view FactionTable.h @ 1559:1f3f01d39300

Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
author Grumpy7
date Sun, 08 Sep 2013 00:35:03 +0200
parents 9c0607679772
children
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#pragma once


/*  174 */
#pragma pack(push, 1)
struct FactionTable
{
  void Initialize();

  char relations[89][89];
};
#pragma pack(pop)