Mercurial > mm7
view UIHouses.h @ 769:2f40f4b35ce0
travel_schedule
author | Ritor1 |
---|---|
date | Sat, 23 Mar 2013 09:25:31 +0600 |
parents | 6daaa2f18d0d |
children | 585490c29945 |
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#pragma once #include "stru159.h" enum DIALOG_MENU { DIALOG_SHOP_MAIN = 1, DIALOG_SHOP_BUY_STANDART = 2, DIALOG_SHOP_SELL = 3, DIALOG_SHOP_IDENTIFY = 4, DIALOG_SHOP_REPAIR = 5, DIALOG_SHOP_REST = 15, DIALOG_SHOP_BYE_FOOD = 16, DIALOG_SHOP_DISPLAY_EQUIPMENT = 94, DIALOG_SHOP_BUY_SPECIAL = 95, DIALOG_SHOP_SKILLS = 96, DIALOG_SHOP_ARCOMAGE_MAIN = 101, DIALOG_SHOP_ARCOMAGE_102 = 102, DIALOG_SHOP_ARCOMAGE_103 = 103, DIALOG_SHOP_ARCOMAGE_RESULT = 104, }; /* 349 */ enum HOUSE_ID { HOUSE_SMITH_EMERALD_ISLE = 1, HOUSE_ARMOURER_EMERALD_ISLE = 15, HOUSE_MAGE_EMERALD_ISLE = 29, HOUSE_MAGE_HARMONDALE = 30, HOUSE_ALCHEMIST_EMERALD_ISLE = 42, HOUSE_ALCHEMIST_HARMONDALE = 43, HOUSE_STABLES_HARMONDALE = 54, HOUSE_TEMPLE_EMERALD_ISLE = 74, HOUSE_TEMPLE_HARMONDALE = 75, HOUSE_TRAINING_HALL_HARMONDALE = 90, HOUSE_TOWNHALL_HARMONDALE = 102, HOUSE_TAVERN_EMERALD_ISLE = 107, HOUSE_BANK_HARMONDALE = 128, HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE = 139, HOUSE_AIR_GUILD_INITIATE_EMERALD_ISLE = 143, HOUSE_SPIRIT_GUILD_INITIATE_EMERALD_ISLE = 155, HOUSE_BODY_GUILD_INITIATE_EMERALD_ISLE = 163, HOUSE_BODY_GUILD_ERATHIA = 165, HOUSE_DARK_GUILD_PIT = 170, HOUSE_LORD_AND_JUDGE_EMERALD_ISLE = 186, HOUSE_JAIL = 187, HOUSE_JUDGE_HARMONDALE = 190, HOUSE_224_EMERALD_ISLE = 224, HOUSE_225_EMERALD_ISLE = 225, HOUSE_466_HARMONDALE = 466, HOUSE_467_HARMONDALE = 467, HOUSE_468_HARMONDALE = 468, HOUSE_472_HARMONDALE = 472, HOUSE_488_HARMONDALE = 488, HOUSE_489_HARMONDALE = 489, HOUSE_600 = 600,//??? HOUSE_601 = 601//??? }; enum HouseSoundID: unsigned __int32 { HouseSound_Greeting = 1, HouseSound_NotEnoughMoney = 2, HouseSound_Greeting_2 = 3, // good greeting when you're guild member HouseSound_Goodbye = 4 // farewells when bought something }; int __cdecl TrainingDialog(); char *__cdecl JailDialog(); void MagicShopDialog(); void GuildDialog(); void sub_4B6478(); bool __fastcall IsTravelAvailable(int a1); void __cdecl TravelByTransport(); void TempleDialog(); void __cdecl TownHallDialog(); void __cdecl BankDialog(); void __cdecl TavernDialog(); void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb void __cdecl WeaponShopDialog(); void __cdecl AlchemistDialog(); void __cdecl ArmorShopDialog(); extern int uHouse_ExitPic; // weak extern int dword_591080; // weak extern const stru159 pAnimatedRooms[196];