Mercurial > mm7
view NewUI/MainMenu.cpp @ 1992:1e5f097e1c2d
fixing incorrect item checked when dealing damage to monsters
author | Grumpy7 |
---|---|
date | Sun, 03 Nov 2013 01:25:54 -0800 |
parents | c1c74df0a33e |
children | aff7a7b072b7 |
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#include "MainMenu.h"è #include "..\LOD.h" bool MainMenuWindow::OnMouseLeftClick(int x, int y) { if (UIControl::OnMouseLeftClick(x, y)) return true; return false; } bool MainMenuWindow::OnMouseRightClick(int x, int y) { if (UIControl::OnMouseRightClick(x, y)) return true; return false; } bool MainMenuWindow::OnKey(int key) { if (UIControl::OnKey(key)) return true; return false; } void MainMenuWindow::Show() {} bool MainMenuWindow::Focused() {return false;} bool MainMenuWindow::Initialize() { RGBTexture* background_texture = new RGBTexture; background_texture->Load("mm6title.pcx", 0); return true; } MainMenuWindow *MainMenuWindow::Create() { MainMenuWindow* window = new MainMenuWindow; if (window) if (!window->Initialize()) { delete window; window = nullptr; } return window; }