Mercurial > mm7
view Viewport.cpp @ 790:1e2be0f5eb30
Merge
author | Nomad |
---|---|
date | Sun, 24 Mar 2013 23:45:50 +0200 |
parents | cf2fbac6edc9 |
children | 710cf848ad24 |
line wrap: on
line source
#include "Viewport.h" #include "Party.h" #include "VectorTypes.h" #include "Indoor.h" #include "Render.h" #include "mm7_data.h" //----- (004C0262) -------------------------------------------------------- void Viewport::SetScreen( signed int sTL_X, signed int sTL_Y, signed int sBR_X, signed int sBR_Y ) { unsigned int tl_x; // edx@1 unsigned int br_x; // esi@1 unsigned int tl_y; // edi@3 unsigned int br_y; // eax@3 tl_x = sTL_X; br_x = sBR_X; if ( sTL_X > sBR_X ) { br_x = sBR_X ^ sTL_X ^ sBR_X; // swap x's tl_x = br_x ^ sBR_X ^ sTL_X; } tl_y = sTL_Y; br_y = sBR_Y; if ( sTL_Y > sBR_Y ) { br_y = sBR_Y ^ sTL_Y ^ sBR_Y; // swap y's tl_y = br_y ^ sBR_Y ^ sTL_Y; } this->uScreen_TL_X = tl_x; this->uScreen_TL_Y = tl_y; this->uScreen_BR_X = br_x; this->uScreen_BR_Y = br_y; this->uScreenWidth = br_x - tl_x + 1; this->uScreenHeight = br_y - tl_y + 1; this->uScreenCenterX = (signed int)(br_x + tl_x) /2; if ( pRenderer->pRenderD3D == 0 ) this->uScreenCenterY = this->uScreen_BR_Y - fixpoint_mul(field_30, uScreenHeight); else this->uScreenCenterY = uScreenHeight/2; SetViewport(this->uScreen_TL_X, this->uScreen_TL_Y, this->uScreen_BR_X, this->uScreen_BR_Y); } //----- (004C02F8) -------------------------------------------------------- void Viewport::_4C02F8(int a2) { this->field_30 = a2; SetScreen(this->uScreen_TL_X, this->uScreen_TL_Y, this->uScreen_BR_X, this->uScreen_BR_Y); } //----- (004C0312) -------------------------------------------------------- void Viewport::SetViewport( signed int sTL_X, signed int sTL_Y, signed int sBR_X, signed int sBR_Y ) { signed int tl_x; // ebx@1 signed int tl_y; // edi@3 signed int br_x; // edx@5 signed int br_y; // eax@7 tl_x = sTL_X; if ( sTL_X < this->uScreen_TL_X ) tl_x = this->uScreen_TL_X; tl_y = sTL_Y; if ( sTL_Y < this->uScreen_TL_Y ) tl_y = this->uScreen_TL_Y; br_x = sBR_X; if ( sBR_X > this->uScreen_BR_X ) br_x = this->uScreen_BR_X; br_y = sBR_Y; if ( sBR_Y > this->uScreen_BR_Y ) br_y = this->uScreen_BR_Y; this->uViewportTL_Y = tl_y; this->uViewportTL_X = tl_x; this->uViewportBR_X = br_x; this->uViewportBR_Y = br_y; } //----- (00443219) -------------------------------------------------------- void ViewingParams::_443219() { this->sViewCenterY += 512; AdjustPosition(); } //----- (00443225) -------------------------------------------------------- void ViewingParams::_443225() { this->sViewCenterX -= 512; AdjustPosition(); } //----- (00443231) -------------------------------------------------------- void ViewingParams::_443231() { this->sViewCenterY -= 512; AdjustPosition(); } //----- (0044323D) -------------------------------------------------------- void ViewingParams::_44323D() { this->sViewCenterX += 512; AdjustPosition(); } //----- (00443249) -------------------------------------------------------- void ViewingParams::CenterOnParty() { int v1; // edx@1 v1 = (unsigned __int64)((signed __int64)this->field_2C << 15) >> 16; this->field_2C = v1; if ( v1 < 384 ) this->field_2C = 384; this->sViewCenterX = pParty->vPosition.x; this->sViewCenterY = pParty->vPosition.y; AdjustPosition(); } //----- (00443291) -------------------------------------------------------- void ViewingParams::CenterOnParty2() { int v1; // edx@1 int v2; // eax@1 v1 = 2 * this->field_2C; v2 = 1536; this->field_2C = v1; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) v2 = 3072; if ( v1 > v2 ) this->field_2C = v2; this->sViewCenterX = pParty->vPosition.x; this->sViewCenterY = pParty->vPosition.y; AdjustPosition(); } //----- (004432E7) -------------------------------------------------------- void ViewingParams::AdjustPosition() { ViewingParams *v1; // esi@1 int v2; // ebx@1 signed int v3; // edx@1 int v4; // ecx@1 int v5; // edi@3 int v6; // eax@3 int v7; // eax@5 v1 = this; v2 = this->indoor_center_y; v3 = 88 >> this->field_2C / 384; v4 = (44 - v3) << 9; if ( v1->sViewCenterY > v2 + v4 ) v1->sViewCenterY = v2 + v4; v5 = v1->indoor_center_x; v6 = (v3 - 44) << 9; if ( v1->sViewCenterX < v5 + v6 ) v1->sViewCenterX = v5 + v6; v7 = v2 + v6; if ( v1->sViewCenterY < v7 ) v1->sViewCenterY = v7; if ( v1->sViewCenterX > v5 + v4 ) v1->sViewCenterX = v5 + v4; } //----- (00443343) -------------------------------------------------------- void ViewingParams::InitGrayPalette() { for (unsigned short i=0; i<256; ++i) pPalette[i]=GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(i, i, i); } //----- (00443365) -------------------------------------------------------- void ViewingParams::_443365() { Vec3_short_ *v3; // eax@4 Vec3_short_ *v6; // eax@12 int minimum_y; // [sp+10h] [bp-10h]@2 int maximum_y; // [sp+14h] [bp-Ch]@2 int minimum_x; // [sp+18h] [bp-8h]@2 int maximum_x; // [sp+1Ch] [bp-4h]@2 InitGrayPalette(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { minimum_x = 0x40000000; minimum_y = 0x40000000; maximum_x = -0x40000000; maximum_y = -0x40000000; for (int i=0; i<pIndoor->pMapOutlines->uNumOutlines; ++i) { v3 = &pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uFace1ID]; if ( v3->x < minimum_x ) minimum_x = v3->x; if ( v3->x > maximum_x ) maximum_x = v3->x; if ( v3->y < minimum_y ) minimum_y = v3->x; if ( v3->y > maximum_y ) maximum_y = v3->x; v6 = &pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uFace2ID]; if ( v6->x < minimum_x ) minimum_x = v3->x; if ( v6->x > maximum_x ) maximum_x = v3->x; if ( v6->y < minimum_y ) minimum_y = v3->y; if ( v6->y > maximum_y ) maximum_y = v3->y; } uMinimapZoom = 1024; indoor_center_x = (signed int)(minimum_x + maximum_x) / 2; field_28 = 10; indoor_center_y = (signed int)(minimum_y + maximum_y) / 2; } else { indoor_center_x = 0; indoor_center_y = 0; uMinimapZoom = dword_576E2C; field_28 = dword_576E28; } field_2C = 384; }