Mercurial > mm7
view mm7_2.cpp @ 2453:2a8010d99cf8
_4BF5B2() renamed to BackToHouseMenu()
author | Ritor1 |
---|---|
date | Fri, 25 Jul 2014 15:06:52 +0600 |
parents | 90349b8048a5 |
children | 16f0278279a5 |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include <io.h> #include <direct.h> #include "mm7_unsorted_subs.h" #include "UI\UIPartyCreation.h" #include "GUIButton.h" #include "mm7_data.h" #include "Sprites.h" #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "ParticleEngine.h" #include "Mouse.h" #include "Keyboard.h" #include "CShow.h" #include "GammaControl.h" #include "stru6.h" #include "Vis.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "Outdoor_stuff.h" #include "Overlays.h" #include "Arcomage.h" #include "LOD.h" #include "Log.h" #include "Actor.h" #include "Events.h" #include "Viewport.h" #include "OurMath.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" #include "MapsLongTimer.h" #include "Timer.h" #include "IconFrameTable.h" #include "GUIProgressBar.h" #include "Bink_Smacker.h" #include "PlayerFrameTable.h" #include "TurnEngine.h" #include "FactionTable.h" #include "StorylineTextTable.h" #include "Random.h" #include "CastSpellInfo.h" #include "stru298.h" #include "UI\UIHouses.h" #include "texts.h" #include "MM7.h" #include "Lights.h" #include "NewUI/MainMenu.h" #include "Level/Decoration.h" #include "LuaVM.h" #include "MMT.h" #include "Registry.h" int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam); int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4); bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive); bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine); //----- (004BBA85) -------------------------------------------------------- void CheckBountyRespawnAndAward() { int i; // eax@2 int rand_monster_id; // edx@3 uDialogueType = 83; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 350, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_0, 83, 0, "", 0); pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; //get new monster for hunting if ( pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed ) { pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(0x12750000 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); for ( i = rand(); ; i = rand() ) { rand_monster_id = i % 258 + 1; pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand_monster_id; if ( (unsigned __int16)rand_monster_id < 0x73u || (unsigned __int16)rand_monster_id > 0x84u ) { if ( ((unsigned __int16)rand_monster_id < 0xEBu || (unsigned __int16)rand_monster_id > 0xFCu) && ((unsigned __int16)rand_monster_id < 0x85u || (unsigned __int16)rand_monster_id > 0x96u) && ((unsigned __int16)rand_monster_id < 0x97u || (unsigned __int16)rand_monster_id > 0xBAu) && ((unsigned __int16)rand_monster_id < 0xC4u || (unsigned __int16)rand_monster_id > 0xC6u) ) break; } } } bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]; if ( !pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) { bountyHunting_text = pNPCTopics[351].pText; if ( !pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) bountyHunting_text = pNPCTopics[353].pText; } else//get prize { if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] ) { pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0); for ( uint i = 0; i < 4; ++i ) pParty->pPlayers[i].SetVariable(VAR_Award, 86); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel; pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0; pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false; } bountyHunting_text = pNPCTopics[352].pText; } } //----- (004BF91E) -------------------------------------------------------- unsigned int GameOverMenu(void *ecx0) { const char *v1; // eax@2 unsigned int result; // eax@3 const char *v6; // eax@10 const char *v7; // edx@10 const char *v8; // ecx@12 const char *v9; // eax@14 unsigned int v10; // eax@25 GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1 unsigned int v14; // [sp+A4h] [bp-2Ch]@5 void *v15; // [sp+A8h] [bp-28h]@1 const char *pInString; // [sp+ACh] [bp-24h]@5 unsigned int v17; // [sp+B0h] [bp-20h]@5 unsigned int v18; // [sp+B4h] [bp-1Ch]@5 unsigned int v19; // [sp+B8h] [bp-18h]@5 int v20; // [sp+BCh] [bp-14h]@7 GUIFont *pFont; // [sp+C4h] [bp-Ch]@1 unsigned __int64 v23; // [sp+C8h] [bp-8h]@5 v15 = ecx0; RGBTexture _this; // [sp+Ch] [bp-C4h]@1 //RGBTexture::RGBTexture(&this); dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_4000; bGameoverLoop = 1; pMediaPlayer->bStopBeforeSchedule = 0; pAudioPlayer->StopChannels(-1, -1); pRenderer->BeginScene(); pRenderer->ClearBlack(); pRenderer->EndScene(); pRenderer->Present(); //pMediaPlayer->pResetflag = 0; _449B57_test_bit(pParty->_quest_bits, 99); _this.Load("winbg.pcx", 2); pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &_this); pRenderer->EndScene(); free(_this.pPixels); _this.pPixels = 0; window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); pWindow.uFrameX = 75; pWindow.uFrameY = 60; pWindow.uFrameWidth = 469; pWindow.uFrameHeight = 338; pWindow.uFrameZ = 543; pWindow.uFrameW = 397; pFont = LoadFont("endgame.fnt", "FONTPAL", NULL); if ( pParty->IsPartyGood() ) v1 = pGlobalTXT_LocalizationStrings[675];//"Splendid job! With the activation of the Gate, a thousand worlds lie at your feet. Perhaps on one of them you will find the Ancients themselves, and return with the fruits their great civilization has to offer your world and your kingdom." else { result = pParty->IsPartyEvil(); if ( !(short)result ) return result; v1 = pGlobalTXT_LocalizationStrings[676];//"Brilliant! The completion of the Heavenly Forge has provided enough Ancient weapons to crush all resistance to your plans. Soon the world will bow to your every whim! Still, you can't help but wonder what was beyond the Gate the other side was trying so hard to build." } pInString = v1; v23 = pParty->uTimePlayed - 138240; v19 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24; v14 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24 / 0x1C / 0xC; v18 = (unsigned int)((signed __int64)((double)(pParty->uTimePlayed - 138240) * 0.234375) / 60 / 60) / 24 / 0x1C % 0xC; v17 = v19 % 0x1C; if ( !v19 ) v19 = 1; pRenderer->BeginScene(); pWindow.DrawTitleText(pFont, 1, 0x23, 1, pGlobalTXT_LocalizationStrings[9], 3);//Congratulations! v23 = 0i64; v20 = 0; for ( uint i = 0; i < 4; i++ ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[129], pParty->pPlayers[i].pName, pParty->pPlayers[i].GetBaseLevel(), pClassNames[pParty->pPlayers[i].classType]);//%s the Level %u %s pWindow.DrawTitleText(pFont, 1, i * (LOBYTE(pFont->uFontHeight) - 2) + LOBYTE(pFont->uFontHeight) + 46, 1, pTmpBuf.data(), 3); v23 += pParty->pPlayers[i].uExperience;//__PAIR__(*(int *)(i - 4), *(int *)(i - 8)); } v23 = (signed __int64)v23 / v19; v6 = FitTextInAWindow(pInString, pFont, &pWindow, 0xC, 0); pWindow.DrawTitleText(pFont, 1, 5 * (LOBYTE(pFont->uFontHeight) + 11), 1, v6, 0); strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[37]);//Total Time: v7 = pGlobalTXT_LocalizationStrings[56]; if ( v17 != 1 ) v7 = pGlobalTXT_LocalizationStrings[57]; v8 = pGlobalTXT_LocalizationStrings[146];//Month if ( v18 != 1 ) v8 = pGlobalTXT_LocalizationStrings[148];//Months v9 = pGlobalTXT_LocalizationStrings[245]; if ( v14 != 1 ) v9 = pGlobalTXT_LocalizationStrings[132]; sprintf(pTmpBuf2.data(), " %lu %s, %lu %s, %lu %s ", v14, v9, v18, v8, v17, v7); strcat(pTmpBuf.data(), pTmpBuf2.data()); pWindow.DrawTitleText(pFont, 1, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1, pTmpBuf.data(), 3); sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[94], v23); pWindow.DrawTitleText(pFont, 1, pWindow.uFrameHeight, 1, pTmpBuf.data(), 3); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pRenderer->EndScene(); pRenderer->Present(); //if ( pRenderer->pRenderD3D ) pRenderer->pBeforePresentFunction(); pRenderer->SaveWinnersCertificate("MM7_Win.Pcx"); free(pFont); window_SpeakInHouse->Release(); window_SpeakInHouse = 0; if ( v15 == (void *)2 ) { result = pMessageQueue_50CBD0->uNumMessages; } else { LODWORD(v23) = GetTickCount() + 5000; while ( (unsigned int)v23 > GetTickCount() ) ; for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessage(&msg); } if ( pMessageQueue_50CBD0->uNumMessages ) { LOBYTE(v10) = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = v10; } pKeyActionMap->ResetKeys(); pKeyActionMap->uLastKeyPressed = 0; do { for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessage(&msg); } } while ( !pKeyActionMap->uLastKeyPressed ); result = pMessageQueue_50CBD0->uNumMessages; if ( pMessageQueue_50CBD0->uNumMessages ) { result = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; } } if ( v15 ) { /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_Quit; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Quit, 1, 0); } else { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ShowFinalWindow, 1, 0); /*if ( (signed int)result < 40 ) { pMessageQueue_50CBD0->pMessages[result].eType = UIMSG_C5; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ } bGameoverLoop = 0; return result; } //----- (00451007) -------------------------------------------------------- int stru350::sub_451007_scale_image_bicubic(unsigned short *pSrc, int srcWidth, int srcHeight, int srcPitch, //changing this to some library function might be a good idea unsigned short *pDst, int dstWidth, int dstHeight, int dstPitch, int a10, int a11) { int result; // eax@1 float v17; // ST3C_4@12 float v18; // ST38_4@12 unsigned int v19; // esi@12 int v21; // eax@18 unsigned int v22; // ecx@25 unsigned int v23; // eax@29 unsigned int heightRatioPlusOne; // [sp+Ch] [bp-7Ch]@12 unsigned int widthRatio; // [sp+Ch] [bp-7Ch]@218 unsigned int heightRatio; // [sp+14h] [bp-74h]@12 unsigned int widthRatioPlusOne; // [sp+14h] [bp-74h]@218 // int v160; // [sp+3Ch] [bp-4Ch]@13 unsigned __int16 *v175; // [sp+4Ch] [bp-3Ch]@13 unsigned __int16 *v193; // [sp+5Ch] [bp-2Ch]@7 //signed int v231; // [sp+78h] [bp-10h]@7 __int64 v240; // [sp+7Ch] [bp-Ch]@12 unsigned int v251; // [sp+80h] [bp-8h]@218 unsigned int v252; // [sp+84h] [bp-4h]@218 float a6s; // [sp+A0h] [bp+18h]@218 float a6t; // [sp+A0h] [bp+18h]@218 unsigned int a6b; // [sp+A0h] [bp+18h]@218 int field_0_bits; int field_20_bits; int field0value = this->field_0.field_C; switch(field0value) { case 8: field_0_bits = 1; break; case 16: field_0_bits = 2; break; case 32: field_0_bits = 4; break; default: return field0value; } int field20value = this->field_20.field_C; switch(field20value) { case 8: field_20_bits = 1; break; case 16: field_20_bits = 2; break; case 32: field_20_bits = 4; break; default: return field20value; } result = (int)pDst; v193 = pDst; if ( dstHeight <= 0 ) return result; //do for ( int height = 0; height < dstHeight; height++ ) { for (int width = 0; width < dstWidth; width++) { a6s = (double)width / (double)dstWidth * (double)srcWidth; widthRatio = bankersRounding(a6s); a6t = (double)(width + 1) / (double)dstWidth * (double)srcWidth; widthRatioPlusOne = bankersRounding(a6t); v17 = (double)height / (double)dstHeight * (double)srcHeight; heightRatio = bankersRounding(v17); v18 = (double)(height + 1) / (double)dstHeight * (double)srcHeight; heightRatioPlusOne = bankersRounding(v18); v251 = 0; v19 = (heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio); v252 = 0; a6b = 0; v240 = 0i64; v175 = (unsigned short*)((char *)pSrc + field_0_bits * (widthRatio + srcPitch * heightRatio)); for (int heightDiff = 0; heightDiff < heightRatioPlusOne - heightRatio; heightDiff++) { //int ratioDiff = widthRatioPlusOne - widthRatio; for(int ratioDiff = 0; ratioDiff < widthRatioPlusOne - widthRatio; ratioDiff++) { if(field0value == 32) v21 = _450FB1(((int*)v175)[ratioDiff]); else if(field0value == 16) v21 = _450FB1(((_WORD*)v175)[ratioDiff]); else if (field0value == 8) v21 = _450FB1(((unsigned __int8*)v175)[ratioDiff]); v240 += ((unsigned int)v21 >> 24); a6b += BYTE2(v21); v252 += BYTE1(v21); v251 += (unsigned __int8)v21; } if (field0value == 32) v175 += 2 * srcPitch; else if (field0value == 16) v175 += srcPitch; else if (field0value == 8) v175 = (unsigned short*)((char *)v175 + 2 * srcPitch); } v22 = (unsigned int)v240 / ((heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio)); if ( v19 ) { a6b /= v19; v252 /= v19; v251 /= v19; } if ( v22 != 255 ) v22 &= 0x7FFFFFFFu; v23 = _450F55(v251 | ((v252 | ((a6b | (v22 << 8)) << 8)) << 8)); *(_DWORD *)v193 = v23; //Invalid memory access v193 = (unsigned __int16 *)((char *)v193 + field_20_bits); } v193 = (unsigned __int16 *)((char *)v193 + field_20_bits * (dstPitch - dstWidth)); //++v231; result = height; } //while(v231 < dstHeight); return result; } //----- (00450DDE) -------------------------------------------------------- stru350 *stru350::_450DDE() { _450DF1(&stru_4E82A4, &stru_4E82A4); return this; } //----- (00450DF1) -------------------------------------------------------- bool stru350::_450DF1(const stru355 *p1, const stru355 *p2) { //stru350 *v3; // esi@1 //void *result; // eax@1 unsigned int v5; // ecx@2 int v6; // edi@2 int v7; // edx@2 unsigned int v8; // ecx@8 int v9; // edi@8 int v10; // edx@8 int v11; // ecx@12 int v12; // edi@12 unsigned int v13; // ecx@12 int v14; // edx@12 int v15; // ecx@16 unsigned int v16; // edx@16 int v17; // ecx@16 int v18; // edi@16 char v19; // zf@20 unsigned int v20; // ecx@21 int v21; // edi@21 int v22; // edx@21 unsigned int v23; // ecx@27 int v24; // edi@27 int v25; // edx@27 int v26; // ecx@31 int v27; // edi@31 unsigned int v28; // ecx@31 int v29; // edx@31 int v30; // ebx@35 int v31; // ecx@35 int v32; // edi@35 int v33; // edx@35 unsigned int i; // ecx@35 int v35; // ecx@39 unsigned int v36; // edx@39 int v37; // ecx@39 int v38; // ebx@39 //v3 = this; memcpy(&field_0, p1, sizeof(stru355)); memcpy(&field_20, p2, sizeof(stru355)); //result = memcpy(&v3->field_20, p2, 0x20u); //LOBYTE(result) = 1; if (field_0.field_4 & 1) { v5 = field_0.field_1C; v6 = 0; v7 = 0; while ( !(v5 & 1) ) { ++v6; v5 >>= 1; } do { v5 >>= 1; ++v7; } while ( v5 & 1 ); field_40 = 32 - v7 - v6; } else { field_40 = 0; } v8 = field_0.field_10; v9 = 0; v10 = 0; while ( !(v8 & 1) ) { ++v9; v8 >>= 1; } do { v8 >>= 1; ++v10; } while ( v8 & 1 ); v11 = 24 - v10 - v9; v12 = 0; field_48 = v11; v13 = field_0.field_14; v14 = 0; while ( !(v13 & 1) ) { ++v12; v13 >>= 1; } do { v13 >>= 1; ++v14; } while ( v13 & 1 ); v15 = 16 - v14; v16 = field_0.field_18; field_50 = v15 - v12; v17 = 0; v18 = 0; while ( !(v16 & 1) ) { ++v17; v16 >>= 1; } do { v16 >>= 1; ++v18; } while ( v16 & 1 ); v19 = (field_20.field_4 & 1) == 0; field_58 = v17 - v18 + 8; if ( v19 ) { field_44 = 0; } else { v20 = field_20.field_1C; v21 = 0; v22 = 0; while ( !(v20 & 1) ) { ++v21; v20 >>= 1; } do { v20 >>= 1; ++v22; } while ( v20 & 1 ); field_44 = 32 - v22 - v21; } v23 = field_20.field_10; v24 = 0; v25 = 0; while ( !(v23 & 1) ) { ++v24; v23 >>= 1; } do { v23 >>= 1; ++v25; } while ( v23 & 1 ); v26 = 24 - v25 - v24; v27 = 0; field_4C = v26; v28 = field_20.field_14; v29 = 0; while ( !(v28 & 1) ) { ++v27; v28 >>= 1; } do { v28 >>= 1; ++v29; } while ( v28 & 1 ); v30 = 0; v31 = 16 - v29 - v27; v32 = field_20.field_18; field_54 = v31; v33 = 0; for ( i = v32; !(i & 1); i >>= 1 ) ++v30; do { i >>= 1; ++v33; } while ( i & 1 ); v35 = 32 - v33; v36 = v32; field_5C = v35 - v30; v37 = 0; v38 = 0; while ( !(v36 & 1) ) { ++v37; v36 >>= 1; } do { v36 >>= 1; ++v38; } while ( v36 & 1 ); field_5C = v37 - v38 + 8; return true; } //----- (00450F55) -------------------------------------------------------- unsigned int stru350::_450F55(int a2) { int v2 = a2 & stru_4E82A4.field_1C; if (field_20.field_4 & 1) v2 = (unsigned int)v2 >> this->field_44; return v2 & field_20.field_1C | field_20.field_10 & ((a2 & (unsigned int)stru_4E82A4.field_10) >> field_4C) | field_20.field_14 & ((a2 & (unsigned int)stru_4E82A4.field_14) >> field_54) | field_20.field_18 & ((a2 & (unsigned int)stru_4E82A4.field_18) >> field_5C); } //----- (00450FB1) -------------------------------------------------------- int stru350::_450FB1(int a2) { int v2 = 0; int v4 = field_0.field_4 & 1; if ( v4 ) v2 = a2 & field_0.field_1C; if ( v4 ) v2 <<= field_40; return v2 | ((a2 & field_0.field_10) << field_48) | ((a2 & field_0.field_14) << field_50) | ((a2 & field_0.field_18) << field_58); } //----- (00452442) -------------------------------------------------------- unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4) { int v4; // ebx@0 __int16 v5; // ST14_2@1 __int16 v6; // dx@1 int v7; // ecx@1 __int16 v8; // ST10_2@1 int v9; // edi@1 unsigned __int16 v10; // dh@1@1 int v11; // ebx@1 int v12; // ebx@1 __int16 a3a; // [sp+1Ch] [bp+8h]@1 v5 = a2 >> 2; v6 = (unsigned __int16)a4 >> 2; v8 = a1 >> 2; a3a = (unsigned __int16)a3 >> 2; LOWORD(v7) = a3a; v9 = v7; LOWORD(v4) = ((unsigned __int16)a4 >> 2) & 0xE0; LOWORD(v7) = a3a & 0xE0; LOWORD(v9) = v9 & 0x1C00; v11 = v7 + v4; LOWORD(v7) = v5 & 0xE0; v12 = v7 + v11; LOWORD(v7) = v8 & 0xE0; __debugbreak(); // warning C4700: uninitialized local variable 'v10' used return (PID_TYPE(v8) + PID_TYPE(v5) + PID_TYPE(a3a) + PID_TYPE(v6)) | (v7 + v12) | ((v8 & 0x1C00) + (v5 & 0x1C00) + v9 + (__PAIR__(v10, (unsigned __int16)a4 >> 2) & 0x1C00)); } //----- (004547E4) -------------------------------------------------------- void FactionTable::Initialize() { int i; char* test_string; unsigned char c; bool break_loop; unsigned int temp_str_len; char* tmp_pos; int decode_step; // int item_counter; free(pHostileTXT_Raw); pHostileTXT_Raw = (char *)pEvents_LOD->LoadRaw("hostile.txt", 0); strtok(pHostileTXT_Raw, "\r"); for ( i=0; i < 89; ++i ) { test_string = strtok(NULL, "\r") + 1; break_loop = false; decode_step=0; do { c = *(unsigned char*)test_string; temp_str_len = 0; while((c!='\t') && (c > 0)) { ++temp_str_len; c = test_string[temp_str_len]; } tmp_pos=test_string+temp_str_len; if (*tmp_pos == 0) break_loop = true; *tmp_pos = 0; if (temp_str_len) { if ( decode_step >= 1 && decode_step < 90 ) relations[decode_step-1][i] = atoi(test_string); } else break_loop = true; ++decode_step; test_string=tmp_pos+1; } while ((decode_step < 92) && !break_loop ); } free(pHostileTXT_Raw); pHostileTXT_Raw = nullptr; } //----- (004610AA) -------------------------------------------------------- void __fastcall PrepareToLoadODM(unsigned int bLoading, ODMRenderParams *a2) { pGameLoadingUI_ProgressBar->Reset(27); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_Outdoor; ODM_LoadAndInitialize(pCurrentMapName, a2); if ( !bLoading ) TeleportToStartingPoint(uLevel_StartingPointType); viewparams->_443365(); PlayLevelMusic(); } // 6BE35C: using guessed type int uLevel_StartingPointType; //----- (00461103) -------------------------------------------------------- void _461103_load_level_sub() { int v4; // edx@8 signed int v6; // esi@14 signed int v8; // ecx@16 int v12; // esi@25 int v13; // eax@26 __int16 v14; // ax@41 signed int v17; // [sp+14h] [bp-48h]@3 signed int v18; // [sp+14h] [bp-48h]@23 int v19; // [sp+18h] [bp-44h]@1 signed int v20; // [sp+18h] [bp-44h]@14 int v21[16]; // [sp+1Ch] [bp-40h]@17 GenerateItemsInChest(); pGameLoadingUI_ProgressBar->Progress(); pParty->uFlags |= 2; pParty->field_7B5_in_arena_quest = 0; dword_5C6DF8 = 1; pNPCStats->uNewlNPCBufPos = 0; v19 = pMapStats->GetMapInfo(pCurrentMapName); //v15 = 0; for (uint i = 0; i < uNumActors; ++i) //if ( (signed int)uNumActors > 0 ) { //Actor* pActor = &pActors[i]; //v2 = (char *)&pActors[0].uNPC_ID; //do //{ //v3 = pActors[i].pMonsterInfo.uID; v17 = 0; if ( pActors[i].pMonsterInfo.uID >= 115 && pActors[i].pMonsterInfo.uID <= 186 || pActors[i].pMonsterInfo.uID >= 232 && pActors[i].pMonsterInfo.uID <= 249 ) v17 = 1; //v1 = 0; v4 = (pActors[i].pMonsterInfo.uID - 1) % 3; if ( 2 == v4 ) { if ( pActors[i].sNPC_ID && pActors[i].sNPC_ID < 5000 ) continue; } else { if ( v4 != 1 ) { if ( v4 == 0 && pActors[i].sNPC_ID == 0 ) pActors[i].sNPC_ID = 0; continue; } } if ( pActors[i].sNPC_ID > 0 && pActors[i].sNPC_ID < 5000 ) continue; if ( v17 ) { pNPCStats->InitializeAdditionalNPCs(&pNPCStats->pAdditionalNPC[pNPCStats->uNewlNPCBufPos], pActors[i].pMonsterInfo.uID, 0, v19); v14 = LOWORD(pNPCStats->uNewlNPCBufPos) + 5000; ++pNPCStats->uNewlNPCBufPos; pActors[i].sNPC_ID = v14; continue; } pActors[i].sNPC_ID = 0; //++v15; //v2 += 836; //} //while ( v15 < (signed int)uNumActors ); } pGameLoadingUI_ProgressBar->Progress(); //v5 = uNumActors; v6 = 0; v20 = 0; //v16 = v1; for (uint i = 0; i < uNumActors; ++i) { //v7 = (char *)&pActors[0].pMonsterInfo; //do //{ for ( v8 = 0; v8 < v6; ++v8 ) { if ( v21[v8] == pActors[i].pMonsterInfo.uID - 1 ) break; } if ( v8 == v6 ) { v21[v6++] = pActors[i].pMonsterInfo.uID - 1; v20 = v6; if ( v6 == 16 ) break; } //++v16; //v7 += 836; //} //while ( v16 < (signed int)v5 ); } pGameLoadingUI_ProgressBar->Progress(); for ( int _v0 = 0; _v0 < v6; ++_v0 ) { for ( v18 = 4; v18; --v18 ) pSoundList->LoadSound(pMonsterList->pMonsters[v21[_v0]].pSoundSampleIDs[4 - v18], 0); v12 = 0; do v13 = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[pMonsterStats->pInfos[v21[_v0] + 1].uSpell1ID], 1); while ( v13 ); } //v0 = pGameLoadingUI_ProgressBar; //v1 = 0; pGameLoadingUI_ProgressBar->Progress(); if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_ACTORS) uNumActors = 0; if ( dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DECORATIONS) uNumLevelDecorations = 0; init_event_triggers(); pGameLoadingUI_ProgressBar->Progress(); pGame->pIndoorCameraD3D->vPartyPos.x = 0; pGame->pIndoorCameraD3D->vPartyPos.y = 0; pGame->pIndoorCameraD3D->vPartyPos.z = 100; pGame->pIndoorCameraD3D->sRotationX = 0; pGame->pIndoorCameraD3D->sRotationY = 0; viewparams->bRedrawGameUI = true; uLevel_StartingPointType = MapStartPoint_Party; pSprites_LOD->_461397(); pPaletteManager->LockTestAll(); if ( pParty->pPickedItem.uItemID != 0 ) pMouse->SetCursorBitmapFromItemID(pParty->pPickedItem.uItemID); } //----- (004613C4) -------------------------------------------------------- void init_event_triggers() { uint id = pDecorationList->GetDecorIdByName("Event Trigger"); num_event_triggers = 0; for (uint i = 0; i < uNumLevelDecorations; ++i) if (pLevelDecorations[i].uDecorationDescID == id) event_triggers[num_event_triggers++] = i; } //----- (004627B7) -------------------------------------------------------- void MainMenu_Loop() { GUIButton *pButton; // eax@27 unsigned int pControlParam; // ecx@35 unsigned int pY; // [sp-18h] [bp-54h]@39 Texture *pTexture; // [sp-14h] [bp-50h]@39 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11 pCurrentScreen = SCREEN_GAME; pGUIWindow2 = 0; pAudioPlayer->StopChannels(-1, -1); pMouse->RemoveHoldingItem(); pIcons_LOD->_inlined_sub2(); pWindow_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); Texture* pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE); Texture* pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE); Texture* pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE); Texture* pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE); pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0); pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0); pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0); pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); SetForegroundWindow(window->GetApiHandle()); SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0); while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD) { POINT pt; pMouse->GetCursorPos(&pt); pWindow = pWindow_MainMenu; if ( GetCurrentMenuID() == MENU_SAVELOAD) { if ( pCurrentScreen != SCREEN_LOADGAME ) { pTexture_PCX.Release(); pTexture_PCX.Load("lsave640.pcx", 0); pGUIWindow2 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); pCurrentScreen = SCREEN_LOADGAME; LoadUI_Load(0); } pWindow = pGUIWindow_CurrentMenu; } for (MSG msg; PeekMessageW(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessageW(&msg); } if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); continue; } pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); GUI_MainMenuMessageProc(); GUI_UpdateWindows(); if (GetCurrentMenuID() != MENU_MAIN) { if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = 0; pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } } else { if ( !pModalWindow )// ??? { pButton = pWindow->pControlsHead; for ( pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW && pWindow == pWindow_MainMenu ) { pControlParam = pButton->msg_param; switch (pControlParam) // backlight for buttons { case 0: pTexture = pNew; pY = 172; break; case 1: pTexture = pLoad; pY = 227; break; case 2: pTexture = pCredits; pY = 282; break; case 3: pTexture = pExit; pY = 337; break; } pRenderer->DrawTextureIndexed(495, pY, pTexture); } } } } pRenderer->EndScene(); pRenderer->Present(); } GUI_MainMenuMessageProc(); pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); pTexture_PCX.Release(); if ( pGUIWindow2 ) { pGUIWindow2->Release(); pGUIWindow2 = 0; } pWindow_MainMenu->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); } //----- (00464479) -------------------------------------------------------- void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows() { int v0; // esi@9 if (pMouse) pMouse->SetCursorBitmap("MICON1"); pPaletteManager->ResetNonLocked(); pBitmaps_LOD->ReleaseAll2(); pSprites_LOD->DeleteSomeOtherSprites(); pIcons_LOD->ReleaseAll2(); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Release(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Release(); pAudioPlayer->StopChannels(-1, -1); pSoundList->_4A9D79(0); uCurrentlyLoadedLevelType = LEVEL_null; pSpriteFrameTable->ResetSomeSpriteFlags(); v0 = uNumVisibleWindows; pParty->armageddon_timer = 0; while ( v0 > 0 ) pWindowList[pVisibleWindowsIdxs[v0--] - 1].Release(); } //----- (004646F0) -------------------------------------------------------- void PrepareWorld(unsigned int _0_box_loading_1_fullscreen) { //if ( pRenderer->pRenderD3D ) pGame->pVisInstance->_4C1A02(); pEventTimer->Pause(); pMiscTimer->Pause(); pParty->uFlags = 2; CastSpellInfoHelpers::_427D48(); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); DoPrepareWorld(0, (_0_box_loading_1_fullscreen == 0) + 1); pMiscTimer->Resume(); pEventTimer->Resume(); } //----- (00464761) -------------------------------------------------------- void Game_DeinitializeAndTerminate(int exitCode) { SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pGame->Deinitialize(); pRenderer->Release(); delete window; //if ( !DestroyWindow(hWnd) ) // GetLastError(); exit(exitCode); } //----- (004647AB) -------------------------------------------------------- void FinalInitialization() { pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW); pViewport->SetFOV(flt_6BE3A0 * 65536.0f); //pIndoorCamera = new IndoorCamera; //pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, // viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); InitializeTurnBasedAnimations(&stru_50C198); pBitmaps_LOD->_inlined_sub1(); pSprites_LOD->_inlined_sub1(); pIcons_LOD->_inlined_sub1(); } // 6BE3A0: using guessed type float flt_6BE3A0; //----- (0042F3D6) -------------------------------------------------------- void InitializeTurnBasedAnimations(void *_this) { for (unsigned int i = 0; i < pIconIDs_Turn.size(); ++i) { char icon_name[32]; sprintf(icon_name, "turn%u", i); pIconIDs_Turn[i] = pIconsFrameTable->FindIcon(icon_name); pIconsFrameTable->InitializeAnimation(pIconIDs_Turn[i]); } uIconID_TurnStop = pIconsFrameTable->FindIcon("turnstop"); uIconID_TurnHour = pIconsFrameTable->FindIcon("turnhour"); uIconID_TurnStart = pIconsFrameTable->FindIcon("turnstart"); uIconID_CharacterFrame = pIconsFrameTable->FindIcon("aframe1"); uSpriteID_Spell11 = pSpriteFrameTable->FastFindSprite("spell11"); pIconsFrameTable->InitializeAnimation(uIconID_TurnHour); pIconsFrameTable->InitializeAnimation(uIconID_TurnStop); pIconsFrameTable->InitializeAnimation(uIconID_TurnStart); pIconsFrameTable->InitializeAnimation(uIconID_CharacterFrame); } //----- (00464866) -------------------------------------------------------- void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box) { char *v3; // eax@1 unsigned int v5; // eax@3 char Str1[20]; // [sp+Ch] [bp-18h]@1 unsigned int v9; // [sp+20h] [bp-4h]@1 v9 = bLoading; ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pDecalBuilder->Reset(0); pGameLoadingUI_ProgressBar->Initialize(_1_fullscreen_loading_2_box == 1 ? GUIProgressBar::TYPE_Fullscreen : GUIProgressBar::TYPE_Box); strcpy(Str1, pCurrentMapName); v3 = strtok(Str1, "."); strcpy(Str1, v3); Level_LoadEvtAndStr(Str1); LoadLevel_InitializeLevelEvt(); strcpy(Str1, pCurrentMapName); _strrev(Str1); strtok(Str1, "."); _strrev(Str1); for (uint i = 0; i < 1000; ++i) pSpriteObjects[i].uObjectDescID = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = false; uLevelMapStatsID = v5; pGame->uFlags2 &= 0xFFFFFFF7u; if ( !_stricmp(pCurrentMapName, "out15.odm") ) { bUnderwater = true; pGame->uFlags2 |= GAME_FLAGS_2_ALTER_GRAVITY; } pParty->floor_face_pid = 0; if ( _stricmp(Str1, "blv") ) PrepareToLoadODM(v9, 0); else PrepareToLoadBLV(v9); pAudioPlayer->SetMapEAX(); _461103_load_level_sub(); if ( !_stricmp(pCurrentMapName, "d11.blv") || !_stricmp(pCurrentMapName, "d10.blv") ) { //spawning grounds & walls of mist - no loot & exp from monsters for (uint i = 0; i < uNumActors; ++i) { pActors[i].pMonsterInfo.uTreasureType = 0; pActors[i].pMonsterInfo.uTreasureDiceRolls = 0; pActors[i].pMonsterInfo.uExp = 0; } } bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pGameLoadingUI_ProgressBar->Progress(); memset(&pRenderer->pBillboardRenderListD3D, 0, sizeof(pRenderer->pBillboardRenderListD3D)); pGameLoadingUI_ProgressBar->Release(); _flushall(); } //----- (00464E17) -------------------------------------------------------- bool __fastcall CheckMM7CD(char c) { char DstBuf[256] = {0}; char strCommand[256] = {0}; // [sp+10Ch] [bp-118h]@1 char Filename[20] = {0}; // [sp+20Ch] [bp-18h]@1 wchar_t pMagicPath[1024]; swprintf(pMagicPath, wcslen(L"%C:\\anims\\magic7.vid"), L"%C:\\anims\\magic7.vid", c); if (GetFileAttributesW(pMagicPath) == -1) return false; wsprintfA(strCommand, "open %c: type cdaudio alias CD", c); if (!mciSendStringA(strCommand, DstBuf, 255, 0))//Uninitialized memory access { wsprintfA(strCommand, "info CD UPC wait"); mciSendStringA(strCommand, DstBuf, 255, 0); wsprintfA(strCommand, "close CD"); mciSendStringA(strCommand, DstBuf, 255, 0); } memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename)); *Filename = c; FILE* f = fopen(Filename, "rb"); if (!f) return false; if (!fseek(f, 0, SEEK_END)) { if (!fseek(f, -100, SEEK_CUR)) fread(DstBuf, 1, 0x64u, f); fclose(f); return true; } fclose(f); return false; } //----- (00464F1B) -------------------------------------------------------- signed int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4) { char v4; // zf@3 int v6; // eax@10 int v7; // eax@11 int v8; // eax@12 int v9; // eax@13 BOOL (__stdcall *v10)(HWND, int, LPCSTR); // edi@15 const CHAR *v11; // [sp-Ch] [bp-Ch]@15 INT_PTR v12; // [sp-4h] [bp-4h]@5 if ( a2 == 272 ) { hInsertCDWindow = hDlg; v6 = (GetUserDefaultLangID() & 0x3FF) - 7; if ( v6 ) { v7 = v6 - 3; if ( v7 ) { v8 = v7 - 2; if ( v8 ) { v9 = v8 - 4; if ( v9 ) { if ( v9 != 5 ) return 0; SetWindowTextA(hDlg, "Wloz CD-ROM numer 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Wloz CD-ROM numer 2 Might and Magic® VII."); v11 = "Odwolaj"; } else { SetWindowTextA(hDlg, "Inserire il secondo CD"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Inserire il secondo CD di Might and Magic® VII."); v11 = "Annulla"; } } else { SetWindowTextA(hDlg, "Insérez le CD 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Insérez Might & Magic® VII CD 2."); v11 = "Supprimer"; } } else { SetWindowTextA(hDlg, "Por favor, inserte disco 2"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Por favor, inserte disco 2 de Might & Magic® VII."); v11 = "Cancelar"; } } else { SetWindowTextA(hDlg, "Bitte CD 2 einlegen"); v10 = SetDlgItemTextA; SetDlgItemTextA(hDlg, 1010, "Bitte CD 2 von Might and Magic® VII einlegen."); v11 = "Abbrechen"; } v10(hDlg, 2, v11); return 0; } if ( a2 == 273 ) { if ( a3 == 2 ) { v12 = 0; EndDialog(hDlg, v12); return 1; } v4 = a3 == 1; } else { v4 = a2 == 1025; } if ( v4 ) { v12 = 1; EndDialog(hDlg, v12); return 1; } return 0; } //----- (00465061) -------------------------------------------------------- bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive) { char drive[4] = {'X', ':', '\\', 0}; bool bGotCDFromRegistry = false; HKEY hSoftware = nullptr, hNWC = nullptr, hMM7 = nullptr, hVersion = nullptr; if (!RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE", 0, 0x2001Fu, &hSoftware)) { if (!RegOpenKeyExA(hSoftware, "New World Computing", 0, 0x2001Fu, &hNWC)) { if (!RegOpenKeyExA(hNWC, "Might and Magic VII", 0, 0x2001Fu, &hMM7)) { if (!RegOpenKeyExA(hMM7, "1.0", 0, 0x2001Fu, &hVersion)) { DWORD cbData = 3; if (!RegQueryValueExA(hVersion, "CDDrive", 0, 0, (BYTE *)drive, &cbData)) bGotCDFromRegistry = true; } RegCloseKey(hVersion); } RegCloseKey(hMM7); } RegCloseKey(hNWC); } RegCloseKey(hSoftware); if (bGotCDFromRegistry) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; return true; } while (true) { for (uint i = 0; i < 26; ++i) { drive[0] = 'A' + i; if (GetDriveTypeA(drive) == DRIVE_CDROM) if (CheckMM7CD(*drive)) { cMM7GameCDDriveLetter = *drive; WriteWindowsRegistryString("CDDrive", drive); return true; } } if (DialogBoxParamA(GetModuleHandleW(nullptr), "InsertCD", hWnd, (DLGPROC)InsertMM7CDDialogFunc, 0)) continue; return false; } } //----- (004651F4) -------------------------------------------------------- bool MM7_Initialize(int game_width, int game_height) { wchar_t pCurrentDir[1024]; _wgetcwd(pCurrentDir, 1024); wchar_t pMM6IniFile[1024]; wsprintfW(pMM6IniFile, L"%s\\mm6.ini", pCurrentDir); bCanLoadFromCD = GetPrivateProfileIntW(L"settings", L"use_cd", 1, pMM6IniFile); if (bNoCD) bCanLoadFromCD = false; if (bCanLoadFromCD) { Log::Warning(L"Checking for CD..."); if (!FindMM7CD(nullptr, &cMM7GameCDDriveLetter)) return false; Log::Warning(L"...done."); } srand(GetTickCount()); pEventTimer = Timer::Create(); pEventTimer->Initialize(); window = OSWindow::Create(L"Might and Magic® Trilogy", game_width, game_height); pRenderer = Render::Create(); if (!pRenderer) { Log::Warning(L"Render creation failed"); return false; } else { //bool bWindowMode = ReadWindowsRegistryInt("startinwindow", false); //uint uDefaultDevice = ReadWindowsRegistryInt("D3D Device", 1); bool bColoredLights = ReadWindowsRegistryInt("Colored Lights", false); uint uLevelOfDetail = ReadWindowsRegistryInt("Detail Level", 1); uint bTinting = ReadWindowsRegistryInt("Tinting", 1) != 0; if (!pRenderer->Initialize(window, bColoredLights, uLevelOfDetail, bTinting)) { Log::Warning(L"Render failed to initialize"); return false; } } game_starting_year = 1168; pParty = new Party; memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings)); pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile); pParty->uDefaultEyelevel = GetPrivateProfileIntW(L"party", L"eyelevel", 160, pMM6IniFile); pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uDefaultPartyHeight = GetPrivateProfileIntW(L"party", L"height", 192, pMM6IniFile); pParty->uPartyHeight = pParty->uDefaultPartyHeight; MM6_Initialize(pMM6IniFile); pKeyActionMap = new KeyboardActionMapping; OnTimer(1); GameUI_StatusBar_UpdateTimedString(1); pGame = Game::Create(); pMouse = pGame->pMouseInstance; pIcons_LOD = new LODFile_IconsBitmaps; if (!pIcons_LOD->Load("data\\icons.lod", "icons")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } pIcons_LOD->dword_011BA4 = 0; pEvents_LOD = new LODFile_IconsBitmaps; if (!pEvents_LOD->Load("data\\events.lod", "icons")) { MessageBoxW(nullptr, L"Some files are missing\n\nPlease Reinstall.", L"Files Missing", MB_ICONEXCLAMATION); return false; } InitializeGameText(); pBitmaps_LOD = new LODFile_IconsBitmaps; if (!pBitmaps_LOD->Load("data\\bitmaps.lod", "bitmaps")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } pSprites_LOD = new LODFile_Sprites; if (!pSprites_LOD->LoadSprites("data\\sprites.lod")) { MessageBoxA(nullptr, pGlobalTXT_LocalizationStrings[63], pGlobalTXT_LocalizationStrings[184], MB_ICONEXCLAMATION); return false; } #if 0 if (_access("../MM_VI/data/icons.lod", 0) == 0) { pIcons_LOD_mm6 = new LODFile_IconsBitmaps; if (!pIcons_LOD_mm6->Load("../MM_VI/data/icons.lod", "icons")) { delete pIcons_LOD_mm6; pIcons_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:icons.lod"); } } else Log::Warning(L"Unable to find mm6:icons.lod"); if (_access("../MM_VI/data/bitmaps.lod", 0) == 0) { pBitmaps_LOD_mm6 = new LODFile_IconsBitmaps; if (!pBitmaps_LOD_mm6->Load("../MM_VI/data/bitmaps.lod", "bitmaps")) { delete pBitmaps_LOD_mm6; pBitmaps_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:bitmaps.lod"); } } else Log::Warning(L"Unable to find mm6:bitmaps.lod"); auto mm6_sprite_container_name = bUseLoResSprites ? "../MM_VI/data/spriteLO.lod" : "../MM_VI/data/sprites.lod"; if (_access(mm6_sprite_container_name, 0) == 0) { pSprites_LOD_mm6 = new LODFile_Sprites; if (!pSprites_LOD_mm6->LoadSprites(mm6_sprite_container_name)) { delete pSprites_LOD_mm6; pSprites_LOD_mm6 = nullptr; Log::Warning(L"Unable to load mm6:sprites.lod"); } } else Log::Warning(L"Unable to find mm6:sprites.lod"); if (_access("../mm8/data/icons.lod", 0) == 0) { pIcons_LOD_mm8 = new LODFile_IconsBitmaps; if (!pIcons_LOD_mm8->Load("../mm8/data/icons.lod", "icons")) { delete pIcons_LOD_mm8; pIcons_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:icons.lod"); } } else Log::Warning(L"Unable to find mm8:icons.lod"); if (_access("../mm8/data/bitmaps.lod", 0) == 0) { pBitmaps_LOD_mm8 = new LODFile_IconsBitmaps; if (!pBitmaps_LOD_mm8->Load("../mm8/data/bitmaps.lod", "bitmaps")) { delete pBitmaps_LOD_mm8; pBitmaps_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:bitmaps.lod"); } } else Log::Warning(L"Unable to find mm8:bitmaps.lod"); if (_access("../mm8/data/sprites.lod", 0) == 0) { pSprites_LOD_mm8 = new LODFile_Sprites; if (!pSprites_LOD_mm8->LoadSprites("../mm8/data/sprites.lod")) { delete pSprites_LOD_mm8; pSprites_LOD_mm8 = nullptr; Log::Warning(L"Unable to load mm8:sprites.lod"); } } else Log::Warning(L"Unable to find mm8:sprites.lod"); #endif { void *sft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsft.bin", 1) : nullptr, *sft_mm8 = nullptr; void *sft_mm7 = pEvents_LOD->LoadRaw("dsft.bin", 1); pSpriteFrameTable = new SpriteFrameTable; pSpriteFrameTable->FromFile(sft_mm6, sft_mm7, sft_mm8); free(sft_mm6); free(sft_mm7); free(sft_mm8); void *tft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtft.bin", 1) : nullptr, *tft_mm8 = nullptr; void *tft_mm7 = pEvents_LOD->LoadRaw("dtft.bin", 1); pTextureFrameTable = new TextureFrameTable; pTextureFrameTable->FromFile(tft_mm6, tft_mm7, tft_mm8); free(tft_mm6); free(tft_mm7); free(tft_mm8); void *tiles_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dtile.bin", 1) : nullptr, *tiles_mm8 = nullptr; void *tiles_mm7 = pEvents_LOD->LoadRaw("dtile.bin", 1); pTileTable = new TileTable; pTileTable->FromFile(tiles_mm6, tiles_mm7, tiles_mm8); free(tiles_mm6); free(tiles_mm7); free(tiles_mm8); void *pft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dpft.bin", 1) : nullptr, *pft_mm8 = nullptr; void *pft_mm7 = pEvents_LOD->LoadRaw("dpft.bin", 1); pPlayerFrameTable = new PlayerFrameTable; pPlayerFrameTable->FromFile(pft_mm6, pft_mm7, pft_mm8); free(pft_mm6); free(pft_mm7); free(pft_mm8); void *ift_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dift.bin", 1) : nullptr, *ift_mm8 = nullptr; void *ift_mm7 = pEvents_LOD->LoadRaw("dift.bin", 1); pIconsFrameTable = new IconFrameTable; pIconsFrameTable->FromFile(ift_mm6, ift_mm7, ift_mm8); free(ift_mm6); free(ift_mm7); free(ift_mm8); void *decs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("ddeclist.bin", 1) : nullptr, *decs_mm8 = nullptr; void *decs_mm7 = pEvents_LOD->LoadRaw("ddeclist.bin", 1); pDecorationList = new DecorationList; pDecorationList->FromFile(decs_mm6, decs_mm7, decs_mm8); free(decs_mm6); free(decs_mm7); free(decs_mm8); void *objs_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dobjlist.bin", 1) : nullptr, *objs_mm8 = nullptr; void *objs_mm7 = pEvents_LOD->LoadRaw("dobjlist.bin", 1); pObjectList = new ObjectList; pObjectList->FromFile(objs_mm6, objs_mm7, objs_mm8); free(objs_mm6); free(objs_mm7); free(objs_mm8); void *mons_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dmonlist.bin", 1) : nullptr, *mons_mm8 = nullptr; void *mons_mm7 = pEvents_LOD->LoadRaw("dmonlist.bin", 1); pMonsterList = new MonsterList; pMonsterList->FromFile(mons_mm6, mons_mm7, mons_mm8); free(mons_mm6); free(mons_mm7); free(mons_mm8); void *chests_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dchest.bin", 1) : nullptr, *chests_mm8 = nullptr; void *chests_mm7 = pEvents_LOD->LoadRaw("dchest.bin", 1); pChestList = new ChestList; pChestList->FromFile(chests_mm6, chests_mm7, chests_mm8); free(chests_mm6); free(chests_mm7); free(chests_mm8); void *overlays_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("doverlay.bin", 1) : nullptr, *overlays_mm8 = nullptr; void *overlays_mm7 = pEvents_LOD->LoadRaw("doverlay.bin", 1); pOverlayList = new OverlayList; pOverlayList->FromFile(overlays_mm6, overlays_mm7, overlays_mm8); free(overlays_mm6); free(overlays_mm7); free(overlays_mm8); void *sounds_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsounds.bin", 1) : nullptr, *sounds_mm8 = nullptr; void *sounds_mm7 = pEvents_LOD->LoadRaw("dsounds.bin", 1); pSoundList = new SoundList; pSoundList->FromFile(sounds_mm6, sounds_mm7, sounds_mm8); free(sounds_mm6); free(sounds_mm7); free(sounds_mm8); } if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW) { //window->SetWindowedMode(game_width, game_height); pRenderer->SwitchToWindow(); } else { __debugbreak(); // Nomad window->SetFullscreenMode(); pRenderer->InitializeFullscreen(); } uSoundVolumeMultiplier = min(9, ReadWindowsRegistryInt("soundflag", 9)); uMusicVolimeMultiplier = min(9, ReadWindowsRegistryInt("musicflag", 9)); uVoicesVolumeMultiplier = min(9, ReadWindowsRegistryInt("CharVoices", 9)); bShowDamage = ReadWindowsRegistryInt("ShowDamage", 1) != 0; uGammaPos = min(4, ReadWindowsRegistryInt("GammaPos", 4)); pGame->pGammaController->Initialize(uGammaPos * 0.1 + 0.6); if ( ReadWindowsRegistryInt("Bloodsplats", 1) ) pGame->uFlags2 |= GAME_FLAGS_2_DRAW_BLOODSPLATS; else pGame->uFlags2 &= ~GAME_FLAGS_2_DRAW_BLOODSPLATS; uTurnSpeed = ReadWindowsRegistryInt("TurnDelta", 3); if (!bNoSound) pAudioPlayer->Initialize(); pMediaPlayer = new Media::MPlayer(); pMediaPlayer->Initialize(window); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; switch ( uTurnSpeed ) { case 0: // undefined turn option __debugbreak(); // really shouldn't use this mode uTurnSpeed = (unsigned int)uCPUSpeed < 199 ? 128 : 64; // adjust turn speed to estimated fps break; case 1u: // 16x Log::Warning(L"x16 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 128; break; case 2u: // 32x Log::Warning(L"x32 Turn Speed"); // really shouldn't use this mode uTurnSpeed = 64; break; case 3u: // smooth uTurnSpeed = 0; break; } return true; } //----- (00465D0B) -------------------------------------------------------- void SecondaryInitialization() { pMouse->Initialize(window); pItemsTable = new ItemsTable; pItemsTable->Initialize(); //pBitmaps_LOD->can_load_hardware_sprites = 1; //pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pBitmaps_LOD->SetupPalettes(5, 6, 5); //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(5, 6, 5); //pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pPaletteManager->SetColorChannelInfo(5, 6, 5); pPaletteManager->SetMistColor(128, 128, 128); pPaletteManager->RecalculateAll(); //pSprites_LOD->can_load_hardware_sprites = 1; pObjectList->InitializeSprites(); pOverlayList->InitializeSprites(); if (!bNoSound) pSoundList->Initialize(); for (uint i = 0; i < 4; ++i) { static const char *pUIAnimNames[4] = { "glow03", "glow05", "torchA", "wizeyeA" }; static unsigned short _4E98D0[4][4] = { {479, 0, 329, 0}, {585, 0, 332, 0}, {468, 0, 0, 0}, {606, 0, 0, 0} }; pUIAnims[i]->uIconID = pIconsFrameTable->FindIcon(pUIAnimNames[i]); pIconsFrameTable->InitializeAnimation(pUIAnims[i]->uIconID); pUIAnims[i]->uAnimLength = 0; pUIAnims[i]->uAnimTime = 0; pUIAnims[i]->x = _4E98D0[i][0]; pUIAnims[i]->y = _4E98D0[i][2]; } for (unsigned int i = 0; i < pObjectList->uNumObjects; ++i) { pObjectList->pObjects[i].uParticleTrailColor = pObjectList->pObjects[i].uParticleTrailColorB | ((unsigned int)pObjectList->pObjects[i].uParticleTrailColorG << 8) | ((unsigned int)pObjectList->pObjects[i].uParticleTrailColorR << 16); } MainMenuUI_Create(); pGame->pStru6Instance->LoadAnimations(); for (uint i = 0; i < 7; ++i) { char container_name[64]; sprintf(container_name, "HDWTR%03u", i); pRenderer->pHDWaterBitmapIDs[i] = pBitmaps_LOD->LoadTexture(container_name); } pNPCStats = new NPCStats; memset(pNPCStats->pNPCData, 0, 0x94BCu); pNPCStats->Initialize(); Initialize_GlobalEVT(); pBitmaps_LOD->_inlined_sub0(); pSprites_LOD->_inlined_sub0(); pPaletteManager->LockAll(); _mkdir("Saves"); for (uint i = 0; i < 5; ++i) for (uint j = 0; j < 6; ++j) { sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf.data()); } Initialize_GamesLOD_NewLOD(); _576E2C_current_minimap_zoom = 512; dword_576E28 = 9; } void IntegrityTest() { static_assert(sizeof(MovieHeader) == 44, "Wrong type size"); static_assert(sizeof(SoundDesc_mm6) == 112, "Wrong type size"); static_assert(sizeof(SoundDesc) == 120, "Wrong type size"); static_assert(sizeof(OverlayDesc) == 8, "Wrong type size"); static_assert(sizeof(ChestDesc) == 36, "Wrong type size"); static_assert(sizeof(ObjectDesc_mm6) == 52, "Wrong type size"); static_assert(sizeof(ObjectDesc) == 56, "Wrong type size"); static_assert(sizeof(DecorationDesc) == 84, "Wrong type size"); static_assert(sizeof(IconFrame) == 32, "Wrong type size"); static_assert(sizeof(PlayerFrame) == 10, "Wrong type size"); static_assert(sizeof(TextureFrame) == 20, "Wrong type size"); static_assert(sizeof(SpriteFrame) == 60, "Wrong type size"); static_assert(sizeof(RenderVertexSoft) == 0x30, "Wrong type size"); static_assert(sizeof(RenderBillboard) == 0x34, "Wrong type size"); static_assert(sizeof(Texture) == 0x48, "Wrong type size"); static_assert(sizeof(RGBTexture) == 0x28, "Wrong type size"); //static_assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4, "Wrong type size"); // + virtual dtor ptr static_assert(sizeof(AudioPlayer) == 0xC84, "Wrong type size"); static_assert(sizeof(SoundDesc) == 0x78, "Wrong type size"); static_assert(sizeof(stru339_spell_sound) == 0xAFD8, "Wrong type size"); //static_assert(sizeof(VideoPlayer) == 0x108 + 4, "Wrong type size"); static_assert(sizeof(MovieHeader) == 0x2C, "Wrong type size"); static_assert(sizeof(DecorationDesc) == 0x54, "Wrong type size"); static_assert(sizeof(ObjectDesc) == 0x38, "Wrong type size"); static_assert(sizeof(OverlayDesc) == 0x8, "Wrong type size"); static_assert(sizeof(ChestDesc) == 0x24, "Wrong type size"); static_assert(sizeof(TileDesc) == 0x1A, "Wrong type size"); static_assert(sizeof(MonsterDesc_mm6) == 148, "Wrong type size"); static_assert(sizeof(MonsterDesc) == 152, "Wrong type size"); static_assert(sizeof(Timer) == 0x28, "Wrong type size"); static_assert(sizeof(OtherOverlay) == 0x14, "Wrong type size"); static_assert(sizeof(ItemGen) == 0x24, "Wrong type size"); static_assert(sizeof(SpriteObject) == 0x70, "Wrong type size"); static_assert(sizeof(ItemDesc) == 0x30, "Wrong type size"); static_assert(sizeof(ItemsTable) == 0x117A0, "Wrong type size"); static_assert(sizeof(Chest) == 0x14CC, "Wrong type size"); static_assert(sizeof(MapInfo) == 0x44, "Wrong type size"); static_assert(sizeof(SpellInfo) == 0x24, "Wrong type size"); static_assert(sizeof(SpellData) == 0x14, "Wrong type size"); static_assert(sizeof(SpellBuff) == 0x10, "Wrong type size"); static_assert(sizeof(AIDirection) == 0x1C, "Wrong type size"); static_assert(sizeof(ActorJob) == 0xC, "Wrong type size"); static_assert(sizeof(Actor) == 0x344, "Wrong type size"); static_assert(sizeof(LevelDecoration) == 0x20, "Wrong type size"); static_assert(sizeof(KeyboardActionMapping) == 0x20C, "Wrong type size"); static_assert(sizeof(UIAnimation) == 0xD, "Wrong type size"); static_assert(sizeof(SpawnPointMM7) == 0x18, "Wrong type size"); static_assert(sizeof(ODMFace) == 0x134, "Wrong type size"); static_assert(sizeof(BSPNode) == 0x8, "Wrong type size"); static_assert(sizeof(BSPModel) == 0xBC, "Wrong type size"); static_assert(sizeof(OutdoorLocation) == 0x1C28C, "Wrong type size"); static_assert(sizeof(BLVFace) == 0x60, "Wrong type size"); static_assert(sizeof(BLVFaceExtra) == 0x24, "Wrong type size"); static_assert(sizeof(BLVSector) == 0x74, "Wrong type size"); static_assert(sizeof(BLVLightMM7) == 0x10, "Wrong type size"); static_assert(sizeof(BLVDoor) == 0x50, "Wrong type size"); static_assert(sizeof(IndoorLocation) == 0x690, "Wrong type size"); //static_assert(sizeof(ODMRenderParams) == 0x74, "Wrong type size"); static_assert(sizeof(Mouse) == 0x114, "Wrong type size"); static_assert(sizeof(Particle_sw) == 0x68, "Wrong type size"); static_assert(sizeof(Particle) == 0x68, "Wrong type size"); static_assert(sizeof(ParticleEngine) == 0xE430, "Wrong type size"); static_assert(sizeof(Lightmap) == 0xC1C, "Wrong type size"); static_assert(sizeof(LightmapBuilder) == 0x3CBC38, "Wrong type size"); static_assert(sizeof(Vis_SelectionList) == 0x2008, "Wrong type size"); static_assert(sizeof(Vis) == 0x20D0, "Wrong type size"); static_assert(sizeof(PlayerBuffAnim) == 0x10, "Wrong type size"); static_assert(sizeof(ProjectileAnim) == 0x1C, "Wrong type size"); static_assert(sizeof(stru6) == 0x5F8, "Wrong type size"); static_assert(sizeof(IndoorCameraD3D_Vec3) == 0x10, "Wrong type size"); static_assert(sizeof(IndoorCameraD3D_Vec4) == 0x18, "Wrong type size"); //should be 14 (10 vec3 + 4 vdtor) but 18 coz of his +4 from own vdtor, but it is odd since vdtor already present from vec3 //static_assert(sizeof(IndoorCameraD3D) == 0x1A1384, "Wrong type size"); static_assert(sizeof(StationaryLight) == 0xC, "Wrong type size"); static_assert(sizeof(LightsStack_StationaryLight_) == 0x12C8, "Wrong type size"); static_assert(sizeof(MobileLight) == 0x12, "Wrong type size"); static_assert(sizeof(LightsStack_MobileLight_) == 0x1C28, "Wrong type size"); static_assert(sizeof(Game) == 0xE78, "Wrong type size"); static_assert(sizeof(stru141_actor_collision_object) == 0xA8, "Wrong type size"); static_assert(sizeof(ActionQueue) == 0x7C, "Wrong type size"); static_assert(sizeof(NPCData) == 0x4C, "Wrong type size"); static_assert(sizeof(NPCStats) == 0x17FFC, "Wrong type size"); static_assert(sizeof(BspRenderer) == 0x53740, "Wrong type size"); static_assert(sizeof(PaletteManager) == 0x267AF0, "Wrong type size"); static_assert(sizeof(ViewingParams) == 0x26C, "Wrong type size"); //static_assert(sizeof(IndoorCamera) == 0x50, "Wrong type size"); static_assert(sizeof(Bloodsplat) == 0x28, "Wrong type size"); static_assert(sizeof(BloodsplatContainer) == 0xA0C, "Wrong type size"); static_assert(sizeof(TrailParticle) == 0x18, "Wrong type size"); static_assert(sizeof(EventIndex) == 0xC, "Wrong type size"); static_assert(sizeof(_2devent) == 0x34, "Wrong type size"); static_assert(sizeof(MapsLongTimer) == 0x20, "Wrong type size"); static_assert(sizeof(SavegameHeader) == 0x64, "Wrong type size"); static_assert(sizeof(SavegameList) == 0x3138, "Wrong type size"); static_assert(sizeof(StorylineText) == 0x160, "Wrong type size"); static_assert(sizeof(FactionTable) == 0x1EF1, "Wrong type size"); static_assert(sizeof(Decal) == 0xC20, "Wrong type size"); static_assert(sizeof(DecalBuilder) == 0x30C038, "Wrong type size"); static_assert(sizeof(MonsterInfo) == 0x58, "Wrong type size"); static_assert(sizeof(MonsterStats) == 0x5BA0, "Wrong type size"); static_assert(sizeof(RenderD3D) == 0x148, "Wrong type size"); // static_assert(sizeof(Render) == 0x129844, "Wrong type size"); static_assert(sizeof(Player) == 0x1B3C, "Wrong type size"); static_assert(sizeof(PartyTimeStruct) == 0x678, "Wrong type size"); static_assert(sizeof(Party) == 0x16238, "Wrong type size"); static_assert(sizeof(GUIButton) == 0xBC, "Wrong type size"); static_assert(sizeof(GUIWindow) == 0x54, "Wrong type size"); static_assert(sizeof(GUIProgressBar) == 0x1B8, "Wrong type size"); static_assert(sizeof(GUIFont) == 0x1020, "Wrong type size"); // static_assert(sizeof(stru262_TurnBased) == 0x40, "Wrong type size"); static_assert(sizeof(ArcomageGame) == 0xFB, "Wrong type size"); static_assert(sizeof(CastSpellInfo) == 0x14, "Wrong type size"); static_assert(sizeof(ArcomageCard) == 0x6C, "Wrong type size"); static_assert(sizeof(stru320) == 0x3FC, "Wrong type size"); static_assert(sizeof(TravelInfo) == 0x20, "Wrong type size"); static_assert(sizeof(stru336) == 0x798, "Wrong type size"); static_assert(sizeof(Vec3_short_) == 6, "Wrong type size"); static_assert(sizeof(BLVFace) == 96, "Wrong type size"); static_assert(sizeof(BLVFaceExtra) == 36, "Wrong type size"); static_assert(sizeof(BLVSector) == 116, "Wrong type size"); static_assert(sizeof(LevelDecoration) == 32, "Wrong type size"); static_assert(sizeof(BLVLightMM7) == 16, "Wrong type size"); static_assert(sizeof(BSPNode) == 8, "Wrong type size"); static_assert(sizeof(SpawnPointMM7) == 24, "Wrong type size"); static_assert(sizeof(DDM_DLV_Header) == 40, "Wrong type size"); static_assert(sizeof(Actor) == 836, "Wrong type size"); static_assert(sizeof(SpriteObject) == 112, "Wrong type size"); static_assert(sizeof(Chest) == 5324, "Wrong type size"); static_assert(sizeof(stru123) == 0xC8, "Wrong type size"); static_assert(sizeof(BLVMapOutline) == 12, "Wrong type size"); static_assert(sizeof(LODSprite) == 0x28, "Wrong type size"); } bool new_sky = false; //new sky(need texture) int max_flight_height = 4000; //maximum altitude //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine) { IntegrityTest(); char test[1024]; sprintfex(test, "^Pi[%s]: çíàõàð^R[ü;êà;]", "Çîëòàí"); lua = new LuaVM; lua->Initialize(); bool bNoMargareth = false; if (pCmdLine && *pCmdLine) { //if (wcsstr(pCmdLine, L"-usedefs")) // bDebugResouces = 1; if (wcsstr(pCmdLine, L"-window")) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (wcsstr(pCmdLine, L"-nointro")) bNoIntro = true;//dword_6BE364_game_settings_1 |= 4; if (wcsstr(pCmdLine, L"-nologo")) bNoLogo = true;//dword_6BE364_game_settings_1 |= 8; if (wcsstr(pCmdLine, L"-nosound")) bNoSound = true; //dword_6BE364_game_settings_1 |= 0x10; bWalkSound = ReadWindowsRegistryInt("WalkSound", 1) != 0; if (wcsstr(pCmdLine, L"-nowalksound")) bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20; if (wcsstr(pCmdLine, L"-novideo")) { dword_6BE364_game_settings_1 |= GAME_SETTINGS_NO_HOUSE_ANIM; bNoVideo = true; } if (wcsstr(pCmdLine, L"-nocd")) bNoCD = true; if (wcsstr(pCmdLine, L"-new_sky")) new_sky = true; if (wcsstr(pCmdLine, L"-nomarg")) bNoMargareth = true; } /*v8 = _4AC1C9_get_cpu_speed(0, (Vec4_int_ *)a2); Rect.left = *(int *)v8; Rect.top = *(int *)(v8 + 4); Rect.right = *(int *)(v8 + 8); Rect.bottom = *(int *)(v8 + 12); uCPUSpeed = Rect.bottom;*/ uCPUSpeed = 2048; // about 2GHz //_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_CHECK_ALWAYS_DF );//Ritor1: for memory test if (!MM7_Initialize(640, 480)) { Log::Warning(L"MM init: failed"); pGame->Deinitialize(); return 1; } pEventTimer->Pause(); SetUserInterface(PartyAlignment_Neutral, false); ShowLogoVideo(); //ShowIntroVideo_and_LoadingScreen(); WriteWindowsRegistryInt("Ran once", 1); dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pGame->InitializeGammaController(); SecondaryInitialization(); pRenderer->SetRasterClipRect(0, 0, window->GetWidth() - 1, window->GetHeight() - 1); FinalInitialization(); //Ritor1: include MMT_MainMenu_Loop(); Log::Warning(L"MM: entering main loop"); while ( 1 ) { MainMenuWindow* main_menu_window = MainMenuWindow::Create(); window->AddControl(main_menu_window); MainMenu_Loop(); uGameState = GAME_STATE_PLAYING; while ( 1 ) { if (uGameState == GAME_FINISHED || GetCurrentMenuID() == MENU_EXIT_GAME) { pGame->Deinitialize(); return true; } if (GetCurrentMenuID() == MENU_NEWGAME) { if ( pAudioPlayer->hAILRedbook ) AIL_redbook_stop(pAudioPlayer->hAILRedbook); pParty->Reset(); pOtherOverlayList->Reset(); strcpy(pCurrentMapName, pStartingMapName); pParty->CreateDefaultParty(0); PlayerCreationUI_Initialize(); if ( PlayerCreationUI_Loop() ) { DeleteCCharFont(); break; } DeleteCCharFont(); bFlashQuestBook = true; PlayFullscreenMovie(MOVIE_Emerald); //pGame->pCShow->PlayMovie(MOVIE_Emerald, 0); SaveNewGame(); if (bNoMargareth) _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_MARGARETH_OFF, 1); pGame->Loop(); if (uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } else if (uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU) break; assert(false && "Invalid game state"); } if (GetCurrentMenuID() == MENU_CREDITS) { if ( pAudioPlayer->hAILRedbook ) AIL_redbook_stop(pAudioPlayer->hAILRedbook); MainMenuUI_Credits_Loop(); break; } if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { uGameState = GAME_STATE_PLAYING; pGame->Loop(); } else { if (GetCurrentMenuID() == MENU_DebugBLVLevel) { pMouse->ChangeActivation(0); pParty->Reset(); pParty->CreateDefaultParty(1); __debugbreak(); /*extern void CreateDefaultBLVLevel(); CreateDefaultBLVLevel(); OPENFILENAMEA ofn; if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) ) { pMouse->ChangeActivation(1); break; } _chdir("..\\"); strcpy(pCurrentMapName, ofn.lpstrFileTitle);*/ pMouse->ChangeActivation(1); pGame->Loop(); } } if ( uGameState == GAME_STATE_LOADING_GAME ) { SetCurrentMenuID(MENU_5); uGameState = GAME_STATE_PLAYING; continue; } if ( uGameState == GAME_STATE_NEWGAME_OUT_GAMEMENU ) { SetCurrentMenuID(MENU_NEWGAME); uGameState = GAME_STATE_PLAYING; continue; } if ( uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)// from the loaded game { pAudioPlayer->StopChannels(-1, -1); uGameState = GAME_STATE_PLAYING; break; } } if (!bNoSound && pAudioPlayer->hAILRedbook) { pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_stop(pAudioPlayer->hAILRedbook); unsigned int startms, end_ms; AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 14, &startms, &end_ms); AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms); } } //lua_close(L); pGame->Deinitialize(); return 1; } //----- (00466082) -------------------------------------------------------- void MM6_Initialize(const wchar_t *pIniFilename) { size_t v2; // eax@31 size_t v3; // ebx@32 size_t v4; // edi@36 char pDefaultGroundTexture[16]; // [sp+FCh] [bp-8Ch]@32 unsigned int v9; // [sp+184h] [bp-4h]@28 //_getcwd(v5, 120); //sprintfex(pIniFilename, "%s\\mm6.ini", v5); viewparams = new ViewingParams; game_viewport_x = viewparams->uScreen_topL_X = GetPrivateProfileIntW(L"screen", L"vx1", 8, pIniFilename); game_viewport_y = viewparams->uScreen_topL_Y = GetPrivateProfileIntW(L"screen", L"vy1", 8, pIniFilename); game_viewport_z = viewparams->uScreen_BttmR_X = GetPrivateProfileIntW(L"screen", L"vx2", 468, pIniFilename); game_viewport_w = viewparams->uScreen_BttmR_Y = GetPrivateProfileIntW(L"screen", L"vy2", 351, pIniFilename); game_viewport_width = game_viewport_z - game_viewport_x; game_viewport_height = game_viewport_w - game_viewport_y + 1; pAudioPlayer = new AudioPlayer; pAudioPlayer->uMixerChannels = GetPrivateProfileIntW(L"settings", L"mixerchannels", 16, pIniFilename); if ( pAudioPlayer->uMixerChannels > 16 ) pAudioPlayer->uMixerChannels = 16; if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_ACTORS; if (ReadWindowsRegistryInt("startinwindow", 0)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_0002_SHOW_FR; if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DAMAGE; if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename)) dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DECORATIONS; wchar_t pStartingMapNameW[1024]; GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename); sprintf(pStartingMapName, "%S", pStartingMapNameW); v9 = 0; if ( strlen(pStartingMapName) ) { do { if ( pStartingMapName[v9] == ' ' ) pStartingMapName[v9] = 0; ++v9; v2 = strlen(pStartingMapName); } while ( v9 < v2 ); } pODMRenderParams = new ODMRenderParams; pODMRenderParams->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename); pODMRenderParams->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename); pODMRenderParams->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename); pODMRenderParams->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename); outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename); outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename); outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename); pODMRenderParams->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename); pODMRenderParams->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename); pODMRenderParams->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename); pODMRenderParams->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename); pODMRenderParams->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", 0x2000, pIniFilename);//drawing dist 0x2000 wchar_t pDefaultSkyTextureW[1024]; GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename); sprintf(pDefaultSkyTexture.data(), "%S", pDefaultSkyTextureW); wchar_t pDefaultGroundTextureW[1024]; GetPrivateProfileStringW(L"textures", L"default", L"dirt", pDefaultGroundTextureW, 0x10u, pIniFilename); sprintf(pDefaultGroundTexture, "%S", pDefaultGroundTextureW); wchar_t pFloat[1024]; GetPrivateProfileStringW(L"debug", L"recmod1", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A4_debug_recmod1); GetPrivateProfileStringW(L"debug", L"recmod2", L"1.0", pFloat, 0x10u, pIniFilename); swscanf(pFloat, L"%f", &flt_6BE3A8_debug_recmod2); flt_6BE3AC_debug_recmod1_x_1_6 = flt_6BE3A4_debug_recmod1 * 1.666666666666667; v3 = 0; if ( strlen(pDefaultSkyTexture.data()) ) { do { if ( pDefaultSkyTexture[v3] == ' ' ) pDefaultSkyTexture[v3] = 0; ++v3; } while ( v3 < strlen(pDefaultSkyTexture.data()) ); } v4 = 0; if ( strlen(pDefaultGroundTexture) ) { do { if ( pDefaultGroundTexture[v4] == ' ' ) pDefaultGroundTexture[v4] = 0; ++v4; } while ( v4 < strlen(pDefaultGroundTexture) ); } MM7Initialization(); } //----- (004666D5) -------------------------------------------------------- void MM7Initialization() { if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { /*if (byte_6BE388_graphicsmode == 0) { outdoor_grid_band_1 = 10; outdoor_grid_band_2 = 15; outdoor_grid_band_3 = 20; pODMRenderParams->shading_dist_mist = 8192; pODMRenderParams->bNoSky = false; LOBYTE(viewparams->field_20) = 0; }*/ pODMRenderParams->shading_dist_shade = 2048; pODMRenderParams->terrain_gamma = 0; pODMRenderParams->building_gamme = 0; pODMRenderParams->shading_dist_shademist = 4096; pODMRenderParams->outdoor_no_wavy_water = 0; //_47F4D3_initialize_terrain_bezier_stuff(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3); { pODMRenderParams->outdoor_grid_band_3 = outdoor_grid_band_3; pODMRenderParams->uPickDepth = outdoor_grid_band_3 * 512; } } else LOBYTE(viewparams->field_20) = 0; pParty->uFlags |= 2; viewparams->uSomeY = viewparams->uScreen_topL_Y; viewparams->uSomeX = viewparams->uScreen_topL_X; viewparams->uSomeZ = viewparams->uScreen_BttmR_X; viewparams->uSomeW = viewparams->uScreen_BttmR_Y; pViewport->SetScreen(viewparams->uScreen_topL_X, viewparams->uScreen_topL_Y, viewparams->uScreen_BttmR_X, viewparams->uScreen_BttmR_Y); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pODMRenderParams->Initialize(); } //----- (00466C40) -------------------------------------------------------- const wchar_t *MENU_STATE_to_string(MENU_STATE m) { switch (m) { case -1: return L"-1"; case MENU_MAIN: return L"MENU_MAIN"; case MENU_NEWGAME: return L"MENU_NEWGAME"; case MENU_CREDITS: return L"MENU_CREDITS"; case MENU_SAVELOAD: return L"MENU_SAVELOAD"; case MENU_EXIT_GAME: return L"MENU_EXIT_GAME"; case MENU_5: return L"MENU_5"; case MENU_CREATEPARTY: return L"MENU_CREATEPARTY"; case MENU_NAMEPANELESC: return L"MENU_NAMEPANELESC"; case MENU_CREDITSPROC: return L"MENU_CREDITSPROC"; case MENU_LoadingProcInMainMenu: return L"MENU_LoadingProcInMainMenu"; case MENU_DebugBLVLevel: return L"MENU_DebugBLVLevel"; case MENU_CREDITSCLOSE: return L"MENU_CREDITSCLOSE"; case MENU_MMT_MAIN_MENU: return L"MENU_MMT_MAIN_MENU"; default: return L"unk"; }; }; void SetCurrentMenuID(MENU_STATE uMenu) { sCurrentMenuID = uMenu; Log::Warning(L"CurrentMenu = %s \n", MENU_STATE_to_string(uMenu)); } //----- (00466CA0) -------------------------------------------------------- MENU_STATE GetCurrentMenuID() { return sCurrentMenuID; } //----- (0046BDA8) -------------------------------------------------------- unsigned int GetGravityStrength() { int v0; // eax@1 v0 = ~LOBYTE(pGame->uFlags2) & 8; LOBYTE(v0) = v0 | 2; return (unsigned int)v0 >> 1; } //----- (0046BDC0) -------------------------------------------------------- void UpdateUserInput_and_MapSpecificStuff() { if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME) { dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; return; } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) BLV_UpdateUserInputAndOther(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) ODM_UpdateUserInputAndOther(); area_of_effect__damage_evaluate(); } //----- (0046BFFA) -------------------------------------------------------- bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2) { ObjectDesc *object; // ebx@1 unsigned int v8; // eax@19 signed int v10; // ebx@19 char *v11; // edx@20 unsigned __int16 v12; // ax@23 int v13; // eax@27 int v16; // eax@36 __int16 v18; // di@37 signed int v19; // edx@37 unsigned __int16 v22; // ax@41 signed int v24; // ebx@46 char *v25; // edx@47 signed int v34; // edx@65 unsigned __int16 v36; // ax@69 int v37; // ST14_4@72 int v38; // eax@72 int v39; // ST10_4@72 int v40; // ST0C_4@72 unsigned __int8 v44; // zf@79 int v47; // eax@81 signed int v52; // ebx@93 signed int v56; // ebx@98 unsigned __int16 v58; // ax@102 unsigned __int16 v59; // ax@107 signed int v61; // ebx@107 unsigned __int16 v63; // ax@111 int v64; // ebx@114 signed int v65; // eax@114 signed int v69; // ebx@124 unsigned __int16 v71; // ax@128 unsigned int v72; // ebx@131 int v78; // eax@133 signed int v81; // edx@140 unsigned __int16 v83; // ax@144 signed int v86; // ebx@151 unsigned __int16 v88; // ax@155 unsigned int v89; // eax@158 int v90; // ST34_4@159 int v91; // eax@159 unsigned int v92; // eax@163 unsigned __int16 v95; // ax@181 unsigned __int16 v96; // ax@184 int v97; // eax@185 char v100; // ST18_1@198 int v102; // eax@198 signed int v106; // eax@208 unsigned int v107; // edx@220 signed int v108; // ebx@225 signed int v110; // ebx@234 unsigned __int16 v112; // ax@238 unsigned __int16 v113; // si@241 int v114; // eax@242 int v115; // eax@245 signed int v119; // ebx@251 unsigned __int16 v121; // ax@255 int v124; // eax@267 int v125; // [sp-20h] [bp-4Ch]@28 char v132; // [sp-8h] [bp-34h]@131 char v134; // [sp-4h] [bp-30h]@131 signed int v135; // [sp-4h] [bp-30h]@217 int v136; // [sp+Ch] [bp-20h]@208 int v137; // [sp+10h] [bp-1Ch]@208 signed int v138; // [sp+14h] [bp-18h]@207 signed int v139; // [sp+18h] [bp-14h]@208 signed int v141; // [sp+1Ch] [bp-10h]@117 unsigned int v142; // [sp+1Ch] [bp-10h]@158 signed int v143; // [sp+1Ch] [bp-10h]@172 signed int v146; // [sp+20h] [bp-Ch]@60 int v147; // [sp+20h] [bp-Ch]@72 signed int v148; // [sp+20h] [bp-Ch]@158 unsigned __int16 v150; // [sp+20h] [bp-Ch]@208 signed int v152; // [sp+24h] [bp-8h]@208 object = &pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID]; //v151 = PID_TYPE(a2); if ( PID_TYPE(a2) == OBJECT_Actor) { if ( PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Actor && !pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].GetActorsRelation(&pActors[PID_ID(a2)]) ) return 1; } else { if ( PID_TYPE(a2) == OBJECT_Player && PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Player) return 1; } if ( pParty->bTurnBasedModeOn == 1 ) { if ( pSpriteObjects[uLayingItemID].uAttributes & 4 ) { --pTurnEngine->pending_actions; pSpriteObjects[uLayingItemID].uAttributes &= 0xFFFB; } } if ( PID_TYPE(a2) == OBJECT_BModel && PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) != OBJECT_Player) { if (PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) < 500) //bugfix PID_ID(v2->spell_caster_pid)==1000 pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].uAttributes |= 0x40000; } //v6 = v2->uType; //v7 = v2->uType; switch (pSpriteObjects[uLayingItemID].uType) { case 1060: case 2030: case 9010: { //v9 = 0; if (PID_TYPE(a2) == 6 || PID_TYPE(a2) == 5 || !PID_TYPE(a2)) return 1; if (PID_TYPE(a2) != 2) { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for (v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if (!v95) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if (!pSpriteObjects[uLayingItemID].uSoundID) v97 = 0; else v97 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; v121 = 0; for (v119 = 0; v119 < (signed int)pObjectList->uNumObjects; ++v119) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v119].uObjectID) v121 = v119; } pSpriteObjects[uLayingItemID].uObjectDescID = v121; if (!v121) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v13 = 8 * uLayingItemID; LOBYTE(v13) = PID(OBJECT_Item, uLayingItemID); pAudioPlayer->PlaySound(SOUND_8, v13, 0, -1, 0, 0, 0, 0); return 0; } case 500: case 505: case 510: case 515: case 520: case 525: case 530: case 535: case 540: { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v12 = 0; for (v10 = 0; v10 < (signed int)pObjectList->uNumObjects; ++v10) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v10].uObjectID) v12 = v10; } pSpriteObjects[uLayingItemID].uObjectDescID = v12; if (!v12) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if (pSpriteObjects[uLayingItemID].uType == 555) { v13 = 8 * uLayingItemID; LOBYTE(v13) = PID(OBJECT_Item, uLayingItemID); pAudioPlayer->PlaySound(SOUND_8, v13, 0, -1, 0, 0, 0, 0); } return 0; } case 545: case 550: { if (pSpriteObjects[uLayingItemID].stru_24.uItemID != 405 && pSpriteObjects[uLayingItemID].stru_24.uSpecEnchantmentType != 3) { pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; sub_43A97E(uLayingItemID, a2); SpriteObject::OnInteraction(uLayingItemID); if (pSpriteObjects[uLayingItemID].uSoundID == 0) v16 = 0; else v16 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v16, 0, 0); return 0; } v18 = 0; pSpriteObjects[uLayingItemID].uType = 600; v22 = 0; for (v19 = 0; v19 < (signed int)pObjectList->uNumObjects; ++v19) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v19].uObjectID) v22 = v19; } pSpriteObjects[uLayingItemID].uObjectDescID = v22; if (!v22) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = v18; pSpriteObjects[uLayingItemID].vVelocity.y = v18; pSpriteObjects[uLayingItemID].vVelocity.x = v18; pSpriteObjects[uLayingItemID].uSpriteFrameID = v18; v12 = 0; for (v10; v10 < (signed int)v8; ++v10) { v11 += 56; if (pSpriteObjects[uLayingItemID].uType != *(short *)v11) v12 = v10; } pSpriteObjects[uLayingItemID].uObjectDescID = v12; if (!v12) SpriteObject::OnInteraction(uLayingItemID); v44 = pSpriteObjects[uLayingItemID].uType == 555; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if (!v44) { v13 = 8 * uLayingItemID; LOBYTE(v13) = PID(OBJECT_Item, uLayingItemID); pAudioPlayer->PlaySound(SOUND_8, v13, 0, -1, 0, 0, 0, 0); return 0; } return 0; } case 600: { pSpriteObjects[uLayingItemID].uType = 601; v36 = 0; for (v34 = 0; v34 < (signed int)pObjectList->uNumObjects; ++v34) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v34].uObjectID) v36 = v34; } pSpriteObjects[uLayingItemID].uObjectDescID = v36; if (!v36) SpriteObject::OnInteraction(uLayingItemID); v37 = pSpriteObjects[uLayingItemID].vPosition.z; pSpriteObjects[uLayingItemID].vVelocity.z = 0; v38 = 8 * uLayingItemID; v39 = pSpriteObjects[uLayingItemID].vPosition.y; LOBYTE(v38) = PID(OBJECT_Item, uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; v40 = pSpriteObjects[uLayingItemID].vPosition.x; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v147 = v38; AttackerInfo.Add(v38, 512, v40, v39, v37, 0, 0); if (object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uParticleTrailColor); pAudioPlayer->PlaySound(SOUND_8, v147, 0, -1, 0, 0, 0, 0); return 0; } case 1010: case 1100: case 2060: case 3010: case 3030: case 3060: case 4000: case 4030: case 4050: case 4100: case 6010: case 6090: { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for (v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if (!v95) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if (!v96) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } case 555: { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v18 = 0; v22 = 0; v25 = (char *)&pObjectList->pObjects->uObjectID; for (v24 = 0; v24 < (signed int)pObjectList->uNumObjects; ++v24) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v24].uObjectID) v22 = v24; } pSpriteObjects[uLayingItemID].uObjectDescID = v22; if (v22 == v18) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = v18; pSpriteObjects[uLayingItemID].vVelocity.y = v18; pSpriteObjects[uLayingItemID].vVelocity.x = v18; pSpriteObjects[uLayingItemID].uSpriteFrameID = v18; return 0; } case 3090: { //v9 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 2; v63 = 0; for (v61 = 0; v61 < (signed int)pObjectList->uNumObjects; ++v61) { if (v59 == pObjectList->pObjects[v61].uObjectID) v63 = v61; } pSpriteObjects[uLayingItemID].uObjectDescID = v63; if (!v63) SpriteObject::OnInteraction(uLayingItemID); v64 = pSpriteObjects[uLayingItemID].uFacing - stru_5C6E00->uIntegerDoublePi; v44 = pSpriteObjects[uLayingItemID].spell_skill == 4; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; v65 = 7; if (v44) v65 = 9; if (v65 > 0) { v141 = v65; do { v64 += (signed int)stru_5C6E00->uIntegerHalfPi / 2; pSpriteObjects[uLayingItemID].Create(v64, 0, 1000, 0); --v141; } while (v141); } SpriteObject::OnInteraction(uLayingItemID); if (!pSpriteObjects[uLayingItemID].uSoundID) v16 = 0; else v16 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v16, 0, 0); return 0; } case 3092: { pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType - 1; v58 = 0; for (v56 = 0; v56 < (signed int)pObjectList->uNumObjects; ++v56) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v56].uObjectID) v58 = v56; } pSpriteObjects[uLayingItemID].uObjectDescID = v58; if (!v58) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; sub_43A97E(uLayingItemID, a2); if (!pSpriteObjects[uLayingItemID].uSoundID) v16 = 0; else v16 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v16, 0, 0); return 0; } case 4070: { if (PID_TYPE(a2) == 6 || PID_TYPE(a2) == 5 || !PID_TYPE(a2)) return 1; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; v71 = 0; for (v69 = 0; v69 < (signed int)pObjectList->uNumObjects; ++v69) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v69].uObjectID) v71 = v69; } pSpriteObjects[uLayingItemID].uObjectDescID = v71; if (!v71) SpriteObject::OnInteraction(uLayingItemID); v134 = 0; v72 = uLayingItemID; v132 = 0; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; AttackerInfo.Add(PID(OBJECT_Item, v72), 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v132, v134); if (!pSpriteObjects[uLayingItemID].uSoundID) v78 = 0; else v78 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, pSpriteObjects[uLayingItemID].vPosition.x, 0, -1, 0, v78, 0, 0); return 0; } case 4090: { //v9 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 2; v88 = 0; for (v86 = 0; v86 < (signed int)pObjectList->uNumObjects; ++v86) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v86].uObjectID) v88 = v86; } pSpriteObjects[uLayingItemID].uObjectDescID = v88; if (!v88) SpriteObject::OnInteraction(uLayingItemID); v89 = pSpriteObjects[uLayingItemID].uFacing - stru_5C6E00->uIntegerDoublePi; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; v142 = v89; v148 = 7; do { pRnd->SetRange(-128, 128); v90 = pRnd->GetInRange(); pRnd->SetRange(5, 500); v91 = pRnd->GetInRange(); v142 += (signed int)stru_5C6E00->uIntegerHalfPi >> 1; pSpriteObjects[uLayingItemID].Create(v90 + v142, 0, v91, 0); --v148; } while (v148); SpriteObject::OnInteraction(uLayingItemID); if (!pSpriteObjects[uLayingItemID].uSoundID) v16 = 0; else v16 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v16, 0, 0); return 0; } case 4092: { pSpriteObjects[uLayingItemID].uType = 4091; v83 = 0; for (v81 = 0; v81 < (signed int)pObjectList->uNumObjects; ++v81) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v81].uObjectID) v83 = v81; } pSpriteObjects[uLayingItemID].uObjectDescID = v83; if (!v83) SpriteObject::OnInteraction(uLayingItemID); v134 = 0; //v72 = uLayingItemID; v132 = pSpriteObjects[uLayingItemID].field_61; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; AttackerInfo.Add(PID(OBJECT_Item, uLayingItemID), 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v132, v134); if (!pSpriteObjects[uLayingItemID].uSoundID) v78 = 0; else v78 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, pSpriteObjects[uLayingItemID].vPosition.x, 0, -1, 0, v78, 0, 0); return 0; } case 8010: { if (PID_TYPE(a2) == 3 && MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; //v9 = 0; v95 = 0; for (v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if (!v95) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if (!v96) v97 = 0; else v97 = (signed __int16)v96 + 4; v92 = uLayingItemID; v124 = 8 * v92; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } case 7030: case 7090: case 8000: case 8090: { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for (v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if (!v95) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if (!v96) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } case 6040: case 8030: case 9030: { v143 = 17030; switch (pSpriteObjects[uLayingItemID].uType) { case 0x1798u: v143 = 15040; break; case 0xFAAu: v143 = 13010; break; case 0x2346u: v143 = 18030; break; } v138 = 1; if (PID_TYPE(a2) != OBJECT_Actor) { if (pSpriteObjects[uLayingItemID].uType != 9030 || pSpriteObjects[uLayingItemID].spell_skill != 4) { SpriteObject::OnInteraction(uLayingItemID); return 0; } pSpriteObjects[uLayingItemID]._46BEF1_apply_spells_aoe(); if (!v138) { ++pSpriteObjects[uLayingItemID].uType; v112 = 0; for (v110 = 0; v110 < (signed int)pObjectList->uNumObjects; ++v110) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v110].uObjectID) v112 = v110; } pSpriteObjects[uLayingItemID].uObjectDescID = v112; if (!v112) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v113 = pSpriteObjects[uLayingItemID].uSoundID; if (v113) v114 = (signed __int16)v113 + 4; else v114 = 0; v115 = 8 * uLayingItemID; LOBYTE(v115) = PID(OBJECT_Item, uLayingItemID); v125 = v143 + 1; pAudioPlayer->PlaySound((SoundID)v125, v115, 0, -1, 0, v114, 0, 0); } else SpriteObject::OnInteraction(uLayingItemID); return 0; } v106 = a2; v150 = 0; v139 = PID_ID(v106); v137 = pSpriteObjects[uLayingItemID].spell_level; v152 = pSpriteObjects[uLayingItemID].spell_skill; v136 = pSpriteObjects[uLayingItemID].spell_id; if (pSpriteObjects[uLayingItemID].uType == 9030) { v150 = 2; if (v152 == 2) { v150 = 3; } else { if (v152 >= 3) v150 = 4; } pActors[v139].uAttributes |= 0x80000; v107 = v135; } if (pSpriteObjects[uLayingItemID].uType == 6040) { v135 = 7; v107 = v135; } else { if (pSpriteObjects[uLayingItemID].uType == 8030) { v135 = 9; v107 = v135; } else { if (pSpriteObjects[uLayingItemID].uType != 9030) { v107 = v136; } if (pSpriteObjects[uLayingItemID].uType == 9030) { v135 = 10; v107 = v135; } } } if (pSpriteObjects[uLayingItemID].uType != 9030 || v152 != 4) { v108 = v139; if (pActors[v139].DoesDmgTypeDoDamage((DAMAGE_TYPE)v107)) { v138 = 0; if (pSpriteObjects[uLayingItemID].uType == 8030) { pActors[v108].uAIState = Standing; pActors[v108].UpdateAnimation(); } pActors[v108].pActorBuffs[v136].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v137 << 7) * 0.033333335), v152, v150, 0, 0); } } else { pSpriteObjects[uLayingItemID]._46BEF1_apply_spells_aoe(); } pSpriteObjects[uLayingItemID].spell_level = 0; pSpriteObjects[uLayingItemID].spell_skill = 0; pSpriteObjects[uLayingItemID].spell_id = 0; if (!v138) { ++pSpriteObjects[uLayingItemID].uType; v112 = 0; for (v110 = 0; v110 < (signed int)pObjectList->uNumObjects; ++v110) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v110].uObjectID) v112 = v110; } pSpriteObjects[uLayingItemID].uObjectDescID = v112; if (!v112) SpriteObject::OnInteraction(uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v113 = pSpriteObjects[uLayingItemID].uSoundID; if (v113) v114 = (signed __int16)v113 + 4; else v114 = 0; v115 = 8 * uLayingItemID; LOBYTE(v115) = PID(OBJECT_Item, uLayingItemID); v125 = v143 + 1; pAudioPlayer->PlaySound((SoundID)v125, v115, 0, -1, 0, v114, 0, 0); } else SpriteObject::OnInteraction(uLayingItemID); return 0; } case 9040: { sub_43A97E(uLayingItemID, a2); ++pSpriteObjects[uLayingItemID].uType; v95 = 0; for (v52 = 0; v52 < (signed int)pObjectList->uNumObjects; ++v52) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v52].uObjectID) v95 = v52; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if (!v95) SpriteObject::OnInteraction(uLayingItemID); v96 = pSpriteObjects[uLayingItemID].uSoundID; pSpriteObjects[uLayingItemID].vVelocity.z = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; if (!v96) v97 = 0; else v97 = (signed __int16)v96 + 4; v124 = 8 * uLayingItemID; LOBYTE(v124) = v124 | 2; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v124, 0, -1, 0, v97, 0, 0); return 0; } /* case 1080: case 2100: { if (PID_TYPE(a2) != 3) { //v32 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; v46 = 0; for (v146 = 0; v146 < (signed int)pObjectList->uNumObjects; ++v146) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v146].uObjectID) v46 = v146; } pSpriteObjects[uLayingItemID].uObjectDescID = v46; if (!v46) SpriteObject::OnInteraction(uLayingItemID); v100 = pSpriteObjects[uLayingItemID].field_61; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v102 = 8 * uLayingItemID; LOBYTE(v102) = PID(OBJECT_Item, uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.z = 0; AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, 0); if (object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uParticleTrailColor); if (!pSpriteObjects[uLayingItemID].uSoundID) v47 = 0; else v47 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v102, 0, -1, 0, v47, 0, 0); return 0; } return 1; }*/ case 1080: case 2100: { if (PID_TYPE(a2) == 3) return 1; //else go to next case } case 1050: case 9080: { v95 = 0; pSpriteObjects[uLayingItemID].uType = pSpriteObjects[uLayingItemID].uType + 1; for (v146 = 0; v146 < (signed int)pObjectList->uNumObjects; ++v146) { if (pSpriteObjects[uLayingItemID].uType == pObjectList->pObjects[v146].uObjectID) v95 = v146; } pSpriteObjects[uLayingItemID].uObjectDescID = v95; if (!v95) SpriteObject::OnInteraction(uLayingItemID); v100 = pSpriteObjects[uLayingItemID].field_61; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v102 = 8 * uLayingItemID; LOBYTE(v102) = PID(OBJECT_Item, uLayingItemID); pSpriteObjects[uLayingItemID].vVelocity.x = 0; pSpriteObjects[uLayingItemID].vVelocity.y = 0; pSpriteObjects[uLayingItemID].vVelocity.z = 0; AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, 0); if (object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uParticleTrailColor); if (!pSpriteObjects[uLayingItemID].uSoundID) v47 = 0; else v47 = (signed __int16)pSpriteObjects[uLayingItemID].uSoundID + 4; v125 = word_4EE088_sound_ids[pSpriteObjects[uLayingItemID].spell_id - 1] + 1; pAudioPlayer->PlaySound((SoundID)v125, v102, 0, -1, 0, v47, 0, 0); return 0; } default: return 0; } }