view GUI/UI/UITransition.h @ 2565:117c219bf913

Party, items and stuff are abstracted from savegame file representation
author a.parshin
date Wed, 20 May 2015 15:12:33 +0200
parents e06a3fe9ad6e
children
line wrap: on
line source
#pragma once
#include "GUI/GUIWindow.h"

struct GUIWindow_Travel : public GUIWindow
{
    GUIWindow_Travel();
    virtual ~GUIWindow_Travel() {}

    virtual void Update();
    virtual void Release();
};


struct GUIWindow_Transition : public GUIWindow
{
    GUIWindow_Transition(uint32_t anim_id, uint32_t exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName);
    virtual ~GUIWindow_Transition() {}

    virtual void Update();
    virtual void Release();
};