Mercurial > mm7
view UiGame.cpp @ 1013:0cef8c6aa893
case SPELL_WATER_ENCHANT_ITEM refactor
author | zipi |
---|---|
date | Sun, 19 May 2013 16:18:09 +0100 |
parents | eac5af72b614 |
children | 9ac94d00012e |
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#include <assert.h> #include "MM7.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" #include "Overlays.h" #include "Monsters.h" #include "Arcomage.h" #include "LOD.h" #include "Actor.h" #include "Allocator.h" #include "Events.h" #include "Viewport.h" #include "FrameTableInc.h" #include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" #include "DecorationList.h" #include "PlayerFrameTable.h" #include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" #include "TurnEngine.h" #include "CastSpellInfo.h" #include "Weather.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" #include "UIHouses.h" #include "mm7_data.h" int uTextureID_GameUI_CharSelectionFrame; // 50C98C //----- (0041D3B7) -------------------------------------------------------- void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player) { //Player *pPlayer; // esi@1 int v6; // eax@5 int v7; // ebx@5 //unsigned int v8; // ecx@5 int v9; // ebx@5 //unsigned int v10; // eax@5 //int v11; // eax@5 //unsigned int v12; // ecx@5 Texture *v13; // eax@6 unsigned int v14; // eax@12 PlayerFrame *v15; // eax@12 //unsigned int v16; // eax@15 unsigned int v20; // eax@15 unsigned int v24; // eax@15 unsigned int v25; // eax@15 unsigned __int8 v28; // al@15 char *v29; // eax@16 __int64 v35; // ST38_8@22 int v36; // esi@22 unsigned int v38; // eax@22 char *v39; // eax@24 signed int uFramesetID; // [sp+20h] [bp-8h]@9 int uFramesetIDa; // [sp+20h] [bp-8h]@18 uint numActivePlayerBuffs = 0; for (uint i = 0; i < 24; ++i) if (player->pPlayerBuffs[i].uExpireTime > 0) ++numActivePlayerBuffs; v6 = pFontArrus->uFontHeight + 162; v7 = (numActivePlayerBuffs - 1) * pFontArrus->uFontHeight; v9 = v6 + v7; window->uFrameHeight = v9; window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; window->uFrameW = v9 + window->uFrameY - 1; window->DrawMessageBox(0); if (player->Eradicated()) v13 = pTexture_PlayerFaceEradicated; else if (player->Dead()) v13 = pTexture_PlayerFaceDead; else { uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); if ( !uFramesetID ) uFramesetID = 1; if ( player->expression == CHARACTER_EXPRESSION_21) { v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed); } else { v14 = pMiscTimer->Time(); v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, v14); } player->field_1AA2 = v15->uTextureID - 1; v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; } pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); sprintfex(pTmpBuf, "\f%05d", ui_character_header_text_color); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" strcat(pTmpBuf, pTmpBuf2); strcat(pTmpBuf, "\f00000\n"); v20 = UI_GetHealthManaStringColor(player->sHealth, player->GetMaxHealth()); sprintf(pTmpBuf2, "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points" v20, player->sHealth, player->GetMaxHealth()); strcat(pTmpBuf, pTmpBuf2); v24 = UI_GetHealthManaStringColor(player->sMana, player->GetMaxMana()); sprintf(pTmpBuf2, "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points" v24, player->sMana, player->GetMaxMana()); strcat(pTmpBuf, pTmpBuf2); v25 = player->GetMajorConditionIdx(); sprintf(pTmpBuf2, "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition GetConditionDrawColor(v25), aCharacterConditionNames[v25]); strcat(pTmpBuf, pTmpBuf2); v28 = player->uQuickSpell; if ( v28 ) v29 = pSpellStats->pInfos[v28].pShortName; else v29 = pGlobalTXT_LocalizationStrings[153]; sprintfex(pTmpBuf2, "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell" strcat(pTmpBuf, pTmpBuf2); window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf, 0, 0, 0); uFramesetIDa = 0; for (uint i = 0; i < 24; ++i) { auto buff = player->pPlayerBuffs + i; if (buff->uExpireTime > 0) { v35 = buff->uExpireTime - pParty->uTimePlayed; v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; v38 = ui_game_character_record_playerbuff_colors[i]; window->DrawText(pFontComic, 52, v36, v38, aSpellNames[20 + i], 0, 0, 0); sub_41D20D_buff_remaining_time_string(v36, window, v35, pFontComic); } } v39 = ""; if ( uFramesetIDa == 0 ) v39 = pGlobalTXT_LocalizationStrings[153]; // "None" sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s" window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf, 0, 0, 0); } //----- (0041A57E) -------------------------------------------------------- void GameUI_QuickRef_Draw() { //unsigned int v0; // ebx@1 //unsigned int v1; // eax@1 //Player *pPlayer; // ebp@2 //int v3; // eax@6 //int v4; // edi@6 unsigned int v5; // eax@7 unsigned int v6; // edi@9 unsigned int v7; // edi@11 //signed int v8; // eax@13 unsigned int v9; // eax@13 unsigned int v10; // edi@13 //int v11; // eax@15 unsigned int v12; // eax@15 unsigned int v13; // edi@15 //int v14; // eax@17 //int v15; // ST18_4@17 //int v16; // ebx@17 //int v17; // eax@17 unsigned int v18; // eax@17 unsigned int v19; // edi@17 //int v20; // eax@19 unsigned int v21; // edi@19 char *v22; // eax@21 unsigned int v23; // edi@21 //int v24; // eax@23 unsigned int v25; // edi@23 char *v26; // eax@25 unsigned int v27; // edi@25 int v28; // ecx@27 char *v29; // eax@27 signed int v30; // edx@27 unsigned int v31; // edi@31 unsigned int v32; // edi@33 const char *v33; // ST10_4@35 unsigned int v34; // eax@35 unsigned int v35; // edi@35 //unsigned __int8 v36; // al@37 char *v37; // eax@38 int v38; // eax@41 signed int v39; // edi@42 //char *v40; // eax@45 //unsigned int v41; // eax@45 signed int v43; // [sp+10h] [bp-1Ch]@1 unsigned int v44; // [sp+14h] [bp-18h]@2 int v45; // [sp+18h] [bp-14h]@1 //unsigned int v46; // [sp+1Ch] [bp-10h]@1 //unsigned int v47; // [sp+20h] [bp-Ch]@1 unsigned int v48; // [sp+24h] [bp-8h]@33 //unsigned int v49; // [sp+28h] [bp-4h]@1 //v0 = 0; //v47 = TargetColor(0xFFu, 0xFFu, 0x9Bu); //v49 = TargetColor(0xFFu, 0, 0); //v46 = TargetColor(0, 0xFFu, 0); //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); v43 = 0; v45 = LOBYTE(pFontArrus->uFontHeight) + 1; do { auto player = &pParty->pPlayers[v43]; v44 = 94 * v43 + 89; if ( v43 == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, ui_character_header_text_color, player->pName, 84, 0); if ( v43 == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Уров. sprintf(pTmpBuf, "%lu", player->GetActualLevel()); if ( player->GetActualLevel() <= player->GetBaseLevel()) v5 = player->GetExperienceDisplayColor(); else v5 = ui_character_bonus_text_color; pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, 0); v6 = v45 + 47; if ( v43 == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Класс pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, 0, pClassNames[player->classType], 84, 0); v7 = v45 + v6; if ( v43 == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Здор. sprintf(pTmpBuf, "%d", player->sHealth); v9 = UI_GetHealthManaStringColor(player->sHealth, player->GetMaxHealth()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, 0); v10 = v45 + v7; if ( v43 == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Мана sprintf(pTmpBuf, "%d", player->sMana); v12 = UI_GetHealthManaStringColor(player->sMana, player->GetMaxMana()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, 0); v13 = v45 + v10; if ( v43 == 0 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Класс брони sprintf(pTmpBuf, "%d", player->GetActualAC()); v18 = UI_GetHealthManaStringColor(player->GetActualAC(), player->GetBaseAC()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, 0); v19 = v45 + v13; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Атака sprintf(pTmpBuf, "%+d", player->GetActualAttack(0)); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0); v21 = v45 + v19; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр. v22 = player->GetMeleeDamageString(); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0); v23 = v45 + v21; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Стрелять sprintf(pTmpBuf, "%+d", player->GetRangedAttack()); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0); v25 = v45 + v23; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Повр. v26 = player->GetRangedDamageString(); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0); v27 = v45 + v25; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Навыки v28 = 0; v29 = (char *)player->pActiveSkills; v30 = 36; do { if ( *(short *)v29 ) ++v28; v29 += 2; --v30; } while ( v30 ); sprintf(pTmpBuf, "%lu", v28); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0); v31 = v45 + v27; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Очки sprintf(pTmpBuf, "%lu", player->uSkillPoints); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf, 84, 0); v32 = v45 + v31; v48 = player->GetMajorConditionIdx(); if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Сост. v33 = aCharacterConditionNames[v48]; v34 = GetConditionDrawColor(v48); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0); v35 = v45 + v32; if ( !v43 ) pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Б.Прим. if (player->uQuickSpell) v37 = pSpellStats->pInfos[player->uQuickSpell].pShortName; else v37 = pGlobalTXT_LocalizationStrings[153];//Нет pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0); ++v43; } while ( v43 < 4 ); v38 = GetPartyReputation(); if ( v38 >= 0 ) { if ( v38 <= 5 ) v39 = ui_character_default_text_color; else v39 = ui_character_bonus_text_color_neg; } else v39 = ui_character_bonus_text_color; sprintf(pTmpBuf, "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], v39, GetReputationString(v38));//Reputation pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0); sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Слава pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0); } //----- (0041AD6E) -------------------------------------------------------- void GameUI_DrawRightPanelItems() { if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed) GameUI_RightPanel_BookFlashTimer = 0; if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128) { GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; static bool byte_50697C = false; // 50697C byte_50697C = !byte_50697C; if ( byte_50697C && pCurrentScreen != SCREEN_REST ) { if (bFlashQuestBook) pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); if (bFlashHistoryBook) pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); } else { pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); GameUI_DrawHiredNPCs(); } } } //----- (0041AEBB) -------------------------------------------------------- void GameUI_DrawFoodAndGold() { int v2; // esi@2 if ( uGameState != GAME_STATE_FINAL_WINDOW ) { v2 = sub_44100D() != 0 ? 381 : 322; sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations); pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold); pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow); } } //----- (0041B0C9) -------------------------------------------------------- void GameUI_DrawLifeManaBars() { double v3; // st7@3 double v7; // st7@25 Texture *v9; // [sp-4h] [bp-30h]@10 Texture *v10; // [sp+Ch] [bp-20h]@1 v10 = pIcons_LOD->GetTexture(uTextureID_BarBlue); for (uint i = 0; i < 4; ++i) { auto player = pParty->pPlayers + i; if (player->sHealth > 0) { int v17 = 0; if (i == 2 || i == 3) v17 = 2; v3 = (double)player->sHealth / (double)player->GetMaxHealth(); if( v3 > 0.5 ) { if ( v3 > 1.0 ) v3 = 1.0; v9 = pIcons_LOD->GetTexture(uTextureID_BarGreen); } else if ( v3 > 0.25 ) v9 = pIcons_LOD->GetTexture(uTextureID_BarYellow); else if ( v3 > 0.0 ) v9 = pIcons_LOD->GetTexture(uTextureID_BarRed); if( v3 > 0.0 ) { pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * v9->uTextureHeight) + 402, v17 + pHealthBarPos[i] + v9->uTextureWidth, v9->uTextureHeight + 402); pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, v9); pRenderer->ResetTextureClipRect(); } } if (player->sMana > 0) { v7 = player->sMana / (double)player->GetMaxMana(); if ( v7 > 1.0 ) v7 = 1.0; int v17 = 0; if (i == 2) v17 = 1; pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * v10->uTextureHeight) + 402, v17 + pManaBarPos[i] + v10->uTextureWidth, v10->uTextureHeight + 402); pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, v10); pRenderer->ResetTextureClipRect(); } } } //----- (0041B3B6) -------------------------------------------------------- void GameUI_DrawRightPanel() { pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); } //----- (0041B3E2) -------------------------------------------------------- void GameUI_DrawRightPanelFrames() { pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); pRenderer->DrawTextureRGB(0, 8, pTexture_LeftFrame); pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); pRenderer->DrawTextureRGB(0, 352, pTexture_BottomFrame); GameUI_DrawFoodAndGold(); GameUI_DrawRightPanelItems(); } //----- (0041C047) -------------------------------------------------------- void GameUI_Footer_2() { char *v1; // edx@2 int v5; // eax@5 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); if (GameUI_Footer_TimeLeft) v1 = GameUI_Footer_TimedString; else { if (!pFooterString[0]) return; v1 = pFooterString; } v5 = pFontLucida->AlignText_Center(450, v1); pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); } //----- (0041C0B8) -------------------------------------------------------- void GameUI_SetFooterString(const char *pStr) { const char *v1; // esi@1 int i; // eax@7 int j; // eax@11 v1 = pStr; if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(v1, 1) && (*v1 || GameUI_Footer_TimeLeft) ) { if ( GameUI_Footer_TimeLeft ) { for ( i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString) ) byte_5C3427[strlen(GameUI_Footer_TimedString)] = 0; } else { strcpy(pFooterString, v1); for ( j = pFontLucida->GetLineWidth(pFooterString); j > 450; j = pFontLucida->GetLineWidth(pFooterString) ) GameUI_Footer_TimedString[strlen(pFooterString) + 199] = 0; } } } //----- (0041C179) -------------------------------------------------------- void GameUI_Footer() { //unsigned int v0; // ebp@1 char *v1; // edi@5 int v2; // eax@5 unsigned int v3; // esi@5 size_t v4; // eax@6 GUIFont *v5; // ecx@6 int v6; // eax@9 size_t v7; // eax@10 GUIFont *v8; // ecx@10 char v9; // zf@12 //unsigned int v10; // ST08_4@13 int v11; // eax@13 if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter ) { pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar); if ( GameUI_Footer_TimeLeft ) { v1 = GameUI_Footer_TimedString; v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString); v3 = 450; while ( v2 > 450 ) { v4 = strlen(GameUI_Footer_TimedString); v5 = pFontLucida; byte_5C3427[v4] = 0; v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString); } } else { v1 = pFooterString; v6 = pFontLucida->GetLineWidth(pFooterString); v3 = 450; while ( v6 > 450 ) { v7 = strlen(pFooterString); v8 = pFontLucida; GameUI_Footer_TimedString[v7 + 199] = 0; v6 = pFontLucida->GetLineWidth(pFooterString); } } v9 = *v1 == 0; bForceDrawFooter = 0; if ( !v9 ) { v11 = pFontLucida->AlignText_Center(v3, v1); pPrimaryWindow->DrawText(pFontLucida, v11 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); } } } // 5C35BC: using guessed type int bForceDrawFooter; //----- (00420EFF) -------------------------------------------------------- void __cdecl GameUI_WritePointedObjectStatusString() { int v1; // ebx@6 GUIWindow *pWindow; // edi@7 GUIButton *pButton; // ecx@11 Player *pPlayer; // eax@19 char v5; // cl@19 unsigned int v6; // eax@19 int v7; // ecx@19 __int16 v8; // fps@23 unsigned __int8 v9; // c0@23 unsigned __int8 v10; // c3@23 enum UIMessageType pMessageType1; // esi@24 //int v12; // edx@25 char *v13; // ecx@28 int v14; // eax@41 ItemGen *pItemGen; // ecx@44 int v16; // ecx@46 const char *v17; // eax@49 signed int v18; // eax@55 signed int v18b; signed int v19; // ecx@63 BLVFace *pFace; // eax@69 __int16 v21; // ax@70 const char *v22; // eax@72 LevelDecoration *v23; // ecx@75 LevelDecoration *v24; // esi@75 __int16 v25; // ax@75 const char *v26; // ecx@79 Actor *pActor; // ecx@82 char *v28; // esi@82 int v29; // eax@82 signed int v30; // ecx@88 const char *v31; // eax@91 __int16 v32; // fps@109 //unsigned __int8 v33; // c0@109 //unsigned __int8 v34; // c3@109 enum UIMessageType pMessageType2; // esi@110 //int v36; // edx@111 enum UIMessageType pMessageType3; // edx@117 //int v38; // ecx@118 const char *v39; // [sp-8h] [bp-E8h]@20 char *v40; // [sp-8h] [bp-E8h]@83 int v41; // [sp-4h] [bp-E4h]@20 char Str1[200]; // [sp+Ch] [bp-D4h]@129 unsigned int pX; // [sp+D4h] [bp-Ch]@1 unsigned int pY; // [sp+D8h] [bp-8h]@1 unsigned int v45; // [sp+DCh] [bp-4h]@21 v13 = nullptr; pMouse->uPointingObjectID = 0; pMouse->GetClickPos(&pX, &pY); if ( pX < 0 || (signed int)pX > 639 || pY < 0 || (signed int)pY > 479 )//( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 ) return; if (pCurrentScreen == SCREEN_GAME) { if ( (signed int)pX > 467 || (signed int)pY > 351 ) goto _click_on_game_ui; if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 { v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); if ( (signed int)pX < (signed int)pViewport->uScreen_TL_X || (signed int)pX > (signed int)pViewport->uScreen_BR_X || (signed int)pY < (signed int)pViewport->uScreen_TL_Y || (signed int)pY > (signed int)pViewport->uScreen_BR_Y ) v18 = -1; if ( v18 == -1 ) //goto LABEL_61; { pMouse->uPointingObjectID = 0; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } } else { v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; } pMouse->uPointingObjectID = (unsigned __int16)v18; v19 = (signed)PID_ID(v18); if (PID_TYPE(v18) == OBJECT_Item) { v30 = v19; if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 ) //goto LABEL_73; { pMouse->uPointingObjectID = 0; //goto LABEL_50; uLastPointedObjectID = 1; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) { v22 = pSpriteObjects[v30].stru_24.GetDisplayName(); //LABEL_93: v26 = v22; //goto LABEL_87; GameUI_SetFooterString(v26); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } v31 = pSpriteObjects[v30].stru_24.GetDisplayName(); v28 = pTmpBuf; sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[470], v31);// "Get %s" } else { if (PID_TYPE(v18) != OBJECT_Actor) { if (PID_TYPE(v18) == OBJECT_Decoration) { v23 = &pLevelDecorations[v19]; v24 = v23; v25 = v23->field_16_event_id; if ( !v25 ) { if ( v23->IsInteractive() ) v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic; else v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20; //goto LABEL_87; GameUI_SetFooterString(v26); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } v22 = GetEventHintString(v25); if ( !v22 ) //goto _return; { if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //goto LABEL_93; v26 = v22; //goto LABEL_87; GameUI_SetFooterString(v26); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } if (PID_TYPE(v18) == OBJECT_BModel) { if ( v18 < (signed int)0x2000000u ) { if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) { v18b = (signed int)(unsigned __int16)v18 >> 9; v21 = pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID; //goto LABEL_71; if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) //goto LABEL_73; { pMouse->uPointingObjectID = 0; //goto LABEL_50; uLastPointedObjectID = 1; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //goto LABEL_93; v26 = v22; //goto LABEL_87; GameUI_SetFooterString(v26); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } pFace = &pIndoor->pFaces[v19]; if ( BYTE3(pFace->uAttributes) & 6 ) { v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; //LABEL_71: if ( !v21 || (v22 = GetEventHintString(v21)) == 0 ) //goto LABEL_73; { pMouse->uPointingObjectID = 0; //goto LABEL_50; uLastPointedObjectID = 1; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //goto LABEL_93; v26 = v22; //goto LABEL_87; GameUI_SetFooterString(v26); if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } } //LABEL_73: pMouse->uPointingObjectID = 0; //goto LABEL_50; uLastPointedObjectID = 1; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } //LABEL_61: pMouse->uPointingObjectID = 0; //goto _return; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } if ( v18 >= 335544320 ) //goto LABEL_61; { pMouse->uPointingObjectID = 0; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } pActor = &pActors[v19]; v28 = pTmpBuf; v29 = pActor->dword_000334_unique_name; if ( v29 ) v40 = pMonsterStats->pPlaceStrings[v29]; else v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName; strncpy(pTmpBuf, v40, 0x7D0u); } v26 = v28; //LABEL_87: GameUI_SetFooterString(v26); //goto _return; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } v1 = uNumVisibleWindows; if ( uNumVisibleWindows > 0 ) { while ( 1 ) // some other fullscreen ui { pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) { for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) { if ( !pButton ) break; if ( pButton->uButtonType == 1 ) { if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) { //LABEL_24: pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) { pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); } //LABEL_28: v13 = pButton->pButtonName; //_set_status_and_ret: GameUI_SetFooterString(v13); //LABEL_131: uLastPointedObjectID = 1; return; } } else { if ( pButton->uButtonType == 2 ) { v45 = pX - pButton->uX; v45 = pY - pButton->uY; if ( (double)(signed int)pButton->uWidth != 0.0 ) { if ( (double)(signed int)pButton->uHeight != 0.0 ) { pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) { pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); } v13 = pButton->pButtonName; GameUI_SetFooterString(v13); uLastPointedObjectID = 1; return; //} } } } else // click on skill { if ( pButton->uButtonType == 3 && (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) { //LABEL_19: pPlayer = pPlayers[uActiveCharacter]; v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); v6 = pPlayer->uSkillPoints; v7 = (v5 & 0x3F) + 1; if ( v6 < v7 ) { v41 = v7 - v6; v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" } else { v41 = v7; v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" } sprintf(Str1, v39, v41); v13 = Str1; //goto _set_status_and_ret; GameUI_SetFooterString(v13); uLastPointedObjectID = 1; return; } } } } } if ( pWindow->uFrameHeight == 480 ) break; --v1; if ( v1 <= 0 ) { break; } } } if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0)) { if ( pCurrentScreen == SCREEN_CHEST ) { sub_42038D(); //goto _return; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } if ( pCurrentScreen == SCREEN_HOUSE ) { if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0) || v16 == -65536 ) //goto _return; { if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4); //LABEL_49: v17 = pItemGen->GetDisplayName(); GameUI_SetFooterString(v17); //LABEL_50: uLastPointedObjectID = 1; //_return: if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } if ( (signed int)pY < 350 ) { v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 ) //goto _return; { if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1]; //goto LABEL_49; v17 = pItemGen->GetDisplayName(); GameUI_SetFooterString(v17); uLastPointedObjectID = 1; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } _click_on_game_ui: if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX && (signed int)pX <= (signed int)pWindowList[0].uFrameZ && (signed int)pY >= (signed int)pWindowList[0].uFrameY && (signed int)pY <= (signed int)pWindowList[0].uFrameW ) { for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext ) { if ( pButton->uButtonType == 1 ) { if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) { pMessageType3 = (UIMessageType)pButton->field_1C; if ( pMessageType3 == 0 ) // For books //goto LABEL_28; { v13 = pButton->pButtonName; GameUI_SetFooterString(v13); uLastPointedObjectID = 1; return; } pMessageQueue_50CBD0->AddMessage(pMessageType3, pButton->msg_param, 0); //goto LABEL_131; uLastPointedObjectID = 1; return; } } else { if ( pButton->uButtonType == 2 ) { v45 = pX - pButton->uX; v45 = pY - pButton->uY; if (pX >= pButton->uX && pX <= pButton->uZ && pY >= pButton->uY && pY <= pButton->uW) if ( (double)(signed int)pButton->uWidth != 0.0 ) { if ( (double)(signed int)pButton->uHeight != 0.0 ) { //UNDEF(v32); //if ( v33 | v34 ) //{ pMessageType2 = (UIMessageType)pButton->field_1C; if ( pMessageType2 != 0 ) pMessageQueue_50CBD0->AddMessage(pMessageType2, pButton->msg_param, 0); //goto LABEL_28; v13 = pButton->pButtonName; GameUI_SetFooterString(v13); uLastPointedObjectID = 1; return; //} } } } else { if ( pButton->uButtonType == 3 && (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) //goto LABEL_19; { pPlayer = pPlayers[uActiveCharacter]; v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); v6 = pPlayer->uSkillPoints; v7 = (v5 & 0x3F) + 1; if ( v6 < v7 ) { v41 = v7 - v6; v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here" } else { v41 = v7; v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points" } sprintf(Str1, v39, v41); v13 = Str1; //goto _set_status_and_ret; GameUI_SetFooterString(v13); uLastPointedObjectID = 1; return; } } } } } pMouse->uPointingObjectID = sub_46A99B(); //goto _return; if ( pMouse->uPointingObjectID == 0 ) { if ( uLastPointedObjectID != 0 ) { pFooterString[0] = 0; bForceDrawFooter = 1; } } uLastPointedObjectID = pMouse->uPointingObjectID; return; } } //----- (0044158F) -------------------------------------------------------- void GameUI_DrawCharacterSelectionFrame() { if ( uActiveCharacter ) pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame)); } //----- (0044162D) -------------------------------------------------------- void GameUI_DrawPartySpells() { unsigned int v0; // ebp@1 //signed int v1; // edi@1 //int v2; // eax@2 //int v3; // ecx@5 //__int16 *v4; // ebx@25 //Player *v5; // edi@26 //unsigned int v6; // [sp-4h] [bp-1Ch]@11 Texture *v7; // [sp-4h] [bp-1Ch]@12 //unsigned int v8; // [sp-4h] [bp-1Ch]@20 Texture *v9; // [sp-4h] [bp-1Ch]@21 //Player **v10; // [sp+10h] [bp-8h]@25 v0 = (signed __int64)((double)GetTickCount() * 0.050000001); //v1 = 0; for (uint i = 0; i < 14; ++i) { //v2 = byte_4E5DD8[v1]; if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) { auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); //v3 = pTextureIDs_PartyBuffIcons[i]; pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], pPartySpellbuffsUI_XYs[i][1], tex, tex, v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); } //++v1; } //while ( v1 < 14 ); if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) { if (pParty->FlyActive()) { if ( pParty->bFlying ) v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); else v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(8, 8, v7); else pRenderer->DrawTextureTransparent(8, 8, v7); } if (pParty->WaterWalkActive()) { if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER) v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); else v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(396u, 8u, v9); else pRenderer->DrawTextureTransparent(396u, 8u, v9); } } for (uint i = 0; i < 4; ++i) { auto player = pParty->pPlayers + i; if (player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime) pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); if (player->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime) pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); if (player->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime) pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); if (player->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime) pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); } } //----- (004921C1) -------------------------------------------------------- void GameUI_DrawPortraits(unsigned int _this) { Texture *pFace; // eax@10 unsigned int v7; // eax@17 PlayerFrame *pFrame; // eax@21 unsigned int v9; // eax@27 bool v10; // eax@33 bool v11; // edi@40 bool v12; // edx@43 bool v13; // ecx@46 int v16; // eax@57 int v19; // eax@62 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 unsigned int v22; // [sp+14h] [bp-4h]@1 v22 = _this; if ( qword_A750D8 ) { qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; if ( qword_A750D8 <= 0 ) { if ( pPlayers[word_A750E2]->CanAct() ) pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0); qword_A750D8 = 0i64; } } for (uint i = 0; i < 4; ++i) { auto pPlayer = pParty->pPlayers + i; if (pPlayer->Eradicated()) { pFace = pTexture_PlayerFaceEradicated; pPortrait = pFace; v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; if ( pParty->pPartyBuffs[11].uExpireTime ) pRenderer->_4A6E7E(v9, 0x183u, pPortrait); else pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); auto _v1 = 0; v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) _v1 = 1; v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; if ( v13 | v12 | v11 | _v1 | v10 ) sub_441A4E(i); continue; } if (pPlayer->Dead()) { pFace = pTexture_PlayerFaceDead; pPortrait = pFace; v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; if ( pParty->pPartyBuffs[11].uExpireTime ) pRenderer->_4A6E7E(v9, 0x183u, pPortrait); else pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); auto _v1 = 0; v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) _v1 = 1; v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; if ( v13 | v12 | v11 | _v1 | v10 ) sub_441A4E(i); continue; } v7 = 0; for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j) if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression) { v7 = j; break; } if ( v7 == 0 ) v7 = 1; if (pPlayer->expression == CHARACTER_EXPRESSION_21) pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); else pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 ) { pPlayer->field_1AA2 = pFrame->uTextureID - 1; pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; pPortrait = pFace; v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; if ( pParty->pPartyBuffs[11].uExpireTime ) pRenderer->_4A6E7E(v9, 0x183u, pPortrait); else pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); auto _v1 = 0; v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) _v1 = 1; v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; if ( v13 | v12 | v11 | _v1 | v10 ) sub_441A4E(i); continue; } } if ( pParty->bTurnBasedModeOn == 1 ) { if ( pTurnEngine->field_4 != 1 ) { if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) { //v14 = 0; if ( pTurnEngine->uActorQueueSize > 0 ) { //v15 = (char *)pTurnEngine->pQueue; for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i) { auto pElem = pTurnEngine->pQueue + i; if (PID_TYPE(pElem->uPackedID) != OBJECT_Player) break; v16 = dword_5079D0; if ( pParty->uFlags & 0x10 ) { v16 = dword_5079CC; } else { if ( pParty->uFlags & 0x20 ) v16 = dword_5079C8; } pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pElem->uPackedID)] - 4, 0x181u, pIcons_LOD->GetTexture(v16)); } } } } } else { for (uint i = 0; i < 4; ++i) { auto pPlayer = pParty->pPlayers + i; if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery) { v19 = dword_5079D0; if ( pParty->uFlags & 0x10 ) { v19 = dword_5079CC; } else { if ( pParty->uFlags & 0x20 ) v19 = dword_5079C8; } pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 0x181u, pIcons_LOD->GetTexture(v19)); } } } } //----- (00441D38) -------------------------------------------------------- void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) { int uHeight; // ebx@6 __int16 v11; // cx@11 unsigned int v14; // ebx@23 int v15; // eax@23 __int16 v17; // di@30 double v18; // st7@30 float v19; // ST38_4@30 double v20; // st7@30 double v21; // st6@30 double v22; // st5@33 signed int v27; // eax@37 unsigned __int16 *v28; // ecx@37 signed int v29; // edi@40 //signed int v33; // ebx@50 //unsigned int v34; // eax@50 //signed int v35; // ecx@50 //unsigned __int16 v36; // di@66 int v37; // edi@72 int v38; // ebx@72 __int16 v39; // ax@87 int v40; // edi@91 int v41; // ebx@91 unsigned int v42; // eax@101 unsigned int v43; // ebx@101 unsigned int v44; // ST30_4@101 char *v45; // ebx@106 int v46; // edi@108 int v47; // eax@108 unsigned int v48; // ebx@114 unsigned int v49; // ST64_4@114 //unsigned int v51; // [sp-10h] [bp-64h]@79 unsigned int v52; // [sp-10h] [bp-64h]@100 //unsigned int v53; // [sp-Ch] [bp-60h]@79 unsigned int v54; // [sp-Ch] [bp-60h]@100 //unsigned int v55; // [sp-8h] [bp-5Ch]@77 unsigned int v56; // [sp-8h] [bp-5Ch]@100 //signed int v57; // [sp-4h] [bp-58h]@54 //unsigned __int16 v58; // [sp-4h] [bp-58h]@77 unsigned __int16 v59; // [sp-4h] [bp-58h]@100 //unsigned __int16 v60; // [sp+10h] [bp-44h]@66 //unsigned int v61; // [sp+10h] [bp-44h]@85 //unsigned int v63; // [sp+14h] [bp-40h]@85 //unsigned int v65; // [sp+18h] [bp-3Ch]@85 unsigned int lPitch; // [sp+20h] [bp-34h]@1 unsigned int lPitcha; // [sp+20h] [bp-34h]@23 char *lPitchb; // [sp+20h] [bp-34h]@106 unsigned int v69; // [sp+24h] [bp-30h]@23 signed int v70; // [sp+24h] [bp-30h]@37 //unsigned __int16 uBlue; // [sp+28h] [bp-2Ch]@1 signed int uBluea; // [sp+28h] [bp-2Ch]@37 int v73; // [sp+2Ch] [bp-28h]@30 int v76; // [sp+34h] [bp-20h]@91 int v77; // [sp+34h] [bp-20h]@108 //int v79; // [sp+38h] [bp-1Ch]@72 //char *a2c; // [sp+40h] [bp-14h]@68 signed int uCenterY; // [sp+48h] [bp-Ch]@1 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 signed int uWidth; // [sp+5Ch] [bp+8h]@30 //signed int uZe; // [sp+5Ch] [bp+8h]@67 signed int uZf; // [sp+5Ch] [bp+8h]@85 signed int uZg; // [sp+5Ch] [bp+8h]@105 unsigned int uWa; // [sp+60h] [bp+Ch]@23 float uWb; // [sp+60h] [bp+Ch]@30 unsigned int uWd; // [sp+60h] [bp+Ch]@95 float uZooma; // [sp+64h] [bp+10h]@117 //unsigned int flagsb; // [sp+68h] [bp+14h]@66 Actor *flagsc; // [sp+68h] [bp+14h]@86 //unsigned int flagsd; // [sp+68h] [bp+14h]@105 uCenterX = (uX + uZ) / 2; uCenterY = (uY + uW) / 2; lPitch = pRenderer->uTargetSurfacePitch; //TargetColor(0, 0, 0); //uBlue = TargetColor(0, 0, 0xFFu); auto bWizardEyeActive = pParty->WizardEyeActive(); auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); if (CheckHiredNPCSpeciality(Cartographer)) { bWizardEyeActive = true; uWizardEyeSkillLevel = 2; } bWizardEyeActive = true; uWizardEyeSkillLevel = 3; pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); uHeight = uW - uY; uWidth = uZ - uX; if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) { v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; v73 = (1 << (v17 + 16)) / (signed int)uZoom; v18 = (double)(1 << (16 - v17)); v19 = v18; v20 = (double)(pParty->vPosition.x + 32768) / v18; v21 = (double)(32768 - pParty->vPosition.y) / v19; uWb = v21; switch (uZoom) { case 512: { v20 = v20 - (double)(uWidth / 2); v22 = (double)(uHeight / 2); uWb = v21 - v22; } break; case 1024: { v20 = v20 - (double)(uWidth / 4); v22 = (double)(uHeight / 4); uWb = v21 - v22; } break; case 2048: { v20 = v20 - (double)(uWidth / 8); v22 = (double)(uHeight / 8); uWb = v21 - v22; } break; default: assert(false); } assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); v27 = uBluea >> 16; v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; if (pMapLod0 && bRedrawOdmMinimap) { assert(uWidth == 137 && uHeight == 117); //auto pMinimap = (unsigned __int16 *)pOdmMinimap; auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; v29 = v70 >> 16; for (int y = 0; y < uHeight; ++y) { auto pMapLod0Line = &pMapLod0[v27 * mapWidth]; for (int x = 0; x < uWidth; ++x) { //*pMinimap++ = pPal[pMapLod0Line[v29]]; pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; v29 = (v70 + x * v73) >> 16; } v29 = v70 >> 16; v28 += 137 - uWidth; uBluea += v73; v27 = uBluea >> 16; } } for (int y = 0; y < 117; ++y) { for (int x = 0; x < 137; ++x) { *v28++ = pOdmMinimap[y][x]; } v28 += lPitch - 137; } uNumBlueFacesInBLVMinimap = 0; } else { pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); uNumBlueFacesInBLVMinimap = 0; for (uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i) { auto pOutline = &pIndoor->pMapOutlines->pOutlines[i]; auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID; auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID; //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; if (pFace1->Visible() && pFace2->Visible()) { v11 = pOutline->uFlags; if ( v11 & 1 ) goto LABEL_15; if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 ) goto LABEL_ABC; } continue; LABEL_ABC: pOutline->uFlags = v11 | 1; pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); LABEL_15: //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && (pFace1->uAttributes & 0x2000000 || pFace2->uAttributes & 0x2000000) && (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) { if (uNumBlueFacesInBLVMinimap < 49) pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; } else { auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); v69 = uCenterX + _c; v69 = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); uWa = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); v14 = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; if ( v15 > 100 ) v15 = 100; pRenderer->RasterLine2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]); } } for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) { //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]]; auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; pRenderer->RasterLine2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16), uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16), uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16), uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16), ui_game_minimap_outline_color); } } assert(pParty->sRotationY >= 0); float angle = (pParty->sRotationY % 2048) / 2048.0f; const float two_pi = 2.0f * 3.14159f; uint arrow_idx = floorf(0.5f + 7 * angle); pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx])); //flagsb = TargetColor(0, 0, 255); //v60 = TargetColor(255, 0, 0); if (bWizardEyeActive) { //uZe = 0; if (uWizardEyeSkillLevel >= 2) for (uint i = 0; i < uNumSpriteObjects; ++i) //if (uNumSpriteObjects > 0) { auto object = pSpriteObjects + i; //a2c = (char *)&pSpriteObjects[0].uObjectDescID; //while ( 1 ) //{ if (!object->uType || !object->uObjectDescID) continue; //if (uWizardEyeSkillLevel == 1 v37 = uCenterX + ((unsigned __int64)((object->vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); //v79 = (unsigned __int64)((object->vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; //v38 = uCenterY - v79; v38 = uCenterY - ((signed __int64)((object->vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); if (v37 < pRenderer->raster_clip_x || v37 > pRenderer->raster_clip_z || v38 < pRenderer->raster_clip_y || v38 > pRenderer->raster_clip_w) continue; assert(uZoom >= 512); if (pObjectList->pObjects[object->uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) { pRenderer->RasterLine2D(v37, v38, v37, v38, ui_game_minimap_projectile_color); } else if (uZoom > 512) { pRenderer->RasterLine2D(v37 - 1, v38 - 1, v37 - 1, v38 + 1, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(v37, v38 - 2, v37, v38 + 1, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(v37 + 1, v38 - 1, v37 + 1, v38 + 1, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(v37 - 2, v38, v37 - 2, v38 + 1, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(v37 + 2, v38, v37 + 2, v38 + 1, ui_game_minimap_treasure_color); } else { pRenderer->RasterLine2D(v37 - 1, v38 - 1, v37 - 1, v38, ui_game_minimap_treasure_color); pRenderer->RasterLine2D(v37, v38 - 1, v37, v38, ui_game_minimap_treasure_color); } //LABEL_82: //LABEL_83: //++uZe; //a2c += 112; //if ( uZe >= (signed int)uNumSpriteObjects ) //{ //goto LABEL_85; //} //} } LABEL_85: //v63 = TargetColor(255, 0, 0); //v61 = TargetColor(0, 255, 0); //v65 = TargetColor(255, 255, 0); uZf = 0; if ( (signed int)uNumActors > 0 ) { flagsc = pActors;//[0].uAIState; do { v39 = flagsc->uAIState; if ( flagsc->uAIState != 11 && v39 != 19 && (v39 == 5 || BYTE1(flagsc->uAttributes) & 0x80) ) { v40 = ((unsigned __int64)(( flagsc->vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) + uCenterX; v76 = (unsigned __int64)(( flagsc->vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; v41 = uCenterY - v76; if ( v40 >= pRenderer->raster_clip_x ) { if ( v40 <= pRenderer->raster_clip_z && v41 >= pRenderer->raster_clip_y && v41 <= pRenderer->raster_clip_w ) { uWd = ui_game_minimap_actor_friendly_color; if ( BYTE3(flagsc->uAttributes) & 1 ) uWd = ui_game_minimap_actor_hostile_color; if ( flagsc->uAIState == Dead) uWd = ui_game_minimap_actor_corpse_color; if ( (signed int)uZoom > 1024 ) { pRenderer->RasterLine2D(v40 - 1, v41 - 2, v40 - 1, v41 + 2, uWd); pRenderer->RasterLine2D(v40, v41 - 2, v40, v41 + 2, uWd); pRenderer->RasterLine2D(v40 + 1, v41 - 2, v40 + 1, v41 + 2, uWd); v42 = v41 + 1; v43 = v41 - 1; v44 = v42; pRenderer->RasterLine2D(v40 - 2, v43, v40 - 2, v42, uWd); v40 += 2; v59 = uWd; v56 = v44; v54 = v40; v52 = v43; } else { pRenderer->RasterLine2D(v40 - 1, v41 - 1, v40 - 1, uCenterY - v76, uWd); v59 = uWd; v56 = uCenterY - v76; v54 = v40; v52 = v41 - 1; } pRenderer->RasterLine2D(v40, v52, v54, v56, v59); } } } ++uZf; ++flagsc; } while ( uZf < (signed int)uNumActors ); } } //flagsd = TargetColor(255, 255, 255); uZg = 0; if ( (signed int)uNumLevelDecorations > 0 ) { v45 = (char *)&pLevelDecorations[0].vPosition; lPitchb = (char *)&pLevelDecorations[0].vPosition; do { if ( *(v45 - 2) & 8 ) { v46 = ((unsigned __int64)((*(int *)v45 - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16) + uCenterX; v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16; v47 = uCenterY - v77; if ( v46 >= pRenderer->raster_clip_x ) { if ( v46 <= pRenderer->raster_clip_z && v47 >= pRenderer->raster_clip_y && v47 <= pRenderer->raster_clip_w ) { if ( (signed int)uZoom > 512 ) { v48 = v47 + 1; v49 = v47 - 1; pRenderer->RasterLine2D(v46 - 1, v47 - 1, v46 - 1, v47 + 1, ui_game_minimap_decoration_color_1); pRenderer->RasterLine2D(v46, v49, v46, v48, ui_game_minimap_decoration_color_1); pRenderer->RasterLine2D(v46 + 1, v49, v46 + 1, v48, ui_game_minimap_decoration_color_1); v45 = lPitchb; } else { pRenderer->RasterLine2D(v46, uCenterY - v77, v46, uCenterY - v77, ui_game_minimap_decoration_color_1); } } } } ++uZg; v45 += 32; lPitchb = v45; } while ( uZg < (signed int)uNumLevelDecorations ); } pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(dword_5079D8)); uZooma = (double)pParty->sRotationY * 0.1171875; //v50 = uZooma + 6.7553994e15; pRenderer->SetTextureClipRect(541, 0, 567, 480); pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, pIcons_LOD->GetTexture(dword_5079B4)); pRenderer->ResetTextureClipRect(); } //----- (00441498) -------------------------------------------------------- void __cdecl GameUI_DrawTorchlightAndWizardEye() { if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_MENU || pCurrentScreen == SCREEN_OPTIONS || pCurrentScreen == SCREEN_REST || pCurrentScreen == SCREEN_SPELL_BOOK || pCurrentScreen == SCREEN_CHEST || pCurrentScreen == SCREEN_SAVEGAME || pCurrentScreen == SCREEN_LOADGAME || pCurrentScreen == SCREEN_CHEST_INVENTORY || pCurrentScreen == SCREEN_BOOKS || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) { if (pParty->TorchlightActive()) { auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); } if (pParty->WizardEyeActive()) { auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); } } } // 4E28F8: using guessed type int pCurrentScreen; //----- (00491F87) -------------------------------------------------------- void GameUI_DrawHiredNPCs() { //int v6; // eax@15 char v7; // al@17 unsigned int v8; // eax@18 int v9; // esi@18 int v10; // eax@18 unsigned int v11; // eax@19 unsigned int v12; // esi@19 unsigned int v13; // eax@23 IconFrame *v14; // eax@24 unsigned int v15; // eax@26 char pContainer[20]; // [sp+Ch] [bp-30h]@18 unsigned int v17; // [sp+20h] [bp-1Ch]@19 signed int uFrameID; // [sp+24h] [bp-18h]@19 //int i; // [sp+28h] [bp-14h]@15 unsigned int v20; // [sp+2Ch] [bp-10h]@20 unsigned int v21; // [sp+30h] [bp-Ch]@19 int v22; // [sp+34h] [bp-8h]@2 unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2 if ( bNoNPCHiring != 1 ) { v23 = 0; v22 = 0; /*for (uint i = 0; i < 2; ++i) { if (pParty->pHirelings[i].pName) pTmpBuf[v22++] = i; }*/ if (pParty->pHirelings[0].pName) pTmpBuf[v22++] = 0; if (pParty->pHirelings[1].pName) pTmpBuf[v22++] = 1; for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) { if (pNPCStats->pNewNPCData[i].uFlags & 128) { if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) { if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) pTmpBuf[v22++] = i + 2; } } } //v6 = (unsigned __int8)pParty->field_709; for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ ) { v7 = pTmpBuf[i]; if ( (unsigned __int8)v7 >= 2 ) { sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], pIcons_LOD->GetTexture(v15)); } else { sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); v9 = v23; pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], pIcons_LOD->GetTexture(v8)); v10 = (unsigned __int8)pTmpBuf[i]; if ( pParty->pHirelings[v10].evt_A == 1 ) { uFrameID = pParty->pHirelings[v10].evt_B; v11 = pHiredNPCsIconsOffsetsX[v9]; v12 = pHiredNPCsIconsOffsetsY[v9]; v17 = v11; v21 = 0; if ( (signed int)pIconsFrameTable->uNumIcons <= 0 ) { LABEL_23: v13 = 0; } else { v20 = 0; while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) { ++v21; v20 += 32; if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons ) goto LABEL_23; } v13 = v21; } v14 = pIconsFrameTable->GetFrame(v13, uFrameID); pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]); } } ++v23; } } } // 6BE3C5: using guessed type char bNoNPCHiring;