Mercurial > mm7
view DirectX11.cpp @ 2426:22ac062b40f7
Слияние
author | Ritor1 |
---|---|
date | Wed, 23 Jul 2014 16:06:33 +0600 |
parents | 8b04ba723324 |
children |
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/*#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #define WIN32_LEAN_AND_MEAN #include "DirectX11.h" #include "RenderStruct.h" HRESULT D3D11::InitDevice() { HRESULT hr = S_OK; RECT rc; GetClientRect( g_hWnd, &rc ); UINT width = rc.right - rc.left; // UINT height = rc.bottom - rc.top; // UINT createDeviceFlags = 0; D3D_DRIVER_TYPE driverTypes[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_DRIVER_TYPE_REFERENCE, }; UINT numDriverTypes = ARRAYSIZE( driverTypes ); // DirectX D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, }; UINT numFeatureLevels = ARRAYSIZE( featureLevels ); // DirectX. , // . DXGI_SWAP_CHAIN_DESC sd; // , (Swap Chain) ZeroMemory( &sd, sizeof( sd ) ); // sd.BufferCount = 1; // sd.BufferDesc.Width = width; // sd.BufferDesc.Height = height; // sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // sd.BufferDesc.RefreshRate.Numerator = 75; // sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // - sd.OutputWindow = g_hWnd; // sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; // for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ ) { g_driverType = driverTypes[driverTypeIndex]; hr = D3D11CreateDeviceAndSwapChain ( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext ); if (SUCCEEDED(hr)) // , break; } if (FAILED(hr)) return hr; // . , SDK // RenderTargetOutput - , RenderTargetView - . pBackBuffer = NULL; hr = g_pSwapChain->GetBuffer( 0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer ); if (FAILED(hr)) return hr; // g_pd3dDevice hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView ); pBackBuffer->Release(); if (FAILED(hr)) return hr; // g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, NULL ); // D3D11_VIEWPORT vp; vp.Width = (FLOAT)width; vp.Height = (FLOAT)height; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; vp.TopLeftX = 0; vp.TopLeftY = 0; // g_pImmediateContext->RSSetViewports (1, &vp); return S_OK; } //-------------------------------------------------------------------------------------- // //-------------------------------------------------------------------------------------- void D3D11::CleanupDevice() { // , . if( g_pImmediateContext ) g_pImmediateContext->ClearState(); // , , . if( g_pRenderTargetView ) g_pRenderTargetView->Release(); if( g_pSwapChain ) g_pSwapChain->Release(); if( g_pImmediateContext ) g_pImmediateContext->Release(); if( g_pd3dDevice ) g_pd3dDevice->Release(); } void Render() { }*/