Mercurial > mm7
view SpriteObject.cpp @ 723:256211e8243a
ODM_GetFloorLevel & BLV_GetFloorLevel
author | Ritor1 |
---|---|
date | Thu, 21 Mar 2013 16:09:44 +0600 |
parents | d5473972234d |
children | d170f23f70d1 |
line wrap: on
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#include <assert.h> #include "SpriteObject.h" #include "Party.h" #include "TurnEngine.h" #include "MapInfo.h" #include "Math.h" #include "ObjectList.h" #include "Indoor.h" #include "Outdoor.h" #include "ParticleEngine.h" #include "Time.h" #include "Game.h" #include "LOD.h" #include "Actor.h" #include "Events.h" #include "mm7_data.h" size_t uNumSpriteObjects; SpriteObject pSpriteObjects[1000]; //----- (0042F5ED) -------------------------------------------------------- int SpriteObject::Create(int yaw, int pitch, int a4, int a5) { //SpriteObject *v5; // eax@1 signed int v6; // ebx@2 //char *v7; // ecx@2 //signed int result; // eax@6 SpriteObject *v9; // ebx@7 int v10; // edx@11 int v11; // edi@18 __int16 v12; // ax@18 int v13; // ST2C_4@20 int v14; // eax@20 int v15; // [sp-28h] [bp-38h]@14 int v16; // [sp-24h] [bp-34h]@11 Vec3_int_ v17; // [sp-20h] [bp-30h]@11 int *v18; // [sp-14h] [bp-24h]@11 int *v19; // [sp-10h] [bp-20h]@11 int *v20; // [sp-Ch] [bp-1Ch]@11 //signed int v21; // [sp+8h] [bp-8h]@2 int angle; // [sp+Ch] [bp-4h]@1 int a4a; // [sp+1Ch] [bp+Ch]@20 int a4b; // [sp+1Ch] [bp+Ch]@20 int a5a; // [sp+20h] [bp+10h]@20 //auto a1 = this; angle = yaw; //v5 = a1; if (!uObjectDescID) return -1; v6 = 1000; //v7 = (char *)&pSpriteObjects[0].uObjectDescID; /*v21 = 0; do { if ( !*(short *)v7 ) break; v7 += 112; ++v6; v21 = v6; } while ( (signed int)v7 < (signed int)((char *)&pObjectList->uNumObjects + 2) );*/ for (uint i = 0; i < 1000; ++i) if (!pSpriteObjects[i].uObjectDescID) { v6 = i; break; } if ( v6 >= 1000 ) return -1; field_64.x = vPosition.x; field_64.y = vPosition.y; v9 = &pSpriteObjects[v6]; field_64.z = vPosition.z; assert(sizeof(SpriteObject) == 0x70); memcpy(v9, this, sizeof(*this)); if ( a5 == 1 ) { v20 = &v9->vPosition.z; v19 = &v9->vPosition.y; v18 = (int *)&v9->vPosition; v17.x = vPosition.x; v17.y = vPosition.y; v17.z = vPosition.z; v16 = 0; v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing; goto LABEL_16; } if ( a5 == 2 ) { v20 = &v9->vPosition.z; v19 = &v9->vPosition.y; v18 = (int *)&v9->vPosition; v17.x = vPosition.x; v17.y = vPosition.y; v17.z = vPosition.z; v16 = 0; v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing; goto LABEL_14; } if ( a5 == 3 ) { v20 = &v9->vPosition.z; v19 = &v9->vPosition.y; v18 = (int *)&v9->vPosition; v17.x = vPosition.x; v17.y = vPosition.y; v17.z = vPosition.z; v16 = 0; v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi; LABEL_14: v15 = 8; LABEL_17: Vec3_int_::Rotate(v15, v10, v16, v17, v18, v19, v20); goto LABEL_18; } if ( a5 == 4 ) { v20 = &v9->vPosition.z; v19 = &v9->vPosition.y; v18 = (int *)&v9->vPosition; v17.x = vPosition.x; v17.y = vPosition.y; v17.z = vPosition.z; v16 = 0; v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi; LABEL_16: v15 = 24; goto LABEL_17; } LABEL_18: v11 = a4; v12 = 0; if ( a4 ) { a4a = stru_5C6E00->Cos(angle); v13 = (unsigned __int64)(a4a * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16; a4b = stru_5C6E00->Sin(angle); a5a = (unsigned __int64)(a4b * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16; v14 = stru_5C6E00->Sin(pitch); v9->vVelocity.x = (unsigned int)(v13 * v11) >> 16; v9->vVelocity.y = (unsigned int)(a5a * v11) >> 16; v12 = (unsigned int)(v14 * v11) >> 16; } else { v9->vVelocity.y = 0; v9->vVelocity.x = 0; } v9->vVelocity.z = v12; if ( v6 >= (signed int)uNumSpriteObjects ) uNumSpriteObjects = v6 + 1; return v6; } //----- (00471C03) -------------------------------------------------------- void SpriteObject::UpdateObject_fn0_ODM(unsigned int uLayingItemID) { SpriteObject *v1; // esi@1 ObjectDesc *v2; // ebx@1 signed int v3; // edx@1 int v4; // ecx@1 int v5; // ST04_4@1 int v6; // eax@1 int v7; // ecx@1 int v8; // edi@1 int v9; // eax@4 __int16 v10; // ax@7 int v11; // edx@11 int v12; // ecx@11 signed int v13; // edx@14 signed int v14; // edx@16 int v15; // eax@24 int v16; // eax@25 int v17; // ST10_4@25 signed int v18; // eax@25 signed int v19; // eax@28 Actor *v20; // edi@31 int v21; // eax@41 int v22; // ecx@43 __int16 v23; // bx@45 char v24; // al@46 signed int i; // edi@50 int v26; // edi@52 int v27; // eax@52 __int16 v28; // cx@55 int v29; // eax@55 signed int v30; // edi@59 BSPModel *v31; // ecx@61 ODMFace *v32; // edi@61 int v33; // eax@62 int v34; // ecx@62 int v35; // eax@63 Actor *v36; // ecx@67 __int16 v37; // ax@67 int v38; // eax@72 int v39; // eax@72 unsigned __int64 v40; // qax@72 int v41; // eax@72 unsigned __int8 v42; // sf@74 unsigned __int8 v43; // of@74 int v44; // eax@77 __int16 v45; // bx@81 int v46; // eax@85 const char *v47; // [sp-8h] [bp-B0h]@83 enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46 int v49; // [sp+Ch] [bp-9Ch]@52 int v50; // [sp+10h] [bp-98h]@52 Vec3_int_ v51; // [sp+14h] [bp-94h]@11 Particle_sw Dst; // [sp+20h] [bp-88h]@45 unsigned int uLayingItemID_; // [sp+88h] [bp-20h]@1 int v54; // [sp+8Ch] [bp-1Ch]@1 int v55; // [sp+90h] [bp-18h]@1 int v56; // [sp+94h] [bp-14h]@11 int v57; // [sp+98h] [bp-10h]@1 int v58; // [sp+9Ch] [bp-Ch]@1 int v59; // [sp+A0h] [bp-8h]@1 Actor *v60; // [sp+A4h] [bp-4h]@11 uLayingItemID_ = uLayingItemID; v1 = &pSpriteObjects[uLayingItemID]; v58 = 0; v2 = &pObjectList->pObjects[v1->uObjectDescID]; v57 = IsTerrainSlopeTooHigh(v1->vPosition.x, v1->vPosition.y); v3 = v1->vPosition.y; v4 = v1->vPosition.x; v5 = v2->uHeight; v55 = 0; v6 = ODM_GetFloorLevel(v4, v3, v1->vPosition.z, v5, &v59, &v55, 0); v7 = v6; v54 = v6; v8 = v6 + 1; if ( v1->vPosition.z <= v6 + 1 ) { if ( v59 ) { v9 = v6 + 60; if ( v55 ) v9 = v7 + 30; sub_42F960_create_object(v1->vPosition.x, v1->vPosition.y, v9); SpriteObject::OnInteraction(uLayingItemID_); v7 = v54; } } else { v58 = 1; } v10 = v2->uFlags; if ( !(v10 & 0x20) ) { if ( v58 ) { v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); goto LABEL_13; } if ( v57 ) { v11 = v1->vPosition.y; v12 = v1->vPosition.x; v1->vPosition.z = v8; ODM_GetTerrainNormalAt(v12, v11, &v51); v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); v56 = abs(v51.y * v1->vVelocity.y + v51.z * v1->vVelocity.z + v51.x * v1->vVelocity.x) >> 16; v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); v1->vVelocity.x += (unsigned int)(v56 * v51.x) >> 16; v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); v1->vVelocity.y += (unsigned int)(v56 * v51.y) >> 16; v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); v1->vVelocity.z += (unsigned int)(v56 * v51.z) >> 16; LABEL_12: v7 = v54; goto LABEL_13; } if ( v10 & 0x40 ) { if ( v1->vPosition.z < v7 ) v1->vPosition.z = v8; if ( !_46BFFA_check_object_intercept(uLayingItemID_, 0) ) return; } v1->vPosition.z = v8; if ( !(v2->uFlags & 0x80) || (v21 = -v1->vVelocity.z >> 1, v1->vVelocity.z = v21, (signed __int16)v21 < 10) ) v1->vVelocity.z = 0; v60 = (Actor *)v1->vVelocity.x; v55 = 58500; v60 = (Actor *)((unsigned __int64)(58500i64 * (signed int)v60) >> 16); v1->vVelocity.x = (signed __int16)v60; v60 = (Actor *)v1->vVelocity.y; v60 = (Actor *)((unsigned __int64)(v55 * (signed __int64)(signed int)v60) >> 16); v55 = 58500; v1->vVelocity.y = (signed __int16)v60; v60 = (Actor *)v1->vVelocity.z; v60 = (Actor *)((unsigned __int64)(v55 * (signed __int64)(signed int)v60) >> 16); v22 = v1->vVelocity.x; v1->vVelocity.z = (signed __int16)v60; if ( v1->vVelocity.y * v1->vVelocity.y + v22 * v22 >= 400 ) goto LABEL_12; v1->vVelocity.y = 0; v1->vVelocity.x = 0; if ( !(HIBYTE(v2->uFlags) & 1) ) return; memset(&Dst, 0, 0x68u); v23 = v2->uFlags; Dst.x = (double)v1->vPosition.x; Dst.y = (double)v1->vPosition.y; Dst.z = (double)v1->vPosition.z; Dst.flt_10 = 0.0; Dst.flt_14 = 0.0; Dst.flt_18 = 0.0; if ( HIBYTE(v23) & 2 ) { Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.uDiffuse = 0xFF3C1E; v24 = rand(); v48 = (TEXTURE_TYPE)0; LABEL_83: v47 = "effpar01"; } else { if ( HIBYTE(v23) & 4 ) { Dst.type = ParticleType_Line; Dst.uDiffuse = rand(); Dst.timeToLive = 64; Dst.uTextureID = 0; LABEL_89: Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); return; } Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); v24 = rand(); v48 = (TEXTURE_TYPE)0; LABEL_87: v47 = "effpar03"; } Dst.timeToLive = (unsigned __int8)(v24 & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture(v47, v48); goto LABEL_89; } LABEL_13: if ( v1->vPosition.z > v7 && (v13 = v1->vPosition.x, v13 >= -32768) && v13 <= 32768 && (v14 = v1->vPosition.y, v14 >= -32768) && v14 <= 32768 && v1->vPosition.z <= 13000 || !(v2->uFlags & 0x40) ) goto LABEL_92; if ( v1->vPosition.z < v7 ) v1->vPosition.z = v8; if ( _46BFFA_check_object_intercept(uLayingItemID_, 0) ) { LABEL_92: stru_721530.field_0 = 0; v55 = 0; stru_721530.prolly_normal_d = v2->uRadius; stru_721530.field_C = v2->uHeight; stru_721530.field_8 = 0; stru_721530.field_70 = 0; while ( 1 ) { stru_721530.field_34.x = v1->vPosition.x; stru_721530.normal.x = stru_721530.field_34.x; v15 = v1->vPosition.y; stru_721530.uSectorID = 0; stru_721530.field_34.y = v15; stru_721530.normal.y = v15; stru_721530.field_34.z = v1->vPosition.z + stru_721530.prolly_normal_d + 1; stru_721530.normal.z = stru_721530.field_34.z; stru_721530.field_1C = v1->vVelocity.x; stru_721530.field_20 = v1->vVelocity.y; stru_721530.field_24 = v1->vVelocity.z; if ( stru_721530._47050A(0) ) return; _46E889_collide_against_bmodels(0); v16 = WorldPosToGridCellZ(v1->vPosition.y); v17 = v1->vPosition.x; v58 = v16; v18 = WorldPosToGridCellX(v17); _46E26D_collide_against_sprites(v18, v58); if ( (v1->field_58_pid & 7) != OBJECT_Player) _46EF01_collision_chech_player(0); if ( (v1->field_58_pid & 7) == OBJECT_Actor) { v19 = v1->field_58_pid >> 3; if ( v19 >= 0 ) { if ( v19 < (signed int)(uNumActors - 1) ) { v56 = 0; if ( (signed int)uNumActors > 0 ) { v60 = pActors; v20 = &pActors[v19]; do { if ( v20->GetActorsRelation(v60) ) _46DF1A_collide_against_actor(v56, 0); ++v56; ++v60; } while ( v56 < (signed int)uNumActors ); } } } } else { for ( i = 0; i < (signed int)uNumActors; ++i ) _46DF1A_collide_against_actor(i, 0); } v26 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; v27 = ODM_GetFloorLevel( stru_721530.normal2.x, stru_721530.normal2.y, stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, v2->uHeight, &v49, &v50, 0); if ( v59 && v26 < v27 + 60 ) { if ( v50 ) v44 = v27 + 30; else v44 = v54 + 60; sub_42F960_create_object(v1->vPosition.x, v1->vPosition.y, v44); SpriteObject::OnInteraction(uLayingItemID_); return; } if ( stru_721530.field_7C >= stru_721530.field_6C ) { v1->vPosition.x = stru_721530.normal2.x; v1->vPosition.y = stru_721530.normal2.y; v1->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; v1->uSectorID = LOWORD(stru_721530.uSectorID); if ( !(HIBYTE(v2->uFlags) & 1) ) return; memset(&Dst, 0, 0x68u); v45 = v2->uFlags; Dst.x = (double)v1->vPosition.x; Dst.y = (double)v1->vPosition.y; Dst.z = (double)v1->vPosition.z; Dst.flt_10 = 0.0; Dst.flt_14 = 0.0; Dst.flt_18 = 0.0; if ( HIBYTE(v45) & 2 ) { Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.uDiffuse = 0xFF3C1E; v24 = rand(); v48 = (TEXTURE_TYPE)0; goto LABEL_83; } if ( HIBYTE(v45) & 4 ) { Dst.type = ParticleType_Line; v46 = rand(); Dst.uTextureID = 0; Dst.uDiffuse = v46; Dst.timeToLive = 64; goto LABEL_89; } Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); v24 = rand(); v48 = (TEXTURE_TYPE)0; goto LABEL_87; } v60 = (Actor *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16); v1->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; v60 = (Actor *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16); v1->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; v60 = (Actor *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16); v28 = LOWORD(stru_721530.uSectorID); v1->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; v29 = v1->vPosition.z; v1->uSectorID = v28; stru_721530.field_70 += stru_721530.field_7C; if ( v2->uFlags & 0x40 ) { if ( v29 < v54 ) v1->vPosition.z = v54 + 1; if ( !_46BFFA_check_object_intercept(uLayingItemID_, stru_721530.uFaceID) ) return; } v30 = (signed int)stru_721530.uFaceID >> 3; if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration) break; if ( (stru_721530.uFaceID & 7) == OBJECT_BModel) { v31 = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; v32 = &v31->pFaces[v30 & 0x3F]; if ( v32->uPolygonType != 3 ) { v56 = abs(v32->pFacePlane.vNormal.z * v1->vVelocity.z + v32->pFacePlane.vNormal.y * v1->vVelocity.y + v32->pFacePlane.vNormal.x * v1->vVelocity.x) >> 16; if ( stru_721530.field_64 >> 3 > v56 ) v56 = stru_721530.field_64 >> 3; v57 = v32->pFacePlane.vNormal.x; v57 = (unsigned __int64)(v56 * (signed __int64)v57) >> 16; v58 = v32->pFacePlane.vNormal.y; v58 = (unsigned __int64)(v56 * (signed __int64)v58) >> 16; v60 = (Actor *)v32->pFacePlane.vNormal.z; v60 = (Actor *)((unsigned __int64)(v56 * (signed __int64)(signed int)v60) >> 16); v1->vVelocity.x += 2 * v57; v1->vVelocity.y += 2 * v58; if ( v32->pFacePlane.vNormal.z <= 32000 ) { v37 = 2 * (short)v60; } else { v36 = v60; v57 = 32000; v1->vVelocity.z += (signed __int16)v60; v58 = (unsigned __int64)(v57 * (signed __int64)(signed int)v36) >> 16; v37 = (unsigned int)(v57 * (int)v36) >> 16; } v1->vVelocity.z += v37; LABEL_70: if ( BYTE3(v32->uAttributes) & 0x10 ) EventProcessor(v32->sCogTriggeredID, 0, 1); goto LABEL_74; } v33 = v31->pVertices.pVertices[v32->pVertexIDs[0]].z; v34 = v1->vVelocity.x; v1->vPosition.z = v33 + 1; if ( v1->vVelocity.y * v1->vVelocity.y + v34 * v34 >= 400 ) goto LABEL_70; LOWORD(v35) = 0; v1->vVelocity.z = 0; v1->vVelocity.x = 0; goto LABEL_73; } LABEL_74: v58 = v1->vVelocity.x; v57 = 58500; v58 = (unsigned __int64)(58500i64 * v58) >> 16; v1->vVelocity.x = v58; v58 = v1->vVelocity.y; v58 = (unsigned __int64)(v57 * (signed __int64)v58) >> 16; v57 = 58500; v1->vVelocity.y = v58; v58 = v1->vVelocity.z; v58 = (unsigned __int64)(v57 * (signed __int64)v58) >> 16; ++v55; v43 = __OFSUB__(v55, 100); v42 = v55 - 100 < 0; v1->vVelocity.z = v58; if ( !(v42 ^ v43) ) return; } v57 = integer_sqrt(v1->vVelocity.y * v1->vVelocity.y + v1->vVelocity.x * v1->vVelocity.x); v38 = stru_5C6E00->Atan2( v1->vPosition.x - pLevelDecorations[v30].vPosition.x, v1->vPosition.y - pLevelDecorations[v30].vPosition.y); v56 = v38; v39 = stru_5C6E00->Cos(v38); v60 = (Actor *)v39; v40 = v39 * (signed __int64)v57; v58 = v40 >> 16; v1->vVelocity.x = WORD1(v40); v41 = stru_5C6E00->Sin(v56 - stru_5C6E00->uIntegerHalfPi); v60 = (Actor *)v41; v35 = (unsigned __int64)(v41 * (signed __int64)v57) >> 16; v58 = v35; LABEL_73: v1->vVelocity.y = v35; goto LABEL_74; } } //----- (0047136C) -------------------------------------------------------- void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID) { SpriteObject *pSpriteObject; // esi@1 ObjectDesc *pObject; // edi@1 //int v3; // ST08_4@1 //__int16 v4; // ax@5 __int16 v5; // ax@7 BLVFace *v6; // ecx@11 BLVFace *v7; // eax@11 signed int v8; // ebx@12 int v9; // ecx@16 __int16 v10; // di@18 char v11; // al@19 int v12; // eax@25 int v13; // eax@31 int v14; // ebx@34 signed int v15; // ebx@46 BLVFace *v16; // edi@48 int v17; // eax@50 int v18; // eax@52 int v19; // ecx@52 Vec3_short_ *v20; // ecx@53 int v21; // ecx@57 __int16 v22; // ax@57 int v23; // edi@62 int v24; // edi@62 int v25; // eax@62 unsigned __int64 v26; // qax@62 unsigned __int8 v27; // sf@64 unsigned __int8 v28; // of@64 __int16 v29; // di@67 char v30; // al@68 const char *v31; // [sp-8h] [bp-98h]@19 const char *v32; // [sp-8h] [bp-98h]@68 enum TEXTURE_TYPE v33; // [sp-4h] [bp-94h]@19 enum TEXTURE_TYPE v34; // [sp-4h] [bp-94h]@68 Particle_sw Dst; // [sp+Ch] [bp-84h]@18 //unsigned int uLayingItemID_; // [sp+74h] [bp-1Ch]@1 //ObjectDesc *v37; // [sp+78h] [bp-18h]@1 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 int v39; // [sp+80h] [bp-10h]@33 Actor *v39b; int v40; // [sp+84h] [bp-Ch]@28 int v41; // [sp+88h] [bp-8h]@34 int v42; // [sp+8Ch] [bp-4h]@4 //uLayingItemID_ = uLayingItemID; pSpriteObject = &pSpriteObjects[uLayingItemID]; pObject = &pObjectList->pObjects[pSpriteObject->uObjectDescID]; //v3 = pSpriteObject->vPosition.x; //v37 = &pObjectList->pObjects[pSpriteObject->uObjectDescID]; pSpriteObject->uSectorID = pIndoor->GetSector(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z); v42 = BLV_GetFloorLevel(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, pSpriteObject->uSectorID, &uFaceID); if ( abs(pSpriteObject->vPosition.x) > 32767 || abs(pSpriteObject->vPosition.y) > 32767 || abs(pSpriteObject->vPosition.z) > 20000 || v42 <= -30000 && (pSpriteObject->uSectorID == 0)) // || (v42 = _46CEC3_get_floor_level(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, v4, &uFaceID), v42 == -30000)) ) { SpriteObject::OnInteraction(uLayingItemID); return; } v5 = pObject->uFlags; if ( v5 & 0x20 ) { LABEL_24: v8 = 0; LABEL_25: stru_721530.field_0 = v8; uFaceID = v8; stru_721530.prolly_normal_d = pObject->uRadius; v12 = pObject->uHeight; stru_721530.field_84 = -1; stru_721530.field_C = v12; stru_721530.field_8 = v8; stru_721530.field_70 = v8; while ( 1 ) { stru_721530.field_34.x = pSpriteObject->vPosition.x; stru_721530.normal.x = stru_721530.field_34.x; stru_721530.field_34.y = pSpriteObject->vPosition.y; stru_721530.normal.y = stru_721530.field_34.y; stru_721530.field_34.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1; stru_721530.normal.z = stru_721530.field_34.z; stru_721530.field_1C = pSpriteObject->vVelocity.x; stru_721530.field_20 = pSpriteObject->vVelocity.y; stru_721530.field_24 = pSpriteObject->vVelocity.z; stru_721530.uSectorID = pSpriteObject->uSectorID; if ( stru_721530._47050A(v8) ) return; v40 = v8; do { _46E44E_collide_against_faces_and_portals(0); _46E0B2_collide_against_decorations(); if ( (pSpriteObject->field_58_pid & 7) != OBJECT_Player) _46EF01_collision_chech_player(1); v13 = pSpriteObject->field_58_pid; v42 = v8; if ( (v13 & 7) == OBJECT_Actor) { if ( (signed int)uNumActors > v8 ) { v39b = pActors;//[0].word_000086_some_monster_id; do { //v41 = pActors[v1->field_58 >> 3].pMonsterInfo.uID - 1; //v14 = (signed __int64)((double)v41 * 0.3333333333333333); //v41 = *(short *)(v39 - 38) - 1; //if ( v14 != (unsigned int)(signed __int64)((double)v41 * 0.3333333333333333) ) if( pActors[pSpriteObject->field_58_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID ) //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius _46DF1A_collide_against_actor(v42, *((short *)&pMonsterList->pMonsters[v39b->word_000086_some_monster_id] - 73)); ++v42; ++v39b;// += 836; } while ( v42 < (signed int)uNumActors ); v8 = 0; } } else { if ( (signed int)uNumActors > v8 ) { v39b = pActors;//[0].word_000086_some_monster_id; do { _46DF1A_collide_against_actor(v42++, *((short *)&pMonsterList->pMonsters[*(short *)v39b] - 73)); ++v39b; } while ( v42 < (signed int)uNumActors ); } } if ( _46F04E_collide_against_portals() ) break; ++v40; } while ( v40 < 100 ); if ( stru_721530.field_7C >= stru_721530.field_6C ) { pSpriteObject->vPosition.x = stru_721530.normal2.x; pSpriteObject->vPosition.y = stru_721530.normal2.y; pSpriteObject->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID); if ( !(HIBYTE(pObject->uFlags) & 1) ) return; memset(&Dst, v8, 0x68u); v29 = pObject->uFlags; Dst.x = (double)pSpriteObject->vPosition.x; Dst.y = (double)pSpriteObject->vPosition.y; Dst.z = (double)pSpriteObject->vPosition.z; Dst.flt_10 = 0.0; Dst.flt_14 = 0.0; Dst.flt_18 = 0.0; if ( v29 & 0x200 ) { Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.uDiffuse = 0xFF3C1E; v30 = rand(); v34 = (TEXTURE_TYPE)v8; v32 = "effpar01"; } else { if ( v29 & 0x400 ) { Dst.type = ParticleType_Line; Dst.uDiffuse = rand(); Dst.timeToLive = 64; Dst.uTextureID = v8; Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); return; } Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); v30 = rand(); v34 = (TEXTURE_TYPE)v8; v32 = "effpar03"; } Dst.timeToLive = (unsigned __int8)(v30 & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture(v32, v34); Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); return; } v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; pSpriteObject->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; pSpriteObject->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; pSpriteObject->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID); stru_721530.field_70 += stru_721530.field_7C; if ( pObject->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) return; v15 = (signed int)stru_721530.uFaceID >> 3; if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration) { v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y); v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x, pSpriteObject->vPosition.y - pLevelDecorations[v15].vPosition.y); v42 = stru_5C6E00->Cos(v23); v41 = (unsigned __int64)(v42 * (signed __int64)v40) >> 16; v24 = v23; pSpriteObject->vVelocity.x = (unsigned int)(v42 * v40) >> 16; v25 = stru_5C6E00->Sin(v23); v42 = v25; v26 = v25 * (signed __int64)v40; v41 = v26 >> 16; pSpriteObject->vVelocity.y = WORD1(v26); } else { if ( (stru_721530.uFaceID & 7) != OBJECT_BModel) goto LABEL_64; stru_721530.field_84 = (signed int)stru_721530.uFaceID >> 3; v16 = &pIndoor->pFaces[v15]; if ( v16->uPolygonType != 3 ) { v42 = abs(v16->pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x + v16->pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z + v16->pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y) >> 16; if ( stru_721530.field_64 >> 3 > v42 ) v42 = stru_721530.field_64 >> 3; v40 = v16->pFacePlane_old.vNormal.x; v40 = (unsigned __int64)(v42 * (signed __int64)v40) >> 16; v41 = v16->pFacePlane_old.vNormal.y; v41 = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; v39 = v16->pFacePlane_old.vNormal.z; v39 = (unsigned __int64)(v42 * (signed __int64)v39) >> 16; pSpriteObject->vVelocity.x += 2 * v40; pSpriteObject->vVelocity.y += 2 * v41; if ( v16->pFacePlane_old.vNormal.z <= 32000 ) { v22 = 2 * v39; } else { v21 = v39; v40 = 32000; pSpriteObject->vVelocity.z += v39; v41 = (unsigned __int64)(v40 * (signed __int64)v21) >> 16; v22 = (unsigned int)(v40 * v21) >> 16; } pSpriteObject->vVelocity.z += v22; if ( BYTE3(v16->uAttributes) & 0x10 ) EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1); goto LABEL_63; } if ( pObject->uFlags & 0x80 ) { v17 = -pSpriteObject->vVelocity.z >> 1; pSpriteObject->vVelocity.z = v17; if ( (signed __int16)v17 < 10 ) pSpriteObject->vVelocity.z = 0; if ( BYTE3(v16->uAttributes) & 0x10 ) EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1); goto LABEL_63; } v18 = pSpriteObject->vVelocity.y; v19 = pSpriteObject->vVelocity.x; pSpriteObject->vVelocity.z = 0; if ( v19 * v19 + v18 * v18 >= 400 ) { if ( BYTE3(v16->uAttributes) & 0x10 ) EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1); goto LABEL_63; } v20 = pIndoor->pVertices; pSpriteObject->vVelocity.z = 0; pSpriteObject->vVelocity.y = 0; pSpriteObject->vVelocity.x = 0; pSpriteObject->vPosition.z = v20[*v16->pVertexIDs].z + 1; } LABEL_63: //v2 = v37; LABEL_64: v41 = pSpriteObject->vVelocity.x; v40 = 58500; v41 = (unsigned __int64)(58500i64 * v41) >> 16; pSpriteObject->vVelocity.x = v41; v41 = pSpriteObject->vVelocity.y; v41 = (unsigned __int64)(v40 * (signed __int64)v41) >> 16; v40 = 58500; pSpriteObject->vVelocity.y = v41; v41 = pSpriteObject->vVelocity.z; v41 = (unsigned __int64)(v40 * (signed __int64)v41) >> 16; ++uFaceID; v28 = __OFSUB__(uFaceID, 100); v27 = uFaceID - 100 < 0; pSpriteObject->vVelocity.z = v41; if ( !(v27 ^ v28) ) return; v8 = 0; } } if ( v42 <= pSpriteObject->vPosition.z - 3 ) { pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); goto LABEL_24; } if ( !(v5 & 0x40) || _46BFFA_check_object_intercept(uLayingItemID, 0) ) { v6 = pIndoor->pFaces; pSpriteObject->vPosition.z = v42 + 1; v7 = &v6[uFaceID]; if ( v7->uPolygonType == 3 ) { v8 = 0; pSpriteObject->vVelocity.z = 0; } else { if ( v7->pFacePlane_old.vNormal.z < 45000 ) pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); v8 = 0; } v42 = pSpriteObject->vVelocity.x; uFaceID = 58500; v42 = (unsigned __int64)(58500i64 * v42) >> 16; pSpriteObject->vVelocity.x = v42; v42 = pSpriteObject->vVelocity.y; v42 = (unsigned __int64)(uFaceID * (signed __int64)v42) >> 16; uFaceID = 58500; pSpriteObject->vVelocity.y = v42; v42 = pSpriteObject->vVelocity.z; v42 = (unsigned __int64)(uFaceID * (signed __int64)v42) >> 16; v9 = pSpriteObject->vVelocity.x; pSpriteObject->vVelocity.z = v42; if ( v9 * v9 + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y < 400 ) { pSpriteObject->vVelocity.z = v8; pSpriteObject->vVelocity.y = v8; pSpriteObject->vVelocity.x = v8; if ( !(pObject->uFlags & 1) ) return; memset(&Dst, v8, 0x68u); v10 = pObject->uFlags; Dst.x = (double)pSpriteObject->vPosition.x; Dst.y = (double)pSpriteObject->vPosition.y; Dst.z = (double)pSpriteObject->vPosition.z; Dst.flt_10 = 0.0; Dst.flt_14 = 0.0; Dst.flt_18 = 0.0; if ( v10 & 0x200 ) { Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.uDiffuse = 0xFF3C1E; Dst.flt_28 = 1.0; v11 = rand(); v33 = (TEXTURE_TYPE)v8; v31 = "effpar01"; } else { if ( v10 & 0x400 ) { Dst.type = ParticleType_Line; Dst.uDiffuse = rand(); Dst.timeToLive = 64; Dst.uTextureID = v8; Dst.flt_28 = 1.0; pGame->pParticleEngine->AddParticle(&Dst); return; } Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); Dst.flt_28 = 1.0; v11 = rand(); v33 = (TEXTURE_TYPE)v8; v31 = "effpar03"; } Dst.timeToLive = (unsigned __int8)(v11 & 0x80) + 128; Dst.uTextureID = pBitmaps_LOD->LoadTexture(v31, v33); pGame->pParticleEngine->AddParticle(&Dst); return; } goto LABEL_25; } } // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); //----- (00438E35) -------------------------------------------------------- void SpriteObject::_438E35() { SpriteObject *v1; // edi@1 MapInfo *pMapInfo; // esi@1 int v3; // ebx@1 int v4; // eax@1 int v5; // ebx@1 unsigned int v6; // ecx@1 int v7; // edx@2 unsigned int v8; // edx@4 unsigned int v9; // edx@6 unsigned int v10; // eax@7 signed int v11; // ebx@8 Player **v12; // esi@18 signed int v13; // edi@20 int v15; // [sp+Ch] [bp-Ch]@1 int v16; // [sp+10h] [bp-8h]@1 signed int v17; // [sp+14h] [bp-4h]@8 int v18; // [sp+14h] [bp-4h]@14 v1 = this; pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)]; v3 = abs(pParty->vPosition.x - v1->vPosition.x); v15 = abs(pParty->vPosition.y - v1->vPosition.y); v16 = abs(pParty->vPosition.z + pParty->sEyelevel - v1->vPosition.z); v4 = v3; v5 = v15; v6 = v16; if ( v4 < v15 ) { v7 = v4; v4 = v15; v5 = v7; } if ( v4 < v16 ) { v8 = v4; v4 = v16; v6 = v8; } if ( v5 < (signed int)v6 ) { v9 = v6; v6 = v5; v5 = v9; } v10 = ((unsigned int)(11 * v5) >> 5) + (v6 >> 2) + v4; if ( (signed int)v10 <= 768 ) { v17 = 0; v11 = 5; if ( pMapInfo->Trap_D20 ) { do { ++v17; v11 += rand() % 20 + 1; } while ( v17 < pMapInfo->Trap_D20 ); } switch ( v1->uType ) { case 0x32Bu: v18 = 0; break; case 0x32Cu: v18 = 1; break; case 0x32Du: v18 = 2; break; default: //LOWORD(v10) = v1->uItemType - 814; if ( v1->uType != 814 ) return; v18 = 8; break; } v12 = &pPlayers[1]; do { if ( (*v12)->CanAct() && (v13 = (*v12)->GetPerception() + 20, rand() % v13 > 20) ) (*v12)->PlaySound(SPEECH_6, 0); else (*v12)->ReceiveDamage(v11, v18); ++v12; } while ( (signed int)v12 <= (signed int)&pPlayers[4] ); } } //----- (0042F933) -------------------------------------------------------- void SpriteObject::OnInteraction(unsigned int uLayingItemID) { unsigned int v1; // ecx@1 unsigned __int16 *pAttributes; // ecx@2 unsigned __int16 v3; // ax@2 //__debugbreak(); // find out what's going on v1 = uLayingItemID; pSpriteObjects[v1].uObjectDescID = 0; if ( pParty->bTurnBasedModeOn == 1 ) { pAttributes = &pSpriteObjects[v1].uAttributes; v3 = *pAttributes; if ( *pAttributes & 4 ) { v3 = v3 & 0xFB; --pTurnEngine->field_1C; *pAttributes = v3; } } }