view stru298.h @ 1559:1f3f01d39300

Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
author Grumpy7
date Sun, 08 Sep 2013 00:35:03 +0200
parents 9a6567c6c76c
children b7485a6502f2
line wrap: on
line source

#pragma once

/*  303 */
#pragma pack(push, 1)
struct stru298
{
  void Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8);

  int count;
  __int16 pIDs[100];
  __int16 pXs[100];
  __int16 pYs[100];
  __int16 pZs[100];
  __int16 field_324[100];
  char field_3EC[100];
  char field_450[100];
  Vec3_int_ vec_4B4;
};
#pragma pack(pop)

extern stru298 stru_50FE08; // weak