view Monsters.cpp @ 2451:0eb0826e18b3

Слияние
author Ritor1
date Fri, 25 Jul 2014 14:19:14 +0600
parents f4af3b203f65
children 85a12b497698
line wrap: on
line source

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "ErrorHandling.h"

#include "Monsters.h"
#include "FrameTableInc.h"
#include "LOD.h"
#include "texts.h"
#include "mm7_data.h"





struct MonsterStats *pMonsterStats;
struct MonsterList *pMonsterList;

unsigned int  ParseSpellType(struct FrameTableTxtLine* tbl, int* next_token);

int  ParseAttackType(const char *damage_type_str);
void ParseDamage( char *damage_str, unsigned __int8* dice_rolls, unsigned __int8* dice_sides, unsigned __int8* dmg_bonus );
int ParseMissleAttackType(const char *missle_attack_str);
int ParseSpecialAttack(const char *spec_att_str);

//----- (004548E2) --------------------------------------------------------
unsigned int ParseSpellType( struct FrameTableTxtLine * tbl, int* next_token )
    {

    if (!tbl->pProperties[0] )
        {
        ++*next_token;
        return 0;
        }
    if ( !_stricmp(tbl->pProperties[0], "Dispel") )  //dispel magic
        {
        ++*next_token;
        return 80;
        }
    else  if ( !_stricmp(tbl->pProperties[0], "Day") )  //day of protection
        {
        *next_token+=2;;
        return 85;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Hour") )  //hour  of power
        {
        *next_token+=2;;
        return 86;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Shield") )
        return  17;
    else if ( !_stricmp(tbl->pProperties[0], "Spirit") )
        {
        ++*next_token;
        return 52;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Power") )  //power cure
        {
        ++*next_token;
        return 77;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Meteor") )  //meteot shower
        {
        ++*next_token;
        return 9;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Lightning") ) //Lightning bolt
        {
        ++*next_token;
        return 18;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Implosion") )
        return  20;
    else if ( !_stricmp(tbl->pProperties[0], "Stone") )
        {
        ++*next_token;
        return 38;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Haste") )
        return   5;
    else if ( !_stricmp(tbl->pProperties[0], "Heroism") )
        return   51;
    else if ( !_stricmp(tbl->pProperties[0], "Pain") ) //pain reflection
        {
        ++*next_token;
        return 95;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Sparks") )
        return 15;
    else if ( !_stricmp(tbl->pProperties[0], "Light") )
        {
        ++*next_token;
        return 78;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Toxic") ) //toxic cloud
        {
        ++*next_token;
        return 90;
        }
    else if ( !_stricmp(tbl->pProperties[0], "ShrapMetal") )
        return 93;
    else if ( !_stricmp(tbl->pProperties[0], "Paralyze") )
        return 81;
    else if ( !_stricmp(tbl->pProperties[0], "Fireball") )
        return 6;
    else if ( !_stricmp(tbl->pProperties[0], "Incinerate") )
        return 11;
    else if ( !_stricmp(tbl->pProperties[0], "Fire") )
        {
        ++*next_token;
        return 2;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Rock") )
        {
        ++*next_token;
        return 41;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Mass") )
        {
        ++*next_token;
        return 44;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Ice") )
        {
        ++*next_token;
        return 26;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Acid") )
        {
        ++*next_token;
        return 29;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Bless") )
        return 46;
    else if ( !_stricmp(tbl->pProperties[0], "Dragon") )
        {
        ++*next_token;
        return 97;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Reanimate") )
        return 89;
    else if ( !_stricmp(tbl->pProperties[0], "Summon") )
        {
        ++*next_token;
        return 82;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Fate") )
        return 47;
    else if ( !_stricmp(tbl->pProperties[0], "Harm") )
        return 70;
    else if ( !_stricmp(tbl->pProperties[0], "Mind") )
        {
        ++*next_token;
        return 57;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Blades") )
        return 39;
    else if ( !_stricmp(tbl->pProperties[0], "Psychic") )
        {
        ++*next_token;
        return 65;
        }
    else if ( !_stricmp(tbl->pProperties[0], "Hammerhands") )
        return 73;
    else
        {
        sprintf(pTmpBuf.data(), "Unknown monster spell %s", tbl->pProperties[0]);
        MessageBoxA(nullptr, pTmpBuf.data(), "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Itemdata.cpp:1562", 0);
        ++*next_token;
        return 0;
        }
    }

//----- (00454CB4) --------------------------------------------------------
int ParseAttackType( const char *damage_type_str )
    {

    switch (tolower(*damage_type_str))
        {
    case 'f': return 0;  //fire
    case 'a': return 1; //air
    case 'w': return 2; //water
    case 'e': return 3; //earth 

    case 's': return 6; //spirit
    case 'm': return 7; //mind 
        //m ?? 8
    case 'l': return 9;  //light
    case 'd': return 10; //dark
        // d?? 11
        }
    return 4;  //phis

    }

//----- (00454D7D) --------------------------------------------------------
void ParseDamage( char *damage_str, unsigned __int8* dice_rolls, unsigned __int8* dice_sides, unsigned __int8* dmg_bonus )
    {
    int str_len=0;
    int str_pos=0;
    bool dice_flag=false;

    *dice_rolls = 0;
    *dice_sides = 1;
    *dmg_bonus = 0;
 
    str_len = strlen(damage_str);
    if (str_len<=0)
        return;
    for (str_pos=0;str_pos<str_len;++str_pos )
        {
        if (tolower(damage_str[str_pos])=='d')
            {
            damage_str[str_pos]='\0';
            *dice_rolls=atoi(damage_str);
            *dice_sides=atoi(&damage_str[str_pos+1]);
            dice_flag=true;
            damage_str[str_pos]='d';
            }
        else if (tolower(damage_str[str_pos])=='+')
            *dmg_bonus=atoi(&damage_str[str_pos+1]);
        }
    if (!dice_flag)
        {
        if ((*damage_str>='0')&&(*damage_str<='9'))
            {
            *dice_rolls =atoi(damage_str);
            *dice_sides = 1;
            }
        }
    }

//----- (00454E3A) --------------------------------------------------------
int  ParseMissleAttackType(const char *missle_attack_str)
    {
    if ( !_stricmp(missle_attack_str, "ARROW") )
        return 1;
    else if ( !_stricmp(missle_attack_str, "ARROWF") )
        return 2;
    else if ( !_stricmp(missle_attack_str, "FIRE") )
        return 3;
    else if ( !_stricmp(missle_attack_str, "AIR") )       
        return 4;
    else if ( !_stricmp(missle_attack_str, "WATER") )
        return 5;
    else if ( !_stricmp(missle_attack_str, "EARTH") )
        return 6;
    else if ( !_stricmp(missle_attack_str, "SPIRIT") )       
        return 7;
    else if ( !_stricmp(missle_attack_str, "MIND") )
        return 8;
    else if ( !_stricmp(missle_attack_str, "BODY") )
        return 9;
    else if ( !_stricmp(missle_attack_str, "LIGHT") )       
        return 10;
    else if ( !_stricmp(missle_attack_str, "DARK") )
        return 11;
    else if ( !_stricmp(missle_attack_str, "ENER") )       
        return 13;
    else return 0;
    }


int ParseSpecialAttack(char *spec_att_str)
    {
    _strlwr(spec_att_str);
    if ( strstr(spec_att_str, "curse") )
        return  1;
    else if ( strstr(spec_att_str, "weak") )
        return  2;
    else if ( strstr(spec_att_str, "asleep") )
         return  3;
    else if ( strstr(spec_att_str, "afraid") )
         return  23;
    else if ( strstr(spec_att_str, "drunk") )
         return  4;
    else if ( strstr(spec_att_str, "insane") )
         return  5;
    else if ( strstr(spec_att_str, "poison weak") )
         return  6;
    else if ( strstr(spec_att_str, "poison medium") )
        return  7;
    else if ( strstr(spec_att_str, "poison severe") )
        return  8;
    else if ( strstr(spec_att_str, "disease weak") )  
        return  9;
    else if ( strstr(spec_att_str, "disease medium") )
        return  10;
    else if ( strstr(spec_att_str, "disease severe") )
        return  11;
    else if ( strstr(spec_att_str, "paralyze") )
        return  12;
    else if ( strstr(spec_att_str, "uncon") )
        return  13;
    else if ( strstr(spec_att_str, "dead") )
        return  14;
    else if ( strstr(spec_att_str, "stone") )
        return  15;
    else if ( strstr(spec_att_str, "errad") )
        return  16;
    else if ( strstr(spec_att_str, "brkitem") )
        return  17;
    else if ( strstr(spec_att_str, "brkarmor") )
        return  18;
    else if ( strstr(spec_att_str, "brkweapon") )
        return  19;
    else if ( strstr(spec_att_str, "steal") )
        return  20;
    else if ( strstr(spec_att_str, "age") )
        return  21;
    else if ( strstr(spec_att_str, "drainsp") )
        return  22;
    else return 0;                   
    }

//----- (004598FC) --------------------------------------------------------
bool MonsterList::FromFileTxt(const char *Args)
{
  MonsterList *v2; // ebx@1
  FILE *v3; // eax@1
  unsigned int v4; // esi@3
  void *v5; // eax@9
  FILE *v6; // ST14_4@11
  char *i; // eax@11
  signed int v8; // esi@12
  unsigned __int16 v9; // ax@16
  const char *v10; // ST18_4@16
  unsigned __int16 v11; // ax@16
  const char *v12; // ST14_4@16
  unsigned __int16 v13; // ax@16
  const char *v14; // ST10_4@16
  __int16 v15; // ax@16
  const char *v16; // ST0C_4@16
  int v17; // esi@16
  unsigned __int8 v18; // al@16
  signed int v19; // esi@16
  unsigned __int16 v20; // ax@17
  int v21; // ecx@17
  char Buf; // [sp+4h] [bp-304h]@3
  FrameTableTxtLine v24; // [sp+1F8h] [bp-110h]@4
  FrameTableTxtLine v25; // [sp+274h] [bp-94h]@4
  int v26; // [sp+2F0h] [bp-18h]@16
  char v27; // [sp+2F4h] [bp-14h]@14
  char v28; // [sp+2F5h] [bp-13h]@14
  char v29; // [sp+2F6h] [bp-12h]@14
  char v30; // [sp+2F7h] [bp-11h]@14
  char v31; // [sp+2F8h] [bp-10h]@14
  char v32; // [sp+2F9h] [bp-Fh]@14
  char v33; // [sp+2FAh] [bp-Eh]@14
  char v34; // [sp+2FBh] [bp-Dh]@14
  char v35; // [sp+2FCh] [bp-Ch]@14
  char v36; // [sp+2FDh] [bp-Bh]@14
  char v37; // [sp+2FEh] [bp-Ah]@14
  char v38; // [sp+2FFh] [bp-9h]@14
  char v39; // [sp+300h] [bp-8h]@14
  char v40; // [sp+301h] [bp-7h]@14
  char v41; // [sp+302h] [bp-6h]@14
  char v42; // [sp+303h] [bp-5h]@14
  FILE *File; // [sp+304h] [bp-4h]@1
  unsigned int Argsa; // [sp+310h] [bp+8h]@3
  int Argsb; // [sp+310h] [bp+8h]@16

  v2 = this;
  v3 = fopen(Args, "r");
  File = v3;
  if ( !v3 )
    Error("MonsterRaceListStruct::load - Unable to open file: %s.");

  v4 = 0;
  Argsa = 0;
  if ( fgets(&Buf, 490, v3) )
  {
    do
    {
      *strchr(&Buf, 10) = 0;
      memcpy(&v25, frame_table_txt_parser(&Buf, &v24), sizeof(v25));
      if ( v25.uPropCount && *v25.pProperties[0] != 47 )
        ++Argsa;
    }
    while ( fgets(&Buf, 490, File) );
    v4 = Argsa;
  }
  v2->uNumMonsters = v4;
  v5 = malloc(152 * v4);
  v2->pMonsters = (MonsterDesc *)v5;
  if ( !v5 )
    Error("MonsterRaceListStruct::load - Out of Memory!");

  v6 = File;
  v2->uNumMonsters = 0;
  fseek(v6, 0, 0);
  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
  {
    *strchr(&Buf, 10) = 0;
    memcpy(&v25, frame_table_txt_parser(&Buf, &v24), sizeof(v25));
    v8 = 0;
    if ( v25.uPropCount && *v25.pProperties[0] != 47 )
    {
      strcpy(v2->pMonsters[v2->uNumMonsters].pMonsterName, v25.pProperties[0]);
      v35 = 0;
      v36 = 1;
      v37 = 7;
      v38 = 2;
      v39 = 3;
      v40 = 4;
      v41 = 5;
      v42 = 6;
      v27 = 1;
      v28 = 2;
      v29 = 3;
      v30 = 4;
      v31 = 4;
      v32 = 5;
      v33 = 6;
      v34 = 7;
      do
      {
        strcpy(
          v2->pMonsters[v2->uNumMonsters].pSpriteNames[(unsigned __int8)*(&v35 + v8)],
          v25.pProperties[(unsigned __int8)*(&v27 + v8)]);
        ++v8;
      }
      while ( v8 < 8 );
      v9 = atoi(v25.pProperties[8]);
      v10 = v25.pProperties[9];
      v2->pMonsters[v2->uNumMonsters].uMonsterHeight = v9;
      v11 = atoi(v10);
      v12 = v25.pProperties[10];
      v2->pMonsters[v2->uNumMonsters].uMovementSpeed = v11;
      v13 = atoi(v12);
      v14 = v25.pProperties[11];
      v2->pMonsters[v2->uNumMonsters].uMonsterRadius = v13;
      v15 = atoi(v14);
      v16 = v25.pProperties[12];
      v2->pMonsters[v2->uNumMonsters].uToHitRadius = v15;
      v17 = (unsigned __int8)atoi(v16);
      Argsb = atoi(v25.pProperties[13]) & 0xFF;
      v26 = atoi(v25.pProperties[14]) & 0xFF;
      v18 = atoi(v25.pProperties[15]);
      v2->pMonsters[v2->uNumMonsters].sTintColor = v18 | ((v26 | ((Argsb | (v17 << 8)) << 8)) << 8);
      v19 = 0;
      do
      {
        v20 = atoi(v25.pProperties[v19 + 16]);
        v21 = v19++ ;
        v2->pMonsters[v2->uNumMonsters].pSoundSampleIDs[v21] = v20;
      }
      while ( v19 < 4 );
      ++v2->uNumMonsters;
    }
  }
  fclose(File);
  return 1;
}

//----- (004598AF) --------------------------------------------------------
void MonsterList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
{
  uint num_mm6_monsters = data_mm6 ? *(int *)data_mm6 : 0,
       num_mm7_monsters = data_mm7 ? *(int *)data_mm7 : 0,
       num_mm8_monsters = data_mm8 ? *(int *)data_mm8 : 0;

  uNumMonsters = num_mm6_monsters + num_mm7_monsters + num_mm8_monsters;
  Assert(uNumMonsters);
  Assert(!num_mm8_monsters);

  pMonsters = (MonsterDesc *)malloc(sizeof(MonsterDesc) * uNumMonsters);
  memcpy(pMonsters, (char *)data_mm7 + 4, num_mm7_monsters * sizeof(MonsterDesc));
  for (uint i = 0; i < num_mm6_monsters; ++i)
  {
    auto src = (MonsterDesc_mm6 *)((char *)data_mm6 + 4) + i;
    MonsterDesc* dst = &pMonsters[num_mm7_monsters + i];

    dst->uMonsterHeight = src->uMonsterHeight;
    dst->uMonsterRadius = src->uMonsterRadius;
    dst->uMovementSpeed = src->uMovementSpeed;
    dst->uToHitRadius = src->uToHitRadius;
    dst->sTintColor = -1;
    memcpy(dst->pSoundSampleIDs, src->pSoundSampleIDs, sizeof(src->pSoundSampleIDs));
    memcpy(dst->pMonsterName, src->pMonsterName, sizeof(src->pMonsterName));
    memcpy(dst->pSpriteNames, src->pSpriteNames, sizeof(src->pSpriteNames));
  }
  memcpy(pMonsters + num_mm6_monsters + num_mm7_monsters, (char *)data_mm8 + 4, num_mm8_monsters * sizeof(MonsterDesc));
}

//----- (00459860) --------------------------------------------------------
void MonsterList::ToFile()
{
  MonsterList *v1; // esi@1
  FILE *v2; // eax@1
  FILE *v3; // edi@1

  v1 = this;
  v2 = fopen("data\\dmonlist.bin", "wb");
  v3 = v2;
  if ( !v2 )
    Error("Unable to save dmonlist.bin!");
  fwrite(v1, 4u, 1u, v2);
  fwrite(v1->pMonsters, 0x98u, v1->uNumMonsters, v3);
  fclose(v3);
}


//----- (004563FF) --------------------------------------------------------
signed int MonsterStats::FindMonsterByTextureName(const char *monster_textr_name)
{
  for (int i=1; i<uNumMonsters; ++i)
      {
        if((pInfos[i].pName )&& (!_stricmp(pInfos[i].pPictureName, monster_textr_name)))
            return i;
      }
  return -1;
}


//----- (00454F4E) --------------------------------------------------------
void MonsterStats::InitializePlacements()
{
  int i;
  char* test_string;
  unsigned char c;
  bool break_loop;
  unsigned int temp_str_len;
  char* tmp_pos;
  int decode_step;
//  int item_counter;

  pMonsterPlacementTXT_Raw = (char *)pEvents_LOD->LoadRaw("placemon.txt", 0);
  strtok(pMonsterPlacementTXT_Raw, "\r");
  for (i=1; i<31; ++i)
	  {
	  test_string = strtok(NULL, "\r") + 1;
	  break_loop = false;
	  decode_step=0;
	  do 
		  {
		  c = *(unsigned char*)test_string;
		  temp_str_len = 0;
		  while((c!='\t')&&(c>0))
			  {
			  ++temp_str_len;
			  c=test_string[temp_str_len];
			  }		
		  tmp_pos=test_string+temp_str_len;
		  if (*tmp_pos == 0)
			  break_loop = true;
		  *tmp_pos = 0;
		  if (temp_str_len)
			  {
			   if (decode_step==1)
				  pPlaceStrings[i]=RemoveQuotes(test_string);
			  }
		  else
			  { 
			  break_loop = true;
			  }
		  ++decode_step;
		  test_string=tmp_pos+1;
		  } while ((decode_step<3)&&!break_loop);
	  }
  uNumPlacements = 31;
}

//----- (0045501E) --------------------------------------------------------
void MonsterStats::Initialize()
    {
    int i;//,j;
    char* test_string;
    unsigned char c;
    bool break_loop;
    unsigned int temp_str_len;
    char* tmp_pos;
    int decode_step;
//    int item_counter;
    int curr_rec_num;
    char parse_str[64]; 
    char Src[120];
    FrameTableTxtLine parsed_field;

    free(pMonstersTXT_Raw);
    pMonstersTXT_Raw = (char *)pEvents_LOD->LoadRaw("monsters.txt", 0);
    strtok(pMonstersTXT_Raw, "\r");
    strtok(NULL, "\r");
    strtok(NULL, "\r");
    strtok(NULL, "\r");
    uNumMonsters = 265;
    curr_rec_num=0;
    for (i=0;i<uNumMonsters-1;++i)
        {
        test_string = strtok(NULL, "\r") + 1;
        break_loop = false;
        decode_step=0;
        do 
            {
            c = *(unsigned char*)test_string;
            temp_str_len = 0;
            while((c!='\t')&&(c>0))
                {
                ++temp_str_len;
                c=test_string[temp_str_len];
                }		
            tmp_pos=test_string+temp_str_len;
            if (*tmp_pos == 0)
                break_loop = true;
            *tmp_pos = 0;
            if (temp_str_len)
                {
                switch (decode_step)
                    {
                case 0: 
                    curr_rec_num=atoi(test_string);
                    pInfos[curr_rec_num].uID=curr_rec_num;
                    break;
                case 1:
                    pInfos[curr_rec_num].pName=RemoveQuotes(test_string);
                    break;
                case 2:
                    pInfos[curr_rec_num].pPictureName=RemoveQuotes(test_string);
                    break;
                case 3:
                    pInfos[curr_rec_num].uLevel=atoi(test_string);
                    break;
                case 4:
                    {
                    int str_len=0;
                    int str_pos=0;
                    pInfos[curr_rec_num].uHP=0;
                    if (test_string[0]=='"')
                        test_string[0]=' ';
                    str_len=strlen(test_string);
                    if (str_len==0)
                        break;
                    while ((test_string[str_pos]!=',')&&(str_pos<str_len))
                        ++str_pos;
                    if (str_len==str_pos)
                        pInfos[curr_rec_num].uHP=atoi(test_string);
                    else
                        {
                        test_string[str_pos]='\0';
                        pInfos[curr_rec_num].uHP=1000*atoi(test_string);
                        pInfos[curr_rec_num].uHP+=atoi(&test_string[str_pos+1]);
                        test_string[str_pos]=',';
                        }
                    }
                    break;
                case 5:
                    pInfos[curr_rec_num].uAC=atoi(test_string);
                    break;
                case 6:
                    {
                    int str_len=0;
                    int str_pos=0;
                    pInfos[curr_rec_num].uExp=0;
                    if (test_string[0]=='"')
                        test_string[0]=' ';
                    str_len=strlen(test_string);
                    if (str_len==0)
                        break;
                    while ((test_string[str_pos]!=',')&&(str_pos<str_len))
                        ++str_pos;
                    if (str_len==str_pos)
                        pInfos[curr_rec_num].uExp=atoi(test_string);
                    else
                        {
                        test_string[str_pos]='\0';
                        pInfos[curr_rec_num].uExp=1000*atoi(test_string);
                        pInfos[curr_rec_num].uExp+=atoi(&test_string[str_pos+1]);
                        test_string[str_pos]=',';
                        }
                    }
                    break;
                case 7:
                    {
                    int str_len=0;
                    int str_pos=0;
                    bool chance_flag=false;
                    bool dice_flag=false;
                    bool item_type_flag=false;
                    char* item_name;
                    pInfos[curr_rec_num].uTreasureDropChance=0;
                    pInfos[curr_rec_num].uTreasureDiceRolls=0;
                    pInfos[curr_rec_num].uTreasureDiceSides=0;
                    pInfos[curr_rec_num].uTreasureType=0;
                    pInfos[curr_rec_num].uTreasureLevel=0;
                    if (test_string[0]=='"')
                        test_string[0]=' ';
                    str_len=strlen(test_string);
                    do
                        {
                        switch(tolower(test_string[str_pos]))
                            {
                        case '%': chance_flag=true; break;
                        case 'd': dice_flag=true; break;
                        case 'l': item_type_flag=true; break;
                            }
                        ++str_pos;
                        }
                        while(str_pos<str_len);
                        if (chance_flag)
                            {
                            pInfos[curr_rec_num].uTreasureDropChance=atoi(test_string);
                            }
                        else
                            {
                            if ((!dice_flag)&&(!item_type_flag))
                                break;
                            pInfos[curr_rec_num].uTreasureDropChance=100;
                            }
                        if (dice_flag)
                            {
                            str_pos=0;
                            dice_flag=false;
                            do
                                {
                                switch(tolower(test_string[str_pos]))
                                    {
                                case '%': 
                                    pInfos[curr_rec_num].uTreasureDiceRolls=atoi(&test_string[str_pos+1]);
                                    dice_flag=true;
                                    break;
                                case 'd':
                                    if(!dice_flag)
                                        pInfos[curr_rec_num].uTreasureDiceRolls=atoi(test_string);
                                    pInfos[curr_rec_num].uTreasureDiceSides=atoi(&test_string[str_pos+1]);
                                    str_pos=str_len;
                                    break;

                                    }
                                ++str_pos;
                                }
                                while(str_pos<str_len);
                            }
                        if (item_type_flag)
                            {
                            str_pos=0;
                            do
                                {
                                if (tolower(test_string[str_pos])=='l')
                                    break;
                                ++str_pos;
                                }
                                while(str_pos<str_len);
                              
                                pInfos[curr_rec_num].uTreasureLevel=test_string[str_pos+1]-'0';
                                item_name=&test_string[str_pos+2];
                                if (*item_name)
                                    {
                                    if ( !_stricmp(item_name, "WEAPON"))
                                        pInfos[curr_rec_num].uTreasureType= 20;
                                    else if ( !_stricmp(item_name, "ARMOR"))
                                        pInfos[curr_rec_num].uTreasureType= 21;
                                    else if ( !_stricmp(item_name, "MISC"))
                                        pInfos[curr_rec_num].uTreasureType= 22;
                                    else if ( !_stricmp(item_name, "SWORD"))
                                        pInfos[curr_rec_num].uTreasureType= 23;
                                    else if ( !_stricmp(item_name, "DAGGER"))
                                        pInfos[curr_rec_num].uTreasureType= 24;
                                    else if ( !_stricmp(item_name, "AXE"))
                                        pInfos[curr_rec_num].uTreasureType= 25;
                                    else if ( !_stricmp(item_name, "SPEAR"))
                                        pInfos[curr_rec_num].uTreasureType= 26;
                                    else if ( !_stricmp(item_name, "BOW"))
                                        pInfos[curr_rec_num].uTreasureType= 27;
                                    else if ( !_stricmp(item_name, "MACE"))
                                        pInfos[curr_rec_num].uTreasureType= 28;
                                    else if ( !_stricmp(item_name, "CLUB"))
                                        pInfos[curr_rec_num].uTreasureType= 29;
                                    else if ( !_stricmp(item_name, "STAFF"))
                                        pInfos[curr_rec_num].uTreasureType= 30;
                                    else if ( !_stricmp(item_name, "LEATHER"))
                                        pInfos[curr_rec_num].uTreasureType= 31;
                                    else if ( !_stricmp(item_name, "CHAIN"))
                                        pInfos[curr_rec_num].uTreasureType= 32;
                                    else if ( !_stricmp(item_name, "PLATE"))
                                        pInfos[curr_rec_num].uTreasureType= 33;
                                    else if ( !_stricmp(item_name, "SHIELD"))
                                        pInfos[curr_rec_num].uTreasureType= 34;
                                    else if ( !_stricmp(item_name, "HELM"))
                                        pInfos[curr_rec_num].uTreasureType= 35;
                                    else if ( !_stricmp(item_name, "BELT"))
                                        pInfos[curr_rec_num].uTreasureType= 36;
                                    else if ( !_stricmp(item_name, "CAPE"))
                                        pInfos[curr_rec_num].uTreasureType= 37;
                                    else if ( !_stricmp(item_name, "GAUNTLETS"))
                                        pInfos[curr_rec_num].uTreasureType= 38;
                                    else if ( !_stricmp(item_name, "BOOTS"))
                                        pInfos[curr_rec_num].uTreasureType= 39;
                                    else if ( !_stricmp(item_name, "RING"))
                                        pInfos[curr_rec_num].uTreasureType= 40;
                                    else if ( !_stricmp(item_name, "AMULET"))
                                        pInfos[curr_rec_num].uTreasureType= 41;
                                    else if ( !_stricmp(item_name, "WAND"))
                                        pInfos[curr_rec_num].uTreasureType= 42;
                                    else if ( !_stricmp(item_name, "SCROLL"))
                                        pInfos[curr_rec_num].uTreasureType= 43;
                                    else if ( !_stricmp(item_name, "GEM"))
                                        pInfos[curr_rec_num].uTreasureType= 46;
                                    }
                            }

                    }
                    break;
                case 8:
                    {
                    pInfos[curr_rec_num].bQuestMonster=0;
                    if (atoi(test_string))
                        pInfos[curr_rec_num].bQuestMonster=1;
                    }
                    break;
                case 9:
                    {
                    pInfos[curr_rec_num].uFlying=false;
                    if (_strnicmp(test_string, "n",1))
                        pInfos[curr_rec_num].uFlying=true;
                    }
                    break;
                case 10:
                    {
                    switch(tolower(test_string[0]))
                        {
                    case 's': pInfos[curr_rec_num].uMovementType=MONSTER_MOVEMENT_TYPE_SHORT;// short
                        if (tolower(test_string[1])!='h')
                            pInfos[curr_rec_num].uMovementType=MONSTER_MOVEMENT_TYPE_STAIONARY; //stationary
                        break;  //short
                    case 'l': pInfos[curr_rec_num].uMovementType=2;  break; //long
                    case 'm': pInfos[curr_rec_num].uMovementType=1; break; //med
                    case 'g': pInfos[curr_rec_num].uMovementType=3; break; //global?     
                    default:
                        pInfos[curr_rec_num].uMovementType=4; //free
                        }       
                    }
                    break;
                case 11:
                    {
                    switch(tolower(test_string[0]))
                        {
                    case 's': pInfos[curr_rec_num].uAIType=0; break; // suicide
                    case 'w': pInfos[curr_rec_num].uAIType=1;  break; //wimp
                    case 'n': pInfos[curr_rec_num].uAIType=2; break; //normal 
                    default:
                        pInfos[curr_rec_num].uAIType=3; //Agress
                        }       
                    }
                    break;
                case 12:
                    pInfos[curr_rec_num].uHostilityType=(MonsterInfo::HostilityRadius)atoi(test_string);
                    break;
                case 13:
                    pInfos[curr_rec_num].uBaseSpeed=atoi(test_string);
                    break;
                case 14:
                    pInfos[curr_rec_num].uRecoveryTime=atoi(test_string);
                    break;
                case 15:
                    {
                    int str_len=0;
                    int str_pos=0;
                    pInfos[curr_rec_num].uAttackPreference=0;
                    pInfos[curr_rec_num].uNumCharactersAttackedPerSpecialAbility=0;
                    str_len=strlen(test_string);
                    for (str_pos=0;str_pos<str_len;++str_pos )
                        {
                        switch(tolower(test_string[str_pos]))
                            {
                        case '0': pInfos[curr_rec_num].uAttackPreference|=0x0004; break;
                        case '2': pInfos[curr_rec_num].uNumCharactersAttackedPerSpecialAbility=2; break;
                        case '3': pInfos[curr_rec_num].uNumCharactersAttackedPerSpecialAbility=3; break;
                        case '4': pInfos[curr_rec_num].uNumCharactersAttackedPerSpecialAbility=4; break;
                        case 'c': pInfos[curr_rec_num].uAttackPreference|=0x0010; break;
                        case 'd': pInfos[curr_rec_num].uAttackPreference|=0x0008; break;
                        case 'e': pInfos[curr_rec_num].uAttackPreference|=0x1000; break;
                        case 'f': pInfos[curr_rec_num].uAttackPreference|=0x0400; break;
                        case 'h': pInfos[curr_rec_num].uAttackPreference|=0x0800; break;
                        case 'k': pInfos[curr_rec_num].uAttackPreference|=0x0001; break;
                        case 'm': pInfos[curr_rec_num].uAttackPreference|=0x0100; break;
                        case 'o': pInfos[curr_rec_num].uAttackPreference|=0x0400; break;
                        case 'p': pInfos[curr_rec_num].uAttackPreference|=0x0002; break;
                        case 'r': pInfos[curr_rec_num].uAttackPreference|=0x0040; break;
                        case 's': pInfos[curr_rec_num].uAttackPreference|=0x0020; break;
                        case 't': pInfos[curr_rec_num].uAttackPreference|=0x0080; break;
                        case 'w': pInfos[curr_rec_num].uAttackPreference|=0x2000; break;
                        case 'x': pInfos[curr_rec_num].uAttackPreference|=0x0200; break;
                            }
                        }
                    }
                    break;
                    case 16:
                    {
                    int str_len=0;
                    int str_pos=0;
                    pInfos[curr_rec_num].uSpecialAttackLevel=1;
                    pInfos[curr_rec_num].uSpecialAttackType=(SPECIAL_ATTACK_TYPE)0;
                    str_len=strlen(test_string);
                    if (str_len>1)
                        {
                        for (str_pos=0;str_pos<str_len;++str_pos )
                            {
                            if (tolower(test_string[str_pos])=='x')
                                {
                                test_string[str_pos]='\0';
                                pInfos[curr_rec_num].uSpecialAttackLevel=atoi(&test_string[str_pos+1]);
                                test_string[str_pos]='x';
                                break;
                                }
                            }
                        pInfos[curr_rec_num].uSpecialAttackType=(SPECIAL_ATTACK_TYPE)ParseSpecialAttack(test_string);
                        }
                    }
                    break;
                    case 17:
                         pInfos[curr_rec_num].uAttack1Type=ParseAttackType(test_string);
                    break;
                    case 18:
                    {
                    ParseDamage(test_string, &pInfos[curr_rec_num].uAttack1DamageDiceRolls,
                                             &pInfos[curr_rec_num].uAttack1DamageDiceSides,
                                             &pInfos[curr_rec_num].uAttack1DamageBonus);
                    }
                    break;
                   case 19:
                        pInfos[curr_rec_num].uMissleAttack1Type=ParseMissleAttackType(test_string);
                    break;
                    case 20:
                        pInfos[curr_rec_num].uAttack2Chance=atoi(test_string);
                    break;
                    case 21:
                          pInfos[curr_rec_num].uAttack2Type=ParseAttackType(test_string);
                    break;
                    case 22:
                    {
                    ParseDamage(test_string, &pInfos[curr_rec_num].uAttack2DamageDiceRolls,
                                             &pInfos[curr_rec_num].uAttack2DamageDiceSides,
                                             &pInfos[curr_rec_num].uAttack2DamageBonus);
                    }
                    break;
                    case 23:
                        pInfos[curr_rec_num].uMissleAttack2Type=ParseMissleAttackType(test_string);
                    break;
                    case 24:
                         pInfos[curr_rec_num].uSpell1UseChance=atoi(test_string);
                    break;
                    case 25:
                    {
                    int param_num;
                    char type_flag;
                    strcpy(parse_str,test_string);
                    parse_str[0]=' ';
                    parse_str[strlen(parse_str)-1]=' ';
                    frame_table_txt_parser(parse_str,&parsed_field);
                    if (parsed_field.uPropCount>2)
                        {
                        param_num=1;
                        pInfos[curr_rec_num].uSpell1ID=ParseSpellType(&parsed_field,&param_num);
                        type_flag=*parsed_field.pProperties[param_num];
                        pInfos[curr_rec_num].uSpellSkillAndMastery1=atoi(parsed_field.pProperties[param_num+1])&0x003F;
                        switch(type_flag)
                            {
                        case 'E': pInfos[curr_rec_num].uSpellSkillAndMastery1|=0x0040; break;
                        case 'M': pInfos[curr_rec_num].uSpellSkillAndMastery1|=0x0080; break;
                        case 'G': pInfos[curr_rec_num].uSpellSkillAndMastery1|=0x0100; break;
                            }
                        }
                    else
                        {
                        pInfos[curr_rec_num].uSpell1ID=0;
                        pInfos[curr_rec_num].uSpellSkillAndMastery1=0;
                        }

                    }
                    break;
                    case 26:
                        pInfos[curr_rec_num].uSpell2UseChance=atoi(test_string);
                    break;
                    case 27:
                    {
                    int param_num;
                    char type_flag;
                    strcpy(parse_str,test_string);
                    parse_str[0]=' ';
                    parse_str[strlen(parse_str)-1]=' ';
                    frame_table_txt_parser(parse_str,&parsed_field);
                    if (parsed_field.uPropCount>2)
                        {
                        param_num=1;
                        pInfos[curr_rec_num].uSpell2ID=ParseSpellType(&parsed_field,&param_num);
                        type_flag=*parsed_field.pProperties[param_num];
                        pInfos[curr_rec_num].uSpellSkillAndMastery2=atoi(parsed_field.pProperties[param_num+1])&0x003F;
                        switch(type_flag)
                            {
                        case 'E': pInfos[curr_rec_num].uSpellSkillAndMastery2|=0x0040; break;
                        case 'M': pInfos[curr_rec_num].uSpellSkillAndMastery2|=0x0080; break;
                        case 'G': pInfos[curr_rec_num].uSpellSkillAndMastery2|=0x0100; break;
                            }
                        }
                    else
                        {
                        pInfos[curr_rec_num].uSpell2ID=0;
                        pInfos[curr_rec_num].uSpellSkillAndMastery2=0;
                        }
                    }
                    break;
                    case 28:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResFire=200;
                    else
                        pInfos[curr_rec_num].uResFire=atoi(test_string);
                    }
                    break;
                    case 29:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResAir=200;
                    else
                        pInfos[curr_rec_num].uResAir=atoi(test_string);
                    }
                    break;
                    case 30:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResWater=200;
                    else
                        pInfos[curr_rec_num].uResWater=atoi(test_string);
                    }
                    break;
                    case 31:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResEarth=200;
                    else
                        pInfos[curr_rec_num].uResEarth=atoi(test_string);
                    }
                    break;
                    case 32:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResMind=200;
                    else
                        pInfos[curr_rec_num].uResMind=atoi(test_string);
                    }
                    break;
                    case 33:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResSpirit=200;
                    else
                        pInfos[curr_rec_num].uResSpirit=atoi(test_string);
                    }
                    break;
                    case 34:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResBody=200;
                    else
                        pInfos[curr_rec_num].uResBody=atoi(test_string);
                    }
                    break;
                    case 35:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResLight=200;
                    else
                        pInfos[curr_rec_num].uResLight=atoi(test_string);
                    }
                    break;
                    case 36:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResDark=200;
                    else
                        pInfos[curr_rec_num].uResDark=atoi(test_string);
                    }
                    break;
                    case 37:
                    {
                    if (tolower(test_string[0])=='i')
                        pInfos[curr_rec_num].uResPhysical=200;
                    else
                        pInfos[curr_rec_num].uResPhysical=atoi(test_string);
                    }
                    break;
                    case 38:
                    {
//                    int param_num;
//                    char type_flag;
                    pInfos[curr_rec_num].uSpecialAbilityType=0;
                    pInfos[curr_rec_num].uSpecialAbilityDamageDiceBonus=0;
                    strcpy(parse_str,test_string);
                    parse_str[0]=' ';
                    parse_str[strlen(parse_str)-1]=' ';
                    frame_table_txt_parser(parse_str,&parsed_field);
                    if ( parsed_field.uPropCount )
                        {
                  //      v74 = v94.field_0;
                        if ( parsed_field.uPropCount < 10 )
                            {
                            if (! _stricmp(parsed_field.pProperties[0], "shot") )
                                {
                                pInfos[curr_rec_num].uSpecialAbilityType=1;
                                pInfos[curr_rec_num].uSpecialAbilityDamageDiceBonus=atoi((char *)(parsed_field.pProperties[1] + 1));
                                }
                            else  if (!_stricmp(parsed_field.pProperties[0], "summon") )
                            {
                            pInfos[curr_rec_num].uSpecialAbilityType=2;
                            if ( parsed_field.uPropCount  > 1 )
                                {
                                pTmpBuf[0] = 0;
                                strcpy(pTmpBuf.data(), parsed_field.pProperties[2]);
                                if ( parsed_field.uPropCount  > 2 )
                                    {
                                    int prop_cnt = 3;
                                    if ( parsed_field.uPropCount  > 3 )
                                        {
                                        do
                                            {
                                            strcat(pTmpBuf.data(), " ");
                                            char test_char = parsed_field.pProperties[prop_cnt][0];
                                            strcat(pTmpBuf.data(), parsed_field.pProperties[prop_cnt]);
                                            if ( prop_cnt == (parsed_field.uPropCount - 1) )
                                                {
                                                switch (tolower(test_char))
                                                {
                                                case 'a': pInfos[curr_rec_num].uSpecialAbilityDamageDiceRolls = 1; break;
                                                case 'b': pInfos[curr_rec_num].uSpecialAbilityDamageDiceRolls = 2; break;
                                                case 'c': pInfos[curr_rec_num].uSpecialAbilityDamageDiceRolls = 3; break;
                                                default:
                                                    pInfos[curr_rec_num].uSpecialAbilityDamageDiceRolls = 0;
                                                }
                                                
                                                }
                                            ++prop_cnt;
                                            }
                                        while ( prop_cnt < parsed_field.uPropCount );
                                        }
                                    }
                                else
                                    {
                                    pInfos[curr_rec_num].uSpecialAbilityDamageDiceRolls = 0;
                                    }
                                if ( pMonsterList->uNumMonsters )
                                    {
                                    pInfos[curr_rec_num].field_3C_some_special_attack = pMonsterList->GetMonsterIDByName(pTmpBuf.data()) + 1;
                                    if ( pInfos[curr_rec_num].field_3C_some_special_attack == -1 )
                                        {
                                        sprintf(Src, "Can't create random monster: '%s' See MapStats!", pTmpBuf.data());
                                        MessageBoxA(nullptr, Src, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Itemdata.cpp:2239", 0);
                                        }
                                    }
                                pInfos[curr_rec_num].uSpecialAbilityDamageDiceSides = 0;
                                if ( !_stricmp(parsed_field.pProperties[1], "ground") )
                                    pInfos[curr_rec_num].uSpecialAbilityDamageDiceSides = 1;
                                if ( pInfos[curr_rec_num].field_3C_some_special_attack == -1 )
                                    pInfos[curr_rec_num].uSpecialAbilityType = 0;
                                }
                            }
                            else  if (!_stricmp(parsed_field.pProperties[0], "explode") )
                                {
                                pInfos[curr_rec_num].uSpecialAbilityType = 3;
                                ParseDamage((char*)parsed_field.pProperties[1], &pInfos[curr_rec_num].uSpecialAbilityDamageDiceRolls,
                                    &pInfos[curr_rec_num].uSpecialAbilityDamageDiceSides,
                                    &pInfos[curr_rec_num].uSpecialAbilityDamageDiceBonus);
                                pInfos[curr_rec_num].field_3C_some_special_attack = ParseAttackType(test_string);
                                }
                            }
                        }
                    }
                    break;     
                    }
                }
            else
                { 
                break_loop = true;
                }
            ++decode_step;
            test_string=tmp_pos+1;
            } while ((decode_step<39)&&!break_loop);
        }
    uNumMonsters = i;
}


//----- (0044FA08) --------------------------------------------------------
signed __int16 MonsterList::GetMonsterIDByName( const char *pMonsterName )
    {
    if (!pMonsterName)
        return -1;
    for (signed __int16 i=1; i<=uNumMonsters; ++i)
        {
        if( (!_stricmp(pMonsters[i].pMonsterName, pMonsterName)))
            return i;
    }
    Error("Monster not found: %s", pMonsterName);
}
//----- (00438BDF) --------------------------------------------------------
bool MonsterStats::BelongsToSupertype(unsigned int uMonsterInfoID, enum MONSTER_SUPERTYPE eSupertype)
{
  unsigned __int8 v2; // zf@15
  char v3; // sf@15
  unsigned __int8 v4; // of@15
  bool result; // eax@33

  switch ( eSupertype )
  {
    case MONSTER_SUPERTYPE_UNDEAD:
      if ( (signed int)uMonsterInfoID >= MONSTER_GHOST_1 && (signed int)uMonsterInfoID <= MONSTER_GHOST_3
        || (signed int)uMonsterInfoID >= MONSTER_LICH_1 && (signed int)uMonsterInfoID <= MONSTER_LICH_3
        || (signed int)uMonsterInfoID >= MONSTER_SKELETON_1 && (signed int)uMonsterInfoID <= MONSTER_SKELETON_3
        || (signed int)uMonsterInfoID >= MONSTER_VAMPIRE_1 && (signed int)uMonsterInfoID <= MONSTER_VAMPIRE_3
        || (signed int)uMonsterInfoID >= MONSTER_WIGHT_1 && (signed int)uMonsterInfoID <= MONSTER_WIGHT_3
        || (signed int)uMonsterInfoID >= MONSTER_ZOMBIE_1 && (signed int)uMonsterInfoID <= MONSTER_ZOMBIE_3 )
        goto ret_true;
      if ( (signed int)uMonsterInfoID < MONSTER_GHOUL_1 )
        goto ret_false;
      v4 = __OFSUB__(uMonsterInfoID, (int)MONSTER_GHOUL_3);
      v2 = uMonsterInfoID == MONSTER_GHOUL_3;
      v3 = ((uMonsterInfoID - MONSTER_GHOUL_3) & 0x80000000u) != 0;
      goto false_if_outside;
    case MONSTER_SUPERTYPE_KREEGAN:
      if ( (signed int)uMonsterInfoID < MONSTER_DEVIL_1 )
        goto ret_false;
      v4 = __OFSUB__(uMonsterInfoID, (int)MONSTER_DEVIL_3);
      v2 = uMonsterInfoID == MONSTER_DEVIL_3;
      v3 = ((uMonsterInfoID - MONSTER_DEVIL_3) & 0x80000000u) != 0;
      goto false_if_outside;
    case MONSTER_SUPERTYPE_ELF:
      if ( (signed int)uMonsterInfoID >= MONSTER_PEASANT_ELF_FEMALE_1_1
        && (signed int)uMonsterInfoID <= MONSTER_PEASANT_ELF_MALE_3_3
        || (signed int)uMonsterInfoID >= MONSTER_ELF_ARCHER_1 && (signed int)uMonsterInfoID <= MONSTER_ELF_ARCHER_3 )
        goto ret_true;
      if ( (signed int)uMonsterInfoID < MONSTER_ELF_SPEARMAN_1 )
        goto ret_false;
      v4 = __OFSUB__(uMonsterInfoID, (int)MONSTER_ELF_SPEARMAN_3);
      v2 = uMonsterInfoID == MONSTER_ELF_SPEARMAN_3;
      v3 = ((uMonsterInfoID - MONSTER_ELF_SPEARMAN_3) & 0x80000000u) != 0;
      goto false_if_outside;
    case MONSTER_SUPERTYPE_DRAGON:
      if ( (signed int)uMonsterInfoID < MONSTER_DRAGON_1 )
        goto ret_false;
      v4 = __OFSUB__(uMonsterInfoID, (int)MONSTER_DRAGON_3);
      v2 = uMonsterInfoID == MONSTER_DRAGON_3;
      v3 = ((uMonsterInfoID - MONSTER_DRAGON_3) & 0x80000000u) != 0;
      goto false_if_outside;
    case MONSTER_SUPERTYPE_WATER_ELEMENTAL:
      if ( (signed int)uMonsterInfoID < MONSTER_ELEMENTAL_WATER_1 )
        goto ret_false;
      v4 = __OFSUB__(uMonsterInfoID, (int)MONSTER_ELEMENTAL_WATER_3);
      v2 = uMonsterInfoID == MONSTER_ELEMENTAL_WATER_3;
      v3 = ((uMonsterInfoID - MONSTER_ELEMENTAL_WATER_3) & 0x80000000u) != 0;
      goto false_if_outside;
    case MONSTER_SUPERTYPE_TREANT:
      if ( (signed int)uMonsterInfoID < MONSTER_TREANT_1 )
        goto ret_false;
      v4 = __OFSUB__(uMonsterInfoID, (int)MONSTER_TREANT_3);
      v2 = uMonsterInfoID == MONSTER_TREANT_3;
      v3 = ((uMonsterInfoID - MONSTER_TREANT_3) & 0x80000000u) != 0;
      goto false_if_outside;
    case MONSTER_SUPERTYPE_TITAN:
      if ( (signed int)uMonsterInfoID < MONSTER_TITAN_1 )
        goto ret_false;
      v4 = __OFSUB__(uMonsterInfoID, (int)MONSTER_TITAN_3);
      v2 = uMonsterInfoID == MONSTER_TITAN_3;
      v3 = ((uMonsterInfoID - MONSTER_TITAN_3) & 0x80000000u) != 0;
false_if_outside:
      if ( !((unsigned __int8)(v3 ^ v4) | v2) )
        goto ret_false;
ret_true:
      result = 1;
      break;
    default:
ret_false:
      result = 0;
      break;
  }
  return result;
}