Mercurial > mm7
view CastSpellInfo.cpp @ 1370:14695590d7a6
GetPortalScreenCoord fix
author | Ritor1 |
---|---|
date | Mon, 15 Jul 2013 15:03:40 +0600 |
parents | 22cb507446a4 |
children | b3ac17fd12de |
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#include "CastSpellInfo.h" #include "Actor.h" #include "Party.h" #include "mm7_data.h" #include "MM7.h" #include "BSPModel.h" #include "Mouse.h" #include "stru6.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "Overlays.h" #include "Events.h" #include "Viewport.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "TurnEngine.h" #include "texts.h" #include "LOD.h" //----- (00427E01) -------------------------------------------------------- void CastSpellInfo::_427E01_cast_spell() { int v2; // edi@1 CastSpellInfo *pCastSpell; // ebx@2 signed int v6; // eax@14 unsigned __int16 v11; // cx@45 unsigned __int8 v14; // zf@53 signed int i; // esi@76 __int16 v23; // ax@88 int v51; // eax@146 __int16 v52; // ax@153 signed __int64 v54; // qax@164 Actor *v55; // edi@164 signed __int64 v58; // qax@177 Actor *pActor; // edi@177 unsigned __int16 v60; // ax@184 int v61; // ecx@184 ItemGen *v69; // esi@211 double v90; // st7@245 Player *v92; // eax@255 int v105; // edi@271 __int16 v108; // ST1C_2@274 __int16 v109; // ST18_2@274 stru6 *v110; // eax@274 int v111; // eax@274 Actor *v112; // esi@278 int v113; // eax@278 int v114; // ebx@278 unsigned int v115; // ecx@278 int v116; // edx@279 int v117; // edx@281 int v118; // edx@283 signed int v122; // eax@286 int v127; // eax@296 int v153; // ecx@322 int v154; // eax@322 int v155; // eax@323 int v156; // eax@323 int v162; // edi@340 signed int v164; // eax@340 signed int v165; // edi@340 signed int v168; // edi@343 int v169; // eax@344 signed int v174; // edi@355 int v188; // esi@369 int v189; // edi@369 signed int v191; // edi@379 signed int v205; // edi@405 int v206; // eax@407 __int16 v207; // cx@407 int v208; // eax@411 signed int v209; // ecx@412 int v210; // edx@412 signed int v211; // ecx@412 int v212; // eax@413 int v213; // eax@413 int v214; // eax@413 int v215; // eax@415 double v216; // st7@415 double v217; // st6@415 signed __int64 v218; // qtt@423 char v223; // al@438 int v227; // esi@453 unsigned int v228; // edi@454 int v229; // edi@466 ItemGen *v240; // ecx@472 double v241; // st7@478 ItemGen *v245; // edi@492 int v254; // eax@513 int v255; // esi@513 int v256; // ecx@513 int v257; // edx@514 int v258; // ecx@514 char v259; // al@516 int v260; // eax@518 int v261; // esi@519 int v262; // edx@521 int *v263; // ecx@521 int v264; // esi@521 int v265; // edx@521 int *ii; // eax@522 int v267; // eax@524 int v268; // eax@524 char v271; // al@531 int v277; // edx@548 int v278; // ecx@548 char v279; // al@550 int v280; // eax@552 int *v281; // esi@553 int v282; // edx@555 int *v283; // ecx@555 int v284; // esi@555 int v285; // edx@555 int *l; // eax@556 ItemGen *v294; // esi@575 int v295; // edx@575 int kk; // edi@575 char v313; // al@606pGame->GetStru6() const char *v317; // ecx@617 Player *v318; // ecx@619 unsigned int v319; // edi@627 int v323; // edi@635 char *v324; // eax@635 Player *v325; // ecx@640 int v328; // ecx@651 int v329; // ecx@652 int v330; // edi@654 signed int v342; // edi@668 signed int v343; // edi@670 unsigned __int64 v344; // ST08_8@670 Player *v351; // edi@680 Player *v357; // edi@694 Actor *v369; // edi@705 int v373; // eax@715 int v374; // eax@717 int v376; // eax@717 Player *v377; // ecx@719 int v381; // edi@727 int v382; // ecx@727 Player *v383; // eax@728 int v384; // eax@733 int v388; // edi@740 int v396; // eax@752 int v397; // eax@757 int v398; // eax@757 int v399; // eax@757 Actor *v417; // eax@787 int v418; // ecx@789 __int16 v419; // ax@791 signed int v420; // eax@793 ItemGen *v421; // edx@793 const char *v422; // eax@801 signed int v426; // eax@815 Actor *v433; // edi@832 int v435; // ecx@837 int v440; // eax@843 int v441; // eax@847 signed int v445; // edi@857 int v446; // ecx@862 LevelDecoration *v447; // edi@864 __int16 v448; // ax@864 char *v449; // esi@870 int v450; // eax@870 signed int v460; // eax@895 Actor *v461; // eax@897 unsigned __int16 v462; // cx@897 signed int v463; // edx@897 int v470; // edi@913 int v471; // eax@917 int v472; // eax@917 int v498; // edi@931 int v499; // eax@935 int v500; // eax@935 Player *v501; // edi@939 int v505; // eax@943 int v507; // edi@944 signed int v509; // eax@944 //signed int v510; // edi@944 Actor *v518; // edx@957 __int16 v519; // cx@958 int v531; // eax@982 int v533; // edi@983 signed int v535; // eax@983 signed int v536; // edi@983 stru6 *v537; // eax@984 double v549; // st7@991 unsigned __int16 v550; // di@991 Player *v553; // edi@1001 unsigned __int16 v562; // di@1005 signed int v563; // eax@1010 unsigned int v564; // ecx@1011 signed int v565; // eax@1012 Player **v566; // ecx@1012 int v567; // eax@1012 Player *v571; // eax@1013 char *v572; // ecx@1013 signed int v576; // eax@1025 Player *v577; // eax@1026 int v578; // eax@1028 __int16 v579; // ax@1029 int v581; // edi@1031 char *v585; // esi@1034 signed int v587; // eax@1035 char v591; // al@1048 ItemGen *v592; // esi@1052 int v596; // esi@1066 unsigned int v597; // edi@1067 int v600; // edi@1086 int v601; // edx@1086 int v602; // eax@1086 int v603; // ecx@1086 NPCData *pNPCData; // eax@1089 int v606; // edx@1091 AwardType *v607; // ecx@1100 __int16 v608; // ax@1102 signed int v609; // eax@1104 int v610; // edi@1106 unsigned int v611; // eax@1106 Player *v612; // edi@1106 DDM_DLV_Header *v613; // eax@1108 int v615; // edi@1119 Player *v619; // edi@1123 signed __int64 v623; // qax@1127 int v625; // edi@1129 signed int v627; // eax@1129 signed int v628; // edi@1129 int v629; // ecx@1130 Player *v630; // eax@1131 int v631; // eax@1137 int v635; // edi@1142 int v642; // edi@1156 int v643; // eax@1156 int v644; // eax@1156 signed int v645; // eax@1158 unsigned int v656; // [sp-4h] [bp-E88h]@639 int v657; // [sp-4h] [bp-E88h]@807 int v659; // [sp+0h] [bp-E84h]@123 int v660; // [sp+0h] [bp-E84h]@146 Actor *v661; // [sp+0h] [bp-E84h]@164 unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 const char *v664; // [sp+0h] [bp-E84h]@802 int v665; // [sp+0h] [bp-E84h]@807 int v666; // [sp+4h] [bp-E80h]@12 PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 int v671; // [sp+4h] [bp-E80h]@146 int v675; // [sp+4h] [bp-E80h]@800 int v676; // [sp+4h] [bp-E80h]@807 int v677; // [sp+4h] [bp-E80h]@861 int v679[800]; // [sp+14h] [bp-E70h]@515 AIDirection a3; // [sp+C94h] [bp-1F0h]@21 int v681[4]; // [sp+CB0h] [bp-1D4h]@1137 int v682[4]; // [sp+CC0h] [bp-1C4h]@731 ItemGen v683; // [sp+CD0h] [bp-1B4h]@791 int v684; // [sp+D04h] [bp-180h]@416 unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416 unsigned __int64 v687; // [sp+D24h] [bp-160h]@327 Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943 Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137 Vec3_int_ v694; // [sp+D44h] [bp-140h]@982 Vec3_int_ v697; // [sp+D50h] [bp-134h]@129 Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339 Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286 Vec3_int_ v704; // [sp+D74h] [bp-110h]@132 Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127 int v710; // [sp+D8Ch] [bp-F8h]@1156 __int64 v712; // [sp+D94h] [bp-F0h]@991 int v713; // [sp+D9Ch] [bp-E8h]@324 int n; // [sp+DA0h] [bp-E4h]@1 AIDirection v715; // [sp+DA4h] [bp-E0h]@21 int v716; // [sp+DC0h] [bp-C4h]@272 __int64 v717; // [sp+DC4h] [bp-C0h]@271 float v718; // [sp+DCCh] [bp-B8h]@176 signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53 char *y; // [sp+DD4h] [bp-B0h]@325 int v721; // [sp+DD8h] [bp-ACh]@163 int v723; // [sp+E4Ch] [bp-38h]@1 ItemGen *_this; // [sp+E50h] [bp-34h]@23 float v725; // [sp+E54h] [bp-30h]@23 Player *v726; // [sp+E58h] [bp-2Ch]@131 float v727; // [sp+E5Ch] [bp-28h]@1 unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53 Player *pPlayer; // [sp+E64h] [bp-20h]@8 int v730; // [sp+E68h] [bp-1Ch]@53 Player *v730b; ItemGen *v730c; int v731; // [sp+E6Ch] [bp-18h]@48 signed int v732; // [sp+E70h] [bp-14h]@325 unsigned __int64 v733; // [sp+E74h] [bp-10h]@1 signed int a2; // [sp+E7Ch] [bp-8h]@14 int amount; // [sp+E80h] [bp-4h]@1 SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1 v2 = 0; amount = 0; LODWORD(v733) = 0; v723 = 0; v727 = 0.0; for(n = 0; n < 10; ++n) { pCastSpell = &this[n]; HIDWORD(v733) = (int)pCastSpell; if ( pCastSpell->spellnum == 0 ) continue; if (pParty->Invisible()) pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); if ( pCastSpell->field_8 & 0x3CA ) { if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() ) this->_427D48(1); continue; } pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; a2 = pCastSpell->spell_target_pid; if (!pCastSpell->spell_target_pid) { if (pCastSpell->spellnum == SPELL_LIGHT_DESTROY_UNDEAD || pCastSpell->spellnum == SPELL_SPIRIT_TURN_UNDEAD || pCastSpell->spellnum == SPELL_DARK_CONTROL_UNDEAD ) v666 = 1; else v666 = 0; a2 = stru_50C198.FindClosestActor(5120, 1, v666); v6 = pMouse->uPointingObjectID; if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() ) a2 = pMouse->uPointingObjectID; } pSpellSprite.uType = stru_4E3ACC[pCastSpell->spellnum].uType; if (pSpellSprite.uType) { if (PID_TYPE(a2) == OBJECT_Actor) { memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &a3, 0), sizeof(v715)); v2 = v723; } else { v715.uYawAngle = pParty->sRotationY; v715.uPitchAngle = pParty->sRotationX; } } LODWORD(v725) = 0; _this = 0; if (pCastSpell->forced_spell_skill_level) { v11 = pCastSpell->forced_spell_skill_level; v723 = v11 & 0x3F; // 6 bytes v2 = v723; } else { //v667 = PLAYER_SKILL_STAFF; if (pCastSpell->spellnum < SPELL_AIR_WIZARD_EYE) v667 = PLAYER_SKILL_FIRE; else if (pCastSpell->spellnum < SPELL_WATER_AWAKEN) v667 = PLAYER_SKILL_AIR; else if (pCastSpell->spellnum < SPELL_EARTH_STUN) v667 = PLAYER_SKILL_WATER; else if (pCastSpell->spellnum < SPELL_SPIRIT_DETECT_LIFE) v667 = PLAYER_SKILL_EARTH; else if (pCastSpell->spellnum < SPELL_MIND_REMOVE_FEAR) v667 = PLAYER_SKILL_SPIRIT; else if (pCastSpell->spellnum < SPELL_BODY_CURE_WEAKNESS) v667 = PLAYER_SKILL_MIND; else if (pCastSpell->spellnum < SPELL_LIGHT_LIGHT_BOLT) v667 = PLAYER_SKILL_BODY; else if (pCastSpell->spellnum < SPELL_DARK_REANIMATE) v667 = PLAYER_SKILL_LIGHT; else if (pCastSpell->spellnum < SPELL_BOW_ARROW) v667 = PLAYER_SKILL_DARK; else if (pCastSpell->spellnum == SPELL_BOW_ARROW) v667 = PLAYER_SKILL_BOW; else assert(false && "Unknown spell"); LODWORD(v725) = v667; v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F; v2 = v723; v11 = pPlayer->pActiveSkills[LODWORD(v725)]; } v731 = SkillToMastery(v11); if (pCastSpell->forced_spell_skill_level) uRequiredMana = 0; else uRequiredMana = pSpellDatas[pCastSpell->spellnum - 1].mana_per_skill[v731 - 1]; sRecoveryTime = pSpellDatas[pCastSpell->spellnum - 1].recovery_per_skill[v731 - 1]; if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) uRequiredMana = 0; if (pCastSpell->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" pCastSpell->spellnum = 0; continue; } v730 = pCastSpell->spellnum; if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) { if (!pParty->bTurnBasedModeOn) { //v646 = pPlayer; pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); //v647 = n; } else { //v647 = n; //v646 = pPlayer; //v648 = sRecoveryTime; //v649 = pPlayer; pParty->pTurnBasedPlayerRecoveryTimes[this[n].uPlayerID] = 100; pPlayer->SetRecoveryTime(sRecoveryTime); pTurnEngine->_40471C(); } ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); this[n].spellnum = 0; pPlayer->sMana -= uRequiredMana; return; } switch ( pCastSpell->spellnum ) { case SPELL_101: assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); case SPELL_BOW_ARROW: { amount = 1; if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) amount = 2; sRecoveryTime = pPlayer->GetAttackRecoveryTime(true); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_level = v2; pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) ) pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24)); pSpellSprite.uAttributes = 256; if ( pParty->bTurnBasedModeOn == 1 ) pSpellSprite.uAttributes = 260; for ( i = 0; i < amount; ++i ) { if ( i ) pSpellSprite.vPosition.z += 32; pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; } break; } case SPELL_LASER_PROJECTILE: { sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v723; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uMainHand-1],sizeof(pSpellSprite.stru_24)); // &pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 // * pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], ); v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); HIBYTE(pSpellSprite.uAttributes) |= 1u; pSpellSprite.uSectorID = v23; if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; break; } case SPELL_FIRE_TORCH_LIGHT: { switch (v731) { case 1: amount = 2; break; case 2: amount = 3; break; case 3: case 4: amount = 4; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0); LODWORD(v727) = 1; break; } case SPELL_FIRE_FIRE_SPIKE: { switch (v731) { case 1: amount = 3; break; case 2: amount = 5; break; case 3: amount = 7; break; case 4: amount = 9; break; default: assert(false); } //v31 = v3->uPlayerID; //v32 = 8 * v31; //LOBYTE(v32) = v32 | OBJECT_Player; //if ( (signed int)uNumSpriteObjects > 0 ) int _v733 = 0; for (uint i = 0; i < uNumSpriteObjects; ++i) { auto object = &pSpriteObjects[i]; if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID)) ++_v733; /*v33 = (char *)&pSpriteObjects[0].field_48; v730 = uNumSpriteObjects; do { if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 ) ++HIDWORD(v733); v33 += 112; --v730; } while ( v730 );*/ } if (_v733 > amount) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; } case SPELL_AIR_IMPLOSION: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if (!a2) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if (PID_TYPE(a2) != OBJECT_Actor) { LODWORD(v727) = 1; break; } v697.x = 0; v697.y = 0; v697.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); auto obj_id = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697); LODWORD(v727) = 1; break; } case SPELL_EARTH_MASS_DISTORTION: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) ) { LODWORD(v727) = 1; break; } pActors[PID_ID(a2)].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); v704.x = 0; v704.y = 0; v704.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); auto obj_id = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704); LODWORD(v727) = 1; break; } case SPELL_LIGHT_DESTROY_UNDEAD: { if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) break; //v730 = a2 >> 3; //HIDWORD(v733) = (int)&pActors[PID_ID(a2)]; v691.x = 0; v691.y = 0; v691.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uAttributes |= 0x80u; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); auto obj_id = pSpellSprite.Create(0, 0, 0, 0); if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); LODWORD(v727) = 1; break; } case SPELL_FIRE_FIRE_BOLT: case SPELL_FIRE_FIREBALL: case SPELL_FIRE_INCINERATE: case SPELL_AIR_LIGHNING_BOLT: case SPELL_WATER_ICE_BOLT: case SPELL_WATER_ICE_BLAST: case SPELL_EARTH_STUN: case SPELL_EARTH_DEADLY_SWARM: case SPELL_MIND_MIND_BLAST: case SPELL_MIND_PSYCHIC_SHOCK: case SPELL_BODY_HARM: case SPELL_LIGHT_LIGHT_BOLT: case SPELL_DARK_DRAGON_BREATH: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); else pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; if ( pCastSpell->spellnum == SPELL_AIR_LIGHNING_BOLT ) LOBYTE(pSpellSprite.uAttributes) |= 0x40u; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; } case SPELL_WATER_ACID_BURST: case SPELL_EARTH_BLADES: case SPELL_BODY_FLYING_FIST: case SPELL_DARK_TOXIC_CLOUD: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; pSpellSprite.vPosition.y = pParty->vPosition.y; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; v660 = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.z = v51; v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.uSectorID = v52; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; } case SPELL_LIGHT_SUNRAY: { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_skill = v731; pSpellSprite.spell_level = v2; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v660 = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.z = v51; v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.uSectorID = v52; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; } break; } case SPELL_LIGHT_PARALYZE: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if (PID_TYPE(a2) != OBJECT_Actor || (v730 = PID_ID(a2), v721 = (int)&pActors[PID_ID(a2)], !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9)) ) { LODWORD(v727) = 1; break; } Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0); v54 = (signed __int64)((double)(23040 * v2) * 0.033333335); v55 = &pActors[PID_ID(a2)]; v55->pActorBuffs[6].Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0); BYTE2(v55->uAttributes) |= 8u; v55->vVelocity.x = 0; //v672 = 0; v55->vVelocity.y = 0; v661 = v55; pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); LODWORD(v727) = 1; break; } case SPELL_EARTH_SLOW: { switch (v731) { case 1: LODWORD(v733) = 180 * v2; amount = 2; break; case 2: LODWORD(v733) = 300 * v2; amount = 2; break; case 3: LODWORD(v733) = 300 * v2; amount = 4; break; case 4: LODWORD(v733) = 300 * v2; amount = 8; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if (PID_TYPE(a2) != OBJECT_Actor || (v721 = 836 * PID_ID(a2), LODWORD(v718) = (int)&pActors[PID_ID(a2)], !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) ) { LODWORD(v727) = 1; break; } v58 = (signed __int64)((double)(23040 * v2) * 0.033333335); //v59 = v721; pActor = &pActors[PID_ID(a2)]; //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply( pActor->pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58, v731, amount, 0, 0); //*((char *)&pActors[0].uAttributes + v59 + 2) |= 8u; BYTE2(pActor->uAttributes) |= 8u; //v672 = 0; v661 = (Actor *)LODWORD(v718); pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); LODWORD(v727) = 1; break; } case SPELL_MIND_CHARM: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) { LODWORD(v727) = 1; break; } uint power = 300 * v2; if ( v731 == 2 ) { power = 600 * v2; } else if ( v731 == 3 ) power = 29030400; //((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset(); pActors[PID_ID(a2)].pActorBuffs[9].Reset(); //((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset(); pActors[PID_ID(a2)].pActorBuffs[12].Reset(); //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply( pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), v731, 0, 0, 0); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = PID_ID(a2); v600 = pActors[v61].vPosition.y; v601 = pActors[v61].vPosition.x; pSpellSprite.uObjectDescID = v60; pSpellSprite.vPosition.x = v601; v602 = pActors[v61].uActorHeight; v603 = pActors[v61].vPosition.z; pSpellSprite.vPosition.y = v600; v676 = v603 + v602; v665 = v600; pSpellSprite.vPosition.z = v603 + v602; v657 = v601; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80u; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); LODWORD(v727) = 1; break; } case SPELL_DARK_SHRINKING_RAY: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.spell_skill = v731; pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; pSpellSprite.spell_level = 300 * v2; if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; } case SPELL_FIRE_FIRE_AURA: { switch (v731) { case 1: LODWORD(v733) = 3600 * v2; amount = 10; break; case 2: LODWORD(v733) = 3600 * v2; amount = 11; break; case 3: LODWORD(v733) = 3600 * v2; amount = 12; break; case 4: LODWORD(v733) = 0; amount = 12; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; auto _itm = &pItemsTable->pItems[v730c->uItemID]; v730c->UpdateTempBonus(pParty->uTimePlayed); if ( v730c->uItemID < 64 || v730c->uItemID > 65 && !v730c->Broken() && !v730c->uSpecEnchantmentType && !v730c->uEnchantmentType && ( _itm->uEquipType == 0 || _itm->uEquipType == 1 || _itm->uEquipType == 2) && !pItemsTable->IsMaterialNonCommon(v730c) ) { v69 = v730c; v14 = v731 == 4; v730c->uSpecEnchantmentType = amount; if ( !v14 ) { v69->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v69->uAttributes |= 8u; } v69->uAttributes |= 0x10u; _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } case SPELL_BODY_REGENERATION: { switch (v731) { case 1: LODWORD(v733) = 3600 * v2; amount = 1; break; case 2: LODWORD(v733) = 3600 * v2; amount = 1; break; case 3: LODWORD(v733) = 3600 * v2; amount = 3; break; case 4: LODWORD(v733) = 3600 * v2; amount = 10; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); LODWORD(v727) = 1; break; } case SPELL_FIRE_PROTECTION_FROM_FIRE: case SPELL_AIR_PROTECTION_FROM_AIR: case SPELL_WATER_PROTECTION_FROM_WATER: case SPELL_EARTH_PROTECTION_FROM_EARTH: case SPELL_MIND_PROTECTION_FROM_MIND: case SPELL_BODY_PROTECTION_FROM_BODY: { switch (v731) { case 1: case 2: case 3: case 4: LODWORD(v733) = 3600 * v2; amount = v731 * v2; break; default: assert(false); } switch (pCastSpell->spellnum) { case SPELL_FIRE_PROTECTION_FROM_FIRE: LODWORD(v725) = PARTY_BUFF_RESIST_FIRE; break; case SPELL_AIR_PROTECTION_FROM_AIR: LODWORD(v725) = PARTY_BUFF_RESIST_AIR; break; case SPELL_WATER_PROTECTION_FROM_WATER: LODWORD(v725) = PARTY_BUFF_RESIST_WATER; break; case SPELL_EARTH_PROTECTION_FROM_EARTH: LODWORD(v725) = PARTY_BUFF_RESIST_EARTH; break; case SPELL_MIND_PROTECTION_FROM_MIND: LODWORD(v725) = PARTY_BUFF_RESIST_MIND; break; case SPELL_BODY_PROTECTION_FROM_BODY: LODWORD(v725) = PARTY_BUFF_RESIST_BODY; break; default: assert(false); continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); v90 = (double)(signed int)v733 * 4.2666669; pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); LODWORD(v727) = 1; break; } case SPELL_FIRE_HASTE: { switch (v731) { case 1: LODWORD(v733) = 60 * (v2 + 60); break; case 2: LODWORD(v733) = 60 * (v2 + 60); break; case 3: LODWORD(v733) = 180 * (v2 + 20); break; case 4: LODWORD(v733) = 240 * (v2 + 15); break; default: assert(false); } if ( pPlayer->CanCastSpell(uRequiredMana) ) { v92 = pParty->pPlayers;//[0].pConditions[1]; LODWORD(v727) = 1; do { if ( v92->pConditions[1] ) LODWORD(v727) = 0; ++v92; } while ( v92 <= &pParty->pPlayers[3] ); if (LODWORD(v727)) { pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); } } break; } case SPELL_SPIRIT_BLESS: { switch (v731) { case 1: LODWORD(v733) = 300 * (v2 + 12); break; case 2: LODWORD(v733) = 300 * (v2 + 12); break; case 3: LODWORD(v733) = 900 * (v2 + 4); break; case 4: LODWORD(v733) = 3600 * (v2 + 1); break; default: assert(false); } amount = v2 + 5; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( v731 == 1 ) { v108 = pCastSpell->uPlayerID_2; v109 = pCastSpell->spellnum; v110 = pGame->GetStru6(); pGame->GetStru6()->SetPlayerBuffAnim(v109, v108); v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536); //v668 = 0; v716 = v111; //v658 = v111; //v653 = amount; //v651 = 1; //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS]; //LABEL_103: //HIDWORD(v650) = HIDWORD(v28); //LABEL_104: //LODWORD(v650) = v28; pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0); LODWORD(v727) = 1; break; } v105 = 0; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v730b = pParty->pPlayers;//[0].pPlayerBuffs[1]; do { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v105); v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536); v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++v730b; ++v105; } while ( v730b <= &pParty->pPlayers[3] ); LODWORD(v727) = 1; break; } case SPELL_SPIRIT_SPIRIT_LASH: { if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor) { //v730 = a2 >> 3; v112 = &pActors[PID_ID(a2)]; //v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z); v721 = abs(v112->vPosition.y - pParty->vPosition.y); v113 = abs(v112->vPosition.x - pParty->vPosition.x); _this = (ItemGen *)v113; v114 = v721; v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z); if ( v113 < v721 ) { v116 = v113; v113 = v721; v114 = v116; } if ( v113 < (signed int)v115 ) { v117 = v113; v113 = (int)v115; v115 = v117; } if ( v114 < (signed int)v115 ) { v118 = v115; v115 = v114; v114 = v118; } _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113); if ( (double)(signed int)this <= 307.2 ) { v701.x = 0; v701.y = 0; v701.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v723; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uFacing = 0; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.vPosition.x = v112->vPosition.x; pSpellSprite.vPosition.y = v112->vPosition.y; pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2); v122 = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701); LODWORD(v727) = 1; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; } //pCastSpell = (CastSpellInfo *)HIDWORD(v733); } break; } case SPELL_AIR_SHIELD: case SPELL_EARTH_STONESKIN: case SPELL_SPIRIT_HEROISM: { switch (v731) { case 1: LODWORD(v733) = 300 * (v2 + 12); break; case 2: LODWORD(v733) = 300 * (v2 + 12); break; case 3: LODWORD(v733) = 900 * (v2 + 4); break; case 4: LODWORD(v733) = 3600 * (v2 + 1); break; default: assert(false); } v127 = pCastSpell->spellnum; if ( v127 == 17 ) { amount = 0; LODWORD(v725) = 14; } else { if ( v127 == 38 ) { LODWORD(v725) = 15; amount = v2 + 5; } else { if ( v127 != 51 ) continue; LODWORD(v725) = 9; amount = v2 + 5; } } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; //LABEL_304: pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); LODWORD(v727) = 1; break; } case SPELL_FIRE_IMMOLATION: { if ( v731 == 4 ) LODWORD(v733) = 600 * v2; else LODWORD(v733) = 60 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); LODWORD(v727) = 1; break; } case SPELL_FIRE_METEOR_SHOWER: { //v149 = v731 - 1; //if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) int i; if ( v731 == 4 ) { i = 20; } else { i = 16; } if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; LODWORD(v725) = PID_TYPE(a2); if (PID_TYPE(a2) == OBJECT_Actor) { uRequiredMana = pActors[PID_ID(a2)].vPosition.x; v153 = pActors[PID_ID(a2)].vPosition.y; v154 = pActors[PID_ID(a2)].vPosition.z; LODWORD(v727) = v153; } else { v155 = stru_5C6E00->Cos(pParty->sRotationY); uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155); v156 = stru_5C6E00->Sin(pParty->sRotationY); LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156); v154 = pParty->vPosition.z; } unsigned __int64 k = 0; int j = 0; if ( (signed int)i > 0 ) { v730 = LODWORD(v725) == 3 ? a2 : 0; do { a2 = rand() % 1000; if ( sqrt((double)(rand() % 1000) - 2500 * (double)(rand() % 1000) - 2500 + j * j + k * k) <= 1.0 ) { LODWORD(v687) = 0; HIDWORD(v687) = 0; } else { v687 = __PAIR__( stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)), (double)(rand() % 1000) - 2500), stru_5C6E00->Atan2(j, k)); } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = uRequiredMana; pSpellSprite.vPosition.y = LODWORD(v727); pSpellSprite.uSectorID = 0; pSpellSprite.vPosition.z = a2 + v154; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = v730; pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); pSpellSprite.uFacing = v687; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) pSpellSprite.uAttributes = 4; if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; j = rand() % 1024 - 512; k = rand() % 1024 - 512; } while ( i-- != 1 ); } LODWORD(v727) = 1; break; } case SPELL_FIRE_INFERNO: { //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); v700.z = 0; v700.y = 0; v700.x = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); a2 = 0; if ( (signed int)_v726 > 0 ) { do { v162 = dword_50BF30[a2]; pSpellSprite.vPosition.x = pActors[v162].vPosition.x; pSpellSprite.vPosition.y = pActors[v162].vPosition.y; pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v164 = pSpellSprite.Create(0, 0, 0, 0); v165 = a2; DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700); pGame->GetStru6()->_4A81CA(&pSpellSprite); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); a2 = v165 + 1; } while ( v165 + 1 < (signed int)_v726 ); } LODWORD(v727) = 1; break; } case SPELL_AIR_WIZARD_EYE: { LODWORD(v733) = 3600 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v168 = 0; do { v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, 0, 65536); v716 = v169; } while ( v168 < 4 ); pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; break; } case SPELL_AIR_FEATHER_FALL: { switch (v731) { case 1: LODWORD(v733) = 300 * v2; break; case 2: LODWORD(v733) = 600 * v2; break; case 3: LODWORD(v733) = 3600 * v2; break; case 4: LODWORD(v733) = 3600 * v2; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v174 = 0; do pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536); while ( v174 < 4 ); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; break; } case SPELL_AIR_SPARKS: { switch (v731) { case 1: amount = 3; break; case 2: amount = 5; break; case 3: amount = 7; break; case 4: amount = 9; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; v188 = (signed int)_v726 / -2; v189 = (signed int)_v726 / 2; while ( v188 <= v189 ) { pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle); if ( pSpellSprite.Create( (signed __int16)(v188 + LOWORD(v715.uYawAngle)), v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v188 += _v726 / (amount - 1); } LODWORD(v727) = 1; break; } case SPELL_AIR_JUMP: { if ( pParty->uFlags & PARTY_FLAGS_1_FALLING) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2); // Can't cast Jump while airborne! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v191 = 0; do pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536); while ( v191 < 4 ); BYTE1(pParty->uFlags) |= 1u; pParty->uFallSpeed = 1000; LODWORD(v727) = 1; break; } case SPELL_AIR_INVISIBILITY: { switch (v731) { case 1: LODWORD(v733) = 600 * v2; amount = v2; break; case 2: LODWORD(v733) = 600 * v2; amount = 2 * v2; break; case 3: LODWORD(v733) = 600 * v2; amount = 3 * v2; break; case 4: LODWORD(v733) = 3600 * v2; amount = 4 * v2; break; default: assert(false); } if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW)) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); LODWORD(v727) = 1; } break; } case SPELL_AIR_FLY: { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } LODWORD(v733) = 3600 * v2; if ( v731 == 1 || v731 == 2 || v731 == 3 ) amount = 1; else amount = 0; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v205 = 0; do pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536); while ( v205 < 4 ); v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); v207 = pCastSpell->uPlayerID + 1; v716 = v206; pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207); LODWORD(v727) = 1; break; } case SPELL_AIR_STARBURST: { //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v208 = PID_TYPE(a2); LODWORD(v725) = PID_TYPE(a2); if ( v208 == 3 ) { v209 = PID_ID(a2); LODWORD(v718) = pActors[v209].vPosition.x; v210 = pActors[v209].vPosition.y; v211 = pActors[v209].vPosition.z; v713 = v210; } else { v212 = stru_5C6E00->Cos(pParty->sRotationY); LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212); v213 = stru_5C6E00->Sin(pParty->sRotationY); v214 = sub_42EBBE(2048, v213); v211 = pParty->vPosition.z; v713 = pParty->vPosition.y + v214; v208 = LODWORD(v725); } signed int _v733 = 0; *(float *)&v732 = (double)v211; LODWORD(v725) = v211 + 2500; v721 = 0; *(float *)&y = (double)(v211 + 2500); v730 = v208 == 3 ? a2 : 0; a2 = 20; do { v215 = rand(); v216 = (double)v721; v217 = (double)_v733; *(float *)&uRequiredMana = v217; _this = (ItemGen *)(v215 % 1000); *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y; *(float *)&v721 = v217 * v217; //*(float *)&v726 = v216 * v216; if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 ) { LODWORD(v685) = 0; HIDWORD(v685) = 0; } else { v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721); v685 = __PAIR__( stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)), stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana)); } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = LODWORD(v718); pSpellSprite.vPosition.y = v713; pSpellSprite.uSectorID = 0; pSpellSprite.vPosition.z = (int)((char *)_this + LODWORD(v725)); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = v730; //__debugbreak();//çâåçäîïàä pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); pSpellSprite.uFacing = v685; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) pSpellSprite.uAttributes = 4; if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v721 = rand() % 1024 - 512; v218 = rand(); v14 = a2-- == 1; _v733 = (unsigned __int64)(v218 % 1024) - 512; } while ( !v14 ); LODWORD(v727) = 1; break; } case SPELL_WATER_AWAKEN: { switch (v731) { case 1: amount = 180 * v2; break; case 2: amount = 3600 * v2; break; case 3: amount = 86400 * v2; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; for( int i=0; i < 4; i++ ) { pPlayer = &pParty->pPlayers[i]; if ( v731 == 4 ) { if ( pPlayer->pConditions[2] ) { //*((int *)v222 + 4) = 0; //*((int *)v222 + 5) = 0; pPlayer->pConditions[2] = 0; pPlayer->PlaySound(SPEECH_103, 0); } } else { v223 = pPlayer->DiscardConditionIfLastsLongerThan( 2u, pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335)); if ( v223 ) pPlayer->PlaySound(SPEECH_103, 0); } } LODWORD(v727) = 1; break; } case SPELL_WATER_POISON_SPRAY: { switch (v731) { case 1: amount = 1; break; case 2: amount = 3; break; case 3: amount = 5; break; case 4: amount = 7; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; signed int _v733 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; if ( amount == 1 ) { pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_skill = v731; pSpellSprite.spell_level = v2; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v660 = pParty->vPosition.y; // LABEL_153: pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.z = v51; v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.uSectorID = v52; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; } else { pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; v227 = _v733 / -2; signed int _y = _v733 / 2; if ( _v733 / -2 <= _v733 / 2 ) { v228 = v715.uYawAngle; do { pSpellSprite.uFacing = v227 + v228; if ( pSpellSprite.Create( v227 + v228, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v227 += _v733 / (amount - 1); } while ( v227 <= _y ); } } LODWORD(v727) = 1; break; } case SPELL_WATER_WATER_WALK: { if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } if ( v731 == 2 || v731 != 3 && v731 != 4 ) v229 = 600 * v2; else v229 = 3600 * v2; LODWORD(v733) = v229; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), v731, amount, v716, pCastSpell->uPlayerID + 1); if ( v731 == 4 ) pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1; LODWORD(v727) = 1; break; } case SPELL_WATER_RECHARGE_ITEM: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v240 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; if ( pItemsTable->pItems[v240->uItemID].uEquipType != 12 || v240->uAttributes & 2 ) { dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( v731 == 1 || v731 == 2 ) { v241 = (double)v723 * 0.0099999998 + 0.5; } else if ( v731 == 3 ) { v241 = (double)v723 * 0.0099999998 + 0.69999999; } else if ( v731 == 4 ) { v241 = (double)v723 * 0.0099999998 + 0.80000001; } else { v241 = 0.0; } if ( v241 > 1.0 ) v241 = 1.0; int uNewCharges = v240->uMaxCharges * v241; v240->uMaxCharges = uNewCharges; v240->uNumCharges = uNewCharges; if ( uNewCharges <= 0 ) { v240 = 0; dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; v2 = v723; continue; } v240->uAttributes |= 0x40u; _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } case SPELL_WATER_ENCHANT_ITEM: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; uRequiredMana = 0; amount = 10 * v2; v730 = 1; pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2]; v245 = &pPlayer->pInventoryItems[a2]; ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID]; if ( v731 == 1 || v731 == 2 && _v725->uEquipType > 2 || v731 == 3 || v731 == 4 && v245->uItemID <= 134 && v245->uSpecEnchantmentType == 0 && v245->uEnchantmentType == 0 && v245->_bonus_strength== 0 && !v245->Broken() ) { if ( v245->GetValue() < 450 || (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2) ) { v730 = 0; } if ( rand() % 100 < 10 * v2 || (rand() % 100 < 80 && (v731 == 3 || v731 == 4 )) || v245->GetValue() < 450 || (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && v271 >= 0 && v271 <= 2) ) { v313 = _v725->uEquipType; if ( _v725->uEquipType >= 3 && _v725->uEquipType <= 11 ) { v295 = rand() % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType]; v245->uEnchantmentType = 0; for ( kk = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1]; ; kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1] ) { ++v245->uEnchantmentType; if ( kk >= v295 ) break; } v255 = 10;//pItemsTable->field_116D8[17]; v256 = 10;//pItemsTable->field_116D8[16]; v245->_bonus_strength = v256 + rand() % (v255 - v256 + 1); v245->uAttributes |= 0x20u; _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } else if ( v731 == 3 || v731 == 4) { v257 = pItemsTable->pSpecialEnchantments_count; v258 = 0; v725 = 0.0; int _v733 = 0; if ( pItemsTable->pSpecialEnchantments_count > 0 ) { v730 = (int)&v679; do { v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement); if ( !v259 || v259 == 1 ) { v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4] + v258 * 28); LODWORD(v725) += v260; if ( v260 ) { v261 = v730; v730 += 4; *(int *)v261 = _v733; } } ++_v733; ++v258; } while ( _v733 < v257 ); } v262 = rand() % SLODWORD(v725); v263 = v679; v245->uSpecEnchantmentType = v679[0]; v264 = pItemsTable->pSpecialEnchantments[*v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; v265 = v262 + 1; if ( v264 < v265 ) { for ( ii = v679; ; ii = (int *)v732 ) { v267 = (int)(ii + 1); v732 = v267; v268 = *(int *)v267; *(int *)(v245 + 12) = v268; v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; if ( v264 >= v265 ) break; } } v277 = pItemsTable->pSpecialEnchantments_count; v278 = 0; v725 = 0.0; _v733 = 0; if ( pItemsTable->pSpecialEnchantments_count > 0 ) { int *_v730 = v679; do { v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278].pBonusStatement); if ( !v279 || v279 == 1 ) { v280 = *(&pItemsTable->pSpecialEnchantments[v278].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType]); _v733 += v280; if ( v280 ) { v281 = _v730; ++_v730; *v281 = _v733; } } ++_v733; ++v278; } while ( _v733 < v277 ); } v282 = rand() % _v733; v283 = v679; v245->uSpecEnchantmentType = v679[0]; v284 = pItemsTable->pSpecialEnchantments[*v283].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType ]; v285 = v282 + 1; for ( l = v679; v284 < v285; ++l ) { v245->uSpecEnchantmentType = *(l+1); v284 += pItemsTable->pSpecialEnchantments[*(l+1)].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType]; } ++v245->uSpecEnchantmentType; v245->uAttributes |= 0x20u; _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } } else { if ( !(BYTE1(v245->uAttributes) & 2) ) { v245->uAttributes |= 2; } } } if ( LODWORD(v727) == 0 ) { v317 = pGlobalTXT_LocalizationStrings[428]; if ( v730 == 0 ) v317 = pGlobalTXT_LocalizationStrings[585]; ShowStatusBarString(v317, 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; pCastSpell->spellnum = 0; v318->PlaySound(SPEECH_43, 0); } break; } case SPELL_WATER_TOWN_PORTAL: { amount = 10 * v2; if ( pPlayer->sMana < (signed int)uRequiredMana ) break; if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } town_portal_caster_id = LOBYTE(pCastSpell->uPlayerID); pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0); LODWORD(v727) = 1; break; } case SPELL_WATER_LLOYDS_BEACON: { LODWORD(v733) = 604800 * v2; if ( !_stricmp(pCurrentMapName.data(), "d05.blv") ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } v319 = uRequiredMana; if ( pPlayer->sMana >= (signed int)uRequiredMana ) { pEventTimer->Pause(); pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastLloydsBeacon, 0, 0); qword_506350 = (signed int)v733; _506348_current_lloyd_playerid = pCastSpell->uPlayerID; ::uRequiredMana = v319; ::sRecoveryTime = sRecoveryTime; dword_50633C = pCastSpell->sound_id; dword_506338 = pCastSpell->spellnum; LOBYTE(pCastSpell->field_8) |= 0x20u; } break; } case SPELL_EARTH_STONE_TO_FLESH: { __debugbreak(); // missing GM ? switch (v731) { case 1: amount = 3600 * v2; break; case 2: amount = 3600 * v2; break; case 3: amount = 86400 * v2; break; case 4: break; default: assert(false); } //LABEL_634: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; if ( !pParty->pPlayers[v323].pConditions[15] ) { LODWORD(v727) = 1; break; } if ( v731 == 4 ) { *(int *)v324 = 0; *((int *)v324 + 1) = 0; LODWORD(v727) = 1; break; } v732 = amount << 7; v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 15; v325 = &pParty->pPlayers[v323]; v325->DiscardConditionIfLastsLongerThan(v656, v663); LODWORD(v727) = 1; break; } case SPELL_EARTH_ROCK_BLAST: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(pParty->sRotationY); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; } case SPELL_EARTH_DEATH_BLOSSOM: { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pSpellSprite.uType = 4090; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.uFacing = LOWORD(pParty->sRotationY); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) pSpellSprite.uAttributes = 4; v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; } case SPELL_SPIRIT_DETECT_LIFE: { v328 = v731 - 2; if ( v328 ) { v329 = v328 - 1; if ( v329 && v329 != 1 ) v330 = 600 * v2; else v330 = 3600 * v2; } else { v330 = 1800 * v2; } LODWORD(v733) = v330; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; break; } case SPELL_SPIRIT_FATE: { switch (v731) { case 1: amount = 1 * v2; break; case 2: amount = 2 * v2; break; case 3: amount = 4 * v2; break; case 4: amount = 6 * v2; break; default: assert(false); } LODWORD(v733) = 300; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v342 = pCastSpell->spell_target_pid; if ( v342 == 0 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); LODWORD(v727) = 1; break; } if (PID_TYPE(v342) == OBJECT_Actor) { v343 = PID_ID(v342); HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32); LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280; pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0); BYTE2(pActors[v343].uAttributes) |= 8u; //v672 = 0; v661 = &pActors[v343]; pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); } LODWORD(v727) = 1; break; } case SPELL_SPIRIT_REMOVE_CURSE: { switch (v731) { case 1: amount = 3600 * v2; break; case 2: amount = 3600 * v2; break; case 3: amount = 86400 * v2; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; if ( !v351->pConditions[0] ) { LODWORD(v727) = 1; break; } if ( v731 == 4 ) { LODWORD(v351->pConditions[0]) = 0; HIDWORD(v351->pConditions[0]) = 0; } else { v732 = amount << 7; v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); if ( HIDWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) ) { LODWORD(v727) = 1; break; } } pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); LODWORD(v727) = 1; break; } case SPELL_SPIRIT_PRESERVATION: { if ( v731 == 4 ) LODWORD(v733) = 900 * (v2 + 4); else LODWORD(v733) = 300 * (v2 + 12); if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( v731 == 1 || v731 == 2 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; break; } a2 = 0; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v357 = pParty->pPlayers;//[0].pPlayerBuffs[11]; do { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); ++a2; ++v357;// = (SpellBuff *)((char *)v357 + 6972); } while ( v357 <= &pParty->pPlayers[3] ); LODWORD(v727) = 1; break; } case SPELL_SPIRIT_TURN_UNDEAD: { if ( v731 == 1 || v731 == 2) LODWORD(v733) = 60 * (v2 + 3); else LODWORD(v733) = 300 * v2 + 180; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) { v369 = &pActors[dword_50BF30[a2]]; if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) { pSpellSprite.vPosition.x = v369->vPosition.x; pSpellSprite.vPosition.y = v369->vPosition.y; pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); pSpellSprite.Create(0, 0, 0, 0); v369->pActorBuffs[4].Apply( pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); } } LODWORD(v727) = 1; break; } case SPELL_SPIRIT_RAISE_DEAD: { if ( v731 == 4 ) amount = 0; else amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536); v373 = pCastSpell->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) ) { LODWORD(v727) = 1; break; } v14 = v731 == 4; pParty->pPlayers[v373].sHealth = 1; if ( v14 ) { v374 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0; HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0; v376 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0; HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0; } else { *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); } v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; v377->SetCondition(1, 0); LODWORD(v727) = 1; break; } case SPELL_SPIRIT_SHARED_LIFE: { if ( v731 == 4 ) amount = 4 * v2; else amount = 3 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v381 = 0; signed int _v733 = amount; v730 = 0; v382 = 1; do { v383 = pPlayers[v382]; if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] ) v682[v381++] = v382; ++v382; } while ( v382 <= 4 ); v384 = 0; v730 = v381; if ( v381 > 0 ) { do _v733 += pPlayers[v682[v384++]]->sHealth; while ( v384 < v381 ); } v732 = (signed __int64)((double)_v733 / (double)v730); _v733 = 0; if ( v381 > 0 ) { do { //v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]]; v726 = pPlayers[v682[_v733]]; v726->sHealth = v732; //v386 = v726->GetMaxHealth(); if ( v726->sHealth > v726->GetMaxHealth()) v726->sHealth = v726->GetMaxHealth(); if ( v726->sHealth > 0 ) { v726->pConditions[Player::Condition_Unconcious] = 0; } v388 = _v733; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, LOWORD(v682[_v733]) - 1); _v733 = v388 + 1; } while ( v388 + 1 < v730 ); } LODWORD(v727) = 1; break; } case SPELL_SPIRIT_RESSURECTION: { switch (v731) { case 1: amount = 180 * v2; break; case 2: amount = 10800 * v2; break; case 3: amount = 259200 * v2; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v396 = pCastSpell->uPlayerID_2; if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16]) || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) ) { if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) ) pParty->pPlayers[v396].PlaySound(SPEECH_25, 0); if ( v731 == 4 ) { v397 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0; HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0; v398 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0; HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0; v399 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0; HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0; } else { *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); } pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(1u, 1); pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); } LODWORD(v727) = 1; break; } case SPELL_MIND_CURE_PARALYSIS: { switch (v731) { case 1: amount = 3600 * v2; break; case 2: amount = 3600 * v2; break; case 3: amount = 86400 * v2; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; if ( !pParty->pPlayers[v323].pConditions[12] ) { LODWORD(v727) = 1; break; } if ( v731 == 4 ) { *(int *)v324 = 0; *((int *)v324 + 1) = 0; LODWORD(v727) = 1; break; } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 12; v325 = &pParty->pPlayers[v323]; v325->DiscardConditionIfLastsLongerThan(v656, v663); LODWORD(v727) = 1; break; } case SPELL_MIND_REMOVE_FEAR: { switch (v731) { case 1: amount = 180 * v2; break; case 2: amount = 3600 * v2; break; case 3: amount = 86400 * v2; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; if ( !pParty->pPlayers[v323].pConditions[3] ) { LODWORD(v727) = 1; break; } if ( v731 == 4 ) { *(int *)v324 = 0; *((int *)v324 + 1) = 0; LODWORD(v727) = 1; break; } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 3; v325 = &pParty->pPlayers[v323]; v325->DiscardConditionIfLastsLongerThan(v656, v663); LODWORD(v727) = 1; break; } case SPELL_MIND_TELEPATHY: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if (PID_TYPE(a2) != OBJECT_Actor) { LODWORD(v727) = 1; break; } v417 = &pActors[PID_ID(a2)]; Actor * _v730 = v417; if ( !(BYTE2(v417->uAttributes) & 0x80) ) { v417->SetRandomGoldIfTheresNoItem(); v417 = _v730; } v418 = v417->array_000234[3].uItemID; signed int _v733 = 0; if ( pItemsTable->pItems[v418].uEquipType == 18 ) _v733 = v417->array_000234[3].uSpecEnchantmentType; //ItemGen::ItemGen(&v683); v683.Reset(); v419 = _v730->uCarriedItemID; if (v419) { v683.uItemID = v419; //goto LABEL_799; } else { v420 = 0; v421 = _v730->array_000234; while ( !v421->uItemID || pItemsTable->pItems[v421->uItemID].uEquipType == 18 ) { ++v420; ++v421; if ( v420 >= 4 ) break; } if ( v420 < 4 ) { memcpy(&v683, &_v730->array_000234[v420], sizeof(v683)); v2 = v723; //v1 = 0; } } // LABEL_799: if ( _v733 != 0 ) { v675 = _v733; if (v683.uItemID) { v422 = v683.GetDisplayName(); sprintf(pTmpBuf2.data(), "(%s), and %d gold", v422, v675); } else { v664 = "%d gold"; sprintf(pTmpBuf2.data(), v664, v675); } } else { if (v683.uItemID) { const char *_v675 = v683.GetDisplayName(); v664 = "(%s)"; sprintf(pTmpBuf2.data(), v664, _v675); } else { strcpy(pTmpBuf2.data(), "nothing"); ShowStatusBarString(pTmpBuf2.data(), 2u); } } ShowStatusBarString(pTmpBuf2.data(), 2u); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = _v730->vPosition.x; pSpellSprite.vPosition.y = _v730->vPosition.y; v676 = _v730->uActorHeight; v665 = pSpellSprite.vPosition.y; pSpellSprite.vPosition.z = _v730->uActorHeight; v657 = pSpellSprite.vPosition.x; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80u; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); LODWORD(v727) = 1; break; } case SPELL_MIND_BERSERK: { switch (v731) { case 1: amount = 300 * v2; break; case 2: amount = 300 * v2; break; case 3: amount = 600 * v2; break; case 4: amount = 3600; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v426 = PID_ID(a2); if (PID_TYPE(a2) != OBJECT_Actor) { LODWORD(v727) = 1; break; } v730 = 836 * v426; if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) ) { pActors[v426].pActorBuffs[1].Reset(); pActors[v426].pActorBuffs[12].Reset(); pActors[v426].pActorBuffs[9].Apply( pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = v426; v600 = pActors[v61].vPosition.y; v601 = pActors[v61].vPosition.x; pSpellSprite.uObjectDescID = v60; pSpellSprite.vPosition.x = v601; v602 = pActors[v61].uActorHeight; v603 = pActors[v61].vPosition.z; pSpellSprite.vPosition.y = v600; v676 = v603 + v602; v665 = v600; pSpellSprite.vPosition.z = v603 + v602; v657 = v601; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80u; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); LODWORD(v727) = 1; break; } case SPELL_MIND_ENSLAVE: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; amount = 600 * v2; if (PID_TYPE(a2) != OBJECT_Actor) { LODWORD(v727) = 1; break; } v730 = 836 * PID_ID(a2); if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) break; if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) { pActors[PID_ID(a2)].pActorBuffs[9].Reset(); pActors[PID_ID(a2)].pActorBuffs[1].Reset(); pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); } pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = PID_ID(a2); v600 = pActors[v61].vPosition.y; v601 = pActors[v61].vPosition.x; pSpellSprite.uObjectDescID = v60; pSpellSprite.vPosition.x = v601; v602 = pActors[v61].uActorHeight; v603 = pActors[v61].vPosition.z; pSpellSprite.vPosition.y = v600; v676 = v603 + v602; v665 = v600; pSpellSprite.vPosition.z = v603 + v602; v657 = v601; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80u; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); LODWORD(v727) = 1; break; } case SPELL_MIND_MASS_FEAR: { if ( v731 == 4 ) amount = 300 * v2; else amount = 180 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) { v433 = &pActors[dword_50BF30[a2]]; if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) break; pSpellSprite.vPosition.x = v433->vPosition.x; pSpellSprite.vPosition.y = v433->vPosition.y; pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); pSpellSprite.Create(0, 0, 0, 0); if ( stru_50C198.GetMagicalResistance(v433, 7u) ) { v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); } } LODWORD(v727) = 1; break; } case SPELL_MIND_CURE_INSANITY: { v435 = v731 - 2; if ( v731 == 4 ) amount = 0; else amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); v440 = pCastSpell->uPlayerID_2; if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) ) { if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) ) pParty->pPlayers[v440].PlaySound(SPEECH_25, 0); if ( v731 == 4 ) { v441 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0; HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0; } else { pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; v377->SetCondition(1, 0); } LODWORD(v727) = 1; break; } case SPELL_EARTH_TELEKINESIS: { switch (v731) { case 1: amount = 2 * v2; break; case 2: amount = 2 * v2; break; case 3: amount = 3 * v2; break; case 4: amount = 4 * v2; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v445 = PID_ID(a2); if (PID_TYPE(a2) == OBJECT_Item) { v449 = (char *)&pSpriteObjects[v445].stru_24; v450 = *(int *)v449; if ( pItemsTable->pItems[v450].uEquipType == 18 ) { party_finds_gold(*((int *)v449 + 3), 0); viewparams->bRedrawGameUI = 1; } else { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); ShowStatusBarString(pTmpBuf2.data(), 2u); if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) ) pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24); } SpriteObject::OnInteraction(v445); } else { if (PID_TYPE(a2) == OBJECT_Actor) { stru_50C198.LootActor(&pActors[v445]); } else { if (PID_TYPE(a2) != OBJECT_Decoration) { if (PID_TYPE(a2) != OBJECT_BModel) { LODWORD(v727) = 1; break; } dword_507CD8 = 1; v677 = 1; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID; else v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID; EventProcessor(v446, a2, v677); LODWORD(v727) = 1; break; } v447 = &pLevelDecorations[v445]; dword_507CD8 = 1; v448 = v447->field_16_event_id; if (v448) { v677 = 1; v446 = v448; EventProcessor(v446, a2, v677); LODWORD(v727) = 1; break; } if ( v447->IsInteractive() ) { activeLevelDecoration = v447; EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1); activeLevelDecoration = NULL; } } } LODWORD(v727) = 1; break; } case SPELL_BODY_CURE_WEAKNESS: { switch (v731) { case 1: amount = 180 * v2; break; case 2: amount = 3600 * v2; break; case 3: amount = 86400 * v2; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; if ( !pParty->pPlayers[v323].pConditions[1] ) { LODWORD(v727) = 1; break; } if ( v731 == 4 ) { *(int *)v324 = 0; *((int *)v324 + 1) = 0; LODWORD(v727) = 1; break; } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 1; v325 = &pParty->pPlayers[v323]; v325->DiscardConditionIfLastsLongerThan(v656, v663); LODWORD(v727) = 1; break; } case SPELL_BODY_FIRST_AID: { switch (v731) { case 1: amount = 2 * v2 + 5; break; case 2: amount = 3 * v2 + 5; break; case 3: amount = 4 * v2 + 5; break; case 4: amount = 5 * v2 + 5; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v460 = pCastSpell->spell_target_pid; if (!v460) { pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); } else { if (PID_TYPE(v460) == OBJECT_Actor) { v461 = &pActors[PID_ID(v460)]; v462 = v461->uAIState; v463 = v461->pMonsterInfo.uHP; if ( v462 != 5 ) { if ( v462 != 4 ) { if ( v462 != 19 ) { if ( v462 != 11 ) { v461->sCurrentHP += amount; if ( v461->sCurrentHP > v463 ) v461->sCurrentHP = v463; } } } } } } LODWORD(v727) = 1; break; } case SPELL_BODY_CURE_POISON: { switch (v731) { case 1: amount = 3600 * v2; break; case 2: amount = 3600 * v2; break; case 3: amount = 86400 * v2; break; case 4: amount = 0; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); v470 = pCastSpell->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) ) { LODWORD(v727) = 1; break; } if ( v731 == 4 ) { LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0; HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0; v471 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0; HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0; v472 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0; HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0; LODWORD(v727) = 1; break; } *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan( 6u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 8u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); v656 = 10; v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; v325->DiscardConditionIfLastsLongerThan(v656, v663); LODWORD(v727) = 1; break; } case SPELL_BODY_PROTECTION_FROM_MAGIC: { amount = v2; LODWORD(v733) = 3600 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); LODWORD(v727) = 1; break; } case SPELL_BODY_HAMMERHANDS: { LODWORD(v733) = 3600 * v2; amount = v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( v731 == 4 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0); LODWORD(v727) = 1; break; } pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); LODWORD(v727) = 1; break; } case SPELL_BODY_CURE_DISEASE: { if ( v731 == 4 ) amount = 0; else amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); v498 = pCastSpell->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) ) { LODWORD(v727) = 1; break; } if ( v731 == 4 ) { LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0; HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0; v499 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0; HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0; v500 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0; HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0; } else { *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan( 7u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 9u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); v656 = 11; v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; v325->DiscardConditionIfLastsLongerThan(v656, v663); } LODWORD(v727) = 1; break; } case SPELL_BODY_POWER_CURE: { amount = 5 * v2 + 10; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v501 = pParty->pPlayers; int v1 = 0; do { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v1); v501->Heal(amount); ++v501; ++v1; } while ( (signed int)v501 < (signed int)pParty->pHirelings ); LODWORD(v727) = 1; break; } case SPELL_LIGHT_DISPEL_MAGIC: { sRecoveryTime -= v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); v505 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); ++pSpellSprite.uType; //signed int _v733 = v505; v688.x = 0; v688.y = 0; v688.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); a2 = 0; for ( a2 = 0; a2 < v505; ++a2 ) { v507 = dword_50BF30[a2]; pSpellSprite.vPosition.x = pActors[v507].vPosition.x; pSpellSprite.vPosition.y = pActors[v507].vPosition.y; pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v509 = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688); } for ( a2 = 0; a2 < v505; ++a2 ) { pActor = &pActors[dword_50BF30[a2]]; pSpellSprite.vPosition.x = pActor->vPosition.x; pSpellSprite.vPosition.y = pActor->vPosition.y; pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * unk_4D8548); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); pSpellSprite.Create(0, 0, 0, 0); for (int i = 0; i < 22; ++i) { pActor->pActorBuffs[i].Reset(); } } LODWORD(v727) = 1; break; } case SPELL_LIGHT_SUMMON_ELEMENTAL: { switch (v731) { case 1: v733 = 300 * v2; amount = 1; break; case 2: v733 = 300 * v2; amount = 1; break; case 3: v733 = 900 * v2; amount = 3; break; case 4: v733 = 900 * v2; amount = 5; break; default: assert(false); } //v733 = __PAIR__(0, v516); signed int _v733 = 0; if ( (signed int)uNumActors > 0 ) { v518 = pActors.data();//[0].uAIState; auto _v726 = uNumActors; do { v519 = v518->uAIState; if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, pCastSpell->uPlayerID) == v518->uSummonerID ) ++_v733; ++v518; --_v726; } while ( _v726 != 0 ); } if ( _v733 >= amount ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, v731, v733); LODWORD(v727) = 1; break; } case SPELL_LIGHT_DAY_OF_THE_GODS: { switch (v731) { case 1: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break; case 2: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break; case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2 + 10; break; case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2 + 10; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); LODWORD(v727) = 1; break; } case SPELL_LIGHT_PRISMATIC_LIGHT: { //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v531 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); ++pSpellSprite.uType; v694.x = 0; v694.y = 0; v694.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); a2 = 0; if ( (signed int)v531 > 0 ) { do { v533 = dword_50BF30[a2]; pSpellSprite.vPosition.x = pActors[v533].vPosition.x; pSpellSprite.vPosition.y = pActors[v533].vPosition.y; pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v535 = pSpellSprite.Create(0, 0, 0, 0); v536 = a2; DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694); a2 = v536 + 1; } while ( v536 + 1 < (signed int)v531 ); } v537 = pGame->GetStru6(); pGame->GetStru6()->_4A8BFC(); LODWORD(v727) = 1; break; } case SPELL_LIGHT_DAY_OF_PROTECTION: { switch (v731) { case 1: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; case 2: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2; break; default: assert(false); } v730 = LODWORD(v733); if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); v732 = v730 << 7; v549 = (double)(v730 << 7) * 0.033333335; *((float *)&v733 + 1) = v549; v712 = (signed __int64)v549; pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); v550 = v2 + 5; pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply( (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); LODWORD(v727) = 1; break; } case SPELL_LIGHT_HOUR_OF_POWER: { switch (v731) { case 1: LODWORD(v733) = 4; amount = 4; break; case 2: LODWORD(v733) = 4; amount = 4; break; case 3: LODWORD(v733) = 12; amount = 12; break; case 4: LODWORD(v733) = 20; amount = 15; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; y = (char *)(60 * (v2 * LODWORD(v733) + 60)); v732 = (300 * amount * v2 + 60) << 7; v730 = v2 + 5; int _v726 = 0; v553 = pParty->pPlayers;//[0].pConditions[1]; *((float *)&v733) = (double)v732 * 0.033333335; do { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); //((SpellBuff *)(v553 + 6056))->Apply( v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0); if ( *(_QWORD *)v553 ) _v726 = 1; ++v553; } while ( v553 <= &pParty->pPlayers[3] ); v562 = v731; pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, 0, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, v730, 0, 0); if (!_v726) { pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0); } LODWORD(v727) = 1; break; } case SPELL_LIGHT_DIVINE_INTERVENTION: { amount = 3; if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; a2 = 0; _this = (ItemGen *)&pPlayers[1]; do { v563 = 0; do { v564 = _this->uItemID; *(int *)(v563 + _this->uItemID) = 0; v563 += 8; *(int *)(v563 + v564 - 4) = 0; } while ( v563 <= 128 ); v565 = ((Player *)_this->uItemID)->GetMaxHealth(); v566 = (Player **)_this; *(int *)(_this->uItemID + 6460) = v565; v567 = (*v566)->GetMaxMana(); *(int *)(_this->uItemID + 6464) = v567; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); ++a2; _this = (ItemGen *)((char *)_this + 4); } while ( (signed int)this < (signed int)&qword_A750D8 ); v571 = pPlayer; v572 = (char *)&pPlayer->sAgeModifier; if ( pPlayer->sAgeModifier + 10 >= 120 ) *(short *)v572 = 120; else *(short *)v572 = pPlayer->sAgeModifier + 10; sRecoveryTime += -5 * v2; ++v571->uNumDivineInterventionCastsThisDay; LODWORD(v727) = 1; break; } case SPELL_DARK_REANIMATE: { switch (v731) { case 1: amount = 2 * v2; break; case 2: amount = 3 * v2; break; case 3: amount = 4 * v2; break; case 4: amount = 5 * v2; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v576 = pCastSpell->spell_target_pid; if (!v576) { v585 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2]; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); if ( *((_QWORD *)v585 + 14) ) { ((Player *)v585)->SetCondition(0x11u, 1); v587 = ((Player *)v585)->GetSexByVoice(); ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (v587 != 0) + 23); *((_QWORD *)v585 + 17) = pParty->uTimePlayed; } break; } v577 = (Player *)(PID_ID(v576)); //v726 = v577; if ( v577 == (Player *)-1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } v578 = (int)&pActors[(int)v577]; v721 = v578; if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; v581 = v721; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.vPosition.x = *(short *)(v721 + 142); pSpellSprite.vPosition.y = *(short *)(v721 + 144); v732 = *(short *)(v721 + 138); pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v577); pSpellSprite.Create(0, 0, 0, 0); if ( *(char *)(v581 + 52) > amount ) break; Actor::Resurrect((unsigned int)v577); *(char *)(v581 + 61) = 0; *(char *)(v581 + 53) = 0; *(char *)(v581 + 54) = 0; *(char *)(v581 + 55) = 0; *(char *)(v581 + 56) = 0; *(char *)(v581 + 57) = 0; *(int *)(v581 + 712) = 9999; *(char *)(v581 + 38) &= 0xF7u; *(int *)(v581 + 708) = 0; ((SpellBuff *)(v581 + 356))->Reset(); ((SpellBuff *)(v581 + 228))->Reset(); ((SpellBuff *)(v581 + 404))->Reset(); if ( *(short *)(v581 + 40) > 10 * amount ) *(short *)(v581 + 40) = 10 * amount; LODWORD(v727) = 1; break; } case SPELL_DARK_VAMPIRIC_WEAPON: { amount = 16; if ( v731 == 4 ) { LODWORD(v733) = 0; } else { LODWORD(v733) = 3600 * v2; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; __debugbreak(); //HIDWORD(v733) = (int)(char *)&pParty + 6972 * pCastSpell->uPlayerID_2 + 36 * a2 + 3040; ItemGen *_v733 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; ItemDesc *_v732 = &pItemsTable->pItems[_v733->uItemID]; _v733->UpdateTempBonus(pParty->uTimePlayed); if ( _v733->uItemID >= 64 && _v733->uItemID <= 65 || LOBYTE(_v733->uAttributes) & 2 || _v733->uSpecEnchantmentType != 0 || _v733->uEnchantmentType != 0 || (v591 = _v732->uEquipType) != 0 && v591 != 1 && v591 != 2 || pItemsTable->IsMaterialNonCommon(_v733) ) { dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } v592 = _v733; v14 = v731 == 4; _v733->uSpecEnchantmentType = 16; if ( !v14 ) { v732 = (int)v733 << 7; v592->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v592->uAttributes |= 8u; } LOBYTE(v592->uAttributes) |= 0x80u; _50C9A8_item_enchantment_timer = 256; LODWORD(v727) = 1; break; } case SPELL_DARK_SHARPMETAL: { switch (v731) { case 1: amount = 5; break; case 2: amount = 5; break; case 3: amount = 7; break; case 4: amount = 9; break; default: assert(false); } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; pSpellSprite.uAttributes = 0; pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; pSpellSprite.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; v596 = (signed int)_v726 / -2; y = (char *)((signed int)_v726 / 2); if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 ) { v597 = v715.uYawAngle; do { pSpellSprite.uFacing = v596 + v597; if ( pSpellSprite.Create( v596 + v597, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v596 += _v726 / (amount - 1); } while ( v596 <= (signed int)y ); } LODWORD(v727) = 1; break; } case SPELL_DARK_CONTROL_UNDEAD: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; switch (v731) { case 1: LODWORD(v733) = 180 * v2; break; case 2: LODWORD(v733) = 180 * v2; break; case 3: LODWORD(v733) = 300 * v2; break; case 4: LODWORD(v733) = 29030400; break; default: assert(false); } if (PID_TYPE(a2) != OBJECT_Actor) { LODWORD(v727) = 1; break; } pActor = &pActors[PID_ID(a2)]; if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) break; if ( !stru_50C198.GetMagicalResistance(pActor, 0xAu) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } pActor->pActorBuffs[9].Reset(); pActor->pActorBuffs[1].Reset(); pActor->pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v600 = pActor->vPosition.y; v601 = pActor->vPosition.x; pSpellSprite.uObjectDescID = v60; pSpellSprite.vPosition.x = v601; v602 = pActor->uActorHeight; v603 = pActor->vPosition.z; pSpellSprite.vPosition.y = v600; v676 = v603 + v602; v665 = v600; pSpellSprite.vPosition.z = v603 + v602; v657 = v601; pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = a2; pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); pSpellSprite.uFacing = LOWORD(v715.uYawAngle); LOBYTE(pSpellSprite.uAttributes) |= 0x80u; pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); LODWORD(v727) = 1; break; } case SPELL_DARK_SACRIFICE: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; int _v733 = 0; memset(&achieved_awards, 0, 4000); int i = 0; pNPCData = pParty->pHirelings; do { if ( pNPCData->pName != 0) { v606 = _v733++; achieved_awards[v606] = (AwardType)(i + 1); } ++i; ++pNPCData; } while ( pNPCData <= &pParty->pHirelings[1] ); i = 0; if ( (signed int)pNPCStats->uNumNewNPCs > 0) { pNPCData = pNPCStats->pNewNPCData; //__debugbreak(); // data offset AwardType *_v734 = &achieved_awards[_v733]; do { if ( pNPCData->uFlags & 0x80 && (!pParty->pHirelings[0].pName || strcmp(pNPCData->pName, pParty->pHirelings[0].pName)) && (!pParty->pHirelings[1].pName || strcmp(pNPCData->pName, pParty->pHirelings[1].pName)) ) { v607 = _v734; ++_v734; *v607 = (AwardType)(i + 3); } ++i; ++pNPCData; } while ( (signed int)i < (signed int)pNPCStats->uNumNewNPCs ); } v608 = pCastSpell->uPlayerID_2; if ( v608 != 4 && v608 != 5 || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) || v609 >= 3 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } v610 = 76 * v609; //*((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; pParty->pHirelings[v609-1].evt_B = 0; v611 = pIconsFrameTable->FindIcon("spell96"); //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); pParty->pHirelings[v609-1].evt_C = pIconsFrameTable->GetIconAnimLength(v611); //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; pParty->pHirelings[v609-1].evt_A = 1; v612 = pParty->pPlayers; do { v612->sHealth = v612->GetMaxHealth(); v612->sMana = v612->GetMaxMana(); ++v612; } while ( v612 <= &pParty->pPlayers[3] ); v613 = &pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) v613 = &pIndoor->dlv; v613->uReputation += 15; if ( v613->uReputation > 10000 ) v613->uReputation = 10000; LODWORD(v727) = 1; break; } case SPELL_DARK_PAIN_REFLECTION: { switch (v731) { case 1: LODWORD(v733) = 300 * (v2 + 12); break; case 2: LODWORD(v733) = 300 * (v2 + 12); break; case 3: LODWORD(v733) = 300 * (v2 + 12); break; case 4: LODWORD(v733) = 900 * (v2 + 4); break; default: assert(false); } amount = v2 + 5; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if ( v731 != 3 && v731 != 4 ) { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v716, 0); LODWORD(v727) = 1; break; } a2 = 0; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; do { pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++a2; ++v619; } while ( v619 <= &pParty->pPlayers[3] ); LODWORD(v727) = 1; break; } case SPELL_DARK_SOULDRINKER: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pGame->GetIndoorCamera(); v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth(); signed int _v733 = sub_46A6AC((int)dword_50BF30.data(), 100, v623); v707.x = 0; v707.y = 0; v707.z = 0; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_level = v2; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); pSpellSprite.uAttributes = 0; pSpellSprite.uSectorID = 0; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.field_60_distance_related_prolly_lod = 0; pSpellSprite.uFacing = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); a2 = 0; int _v726 = 0; if ( _v733 > 0 ) { _v726 = (_v733 * (7 * v2 + 25)); do { v625 = dword_50BF30[a2]; pSpellSprite.vPosition.x = pActors[v625].vPosition.x; pSpellSprite.vPosition.y = pActors[v625].vPosition.y; //v732 = pActors[v625].uActorHeight; pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v627 = pSpellSprite.Create(0, 0, 0, 0); v628 = a2; DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707); a2 = v628 + 1; } while ( v628 + 1 < _v733 ); } v730 = 0; v629 = 1; do { v630 = pPlayers[v629]; if ( !v630->pConditions[2] && !v630->pConditions[12] && !v630->pConditions[13] && !v630->pConditions[14] && !v630->pConditions[15] && !v630->pConditions[16] ) { v631 = v730++; v681[v631] = v629; } ++v629; } while ( v629 <= 4 ); v732 = (signed __int64)((double)(signed int)_v726 / (double)v730); _v733 = 0; if ( v730 > 0 ) { do { //v632 = 4 * v681[HIDWORD(v733)] + 10965188; v726 = pPlayers[v681[_v733]]; //v633 = pPlayers[v681[HIDWORD(v733)]]; v726->sHealth += v732; //v726 = *(Player **)v632; //v634 = v726->GetMaxHealth(); if ( v726->sHealth > v726->GetMaxHealth()) v726->sHealth = v726->GetMaxHealth(); v635 = _v733; pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733)); _v733 = v635 + 1; } while ( v635 + 1 < v730 ); } pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u); LODWORD(v727) = 1; break; } case SPELL_DARK_ARMAGEDDON: { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( v731 == 4) amount = 4; else amount = 3; if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; pParty->armageddon_timer = 256; pParty->field_16140 = v2; ++pPlayer->uNumArmageddonCasts; if ( pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; auto _v726 = 50; do { v642 = rand() % 4096 - 2048; v643 = rand(); v721 = v642 + pParty->vPosition.x; y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, &v710, 0); v644 = rand(); sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); --_v726; } while ( _v726 != 0 ); LODWORD(v727) = 1; break; } default: break; } if ( pCastSpell->field_8 & 0x20 ) { if ( v727 != 0.0 ) pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); } else { if ( sRecoveryTime < 0 ) sRecoveryTime = 0; if ( pParty->bTurnBasedModeOn ) { v645 = sRecoveryTime; pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime; pPlayer->SetRecoveryTime(v645); if ( !some_active_character ) pTurnEngine->_40471C(); } else { pPlayer->SetRecoveryTime( (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); } if ( v727 != 0.0 ) { pPlayer->PlaySound(SPEECH_49, 0); if ( v727 != 0.0 ) pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); } } pCastSpell->spellnum = 0; v2 = v723; continue; } } //----- (00427DA0) -------------------------------------------------------- unsigned int CastSpellInfo::PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id) { unsigned int result; // eax@1 CastSpellInfo *v7; // edx@1 CastSpellInfo *v8; // ecx@5 result = 0; v7 = this; while ( v7->spellnum ) { ++result; ++v7; if ( (signed int)result >= 10 ) goto LABEL_8; } v8 = &this[result]; v8->spellnum = a2; v8->uPlayerID = uPlayerID; if ( a5 & 0x10 ) v8->uPlayerID_2 = uPlayerID; v8->field_6 = 0; v8->spell_target_pid = 0; v8->field_8 = a5; v8->forced_spell_skill_level = skill_level; v8->sound_id = spell_sound_id; LABEL_8: if ( result == 10 ) result = -1; return result; } //----- (00427D48) -------------------------------------------------------- void CastSpellInfo::_427D48(unsigned int uPlayerID) { CastSpellInfo *v2; // esi@1 signed int v3; // ebx@1 v2 = this; v3 = 10; do { if ( v2->spellnum ) { if ( v2->field_8 & 0x3CA ) { v2->spellnum = 0; pGUIWindow_Settings->Release(); pGUIWindow_Settings = 0; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; unk_50C9A0 = 0; back_to_game(); } } ++v2; --v3; } while ( v3 ); } //----- (0042777D) -------------------------------------------------------- void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) { //bool result; // eax@2 //__int16 v6; // bx@4 //Player *v7; // eax@4 //char v8; // zf@12 unsigned __int16 v9; // cx@16 unsigned int v10; // eax@18 unsigned __int8 v11; // sf@18 unsigned __int8 v12; // of@18 unsigned __int16 v13; // cx@21 unsigned int v14; // eax@23 //stru277 *v15; // esi@27 //stru277 *v16; // eax@28 //GUIWindow *v17; // eax@43 //GUIWindow *v18; // [sp-30h] [bp-48h]@44 //unsigned int v19; // [sp-2Ch] [bp-44h]@44 //unsigned int v20; // [sp-28h] [bp-40h]@44 //unsigned int v21; // [sp-24h] [bp-3Ch]@44 //unsigned int v22; // [sp-20h] [bp-38h]@44 //int v23; // [sp-1Ch] [bp-34h]@44 //int v24; // [sp-18h] [bp-30h]@44 //unsigned int v25; // [sp-14h] [bp-2Ch]@43 //unsigned int v26; // [sp-10h] [bp-28h]@43 //unsigned __int8 v27; // [sp-Ch] [bp-24h]@43 //char *v28; // [sp-8h] [bp-20h]@43 //Texture *v29; // [sp-4h] [bp-1Ch]@43 //__int16 a3a; // [sp+10h] [bp-8h]@1 //__int16 a2a; // [sp+14h] [bp-4h]@1 //a3a = uPlayerID; //a2a = a1; //if ( pParty->bTurnBasedModeOn != 1 // || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) if (pParty->bTurnBasedModeOn) { if (pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3) return; } //v6 = a5; //v7 = &pParty->pPlayers[uPlayerID]; assert(uPlayerID < 4); auto player = &pParty->pPlayers[uPlayerID]; if ( !(a5 & 0x10) ) { switch ( a1 ) { case SPELL_SPIRIT_FATE: case SPELL_BODY_FIRST_AID: case SPELL_DARK_REANIMATE: //HIBYTE(v6) = HIBYTE(a5) | 1; a5 |= 0x0100; break; case SPELL_FIRE_FIRE_AURA: case SPELL_WATER_RECHARGE_ITEM: case SPELL_WATER_ENCHANT_ITEM: case SPELL_DARK_VAMPIRIC_WEAPON: //LOBYTE(v6) = a5 | 0x80; a5 |= 0x0080; break; case SPELL_FIRE_FIRE_BOLT: case SPELL_FIRE_FIREBALL: case SPELL_FIRE_INCINERATE: case SPELL_AIR_LIGHNING_BOLT: case SPELL_AIR_IMPLOSION: case SPELL_WATER_POISON_SPRAY: case SPELL_WATER_ICE_BOLT: case SPELL_WATER_ACID_BURST: case SPELL_WATER_ICE_BLAST: case SPELL_EARTH_STUN: case SPELL_EARTH_SLOW: case SPELL_EARTH_DEADLY_SWARM: case SPELL_EARTH_BLADES: case SPELL_EARTH_MASS_DISTORTION: case SPELL_SPIRIT_SPIRIT_LASH: case SPELL_MIND_MIND_BLAST: case SPELL_MIND_CHARM: case SPELL_MIND_PSYCHIC_SHOCK: case SPELL_BODY_HARM: case SPELL_BODY_FLYING_FIST: case SPELL_LIGHT_LIGHT_BOLT: case SPELL_LIGHT_DESTROY_UNDEAD: case SPELL_LIGHT_SUNRAY: case SPELL_DARK_TOXIC_CLOUD: case SPELL_DARK_SHRINKING_RAY: case SPELL_DARK_SHARPMETAL: case SPELL_DARK_DRAGON_BREATH: if ( !a6 ) a5 |= 0x0008; break; case SPELL_MIND_TELEPATHY: case SPELL_MIND_BERSERK: case SPELL_MIND_ENSLAVE: case SPELL_LIGHT_PARALYZE: case SPELL_DARK_CONTROL_UNDEAD: //LABEL_9: //v6 = a5 | 8; a5 |= 0x0008; break; case SPELL_EARTH_TELEKINESIS: a5 |= 0x0040; break; case SPELL_SPIRIT_BLESS: if (a4 && ~a4 & 0x01C0) //goto LABEL_25; { a5 |= 0x0002; break; } else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0) //goto LABEL_25; { a5 |= 0x0002; break; } break; case SPELL_SPIRIT_PRESERVATION: v9 = a4; if ( !a4 ) v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT]; //goto LABEL_18; v10 = SkillToMastery(v9); v12 = __OFSUB__(v10, 3); v11 = ((v10 - 3) & 0x80000000u) != 0; //goto LABEL_24; if ( v11 ^ v12 ) { a5 |= 0x0002; break; } break; case SPELL_DARK_PAIN_REFLECTION: v9 = a4; if ( !a4 ) v9 = player->pActiveSkills[PLAYER_SKILL_DARK]; //LABEL_18: v10 = SkillToMastery(v9); v12 = __OFSUB__(v10, 3); v11 = ((v10 - 3) & 0x80000000u) != 0; //goto LABEL_24; if ( v11 ^ v12 ) { a5 |= 0x0002; break; } break; case SPELL_BODY_HAMMERHANDS: v13 = a4; if ( !a4 ) v13 = player->pActiveSkills[PLAYER_SKILL_BODY]; v14 = SkillToMastery(v13); v12 = __OFSUB__(v14, 4); v11 = ((v14 - 4) & 0x80000000u) != 0; //LABEL_24: if ( v11 ^ v12 ) //goto LABEL_25; { a5 |= 0x0002; break; } break; case SPELL_EARTH_STONE_TO_FLESH: case SPELL_SPIRIT_REMOVE_CURSE: case SPELL_SPIRIT_RAISE_DEAD: case SPELL_SPIRIT_RESSURECTION: case SPELL_MIND_REMOVE_FEAR: case SPELL_MIND_CURE_PARALYSIS: case SPELL_MIND_CURE_INSANITY: case SPELL_BODY_CURE_WEAKNESS: case SPELL_BODY_REGENERATION: case SPELL_BODY_CURE_POISON: case SPELL_BODY_CURE_DISEASE: //LABEL_25: //v6 = a5 | 2; a5 |= 0x0002; break; case SPELL_DARK_SACRIFICE: //HIBYTE(v6) = HIBYTE(a5) | 2; a5 |= 0x0200; break; default: break; } } if (a5 & 0x3CA) { assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10); for (uint i = 0; i < 10; ++i) if (pCastSpellInfo[i].field_8 & 0x3CA) { pCastSpellInfo[i].spellnum = 0; break; } } assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10); for (uint i = 0; i < 10; ++i) { auto spell = &pCastSpellInfo[i]; if (!spell->spellnum) continue; spell->spellnum = 0; if (spell->field_8 & 0x3CA) { pGUIWindow_Settings->Release(); pGUIWindow_Settings = nullptr; pMouse->SetCursorBitmap("MICON1"); GameUI_Footer_TimeLeft = 0; unk_50C9A0 = 0; back_to_game(); } } int result = pCastSpellInfo.data()->PushCastSpellInfo(a1, uPlayerID, a4, a5, a6); if ( result != -1 ) { if ( a5 & 2 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0); pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0); pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0); pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0); sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( a5 & 8 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0); sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( a5 & 0x40 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Telekinesis, 0, 0, "", 0); sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( (char)a5 < 0 ) { if ( pGUIWindow_Settings ) return; ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pGUIWindow_Settings = pCastSpellInfo[result].sub_4219BE(); unk_50C9A0 = 1; some_active_character = uActiveCharacter; sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( HIBYTE(a5) & 1 ) { if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0); pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0); pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0); pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0); pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL); sub_421B2C_PlaceInInventory_or_DropPickedItem(); } if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) { pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178, pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); pGUIWindow_Settings->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 4, 0x35u, "", 0); pGUIWindow_Settings->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 5, 0x36u, "", 0); } } } const wchar_t *UIMessage2String(UIMessageType msg) { #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b; static wchar_t b[256]; // bad for threads switch (msg) { CASE(UIMSG_SelectSpell) CASE(UIMSG_ChangeGameState) CASE(UIMSG_Attack) CASE(UIMSG_PlayArcomage) CASE(UIMSG_MainMenu_ShowPartyCreationWnd) CASE(UIMSG_MainMenu_ShowLoadWindow) CASE(UIMSG_ShowCredits) CASE(UIMSG_ExitToWindows) CASE(UIMSG_PlayerCreationChangeName) CASE(UIMSG_PlayerCreationClickPlus) CASE(UIMSG_PlayerCreationClickMinus) CASE(UIMSG_PlayerCreationSelectActiveSkill) CASE(UIMSG_PlayerCreationSelectClass) CASE(UIMSG_PlayerCreationClickOK) CASE(UIMSG_PlayerCreationClickReset) CASE(UIMSG_ClickBooksBtn) CASE(UIMSG_PlayerCreationRemoveUpSkill) CASE(UIMSG_PlayerCreationRemoveDownSkill) CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo) CASE(UIMSG_LoadGame) CASE(UIMSG_SaveGame) CASE(UIMSG_ShowStatus_DateTime) CASE(UIMSG_ShowStatus_ManaHP) CASE(UIMSG_ShowStatus_Player) CASE(UIMSG_Wait5Minutes) CASE(UIMSG_Wait1Hour) CASE(UIMSG_ShowStatus_Food) CASE(UIMSG_ShowStatus_Funds) CASE(UIMSG_QuickReference) CASE(UIMSG_GameMenuButton) CASE(UIMSG_AlreadyResting) CASE(UIMSG_SelectCharacter) CASE(UIMSG_ChangeSoundVolume) CASE(UIMSG_ChangeMusicVolume) CASE(UIMSG_Escape) CASE(UIMSG_PlayerCreation_SelectAttribute) CASE(UIMSG_InventoryLeftClick) CASE(UIMSG_SkillUp) CASE(UIMSG_GameMenu_ReturnToGame) CASE(UIMSG_StartNewGame) CASE(UIMSG_Game_OpenLoadGameDialog) CASE(UIMSG_Game_OpenSaveGameDialog) CASE(UIMSG_Game_OpenOptionsDialog) CASE(UIMSG_SetGraphicsMode) CASE(UIMSG_Quit) CASE(UIMSG_StartHireling1Dialogue) CASE(UIMSG_StartHireling2Dialogue) CASE(UIMSG_SelectNPCDialogueOption) CASE(UIMSG_CastSpellFromBook) CASE(UIMSG_PlayerCreation_VoicePrev) CASE(UIMSG_PlayerCreation_VoiceNext) CASE(UIMSG_StartNPCDialogue) CASE(UIMSG_ArrowUp) CASE(UIMSG_DownArrow) CASE(UIMSG_SaveLoadBtn) CASE(UIMSG_SelectLoadSlot) CASE(UIMSG_Cancel) CASE(UIMSG_ExitRest) CASE(UIMSG_PlayerCreation_FacePrev) CASE(UIMSG_PlayerCreation_FaceNext) CASE(UIMSG_CycleCharacters) CASE(UIMSG_SetTurnSpeed) CASE(UIMSG_ToggleWalkSound) CASE(UIMSG_ChangeVoiceVolume) CASE(UIMSG_ToggleShowDamage) CASE(UIMSG_ScrollNPCPanel) CASE(UIMSG_ShowFinalWindow) CASE(UIMSG_OpenQuestBook) CASE(UIMSG_OpenAutonotes) CASE(UIMSG_OpenMapBook) CASE(UIMSG_OpenCalendar) CASE(UIMSG_OpenHistoryBook) CASE(UIMSG_ToggleAlwaysRun) CASE(UIMSG_ToggleFlipOnExit) CASE(UIMSG_Game_Action) CASE(UIMSG_RentRoom) CASE(UIMSG_TransitionUI_Confirm) CASE(UIMSG_OpenKeyMappingOptions) CASE(UIMSG_SelectKeyPage1) CASE(UIMSG_SelectKeyPage2) CASE(UIMSG_ResetKeyMapping) CASE(UIMSG_ChangeKeyButton) CASE(UIMSG_OpenVideoOptions) CASE(UIMSG_ToggleBloodsplats) CASE(UIMSG_ToggleColoredLights) CASE(UIMSG_ToggleTint) default: swprintf(b, wcslen(L"UIMSG_%03X") , L"UIMSG_%03X", msg); return b; }; #undef CASE }