Mercurial > mm7
view GUIProgressBar.h @ 2440:2b10278bc7ac
some more memory access fixed
author | Grumpy7 |
---|---|
date | Thu, 24 Jul 2014 01:10:50 +0200 |
parents | 6d5877899730 |
children | 5abd8fc8f1c6 |
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#pragma once #include "Texture.h" /* 278 */ #pragma pack(push, 1) struct GUIProgressBar { enum Type: unsigned __int32 { TYPE_None = 0, TYPE_Fullscreen = 1, TYPE_Box = 2 }; bool Initialize(Type type); void Reset(unsigned __int8 uMaxProgress); void Progress(); void Release(); void Draw(); __int16 uX; __int16 uY; __int16 uWidth; __int16 uHeight; char field_8; char field_9; char uProgressMax; char uProgressCurrent; Type uType; char field_10[8]; //char field_11; //char field_12; //char field_13; //char field_14; //char field_15; //char field_16; //char field_17; RGBTexture pLoadingBg; RGBTexture field_40; RGBTexture field_68; RGBTexture field_90; RGBTexture field_B8; struct Texture field_E0; struct Texture pBardata; struct Texture pLoadingProgress; }; #pragma pack(pop) extern struct GUIProgressBar *pGameLoadingUI_ProgressBar;