Mercurial > mm7
view Lights.h @ 2440:2b10278bc7ac
some more memory access fixed
author | Grumpy7 |
---|---|
date | Thu, 24 Jul 2014 01:10:50 +0200 |
parents | d04017f3d2fa |
children |
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#pragma once #include "VectorTypes.h" /* 257 */ #pragma pack(push, 1) struct StationaryLight { Vec3_short_ vPosition; __int16 uRadius; unsigned __int8 uLightColorR; unsigned __int8 uLightColorG; unsigned __int8 uLightColorB; char uLightType; }; #pragma pack(pop) #pragma pack(push, 1) struct MobileLight { Vec3_short_ vPosition; __int16 uRadius; unsigned __int8 uLightColorR; unsigned __int8 uLightColorG; unsigned __int8 uLightColorB; char uLightType; __int16 field_C; __int16 uSectorID; __int16 field_10; }; #pragma pack(pop) /* #pragma pack(push, 1) struct LightStack<T> { int field_0; char T[400]; unsigned int uNumLightsActive; }; #pragma pack(pop)*/ /* 260 */ #pragma pack(push, 1) struct LightsStack_StationaryLight_ { //----- (004AD385) -------------------------------------------------------- LightsStack_StationaryLight_() { uNumLightsActive = 0; } //----- (004AD395) -------------------------------------------------------- virtual ~LightsStack_StationaryLight_() { uNumLightsActive = 0; } //----- (004AD39D) -------------------------------------------------------- inline unsigned int GetNumLights() { return uNumLightsActive; } //----- (004AD3C8) -------------------------------------------------------- bool AddLight(__int16 x, __int16 y, __int16 z, __int16 a5, unsigned char r, unsigned char g, unsigned char b, char uLightType); //void ( ***vdestructor_ptr)(LightsStack_StationaryLight_ *, bool); StationaryLight pLights[400]; unsigned int uNumLightsActive; }; #pragma pack(pop) /* 261 */ #pragma pack(push, 1) struct LightsStack_MobileLight_ { //----- (00467D45) -------------------------------------------------------- inline LightsStack_MobileLight_() { this->uNumLightsActive = 0; //this->vdestructor_ptr = &pLightsStack_MobileLight__pvdtor; } //----- (00467D55) -------------------------------------------------------- virtual ~LightsStack_MobileLight_() { this->uNumLightsActive = 0; } bool AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, char a10); //void ( ***vdestructor_ptr)(LightsStack_MobileLight_ *, bool); MobileLight pLights[400]; unsigned int uNumLightsActive; }; #pragma pack(pop)