Mercurial > mm7
view lib/lua/lua-5.2.2/linit.c @ 2410:2d3c3d1dff0c
added RenderStruct.h
author | Ritor1 |
---|---|
date | Tue, 15 Jul 2014 15:44:45 +0600 |
parents | 41cc4dd3c122 |
children |
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/* ** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $ ** Initialization of libraries for lua.c and other clients ** See Copyright Notice in lua.h */ /* ** If you embed Lua in your program and need to open the standard ** libraries, call luaL_openlibs in your program. If you need a ** different set of libraries, copy this file to your project and edit ** it to suit your needs. */ #define linit_c #define LUA_LIB #include "lua.h" #include "lualib.h" #include "lauxlib.h" /* ** these libs are loaded by lua.c and are readily available to any Lua ** program */ static const luaL_Reg loadedlibs[] = { {"_G", luaopen_base}, {LUA_LOADLIBNAME, luaopen_package}, {LUA_COLIBNAME, luaopen_coroutine}, {LUA_TABLIBNAME, luaopen_table}, {LUA_IOLIBNAME, luaopen_io}, {LUA_OSLIBNAME, luaopen_os}, {LUA_STRLIBNAME, luaopen_string}, {LUA_BITLIBNAME, luaopen_bit32}, {LUA_MATHLIBNAME, luaopen_math}, {LUA_DBLIBNAME, luaopen_debug}, {NULL, NULL} }; /* ** these libs are preloaded and must be required before used */ static const luaL_Reg preloadedlibs[] = { {NULL, NULL} }; LUALIB_API void luaL_openlibs (lua_State *L) { const luaL_Reg *lib; /* call open functions from 'loadedlibs' and set results to global table */ for (lib = loadedlibs; lib->func; lib++) { luaL_requiref(L, lib->name, lib->func, 1); lua_pop(L, 1); /* remove lib */ } /* add open functions from 'preloadedlibs' into 'package.preload' table */ luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD"); for (lib = preloadedlibs; lib->func; lib++) { lua_pushcfunction(L, lib->func); lua_setfield(L, -2, lib->name); } lua_pop(L, 1); /* remove _PRELOAD table */ }