105 = *(int *)(v242 + 516) & 0xF0; a2g = pPaperdoll_BodyX + paperdoll_shoulder[0][v102][0]; a3g = pPaperdoll_BodyY + paperdoll_shoulder[0][v102][1]; if ( !v105 ) { v109 = v94 + 1; v110 = (char *)&pIcons_LOD->pTextures[v94]; if ( v224 & 2 ) { v101 = (Texture *)(v109 != 0 ? (int)v110 : 0); v188 = v101; v175 = v104; v163 = v103; v100 = pRenderer; v100->DrawTransparentRedShade(v163, v175, v188); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } if ( v224 & 1 ) { v101 = (Texture *)(v109 != 0 ? (int)v110 : 0); v189 = v101; v176 = v104; v164 = v103; v100 = pRenderer; pRenderer->DrawTextureTransparent(v164, v176, v189); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } v101 = (Texture *)(v109 != 0 ? (int)v110 : 0); v190 = v101; v177 = v104; v165 = v103; v100 = pRenderer; pRenderer->DrawTransparentGreenShade(v165, v177, v190); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } v106 = v105 - 16; if ( v106 ) { v107 = v106 - 16; if ( !v107 ) { v178 = "sp28a"; v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v242 + 516) &= 0xFu; ptr_50C9A4 = 0; } v187 = 255; v174 = 0; v97 = (double)GetTickCount(); pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187); goto LABEL_259; } v108 = v107 - 32; if ( !v108 ) { v178 = "sp30a"; v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v242 + 516) &= 0xFu; ptr_50C9A4 = 0; } v187 = 255; v174 = 0; v97 = (double)GetTickCount(); pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187); goto LABEL_259; } if ( v108 == 64 ) { v178 = "sp91a"; v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v242 + 516) &= 0xFu; ptr_50C9A4 = 0; } v187 = 255; v174 = 0; v97 = (double)GetTickCount(); pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187); goto LABEL_259; } } v178 = "sptext01"; v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v242 + 516) &= 0xFu; ptr_50C9A4 = 0; } v187 = 255; v174 = 0; v97 = (double)GetTickCount(); pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187); goto LABEL_259; } v186 = 16; } else { v186 = 13; } } else { v186 = 14; } v90 = v186; goto LABEL_209; } v90 = 15; goto LABEL_207; } if ( (*(int *)(v57 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v57 + 20) & 0xF0) == 32 ) { v171 = "sp28a"; v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v221 + 20) &= 0xFu; ptr_50C9A4 = 0; } v64 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63, (signed __int64)v64, 0, 255); goto LABEL_155; } if ( (*(int *)(v57 + 20) & 0xF0) == 64 ) { v171 = "sp30a"; v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v221 + 20) &= 0xFu; ptr_50C9A4 = 0; } v64 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63, (signed __int64)v64, 0, 255); goto LABEL_155; } if ( (*(int *)(v57 + 20) & 0xF0) == 128 ) { v171 = "sp91a"; v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v221 + 20) &= 0xFu; ptr_50C9A4 = 0; } v64 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63, (signed __int64)v64, 0, 255); goto LABEL_155; } } v171 = "sptext01"; v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v221 + 20) &= 0xFu; ptr_50C9A4 = 0; } v64 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63, (signed __int64)v64, 0, 255); goto LABEL_155; } if ( (*(int *)(v44 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v44 + 20) & 0xF0) == 32 ) { v170 = "sp28a"; } else { if ( (*(int *)(v44 + 20) & 0xF0) != 64 ) { v50 = pIcons_LOD; if ( (*(int *)(v44 + 20) & 0xF0) == 128 ) { v170 = "sp91a"; v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v220 + 20) &= 0xFu; ptr_50C9A4 = 0; } v52 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0), v51, (signed __int64)v52, 0, 255); goto LABEL_127; } v170 = "sptext01"; v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v220 + 20) &= 0xFu; ptr_50C9A4 = 0; } v52 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0), v51, (signed __int64)v52, 0, 255); goto LABEL_127; } v170 = "sp30a"; } v50 = pIcons_LOD; v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v220 + 20) &= 0xFu; ptr_50C9A4 = 0; } v52 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0), v51, (signed __int64)v52, 0, 255); goto LABEL_127; } v50 = pIcons_LOD; v170 = "sptext01"; v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v220 + 20) &= 0xFu; ptr_50C9A4 = 0; } v52 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0), v51, (signed __int64)v52, 0, 255); goto LABEL_127; } v185 = 16; } } v45 = v185; goto LABEL_106; } v45 = 15; goto LABEL_104; } if ( (*(int *)(v32 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v32 + 20) & 0xF0) == 32 ) { v169 = "sp28a"; } else { if ( (*(int *)(v32 + 20) & 0xF0) != 64 ) { v38 = pIcons_LOD; if ( (*(int *)(v32 + 20) & 0xF0) == 128 ) { v169 = "sp91a"; v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v219 + 20) &= 0xFu; ptr_50C9A4 = 0; } v40 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39, (signed __int64)v40, 0, 255); goto LABEL_93; } v169 = "sptext01"; v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v219 + 20) &= 0xFu; ptr_50C9A4 = 0; } v40 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39, (signed __int64)v40, 0, 255); goto LABEL_93; } v169 = "sp30a"; } v38 = pIcons_LOD; v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v219 + 20) &= 0xFu; ptr_50C9A4 = 0; } v40 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39, (signed __int64)v40, 0, 255); goto LABEL_93; } v38 = pIcons_LOD; v169 = "sptext01"; v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v219 + 20) &= 0xFu; ptr_50C9A4 = 0; } v40 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39, (signed __int64)v40, 0, 255); goto LABEL_93; } v184 = 9; break; } v33 = v184; goto LABEL_74; } v33 = 5; goto LABEL_72; } if ( (*(int *)(v22 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v22 + 20) & 0xF0) == 32 ) { v168 = "sp28a"; } else { if ( (*(int *)(v22 + 20) & 0xF0) != 64 ) { v26 = pIcons_LOD; if ( (*(int *)(v22 + 20) & 0xF0) == 128 ) { v168 = "sp91a"; a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v22 + 20) &= 0xFu; ptr_50C9A4 = 0; } v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0); v28 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255); goto LABEL_57; } v168 = "sptext01"; a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v22 + 20) &= 0xFu; ptr_50C9A4 = 0; } v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0); v28 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255); goto LABEL_57; } v168 = "sp30a"; } v26 = pIcons_LOD; a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v22 + 20) &= 0xFu; ptr_50C9A4 = 0; } v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0); v28 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255); goto LABEL_57; } v26 = pIcons_LOD; v168 = "sptext01"; a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v22 + 20) &= 0xFu; ptr_50C9A4 = 0; } v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0); v28 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255); goto LABEL_57;; } a3 = pPaperdoll_BodyY; a2 = pPaperdoll_BodyX; v240 = 4 * uPlayerID_ - 4; pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0)); if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2, a3, (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0), pPlayer->pEquipment.uBody); uPlayerID_a = 2 * pBodyComplection; v6 = pPlayer->pEquipment.uMainHand; if ( !v6 || (v7 = *(int *)&pPlayer->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1) && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayer->pEquipment.uOffHand) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0)); v8 = pPlayer->pEquipment.uMainHand; if ( v8 ) { v229 = pPlayer->pEquipment.uMainHand; v9 = (int)&pPlayer->pInventoryItems[v8-1]; // v10 = pBodyComplection << 7; v218 = v9; v11 = *(int *)v9; v12 = *(int *)v9; v13 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[v12].uEquipX; a2a = v13; a3a = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[v12].uEquipY; if ( v11 == 64 ) v166 = "item64v1"; else v166 = pItemsTable->pItems[v12].pIconName; v14 = pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE); v15 = *(int *)(v218 + 20); if ( *(int *)(v218 + 20) & 0xF0 ) { if ( (*(int *)(v218 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v218 + 20) & 0xF0) == 32 ) { v167 = "sp28a"; //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548); v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v218 + 20) &= 0xFu; ptr_50C9A4 = 0; } v17 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255); goto LABEL_393;; } if ( (*(int *)(v218 + 20) & 0xF0) == 64 ) { v167 = "sp30a"; //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548); v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v218 + 20) &= 0xFu; ptr_50C9A4 = 0; } v17 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255); goto LABEL_393; } if ( (*(int *)(v218 + 20) & 0xF0) == 128 ) { v167 = "sp91a"; //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548); v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v218 + 20) &= 0xFu; ptr_50C9A4 = 0; } v17 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255); goto LABEL_393; } } v167 = "sptext01"; //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548); v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v218 + 20) &= 0xFu; ptr_50C9A4 = 0; } v17 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255); goto LABEL_393; } v18 = v14 + 1; v19 = (char *)&pIcons_LOD->pTextures[v14]; if ( v15 & 2 ) { v20 = (Texture *)(v18 != 0 ? (int)v19 : 0); pRenderer->DrawTransparentRedShade(a2a, a3a, v20); } else { if ( v15 & 1 ) { v20 = (Texture *)(v18 != 0 ? (int)v19 : 0); pRenderer->DrawTextureTransparent(a2a, a3a, v20); } else { v20 = (Texture *)(v18 != 0 ? (int)v19 : 0); pRenderer->DrawTransparentGreenShade(a2a, a3a, v20); } } if ( !bRingsShownInCharScreen ) pRenderer->DrawMaskToZBuffer(a2a, a3a, v20, v229); } LABEL_393: pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[uPlayerID_a], pPaperdoll_BodyY + pPaperdoll_RightHand[uPlayerID_a + 1], (Texture *)(*(unsigned int *)((char *)papredoll_drhs + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_drhs + v240)] : 0)); v161 = pPlayer->pEquipment.uMainHand; if ( v161 ) { v162 = *(int *)&pPlayer->pInventoryItems[v161-1]; if ( pItemsTable->pItems[v162].uEquipType == 1 || pItemsTable->pItems[v162].uSkillType == 4 && !pPlayer->pEquipment.uOffHand ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[0][uPlayerID_a], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[0][uPlayerID_a + 1], (Texture *)(*(unsigned int *)((char *)papredoll_dlhus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhus + v240)] : 0)); } if ( !bRingsShownInCharScreen ) pRenderer->DrawTextureTransparent(0x25Bu, 0x12Bu, (Texture *)(uTextureID_MAGNIF_B != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_MAGNIF_B] : 0)); pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(uTextureID_507B04 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507B04] : 0)); } //----- (0043E825) -------------------------------------------------------- void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID) { unsigned int v1; // ebx@1 Player *pPlayer; // edi@1 int v3; // ecx@1 int *v4; // edi@3 unsigned int v5; // ebx@3 int v6; // eax@3 LODFile_IconsBitmaps *v7; // ecx@7 double v8; // st7@16 int v9; // edi@17 Texture *v10; // edi@18 unsigned __int8 v11; // zf@19 Texture *v12; // eax@19 char v13; // sf@24 unsigned __int8 v14; // of@24 unsigned int v15; // eax@25 unsigned int v16; // ebx@26 int v17; // eax@26 LODFile_IconsBitmaps *v18; // ecx@30 double v19; // st7@39 int v20; // edi@40 int v21; // eax@41 signed int v22; // ebx@41 Texture *v23; // edi@41 int v24; // eax@42 char *v25; // eax@42 unsigned int v26; // eax@46 int v27; // edi@47 unsigned int v28; // ebx@47 int v29; // eax@47 LODFile_IconsBitmaps *v30; // ecx@51 Texture *v31; // esi@58 double v32; // st7@60 int v33; // esi@61 int v34; // esi@62 Texture *v35; // eax@63 const char *v36; // [sp-8h] [bp-38h]@8 const char *v37; // [sp-8h] [bp-38h]@31 const char *v38; // [sp-8h] [bp-38h]@52 int v39; // [sp+10h] [bp-20h]@3 Texture *v40; // [sp+10h] [bp-20h]@14 int v41; // [sp+10h] [bp-20h]@26 Texture *v42; // [sp+10h] [bp-20h]@37 int v43; // [sp+10h] [bp-20h]@47 unsigned int a3; // [sp+14h] [bp-1Ch]@3 unsigned int a2; // [sp+18h] [bp-18h]@3 unsigned int *v46; // [sp+1Ch] [bp-14h]@1 Player *v47; // [sp+20h] [bp-10h]@1 int v48; // [sp+24h] [bp-Ch]@1 int v49; // [sp+24h] [bp-Ch]@26 v1 = uPlayerID; pPlayer = pPlayers[uPlayerID]; v47 = pPlayers[uPlayerID]; pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); CharacterUI_DrawPaperdoll(v1); pRenderer->DrawTextureTransparent(0x1D9u, 0, (Texture *)(uTextureID_BACKHAND != -1 ? &pIcons_LOD->pTextures[uTextureID_BACKHAND] : 0)); pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(uTextureID_507B04 != -1 ? &pIcons_LOD->pTextures[uTextureID_507B04] : 0)); pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, (Texture *)(uTextureID_5118C8 != -1 ? &pIcons_LOD->pTextures[uTextureID_5118C8] : 0)); v3 = 0; v46 = &pPlayer->pEquipment.field_28; v48 = 0; do { if ( !*v46 ) goto LABEL_24; v39 = *v46; v4 = (int *)&pPlayer->pInventoryItems[*v46-1].uItemID; a3 = pPaperdollRingsY[v3]; a2 = pPaperdollRingsX[v3]; v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*v4].pIconName, TEXTURE_16BIT_PALETTE); v6 = *(int *)(v4 + 20); if ( *(int *)(v4 + 20) & 0xF0 ) { if ( (*(int *)(v4 + 20) & 0xF0) != 16 ) { if ( (*(int *)(v4 + 20) & 0xF0) == 32 ) { v36 = "sp28a"; } else { if ( (*(int *)(v4 + 20) & 0xF0) != 64 ) { v7 = pIcons_LOD; if ( (*(int *)(v4 + 20) & 0xF0) == 128 ) { v36 = "sp91a"; LABEL_14: v40 = &pIcons_LOD->pTextures[v7->LoadTexture(v36, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v4 + 20) &= 0xFu; ptr_50C9A4 = 0; } v8 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(a2, a3, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0), v40, (signed __int64)v8, 0, 255); goto LABEL_23; } LABEL_13: v36 = "sptext01"; goto LABEL_14; } v36 = "sp30a"; } v7 = pIcons_LOD; goto LABEL_14; } v7 = pIcons_LOD; goto LABEL_13; } v9 = v5 + 1; if ( v6 & 2 ) { v10 = (Texture *)(v9 != 0 ? (int)&pIcons_LOD->pTextures[v5] : 0); pRenderer->DrawTransparentRedShade(a2, a3, v10); } else { v11 = (v6 & 1) == 0; v12 = &pIcons_LOD->pTextures[v5]; if ( v11 ) { v10 = (Texture *)(v9 != 0 ? (int)v12 : 0); pRenderer->DrawTransparentGreenShade(a2, a3, v10); } else { v10 = (Texture *)(v9 != 0 ? (int)v12 : 0); pRenderer->DrawTextureTransparent(a2, a3, v10); } } pRenderer->_4A601E(a2, a3, v10, v39); LABEL_23: pPlayer = v47; LABEL_24: v46 += 4; v3 = v48 + 4; v14 = __OFSUB__(v48 + 4, 20); v11 = v48 == 16; v13 = v48 - 16 < 0; v48 += 4; } while ( (unsigned __int8)(v13 ^ v14) | v11 ); v15 = pPlayer->pEquipment.field_24; if ( !v15 ) goto LABEL_46; v41 = pPlayer->pEquipment.field_24; v49 = (int)&pPlayer->pInventoryItems[v15-1]; v16 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v49].pIconName, TEXTURE_16BIT_PALETTE); v17 = *(int *)(v49 + 20); if ( !(*(int *)(v49 + 20) & 0xF0) ) { v20 = v16 + 1; if ( v17 & 2 ) { v21 = 9 * v16; v22 = 493; v23 = (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0); pRenderer->DrawTransparentRedShade(0x1EDu, 0x5Bu, v23); } else { v11 = (v17 & 1) == 0; v24 = 9 * v16; v22 = 493; v25 = (char *)&pIcons_LOD->pTextures[8 * v24 / 0x48u]; if ( v11 ) { v23 = (Texture *)(v20 != 0 ? (int)v25 : 0); pRenderer->DrawTransparentGreenShade(493, 91, v23); } else { v23 = (Texture *)(v20 != 0 ? (int)v25 : 0); pRenderer->DrawTextureTransparent(0x1EDu, 0x5Bu, v23); } } pRenderer->_4A601E(v22, 91, v23, v41); pPlayer = v47; goto LABEL_46; } if ( (*(int *)(v49 + 20) & 0xF0) == 16 ) { v18 = pIcons_LOD; goto LABEL_36; } if ( (*(int *)(v49 + 20) & 0xF0) == 32 ) { v37 = "sp28a"; goto LABEL_34; } if ( (*(int *)(v49 + 20) & 0xF0) == 64 ) { v37 = "sp30a"; LABEL_34: v18 = pIcons_LOD; goto LABEL_37; } v18 = pIcons_LOD; if ( (*(int *)(v49 + 20) & 0xF0) == 128 ) { v37 = "sp91a"; goto LABEL_37; } LABEL_36: v37 = "sptext01"; LABEL_37: v42 = &pIcons_LOD->pTextures[v18->LoadTexture(v37, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v49 + 20) &= 0xFu; ptr_50C9A4 = 0; } v19 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6( 0x1EDu, 0x5Bu, (Texture *)(v16 != -1 ? (int)&pIcons_LOD->pTextures[v16] : 0), v42, (signed __int64)v19, 0, 255); LABEL_46: v26 = pPlayer->pEquipment.field_1C; if ( !v26 ) return; v43 = pPlayer->pEquipment.field_1C; v27 = (int)&pPlayer->pInventoryItems[v26-1]; v28 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v27].pIconName, TEXTURE_16BIT_PALETTE); v29 = *(int *)(v27 + 20); if ( !(*(int *)(v27 + 20) & 0xF0) ) { v33 = v28 + 1; if ( v29 & 2 ) { v34 = v33 != 0 ? (int)&pIcons_LOD->pTextures[v28] : 0; pRenderer->DrawTransparentRedShade(0x24Au, 0x58u, (Texture *)v34); } else { v11 = (v29 & 1) == 0; v35 = &pIcons_LOD->pTextures[v28]; if ( v11 ) { v34 = v33 != 0 ? (int)v35 : 0; pRenderer->DrawTransparentGreenShade(586, 88, (Texture *)v34); } else { v34 = v33 != 0 ? (int)v35 : 0; pRenderer->DrawTextureTransparent(0x24Au, 0x58u, (Texture *)v34); } } pRenderer->_4A601E(586, 88, (Texture *)v34, v43); return; } if ( (*(int *)(v27 + 20) & 0xF0) == 16 ) { v30 = pIcons_LOD; goto LABEL_57; } if ( (*(int *)(v27 + 20) & 0xF0) == 32 ) { v38 = "sp28a"; goto LABEL_55; } if ( (*(int *)(v27 + 20) & 0xF0) == 64 ) { v38 = "sp30a"; LABEL_55: v30 = pIcons_LOD; goto LABEL_58; } v30 = pIcons_LOD; if ( (*(int *)(v27 + 20) & 0xF0) == 128 ) { v38 = "sp91a"; goto LABEL_58; } LABEL_57: v38 = "sptext01"; LABEL_58: v31 = &pIcons_LOD->pTextures[v30->LoadTexture(v38, TEXTURE_16BIT_PALETTE)]; dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { dword_50C9A8 = 0; *(char *)(v27 + 20) &= 0xFu; ptr_50C9A4 = 0; } v32 = (double)GetTickCount() * 0.1; pRenderer->_4A63E6(0x24Au, 0x58u, (Texture *)(v28 != -1 ? (int)&pIcons_LOD->pTextures[v28] : 0), v31, (signed __int64)v32, 0, 255); } //----- (0043BCA7) -------------------------------------------------------- void CharacterUI_LoadPaperdollTextures() { int v0; // edi@7 enum CHARACTER_RACE pRace; // ebx@7 signed int pSex; // eax@7 int v3; // ebx@10 Player *pPlayer; // edi@12 unsigned __int8 v5; // cl@12 int v6; // edi@16 unsigned int v7; // eax@16 Player *pPlayer2; // ebx@16 char *v9; // ebx@16 char v10; // al@16 signed int v11; // edi@21 Player *pPlayer3; // ebx@23 //Player *pPlayer4; // edi@29 //int v14; // ebp@29 //stru331 *v15; // edi@65 //signed int v16; // ebx@66 //unsigned int v17; // eax@67 //unsigned int *v18; // ecx@67 //unsigned int *v19; // ebx@68 //int v20; // edi@73 int v21; // ebp@73 unsigned int v22; // eax@76 int v23; // ecx@76 unsigned int v24; // eax@78 int v25; // ecx@78 int v26; // ebx@79 unsigned int v27; // eax@80 int v28; // ecx@80 //int result; // eax@83 int v30; // [sp+10h] [bp-28h]@5 //signed int v31; // [sp+10h] [bp-28h]@68 signed int v32; // [sp+10h] [bp-28h]@75 signed int v33; // [sp+10h] [bp-28h]@77 int v34; // [sp+10h] [bp-28h]@79 //char *v35; // [sp+14h] [bp-24h]@65 int v36; // [sp+14h] [bp-24h]@75 int v37; // [sp+14h] [bp-24h]@77 signed int v38; // [sp+14h] [bp-24h]@79 //unsigned int *v39; // [sp+18h] [bp-20h]@66 int *v40; // [sp+18h] [bp-20h]@73 //unsigned int *v41; // [sp+1Ch] [bp-1Ch]@73 int v42; // [sp+20h] [bp-18h]@6 int v43; // [sp+20h] [bp-18h]@73 char pContainer[128]; // [sp+24h] [bp-14h]@12 uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE); //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 ) uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE); uTextureID_507B04 = uTextureID_right_panel; v30 = 0; uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE); uTextureID_5118C8 = uExitCancelTextureId; do { v42 = v30 + 1; if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) ) { v0 = v30; pRace = pPlayers[v30 + 1]->GetRace(); pSex = pPlayers[v30 + 1]->GetSexByVoice(); if ( pRace && pRace != 1 && pRace != 2 )//race == 3 v3 = (pSex != 0) + 3; else v3 = (pSex != 0) + 1; wsprintfA(pContainer, "pc23v%dBod", v3); papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture wsprintfA(pContainer, "pc23v%dlad", v3); papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand wsprintfA(pContainer, "pc23v%dlau", v3); papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2 wsprintfA(pContainer, "pc23v%drh", v3); papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand wsprintfA(pContainer, "pc23v%dlh", v3); papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist wsprintfA(pContainer, "pc23v%dlhu", v3); papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2 pPlayer = pPlayers[v0 + 1]; v5 = pPlayer->uFace; if ( v5 == 12 || v5 == 13 ) papredoll_dbrds[(char)v5] = 0; papredoll_flying_feet[pPlayer->uFace] = 0; IsPlayerWearingWatersuit[v30 + 1] = 1; } else { v6 = v30; papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); v7 = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE); pPlayer2 = pPlayers[v30 + 1]; papredoll_dlhus[v30] = v7; v9 = (char *)&pPlayer2->uFace; v10 = *v9; if ( *v9 == 12 || v10 == 13 ) { wsprintfA(pContainer, "pc%02dbrd", v10 + 1); v9 = (char *)&pPlayers[v6 + 1]->uFace; papredoll_dbrds[*v9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } wsprintfA(pContainer, "item281pc%02d", *v9 + 1); papredoll_flying_feet[pPlayers[v6 + 1]->uFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); IsPlayerWearingWatersuit[v30 + 1] = 0; } ++v30; } while ( v42 < 4 ); uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE); uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE); papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE); v11 = 0; do { byte_5111C0[v11] = 0; if ( pParty->pPickedItem.uItemID != v11 + 66 ) { pPlayer3 = pParty->pPlayers; while ( !sub_43EE15_player_has_item(v11 + 66, pPlayer3, 0) ) { ++pPlayer3; if ( (signed int)pPlayer3 >= (signed int)pParty->pHirelings ) goto LABEL_28; } } byte_5111C0[v11] = 1; LABEL_28: ++v11; } while ( v11 < 54 ); memset(byte_5111F6, 0, 16); for (uint i = 0; i < 4; ++i) { auto player = pParty->pPlayers + i; if (sub_43EE15_player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1)) byte_5111F6[0] = 1; if (sub_43EE15_player_has_item(ITEM_ARTIFACT_YORUBA, player, 1)) byte_5111F6[1] = 1; if (sub_43EE15_player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1)) byte_5111F6[2] = 1; if (sub_43EE15_player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1)) byte_5111F6[3] = 1; if (sub_43EE15_player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1)) byte_5111F6[4] = 1; if (sub_43EE15_player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1)) byte_5111F6[5] = 1; if (sub_43EE15_player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1)) byte_5111F6[6] = 1; if (sub_43EE15_player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1)) byte_5111F6[7] = 1; if (sub_43EE15_player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1)) byte_5111F6[8] = 1; if (sub_43EE15_player_has_item(ITEM_RILIC_TITANS_BELT, player, 1)) byte_5111F6[9] = 1; if (sub_43EE15_player_has_item(ITEM_ARTIFAT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1; if (sub_43EE15_player_has_item(ITEM_RELIC_TWILIGHT, player, 1)) byte_5111F6[11] = 1; if (sub_43EE15_player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1; if (sub_43EE15_player_has_item(ITEM_RARE_SUN_CLOAK, player, 1)) byte_5111F6[13] = 1; if (sub_43EE15_player_has_item(ITEM_RARE_MOON_CLOAK, player, 1)) byte_5111F6[14] = 1; if (sub_43EE15_player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1)) byte_5111F6[15] = 1; if (sub_43EE15_player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1; } //v14 = 1; //v15 = &stru_511698.field_2C; //v35 = (char *)&stru_511718.field_18; for (uint i = 0; i < 2; ++i) { //v16 = 0; //v39 = (unsigned int *)(v35 - 24); for (uint j = 0; j < 5; ++j) { _43C91D_FormItemTextureFilename(pContainer, j + 100, i + 1, 0); //v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); //++v16; //v18 = v39; //++v39; //*v18 = v17; stru_511718[i].texids[j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } //while ( v16 < 5 ); //*(int *)v35 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 535, i + 1, 0); stru_511718[i].texid2 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); //v31 = 0; //v19 = (unsigned int *)((char *)v15 - 44); for (uint j = 0; j < 11; ++j) { _43C91D_FormItemTextureFilename(pContainer, j + 89, i + 1, 0); //*v19 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); //++v19; stru_511698[i].texids[j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } //while ( v31 < 11 ); _43C91D_FormItemTextureFilename(pContainer, 521, i + 1, 0); stru_511698[i].texid1 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 522, i + 1, 0); stru_511698[i].texid2 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 523, i + 1, 0); stru_511698[i].texid3 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 532, i + 1, 0); stru_511698[i].texid4 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 544, i + 1, 0); stru_511698[i].texid5 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); if ( _43ED6F_check_party_races(true) ) papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE); //v35 += 28; //++v14; //++v15; } //while ( v14 - 1 < 2 ); v43 = 0; //v20 = 1; v40 = &dword_511638[0][5]; v21 = (int)paperdoll_array_511290[0][13]; //v41 = (unsigned int *)&stru_511718.texid1; for (uint i = 0; i < 4; ++i) { if ( sub_43EDB9_get_some_race_sex_relation_2(i) ) { _43C91D_FormItemTextureFilename(pContainer, 524, i + 1, 0); v32 = 66; stru_511718[i].texid1 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); v36 = v21 - 152; do { _43C91D_FormItemTextureFilename(pContainer, v32, i + 1, 0); *(int *)(v36 - 4) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, v32, i + 1, 1); *(int *)v36 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, v32, i + 1, 2); v22 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); v23 = v36; v36 += 12; ++v32; *(int *)(v23 + 4) = v22; } while ( v32 - 66 < 13 ); _43C91D_FormItemTextureFilename(pContainer, 516, i + 1, 0); *(int *)v21 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 516, i + 1, 1); *(int *)(v21 + 4) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 516, i + 1, 2); *(int *)(v21 + 8) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 505, i + 1, 0); *(int *)(v21 + 12) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 505, i + 1, 1); *(int *)(v21 + 16) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 505, i + 1, 2); *(int *)(v21 + 20) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 504, i + 1, 0); *(int *)(v21 + 24) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 504, i + 1, 1); *(int *)(v21 + 28) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 504, i + 1, 2); *(int *)(v21 + 32) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 533, i + 1, 0); *(int *)(v21 + 36) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 533, i + 1, 1); *(int *)(v21 + 40) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 533, i + 1, 2); *(int *)(v21 + 44) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); v33 = 0; v37 = (int)(v40 - 5); do { _43C91D_FormItemTextureFilename(pContainer, v33 + 115, i + 1, 0); v24 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); ++v33; v25 = v37; v37 += 4; *(int *)v25 = v24; } while ( v33 < 5 ); _43C91D_FormItemTextureFilename(pContainer, 512, i + 1, 0); v26 = v43; v38 = 105; v34 = v43; *v40 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); do { _43C91D_FormItemTextureFilename(pContainer, v38, i + 1, 0); *(int *)((char *)paperdoll_array_511828 + v34) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, v38, i + 1, 1); v27 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); v28 = v34; v34 += 4; ++v38; *(int *)((char *)dword_511788 + v28) = v27; } while ( v38 - 105 < 5 ); _43C91D_FormItemTextureFilename(pContainer, 525, i + 1, 0); *(int *)((char *)&paperdoll_array_511828[0][5] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 530, i + 1, 0); *(int *)((char *)&paperdoll_array_511828[0][6] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 547, i + 1, 0); *(int *)((char *)&paperdoll_array_511828[0][7] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 548, i + 1, 0); *(int *)((char *)&paperdoll_array_511828[0][8] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 550, i + 1, 0); *(int *)((char *)&paperdoll_array_511828[0][9] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 525, i + 1, 1); *(int *)((char *)&dword_51179C + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 530, i + 1, 1); *(int *)((char *)&dword_5117A0 + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 547, i + 1, 1); *(int *)((char *)&dword_5117A4 + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 548, i + 1, 1); *(int *)((char *)&dword_5117A8 + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); _43C91D_FormItemTextureFilename(pContainer, 550, i + 1, 1); *(int *)((char *)&dword_5117AC + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } else { v26 = v43; } //v41 += 7; v40 += 6; v21 += 204; //++v20; //result = v20 - 1; v43 = v26 + 40; } //while ( v20 - 1 < 4 ); //return result; } //----- (00419401) -------------------------------------------------------- void __cdecl CharacterUI_SkillScreen_Draw() { unsigned int v0; // ecx@3 GUIButton *pButton; // eax@3 GUIFont *v2; // eax@8 unsigned int v3; // esi@8 int v4; // eax@10 unsigned int v5; // esi@14 int v6; // eax@17 unsigned int v7; // esi@19 int v8; // eax@21 unsigned int v9; // esi@25 int v10; // eax@27 int a2; // [sp+10h] [bp-14h]@1 int v12; // [sp+14h] [bp-10h]@8 int v13; // [sp+14h] [bp-10h]@19 int *v14; // [sp+18h] [bp-Ch]@8 int *v15; // [sp+18h] [bp-Ch]@14 int *v16; // [sp+18h] [bp-Ch]@19 int *v17; // [sp+18h] [bp-Ch]@25 Player *v18; // [sp+1Ch] [bp-8h]@8 int a5; // [sp+20h] [bp-4h]@8 a2 = 0; if ( dword_507CC0 ) sub_4196A0(); v0 = uActiveCharacter; dword_507CC0 = uActiveCharacter; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pButton->uControlID == 120 ) { dword_50698C = pButton->uX; dword_506988 = pButton->uY; dword_506984 = pButton->uZ; dword_506980 = pButton->uW; pButton->uW = 0; pButton->uZ = 0; pButton->uY = 0; pButton->uX = 0; v0 = uActiveCharacter; } } v12 = 0; a5 = pGUIWindow_CurrentMenu->uNumControls; v18 = &pParty->pPlayers[v0-1]; v2 = pFontLucida; v14 = pWeaponSkills; v3 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; do { if ( v18->pActiveSkills[*v14] & 0x3F )//crash { v4 = LOBYTE(v2->uFontHeight); v3 = v3 + v4 - 3; ++a2; ++v12; pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, 0x79u, *v14, 0, "", 0, 0); v2 = pFontLucida; } ++v14; } while ( v14 <= &pWeaponSkills[8] ); if ( !v12 ) v3 = v3 + LOBYTE(v2->uFontHeight) - 3; v15 = pMagicSkills; v5 = v3 + 2 * LOBYTE(v2->uFontHeight) - 6; do { if ( v18->pActiveSkills[*v15] & 0x3F && a2 < 15 ) { v6 = LOBYTE(v2->uFontHeight); v5 = v5 + v6 - 3; ++a2; pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, 0x79u, *v15, 0, "", 0, 0); v2 = pFontLucida; } ++v15; } while ( v15 <= &pMagicSkills[8] ); v13 = 0; v16 = pArmorSkills; v7 = 2 * LOBYTE(v2->uFontHeight) + 13; do { if ( v18->pActiveSkills[*v16] & 0x3F ) { v8 = LOBYTE(v2->uFontHeight); v7 = v7 + v8 - 3; ++a2; ++v13; pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, 0x79u, *v16, 0, "", 0, 0); v2 = pFontLucida; } ++v16; } while ( v16 <= &pArmorSkills[4] ); if ( !v13 ) v7 = v7 + LOBYTE(v2->uFontHeight) - 3; v17 = pMiscSkills; v9 = v7 + 2 * LOBYTE(v2->uFontHeight) - 6; do { if ( v18->pActiveSkills[*v17] & 0x3F ) { v10 = LOBYTE(v2->uFontHeight); v9 = v9 + v10 - 3; ++a2; pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, 0x79u, *v17, 0, "", 0, 0); v2 = pFontLucida; } ++v17; } while ( v17 <= &pMiscSkills[11] ); if ( a2 ) pGUIWindow_CurrentMenu->_41D08F(a2, 1, 0, a5); } //----- (00418511) -------------------------------------------------------- char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID) { Player *pPlayer; // edi@1 unsigned int v2; // eax@1 unsigned int v3; // eax@1 unsigned int v4; // eax@2 int v5; // ST20_4@4 int v6; // ST1C_4@4 int v7; // ebp@4 int v8; // eax@4 unsigned int v9; // eax@4 int v10; // ST34_4@4 int v11; // ST20_4@4 int v12; // ST1C_4@4 int v13; // ebp@4 int v14; // eax@4 unsigned int v15; // eax@4 int v16; // ST34_4@4 int v17; // ST20_4@4 int v18; // ST1C_4@4 int v19; // ebp@4 int v20; // eax@4 unsigned int v21; // eax@4 int v22; // ST34_4@4 int v23; // ST20_4@4 int v24; // ST1C_4@4 int v25; // ebp@4 int v26; // eax@4 unsigned int v27; // eax@4 int v28; // ST34_4@4 int v29; // ST20_4@4 int v30; // ST1C_4@4 int v31; // ebp@4 int v32; // eax@4 unsigned int v33; // eax@4 int v34; // ST34_4@4 int v35; // ST20_4@4 int v36; // ST1C_4@4 int v37; // ebp@4 int v38; // eax@4 unsigned int v39; // eax@4 int v40; // ST34_4@4 int v41; // ST20_4@4 int v42; // ST1C_4@4 int v43; // ebp@4 int v44; // eax@4 unsigned int v45; // eax@4 int v46; // ebp@4 signed int v47; // ST20_4@6 int v48; // ST1C_4@6 signed int v49; // eax@6 unsigned int v50; // eax@6 int v51; // ST20_4@8 int v52; // ST1C_4@8 int v53; // eax@8 unsigned int v54; // eax@8 int v55; // ST34_4@8 int v56; // ST20_4@8 int v57; // ST1C_4@8 int v58; // ebp@8 int v59; // eax@8 unsigned int v60; // eax@8 unsigned int v61; // ebp@8 unsigned int v62; // eax@8 char *v63; // ST20_4@8 signed int v64; // eax@8 unsigned int v65; // ebp@8 unsigned __int8 v66; // al@8 char *v67; // eax@9 unsigned int v68; // ST20_4@11 unsigned int v69; // ST1C_4@11 signed int v70; // ebp@11 signed int v71; // eax@11 unsigned int v72; // eax@11 int v73; // ST20_4@13 int v74; // ST1C_4@13 int v75; // ebp@13 int v76; // eax@13 unsigned int v77; // eax@13 char *v78; // ecx@14 int v79; // ST20_4@16 char *v80; // ST40_4@16 unsigned int v81; // eax@16 int v82; // ST34_4@16 int v83; // eax@16 int v84; // ST34_4@16 char *v85; // eax@16 int v86; // ST34_4@16 int v87; // eax@16 int v88; // ST34_4@16 char *v89; // eax@16 int v90; // eax@16 int v91; // ST20_4@19 unsigned int v92; // eax@19 int v93; // eax@19 int v94; // ST20_4@22 unsigned int v95; // eax@22 int v96; // eax@22 int v97; // ST20_4@25 unsigned int v98; // eax@25 int v99; // eax@25 int v100; // ST20_4@27 unsigned int v101; // eax@27 int v102; // eax@27 int v103; // ST20_4@30 unsigned int v104; // eax@30 char *v105; // ST20_4@32 unsigned int v106; // eax@32 int v107; // eax@33 int v108; // ST20_4@36 unsigned int v109; // eax@36 char *v110; // ST20_4@38 unsigned int v111; // eax@38 int uY; // [sp+10h] [bp-10h]@6 int uYa; // [sp+10h] [bp-10h]@11 int uYb; // [sp+10h] [bp-10h]@13 int uYc; // [sp+10h] [bp-10h]@16 int uYd; // [sp+10h] [bp-10h]@19 int uYe; // [sp+10h] [bp-10h]@22 int uYf; // [sp+10h] [bp-10h]@25 int uYg; // [sp+10h] [bp-10h]@27 int uYh; // [sp+10h] [bp-10h]@33 const char *a2; // [sp+14h] [bp-Ch]@4 const char *a2a; // [sp+14h] [bp-Ch]@6 const char *a2b; // [sp+14h] [bp-Ch]@11 const char *a2c; // [sp+14h] [bp-Ch]@16 const char *a2d; // [sp+14h] [bp-Ch]@19 const char *a2e; // [sp+14h] [bp-Ch]@22 const char *a2f; // [sp+14h] [bp-Ch]@25 const char *a2g; // [sp+14h] [bp-Ch]@27 const char *a2h; // [sp+14h] [bp-Ch]@33 int v131; // [sp+18h] [bp-8h]@16 int v132; // [sp+18h] [bp-8h]@19 int v133; // [sp+18h] [bp-8h]@22 int v134; // [sp+18h] [bp-8h]@25 int v135; // [sp+18h] [bp-8h]@27 int v136; // [sp+18h] [bp-8h]@33 int v137; // [sp+1Ch] [bp-4h]@27 int v138; // [sp+1Ch] [bp-4h]@33 pPlayer = &pParty->pPlayers[uPlayerID-1]; v2 = pIcons_LOD->LoadTexture("fr_stats", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8, 8, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0)); v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, "\f%05d", v3); sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]);//^Pi[%s] %s strcat(pTmpBuf, pTmpBuf2); if ( pPlayer->uSkillPoints ) v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); else v4 = 0xFFFFu; sprintf(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n", pGlobalTXT_LocalizationStrings[207], v4, pPlayer->uSkillPoints);//Skill points strcat(pTmpBuf, pTmpBuf2); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0); v5 = pPlayer->GetBaseStrength(); v6 = pPlayer->GetActualMight(); v7 = pPlayer->GetBaseStrength(); v8 = pPlayer->GetActualMight(); v9 = UI_GetHealthManaStringColor(v8, v7); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v6, v5);//Might pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 53, 0, pTmpBuf, 0, 0, 0); v10 = LOBYTE(pFontArrus->uFontHeight) + 51; v11 = pPlayer->GetBaseIntelligence(); v12 = pPlayer->GetActualIntelligence(); v13 = pPlayer->GetBaseIntelligence(); v14 = pPlayer->GetActualIntelligence(); v15 = UI_GetHealthManaStringColor(v14, v13); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v12, v11);//Intellect pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); v16 = LOBYTE(pFontArrus->uFontHeight) + v10 - 2; v17 = pPlayer->GetBaseWillpower(); v18 = pPlayer->GetActualWillpower(); v19 = pPlayer->GetBaseWillpower(); v20 = pPlayer->GetActualWillpower(); v21 = UI_GetHealthManaStringColor(v20, v19); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v18, v17);// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v16, 0, pTmpBuf, 0, 0, 0); v22 = LOBYTE(pFontArrus->uFontHeight) + v16 - 2; v23 = pPlayer->GetBaseEndurance(); v24 = pPlayer->GetActualEndurance(); v25 = pPlayer->GetBaseEndurance(); v26 = pPlayer->GetActualEndurance(); v27 = UI_GetHealthManaStringColor(v26, v25); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v24, v23);// pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v22, 0, pTmpBuf, 0, 0, 0); v28 = LOBYTE(pFontArrus->uFontHeight) + v22 - 2; v29 = pPlayer->GetBaseAccuracy(); v30 = pPlayer->GetActualAccuracy(); v31 = pPlayer->GetBaseAccuracy(); v32 = pPlayer->GetActualAccuracy(); v33 = UI_GetHealthManaStringColor(v32, v31); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v30, v29); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v28, 0, pTmpBuf, 0, 0, 0); v34 = LOBYTE(pFontArrus->uFontHeight) + v28 - 2; v35 = pPlayer->GetBaseSpeed(); v36 = pPlayer->GetActualSpeed(); v37 = pPlayer->GetBaseSpeed(); v38 = pPlayer->GetActualSpeed(); v39 = UI_GetHealthManaStringColor(v38, v37); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v36, v35); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v34, 0, pTmpBuf, 0, 0, 0); v40 = LOBYTE(pFontArrus->uFontHeight) + v34 - 2; v41 = pPlayer->GetBaseLuck(); v42 = pPlayer->GetActualLuck(); v43 = pPlayer->GetBaseLuck(); v44 = pPlayer->GetActualLuck(); v45 = UI_GetHealthManaStringColor(v44, v43); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v42, v41); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v40, 0, pTmpBuf, 0, 0, 0); a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; v46 = v40 + 2 * LOBYTE(pFontArrus->uFontHeight) + 5; if ( pPlayer->GetMaxHealth() >= 1000 ) a2 = "%s\f%05u\r388%d\f00000 / %d\n"; v47 = pPlayer->GetMaxHealth(); v48 = pPlayer->sHealth; v49 = pPlayer->GetMaxHealth(); v50 = UI_GetHealthManaStringColor(pPlayer->sHealth, v49); sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, v48, v47); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v46, 0, pTmpBuf, 0, 0, 0); a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n"; uY = LOBYTE(pFontArrus->uFontHeight) + v46 - 2; if ( pPlayer->GetMaxMana() >= 1000 ) a2a = "%s\f%05u\r388%d\f00000 / %d\n"; v51 = pPlayer->GetMaxMana(); v52 = pPlayer->sMana; v53 = pPlayer->GetMaxMana(); v54 = UI_GetHealthManaStringColor(pPlayer->sMana, v53); sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, v52, v51); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, uY, 0, pTmpBuf, 0, 0, 0); v55 = LOBYTE(pFontArrus->uFontHeight) + uY - 2; v56 = pPlayer->GetBaseAC(); v57 = pPlayer->GetActualAC(); v58 = pPlayer->GetBaseAC(); v59 = pPlayer->GetActualAC(); v60 = UI_GetHealthManaStringColor(v59, v58); sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v57, v56); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v55, 0, pTmpBuf, 0, 0, 0); v61 = v55 + 2 * LOBYTE(pFontArrus->uFontHeight) - 2; v62 = pPlayer->GetMajorConditionIdx(); v63 = aCharacterConditionNames[v62]; v64 = GetConditionDrawColor(v62); sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, v63); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v61, 0, pTmpBuf, 226, 0); v65 = LOBYTE(pFontArrus->uFontHeight) + v61 - 1; v66 = pPlayer->uQuickSpell; if ( v66 ) v67 = pSpellStats->pInfos[v66].pShortName; else v67 = pGlobalTXT_LocalizationStrings[153]; sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v65, 0, pTmpBuf, 226, 0); v68 = pPlayer->GetBaseAge(); v69 = pPlayer->GetActualAge(); v70 = pPlayer->GetBaseAge(); v71 = pPlayer->GetActualAge(); v72 = UI_GetHealthManaStringColor(v71, v70); sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v69, v68); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, 50, 0, pTmpBuf, 0, 0, 0); a2b = "%s\f%05u\t100%d\f00000 / %d\n"; uYa = LOBYTE(pFontArrus->uFontHeight) + 48; if ( pPlayer->GetBaseLevel() > 99 ) a2b = format_4E2E68; v73 = pPlayer->GetBaseLevel(); v74 = pPlayer->GetActualLevel(); v75 = pPlayer->GetBaseLevel(); v76 = pPlayer->GetActualLevel(); v77 = UI_GetHealthManaStringColor(v76, v75); sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v74, v73); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYa, 0, pTmpBuf, 0, 0, 0); uYb = uYa + LOBYTE(pFontArrus->uFontHeight) - 2; if ( (signed __int64)pPlayer->uExperience <= 9999999 ) v78 = pGlobalTXT_LocalizationStrings[83]; else v78 = pGlobalTXT_LocalizationStrings[17]; v79 = LODWORD(pPlayer->uExperience); v80 = v78; v81 = pPlayer->GetExperienceDisplayColor(); sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v80, v81, v79); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYb, 0, pTmpBuf, 0, 0, 0); v82 = uYb + 2 * LOBYTE(pFontArrus->uFontHeight); v83 = pPlayer->GetActualAttack(0); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v82, 0, pTmpBuf, 0, 0, 0); v84 = v82 + LOBYTE(pFontArrus->uFontHeight) - 2; v85 = pPlayer->GetMeleeDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v84, 0, pTmpBuf, 0, 0, 0); v86 = v84 + LOBYTE(pFontArrus->uFontHeight) - 2; v87 = pPlayer->GetRangedAttack(); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v86, 0, pTmpBuf, 0, 0, 0); v88 = v86 + LOBYTE(pFontArrus->uFontHeight) - 2; v89 = pPlayer->GetRangedDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v88, 0, pTmpBuf, 0, 0, 0); a2c = format_4E2E10; uYc = v88 + 2 * LOBYTE(pFontArrus->uFontHeight) - 4; v131 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); v90 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); if ( v131 > 99 || v90 > 99 ) a2c = format_4E2E68; v91 = v90; v92 = UI_GetHealthManaStringColor(v131, v90); sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v91); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYc, 0, pTmpBuf, 0, 0, 0); a2d = format_4E2E10; uYd = uYc + LOBYTE(pFontArrus->uFontHeight) - 2; v132 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); v93 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); if ( v132 > 99 || v93 > 99 ) a2d = format_4E2E68; v94 = v93; v95 = UI_GetHealthManaStringColor(v132, v93); sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v94); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYd, 0, pTmpBuf, 0, 0, 0); a2e = format_4E2E10; uYe = uYd + LOBYTE(pFontArrus->uFontHeight) - 2; v133 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); v96 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); if ( v133 > 99 || v96 > 99 ) a2e = format_4E2E68; v97 = v96; v98 = UI_GetHealthManaStringColor(v133, v96); sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v97); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYe, 0, pTmpBuf, 0, 0, 0); a2f = format_4E2E10; uYf = uYe + LOBYTE(pFontArrus->uFontHeight) - 2; v134 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); v99 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); if ( v134 > 99 ) a2f = format_4E2E68; v100 = v99; v101 = UI_GetHealthManaStringColor(v134, v99); sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v100); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYf, 0, pTmpBuf, 0, 0, 0); a2g = format_4E2E10; uYg = uYf + LOBYTE(pFontArrus->uFontHeight) - 2; v135 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); v102 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); v137 = v102; if ( v135 > 99 || v102 > 99 ) a2g = format_4E2E68; v103 = v102; v104 = UI_GetHealthManaStringColor(v135, v102); sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v103); if ( pPlayer->classType == PLAYER_CLASS_LICH && v137 == 200 ) { v105 = pGlobalTXT_LocalizationStrings[625]; v106 = UI_GetHealthManaStringColor(v135, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, v105); } pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYg, 0, pTmpBuf, 0, 0, 0); a2h = format_4E2E10; uYh = uYg + LOBYTE(pFontArrus->uFontHeight) - 2; v136 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); v107 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); v138 = v107; if ( v136 > 99 || v107 > 99 ) a2h = format_4E2E68; v108 = v107; v109 = UI_GetHealthManaStringColor(v136, v107); sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v108); if ( pPlayer->classType == PLAYER_CLASS_LICH && v138 == 200 ) { v110 = pGlobalTXT_LocalizationStrings[625]; v111 = UI_GetHealthManaStringColor(v136, 200); sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, v110); } return pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYh, 0, pTmpBuf, 0, 0, 0); } //----- (00419100) -------------------------------------------------------- void FillAwardsData() { Player *pPlayer; // esi@1 pPlayer = pPlayers[uActiveCharacter]; memset(&achievedAwardsIndex, 0, 4000); memset(pTmpBuf2, 0, 0x7D0u); dword_506544 = 0; dword_506548 = 0; awards_count = 0; dword_50651C = 0; dword_506528 = 0; for(int i=0; i<105; ++i) { if ( _449B57_test_bit((unsigned char*)&pPlayer->_guilds_member_bits, i) && pAwards[i].pText ) achievedAwardsIndex[awards_count++] = i; } awards_count2 = awards_count; awards_count = 0; //sort awards index if ( awards_count2>0 ) { for(int i=0; i<awards_count2; ++i) achievedAwardsIndex[awards_count2 + i] = rand() % 16; for(int i=1; i<awards_count2-1; ++i) { for (int j = i; j < awards_count2-1; ++j ) { int tmp=achievedAwardsIndex[j]; if(pAwards[j].uSort < pAwards[i].uSort) { achievedAwardsIndex[j] = achievedAwardsIndex[i]; achievedAwardsIndex[i] = tmp; } } } } }