Mercurial > mm7
view Game.cpp @ 2454:16f0278279a5
removed CShow.cpp/.h files
author | Ritor1 |
---|---|
date | Fri, 25 Jul 2014 15:47:11 +0600 |
parents | 2a8010d99cf8 |
children | 83174b7b3763 |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "Arcomage.h" #include "mm7_unsorted_subs.h" #include "Vis.h" #include "Weather.h" #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "ParticleEngine.h" #include "Mouse.h" #include "Keyboard.h" #include "GammaControl.h" #include "stru6.h" #include "stru9.h" #include "stru10.h" #include "ErrorHandling.h" #include "MediaPlayer.h" #include "Game.h" #include "Party.h" #include "Viewport.h" #include "Timer.h" #include "Outdoor.h" #include "Outdoor_stuff.h" #include "Overlays.h" #include "AudioPlayer.h" #include "LOD.h" #include "GUIWindow.h" #include "TurnEngine.h" #include "Bink_Smacker.h" #include "Events.h" #include "Arcomage.h" #include "texts.h" #include "GUIFont.h" #include "Log.h" #include "Lights.h" #include "mm7_data.h" #include "MapInfo.h" #include "CastSpellInfo.h" #include "FrameTableInc.h" #include "Actor.h" #include "Events2D.h" #include "GUIProgressBar.h" #include "ObjectList.h" #include "Level/Decoration.h" #include "PaletteManager.h" #include "UI\UIHouses.h" #include "UI\UIShops.h" #include "UI\UIPartyCreation.h" #include "SaveLoad.h" #include "SpriteObject.h" #include "mm7.h" #include "Sprites.h" #include "Registry.h" #include "Chest.h" #include "UI\UIGame.h" Game *pGame; //----- (00435694) -------------------------------------------------------- void Game::ToggleFlags2(unsigned int uFlag) { unsigned int v2; // eax@1 v2 = this->uFlags2; if ( v2 & uFlag ) this->uFlags2 = v2 & ~uFlag; else this->uFlags2 = uFlag | v2; } //----- (0044103C) -------------------------------------------------------- void Game::Draw() { int v4; // edi@26 uFlags2 &= ~0x02; if ( pParty->_497FC5_check_party_perception_against_level() ) uFlags2 |= 2; pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX; pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; pGame->pIndoorCameraD3D->vPartyPos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * 3.141592653589 * pParty->sRotationY / 2048.0); pGame->pIndoorCameraD3D->vPartyPos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * 3.141592653589 * pParty->sRotationY / 2048.0); pGame->pIndoorCameraD3D->vPartyPos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353 //pIndoorCamera->Initialize2(); pIndoorCameraD3D->CalculateRotations(pParty->sRotationX, pParty->sRotationY); pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff(); pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum(); if ( pMovie_Track ) { /*if ( !pRenderer->pRenderD3D ) { pRenderer->BeginSceneD3D(); pMouse->DrawCursorToTarget(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); }*/ } else { if ( pParty->vPosition.x != pParty->vPrevPosition.x || pParty->sRotationY != pParty->sPrevRotationY || pParty->vPosition.y != pParty->vPrevPosition.y || pParty->sRotationX != pParty->sPrevRotationX || pParty->vPosition.z != pParty->vPrevPosition.z || pParty->sEyelevel != pParty->sPrevEyelevel ) pParty->uFlags |= 2u; pParty->vPrevPosition.x = pParty->vPosition.x; pParty->vPrevPosition.y = pParty->vPosition.y; pParty->vPrevPosition.z = pParty->vPosition.z; //v0 = &pRenderer; pParty->sPrevRotationY = pParty->sRotationY; pParty->sPrevRotationX = pParty->sRotationX; pParty->sPrevEyelevel = pParty->sEyelevel; pRenderer->BeginSceneD3D(); //if ( !pRenderer->pRenderD3D ) //pMouse->DrawCursorToTarget(); if ( !PauseGameDrawing() || viewparams->field_48 == 1 ) { //if ( pRenderer->pRenderD3D ) { float v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0; //v3 = v2 + 6.7553994e15; //pRenderer->field_1036A8_bitmapid = LODWORD(v3); pRenderer->hd_water_current_frame = floorf(v2 + 0.5f); } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->Draw(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Draw(); else Error("Invalid level type: %u", uCurrentlyLoadedLevelType); //if (pRenderer->pRenderD3D) { pDecalBuilder->DrawBloodsplats(); pGame->pLightmapBuilder->DrawLightmapsType(2); } } pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); } //DEBUG: force redraw gui viewparams->bRedrawGameUI = true; pRenderer->BeginScene(); //if (pRenderer->pRenderD3D) pMouse->DrawCursorToTarget(); if (pOtherOverlayList->bRedraw) viewparams->bRedrawGameUI = true; v4 = viewparams->bRedrawGameUI; GameUI_Footer(); if (!viewparams->bRedrawGameUI) GameUI_DrawRightPanelItems(); else { GameUI_DrawRightPanelFrames(); GameUI_Footer_2(); viewparams->bRedrawGameUI = false; } if (!pMovie_Track)//!pVideoPlayer->pSmackerMovie) { GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, true);//redraw = pParty->uFlags & 2); if (v4) { if ( !PauseGameDrawing() /*&& pRenderer->pRenderD3D*/) // clear game viewport with transparent color pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X, pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, 0x7FF); viewparams->field_48 = 0; } } viewparams->bRedrawGameUI = pOtherOverlayList->bRedraw; pOtherOverlayList->bRedraw = 0; GameUI_DrawPartySpells(); if (v4 || pParty->pHirelings[0].evt_C || pParty->pHirelings[1].evt_C ) GameUI_DrawHiredNPCs(); GameUI_DrawPortraits(v4); GameUI_DrawLifeManaBars(); GameUI_DrawCharacterSelectionFrame(); if ( _44100D_should_alter_right_panel() ) GameUI_DrawRightPanel(); if ( !pMovie_Track ) { pStru6Instance->DrawPlayerBuffAnims(); pOtherOverlayList->DrawTurnBasedIcon(v4); GameUI_DrawTorchlightAndWizardEye(); } static bool render_framerate = false; static float framerate = 0.0f; static uint frames_this_second = 0; static uint last_frame_time = GetTickCount(); static uint framerate_time_elapsed = 0; if ( pCurrentScreen == SCREEN_GAME && uCurrentlyLoadedLevelType == LEVEL_Outdoor) pWeather->Draw();//Ritor1: my include uint frame_dt = GetTickCount() - last_frame_time; last_frame_time = GetTickCount(); framerate_time_elapsed += frame_dt; if (framerate_time_elapsed >= 1000) { framerate = frames_this_second * (1000.0f / framerate_time_elapsed); framerate_time_elapsed = 0; frames_this_second = 0; render_framerate = true; } ++frames_this_second; if ( debug_information ) { if (render_framerate) { sprintf(pTmpBuf.data(), "FPS: % .4f", framerate); pPrimaryWindow->DrawText(pFontArrus, 494, 0, Color16(0, 0, 0), pTmpBuf.data(), 0, 0, 0); } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); sprintf(pTmpBuf.data(), "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors); pPrimaryWindow->DrawText(pFontArrus, 16, 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1); } sprintf(pTmpBuf.data(), "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { uint uFaceID; int sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); int floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID); sprintf(pTmpBuf.data(), "BLV_GetFloorLevel: %d face_id %d\n", floor_level, uFaceID); } else { int on_water, _a6; int floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false); sprintf(pTmpBuf.data(), "ODM_GetFloorLevel: %d on_water: %s a6 = %d\n", floor_level, on_water ? "true" : "false", _a6); } pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, Color16(255, 255, 255), pTmpBuf.data(), 0, 0, -1); } GUI_UpdateWindows(); pParty->UpdatePlayersAndHirelingsEmotions(); _unused_5B5924_is_travel_ui_drawn = false; if (v4) pMouse->bRedraw = true; pMouse->ReadCursorWithItem(); pMouse->DrawCursor(); pMouse->Activate(); pRenderer->EndScene(); pRenderer->Present(); pParty->uFlags &= ~2; } //----- (0047A815) -------------------------------------------------------- void Game::DrawParticles() { pParticleEngine->Draw(); } //----- (00463149) -------------------------------------------------------- void Game::Loop() { const char *pLocationName; // [sp-4h] [bp-68h]@74 bool bLoading; // [sp+10h] [bp-54h]@1 signed int v16; // [sp+14h] [bp-50h]@8 MSG Msg; // [sp+28h] [bp-3Ch]@20 char Source[64]; // [sp+44h] [bp-20h]@76 bLoading = sCurrentMenuID == MENU_LoadingProcInMainMenu; SetCurrentMenuID((MENU_STATE)-1); if (bLoading) { pParty->Reset(); uGameState = GAME_STATE_PLAYING; LoadGame(uLoadGameUI_SelectedSlot); } for (uint i = 1; i < 5; ++i) for (uint j = 1; j < 6; ++j) { sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf.data()); } LoadPlayerPortraintsAndVoices(); pIcons_LOD->_inlined_sub1(); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); while ( 2 ) { v16 = 1; pMessageQueue_50CBD0->Flush(); pPartyActionQueue->uNumActions = 0; if (pParty->bTurnBasedModeOn) { pTurnEngine->End(false); pParty->bTurnBasedModeOn = false; } DoPrepareWorld(bLoading, 1); pEventTimer->Resume(); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; pCurrentScreen = SCREEN_GAME; //if ( pRenderer->pRenderD3D ) pGame->pVisInstance->_4C1A02(); bool game_finished = false; do { while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) ) { if ( Msg.message == WM_QUIT ) Game_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); continue; } pGame->_44EEA7(); GameUI_WritePointedObjectStatusString(); Keyboard::ProcessInputActions(); GameUI_MsgProc(); if ( pArcomageGame->bGameInProgress ) { ArcomageGame::Loop(); pRenderer->Present(); continue; } pMediaPlayer->HouseMovieLoop(); pEventTimer->Update(); pMiscTimer->Update(); OnTimer(0); GameUI_StatusBar_UpdateTimedString(0); if ( pMiscTimer->bPaused && !pEventTimer->bPaused ) pMiscTimer->Resume(); if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn ) pEventTimer->bTackGameTime = 0; if ( !pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING) { if ( !pEventTimer->bTackGameTime ) _494035_timed_effects__water_walking_damage__etc(); if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0001) dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001; else { Actor::UpdateActorAI(); UpdateUserInput_and_MapSpecificStuff(); } } if ( v16 ) { v16 = 0; viewparams->bRedrawGameUI = true; } pAudioPlayer->UpdateSounds(); if ( (signed int)uGameState == GAME_STATE_PLAYING ) { pGame->Draw(); continue; } if (uGameState == GAME_FINISHED) { game_finished = true; continue; } if (uGameState == GAME_STATE_CHANGE_LOCATION)// смена локации { pAudioPlayer->StopChannels(-1, -1); PrepareWorld(0); uGameState = GAME_STATE_PLAYING; continue; } if ( (signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU )//GAME_STATE_NEWGAME_OUT_GAMEMENU, GAME_STATE_LOADING_GAME { game_finished = true; continue; } if ( uGameState == GAME_STATE_FINAL_WINDOW ) { pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); continue; } if ( uGameState != GAME_STATE_PARTY_DIED ) { pGame->Draw(); continue; } if ( uGameState == GAME_STATE_PARTY_DIED ) { pAudioPlayer->StopChannels(-1, -1); memset(&pParty->pHirelings[0], 0, 0x4Cu); memset(&pParty->pHirelings[1], 0, 0x4Cu); for ( int i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i ) { if ( pNPCStats->pNewNPCData[i].field_24 ) pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu; } pMediaPlayer->bStopBeforeSchedule = 0; pMediaPlayer->PlayFullscreenMovie(MOVIE_Death, true); if ( pMovie_Track ) pMediaPlayer->Unload(); SaveGame(0, 0); ++pParty->uNumDeaths; for ( uint i = 0; i < 4; ++i ) pParty->pPlayers[i].SetVariable(VAR_Award, 85); pParty->days_played_without_rest = 0; pParty->uTimePlayed += 0x276000ui64; LOWORD(pParty->uFlags) &= ~0x204; pParty->SetGold(0); pOtherOverlayList->Reset(); memset(pParty->pPartyBuffs.data(), 0, 0x140u); if ( pParty->bTurnBasedModeOn == 1 ) { pTurnEngine->End(true); pParty->bTurnBasedModeOn = 0; } for( int i = 0; i < 4; ++i) { memset(pParty->pPlayers[i].pConditions.data(), 0, 0xA0u);//(pConditions, 0, 160) memset(pParty->pPlayers[i].pPlayerBuffs.data(), 0, 0x180u);//(pPlayerBuffs[0], 0, 384) pParty->pPlayers[i].sHealth = 1; uActiveCharacter = 1; } if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE)) { pParty->vPosition.x = -17331; // respawn in harmondale pParty->vPosition.y = 12547; pParty->vPosition.z = 465; pParty->sRotationY = 0; pLocationName = "out02.odm"; } else { pParty->vPosition.x = 12552; // respawn on emerald isle pParty->vPosition.y = 1816; pParty->vPosition.z = 0; pParty->sRotationY = 512; pLocationName = "out01.odm"; } strcpy(Source, pLocationName); pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationX = 0; pParty->uFallSpeed = 0; pParty->field_6E4 = 0; pParty->field_6E0 = 0; if ( _stricmp(Source, pCurrentMapName) ) { strcpy(pCurrentMapName, Source); _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x; _5B65AC_npcdata_fame_or_other = pParty->vPosition.y; _5B65B0_npcdata_rep_or_other = pParty->vPosition.z; _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY; _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX; dword_5B65C0 = 1; PrepareWorld(1); } Actor::InitializeActors(); int num_conscious_players = 0; int conscious_players_ids[4] = {-1, -1, -1, -1}; for (int i = 0; i < 4; ++i) { if (pParty->pPlayers[i].CanAct()) conscious_players_ids[num_conscious_players++] = i; } if (num_conscious_players) { int idx = conscious_players_ids[rand() % num_conscious_players]; Assert(idx >= 0); pParty->pPlayers[idx].PlaySound(SPEECH_99, 0); } ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2);// "Once again you've cheated death!.." "Вы снова обхитрили смерть! …" uGameState = GAME_STATE_PLAYING; } } while (!game_finished); pEventTimer->Pause(); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); if ( uGameState == GAME_STATE_LOADING_GAME ) { sub_491E3A(); LoadPlayerPortraintsAndVoices(); uGameState = GAME_STATE_PLAYING; pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles; bLoading = true; continue; } break; } pCurrentScreen = SCREEN_VIDEO; sub_491E3A(); } //----- (0044F192) -------------------------------------------------------- void Game::PrepareBloodsplats() { for (uint i = 0; i < uNumBloodsplats; ++i) { pBloodsplatContainer->AddBloodsplat(pBloodsplats[i].x, pBloodsplats[i].y, pBloodsplats[i].z, pBloodsplats[i].radius, pBloodsplats[i].r, pBloodsplats[i].g, pBloodsplats[i].b); } } //----- (0044F120) -------------------------------------------------------- void Game::PushStationaryLights(int a2) { Game__StationaryLight* pLight; for( int i=0; i<uNumStationaryLights; ++i ) { pLight=&pStationaryLights[i]; pStationaryLightsStack->AddLight(pLight->vPosition.x, pLight->vPosition.y, pLight->vPosition.z, pLight->flt_18, pLight->vRGBColor.x, pLight->vRGBColor.y, pLight->vRGBColor.z, _4E94D0_light_type); } } // 4E94D0: using guessed type char _4E94D0_light_type; //----- (0044F0FD) -------------------------------------------------------- void Game::_44F0FD() { ToggleFlags(0x40u); if ( !(uFlags & 0x40) ) { uNumBloodsplats = 0; field_E0C = 0; } } //----- (0044F0D8) -------------------------------------------------------- void Game::ToggleFlags(uint uMask) { if (uFlags & uMask) uFlags &= ~uMask; else uFlags |= uMask; } //----- (0044F07B) -------------------------------------------------------- bool Game::_44F07B() { if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) && !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) && !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) || (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 && pKeyboardInstance->WasKeyPressed(VK_F11))) return true; return false; } //----- (0044EEA7) -------------------------------------------------------- bool Game::_44EEA7() { //Game *v1; // esi@1 //double v2; // st7@2 float depth; // ST00_4@9 //bool result; // eax@9 //unsigned int v5; // eax@14 __int64 v6; // kr00_8@21 //unsigned int y; // [sp+4h] [bp-24h]@2 //unsigned int x; // [sp+8h] [bp-20h]@2 Vis_SelectionFilter *v10; // [sp+10h] [bp-18h]@2 Vis_SelectionFilter *v11; // [sp+14h] [bp-14h]@2 POINT cursor; // [sp+20h] [bp-8h]@1 //v1 = this; ++qword_5C6DF0; pParticleEngine->UpdateParticles(); pMouseInstance->GetCursorPos(&cursor); //x = cursor.y; //y = cursor.x; if ( sub_4637E0_is_there_popup_onscreen() ) { v11 = &vis_face_filter; v10 = &vis_sprite_filter_2; depth = pGame->pIndoorCameraD3D->GetPickDepth(); } else { if ( uFlags2 & GAME_FLAGS_2_TARGETING_MODE ) { v11 = &vis_face_filter; v10 = &vis_sprite_filter_1; } else { v11 = &vis_face_filter; v10 = &vis_sprite_filter_4; } depth = 5120.0; } //depth = v2; PickMouse(depth, cursor.x, cursor.y, false, v10, v11); pLightmapBuilder->std__vector_000004_size = 0; pLightmapBuilder->std__vector_183808_size = 0; pDecalBuilder->std__vector_pDecals_size = 0; pDecalBuilder->field_308008 = 0; if (!_44F07B()) return false; if ( uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS) pStru10Instance->bDoNotDrawPortalFrustum = false; if ( /*pRenderer->pRenderD3D &&*/ uCurrentlyLoadedLevelType == LEVEL_Outdoor) pRenderer->uFogColor = GetLevelFogColor() & 0xFFFFFF; if (uFlags & 0x0400) uFlags2 |= 0x01; /*if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive ) { uFlags2 |= 0x01; field_E10 = qword_5C6DF0; }*/ v6 = qword_5C6DF0 - field_E10; if ( qword_5C6DF0 - field_E10 == 1 ) uFlags2 |= v6; if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive ) { uFlags2 |= 1; uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive; } _44E904(); return true; } //----- (0044EDE4) -------------------------------------------------------- bool Game::AlterGamma_BLV(BLVFace *pFace, signed int *pColor) { if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS && pFace->uAttributes & FACE_CAN_SATURATE_COLOR) { *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0); return true; } else return false; } //----- (0044EE30) -------------------------------------------------------- bool Game::AlterGamma_ODM(ODMFace *pFace, signed int *pColor) { if (uFlags2 & GAME_FLAGS_2_SATURATE_LIGHTMAPS && pFace->uAttributes & FACE_CAN_SATURATE_COLOR) { *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0); return true; } else return false; } //----- (004645FA) -------------------------------------------------------- void Game::Deinitialize() { WriteWindowsRegistryInt("startinwindow", 1);//pRenderer->bWindowMode); //if (pRenderer->bWindowMode) { WriteWindowsRegistryInt("window X", window->GetX()); WriteWindowsRegistryInt("window Y", window->GetY()); } WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); pItemsTable->Release(); pNPCStats->Release(); if (pMouse) pMouse->Deactivate(); delete pRenderer; pAudioPlayer->Release();//error pNew_LOD->FreeSubIndexAndIO(); pGames_LOD->FreeSubIndexAndIO(); ClipCursor(0); Game::Destroy(); delete pEventTimer; } //----- (0044EE7C) -------------------------------------------------------- bool Game::draw_debug_outlines() { if (uFlags & 0x04) { pLightmapBuilder->DrawDebugOutlines(-1); pDecalBuilder->DrawDecalDebugOutlines(); } return true; } //----- (0044EC23) -------------------------------------------------------- int Game::_44EC23(struct Polygon *a2, int *a3, signed int a4) { double v4; // st7@4 //double v5; // ST00_8@4 signed int v6; // eax@5 //double v7; // ST00_8@6 signed int result; // eax@8 //double v9; // ST00_8@9 //double v10; // ST00_8@11 float a2a; // [sp+14h] [bp+8h]@4 float a3a; // [sp+18h] [bp+Ch]@4 float a3b; // [sp+18h] [bp+Ch]@6 float a4a; // [sp+1Ch] [bp+10h]@9 float a4b; // [sp+1Ch] [bp+10h]@11 if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 ) { v4 = (double)a4; a2a = v4; *a3 |= 2u; a3a = (1.0 - this->fSaturation) * v4; //v5 = a3a + 6.7553994e15; //if ( SLODWORD(v5) >= 0 ) if (floorf(a3a + 0.5f) >= 0 ) { a3b = (1.0 - this->fSaturation) * a2a; //v7 = a3b + 6.7553994e15; //v6 = LODWORD(v7); v6 = floorf(a3b + 0.5f); } else v6 = 0; if ( a4 >= v6 ) { a4a = (1.0 - fSaturation) * a2a; //v9 = a4a + 6.7553994e15; //if ( SLODWORD(v9) >= 0 ) if (floorf(a4a + 0.5f) >= 0) { a4b = (1.0 - fSaturation) * a2a; //v10 = a4b + 6.7553994e15; //result = LODWORD(v10); result = floorf(a4b + 0.5f); } else result = 0; } else result = a4; } else result = -1; return result; } //----- (00465C8B) -------------------------------------------------------- Game *Game::Create() { return new Game; } //----- (00465CF3) -------------------------------------------------------- void Game::Destroy() { delete pGame; pGame = nullptr; } //----- (0044ED0A) -------------------------------------------------------- signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4) { double v4; // st7@3 //double v5; // ST00_8@3 signed int v6; // eax@4 //double v7; // ST00_8@5 signed int result; // eax@7 //double v9; // ST00_8@8 //double v10; // ST00_8@10 float v11; // [sp+14h] [bp+8h]@3 float v12; // [sp+18h] [bp+Ch]@3 float v13; // [sp+18h] [bp+Ch]@5 float v14; // [sp+1Ch] [bp+10h]@8 float v15; // [sp+1Ch] [bp+10h]@10 if ( this->uFlags2 & 2 && a2->uAttributes & 2 ) { v4 = (double)a4; v11 = v4; *a3 |= 2u; v12 = (1.0 - this->fSaturation) * v4; //v5 = v12 + 6.7553994e15; if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0 ) { v13 = (1.0 - this->fSaturation) * v11; //v7 = v13 + 6.7553994e15; //v6 = LODWORD(v7); v6 = floorf(v13 + 0.5f); } else v6 = 0; if ( a4 >= v6 ) { v14 = (1.0 - fSaturation) * v11; //v9 = v14 + 6.7553994e15; if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0 ) { v15 = (1.0 - fSaturation) * v11; //v10 = v15 + 6.7553994e15; //result = LODWORD(v10); result = floorf(v15 + 0.5f); } else result = 0; } else result = a4; } else result = -1; return result; } //----- (0044E4B7) -------------------------------------------------------- Game::Game() { uNumStationaryLights = 0; uNumBloodsplats = 0; field_E0C = 0; field_E10 = 0; uNumStationaryLights_in_pStationaryLightsStack = 0; bGammaControlInitialized = false; uFlags = 0; uFlags2 = 0; uSomeGammaStartTime = 0; uSomeGammaDeltaTime = 0; //pThreadWardInstance = new ThreadWard; pThreadWardInstance = nullptr; pParticleEngine = new ParticleEngine; pMouse = pMouseInstance = new Mouse; pLightmapBuilder = new LightmapBuilder; pVisInstance = new Vis; pStru6Instance = new stru6; pIndoorCameraD3D = new IndoorCameraD3D; pStru9Instance = new stru9; pStru10Instance = new stru10; //pStru11Instance = new stru11; pStru11Instance = nullptr; //pStru12Instance = new stru12(pStru11Instance); pStru12Instance = nullptr; //pCShow = new CShow; pCShow = nullptr; pKeyboardInstance = new Keyboard; pGammaController = new GammaController; uFlags |= 0x0800; uFlags2 |= 0x24; _44F0FD(); } //----- (0044E7F3) -------------------------------------------------------- Game::~Game() { delete pGammaController; delete pKeyboardInstance; /*delete pCShow; delete pStru12Instance; delete pStru11Instance;*/ delete pStru10Instance; delete pStru9Instance; delete pIndoorCameraD3D; delete pStru6Instance; delete pVisInstance; delete pLightmapBuilder; delete pMouseInstance; delete pParticleEngine; //delete pThreadWardInstance; } //----- (0044E904) -------------------------------------------------------- void Game::_44E904() { //Game *v1; // esi@1 unsigned __int64 v2; // qax@1 unsigned int v3; // ecx@1 int v4; // edi@1 unsigned __int8 v5; // cf@7 double v6; // st7@13 double v7; // st7@15 signed __int64 v8; // [sp+Ch] [bp-8h]@1 //v1 = this; v2 = pEventTimer->Time(); v4 = (v2 - uSomeGammaStartTime) >> 32; v3 = v2 - LODWORD(uSomeGammaStartTime); v8 = v2 - uSomeGammaStartTime; if ( v4 < 0 || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0 && v3 <= 0x80 ) { if ( v4 < 0 ) { v3 = 0; v4 = 0; uSomeGammaStartTime = v2; v8 = __PAIR__(v4, v3); } } else { if ( uSomeGammaDeltaTime ) { LODWORD(uSomeGammaDeltaTime) = 0; HIDWORD(uSomeGammaDeltaTime) = 0; } else { LODWORD(uSomeGammaDeltaTime) = v3; HIDWORD(uSomeGammaDeltaTime) = v4; } v5 = __CFADD__(v3, -128); v3 -= 128; v4 = v5 + v4 - 1; uSomeGammaStartTime = v2; v8 = __PAIR__(v4, v3); } if ( uSomeGammaDeltaTime ) v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3)); else v6 = (double)v8; v7 = v6 * 0.0078125; if ( v7 < 0.0 || v7 <= 1.0 ) { if ( v7 < 0.0 ) v7 = 0.0; } else v7 = 1.0; //if ( pRenderer->pRenderD3D ) fSaturation = v7; //else // fSaturation = (1.0 - 0.5) * v7 + 0.5; } //----- (0044EA17) -------------------------------------------------------- bool Game::InitializeGammaController() { //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || //pVersion->pVersionInfo.dwMajorVersion != 4 ) pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4); bGammaControlInitialized = true; uSomeGammaStartTime = pEventTimer->Time(); return true; } //----- (0044EA5E) -------------------------------------------------------- bool Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) { /*if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D) return false;*/ if (!pVisInstance) { MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0); return false; } if (uMouseX >= (signed int)pViewport->uScreen_TL_X && uMouseX <= (signed int)pViewport->uScreen_BR_X && uMouseY >= (signed int)pViewport->uScreen_TL_Y && uMouseY <= (signed int)pViewport->uScreen_BR_Y) { pVisInstance->PickMouse(fPickDepth, uMouseX, uMouseY, sprite_filter, face_filter); if (bOutline) OutlineSelection(); } return true; } // 4E28F8: using guessed type int pCurrentScreen; //----- (0044EB12) -------------------------------------------------------- bool Game::PickKeyboard(bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) { if (pCurrentScreen == SCREEN_GAME && pVisInstance /*&& pRenderer->pRenderD3D*/) { bool r = pVisInstance->PickKeyboard(&pVisInstance->default_list, sprite_filter, face_filter); if (bOutline) OutlineSelection(); return r; } return false; } /* Result::Code Game::PickKeyboard(bool bOutline, struct unnamed_F93E6C *a3, struct unnamed_F93E6C *a4) { if (dword_4E28F8_PartyCantJumpIfTrue) return Result::Generic; pVis->PickKeyboard(a3, a4); if (bOutline) Game_outline_selection((int)this); return Result::Success; } */ // 4E28F8: using guessed type int pCurrentScreen; //----- (0044EB5A) -------------------------------------------------------- void Game::OutlineSelection() { if (!pVisInstance) return; if (!pVisInstance->default_list.uNumPointers) return; Vis_ObjectInfo* object_info = pVisInstance->default_list.object_pointers[0]; if (object_info) switch (object_info->object_type) { case VisObjectType_Sprite: { Log::Warning(L"Sprite outline currently unsupported"); return; } case VisObjectType_Face: { if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ODMFace* face = (ODMFace *)object_info->object; if (face->uAttributes & FACE_OUTLINED) face->uAttributes &= ~FACE_OUTLINED; else face->uAttributes |= FACE_OUTLINED; } else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { BLVFace* face = (BLVFace *)object_info->object; if (face->uAttributes & FACE_OUTLINED) face->uAttributes &= ~FACE_OUTLINED; else face->uAttributes |= FACE_OUTLINED; } else Error("Invalid level type", uCurrentlyLoadedLevelType); } break; default: { MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0); ExitProcess(0); } } } //----- (004304E7) -------------------------------------------------------- void GameUI_MsgProc() { unsigned int v2; // edx@7 Actor *pActor; // ecx@13 int v4; // ecx@18 unsigned int v10; // ecx@73 int v14; // eax@98 int v18; // eax@106 float v19; // ST64_4@121 float v21; // ST64_4@126 float v22; // ST64_4@127 unsigned int v24; // ecx@149 GUIWindow *pWindow2; // ecx@248 bool pKeyBindingFlag; // eax@269 unsigned int v33; // eax@277 int v37; // eax@341 int v38; // eax@358 SHORT v39; // ax@365 char *v41; // eax@380 int v42; // eax@396 signed int v44; // eax@398 int v45; // edx@398 signed int v46; // ecx@398 char v47; // zf@399 char v48; // zf@405 BLVFace *pBLVFace; // ecx@410 ODMFace *pODMFace; // ecx@412 CastSpellInfo *pSpellInfo; // ecx@415 __int16 v53; // ax@431 int v54; // eax@432 int v55; // ecx@432 int v56; // edx@432 int v57; // eax@432 Player *pPlayer; // edx@442 unsigned int pMapNum; // eax@445 signed int v60; // ST64_4@459 __int16 v63; // dx@479 unsigned int v64; // eax@486 int v65; // ecx@486 int v66; // eax@488 char *v67; // eax@489 __int16 v68; // dx@498 char *v69; // eax@512 int v70; // eax@525 int v71; // edi@527 NPCData *pNPCData3; // esi@527 char *v73; // ecx@533 signed int v74; // edi@535 int v75; // eax@535 int v76; // esi@535 int v77; // eax@537 Player *pPlayer2; // ecx@549 signed int v81; // eax@552 signed int v83; // ecx@554 signed int v84; // ecx@554 GUIButton *pButton; // eax@578 unsigned int v86; // eax@583 const char *v87; // ecx@595 const char *v88; // ecx@596 unsigned int v90; // eax@602 int v91; // edx@605 int v92; // eax@605 int v93; // edx@605 int pPlayerNum; // edx@611 int v95; // eax@611 unsigned int v97; // eax@624 int v98; // eax@636 int v103; // eax@671 Player *pPlayer4; // ecx@718 int v105; // eax@718 Player *pPlayer5; // ST78_4@758 unsigned int v107; // eax@758 unsigned int v108; // eax@758 unsigned int v115; // eax@764 int v116; // eax@776 unsigned int v118; // eax@785 unsigned int v119; // ecx@786 unsigned int v121; // [sp-28h] [bp-624h]@711 unsigned int v123; // [sp-24h] [bp-620h]@711 unsigned int v125; // [sp-20h] [bp-61Ch]@711 int v127; // [sp-1Ch] [bp-618h]@107 unsigned int v128; // [sp-1Ch] [bp-618h]@711 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 const char *v161; // [sp-4h] [bp-600h]@637 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287 char *v173; // [sp+0h] [bp-5FCh]@444 char *v174; // [sp+0h] [bp-5FCh]@449 const char *v177; // [sp+0h] [bp-5FCh]@629 char *v178; // [sp+0h] [bp-5FCh]@637 signed int thisb; // [sp+14h] [bp-5E8h]@272 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377 char *pMapName; // [sp+14h] [bp-5E8h]@445 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455 int thisg; // [sp+14h] [bp-5E8h]@467 int thish; // [sp+14h] [bp-5E8h]@528 signed int thisi; // [sp+14h] [bp-5E8h]@535 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641 int uMessageParam; // [sp+18h] [bp-5E4h]@7 int uAction; // [sp+1Ch] [bp-5E0h]@18 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18 char v197; // [sp+2Bh] [bp-5D1h]@101 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7 unsigned int v199; // [sp+30h] [bp-5CCh]@7 char *v200; // [sp+34h] [bp-5C8h]@518 POINT v202; // [sp+40h] [bp-5BCh]@141 POINT a2; // [sp+48h] [bp-5B4h]@127 POINT v205; // [sp+58h] [bp-5A4h]@171 POINT v207; // [sp+68h] [bp-594h]@155 POINT v211; // [sp+88h] [bp-574h]@704 int v213; // [sp+98h] [bp-564h]@385 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380 char pOut[32]; // [sp+BCh] [bp-540h]@370 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 int v217[9]; // [sp+158h] [bp-4A4h]@652 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 char a1[64]; // [sp+1F8h] [bp-404h]@467 char Str2[128]; // [sp+238h] [bp-3C4h]@527 Actor actor; // [sp+2B8h] [bp-344h]@4 int currHour; dword_50CDC8 = 0; if ( !pEventTimer->bPaused ) { pParty->sEyelevel = pParty->uDefaultEyelevel; pParty->uPartyHeight = pParty->uDefaultPartyHeight; } if ( bDialogueUI_InitializeActor_NPC_ID ) { //Actor::Actor(&actor); memset(&actor, 0, 0x344u); dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID; actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID; GameUI_InitializeDialogue(&actor, false); bDialogueUI_InitializeActor_NPC_ID = 0; } if ( pMessageQueue_50CBD0->uNumMessages ) { //v1 = ""; while ( 2 ) { if ( !pMessageQueue_50CBD0->uNumMessages ) break; pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199); switch ( uMessage ) { case UIMSG_ChangeGameState: uGameState = GAME_FINISHED; continue; case UIMSG_PlayArcomage: BackToHouseMenu(); pArcomageGame->bGameInProgress = 1; ArcomageGame::PrepareArcomage(); continue; case UIMSG_StartNPCDialogue: if ( !uActiveCharacter ) continue; viewparams->field_48 = 1; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID; pActor = &pActors[uMessageParam]; //goto _actor_init_dlg; GameUI_InitializeDialogue(pActor, true); continue; case UIMSG_StartHireling1Dialogue: case UIMSG_StartHireling2Dialogue: { if (bNoNPCHiring || pCurrentScreen) continue; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; uAction = 0; int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue; v4 = 0; for (uint i = 0; i < 2; ++i) //pNPCData0 = pParty->pHirelings; //do { if (pParty->pHirelings[i].pName) //{ //v6 = uAction++; pTmpBuf[uAction++] = i; //} //++pNPCData0; //++v4; } //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem ); //_this = 0; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) { NPCData* npc = &pNPCStats->pNewNPCData[i]; //do //{ if (npc->Hired() && (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) && (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) ) { //v7 =; pTmpBuf[uAction++] = i + 2; } //++_this; //++pNPCData4; //} //while ( _this < (signed int)pNPCStats->uNumNewNPCs ); } if ( (signed int)(hireling_idx + pParty->hirelingScrollPosition) < uAction ) { //Actor::Actor(&actor); memset(&actor, 0, 0x344u); actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_idx; pActor = &actor; GameUI_InitializeDialogue(&actor, true); } } continue; case UIMSG_BuyInShop_Identify_Repair: UIShop_Buy_Identify_Repair(); continue; case UIMSG_ClickNPCTopic: ClickNPCTopic(uMessageParam); continue; case UIMSG_SelectShopDialogueOption: OnSelectShopDialogueOption(uMessageParam); continue; case UIMSG_SelectNPCDialogueOption: OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); continue; case UIMSG_ClickHouseNPCPortrait: _4B4224_UpdateNPCTopics(uMessageParam); continue; case UIMSG_StartNewGame: if ( dword_6BE138 == 124 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU; pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2);// "Are you sure? Click again to start a New Game" pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 124; } stru_506E40.Release(); continue; case UIMSG_Game_OpenLoadGameDialog: pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_LOADGAME; LoadUI_Load(1); continue; case UIMSG_Quit: if ( dword_6BE138 == 132 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; if ( !uMessageParam ) pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0); uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit" pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 132; } stru_506E40.Release(); continue; case UIMSG_80: __debugbreak(); pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_OPTIONS; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_8, 0, 0); continue; case UIMSG_ArrowUp: --pSaveListPosition; if ( pSaveListPosition < 0 ) pSaveListPosition = 0; GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); continue; case UIMSG_DownArrow: ++pSaveListPosition; if ( pSaveListPosition >= uMessageParam ) pSaveListPosition = uMessageParam - 1; GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); continue; case UIMSG_Cancel: GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0); continue; case UIMSG_SaveLoadBtn: GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); continue; case UIMSG_SelectLoadSlot: if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) { v10 = pSaveListPosition + uMessageParam; if ( dword_6BE138 == pSaveListPosition + uMessageParam ) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0); pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); } uLoadGameUI_SelectedSlot = v10; dword_6BE138 = v10; } else { pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); if ( strcmp(pSavegameHeader[uLoadGameUI_SelectedSlot].pName, pGlobalTXT_LocalizationStrings[72]) )// "Empty" strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer); } continue; case UIMSG_LoadGame: if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) { LoadGame(uLoadGameUI_SelectedSlot); uGameState = GAME_STATE_LOADING_GAME; } stru_506E40.Release(); continue; case UIMSG_SaveGame: if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pKeyActionMap->pPressedKeysBuffer); } DoSavegame(uLoadGameUI_SelectedSlot); stru_506E40.Release(); continue; case UIMSG_Game_OpenSaveGameDialog: pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_SAVEGAME; SaveUI_Load(); continue; case UIMSG_Game_OpenOptionsDialog://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_OPTIONS; options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Options, 0, 0); pGUIWindow_CurrentMenu->CreateButton(22, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(93, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(164, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0); pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0); pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0); continue; case UIMSG_OpenKeyMappingOptions://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_KEYBOARD_OPTIONS; uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_KeyMappingOptions, 0, 0); pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(19, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(127, 302, 108, 20, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(127, 324, 108, 20, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(19, 324, 108, 20, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 1, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 2, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 3, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 4, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 5, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(129, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 6, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 148, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 7, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 167, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 8, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 186, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 9, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 205, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 10, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 224, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 11, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 243, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 12, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(350, 262, 70, 19, 1, 0, UIMSG_ChangeKeyButton, 13, 0, "", 0); uGameMenuUI_CurentlySelectedKeyIdx = -1; KeyboardPageNum = 1; memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); //*(_WORD *)KeyButtonArray[28] = 0; memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); continue; case UIMSG_ChangeKeyButton: if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) { pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } v14 = uMessageParam; if ( KeyboardPageNum != 1 ) v14 = uMessageParam + 14; uGameMenuUI_CurentlySelectedKeyIdx = v14; pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu); continue; case UIMSG_ResetKeyMapping: v197 = 1; pKeyActionMap->SetDefaultMapping(); for ( uint i = 0; i < 28; i++ ) { if ( pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i] ) { if ( v197 ) { GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 1); v197 = 0; } else GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 0); } pPrevVirtualCidesMapping[i] = pKeyActionMap->GetActionVKey((enum InputAction)i); GameMenuUI_InvaligKeyBindingsFlags[i] = false; } pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_SelectKeyPage1: KeyboardPageNum = 1; continue; case UIMSG_SelectKeyPage2: KeyboardPageNum = 2; continue; case UIMSG_OpenVideoOptions: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = 1; pCurrentScreen = SCREEN_VIDEO_OPTIONS; optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE); bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE); us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE); tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE); uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE); not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE); not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_VideoOptions, 0, 0); pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); //if ( pRenderer->pRenderD3D ) { pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0); } /*if ( !pRenderer->bWindowMode ) { //v0 = 1; if ( pRenderer->IsGammaSupported() ) { pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0); pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0); } }*/ continue; case UIMSG_1A9: __debugbreak(); if ( uMessageParam == 4 ) { //--uGammaPos; if ( (uGammaPos -- -1) < 0 ) { uGammaPos = 0; pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v19); GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } if ( uMessageParam == 5 ) { ++uGammaPos; if ( (signed int)uGammaPos <= 9 ) { v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v21); GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } uGammaPos = 9; } else { uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17; v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v22); } pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_ToggleBloodsplats: pGame->ToggleFlags2(0x20u); continue; case UIMSG_ToggleColoredLights: pRenderer->ToggleColoredLights(); continue; case UIMSG_ToggleTint: pRenderer->ToggleTint(); continue; case UIMSG_ChangeMusicVolume: if ( uMessageParam == 4 )//- { --uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier < 1 ) uMusicVolimeMultiplier = 0; GUIWindow::Create(243, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } if ( uMessageParam == 5 )//+ { ++uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; GUIWindow::Create(435, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//for mouse if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; case UIMSG_ChangeSoundVolume: if ( uMessageParam == 4 )//reduce sound level button left { --uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier < 1 ) uSoundVolumeMultiplier = 0; GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; } if ( uMessageParam == 5 )//Increase sound level button right { ++uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier > 8 ) uSoundVolumeMultiplier = 9; //v168 = 1; v24 = 435; //v154 = (int)pBtn_SliderRight; GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; } uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; if ( (char)uSoundVolumeMultiplier > 8 ) uSoundVolumeMultiplier = 9; pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; case UIMSG_ToggleFlipOnExit: bFlipOnExit = bFlipOnExit == 0; continue; case UIMSG_ToggleAlwaysRun: bAlwaysRun = bAlwaysRun == 0; continue; case UIMSG_ToggleWalkSound: bWalkSound = bWalkSound == 0; continue; case UIMSG_ToggleShowDamage: bShowDamage = bShowDamage == 0; continue; case UIMSG_ChangeVoiceVolume: if ( uMessageParam == 4 ) { --uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier < 1 ) uVoicesVolumeMultiplier = 0; GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; } if ( uMessageParam == 5 ) { ++uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; } uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); continue; case UIMSG_SetTurnSpeed: if ( uMessageParam ) pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; uTurnSpeed = uMessageParam; continue; case UIMSG_SetGraphicsMode: /*if ( !bUseLoResSprites ) { byte_6BE388_graphicsmode = uMessageParam; MM7Initialization(); continue; } if ( uMessageParam ) { if ( uMessageParam == 1 ) { byte_6BE388_graphicsmode = 0; } else { if ( uMessageParam != 2 ) continue; byte_6BE388_graphicsmode = 1; } MM7Initialization(); continue; }*/ ModalWindow(pNPCTopics[453].pText, UIMSG_0); __debugbreak(); // Nomad: graphicsmode as it was now removed continue; case UIMSG_GameMenu_ReturnToGame: pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; stru_506E40.Release(); continue; case UIMSG_OpenQuestBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0); bFlashQuestBook = 0; continue; case UIMSG_OpenAutonotes: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0); bFlashAutonotesBook = 0; continue; case UIMSG_OpenMapBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); viewparams->sViewCenterX = pParty->vPosition.x; viewparams->sViewCenterY = pParty->vPosition.y; pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0); continue; case UIMSG_OpenCalendar: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0); continue; case UIMSG_OpenHistoryBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0); bFlashHistoryBook = 0; continue; case UIMSG_Escape:// нажатие Escape and return to game back_to_game(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; switch ( pCurrentScreen ) { case SCREEN_E: __debugbreak(); case SCREEN_NPC_DIALOGUE: case SCREEN_CHEST: case SCREEN_CHEST_INVENTORY: case SCREEN_CHANGE_LOCATION: case SCREEN_INPUT_BLV: case SCREEN_QUICK_REFERENCE: if ( dword_50CDC8 ) break; CloseWindowBackground(); uMessageParam = 1; break; case SCREEN_HOUSE: if ( !dword_50CDC8 ) { CloseWindowBackground(); uMessageParam = 1; break; } break; } if ( !pModalWindow ) { pRenderer->ClearZBuffer(0, 479); viewparams->bRedrawGameUI = 1; viewparams->field_48 = 1; if ( pCurrentScreen ) { if ( pCurrentScreen > SCREEN_67 ) { if ( pCurrentScreen == SCREEN_QUICK_REFERENCE ) { pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } } else { if ( pCurrentScreen < SCREEN_64 ) { switch ( pCurrentScreen ) { case SCREEN_CASTING: pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( some_active_character ) { uActiveCharacter = some_active_character; uActiveCharacter = pParty->GetNextActiveCharacter(); some_active_character = 0; if ( pParty->bTurnBasedModeOn ) pTurnEngine->ApplyPlayerAction(); _50C9D0_AfterEnchClickEventId = 0; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 0; } if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID ) { LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu; _50C9A8_item_enchantment_timer = 0; ptr_50C9A4_ItemToEnchant = nullptr; } if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_BOOKS: pBooksWindow->Release(); //crt_deconstruct_ptr_6A0118(); pBooksWindow = 0; pEventTimer->Resume(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_SAVEGAME: case SCREEN_LOADGAME: pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); stru_506E40.Release(); break; case SCREEN_CHEST_INVENTORY: pCurrentScreen = SCREEN_CHEST; continue; case SCREEN_CHEST: pWindow2 = pChestWindow; pWindow2->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); continue; case SCREEN_19: __debugbreak(); pWindow2 = ptr_507BC8; pWindow2->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); continue; case SCREEN_OPTIONS://Close options_menu_skin.Relaease(); pIcons_LOD->SyncLoadedFilesCount(); WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier); WriteWindowsRegistryInt("WalkSound", bWalkSound); WriteWindowsRegistryInt("ShowDamage", bShowDamage); //WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode); WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit); if ( !uTurnSpeed ) { WriteWindowsRegistryInt("TurnDelta", 3); stru_506E40.Release(); break; } if ( uTurnSpeed == 64 ) { WriteWindowsRegistryInt("TurnDelta", 2); stru_506E40.Release(); break; } if ( uTurnSpeed != 128 ) { stru_506E40.Release(); break; } WriteWindowsRegistryInt("TurnDelta", 1); stru_506E40.Release(); break; case SCREEN_MENU: pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); stru_506E40.Release(); break; case SCREEN_VIDEO_OPTIONS: //if ( pRenderer->pRenderD3D ) { WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights); WriteWindowsRegistryInt("Tinting", pRenderer->bTinting); WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); } /*if ( !pRenderer->bWindowMode ) WriteWindowsRegistryInt("GammaPos", uGammaPos);*/ stru_506E40.Release(); break; case SCREEN_KEYBOARD_OPTIONS://Return to game v197 = 1; pKeyBindingFlag = false; for ( uint i = 0; i < 28; ++i ) { if ( GameMenuUI_InvaligKeyBindingsFlags[i] ) pKeyBindingFlag = true; } if ( !pKeyBindingFlag ) { for ( uint i = 0; i < 5; i++ ) { if ( uTextureID_Optkb[i] ) pIcons_LOD->pTextures[uTextureID_Optkb[i]].Release(); } memset(&uTextureID_Optkb, 0, 20); pIcons_LOD->SyncLoadedFilesCount(); for ( uint i = 0; i < 28; ++i ) { if ( pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i] ) { if ( v197 ) { GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 1); v197 = 0; } else GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 0); } if ( i > 3 && i != 25 && i != 26 ) pKeyToggleType = TOGGLE_OneTimePress; else pKeyToggleType = TOGGLE_Continuously; pKeyActionMap->SetKeyMapping(i, pPrevVirtualCidesMapping[i], pKeyToggleType); } pKeyActionMap->StoreMappings(); stru_506E40.Release(); break; } pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); break; case SCREEN_REST://close rest screen if ( dword_506F14 ) { Rest(_506F18_num_minutes_to_sleep); pParty->pPlayers[3].SetAsleep(false); pParty->pPlayers[2].SetAsleep(false); pParty->pPlayers[1].SetAsleep(false); pParty->pPlayers[0].SetAsleep(false); } pTexture_RestUI_CurrentSkyFrame->Release(); pTexture_RestUI_CurrentHourglassFrame->Release(); pTexture_RestUI_CurrentHourglassFrame = 0; pTexture_RestUI_CurrentSkyFrame = 0; pIcons_LOD->SyncLoadedFilesCount(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { pOutdoor->UpdateSunlightVectors(); pOutdoor->UpdateFog(); } _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_E: __debugbreak(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_HOUSE; pIcons_LOD->RemoveTexturesPackFromTextureList(); continue; case SCREEN_HOUSE: if ( uDialogueType ) uDialogueType = 0; if ( uGameState == GAME_STATE_CHANGE_LOCATION ) { while ( HouseDialogPressCloseBtn() ) ; } else { if ( HouseDialogPressCloseBtn() ) continue; } GetHouseGoodbyeSpeech(); pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0); pMediaPlayer->Unload(); pGUIWindow_CurrentMenu = window_SpeakInHouse; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_INPUT_BLV://click escape if ( uCurrentHouse_Animation == 153 ) PlayHouseSound(0x99u, HouseSound_Greeting_2); pMediaPlayer->Unload(); if ( npcIdToDismissAfterDialogue ) { pParty->hirelingScrollPosition = 0; LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; npcIdToDismissAfterDialogue = 0; } DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_NPC_DIALOGUE://click escape if ( npcIdToDismissAfterDialogue ) { pParty->hirelingScrollPosition = 0; LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; pParty->CountHirelings(); viewparams->bRedrawGameUI = true; npcIdToDismissAfterDialogue = 0; } //goto LABEL_317; DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_BRANCHLESS_NPC_DIALOG://click escape memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); sub_4452BB(); DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_CHANGE_LOCATION://click escape if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; continue; case SCREEN_VIDEO: pMediaPlayer->Unload(); continue; case SCREEN_CHARACTERS: CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; default: if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); pIcons_LOD->RemoveTexturesPackFromTextureList(); } if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) pMouse->SetCursorBitmap("MICON2"); else { pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); } } if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) uActiveCharacter = pParty->GetNextActiveCharacter(); pGUIWindow_CurrentMenu->Release(); if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) window_SpeakInHouse = 0; pGUIWindow_CurrentMenu = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( !pGUIWindow_Settings )//Draw Menu { dword_6BE138 = -1; GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pCurrentScreen = SCREEN_MENU; ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_OptionsButtons, 0, 0); uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[614],// "New Game" pIcons_LOD->GetTexture(uTextureID_New1), 0); pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, pGlobalTXT_LocalizationStrings[615],// "Save Game" pIcons_LOD->GetTexture(uTextureID_Save1), 0); pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, pGlobalTXT_LocalizationStrings[616],// "Load Game" pIcons_LOD->GetTexture(uTextureID_Load1), 0); pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" pIcons_LOD->GetTexture(uTextureID_Controls1), 0); pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, pGlobalTXT_LocalizationStrings[618],// "Quit" pIcons_LOD->GetTexture(uTextureID_Quit1), 0); pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, pGlobalTXT_LocalizationStrings[619],// "Return to Game" pIcons_LOD->GetTexture(uTextureID_Resume1), 0); pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0); viewparams->field_48 = 1; stru_506E40.Release(); pRenderer->SaveScreenshot("gamma.pcx", 155, 117); stru_506E40.LoadPCXFile("gamma.pcx", 0); continue; } pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } ModalWindow_Release(); continue; case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel if ( uMessageParam ) { GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0); v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; if ( pParty->hirelingScrollPosition < v37 ) { ++pParty->hirelingScrollPosition;//??? maybe number of the first cell??? if ( pParty->hirelingScrollPosition >= v37 ) pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; } } else { GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0); /*if ( pParty->field_709 ) { --pParty->field_709; if ( pParty->field_709 < 1 ) pParty->field_709 = 0; }*/ } GameUI_DrawHiredNPCs(); continue; case UIMSG_TransitionUI_Confirm: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_50CDC8 = 1; sub_42FBDD(); PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful); if (pMovie_Track) pMediaPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = true; if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz ) { if ( dword_59117C_teleportx ) { pParty->vPosition.x = dword_59117C_teleportx; _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx; } if ( dword_591178_teleporty ) { pParty->vPosition.y = dword_591178_teleporty; _5B65AC_npcdata_fame_or_other = dword_591178_teleporty; } if ( dword_591174_teleportz ) { pParty->vPosition.z = dword_591174_teleportz; _5B65B0_npcdata_rep_or_other = dword_591174_teleportz; pParty->uFallStartY = dword_591174_teleportz; } if ( dword_591170_teleport_directiony ) { pParty->sRotationY = dword_591170_teleport_directiony; _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony; } if ( dword_59116C_teleport_directionx ) { pParty->sRotationX = dword_59116C_teleport_directionx; _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx; v38 = dword_591168_teleport_speedz; pParty->uFallSpeed = dword_591168_teleport_speedz; dword_5B65BC = dword_591168_teleport_speedz; } else v38 = dword_5B65BC; if ( *dword_591164_teleport_map_name != 48 ) { pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; OnMapLeave(); Transition_StopSound_Autosave(dword_591164_teleport_map_name, MapStartPoint_Party); } } else EventProcessor(dword_5C3418, 0, 1, dword_5C341C); if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") ) pParty->uTimePlayed += 1474560i64; continue; case UIMSG_TransitionWindowCloseBtn: CloseWindowBackground(); pMediaPlayer->Unload(); DialogueEnding(); viewparams->bRedrawGameUI = true; continue; case UIMSG_CycleCharacters: v39 = GetAsyncKeyState(VK_SHIFT); uActiveCharacter = CycleCharacter(v39); viewparams->bRedrawGameUI = true; continue; case UIMSG_OnTravelByFoot: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_50CDC8 = 1; sub_42FBDD(); //pNPCData4 = (NPCData *)GetTravelTime(); strcpy(pOutdoor->pLevelFilename, pCurrentMapName); if ( bUnderwater != 1 && pParty->bFlying || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 ) { viewparams->bRedrawGameUI = 1; CloseWindowBackground(); if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; DialogueEnding(); pCurrentScreen = SCREEN_GAME; } else { pParty->field_6E4 = 0; pParty->field_6E0 = 0; CastSpellInfoHelpers::_427D48(); DialogueEnding(); pEventTimer->Pause(); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); ++pGameLoadingUI_ProgressBar->uProgressMax; SaveGame(1, 0); pGameLoadingUI_ProgressBar->Progress(); RestAndHeal(1440 * (signed int)GetTravelTime()); if ( pParty->uNumFoodRations ) { pParty->RestAndHeal(); if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 ) { pPlayer7 = pParty->pPlayers.data(); do { pPlayer7->SetCondition(1, 0); ++pPlayer7; } while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings.data() ); ++pParty->days_played_without_rest; } Party::TakeFood((unsigned int)GetTravelTime()); } else { pPlayer8 = pParty->pPlayers.data(); do { pPlayer8->SetCondition(1, 0); ++pPlayer8; } while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings.data() ); ++pParty->days_played_without_rest; } pPaletteManager->ResetNonLocked(); pSpriteFrameTable->ResetSomeSpriteFlags(); strcpy(pCurrentMapName, pOut); strcpy(pLevelName, pCurrentMapName); v41 = strtok(pLevelName, "."); strcpy(pLevelName, v41); Level_LoadEvtAndStr(pLevelName); pDecalBuilder->Reset(0); LoadLevel_InitializeLevelEvt(); uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName); bUnderwater = 0; bNoNPCHiring = 0; pGame->uFlags2 &= 0xFFFFFFF7u; if ( Is_out15odm_underwater() ) { bUnderwater = 1; pGame->uFlags2 |= 8u; } if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") ) bNoNPCHiring = 1; PrepareToLoadODM(1u, (ODMRenderParams *)1); pAudioPlayer->SetMapEAX(); bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); pOutdoor->SetFog(); TeleportToStartingPoint(uLevel_StartingPointType); pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0); pParty->uFallStartY = pParty->vPosition.z; _461103_load_level_sub(); pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; pCurrentScreen = SCREEN_GAME; pGameLoadingUI_ProgressBar->Release(); } viewparams->bRedrawGameUI = 1; continue; case UIMSG_CHANGE_LOCATION_ClickCencelBtn: CloseWindowBackground(); if ( pParty->vPosition.x < -22528 ) pParty->vPosition.x = -22528; if ( pParty->vPosition.x > 22528 ) pParty->vPosition.x = 22528; if ( pParty->vPosition.y < -22528 ) pParty->vPosition.y = -22528; if ( pParty->vPosition.y > 22528 ) pParty->vPosition.y = 22528; DialogueEnding(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; continue; case UIMSG_CastSpell_Telekinesis: //if ( pRenderer->pRenderD3D ) LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val(); /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210); pPoint = pMouse->GetCursorPos(&v208); v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]]; }*/ v44 = (unsigned __int16)v42; v45 = PID_TYPE(v44); uNumSeconds = v44; v46 = PID_ID(v44); if ( v45 == 3 ) { v47 = pActors[v46].uAIState == Dead; if ( !v47 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } if ( v45 == 2 ) { v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0; if ( !v47 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } if ( v45 == 5 ) { v48 = pLevelDecorations[v46].uEventID == 0; } else { if ( v45 != 6 ) continue; if ( uCurrentlyLoadedLevelType != 1 ) { pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; if ( !pODMFace->Clickable() || !pODMFace->sCogTriggeredID ) continue; v44 = uNumSeconds; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; } pBLVFace = &pIndoor->pFaces[v46]; if ( !pBLVFace->Clickable() ) continue; v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0; } if ( v48 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; pSpellInfo->uFlags &= ~0x40u; pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade) case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure case UIMSG_HiredNPC_CastSpell: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( _50C9A0_IsEnchantingInProgress ) { uActiveCharacter = uMessageParam; viewparams->bRedrawGameUI = 1; } else { if ( pGUIWindow_Settings ) { pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; switch ( uMessage ) { case UIMSG_CastSpell_Character_Big_Improvement: pSpellInfo->uFlags &= ~0x02u; break; case UIMSG_CastSpell_Character_Small_Improvement: pSpellInfo->uFlags &= ~0x0100u; break; case UIMSG_HiredNPC_CastSpell: pSpellInfo->uFlags &= ~0x0200u; break; } pSpellInfo->uPlayerID_2 = uMessageParam; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pEventTimer->Resume(); pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; } } continue; case UIMSG_BF: __debugbreak(); dword_50CDC8 = 1; sub_42FBDD(); SaveGame(1, 0); strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related; if ( v53 < 0 ) { v54 = abs(v53) - 1; _5B65B8_npcdata_hiword_house_or_other = 0; dword_5B65BC = 0; v55 = dword_4E4560[v54]; _5B65AC_npcdata_fame_or_other = dword_4E4578[v54]; v56 = dword_4E4590[v54]; v57 = dword_4E45A8[v54]; _5B65A8_npcdata_uflags_or_other = v55; _5B65B4_npcdata_loword_house_or_other = v57; _5B65B0_npcdata_rep_or_other = v56; dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57; } HouseDialogPressCloseBtn(); //goto LABEL_434; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); continue; case UIMSG_OnCastTownPortal: pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam); continue; case UIMSG_OnCastLloydsBeacon: pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Book, WINDOW_LloydsBeacon, 0); continue; case UIMSG_LloydsBeacon_FlippingBtn: bRecallingBeacon = uMessageParam; v127 = uMessageParam + 204; pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_HintBeaconSlot: if ( !pGUIWindow_CurrentMenu ) continue; pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; if ( bRecallingBeacon ) { if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) ) continue; v173 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s" GameUI_SetFooterString(pTmpBuf.data()); continue; } pMapNum = pMapStats->GetMapInfo(pCurrentMapName); pMapName = "Not in Map Stats"; if ( pMapNum ) pMapName = pMapStats->pInfos[pMapNum].pName; if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum ) { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s" GameUI_SetFooterString(pTmpBuf.data()); continue; } v174 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_CloseAfterInstallBeacon: dword_50CDC8 = 1; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ continue; case UIMSG_InstallBeacon: pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon ) continue; byte_506360 = 1; pPlayer9->CanCastSpell(uRequiredMana); if ( pParty->bTurnBasedModeOn ) { v60 = sRecoveryTime; pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime; pPlayer9->SetRecoveryTime(v60); pTurnEngine->ApplyPlayerAction(); } else { pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); } pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[lloyds_beacon_spell_id], 0, 0, -1, 0, lloyds_beacon_sound_id, 0, 0); if ( bRecallingBeacon ) { if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) ) { SaveGame(1, 0); OnMapLeave(); strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; dword_5B65C0 = 1; } else { pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); pBooksWindow->Release(); pGUIWindow_CurrentMenu->Release(); pBooksWindow = 0; pGUIWindow_CurrentMenu = 0; } else { sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1); pRenderer->SaveScreenshot(a1, 92, 68); LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1); pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(lloyds_beacon_spell_level << 7) * 0.033333335); pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x; pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y; pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z; pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY); pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX); if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 ) continue; for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg ) { if ( !_stricmp(pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) ) pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg; } } continue; case UIMSG_ClickTownInTP: if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v63 = 208; break; case 2: v63 = 207; break; case 3: v63 = 211; break; case 4: v63 = 209; break; default: if ( uMessageParam != 5 ) { LABEL_486: SaveGame(1, 0); v64 = pMapStats->GetMapInfo(pCurrentMapName); v65 = uMessageParam; if ( v64 == TownPortalList[uMessageParam].uMapInfoID ) { pParty->vPosition.x = TownPortalList[v65].pos.x; pParty->vPosition.y = TownPortalList[v65].pos.y; pParty->vPosition.z = TownPortalList[v65].pos.z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationY = TownPortalList[v65].rot_y; pParty->sRotationX = TownPortalList[v65].rot_x; } else { SaveGame(1, 0); OnMapLeave(); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename); dword_5B65C0 = 1; _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x; _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y; _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z; v66 = TownPortalList[uMessageParam].rot_x; _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y; _5B65B8_npcdata_hiword_house_or_other = v66; Actor::InitializeActors(); } v67 = (char*)pGUIWindow_CurrentMenu->Hint; if ( v67 ) *((int *)v67 + 17) = 1; else pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0); continue; } v63 = 210; break; } } else { v63 = 206; } if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) ) return; goto LABEL_486; case UIMSG_HintTownPortal: if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v68 = 208; break; case 2: v68 = 207; break; case 3: v68 = 211; break; case 4: v68 = 209; break; default: if ( uMessageParam != 5 ) //goto LABEL_506; { if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v69 = pMapStats->pInfos[4].pName; break; case 2: v69 = pMapStats->pInfos[3].pName; break; case 3: v69 = pMapStats->pInfos[10].pName; break; case 4: v69 = pMapStats->pInfos[7].pName; break; default: if ( uMessageParam != 5 ) { __debugbreak(); // warning C4700: uninitialized local variable 'v200' used sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); GameUI_SetFooterString(pTmpBuf.data()); continue; } v69 = pMapStats->pInfos[8].pName; break; } } else { v69 = pMapStats->pInfos[21].pName; } sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); GameUI_SetFooterString(pTmpBuf.data()); continue; } v68 = 210; break; } } else { v68 = 206; } if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) ) { pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); continue; } //LABEL_506: if ( uMessageParam ) { switch ( uMessageParam ) { case 1: v69 = pMapStats->pInfos[4].pName; break; case 2: v69 = pMapStats->pInfos[3].pName; break; case 3: v69 = pMapStats->pInfos[10].pName; break; case 4: v69 = pMapStats->pInfos[7].pName; break; default: if ( uMessageParam != 5 ) //goto LABEL_519; { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); GameUI_SetFooterString(pTmpBuf.data()); continue; } v69 = pMapStats->pInfos[8].pName; break; } } else { v69 = pMapStats->pInfos[21].pName; } sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowFinalWindow: sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment." pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose); uGameState = GAME_STATE_FINAL_WINDOW; continue; case UIMSG_OnFinalWindowClose: __debugbreak(); uGameState = GAME_STATE_PLAYING; strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); __debugbreak(); // missed break/continue? case UIMSG_DD: __debugbreak(); sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer); memcpy(&v216, txt_file_frametable_parser(pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216)); if ( v216.uPropCount == 1 ) { pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2); v70 = atoi(v216.pProperties[0]); if ( v70 <= 0 || v70 >= 77 ) continue; v71 = v70; strcpy(Str2, pMapStats->pInfos[v70].pFilename); pNPCData3 = 0; if ( (signed int)pNPCData4 > 0 ) { thish = 0; do { if ( !_stricmp(pGames_LOD->pSubIndices[thish].pFilename, Str2) ) break; ++thish; pNPCData3 = (NPCData *)((char *)pNPCData3 + 1); } while ( (signed int)pNPCData3 < (signed int)pNPCData4 ); if ( (signed int)pNPCData3 < (signed int)pNPCData4 ) { strcpy(pCurrentMapName, pGames_LOD->pSubIndices[(int)pNPCData3].pFilename); dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_CHANGE_LOCATION; OnMapLeave(); continue; } } sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName); v73 = Str2; } else { if ( v216.uPropCount != 3 ) continue; v74 = atoi(v216.pProperties[0]); thisi = atoi(v216.pProperties[1]); v75 = atoi(v216.pProperties[2]); v76 = v75; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { if ( pIndoor->GetSector(v74, thisi, v75) ) { v77 = thisi; pParty->vPosition.x = v74; pParty->vPosition.y = v77; pParty->vPosition.z = v76; pParty->uFallStartY = v76; continue; } } else { if ( v74 > -32768 ) { if ( v74 < 32768 ) { v77 = thisi; if ( thisi > -32768 ) { if ( thisi < 32768 && v76 >= 0 && v76 < 10000 ) { pParty->vPosition.x = v74; pParty->vPosition.y = v77; pParty->vPosition.z = v76; pParty->uFallStartY = v76; continue; } } } } } pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); v73 = "Can't jump to that location!"; } ShowStatusBarString(v73, 6u); continue; case UIMSG_CastQuickSpell: if ( bUnderwater == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) ) continue; _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); continue; case UIMSG_CastSpell_Monster_Improvement: case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, //if ( pRenderer->pRenderD3D ) { v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); } /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206); pPoint2 = pMouse->GetCursorPos(&v201); v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]]; }*/ v83 = v81; v44 = (unsigned __int16)v81; v84 = v83 >> 16; if ( PID_TYPE(v44) != 3 || v84 >= 5120 ) continue; pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; if ( uMessage == UIMSG_CastSpell_Shoot_Monster ) { pSpellInfo->uFlags &= ~0x08; } else { if ( uMessage == UIMSG_CastSpell_Monster_Improvement ) pSpellInfo->uFlags &= ~0x0100u; else pSpellInfo->uFlags &= ~0x0200u; } pSpellInfo->uPlayerID_2 = uMessageParam; pSpellInfo->spell_target_pid = v44; pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; _50C9A0_IsEnchantingInProgress = 0; back_to_game(); continue; case UIMSG_1C: __debugbreak(); if ( !uActiveCharacter || pCurrentScreen ) continue; ptr_507BC8 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_68, uMessageParam, 0); pCurrentScreen = SCREEN_19; pEventTimer->Pause(); continue; case UIMSG_STEALFROMACTOR: if ( !uActiveCharacter ) continue; if ( pParty->bTurnBasedModeOn != 1 ) { if ( pActors[uMessageParam].uAIState == 5 ) pActors[uMessageParam].LootActor(); else Actor::StealFrom(uMessageParam); continue; } if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT ) continue; if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) { if ( pActors[uMessageParam].uAIState == 5 ) pActors[uMessageParam].LootActor(); else Actor::StealFrom(uMessageParam); } continue; case UIMSG_Attack: if ( !uActiveCharacter ) continue; if ( pParty->bTurnBasedModeOn != 1 ) { Player::_42ECB5_PlayerAttacksActor(); continue; } if ( pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT ) continue; if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) Player::_42ECB5_PlayerAttacksActor(); continue; case UIMSG_ExitRest: GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest" continue; case UIMSG_Wait5Minutes: if ( dword_506F14 == 2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" dword_506F14 = 1; _506F18_num_minutes_to_sleep = 5; continue; case UIMSG_Wait1Hour: if ( dword_506F14 == 2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" dword_506F14 = 1; _506F18_num_minutes_to_sleep = 60; continue; case UIMSG_RentRoom: dword_506F14 = 2; RestUI_Load(); v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute; _506F18_num_minutes_to_sleep = v86; if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern _506F18_num_minutes_to_sleep = v86 + 12 * 60; dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; pParty->pPlayers[3].SetAsleep(1); pParty->pPlayers[2].SetAsleep(1); pParty->pPlayers[1].SetAsleep(1); pParty->pPlayers[0].SetAsleep(1); continue; case UIMSG_RestWindow: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) continue; if ( CheckActors_proximity() ) { if ( pParty->bTurnBasedModeOn == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" if ( pParty->uFlags & 0x88 ) v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" ShowStatusBarString(v88, 2); if ( !uActiveCharacter ) continue; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); continue; } if ( pParty->bTurnBasedModeOn == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } if ( !(pParty->uFlags & 0x88) ) { RestUI_Load(); continue; } if ( pParty->bTurnBasedModeOn == 1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" continue; } v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" if ( pParty->uFlags & 0x88 ) v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" ShowStatusBarString(v88, 2u); if ( !uActiveCharacter ) continue; pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); continue; case UIMSG_Rest8Hour: if ( dword_506F14 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest" if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() ) pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0); } else { pParty->pPlayers[3].pConditions[Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[2].pConditions[Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[1].pConditions[Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[0].pConditions[Condition_Sleep] = pParty->uTimePlayed; v90 = pMapStats->GetMapInfo(pCurrentMapName); if ( !v90 ) v90 = rand() % (signed int)pMapStats->uNumMaps + 1; pMapInfo = &pMapStats->pInfos[v90]; if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent ) { v91 = rand() % 100; v92 = pMapInfo->EncM1percent; v93 = v91 + 1; if ( v93 > v92 ) pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2); else pNPCData4 = (NPCData *)1; if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) ) pNPCData4 = 0; if ( pNPCData4 ) { pPlayerNum = rand() % 4; pParty->pPlayers[pPlayerNum].pConditions[Condition_Sleep] = 0; v95 = rand(); Rest(v95 % 6 + 60); _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!" pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0); continue; } } Party::TakeFood(uRestUI_FoodRequiredToRest); _506F18_num_minutes_to_sleep = 480; dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; pParty->pPlayers[3].SetAsleep(1); pParty->pPlayers[2].SetAsleep(1); pParty->pPlayers[1].SetAsleep(1); pParty->pPlayers[0].SetAsleep(1); } continue; case UIMSG_AlreadyResting: if ( dword_506F14 == 2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2, (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" v97 = _494820_training_time(pParty->uCurrentHour); dword_506F14 = 1; _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute; continue; case UIMSG_HintSelectRemoveQuickSpellBtn: if ( quick_spell_at_page && byte_506550 ) { v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173); } else { if ( pPlayers[uActiveCharacter]->uQuickSpell ) v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell" else v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell" strcpy(pTmpBuf.data(), v177); } GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_SPellbook_ShowHightlightedSpellInfo: if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) ) continue; if ( sub_4637E0_is_there_popup_onscreen() ) dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1; v98 = *(char *)(uNumSeconds + 6734); if ( quick_spell_at_page - 1 == uMessageParam ) { v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; v161 = pGlobalTXT_LocalizationStrings[485]; } else { v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; v161 = pGlobalTXT_LocalizationStrings[486]; } sprintfex(pTmpBuf.data(), v161, v178); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ClickInstallRemoveQuickSpellBtn: GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0); if ( !uActiveCharacter ) continue; pPlayer10 = pPlayers[uActiveCharacter]; if ( !byte_506550 || !quick_spell_at_page ) { pPlayer10->uQuickSpell = 0; quick_spell_at_page = 0; pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0); continue; } pPlayers[uActiveCharacter]->uQuickSpell = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage; AA1058_PartyQuickSpellSound[uActiveCharacter - 1].AddPartySpellSound(pPlayers[uActiveCharacter]->uQuickSpell, uActiveCharacter); if ( uActiveCharacter ) pPlayer10->PlaySound(SPEECH_12, 0); byte_506550 = 0; continue; case UIMSG_SpellBook_PressTab://перелистывание страниц клавишей Tab { if ( !uActiveCharacter ) continue; int skill_count = 0; uAction = 0; for ( uint i = 0; i < 9; i++ ) { if ( pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_FIRE + i] ) { if ( pPlayers[uActiveCharacter]->lastOpenedSpellbookPage == i ) uAction = skill_count; v217[skill_count++] = i; } } if ( !skill_count )//нет скиллов pAudioPlayer->PlaySound((SoundID)(rand() % 2 + 204), 0, 0, -1, 0, 0, 0, 0); else { if ( GetAsyncKeyState(16) ) { --uAction; if ( uAction < 0 ) uAction = skill_count - 1; } else { ++uAction; if ( uAction >= skill_count ) uAction = 0; } OnCloseSpellBookPage(); pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]); pGUIWindow_CurrentMenu->OpenSpellBook(); pAudioPlayer->PlaySound((SoundID)(rand() % 2 + 204), 0, 0, -1, 0, 0, 0, 0); } continue; } case UIMSG_OpenSpellbookPage: if ( pTurnEngine->turn_stage == TE_MOVEMENT || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage ) continue; OnCloseSpellBookPage(); pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam; pGUIWindow_CurrentMenu->OpenSpellBook(); pAudioPlayer->PlaySound((SoundID)(rand() % 2 + 204), 0, 0, -1, 0, 0, 0, 0); continue; case UIMSG_SelectSpell: { if (pTurnEngine->turn_stage == TE_MOVEMENT) continue; if (!uActiveCharacter) continue; // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter]; Player* player = pPlayers[uActiveCharacter]; if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam]) //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) ) { if ( quick_spell_at_page - 1 == uMessageParam ) { pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; pCurrentScreen = SCREEN_GAME; pIcons_LOD->RemoveTexturesPackFromTextureList(); v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; /*if ( dword_50C9E8 < 40 ) { dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook; dword_50C9EC[3 * dword_50C9E8 + 1] = v103; dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1; ++dword_50C9E8; }*/ pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); // pMessageQueue_50CBD0->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); } else { byte_506550 = 1; quick_spell_at_page = uMessageParam + 1; } } } continue; case UIMSG_CastSpellFromBook: if ( pTurnEngine->turn_stage != TE_MOVEMENT ) _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0); continue; case UIMSG_SpellScrollUse: __debugbreak(); if ( pTurnEngine->turn_stage != TE_MOVEMENT ) _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0); continue; case UIMSG_SpellBookWindow: if ( pTurnEngine->turn_stage == TE_MOVEMENT ) continue; if ( bUnderwater == true ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); } else { if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery ) { if ( pCurrentScreen == SCREEN_GAME ) { GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); pCurrentScreen = SCREEN_SPELL_BOOK; pEventTimer->Pause(); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = 1; continue; } if ( pCurrentScreen != SCREEN_REST && pCurrentScreen != SCREEN_CHARACTERS && (pCurrentScreen <= SCREEN_63 || pCurrentScreen > SCREEN_67) ) { pGUIWindow_CurrentMenu->Release(); GUIWindow::Create(476, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); pCurrentScreen = SCREEN_SPELL_BOOK; pEventTimer->Pause(); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = 1; continue; } } } continue; case UIMSG_QuickReference: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) pGUIWindow_CurrentMenu->Release(); ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0); viewparams->bRedrawGameUI = 1; pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pCurrentScreen = SCREEN_QUICK_REFERENCE; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_QuickReference, 5, 0); papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79],// "Exit" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); continue; case UIMSG_GameMenuButton: if ( pCurrentScreen ) { pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } stru_506E40.Release(); pRenderer->SaveScreenshot("gamma.pcx", 155, 117); stru_506E40.LoadPCXFile("gamma.pcx", 0); GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0); //LABEL_453: /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) continue; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; //goto LABEL_770; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); continue; case UIMSG_ClickAwardScrollBar: books_page_number = 1; if ( pMouse->GetCursorPos(&v211)->y > 178 ) books_page_number = -1; continue; case UIMSG_ClickAwardsUpBtn: GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0); BtnUp_flag = 1; continue; case UIMSG_ClickAwardsDownBtn: GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0); BtnDown_flag = 1; continue; case UIMSG_ChangeDetaliz: bRingsShownInCharScreen ^= 1; pCharacterScreen_DetalizBtn->Release(); pCharacterScreen_DollBtn->Release(); if ( bRingsShownInCharScreen ) { v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; v123 = 445; v121 = 470; } else { v128 = 30; v125 = 30; v123 = 300; v121 = 600; } pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" 0); pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); viewparams->bRedrawGameUI = 1; continue; case UIMSG_ClickPaperdoll: OnPaperdollLeftClick(); continue; case UIMSG_ClickStatsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0); continue; case UIMSG_ClickSkillsBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; CharacterUI_ReleaseButtons(); ReleaseAwardsScrollBar(); CharacterUI_SkillsTab_CreateButtons(); GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0); continue; case UIMSG_SkillUp: pPlayer4 = pPlayers[uActiveCharacter]; v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; LOWORD(v2) = *(short *)v105; uNumSeconds = v2; if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 ) { v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!" } else { if ( (uNumSeconds & 0x3F) < 0x3C ) { *(short *)v105 = uNumSeconds + 1; pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F; pPlayer4->PlaySound(SPEECH_14, 0); pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0); continue; } v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!" } ShowStatusBarString(v87, 2); continue; case UIMSG_ClickInventoryBtn: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; ReleaseAwardsScrollBar(); CharacterUI_ReleaseButtons(); GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0); continue; case UIMSG_ClickExitCharacterWindowBtn: GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); continue; case UIMSG_ClickAwardsBtn: ReleaseAwardsScrollBar(); CharacterUI_ReleaseButtons(); CreateAwardsScrollBar(); pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0); FillAwardsData(); continue; case UIMSG_ClickBooksBtn: switch ( uMessageParam ) { case 11://Page UP BtnUp_flag = 1; pButton = pBtn_Book_2; break; case 10://Page DOWN BtnDown_flag = 1; pButton = pBtn_Book_1; break; case 0://Zoom plus pButton = pBtn_Book_1; BtnDown_flag = 1; break; case 1://Zoom minus pButton = pBtn_Book_2; BtnUp_flag = 1; break; case 2://Potions Book_PageBtn3_flag = 1; if ( dword_506364 ) continue; pButton = pBtn_Book_3; break; case 3://fountains Book_PageBtn4_flag = 1; if ( dword_506364 ) continue; pButton = pBtn_Book_4; break; case 4://obelisks Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag if ( dword_506364 ) continue; pButton = pBtn_Book_5; break; case 5://seer Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag if ( dword_506364 ) continue; pButton = pBtn_Book_6; break; case 6://misc pButton = pBtn_Autonotes_Misc; Autonotes_Misc_page_flag = 1; break; case 7://Instructors pButton = pBtn_Autonotes_Instructors; Autonotes_Instructors_page_flag = 1; break; default: continue; } GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); continue; case UIMSG_SelectCharacter: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; GameUI_OnPlayerPortraitLeftClick(uMessageParam); continue; case UIMSG_ShowStatus_Funds: v174 = (char *)pParty->uNumGoldInBank; //v158 = pParty->uNumGold + pParty->uNumGoldInBank; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_DateTime: currHour = pParty->uCurrentHour; uNumSeconds = 1; if (pParty->uCurrentHour > 12 ) { if (pParty->uCurrentHour >= 24) uNumSeconds = 0; currHour = (currHour - 12); } else { if (pParty->uCurrentHour < 12) // 12:00 is PM uNumSeconds = 0; if (pParty->uCurrentHour == 0) currHour = 12; } sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", currHour, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7], 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_Food: sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food" GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_ShowStatus_Player: pPlayer5 = pPlayers[uMessageParam]; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s" strcat(pTmpBuf.data(), ": "); v107 = pPlayer5->GetMajorConditionIdx(); strcat(pTmpBuf.data(), aCharacterConditionNames[v107]); GameUI_SetFooterString(pTmpBuf.data()); v108 = 8 * uMessageParam - 8; LOBYTE(v108) = v108 | 4; pMouse->uPointingObjectID = PID(OBJECT_Player,v108); continue; case UIMSG_ShowStatus_ManaHP: sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), pGlobalTXT_LocalizationStrings[212]); GameUI_SetFooterString(pTmpBuf.data()); continue; case UIMSG_CHEST_ClickItem: if ( pCurrentScreen == SCREEN_CHEST_INVENTORY ) { pPlayers[uActiveCharacter]->OnInventoryLeftClick(); continue; } Chest::OnChestLeftClick(); continue; case UIMSG_InventoryLeftClick: pPlayers[uActiveCharacter]->OnInventoryLeftClick(); continue; case UIMSG_MouseLeftClickInGame: /*if ( !pRenderer->pRenderD3D ) { if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnGameViewportClick(); continue; }*/ v115 = pMessageQueue_50CBD0->uNumMessages; if ( !pMessageQueue_50CBD0->uNumMessages ) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*if ( (signed int)v115 < 40 ) //goto LABEL_769; { pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; }*/ continue; } if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) { pMessageQueue_50CBD0->uNumMessages = 1; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*v115 = v0; pMessageQueue_50CBD0->uNumMessages = v0; pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; //goto LABEL_771; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages;*/ continue; } v115 = 0; pMessageQueue_50CBD0->uNumMessages = 0; pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0); /*if ( (signed int)v115 < 40 ) //goto LABEL_769; { pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; continue; }*/ continue; case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnGameViewportClick(); continue; case UIMSG_F: __debugbreak(); //if ( pRenderer->pRenderD3D ) { LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val(); } /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209); pPoint3 = pMouse->GetCursorPos(&v204); v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]]; }*/ pButton2 = (GUIButton *)(unsigned __int16)v116; GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0); continue; case UIMSG_54: __debugbreak(); pButton2 = (GUIButton *)uMessageParam; GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0); continue; case UIMSG_Game_Action: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnPressSpace(); continue; case UIMSG_ClickZoomOutBtn: if ( pCurrentScreen ) continue; pParty->uFlags |= 2u; GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0); uNumSeconds = 131072; v118 = 2 * viewparams->uMinimapZoom; ++viewparams->field_28; viewparams->uMinimapZoom *= 2; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) { if ( (signed int)v118 > 4096 ) { viewparams->uMinimapZoom = 4096; viewparams->field_28 = 12; } continue; } v119 = 2048; if ( (signed int)v118 <= 2048 ) { _576E2C_current_minimap_zoom = v118; dword_576E28 = viewparams->field_28; break; } viewparams->field_28 = 11; viewparams->uMinimapZoom = v119; _576E2C_current_minimap_zoom = v119; dword_576E28 = viewparams->field_28; break; case UIMSG_ClickZoomInBtn: if ( pCurrentScreen ) continue; pParty->uFlags |= 2u; GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0); uNumSeconds = 32768; v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; --viewparams->field_28; viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { v119 = 512; if ( (signed int)v118 < 512 ) { viewparams->field_28 = 9; v118 = v119; viewparams->uMinimapZoom = v119; } _576E2C_current_minimap_zoom = v118; dword_576E28 = viewparams->field_28; } else { if ( (signed int)v118 < 256 ) { viewparams->uMinimapZoom = 256; viewparams->field_28 = 8; } } default: continue; } } } pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8; memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages); //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8); //dword_50C9E8 = 0; pMessageQueue_50C9E8->uNumMessages=0; if ( dword_50C9DC ) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0); dword_50C9DC = 0; } else { if ( _50C9D0_AfterEnchClickEventId > 0 ) { _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed; if ( _50C9D8_AfterEnchClickEventTimeout <= 0 ) { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0); _50C9D0_AfterEnchClickEventId = 0; _50C9D4_AfterEnchClickEventSecondParam = 0; _50C9D8_AfterEnchClickEventTimeout = 0; } } } CastSpellInfoHelpers::_427E01_cast_spell(); } //----- (00435748) -------------------------------------------------------- void GUI_MainMenuMessageProc() { Player *pPlayer; // ebx@2 void *v3; // edi@21 signed int v4; // eax@29 // int v5; // ecx@29 // PLAYER_SKILL_TYPE v6; // edi@37 GUIWindow *pWindow; // eax@56 GUIButton *pButton; // eax@59 int v15; // edi@70 char v20; // dl@116 unsigned int v21; // eax@116 unsigned int v25; // eax@120 unsigned int v26; // ecx@127 // SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 // signed int v41; // [sp-10h] [bp-20h]@29 int pParam; // [sp+4h] [bp-Ch]@3 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 int pSex; // [sp+Ch] [bp-4h]@3 if ( pMessageQueue_50CBD0->uNumMessages ) { pPlayer = pParty->pPlayers.data(); do { int param2; pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, ¶m2); //auto player = &pParty->pPlayers[pParam]; switch (pUIMessageType) // For buttons of window MainMenu { case UIMSG_MainMenu_ShowPartyCreationWnd: GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); SetCurrentMenuID(MENU_NEWGAME); break; case UIMSG_MainMenu_ShowLoadWindow: GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0); SetCurrentMenuID(MENU_SAVELOAD); break; case UIMSG_ShowCredits: GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0); SetCurrentMenuID(MENU_CREDITS); break; case UIMSG_ExitToWindows: GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); SetCurrentMenuID(MENU_EXIT_GAME); break; case UIMSG_PlayerCreation_SelectAttribute: pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = pParam; pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreation_VoicePrev: pSex = pParty->pPlayers[pParam].GetSexByVoice(); do { if (pParty->pPlayers[pParam].uVoiceID == 0) pParty->pPlayers[pParam].uVoiceID = 19; else --pParty->pPlayers[pParam].uVoiceID; } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex); pButton = pCreationUI_BtnPressLeft2[pParam]; GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_VoiceNext: pSex = pParty->pPlayers[pParam].GetSexByVoice(); do { pParty->pPlayers[pParam].uVoiceID = (pParty->pPlayers[pParam].uVoiceID + 1) % 20; } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex); pButton = pCreationUI_BtnPressRight2[pParam]; GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_FacePrev: //pPlayer = &pParty->pPlayers[pParam]; if (!pParty->pPlayers[pParam].uCurrentFace) pParty->pPlayers[pParam].uCurrentFace = 19; else pParty->pPlayers[pParam].uCurrentFace -= 1; pParty->pPlayers[pParam].uVoiceID = pParty->pPlayers[pParam].uCurrentFace; pParty->pPlayers[pParam].SetInitialStats(); pParty->pPlayers[pParam].SetSexByVoice(); pParty->pPlayers[pParam].RandomizeName(); v25 = pParam; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = v25; GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0); pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreation_FaceNext: //pPlayer = &pParty->pPlayers[pParam]; v20 = (char)((int)pParty->pPlayers[pParam].uCurrentFace + 1) % 20; pParty->pPlayers[pParam].uCurrentFace = v20; pParty->pPlayers[pParam].uVoiceID = v20; pParty->pPlayers[pParam].SetInitialStats(); pParty->pPlayers[pParam].SetSexByVoice(); pParty->pPlayers[pParam].RandomizeName(); v21 = pParam; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; uPlayerCreationUI_SelectedCharacter = v21; GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); break; case UIMSG_PlayerCreationClickPlus: GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1); pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationClickMinus: GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1); pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationSelectActiveSkill: if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 ) pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1; pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationSelectClass: pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationClickOK: GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0); if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() ) GameUI_Footer_TimeLeft = GetTickCount() + 4000; else uGameState = GAME_STATE_STARTING_NEW_GAME; break; case UIMSG_PlayerCreationClickReset: GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0); pParty->Reset(); break; case UIMSG_PlayerCreationRemoveUpSkill: v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; if ( pPlayer[pParam].GetSkillIdxByOrder(2) != 37 )//37 - None(Нет) pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0; break; case UIMSG_PlayerCreationRemoveDownSkill: v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; if ( pPlayer[pParam].GetSkillIdxByOrder(3) != 37 )//37 - None(Нет) pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0; break; case UIMSG_PlayerCreationChangeName: pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); v3 = (void *)pParam; uPlayerCreationUI_SelectedCharacter = pParam; pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu); pGUIWindow_CurrentMenu->ptr_1C = v3; break; case UIMSG_ChangeGameState: uGameState = GAME_FINISHED; break; case UIMSG_ChangeCursor: pMouse->SetCursorBitmap("MICON2"); break; case UIMSG_3A: SetCurrentMenuID(MENU_DebugBLVLevel); break; case UIMSG_LoadGame: if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) break; SetCurrentMenuID(MENU_LoadingProcInMainMenu); break; case UIMSG_SelectLoadSlot: //main menu save/load wnd clicking on savegame lines if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition ) { //load clicked line v26 = pParam + pSaveListPosition; if ( dword_6BE138 == pParam + pSaveListPosition ) { pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0); pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); } uLoadGameUI_SelectedSlot = v26; dword_6BE138 = v26; } else { //typing in the line pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer); } break; case UIMSG_SaveLoadBtn: GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); break; case UIMSG_DownArrow: ++pSaveListPosition; if ( pSaveListPosition >= pParam ) pSaveListPosition = pParam - 1; if ( pSaveListPosition < 1 ) pSaveListPosition = 0; pWindow = pGUIWindow_CurrentMenu; GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); break; case UIMSG_Cancel: GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0); break; case UIMSG_ArrowUp: --pSaveListPosition; if ( pSaveListPosition < 0 ) pSaveListPosition = 0; pWindow = pGUIWindow_CurrentMenu; GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); break; case UIMSG_AD: GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); SetCurrentMenuID(MENU_LoadingProcInMainMenu); break; case UIMSG_AE: GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); SetCurrentMenuID(MENU_DebugBLVLevel); break; case UIMSG_Escape: if ( pModalWindow ) { ModalWindow_Release(); break; } if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000)) break; v15 = 1; pMediaPlayer->bStopBeforeSchedule = 1; viewparams->bRedrawGameUI = 1; viewparams->field_48 = 1; if ( GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC ) { //if ( pCurrentScreen == SCREEN_VIDEO ) //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); if (GetCurrentMenuID() == MENU_NAMEPANELESC) //из панели изменения имени { SetCurrentMenuID(MENU_CREATEPARTY);//в окно создания группы break; } if (GetCurrentMenuID() == MENU_CREDITSPROC) //из окна Создатели { SetCurrentMenuID(MENU_CREDITSCLOSE);//в закрытие Создатели break; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0); break; } if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen ) { //if ( pCurrentScreen == SCREEN_VIDEO ) //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); if (GetCurrentMenuID() == MENU_NAMEPANELESC) { SetCurrentMenuID(MENU_CREATEPARTY); break; } if (GetCurrentMenuID() == MENU_CREDITSPROC) { SetCurrentMenuID(MENU_CREDITSCLOSE); break; } pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0); break; } if ( pCurrentScreen == SCREEN_LOADGAME ) { pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); v15 = 1; pGUIWindow_CurrentMenu->Release(); pGUIWindow2->Release(); pGUIWindow2 = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = v15; break; } if ( pCurrentScreen == SCREEN_VIDEO ) { //pVideoPlayer->Unload(); } else { if ( pCurrentScreen != SCREEN_1B ) { pGUIWindow_CurrentMenu->Release(); pGUIWindow2->Release(); pGUIWindow2 = 0; pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = v15; break; } //VideoPlayer::dtor(); } break; default: break; } } while ( pMessageQueue_50CBD0->uNumMessages ); } } //----- (0042FBDD) -------------------------------------------------------- void sub_42FBDD() { pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureTransparent(pBtn_YES->uX, pBtn_YES->uY, pBtn_YES->pTextures[0]); pRenderer->Present(); } //----- (0042FC15) -------------------------------------------------------- void CloseWindowBackground() { pAudioPlayer->PlaySound(SOUND_Button2, -2, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pBtn_ExitCancel->pTextures[0]); pRenderer->Present(); }