Mercurial > mm7
view UI/UIHouses.cpp @ 1447:0c462cc807a1
Autonotesbook_Draw fix continue
author | Ritor1 |
---|---|
date | Tue, 06 Aug 2013 01:05:56 +0600 |
parents | 6de9c1316852 |
children | 934074e7fcc1 ff2118028c71 |
line wrap: on
line source
#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include "..\Texture.h" #include "..\mm7_data.h" #include "UIHouses.h" #include "..\Party.h" #include "..\texts.h" #include "..\Events.h" #include "..\Arcomage.h" #include "..\LOD.h" #include "..\Mouse.h" #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\Overlays.h" #include "..\Outdoor.h" #include "..\AudioPlayer.h" #include "..\VideoPlayer.h" #include "..\Monsters.h" #include "..\Viewport.h" #include "..\Keyboard.h" #include "..\IndoorCamera.h" #include "..\MapInfo.h" #include "..\Log.h" #include "..\Game.h" #include "..\stru159.h" int uHouse_ExitPic; // weak int dword_591080; // weak BuildingType in_current_building_type; // 00F8B198 HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C #pragma pack(push, 1) struct stru365_travel_info { unsigned char uMapInfoID; unsigned char pSchedule[7]; unsigned int uTravelTime; int arrival_x; int arrival_y; int arrival_z; int arrival_rot_y; unsigned int uQuestBit; // quest bit required to set for this travel option to be enabled; otherwise 0 }; #pragma pack(pop) stru365_travel_info transport_schedule[35] = // 004F09B0 { {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 2, -18048, 4636, 833, 1536, 0}, {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 2, 4730, -10580, 320, 1024, 0}, {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, {MAP_DEYJA, {1, 0, 0, 1, 0, 0, 0}, 3, 7227, -16007, 2625, 640, 0}, {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 1, 0}, 3, 8923, 17191, 1, 512, 0}, {MAP_AVLEE, {1, 0, 1, 0, 1, 0, 0}, 3, 17059, 12331, 512, 1152, 0}, {MAP_DEYJA, {0, 1, 0, 0, 1, 0, 1}, 2, 7227, -16007, 2625, 640, 0}, {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0}, {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 3, -18048, 4636, 833, 1536, 0}, {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0}, {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 1}, 3, -18048, 4636, 833, 1536, 0}, {MAP_HARMONDALE, {0, 1, 0, 0, 0, 1, 0}, 5, -5692, 11137, 1, 1024, 0}, {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -18048, 4636, 833, 1536, 0}, {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 3, -2527, -16007, 1153, 896, 0}, {MAP_DEYJA, {0, 0, 1, 0, 0, 0, 1}, 5, 7227, -16007, 2625, 640, 0}, {MAP_TATALIA, {0, 1, 0, 1, 0, 1, 0}, 2, -2183, -6941, 97, 0, 0}, {MAP_AVLEE, {1, 0, 0, 0, 1, 0, 0}, 4, 7913, 9476, 193, 0, 0}, {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 7, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, {MAP_AVLEE, {0, 1, 0, 1, 0, 1, 0}, 3, 7913, 9476, 193, 0, 0}, {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0}, {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 4, -2183, -6941, 97, 0, 0}, {MAP_PIERPONT, {0, 0, 0, 0, 0, 1, 0}, 6, -709, -14087, 193, 1024, 0}, {MAP_STEADWICK, {0, 0, 0, 0, 0, 0, 1}, 6, -10471, 13497, 193, 1536, 0}, {MAP_EVENMORN_ISLE, {0, 1, 0, 1, 0, 0, 0}, 1, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, {MAP_BRAKADA_DESERT, {0, 1, 0, 1, 0, 0, 0}, 1, 19171, -19722, 193, 1024, 0}, {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -10471, 13497, 193, 1536, 0}, {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 4, 19171, -19722, 193, 1024, 0}, {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 5, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND}, {MAP_AVLEE, {0, 0, 0, 0, 1, 0, 0}, 5, 7913, 9476, 193, 0, 0}, {MAP_STEADWICK, {0, 1, 0, 0, 0, 1, 0}, 4, -10471, 13497, 193, 1536, 0}, {MAP_PIERPONT, {1, 0, 1, 0, 1, 0, 0}, 3, -709, -14087, 193, 1024, 0}, {MAP_TATALIA, {0, 0, 0, 1, 0, 0, 0}, 5, -2183, -6941, 97, 0, 0}, {MAP_ARENA, {0, 0, 0, 0, 0, 0, 1}, 4, 3844, 2906, 193, 512, 0} }; unsigned char transport_routes[20][4] = { { 0, 1, 1, 34}, // HOUSE_STABLES_HARMONDALE { 2, 3, 4, 5}, // HOUSE_STABLES_STEADWICK { 6, 7, 8, 8}, // HOUSE_STABLES_56 { 9, 10, 10, 10}, // HOUSE_STABLES_57 { 11, 11, 12, 12}, // HOUSE_STABLES_58 { 13, 13, 13, 13}, // HOUSE_STABLES_59 { 14, 14, 15, 15}, // HOUSE_STABLES_60 {255, 255, 255, 255}, // HOUSE_STABLES_61 {255, 255, 255, 255}, // HOUSE_STABLES_62 {255, 255, 255, 255}, // HOUSE_BOATS_63 { 16, 17, 18, 19}, // HOUSE_BOATS_64 { 18, 20, 21, 21}, // HOUSE_BOATS_65 { 22, 23, 24, 25}, // HOUSE_BOATS_66 { 22, 22, 23, 23}, // HOUSE_BOATS_67 {255, 255, 255, 255}, // HOUSE_BOATS_68 { 27, 28, 29, 30}, // HOUSE_BOATS_69 { 31, 32, 33, 33}, // HOUSE_BOATS_70 { 24, 24, 24, 24}, // HOUSE_BOATS_71 {255, 255, 255, 255}, // HOUSE_BOATS_72 {255, 255, 255, 255} // HOUSE_BOATS_73 }; std::array<const stru159, 196> pAnimatedRooms = //0x4E5F70 {{ {"", 0x4, 0x1F4, 0, 0, 0}, {"Human Armor01", 0x20, 0x2C0, 2, 58, 0}, {"Necromancer Armor01", 0x20, 0x2D7, 2, 70, 0 }, {"Dwarven Armor01", 0x20, 0x2EE, 2, 5, 0 }, {"Wizard Armor", 0x20, 0x3BD, 2, 19, 0 }, {"Warlock Armor", 0x20, 0x2D6, 2, 35, 0 }, {"Elf Armor", 0x20, 0x2BC, 2, 79, 0 }, {"Human Alchemisht01", 0xE, 0x2BE, 4, 95, 0 }, {"Necromancer Alchemist01", 0xE, 0x2D6, 4, 69, 0 }, {"Dwarven Achemist01", 0xE, 0x387, 4, 4, 0 }, {"Wizard Alchemist", 0xE, 0x232, 4, 25, 0 }, {"Warlock Alchemist", 0xE, 0x2BE, 4, 42, 0 }, {"Elf Alchemist", 0xE, 0x38A, 4, 84, 0 }, {"Human Bank01", 0x6, 0x384, 22, 52, 0 }, {"Necromancer Bank01", 0x6, 0x2D8, 22, 71, 0 }, {"Dwarven Bank", 0x6, 0x2F3, 22, 6, 0 }, {"Wizard Bank", 0x6, 0x3BA, 22, 20, 0 }, {"Warlock Bank", 0x6, 0x39F, 22, 36, 0 }, {"Elf Bank", 0x6, 0x2BC, 22, 71, 0 }, {"Boat01", 0xF, 0x4C, 28, 53, 3 }, {"Boat01d", 0xF, 0x4C, 28, 53, 3 }, {"Human Magic Shop01", 0xA, 0x2C8, 3, 54, 0 }, {"Necromancer Magic Shop01", 0xE, 0x2DC, 3, 66, 0 }, {"Dwarven Magic Shop01", 0x2A, 0x2EF, 3, 91, 0 }, {"Wizard Magic Shop", 0x1E, 0x2DF, 3, 15, 0 }, {"Warlock Magic Shop", 0x7, 0x3B9, 3, 15, 0 }, {"Elf Magic Shop", 0x24, 0x2CC, 3, 82, 0 }, {"Human Stables01", 0x21, 0x31, 27, 48, 3 }, {"Necromancer Stables", 0x21, 0x2DD, 27, 67, 3 }, {"", 0x21, 0x2F0, 27, 91, 3 }, {"Wizard Stables", 0x21, 0x3BA, 27, 16, 3 }, {"Warlock Stables", 0x21, 0x181, 27, 77, 3 }, {"Elf Stables", 0x21, 0x195, 27, 77, 3 }, {"Human Tavern01", 0xD, 0x2C2, 21, 49, 0 }, {"Necromancer Tavern01", 0xD, 0x3B0, 21, 57, 0 }, {"Dwarven Tavern01", 0xD, 0x2FE, 21, 94, 0 }, {"Wizard Tavern", 0xD, 0x3BB, 21, 17, 0 }, {"Warlock Tavern", 0xD, 0x3A8, 21, 33, 0 }, {"Elf Tavern", 0xD, 0x2CD, 21, 78, 0 }, {"Human Temple01", 0x24, 0x2DB, 23, 50, 3 }, {"Necromancer Temple", 0x24, 0x2DF, 23, 60, 3 }, {"Dwarven Temple01", 0x24, 0x2F1, 23, 86, 3 }, {"Wizard Temple", 0x24, 0x2E0, 23, 10, 3 }, {"Warlock Temple", 0x24, 0x3A4, 23, 27, 3 }, {"Elf Temple", 0x24, 0x2CE, 23, 72, 3 }, {"Human Town Hall", 0x10, 0x39C, 17, 14, 0 }, {"Necromancer Town Hall01", 0x10, 0x3A4, 17, 61, 0 }, {"Dwarven Town Hall", 0x10, 0x2DB, 17, 88, 0 }, {"Wizard Town Hall", 0x10, 0x3BD, 17, 11, 0 }, {"Warlock Town Hall", 0x10, 0x2DB, 17, 28, 0 }, {"Elf Town Hall", 0x10, 0x27A, 17, 73, 0 }, {"Human Training Ground01", 0x18, 0x2C7, 30, 44, 0 }, {"Necromancer Training Ground", 0x18, 0x3AD, 30, 62, 0 }, {"Dwarven Training Ground", 0x18, 0x2F2, 30, 89, 0 }, {"Wizard Training Ground", 0x18, 0x3A3, 30, 12, 0 }, {"Warlock Training Ground", 0x18, 0x3A6, 30, 29, 0 }, {"Elf Training Ground", 0x18, 0x19F, 30, 74, 0 }, {"Human Weapon Smith01", 0x16, 0x2C1, 1, 45, 4 }, {"Necromancer Weapon Smith01", 0x16, 0x2D9, 1, 63, 4 }, {"Dwarven Weapon Smith01", 0x16, 0x2EE, 1, 82, 4 }, {"Wizard Weapon Smith", 0x16, 0x2D5, 1, 13, 4 }, {"Warlock Weapon Smith", 0x16, 0x2D7, 1, 23, 4 }, {"Elf Weapon Smith", 0x16, 0x2CA, 1, 75, 4 }, {"Air Guild", 0x1D, 0xA4, 6, 1, 3 }, {"Body Guild", 0x19, 0x3BF, 11, 2, 0 }, {"DarkGuild", 0x19, 0x2D1, 13, 3, 0 }, {"EarthGuild", 0x19, 0x2CB, 8, 83, 0 }, {"Fire Guild", 0x1C, 0x2BF, 5, 56, 0 }, {"Light Guild", 0x1C, 0x2D5, 12, 46, 0 }, {"Mind Guild", 0x1C, 0xE5, 10, 40, 0 }, {"Spirit Guild", 0x1C, 0x2D2, 9, 41, 0 }, {"Water Guild", 0x1B, 0x2D3, 7, 24, 0 }, {"Lord And Judge Out01", 1, 0, 29, 39, 0 }, {"Human Poor House 1", 8, 0, 29, 0, 0 }, {"Human Poor House 2", 8, 0, 29, 0, 0 }, {"Human Poor House 3", 8, 0, 29, 0, 0 }, {"Human Medium House 1", 8, 0, 29, 0, 0 }, {"Human Medium House 2", 8, 0, 29, 0, 0 }, {"Human Medium House 3", 8, 0, 29, 0, 0 }, {"Human Rich House 1", 8, 0, 29, 0, 0 }, {"Human Rich House 2", 8, 0, 29, 0, 0 }, {"Human Rich House 3", 8, 0, 29, 0, 0 }, {"Elven Poor House 1", 8, 0, 29, 0, 0 }, {"Elven Poor House 2", 8, 0, 29, 0, 0 }, {"Elven Poor House 3", 8, 0, 29, 0, 0 }, {"Elven Medium House 1", 8, 0, 29, 0, 0 }, {"Elven Medium House 2", 8, 0, 29, 0, 0 }, {"Elven Medium House 3", 8, 0, 29, 0, 0 }, {"Elven Rich House 1", 8, 0, 29, 0, 0 }, {"Elven Rich House 2", 8, 0, 29, 0, 0 }, {"Elven Rich House 3", 8, 0, 29, 0, 0 }, {"Dwarven Poor House 1", 8, 0, 29, 0, 0 }, {"Dwarven Poor House 2", 8, 0, 29, 0, 0 }, {"Dwarven Poor House 3", 8, 0, 29, 0, 0 }, {"Dwarven Medium House 1", 8, 0, 29, 0, 0 }, {"Dwarven Medium house 2", 8, 0, 29, 0, 0 }, {"Dwarven Medium House 3", 8, 0, 29, 0, 0 }, {"Dwarven Rich House 1", 8, 0, 29, 0, 0 }, {"Dwarven Rich House 2", 8, 0, 29, 0, 0 }, {"Dwarven Rich House 3", 8, 0, 29, 0, 0 }, {"Wizard Poor House 1", 8, 0, 29, 0, 0 }, {"Wizard Poor House 2", 8, 0, 29, 0, 0 }, {"Wizard Poor House 3", 8, 0, 29, 0, 0 }, {"Wizard Medium House 1", 8, 0, 29, 0, 0 }, {"Wizard Medium House 2", 8, 0, 29, 0, 0 }, {"Wizard Mdeium House 3", 8, 0, 29, 0, 0 }, {"Wizard Rich House 1", 8, 0, 29, 0, 0 }, {"Wizard Rich House 2", 8, 0, 29, 0, 0 }, {"Wizard Rich House 3", 8, 0, 29, 0, 0 }, {"Necromancer Poor House 1", 8, 0, 29, 0, 0 }, {"Necromancer Poor House 2", 8, 0, 29, 0, 0 }, {"Necromancer Poor House 3", 8, 0, 29, 0, 0 }, {"Necromancer Medium House 1", 8, 0, 29, 0, 0 }, {"Necromancer Medium House 2", 8, 0, 29, 0, 0 }, {"Necromancer Mdeium House 3", 8, 0, 29, 0, 0 }, {"Necromancer Rich House 1", 8, 0, 29, 0, 0 }, {"Necromancer Rich House 2", 8, 0, 29, 0, 0 }, {"Necromancer Rich House 3", 8, 0, 29, 0, 0 }, {"Warlock Poor House 1", 8, 0, 29, 0, 0 }, {"Warlock Poor House 2", 8, 0, 29, 0, 0 }, {"Warlock Poor House 3", 8, 0, 29, 0, 0 }, {"Warlock Medium House 1", 8, 0, 29, 0, 0 }, {"Warlock Medium House 2", 8, 0, 29, 0, 0 }, {"Warlock Mdeium House 3", 8, 0, 29, 0, 0 }, {"Warlock Rich House 1", 8, 0, 29, 0, 0 }, {"Warlock Rich House 2", 8, 0, 29, 0, 0 }, {"Warlock Rich House 3", 8, 0, 29, 0, 0 }, {"Out01 Temple of the Moon", 0x24, 0, 25, 0, 0 }, {"Out01 Dragon Cave", 0x24, 0, 25, 0, 0 }, {"Out02 Castle Harmondy", 0x24, 0, 25, 0, 0 }, {"Out02 White Cliff Cave", 0x24, 0, 25, 0, 0 }, {"Out03 Erathian Sewer", 0x24, 0, 25, 0, 0 }, {"Out03 Fort Riverstride", 0x24, 0, 25, 0, 0 }, {"Out03 Castle Gryphonheart", 0x24, 0, 25, 0, 0 }, {"Out04 Elf Castle", 0x24, 0, 25, 0, 0 }, {"Out04 Tularean Caves", 0x24, 0, 25, 0, 0 }, {"Out04 Clanker's Laboratory", 0x24, 0, 25, 0, 0 }, {"Out05 Hall of the Pit", 0x24, 0, 25, 0, 0 }, {"Out05 Watchtower 6", 0x24, 0, 25, 0, 0 }, {"Out06 School of Sorcery", 0x24, 0, 25, 0, 0 }, {"Out06 Red Dwarf Mines", 0x24, 0, 25, 0, 0 }, {"Out07 Castle Lambert", 0x24, 0, 25, 0, 0 }, {"Out07 Walls of Mist", 0x24, 0, 25, 0, 0 }, {"Out07 Temple of the Light", 0x24, 0, 25, 0, 0 }, {"Out08 Evil Entrance", 0x24, 0, 25, 0, 0 }, {"Out08 Breeding Zone", 0x24, 0, 25, 0, 0 }, {"Out08 Temple of the Dark", 0x24, 0, 25, 0, 0 }, {"Out09 Grand Temple of the Moon", 0x24, 0, 25, 0, 0 }, {"Out09 Grand Tempple of the Sun", 0x24, 0, 25, 0, 0 }, {"Out10 Thunderfist Mountain", 0x24, 0, 25, 0, 0 }, {"Out10 The Maze", 0x24, 0, 25, 0, 0 }, {"Out10 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"Out11 Stone City", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"Out12 Colony Zod", 0x24, 0, 25, 0, 0 }, {"Out12 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"", 0x24, 0, 25, 0, 0 }, {"Out13 Mercenary Guild", 0x24, 0, 25, 0, 0 }, {"Out13 Tidewater Caverns", 0x24, 0, 25, 0, 0 }, {"Out13 Wine Cellar", 0x24, 0, 25, 0, 0 }, {"Out14 Titan's Stronghold", 0x24, 0, 25, 0, 0 }, {"Out14 Temple Of Baa", 0x24, 0, 25, 0, 0 }, {"Out14 Hall under the Hill", 0x24, 0, 25, 0, 0 }, {"Out15 The Linclon", 0x24, 0, 25, 0, 0 }, {"Jail", 0x24, 0, 31, 0, 0 }, {"Harmondale Throne Room", 0x24, 0, 29, 0, 0 }, {"Gryphonheart Throne Room", 0x24, 0, 20, 0, 0 }, {"Elf Castle Throne Room", 0x24, 0, 20, 0, 0 }, {"Wizard Castle Throne Room", 0x24, 0, 20, 0, 0 }, {"Necromancer Casstle Trone Room", 0x24, 0, 20, 0, 0 }, {"Master Thief", 0x24, 0, 29, 0, 0 }, {"Dwarven King", 0x24, 0, 20, 0, 0 }, {"Arms Master", 0x24, 0, 29, 0, 0 }, {"Warlock", 0x24, 0, 29, 0, 0 }, {"Lord Markam", 0x24, 0, 20, 0, 0 }, {"Arbiter Neutral Town", 0x24, 0, 29, 0, 0 }, {"Arbiter Good Town", 0x24, 0, 29, 0, 0 }, {"Arbiter Evil Town", 0x24, 0, 29, 0, 0 }, {"Necromancer Throne Room Empty", 0x24, 0, 20, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"Boat01", 0xF, 0, 29, 53, 3 }, {"", 0x24, 0, 28, 0, 0 }, {"", 0x24, 0, 28, 0, 0 }, {"", 0x24, 0, 28, 0, 0 }, {"", 0x24, 0, 29, 0, 0 }, {"Arbiter Room Neutral", 0x24, 0, 29, 0, 0 }, {"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 }, {"Human Temple02", 0x24, 0x3AB, 23, 27, 0 }, {"Player Castle Good", 0x24, 0, 25, 0, 0 }, {"Player Castle Bad", 0x24, 0, 25, 0, 0} }}; //----- (004B3A72) -------------------------------------------------------- void InitializaDialogueOptions_Tavern(BuildingType type) { int num_buttons; // esi@1 num_buttons = 0; if (type == BuildingType_Tavern) { num_buttons = 2; CreateButtonInColumn(0, 102); CreateButtonInColumn(1, 103); if ( pParty->HasItem(651) ) //Arcomage Deck { num_buttons = 3; CreateButtonInColumn(2, 104); } } pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; } // F8B1E0: using guessed type int dword_F8B1E0; //----- (004B3AD4) -------------------------------------------------------- void InitializaDialogueOptions_Shops(BuildingType type) { switch (type) { case BuildingType_WeaponShop: case BuildingType_ArmorShop: case BuildingType_MagicShop: { CreateButtonInColumn(0, 3); CreateButtonInColumn(1, 4); CreateButtonInColumn(2, 5); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } break; case BuildingType_AlchemistShop: { CreateButtonInColumn(0, 3); CreateButtonInColumn(1, 4); pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); } break; } dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; } // F8B1E0: using guessed type int dword_F8B1E0; //----- (004B3B42) -------------------------------------------------------- void InitializaDialogueOptions(BuildingType type) { /*int v1; // ecx@18 int v2; // ecx@19 int v3; // ecx@20 signed int v4; // esi@22 signed int v5; // eax@22 unsigned int v6; // edx@24 int v7; // ecx@24 int result; // eax@43 int v9; // [sp-10h] [bp-14h]@28 int v10; // [sp-Ch] [bp-10h]@28 int v11; // [sp-8h] [bp-Ch]@28 unsigned int v12; // [sp-4h] [bp-8h]@4 unsigned int v13; // [sp-4h] [bp-8h]@5 unsigned int v14; // [sp-4h] [bp-8h]@9 unsigned int v15; // [sp-4h] [bp-8h]@10 unsigned int v16; // [sp-4h] [bp-8h]@14 int v17; // [sp-4h] [bp-8h]@28*/ switch (type) { case BuildingType_WeaponShop: case BuildingType_ArmorShop: case BuildingType_MagicShop: case BuildingType_AlchemistShop: { CreateButtonInColumn(0, 2); CreateButtonInColumn(1, 95); CreateButtonInColumn(2, 94); CreateButtonInColumn(3, 96); pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); } break; case BuildingType_FireGuild: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 48); CreateButtonInColumn(2, 72); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } break; case BuildingType_AirGuild: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 49); CreateButtonInColumn(2, 72); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } break; case BuildingType_WaterGuild: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 50); CreateButtonInColumn(2, 72); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } break; case BuildingType_EarthGuild: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 51); CreateButtonInColumn(2, 72); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } break; case BuildingType_SpiritGuild: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 52); CreateButtonInColumn(2, 61); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } break; case BuildingType_MindGuild: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 53); CreateButtonInColumn(2, 61); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } break; case BuildingType_BodyGuild: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 54); CreateButtonInColumn(2, 61); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } break; case BuildingType_LightGuild: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 55); pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); } break; case BuildingType_DarkGuild: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 56); pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); } break; case BuildingType_14: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 48); CreateButtonInColumn(2, 49); CreateButtonInColumn(3, 50); CreateButtonInColumn(4, 51); pDialogueWindow->_41D08F_set_keyboard_control_group(5, 1, 0, 2); } break; case BuildingType_15: { CreateButtonInColumn(0, 18); CreateButtonInColumn(1, 52); CreateButtonInColumn(2, 53); CreateButtonInColumn(3, 54); pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); } break; case BuildingType_16: case BuildingType_TownHall: { int num_buttons = 1; CreateButtonInColumn(0, 99); if (pParty->uFine) { num_buttons++; CreateButtonInColumn(1, 100); } pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); } break; case BuildingType_Bank: { CreateButtonInColumn(0, 7); CreateButtonInColumn(1, 8); pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); } break; case BuildingType_Temple: { CreateButtonInColumn(0, 10); CreateButtonInColumn(1, 11); CreateButtonInColumn(2, 96); pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } break; case BuildingType_Stables: case BuildingType_Boats: { CreateButtonInColumn(0, 105); CreateButtonInColumn(1, 106); CreateButtonInColumn(2, 107); CreateButtonInColumn(3, 108); pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); } break; case BuildingType_Training: { CreateButtonInColumn(0, 17); CreateButtonInColumn(1, 96); pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); } break; case BuildingType_Tavern: { CreateButtonInColumn(0, 0xFu); CreateButtonInColumn(1, 0x10u); CreateButtonInColumn(2, 0x60u); if ( (signed int)window_SpeakInHouse->ptr_1C < 108 || (signed int)window_SpeakInHouse->ptr_1C > 120 ) { pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); break; } CreateButtonInColumn(3, 101); pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2); } break; case BuildingType_18: case BuildingType_19: case BuildingType_Throne_Room: case BuildingType_24: case BuildingType_Unic: case BuildingType_1A: case BuildingType_House: case BuildingType_Jail: break; default: assert(false && "Invalid enumeration value"); } /* if ( a1 > 13 ) { if ( a1 > 22 ) { if ( a1 == 23 ) { CreateButtonInColumn(0, 0xAu); CreateButtonInColumn(1, 0xBu); v14 = 96; LABEL_41: CreateButtonInColumn(2, v14); v17 = 2; v11 = 0; v10 = 1; v9 = 3; goto LABEL_42; } if ( a1 <= 26 ) goto LABEL_43; if ( a1 > 28 ) { if ( a1 != 30 ) goto LABEL_43; CreateButtonInColumn(0, 0x11u); v16 = 96; goto LABEL_37; } CreateButtonInColumn(0, 0x69u); CreateButtonInColumn(1, 0x6Au); CreateButtonInColumn(2, 0x6Bu); v12 = 108; } else { if ( a1 == 22 ) { CreateButtonInColumn(0, 7u); v16 = 8; goto LABEL_37; } v1 = a1 - 14; if ( !v1 ) // == 14 { CreateButtonInColumn(0, 0x12u); CreateButtonInColumn(1, 0x30u); CreateButtonInColumn(2, 0x31u); CreateButtonInColumn(3, 0x32u); CreateButtonInColumn(4, 0x33u); v17 = 2; v11 = 0; v10 = 1; v9 = 5; goto LABEL_42; } v2 = v1 - 1; if ( v2 ) // > 15 { v3 = v2 - 2; if ( v3 ) // > 17 { if ( v3 != 4 ) // 18, 19, 20 goto LABEL_43; CreateButtonInColumn(0, 0xFu); // 21 CreateButtonInColumn(1, 0x10u); v4 = 3; CreateButtonInColumn(2, 0x60u); v5 = (signed int)window_SpeakInHouse->ptr_1C; if ( v5 < 108 || v5 > 120 ) goto LABEL_28; v4 = 4; v6 = 101; v7 = 3; } else // 16, 17 { v4 = 1; CreateButtonInColumn(0, 0x63u); if ( !pParty->uFine ) { LABEL_28: v17 = 2; v11 = 0; v10 = 1; v9 = v4; LABEL_42: pDialogueWindow->_41D08F_set_keyboard_control_group(v9, v10, v11, v17); goto LABEL_43; } v4 = 2; v7 = 1; v6 = 100; } CreateButtonInColumn(v7, v6); goto LABEL_28; } CreateButtonInColumn(0, 0x12u); // 15 CreateButtonInColumn(1, 0x34u); CreateButtonInColumn(2, 0x35u); v12 = 54; } LABEL_39: CreateButtonInColumn(3, v12); v17 = 2; v11 = 0; v10 = 1; v9 = 4; goto LABEL_42; } if ( a1 == 13 ) { CreateButtonInColumn(0, 0x12u); v16 = 56; LABEL_37: CreateButtonInColumn(1, v16); v17 = 2; v11 = 0; v10 = 1; v9 = 2; goto LABEL_42; } switch ( a1 ) { case 1: case 2: case 3: case 4: CreateButtonInColumn(0, 2u); CreateButtonInColumn(1, 0x5Fu); CreateButtonInColumn(2, 0x5Eu); v12 = 96; goto LABEL_39; case 5: CreateButtonInColumn(0, 0x12u); v13 = 48; goto LABEL_9; case 6: CreateButtonInColumn(0, 0x12u); v13 = 49; goto LABEL_9; case 7: CreateButtonInColumn(0, 0x12u); v13 = 50; goto LABEL_9; case 8: CreateButtonInColumn(0, 0x12u); v13 = 51; LABEL_9: CreateButtonInColumn(1, v13); v14 = 72; goto LABEL_41; case 9: CreateButtonInColumn(0, 0x12u); v15 = 52; goto LABEL_13; case 10: CreateButtonInColumn(0, 0x12u); v15 = 53; goto LABEL_13; case 11: CreateButtonInColumn(0, 0x12u); v15 = 54; LABEL_13: CreateButtonInColumn(1, v15); v14 = 61; goto LABEL_41; case 12: CreateButtonInColumn(0, 0x12u); v16 = 55; goto LABEL_37; default: break; } LABEL_43:*/ dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; } // F8B1E0: using guessed type int dword_F8B1E0; //----- (004B1784) -------------------------------------------------------- bool __cdecl HouseUI_CheckIfPlayerCanInteract() { Player *pPlayer; // ebx@1 bool result; // eax@2 int v3; // eax@3 GUIWindow v4; // [sp+4h] [bp-54h]@3 pPlayer = pPlayers[uActiveCharacter]; if ( pPlayer->CanAct() ) { pDialogueWindow->pNumPresenceButton = dword_F8B1E0; result = 1; } else { pDialogueWindow->pNumPresenceButton = 0; memcpy(&v4, pPrimaryWindow, sizeof(v4)); v4.uFrameX = 483; v4.uFrameWidth = 148; v4.uFrameZ = 334; sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayer->pName, pGlobalTXT_LocalizationStrings[562]);// // "%s is in no condition to %s" // "do anything" v3 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v4, 0, 0); v4.DrawTitleText(pFontArrus, 0, (212 - v3) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3u); result = 0; } return result; } //----- (0044622E) -------------------------------------------------------- bool EnterHouse(enum HOUSE_ID uHouseID) { //enum HOUSE_ID v1; // edi@1 //int v2; // edi@5 signed int uOpenTime; // eax@5 signed int uCloseTime; // esi@5 unsigned int v5; // esi@5 int v6; // edx@5 signed int am_pm_flag_open; // ecx@10 signed int am_pm_flag_close; // eax@10 int v9; // esi@10 //unsigned int v10; // esi@16 int v11; // ecx@17 unsigned int v12; // kr00_4@25 //Player *v13; // esi@25 int v14; // eax@25 //Player *v15; // esi@27 //signed int v16; // eax@32 unsigned int v17; // eax@37 signed int v18; // edi@37 signed int v19; // edi@41 //unsigned int v20; // ecx@41 //const char *v22; // [sp-4h] [bp-40h]@33 char pContainer[40]; // [sp+Ch] [bp-30h]@32 unsigned int v24; // [sp+34h] [bp-8h]@5 //enum HOUSE_ID v25; // [sp+38h] [bp-4h]@1 //v1 = uHouseID; //v25 = uHouseID; GameUI_Footer_TimedString[0] = 0; pFooterString[0] = 0; ShowStatusBarString("", 2u); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; viewparams->bRedrawGameUI = 1; uDialogueType = 0; pKeyActionMap->SetWindowInputStatus(3); pKeyActionMap->ResetKeys(); if (uHouseID == HOUSE_600 || uHouseID == HOUSE_601) { GameOverMenu(0); return 0; } uOpenTime = p2DEvents[uHouseID - 1].uOpenTime; uCloseTime = p2DEvents[uHouseID - 1].uCloseTime; current_npc_text = 0; dword_F8B1E4 = 0; dword_F8B1F4 = 0; memset(byte_F8B1F0.data(), 0, 4); memset(player_levels.data(), 0, 16); pRenderer->ClearZBuffer(0, 479); if (((uCloseTime - 1 <= uOpenTime)&&((pParty->uCurrentHour <uOpenTime)&&(pParty->uCurrentHour >(uCloseTime - 1))))|| ((uCloseTime - 1 > uOpenTime)&&((pParty->uCurrentHour < uOpenTime)||(pParty->uCurrentHour > (uCloseTime - 1))))) { am_pm_flag_open = 0; am_pm_flag_close = 0; if (uOpenTime > 12 ) { uOpenTime -= 12; am_pm_flag_open = 1; } if ( uCloseTime > 12 ) { uCloseTime -= 12; am_pm_flag_close = 1; } sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[414], uOpenTime, aAMPMNames[am_pm_flag_open], uCloseTime, aAMPMNames[am_pm_flag_close]); //"This place is open from %d%s to %d%s" ShowStatusBarString(pTmpBuf.data(), 2u); if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_3, 0); return 0; } else { //v10 = uHouseID; if ( (signed int)uHouseID < 53 ) //entering shops and guilds { if ( !(pParty->field_3C._shop_ban_times[uHouseID]) || (pParty->field_3C._shop_ban_times[uHouseID] <= pParty->uTimePlayed) ) { pParty->field_3C._shop_ban_times[uHouseID] = 0; } else { ShowStatusBarString(pGlobalTXT_LocalizationStrings[191], 2u);// "You've been banned from this shop!" return 0; } } pAudioPlayer->StopChannels(-1, -1); uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID; in_current_building_type = (BuildingType)pAnimatedRooms[uCurrentHouse_Animation].uBuildingType; if ( in_current_building_type == BuildingType_Throne_Room && pParty->uFine ) // going 2 jail { uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID; uHouseID = HOUSE_JAIL; pParty->uTimePlayed = pParty->uTimePlayed + 0x7620000; in_current_building_type = (BuildingType)pAnimatedRooms[p2DEvents[HOUSE_LORD_AND_JUDGE_EMERALD_ISLE].uAnimationID].uBuildingType; ++pParty->uNumPrisonTerms; pParty->uFine = 0; for (uint i = 0; i < 4; ++i) { pParty->pPlayers[i].uTimeToRecovery = 0; pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; pParty->pPlayers[i].SetVariable(VAR_Award, 87); } } ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; switch (pParty->alignment) { case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; default: assert(false); } v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pDialogueNPCCount = 0; pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17]; uTextureID_right_panel_loop = uTextureID_right_panel; PrepareHouse(uHouseID); v18 = 1; uTextureID_right_panel_loop = uTextureID_right_panel; if ( uNumDialogueNPCPortraits == 1 ) pDialogueNPCCount = 1; pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); dword_5C35D4 = 1; if ( (signed int)uHouseID < 139 || (signed int)uHouseID > 172 ) { if ( (signed int)uHouseID >= HOUSE_STABLES_HARMONDALE && (signed int)uHouseID <= 73 && !IsTravelAvailable(uHouseID - HOUSE_STABLES_HARMONDALE) ) { return 1; } } else { //guilds v19 = guild_mambership_flags[uHouseID - HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE]; //guilds flags //v20 = uHouseID; //if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) ) if(_449B57_test_bit(pPlayers[uActiveCharacter]->_guilds_member_bits,v19)) { PlayHouseSound(uHouseID, HouseSound_Greeting_2); return 1; } } PlayHouseSound(uHouseID, HouseSound_Greeting); dword_5C35D4 = 1; return 1; } } //----- (0044606A) -------------------------------------------------------- void PrepareHouse(HOUSE_ID house) { //unsigned int v1; // ebx@1 //signed int v2; // esi@1 //int uExitPic; // edi@1 __int16 uExitMapID; // ax@2 //int result; // eax@5 //unsigned int *v6; // ecx@8 int v7; // ebx@11 //int v8; // esi@16 //unsigned int v9; // eax@16 //unsigned int v10; // eax@19 //int v11; // ecx@19 //char pContainer[36]; // [sp+Ch] [bp-54h]@16 int v13; // [sp+30h] [bp-30h]@11 int npc_id_arr[6]; // [sp+34h] [bp-2Ch]@1 //unsigned int v15; // [sp+4Ch] [bp-14h]@1 int uAnimationID; // [sp+50h] [bp-10h]@1 //unsigned int *v17; // [sp+54h] [bp-Ch]@3 //unsigned int v18; // [sp+58h] [bp-8h]@1 //int v19; // [sp+5Ch] [bp-4h]@7 uAnimationID = p2DEvents[house - 1].uAnimationID; memset(npc_id_arr, 0, sizeof(npc_id_arr)); uNumDialogueNPCPortraits = 0; uHouse_ExitPic = p2DEvents[house - 1].uExitPicID; if ( uHouse_ExitPic ) { uExitMapID = p2DEvents[house - 1]._quest_related; if ( uExitMapID > 0 ) { if(_449B57_test_bit(pParty->_quest_bits,uExitMapID)) { uHouse_ExitPic = 0; } } } dword_591080 = pAnimatedRooms[uAnimationID].house_npc_id; HouseNPCData[0]=0; uNumDialogueNPCPortraits = 0; if ( dword_591080 ) { npc_id_arr[0] = dword_591080; uNumDialogueNPCPortraits = 1; } for (uint i = 1; i < pNPCStats->uNumNewNPCs; ++i) { if (pNPCStats->pNewNPCData[i].Location2D == house ) { if (!(pNPCStats->pNewNPCData[i].uFlags & 0x80)) { HouseNPCData[uNumDialogueNPCPortraits+1-((dword_591080 != 0) ? 1 : 0) ] = &pNPCStats->pNewNPCData[i]; npc_id_arr[uNumDialogueNPCPortraits] = pNPCStats->pNewNPCData[i].uPortraitID; ++uNumDialogueNPCPortraits; if ((pNPCStats->pNewNPCData[i].uFlags & 3) != 2) ++pNPCStats->pNewNPCData[i].uFlags; } } } for (uint i = 0; i < uNumDialogueNPCPortraits; ++i) { char icon_name[128]; sprintfex(icon_name, "npc%03u", npc_id_arr[i]); pDialogueNPCPortraits[i] = pIcons_LOD->LoadTexturePtr(icon_name, TEXTURE_16BIT_PALETTE); } if (uHouse_ExitPic) { pDialogueNPCPortraits[uNumDialogueNPCPortraits] = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE); ++uNumDialogueNPCPortraits; uHouse_ExitPic = p2DEvents[house - 1].uExitMapID; } } //----- (004B1E92) -------------------------------------------------------- void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound) { if ( pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId ) pAudioPlayer->PlaySound((SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId + 300)), 806, 0, -1, 0, 0, 0, 0); } //----- (004BCACC) -------------------------------------------------------- void __fastcall OnSelectShopDialogueOption(signed int uMessageParam) { //unsigned int v1; // edi@1 //signed int v2; // ebx@1 //signed int v3; // ecx@2 int v4; // eax@5 signed int v5; // esi@5 //Player *v6; // ecx@5 //signed int v7; // edx@5 GUIWindow *v8; // esi@10 unsigned int v9; // eax@12 int v10; // esi@31 int v11; // edi@31 int v12; // esi@32 __int16 v13; // bp@32 int v14; // edx@32 GUIWindow *v15; // eax@32 int v16; // eax@32 int v17; // eax@33 int v18; // eax@34 int v19; // eax@35 __int16 v20; // ax@37 __int16 v21; // ax@76 __int16 v22; // ax@107 __int16 v23; // ax@132 __int16 v24; // ax@163 int v25; // esi@190 __int16 v26; // ax@190 char v27; // zf@190 Player *v28; // edi@192 int v29; // eax@204 void *v30; // esi@208 unsigned __int64 v31; // qax@208 signed int v32; // edi@209 int v33; // eax@210 unsigned int v34; // eax@211 //Player *v35; // edi@227 signed int v36; // esi@227 int v37; // ecx@227 int v38; // esi@230 int v39; // edx@235 int v40; // edi@243 unsigned __int64 v41; // qax@243 //void *v42; // eax@244 signed int v43; // edi@244 int v44; // edx@244 int v45; // eax@246 unsigned int v46; // eax@247 void *v47; // eax@250 signed int v48; // edi@250 int v49; // eax@252 int v50; // eax@256 unsigned int v51; // eax@257 void *v52; // eax@260 signed int v53; // edi@260 int v54; // eax@262 //signed int v55; // [sp+10h] [bp-10h]@1 int v56; // [sp+14h] [bp-Ch]@31 //v1 = 0; //v2 = a1; //v55 = a1; if ( !pDialogueWindow->pNumPresenceButton ) return; pRenderer->ClearZBuffer(0, 479); //v3 = dword_F8B198; if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) v8 = window_SpeakInHouse; //else if (dialog_menu_id == HOUSE_DIALOGUE_MAIN) { if ( in_current_building_type == BuildingType_Training ) { if ( uMessageParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) { v4 = 0; v5 = 0; //v6 = pPlayers[uActiveCharacter]; //v7 = pPlayers[uActiveCharacter]->uLevel; if ( pPlayers[uActiveCharacter]->uLevel > 0 ) { do v4 += v5++ + 1; while ( v5 < pPlayers[uActiveCharacter]->uLevel ); } if (pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89] && (signed __int64)pPlayers[uActiveCharacter]->uExperience < 1000 * v4) return; } pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); pDialogueWindow->CreateButton(8, 8, 0x1C2, 0x140, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); // LABEL_10: //v3 = dword_F8B198; v8 = window_SpeakInHouse; } //else if ( in_current_building_type != BuildingType_Training ) { v8 = window_SpeakInHouse; if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) && transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7] || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild ) { //LABEL_9: pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); // LABEL_10: //v3 = dword_F8B198; v8 = window_SpeakInHouse; } else if (uActiveCharacter) { if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() ) return; v8 = window_SpeakInHouse; } } //LABEL_11: dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; if ( in_current_building_type < BuildingType_19 ) { v9 = pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE); //v3 = dword_F8B198; ShopTexture = &pIcons_LOD->pTextures[v9]; //LABEL_13: v8 = window_SpeakInHouse; } } //NEW switch (in_current_building_type) { case BuildingType_FireGuild: case BuildingType_AirGuild: case BuildingType_WaterGuild: case BuildingType_EarthGuild: case BuildingType_SpiritGuild: case BuildingType_MindGuild: case BuildingType_BodyGuild: case BuildingType_LightGuild: case BuildingType_DarkGuild: case BuildingType_14: case BuildingType_15: case BuildingType_16: { if ( *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44472] >= (signed __int64)pParty->uTimePlayed && *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44468] >= (signed __int64)pParty->uTimePlayed ) { v32 = 0; do { //v33 = *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v32 + 12 * (unsigned int)v8->ptr_1C)); v33 = pParty->SpellBooksInGuilds[v8->par1C-139][v32].uItemID; if ( v33 ) { v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v33].pIconName, TEXTURE_16BIT_PALETTE); v8 = window_SpeakInHouse; ItemsInShopTexture[v32] = &pIcons_LOD->pTextures[v34]; } ++v32; } while ( v32 < 12 ); } else { SpellBookGenerator(); v30 = window_SpeakInHouse->ptr_1C; v31 = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 //* (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44468] = v31; *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44472] = HIDWORD(v31); } //return; break; } case BuildingType_TownHall: { if ( uMessageParam == 99 ) { v10 = (int)((char *)v8->ptr_1C - 102); v56 = v10; v11 = 8 * v10 + 11325428; if ( pParty->field_3C.field_0[2 * v10 + 1] >= (signed __int64)pParty->uTimePlayed && pParty->field_3C.field_0[2 * v10] >= (signed __int64)pParty->uTimePlayed ) { v13 = 0; } else { v12 = v10; v13 = 0; pParty->field_75A[v12] = 0; *(_QWORD *)v11 = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); v14 = rand() % 258; v15 = window_SpeakInHouse; pParty->field_750[v12] = v14 + 1; v16 = (int)((char *)v15->ptr_1C - 102); if ( v16 ) { v17 = v16 - 1; if ( v17 ) { v18 = v17 - 1; if ( v18 ) { v19 = v18 - 1; if ( v19 ) { if ( v19 == 1 ) { while ( 1 ) { v20 = pParty->field_750[v12]; if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) { if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v21 = pParty->field_750[v12]; if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) { if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v22 = pParty->field_750[v12]; if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) { if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v23 = pParty->field_750[v12]; if ( (unsigned __int16)v23 < 0x73u || (unsigned __int16)v23 > 0x84u ) { if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) && ((unsigned __int16)v23 < 4u || (unsigned __int16)v23 > 6u) && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v24 = pParty->field_750[v12]; if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) { if ( ((unsigned __int16)v24 < 0xEBu || (unsigned __int16)v24 > 0xFCu) && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } v10 = v56; } v25 = v10; v26 = pParty->field_750[v25]; v27 = pParty->field_75A[v25] == v13; word_F8B1A0 = pParty->field_750[v25]; if ( v27 ) { //v1 = 0; v27 = v26 == v13; v29 = (int)pNPCTopics[351].pText; if ( v27 ) v29 = (int)pNPCTopics[353].pText; dword_F8B1A4 = (char *)v29; } else { if ( v26 != v13 ) { party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v26].uLevel, 0); v28 = pParty->pPlayers; do { v28->SetVariable(VAR_Award, 86); ++v28; } while ( (signed int)v28 < (signed int)pParty->pHirelings ); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v25]].uLevel; pParty->field_750[v25] = v13; pParty->field_75A[v25] = v13; } //v1 = 0; dword_F8B1A4 = pNPCTopics[352].pText; } } else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_100 ) { pKeyActionMap->EnterText(1, 10, v8); } break; } case BuildingType_Bank: { if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) pKeyActionMap->EnterText(1, 10, v8); return; break; } case BuildingType_WeaponShop: case BuildingType_ArmorShop: case BuildingType_MagicShop: case BuildingType_AlchemistShop: case BuildingType_Tavern: case BuildingType_Temple: case BuildingType_Training: { break; } default: { return; break; } } /* if ( in_current_building_type > BuildingType_Tavern ) { if ( in_current_building_type == BuildingType_Bank ) { if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 ) pKeyActionMap->EnterText(1, 10, v8); return; } if ( in_current_building_type != BuildingType_Temple && in_current_building_type != BuildingType_Training ) return; } //else if ( in_current_building_type < BuildingType_Tavern ) { if (in_current_building_type <= 0) return; if ( in_current_building_type > BuildingType_AlchemistShop ) { if ( in_current_building_type <= BuildingType_16 ) { if ( (signed __int64)__PAIR__( *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44472], *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44468]) >= (signed __int64)pParty->uTimePlayed ) { v32 = 0; do { //v33 = *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v32 + 12 * (unsigned int)v8->ptr_1C)); v33 = pParty->SpellBooksInGuilds[v8->par1C-139][v32].uItemID; if ( v33 ) { v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v33].pIconName, TEXTURE_16BIT_PALETTE); v8 = window_SpeakInHouse; ItemsInShopTexture[v32] = &pIcons_LOD->pTextures[v34]; } ++v32; } while ( v32 < 12 ); } else { SpellBookGenerator(); v30 = window_SpeakInHouse->ptr_1C; v31 = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 //* (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44468] = v31; *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44472] = HIDWORD(v31); } return; } if ( in_current_building_type != BuildingType_TownHall ) return; if ( in_current_building_type == BuildingType_TownHall ) { if ( uMessageParam == 99 ) { v10 = (int)((char *)v8->ptr_1C - 102); v56 = v10; v11 = 8 * v10 + 11325428; if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v10 + 1], pParty->field_3C.field_0[2 * v10]) >= (signed __int64)pParty->uTimePlayed ) { v13 = 0; } else { v12 = v10; v13 = 0; pParty->field_75A[v12] = 0; *(_QWORD *)v11 = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335); v14 = rand() % 258; v15 = window_SpeakInHouse; pParty->field_750[v12] = v14 + 1; v16 = (int)((char *)v15->ptr_1C - 102); if ( v16 ) { v17 = v16 - 1; if ( v17 ) { v18 = v17 - 1; if ( v18 ) { v19 = v18 - 1; if ( v19 ) { if ( v19 == 1 ) { while ( 1 ) { v20 = pParty->field_750[v12]; if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u ) { if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u) && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u) && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu) && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u) && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u) && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du) && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu) && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u) && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u) && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu) && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u) && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u) && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u) && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du) && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu) && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu) && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u) && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v21 = pParty->field_750[v12]; if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u ) { if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u) && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u) && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu) && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u) && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u) && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du) && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u) && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u) && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u) && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u) && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u) && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu) && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u) && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v22 = pParty->field_750[v12]; if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u ) { if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u) && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u) && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu) && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u) && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u) && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du) && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u) && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u) && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu) && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u) && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v23 = pParty->field_750[v12]; if ( (unsigned __int16)v23 < 0x73u || (unsigned __int16)v23 > 0x84u ) { if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u) && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u) && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu) && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u) && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u) && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du) && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u) && ((unsigned __int16)v23 < 4u || (unsigned __int16)v23 > 6u) && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u) && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu) && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu) && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu) && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u) && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } } else { while ( 1 ) { v24 = pParty->field_750[v12]; if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u ) { if ( ((unsigned __int16)v24 < 0xEBu || (unsigned __int16)v24 > 0xFCu) && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u) && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu) && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u) && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u) && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du) && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u) && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu) && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu) && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) ) break; } pParty->field_750[v12] = rand() % 258 + 1; } } v10 = v56; } v25 = v10; v26 = pParty->field_750[v25]; v27 = pParty->field_75A[v25] == v13; word_F8B1A0 = pParty->field_750[v25]; if ( v27 ) { //v1 = 0; v27 = v26 == v13; v29 = (int)pNPCTopics[351].pText; if ( v27 ) v29 = (int)pNPCTopics[353].pText; dword_F8B1A4 = (char *)v29; } else { if ( v26 != v13 ) { party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v26].uLevel, 0); v28 = pParty->pPlayers; do { v28->SetVariable(VAR_Award, 86); ++v28; } while ( (signed int)v28 < (signed int)pParty->pHirelings ); pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v25]].uLevel; pParty->field_750[v25] = v13; pParty->field_75A[v25] = v13; } //v1 = 0; dword_F8B1A4 = pNPCTopics[352].pText; } } else if ( uMessageParam == 100 ) { pKeyActionMap->EnterText(1, 10, v8); } } } } */ //LABEL_196: switch ( uMessageParam ) { case HOUSE_DIALOGUE_LEARN_SKILLS: { pDialogueWindow->eWindowType = WINDOW_MainMenu; UI_CreateEndConversationButton(); FillAviableSkillsToTeach(in_current_building_type); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: { pDialogueWindow->eWindowType = WINDOW_MainMenu; UI_CreateEndConversationButton(); InitializaDialogueOptions_Tavern(in_current_building_type); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: { dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: { /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_PlayArcomage; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v1; *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_PlayArcomage, 0, 0); dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT; break; } case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: { if ( pParty->field_3C.field_50[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) { GenerateStandartShopItems(); GenerateSpecialShopItems(); pParty->field_3C.field_50[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); } if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) { if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 ) { if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].uItemID ) { v46 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].uItemID].pIconName, TEXTURE_16BIT_PALETTE); ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46]; } } } if ( in_current_building_type == BuildingType_WeaponShop ) { v48 = 0; if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { do { if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v48].uItemID) word_F8B158[v48] = rand() % (300 - ItemsInShopTexture[v48]->uTextureHeight); ++v48; } while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ); } } } if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) { if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 ) { if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].uItemID ) { v51 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].uItemID].pIconName, TEXTURE_16BIT_PALETTE); ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51]; } } } if ( in_current_building_type == BuildingType_WeaponShop ) { v53 = 0; if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] ) { do { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v53].uItemID) word_F8B158[v53] = rand() % (300 - ItemsInShopTexture[v53]->uTextureHeight); ++v53; } while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType ] ); } } } break; } case HOUSE_DIALOGUE_SHOP_SELL: case HOUSE_DIALOGUE_SHOP_IDENTIFY: case HOUSE_DIALOGUE_SHOP_REPAIR: { dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam; sub_421B2C_PlaceInInventory_or_DropPickedItem(); break; } case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { pDialogueWindow->eWindowType = WINDOW_MainMenu; UI_CreateEndConversationButton(); InitializaDialogueOptions_Shops(in_current_building_type); break; } default: { if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) { //v35 = pPlayers[uActiveCharacter]; //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0); v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v37 < v36 / 3 ) v37 = v36 / 3; //if (false) if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam-36]) //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) ) { //v38 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + uMessageParam); if ( !pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] ) { if ( pParty->uNumGold < v37 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern ) v39 = 4; else v39 = 2; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v39); } else { Party::TakeGold(v37); dword_F8B1E4 = 1; pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] = 1; pPlayers[uActiveCharacter]->PlaySound(SPEECH_78, 0); } } } } break; } } /* if ( uMessageParam != 95 && uMessageParam != 2 ) { if ( uMessageParam == 3 ) { dialog_menu_id = 3; } else { if ( uMessageParam == 4 ) { dialog_menu_id = 4; } else { if ( uMessageParam != 5 ) { if ( uMessageParam > 35 ) { if ( uMessageParam <= 72 ) { v35 = pPlayers[uActiveCharacter]; //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0); v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0); v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v37 < v36 / 3 ) v37 = v36 / 3; __debugbreak(); //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] // or //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] // or //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] if (false) //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) ) { v38 = (int)(&v35->uIntelligence + uMessageParam); if ( !*(short *)v38 ) { if ( pParty->uNumGold < v37 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern ) v39 = 4; else v39 = 2; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, v39); } else { Party::TakeGold(v37); dword_F8B1E4 = 1; *(short *)v38 = 1; v35->PlaySound(SPEECH_78, 0); } } } } else { if ( uMessageParam == 94 ) { pDialogueWindow->eWindowType = WINDOW_MainMenu; UI_CreateEndConversationButton(); InitializaDialogueOptions_Shops(in_current_building_type); } } } return; } dialog_menu_id = 5; } } sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } if ( pParty->field_3C.field_50[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed ) { GenerateStandartShopItems(); GenerateSpecialShopItems(); v8 = window_SpeakInHouse; v40 = window_SpeakInHouse->par1C; //v3 = dword_F8B198; v41 = pParty->uTimePlayed //+ (signed __int64)((double)(11059200 * (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C]) + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); pParty->field_3C.field_50[v40] = v41; } v42 = v8->ptr_1C; v43 = 0; //v44 = p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]; v44 = p2DEvents[(unsigned int)v8->ptr_1C - 1].uType; if ( uMessageParam == 2 ) { if ( uItemsAmountPerShopType[v44] ) { do { v45 = pParty->StandartItemsInShops[(int)v42][v43].uItemID; if ( v45 ) { v46 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v45].pIconName, TEXTURE_16BIT_PALETTE); //v3 = dword_F8B198; v8 = window_SpeakInHouse; ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46]; } v42 = v8->ptr_1C; ++v43; } //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); } if ( in_current_building_type == BuildingType_WeaponShop ) { v47 = v8->ptr_1C; v48 = 0; //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ) if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ) { do { // if ( pParty->field_777C[9 * (v48 + 12 * (int)v47)] ) if ( pParty->StandartItemsInShops[(int)v47][v48].uItemID); { v49 = rand(); v8 = window_SpeakInHouse; word_F8B158[v48] = v49 % (300 - ItemsInShopTexture[v48]->uTextureHeight); } v47 = v8->ptr_1C; ++v48; } //while ( v48 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); } } } if ( uMessageParam == 95 ) { if ( uItemsAmountPerShopType[v44] ) { do { //v50 = pParty->field_C59C[9 * (v43 + 12 * (int)v42) + 724]; v50=pParty->SpecialItemsInShops[(unsigned int)v42][(signed int)v43].uItemID; if ( v50 ) { v51 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v50].pIconName, TEXTURE_16BIT_PALETTE); //v3 = dword_F8B198; v8 = window_SpeakInHouse; ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51]; } v42 = v8->ptr_1C; ++v43; } //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ); } if ( in_current_building_type == BuildingType_WeaponShop ) { v52 = v8->ptr_1C; v53 = 0; //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ) if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] ) { do { // if ( pParty->field_C59C[9 * (v53 + 12 * (int)v52) + 724] ) if (pParty->SpecialItemsInShops[(unsigned int)v52][v53].uItemID) { v54 = rand(); v8 = window_SpeakInHouse; word_F8B158[v53] = v54 % (300 - ItemsInShopTexture[v53]->uTextureHeight); } v52 = v8->ptr_1C; ++v53; } //while ( v53 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] ); while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType ] ); } } } */ } //----- (004B6943) -------------------------------------------------------- void __cdecl TravelByTransport() { GUIWindow *v0; // ebx@1 Player *v1; // esi@1 signed int v2; // edi@1 unsigned int v3; // eax@1 signed int v4; // ebx@1 stru365_travel_info *v5; // esi@7 //int v6; // eax@9 //int v7; // eax@9 //int v8; // eax@12 //int v9; // edi@12 //int v10; // edx@12 int v11; // ecx@12 signed int v12; // esi@13 signed int v13; // edi@14 DWORD v14; // eax@26 DWORD v15; // edi@26 GUIWindow *v16; // ebx@36 int v17; // esi@36 int v18; // eax@36 int v19; // ecx@36 int v20; // esi@36 int v21; // eax@36 void *v22; // eax@39 int v23; // esi@39 GUIButton *v24; // ebx@39 signed int v25; // eax@41 //int v26; // esi@44 //const char *v27; // eax@46 char *v28; // eax@62 int v29; // eax@62 unsigned int v30; // ecx@62 char *v31; // eax@63 MapInfo v32; // [sp-3Ch] [bp-2CCh]@62 /*int v33; // [sp-38h] [bp-2C8h]@62 int v34; // [sp-34h] [bp-2C4h]@62 int v35; // [sp-30h] [bp-2C0h]@62 int v36; // [sp-2Ch] [bp-2BCh]@62 int v37; // [sp-28h] [bp-2B8h]@62 int v38; // [sp-24h] [bp-2B4h]@62 int v39; // [sp-20h] [bp-2B0h]@62 int v40; // [sp-1Ch] [bp-2ACh]@62 int v41; // [sp-18h] [bp-2A8h]@62 int v42; // [sp-14h] [bp-2A4h]@62 char *v43; // [sp-10h] [bp-2A0h]@62 char *v44; // [sp-Ch] [bp-29Ch]@62 unsigned int v45; // [sp-8h] [bp-298h]@62 char *v46; // [sp-4h] [bp-294h]@62 const char *v47[5]; // [sp+0h] [bp-290h]@7*/ char v48[5][100]; // [sp+14h] [bp-27Ch]@37 //char v49[100]; // [sp+78h] [bp-218h]@68 //char v50[100]; // [sp+DCh] [bp-1B4h]@68 //char v51[100]; // [sp+140h] [bp-150h]@68 //char Dest[100]; // [sp+1A4h] [bp-ECh]@36 GUIWindow v53; // [sp+208h] [bp-88h]@1 int v54; // [sp+25Ch] [bp-34h]@36 int v55; // [sp+260h] [bp-30h]@36 //unsigned int v56; // [sp+264h] [bp-2Ch]@1 //int v57; // [sp+268h] [bp-28h]@1 int v58; // [sp+26Ch] [bp-24h]@36 //GUIWindow *v59; // [sp+270h] [bp-20h]@1 unsigned int v60; // [sp+274h] [bp-1Ch]@36 //Player *v61; // [sp+278h] [bp-18h]@1 int v62; // [sp+27Ch] [bp-14h]@36 int v63; // [sp+280h] [bp-10h]@14 char *a1; // [sp+284h] [bp-Ch]@37 unsigned int s1; // [sp+288h] [bp-8h]@1 int v66; // [sp+28Ch] [bp-4h]@48 v0 = window_SpeakInHouse; memcpy(&v53, window_SpeakInHouse, sizeof(v53)); v2 = 255; //v61 = pPlayers[uActiveCharacter]; v1 = pPlayers[uActiveCharacter]; v53.uFrameX = 483; v53.uFrameWidth = 148; v53.uFrameZ = 334; auto color_default = TargetColor(255, 255, 255); auto color_selected = TargetColor(255, 255, 155); v3 = 52 * (unsigned int)v0->ptr_1C; //v59 = (GUIWindow *)((((p2DEvents_minus1___00[v3 / 2] != 27) - 1) & 0xFFFFFFE7) + 50); //v59 = (GUIWindow *)((((p2DEvents[(unsigned int)v0->ptr_1C - 1].uType != BuildingType_Stables) - 1) & 0xFFFFFFE7) + 50); //v4 = (signed __int64)((double)(signed int)v59 * p2DEvents_minus1__20[v3 / 4]); v4 = p2DEvents[(unsigned int)v0->ptr_1C - 1].uType == BuildingType_Stables ? 25 : 50; v4 *= p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier; s1 = v4 * (100 - v1->GetMerchant()) / 100; if ( (signed int)s1 < v4 / 3 ) s1 = v4 / 3; if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) { if ( HouseUI_CheckIfPlayerCanInteract() ) { v16 = pDialogueWindow; v58 = 255; v62 = 0; v17 = LOBYTE(pFontArrus->uFontHeight) - 3; //v59 = pDialogueWindow; v54 = v17; strcpy(v48[4], ""); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[405], s1); // Price: %lu gold v18 = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &v53, 0, 0); v19 = v16->pNumPresenceButton; v20 = v18 + v17 + 146; v21 = v16->pStartingPosActiveItem; v63 = v20; v55 = v20; v60 = v21; if ( v21 >= v21 + v19 ) goto LABEL_71; s1 = 2; a1 = (char *)v48; while ( 1 ) { int v47 = v60; v22 = window_SpeakInHouse->ptr_1C; v23 = transport_routes[(unsigned int)v22 - HOUSE_STABLES_HARMONDALE][v62]; //v23 = (unsigned __int8)*(&_4F0D38_TravelInfo[4 * (unsigned int)v22] + v62); // negindex. actual address is around + 0x36 //v61 = (Player *)(unsigned __int8)*(&_4F0D38_TravelInfo[4 * (unsigned int)v22] + v62); // + 0x3F for sea travels, less for land v24 = v16->GetControl(v60); if (v23 != v58) { if (v23 >= 25) Log::Warning(L"Transport UI: scedule overflow"); if (s1 >= 6) v25 = true; else v25 = transport_schedule[v23].pSchedule[pParty->uDaysPlayed % 7]; } if (v23 != v58 && v25 && (!transport_schedule[v23].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[v23].uQuestBit)) ) { v58 = v23; if ( pDialogueWindow->pCurrentPosActiveItem == s1 ) sprintf(a1, "\f%05d", color_selected); else sprintf(a1, "\f%05d", color_default); //v32.uRedbookTrackID = v27; v66 = transport_schedule[v23].uTravelTime; if ( (unsigned int)window_SpeakInHouse->ptr_1C >= HOUSE_BOATS_63 ) { if ( CheckHiredNPCSpeciality(Sailor) ) v66 -= 2; if ( CheckHiredNPCSpeciality(Navigator) ) v66 -= 3; if ( CheckHiredNPCSpeciality(Pirate) ) v66 -= 2; } else { if ( CheckHiredNPCSpeciality(Horseman) ) v66 -= 2; } if ( CheckHiredNPCSpeciality(Explorer) ) --v66; if ( v66 < 1 ) v66 = 1; if ( v23 != v2 ) { memcpy(&v32, &pMapStats->pInfos[transport_schedule[v23].uMapInfoID], 0x44u); sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[404], // Time - %d days, destination %s v66, v32.pName); strcat(a1, pTmpBuf.data()); v28 = a1; a1 += 100; ++v62; ++s1; strcat(v28, "\n \n"); v24->uY = v63; v29 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v53, 0, 0); v30 = v24->uY; v24->uHeight = v29; v2 = 255; v24->uW = v30 + v29 - 1; v63 += v54 + v29; } } else { v31 = a1; ++v62; ++s1; a1 += 100; strcpy(v31, ""); if ( v24 ) { v24->uW = 0; v24->uHeight = 0; v24->uY = 0; } } ++v60; if ( (signed int)v60 >= v16->pNumPresenceButton + v16->pStartingPosActiveItem ) break; //v16 = v59; } if ( v63 != v55 ) { /*v47[1] = &Dest; v47[0] = &v51; v46 = &v50; v45 = (unsigned int)&v49; v44 = &v48; v43 = pTmpBuf2.data();*/ sprintf(pTmpBuf.data(), "%s\n \n%s%s%s%s%s", pTmpBuf2.data(), v48[0], v48[1], v48[2], v48[3], v48[4]); v53.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); } else { LABEL_71: v53.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[561], &v53, 0, 0)) / 2 + 138, color_default, pGlobalTXT_LocalizationStrings[561], 3); pAudioPlayer->StopChannels(-1, -1); } } } else { if ( dialog_menu_id >= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 && dialog_menu_id <= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 ) { if ( pParty->uNumGold < s1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } Party::TakeGold(s1); v5 = &transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][dialog_menu_id - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]]; if ( v5->pSchedule[pParty->uDaysPlayed % 7] ) { if ( _stricmp(pCurrentMapName.data(), pMapStats->pInfos[v5->uMapInfoID].pFilename) ) { SaveGame(1, 0); strcpy(pCurrentMapName.data(), pMapStats->pInfos[v5->uMapInfoID].pFilename); dword_6BE364_game_settings_1 |= 1u; _5B65B8_npcdata_hiword_house_or_other = 0; dword_5B65BC = 0; _5B65B4_npcdata_loword_house_or_other = v5->arrival_rot_y; v11 = *((int *)v5 + 3); uGameState = GAME_STATE_2; _5B65A8_npcdata_uflags_or_other = v11; _5B65AC_npcdata_fame_or_other = v5->arrival_y; _5B65B0_npcdata_rep_or_other = v5->arrival_z; dword_5B65C0 = v11 | v5->arrival_y | v5->arrival_z | v5->arrival_rot_y; } else { pIndoorCamera->sRotationY = 0; pParty->uFlags |= 2u; pParty->vPosition.x = v5->arrival_x; pParty->vPosition.y = v5->arrival_y; pParty->vPosition.z = v5->arrival_z; pParty->uFallStartY = pParty->vPosition.z; pParty->sRotationX = 0; pParty->sRotationY = v5->arrival_rot_y; } PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); v12 = v5->uTravelTime; int _v47; if ( (signed int)window_SpeakInHouse->ptr_1C >= 63 ) { v63 = SPEECH_SetSail; v13 = 2500; if ( CheckHiredNPCSpeciality(Sailor) ) v12 -= 2; if ( CheckHiredNPCSpeciality(Navigator) ) v12 -= 3; //_v47 = 45; if ( CheckHiredNPCSpeciality(Pirate) ) v12 -= 2; } else { v63 = SPEECH_CarriageReady; v13 = 1500; //_v47 = 35; if ( CheckHiredNPCSpeciality(Horseman) ) v12 -= 2; } if ( CheckHiredNPCSpeciality(Explorer) ) --v12; if ( v12 < 1 ) v12 = 1; RestAndHeal(1440 * v12); v1->PlaySound((PlayerSpeech)v63, 0); v14 = GetTickCount(); v15 = v14 + v13; if ( v15 < v14 ) v15 = v14; while ( GetTickCount() < v15 ) sqrt(3.1415926); while ( sub_4BD8B5() ) ; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); return; } else { dialog_menu_id = HOUSE_DIALOGUE_MAIN; pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); } } } } //----- (004B68EA) -------------------------------------------------------- bool __fastcall IsTravelAvailable(int a1) { for (uint i = 0; i < 4; ++i) { uint route = transport_routes[a1][i]; if (transport_schedule[route].pSchedule[pParty->uDaysPlayed % 7]) { if (!transport_schedule[route].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[route].uQuestBit)) return true; } } return false; } //----- (004B7911) -------------------------------------------------------- void __cdecl TownHallDialog() { GUIWindow *v0; // eax@4 int v1; // eax@10 int v2; // esi@10 GUIFont *v3; // ST20_4@20 int v4; // eax@20 MonsterInfo *v5; // edi@21 unsigned int v6; // ST20_4@21 char *v7; // ST1C_4@21 unsigned int v8; // eax@21 int v9; // esi@21 char *v10; // eax@23 signed int v11; // ebx@24 signed int i; // esi@26 int v13; // eax@27 GUIWindow *v14; // ecx@28 __int64 v15; // qax@28 signed int v16; // ebx@28 int v17; // ebx@28 unsigned __int8 v18; // sf@28 char **v19; // edi@29 GUIButton *v20; // eax@30 GUIButton *v21; // esi@30 int v22; // eax@30 unsigned int v23; // ecx@30 unsigned __int16 v24; // ax@30 GUIWindow a1; // [sp+Ch] [bp-110h]@21 GUIWindow w; // [sp+60h] [bp-BCh]@21 GUIWindow _this; // [sp+B4h] [bp-68h]@1 int v28; // [sp+108h] [bp-14h]@1 int v29; // [sp+10Ch] [bp-10h]@28 int v30; // [sp+110h] [bp-Ch]@1 int v31; // [sp+114h] [bp-8h]@29 GUIFont *pOutString; // [sp+118h] [bp-4h]@21 memcpy(&_this, window_SpeakInHouse, sizeof(_this)); _this.uFrameX = 483; _this.uFrameWidth = 148; _this.uFrameZ = 334; v28 = TargetColor(0xFFu, 0xFFu, 0xFFu); v30 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine); _this.DrawTitleText(pFontArrus, 0, 0x104u, v30, pTmpBuf.data(), 3u); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { v11 = 1; pOutString = 0; pShopOptions[0] = pGlobalTXT_LocalizationStrings[604]; if ( pParty->uFine ) { pShopOptions[1] = pGlobalTXT_LocalizationStrings[603]; v11 = 2; } for ( i = 0; i < v11; ++i ) { v13 = pFontArrus->CalcTextHeight(pShopOptions[i], &_this, 0, 0); pOutString = (GUIFont *)((char *)pOutString + v13); } v29 = (100 - (signed int)pOutString) / v11; v14 = pDialogueWindow; v15 = 80 - v11 * (100 - (signed int)pOutString) / v11 - (signed int)pOutString; v16 = v15 - HIDWORD(v15); LODWORD(v15) = pDialogueWindow->pStartingPosActiveItem; HIDWORD(v15) = v15 + pDialogueWindow->pNumPresenceButton; v17 = (v16 >> 1) - v29 / 2 + 158; v18 = -pDialogueWindow->pNumPresenceButton < 0; pOutString = (GUIFont *)pDialogueWindow->pStartingPosActiveItem; if ( v18 ^ __OFSUB__((int)v15, HIDWORD(v15)) ) { v31 = 2; v19 = pShopOptions.data(); do { v20 = v14->GetControl((unsigned int)pOutString); v21 = v20; v20->uY = v29 + v17; v22 = pFontArrus->CalcTextHeight(*v19, &_this, 0, 0); v23 = v21->uY; v21->uHeight = v22; v17 = v23 + v22 - 1; v21->uW = v17; v24 = v30; if ( pDialogueWindow->pCurrentPosActiveItem != v31 ) v24 = v28; _this.DrawTitleText(pFontArrus, 0, v23, v24, *v19, 3u); v14 = pDialogueWindow; ++v31; ++v19; pOutString = (GUIFont *)((char *)pOutString + 1); } while ( (signed int)pOutString < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } break; } case HOUSE_DIALOGUE_TOWNHALL_99: { v5 = &pMonsterStats->pInfos[word_F8B1A0]; v6 = TargetColor(0xFFu, 0xFFu, 0xFFu); v7 = v5->pName; v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", v8, v7, v6); sprintf(pTmpBuf2.data(), dword_F8B1A4, pTmpBuf.data(), 100 * v5->uLevel); current_npc_text = pTmpBuf2.data(); memcpy(&a1, pDialogueWindow, sizeof(a1)); w.uFrameWidth = 458; w.uFrameZ = 457; pOutString = pFontArrus; v9 = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &w, 13, 0) + 7; if ( 352 - v9 < 8 ) { pOutString = pFontCreate; v9 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->_4A6A68(8u, 352 - v9, pTex, pTex->uTextureHeight - v9); pRenderer->DrawTextureIndexed(8u, 347 - v9, pTexture_591428); v10 = FitTextInAWindow(current_npc_text, pOutString, &w, 0xDu, 0); a1.DrawText(pOutString, 13, 354 - v9, 0, v10, 0, 0, 0); break; } case HOUSE_DIALOGUE_TOWNHALL_100: { v0 = window_SpeakInHouse; if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) { sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?" _this.DrawTitleText(pFontArrus, 0, 0x92u, v30, pTmpBuf.data(), 3u); _this.DrawTitleText(pFontArrus, 0, 0xBAu, v28, (const char *)pKeyActionMap->pPressedKeysBuffer, 3); v3 = pFontArrus; v4 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); _this.DrawFlashingInputCursor(v4 / 2 + 80, 185, v3); return; } if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) { v1 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); v2 = v1; if ( v1 <= 0 ) { pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } if ( v1 > pParty->uNumGold ) { PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); v2 = pParty->uNumGold; } if ( v2 > pParty->uFine ) v2 = pParty->uFine; Party::TakeGold(v2); pParty->uFine -= v2; if ( pParty->uFine < 0 ) pParty->uFine = 0; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); v0 = window_SpeakInHouse; } if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) { v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); } break; } default: { break; } } return; } //----- (004B7D7E) -------------------------------------------------------- void __cdecl BankDialog() { GUIWindow *v0; // eax@4 //int v1; // ecx@5 int v2; // eax@6 unsigned int v3; // esi@6 GUIFont *v4; // ST10_4@12 int v5; // eax@12 int v6; // eax@19 unsigned int v7; // esi@19 unsigned __int16 v8; // ax@27 unsigned __int16 v9; // ax@29 char *v10; // [sp-8h] [bp-70h]@11 char *v11; // [sp-4h] [bp-6Ch]@11 GUIWindow _this; // [sp+Ch] [bp-5Ch]@1 __int16 v13[2]; // [sp+60h] [bp-8h]@1 __int16 v14[2]; // [sp+64h] [bp-4h]@1 memcpy(&_this, window_SpeakInHouse, sizeof(_this)); _this.uFrameX = 483; _this.uFrameWidth = 148; _this.uFrameZ = 334; *(int *)v13 = TargetColor(0xFFu, 0xFFu, 0xFFu); *(int *)v14 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank); _this.DrawTitleText(pFontArrus, 0, 0xDCu, v14[0], pTmpBuf.data(), 3u); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { v8 = v14[0]; if ( pDialogueWindow->pCurrentPosActiveItem != 2 ) v8 = v13[0]; _this.DrawTitleText(pFontArrus, 0, 0x92u, v8, pGlobalTXT_LocalizationStrings[60], 3u); v9 = v14[0]; if ( pDialogueWindow->pCurrentPosActiveItem != 3 ) v9 = v13[0]; _this.DrawTitleText(pFontArrus, 0, 0xB0u, v9, pGlobalTXT_LocalizationStrings[244], 3u); break; } case HOUSE_DIALOGUE_BANK_7: { v0 = window_SpeakInHouse; if ( window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) { if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) { v6 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); v7 = v6; if ( !v6 ) { pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } if ( v6 > pParty->uNumGold ) { PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); v7 = pParty->uNumGold; } if ( v7 ) { Party::TakeGold(v7); pParty->uNumGoldInBank += v7; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); } v0 = window_SpeakInHouse; v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } if (window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) return; v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } v11 = pGlobalTXT_LocalizationStrings[112]; v10 = pGlobalTXT_LocalizationStrings[60]; sprintf(pTmpBuf.data(), "%s\n%s", v10, v11); _this.DrawTitleText(pFontArrus, 0, 0x92u, v14[0], pTmpBuf.data(), 3u); _this.DrawTitleText(pFontArrus, 0, 0xBAu, v13[0], (const char *)pKeyActionMap->pPressedKeysBuffer, 3u); v4 = pFontArrus; v5 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); _this.DrawFlashingInputCursor(v5 / 2 + 80, 185, v4); break; } case HOUSE_DIALOGUE_BANK_8: { v0 = window_SpeakInHouse; if ( window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) { if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) { window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; v2 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); v3 = v2; if ( v2 ) { if ( v2 > pParty->uNumGoldInBank ) { PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); v3 = pParty->uNumGoldInBank; } if ( v3 ) { Party::SetGold(pParty->uNumGold + v3); pParty->uNumGoldInBank -= v3; } } v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } if ( window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) return; v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } v11 = pGlobalTXT_LocalizationStrings[112]; v10 = pGlobalTXT_LocalizationStrings[244]; sprintfex(pTmpBuf.data(), "%s\n%s", v10, v11); _this.DrawTitleText(pFontArrus, 0, 0x92u, v14[0], pTmpBuf.data(), 3u); _this.DrawTitleText(pFontArrus, 0, 0xBAu, v13[0], (const char *)pKeyActionMap->pPressedKeysBuffer, 3u); v4 = pFontArrus; v5 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); _this.DrawFlashingInputCursor(v5 / 2 + 80, 185, v4); return; break; } default: { break; } } } // F8B19C: using guessed type int dword_F8B19C; //----- (004B8285) -------------------------------------------------------- void __cdecl TavernDialog() { int v0; int pItemNum; double v2; // st7@1 signed int v3; // ebx@1 int v4; // ecx@1 int v5; // esi@3 signed int v6; // edi@5 int v7; // ecx@5 int pNumString; // edi@16 signed int v9; // esi@16 unsigned int pNumActiveItem; // esi@18 int v11; // eax@18 unsigned int v12; // eax@19 int v13; // eax@21 int v14; // ecx@26 //GUIButton *v15; // eax@28 //GUIButton *v16; // esi@28 int v17; // eax@28 char *v18; // eax@30 int v19; // eax@30 unsigned int v20; // ecx@30 int v21; // edx@30 int v22; // eax@30 unsigned __int16 v23; // ax@30 int v24; // eax@34 int v25; // eax@34 char *v26; // esi@36 int v27; // edi@46 unsigned int pColorText; // eax@57 signed int v31; // eax@59 //GUIWindow *v33; // edi@64 int v34; // eax@64 int v35; // ecx@64 int v36; // esi@64 char v37; // sf@64 GUIButton *pButton; // eax@65 int v39; // edx@69 int v40; // ecx@69 int v41; // ecx@69 int v42; // ecx@70 unsigned int v43; // edx@70 int v44; // edx@71 int v45; // ecx@71 int v46; // ecx@72 int v47; // eax@74 signed int v48; // edi@77 signed int i; // esi@79 int v50; // eax@80 //GUIWindow *v51; // ecx@81 _QWORD v52; // qax@81 signed int v53; // edi@81 int v54; // edi@81 //GUIButton *v55; // esi@83 const char **v56; // eax@83 int v57; // eax@83 unsigned int v58; // ecx@83 //Player *v59; // edx@83 unsigned __int16 v60; // ax@83 int v61; // eax@99 char *v63; // eax@99 GUIFont *v64; // edx@99 GUIFont *v65; // edi@100 unsigned int v66; // [sp-10h] [bp-284h]@75 unsigned __int16 v67; // [sp-Ch] [bp-280h]@75 int v68; // [sp-Ch] [bp-280h]@99 char *v69; // [sp-8h] [bp-27Ch]@75 int v70; // [sp-8h] [bp-27Ch]@99 unsigned int v71; // [sp-4h] [bp-278h]@75 const char *v72; // [sp-4h] [bp-278h]@93 unsigned int v73; // [sp-4h] [bp-278h]@99 char pTopic1[100]; // [sp+Ch] [bp-268h]@55 char pTopic4[100]; // [sp+70h] [bp-204h]@59 char pTopic2[100]; // [sp+D4h] [bp-1A0h]@57 char pTopic3[100]; // [sp+138h] [bp-13Ch]@59 //GUIWindow v78; // [sp+19Ch] [bp-D8h]@99 GUIWindow dialog_window; // [sp+1F0h] [bp-84h]@1 char *Str[2]; // [sp+244h] [bp-30h]@30 unsigned int pColorWhite; // [sp+24Ch] [bp-28h]@1 unsigned __int8 pTopic3Height; // [sp+253h] [bp-21h]@59 int v83; // [sp+254h] [bp-20h]@1 int pColorYellow; // [sp+258h] [bp-1Ch]@1 Player *pPlayer; // [sp+25Ch] [bp-18h]@1 int all_text_height; // [sp+260h] [bp-14h]@18 unsigned __int8 v87; // [sp+266h] [bp-Eh]@59 unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57 int v89; // [sp+268h] [bp-Ch]@1 unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55 int v91; // [sp+270h] [bp-4h]@3 GUIFont *pOutString; unsigned __int8 pTopic4Height; int pTextHeight; pPlayer = pPlayers[uActiveCharacter]; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu); v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; *(float *)&v83 = v2; *(float *)&v89 = v2 * v2; v3 = (signed __int64)(*(float *)&v89 * 0.1); pItemNum = v3 * (100 - pPlayer->GetMerchant()) / 100; if ( pItemNum < v3 / 3 ) pItemNum = v3 / 3; v5 = 1; pOutString = (GUIFont *)pItemNum; if ( pItemNum <= 0 ) pOutString = (GUIFont *)1; v6 = (signed __int64)(*(float *)&v89 * *(float *)&v83 * 0.0099999998); v7 = v6 * (100 - pPlayer->GetMerchant()) / 100; if ( v7 < v6 / 3 ) v7 = v6 / 3; v83 = v7; if ( v7 <= 0 ) { v7 = 1; v83 = 1; } switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: { if ( !HouseUI_CheckIfPlayerCanInteract() ) return; sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? pColorYellow : pColorWhite); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pOutString); // Rent room for %d gold strcat(pTopic1, pTmpBuf2.data()); pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0); strcat(pTopic1, "\n \n"); sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? pColorYellow : pColorWhite); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, v83); strcat(pTopic2, pTmpBuf2.data()); pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0); strcat(pTopic2, "\n \n"); sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? pColorYellow : pColorWhite); strcat(pTopic3, pGlobalTXT_LocalizationStrings[160]); // Learn Skills pTopic3Height = pFontArrus->CalcTextHeight(pTopic3, &dialog_window, 0, 0); strcat(pTopic3, "\n \n"); pTopic4[0] = 0; if ( (signed int)window_SpeakInHouse->par1C >= 108 && (signed int)window_SpeakInHouse->par1C <= 120 ) { sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? pColorYellow : pColorWhite); strcat(pTopic4, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0); } pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v36 = LOBYTE(pFontArrus->uFontHeight) - 3; v37 = -pDialogueWindow->pNumPresenceButton < 0; if ( !(v37 ^ (pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton)) ) { do { pButton = pDialogueWindow->GetControl(pNumActiveItem); if ( pButton->msg_param == 15 ) { v46 = pTopic1Height; pButton->uHeight = pTopic1Height; pButton->uY = 146; v41 = v46 + 145; pButton->uW = v41; } else if ( pButton->msg_param == 16 ) { v44 = pTopic2Height; v45 = pTopic1Height + v36 + 146; pButton->uHeight = pTopic2Height; pButton->uY = v45; v41 = v45 + v44 - 1; pButton->uW = v41; } else if ( pButton->msg_param == 96 ) { v42 = pTopic1Height + pTopic2Height + 2 * v36 + 146; v43 = pTopic3Height; pButton->uY = v42; pButton->uHeight = v43; v41 = v43 + v42 - 1; pButton->uW = v41; } else if ( pButton->msg_param == 101 ) { v39 = pTopic1Height + 3 * v36 + pTopic4Height + pTopic2Height + 146; v40 = pTopic4Height; pButton->uHeight = pTopic4Height; pButton->uY = v39; v41 = v39 + v40 - 1; pButton->uW = v41; } pNumActiveItem++; if ( pNumActiveItem >= pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ) { sprintfex(pTmpBuf.data(), "%s%s%s%s", pTopic1, pTopic2, pTopic3, pTopic4); dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3); } } while ( pNumActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ); } break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: { pOutString = pFontArrus; strcpy(pTmpBuf.data(), pNPCTopics[354].pText); dialog_window.uFrameWidth = game_viewport_width; dialog_window.uFrameZ = 452; pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; if ( 352 - pTextHeight < 8 ) { pOutString = pFontCreate; pTextHeight = pFontCreate->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; } auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->_4A6A68(8, 352 - pTextHeight, pTex, pTex->uTextureHeight - pTextHeight); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); v63 = FitTextInAWindow(pTmpBuf.data(), pOutString, &dialog_window, 0xCu, 0); window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: { strcpy(pTmpBuf.data(), pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText); dialog_window.uFrameWidth = game_viewport_width; dialog_window.uFrameZ = 452; v61 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0); pTextHeight = v61 + 7; auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->_4A6A68(8, 352 - (v61 + 7), pTex, pTex->uTextureHeight - (v61 + 7)); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); v63 = FitTextInAWindow(pTmpBuf.data(), pFontArrus, &dialog_window, 0xCu, 0); window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: { if ( pArcomageGame->bGameInProgress == 1 ) return; if ( pArcomageGame->uGameResult ) { if ( pArcomageGame->uGameResult == 1 ) v72 = pGlobalTXT_LocalizationStrings[640];// You won! else v72 = pGlobalTXT_LocalizationStrings[641];// You lost! } else { v72 = pGlobalTXT_LocalizationStrings[639];// A tie! } strcpy(pTmpBuf.data(), v72); v66 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, v66, pColorYellow, pTmpBuf.data(), 3); break; } case HOUSE_DIALOGUE_TAVERN_REST: { if ( pParty->uNumGold >= (unsigned int)pOutString ) { Party::TakeGold((unsigned int)pOutString); v27 = (int)window_SpeakInHouse->ptr_1C;//107 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); dialog_menu_id = HOUSE_DIALOGUE_NULL; sub_4BD8B5(); GetHouseGoodbyeSpeech(); pVideoPlayer->Unload(); window_SpeakInHouse->Release(); window_SpeakInHouse = 0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_RentRoom; pMessageQueue_50CBD0->pMessages[0].param = v27; pMessageQueue_50CBD0->pMessages[0].field_8 = 1; ++pMessageQueue_50CBD0->uNumMessages; return; } ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); break; } case HOUSE_DIALOGUE_LEARN_SKILLS: { if ( !HouseUI_CheckIfPlayerCanInteract() ) return; v0 = 0; v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); pItemNum = v9 * (100 - pPlayer->GetMerchant()) / 100; if ( pItemNum < v9 / 3 ) pItemNum = v9 / 3; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; all_text_height = 0; if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { do { v12 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v12] && !pPlayer->pActiveSkills[v12] ) { all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v12], &dialog_window, 0, 0); v0++; } ++pNumActiveItem; } while ( pNumActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ); if ( v0 ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum); dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); v91 = (149 - all_text_height) / v0; if ( (149 - all_text_height) / v0 > 32 ) v91 = 32; v14 = (149 - v0 * v91 - all_text_height) / 2 - v91 / 2 + 162; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { pItemNum = 2; do { pButton = pDialogueWindow->GetControl(pItemNum); v17 = pButton->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v17] || pPlayer->pActiveSkills[v17] ) { pButton->uW = 0; pButton->uHeight = 0; pButton->uY = 0; } else { pButton->uY = v91 + v14; pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v17], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v14 = pTextHeight + pButton->uY - 1; pButton->uW = v14; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v17], 3); } pNumActiveItem = pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; pItemNum++; } while ( pItemNum < pNumActiveItem ); } return; } } sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); pTextHeight = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorYellow, pTmpBuf.data(), 3); return; } case HOUSE_DIALOGUE_TAVERN_BUY_FOOD: { *(_QWORD *)Str = pParty->uNumFoodRations; //if ( (double)pParty->uNumFoodRations >= p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C] ) if ( (double)pParty->uNumFoodRations >= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_67, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); return; } if ( pParty->uNumGold >= v7 ) { Party::TakeGold(v7); //pParty->uNumFoodRations = (signed __int64)p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]; pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); // "You don't have enough gold" PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: { if ( HouseUI_CheckIfPlayerCanInteract() ) { v48 = 2; pShopOptions[0] = pGlobalTXT_LocalizationStrings[620]; pShopOptions[1] = pGlobalTXT_LocalizationStrings[622]; pOutString = 0; if ( pParty->HasItem(0x28Bu) ) { pShopOptions[2] = pGlobalTXT_LocalizationStrings[621]; v48 = 3; } for ( i = 0; i < v48; ++i ) all_text_height = pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); all_text_height = (174 - all_text_height) / v48; pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v54 = (174 - v48 * (174 - all_text_height) / v48 - all_text_height) / 2 - (174 - all_text_height) / v48 / 2 + 138; v37 = -pDialogueWindow->pNumPresenceButton < 0; if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) { pItemNum = 2; pNumString = 0; do { pButton = pDialogueWindow->GetControl(pItemNum); pButton->uY = all_text_height + v54; pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); pButton->uHeight = pTextHeight; v54 = pButton->uY + pTextHeight - 1; pButton->uW = v54; pColorText = pColorYellow; if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) pColorText = pColorWhite; dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); pItemNum++; ++pNumString; pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; } while ( pItemNum < pNumActiveItem ); } } break; } default: { break; } } } //----- (004B705E) -------------------------------------------------------- void TempleDialog() { GUIWindow *v0; // ebx@1 Player *v1; // esi@1 int v2; // edi@1 int result; // eax@4 GUIWindow *v4; // edi@6 void *v5; // eax@6 int v6; // eax@6 unsigned int v7; // eax@8 int v8; // ecx@8 unsigned int v9; // eax@9 int v10; // eax@11 int v11; // eax@12 GUIWindow *v12; // ecx@16 int v13; // edx@16 GUIButton *v14; // eax@19 GUIButton *v15; // edi@19 int v16; // eax@19 const char *v17; // eax@21 int v18; // eax@21 unsigned int v19; // ecx@21 int v20; // eax@21 unsigned __int16 v21; // ax@21 unsigned __int16 v22; // ST14_2@27 int v23; // eax@27 double v24; // st7@28 unsigned int v25; // ebx@28 DDM_DLV_Header *v26; // edi@29 int v27; // eax@31 int v28; // eax@32 //unsigned int v29; // ecx@34 unsigned int v30; // edx@36 unsigned int v31; // edx@38 unsigned int v32; // edx@40 unsigned int v33; // edx@42 unsigned int v34; // edx@44 int v35; // edi@50 signed int v36; // eax@50 unsigned __int8 v37; // al@54 int v38; // ecx@54 GUIWindow *v39; // eax@56 unsigned __int8 v40; // al@61 GUIButton *v41; // edi@64 int v42; // esi@66 GUIWindow *v43; // ecx@66 int v44; // edi@66 int v45; // eax@68 signed int v46; // edi@69 int v47; // edi@71 GUIButton *v48; // eax@73 const char *v49; // edx@73 GUIButton *v50; // esi@73 int v51; // eax@73 unsigned int v52; // ecx@73 unsigned __int16 v53; // ax@73 char a1[300]; // [sp+10h] [bp-1B4h]@64 GUIWindow v57; // [sp+13Ch] [bp-88h]@1 __int64 v58; // [sp+190h] [bp-34h]@1 __int64 v59; // [sp+198h] [bp-2Ch]@1 __int64 v60; // [sp+1A0h] [bp-24h]@1 GUIWindow *v61; // [sp+1ACh] [bp-18h]@6 unsigned int v62; // [sp+1B0h] [bp-14h]@8 unsigned __int8 v63; // [sp+1B7h] [bp-Dh]@64 int v64; // [sp+1B8h] [bp-Ch]@6 unsigned int v65; // [sp+1BCh] [bp-8h]@6 DDM_DLV_Header *v66; // [sp+1C0h] [bp-4h]@6 v0 = window_SpeakInHouse; memcpy(&v57, window_SpeakInHouse, sizeof(v57)); v57.uFrameX = 483; v57.uFrameWidth = 148; v57.uFrameZ = 334; HIDWORD(v58) = TargetColor(0xFFu, 0xFFu, 0xFFu); HIDWORD(v59) = TargetColor(0xFFu, 0xFFu, 0x9Bu); v1 = pPlayers[uActiveCharacter]; //v2 = pPlayers[uActiveCharacter]->_4B807C(p2DEvents_minus1__20[13 * (unsigned int)v0->ptr_1C]); v2 = pPlayers[uActiveCharacter]->GetTempleHealCostModifier(p2DEvents[v0->par1C - 1].fPriceMultiplier); HIDWORD(v60) = v2; if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) { if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_HEAL ) { if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_DONATE ) { if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) { if ( HouseUI_CheckIfPlayerCanInteract() ) { v4 = pDialogueWindow; v61 = pDialogueWindow; v5 = window_SpeakInHouse->ptr_1C; v66 = 0; //v65 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v5] * 500.0); v65 = (signed __int64)(p2DEvents[(signed int)v5 - 1].flt_24 * 500.0); v6 = v1->GetMerchant(); v64 = (signed int)(v65 * (100 - v6)) / 100; if ( v64 < (signed int)v65 / 3 ) v64 = (signed int)v65 / 3; v7 = v4->pStartingPosActiveItem; v8 = v7 + v4->pNumPresenceButton; v65 = 0; v62 = v7; if ( (signed int)v7 >= v8 ) goto LABEL_78; do { v9 = v4->GetControl(v62)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType][v9] && !v1->pActiveSkills[v9] ) { v10 = pFontArrus->CalcTextHeight(pSkillNames[v9], &v57, 0, 0); v66 = (DDM_DLV_Header *)((char *)v66 + v10); ++v65; } v11 = v4->pStartingPosActiveItem; ++v62; } while ( (signed int)v62 < v4->pNumPresenceButton + v11 ); if ( v65 ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v64); v57.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); v64 = (149 - (signed int)v66) / (signed int)v65; if ( v64 > 32 ) v64 = 32; v65 = (signed int)(149 - v65 * v64 - (int)v66) / 2 - v64 / 2 + 162; v12 = v61; result = v61->pStartingPosActiveItem; v13 = result + v61->pNumPresenceButton; v62 = v61->pStartingPosActiveItem; if ( result < v13 ) { v66 = (DDM_DLV_Header *)2; while ( 1 ) { v14 = v12->GetControl(v62); v15 = v14; v16 = v14->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[v1->classType][v16] || v1->pActiveSkills[v16] ) { v15->uW = 0; v15->uHeight = 0; v15->uY = 0; } else { v17 = pSkillNames[v16]; v15->uY = v64 + v65; HIDWORD(v60) = (uint32)v17; v18 = pFontArrus->CalcTextHeight(v17, &v57, 0, 0); v19 = v15->uY; v15->uHeight = v18; v20 = v19 + v18 - 1; v15->uW = v20; v65 = v20; v21 = WORD2(v59); if ( (DDM_DLV_Header *)pDialogueWindow->pCurrentPosActiveItem != v66 ) v21 = WORD2(v58); v57.DrawTitleText(pFontArrus, 0, v19, v21, (const char *)HIDWORD(v60), 3u); } result = (int)v61; ++v62; v66 = (DDM_DLV_Header *)((char *)v66 + 1); if ( (signed int)v62 >= v61->pNumPresenceButton + v61->pStartingPosActiveItem ) break; v12 = v61; } } } else { LABEL_78: sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->classType]); strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); v22 = WORD2(v59); v23 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v57, 0, 0); v57.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf.data(), 3u); } } } return; } // DONATION //v24 = p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]; v24 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; v25 = 0; if ( pParty->uNumGold >= (unsigned int)(signed __int64)v24 ) { Party::TakeGold((signed __int64)v24); v26 = &pOutdoor->ddm; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) v26 = &pIndoor->dlv; v27 = v26->uReputation; v66 = v26; if ( v27 > -5 ) { v28 = v27 - 1; v26->uReputation = v28; if ( v28 < -5 ) v26->uReputation = -5; } if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 ) { if ( v26->uReputation <= -5 ) { v30 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v30) = v30 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0); } if ( v26->uReputation <= -10 ) { v31 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v31) = v31 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v31, 48, 0); v26 = v66; } if ( v26->uReputation <= -15 ) { v32 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v32) = v32 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v32, 48, 0); v26 = v66; } if ( v26->uReputation <= -20 ) { v33 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v33) = v33 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v33, 48, 0); v26 = v66; } if ( v26->uReputation <= -25 ) { v34 = pParty->uDaysPlayed % 7 + 1; LOBYTE(v34) = v34 | 0x80; _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v34, 48, 0); } } ++byte_F8B1EF[uActiveCharacter]; v1->PlaySound(SPEECH_83, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2u); // "Thank You!" pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } if ( !v1->IsPlayerHealableByTemple() ) return; v25 = 0; if ( pParty->uNumGold < v2 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } Party::TakeGold(v2); v35 = LODWORD(v1->pConditions[17]); v59 = v1->pConditions[14]; v58 = v1->pConditions[15]; v60 = v1->pConditions[16]; v61 = (GUIWindow *)HIDWORD(v1->pConditions[17]); memset(v1, 0, 0xA0u); v1->sHealth = v1->GetMaxHealth(); v1->sMana = v1->GetMaxMana(); v36 = (signed int)window_SpeakInHouse->ptr_1C; if ( v36 != 78 && (v36 <= 80 || v36 > 82) ) { if ( (unsigned int)v61 | v35 ) { v37 = LOBYTE(v1->uPrevFace); v38 = v1->uPrevVoiceID; v1->uCurrentFace = v37; v1->uVoiceID = v38; ReloadPlayerPortraits(uActiveCharacter - 1, (char)v37); } pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); v1->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } v39 = v61; if ( (unsigned int)v61 | v35 ) { LODWORD(v1->pConditions[17]) = v35; } else { if ( !v60 && !v58 && !v59 ) { pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); v1->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; } v1->uPrevFace = v1->uCurrentFace; v1->uPrevVoiceID = v1->uVoiceID; v1->SetCondition(0x11u, 1); v1->uVoiceID = (v1->GetSexByVoice() != 0) + 23; v40 = (v1->GetSexByVoice() != 0) + 23; v1->uCurrentFace = v40; ReloadPlayerPortraits(uActiveCharacter - 1, (char)v40); LODWORD(v1->pConditions[17]) = LODWORD(pParty->uTimePlayed); v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed); } HIDWORD(v1->pConditions[17]) = (int)v39; pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); v1->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v25); return; // void func } v63 = 1; v41 = pDialogueWindow->GetControl(pDialogueWindow->pStartingPosActiveItem); strcpy(a1, ""); v41->uHeight = 0; v41->uY = 0; if ( v1->IsPlayerHealableByTemple() ) { sprintf(a1, "%s %d %s", pGlobalTXT_LocalizationStrings[104], HIDWORD(v60), pGlobalTXT_LocalizationStrings[97]); v63 = 0; } strcpy(&a1[100], pGlobalTXT_LocalizationStrings[68]); strcpy(&a1[200], pGlobalTXT_LocalizationStrings[160]); v42 = v63; v43 = pDialogueWindow; v44 = v63; v66 = 0; if ( v63 < pDialogueWindow->pNumPresenceButton ) { v61 = (GUIWindow *)&a1[100 * v63]; do { v45 = pFontArrus->CalcTextHeight((const char *)v61, &v57, 0, 0); v66 = (DDM_DLV_Header *)((char *)v66 + v45); v43 = pDialogueWindow; v61 = (GUIWindow *)((char *)v61 + 100); ++v44; } while ( v44 < pDialogueWindow->pNumPresenceButton ); } v46 = v43->pNumPresenceButton - v42; v64 = (174 - (signed int)v66) / v46; if ( v64 > 32 ) v64 = 32; v47 = (174 - v64 * v46 - (signed int)v66) / 2 - v64 / 2 + 138; v65 = v42 + v43->pStartingPosActiveItem; if ( v42 + v43->pStartingPosActiveItem < v43->pStartingPosActiveItem + v43->pNumPresenceButton ) { v61 = (GUIWindow *)(v42 + 2); v66 = (DDM_DLV_Header *)&a1[100 * v42]; do { v48 = v43->GetControl(v65); v49 = (const char *)v66; v50 = v48; v48->uY = v64 + v47; v51 = pFontArrus->CalcTextHeight(v49, &v57, 0, 0); v52 = v50->uY; v50->uHeight = v51; v47 = v52 + v51 - 1; v50->uW = v47; v53 = WORD2(v59); if ( (GUIWindow *)pDialogueWindow->pCurrentPosActiveItem != v61 ) v53 = WORD2(v58); v57.DrawTitleText(pFontArrus, 0, v52, v53, (const char *)v66, 3u); v43 = pDialogueWindow; v66 = (DDM_DLV_Header *)((char *)v66 + 100); v61 = (GUIWindow *)((char *)v61 + 1); ++v65; } while ( (signed int)v65 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } return; } //----- (004B4710) -------------------------------------------------------- void TrainingDialog() { //Player *v0; // ebx@1 int color2; // eax@1 //unsigned int v2; // ecx@1 //int v3; // eax@1 //signed int v4; // edx@1 unsigned __int64 v5; // edi@3 //unsigned int v6; // esi@3 //void *v7; // ecx@3 int v8; // edx@4 double v9; // st7@6 signed int v10; // esi@6 int v11; // ecx@6 //int result; // eax@9 GUIWindow *v13; // edi@14 signed int v14; // esi@14 unsigned int v15; // esi@16 int v16; // eax@16 unsigned int v17; // eax@17 int v18; // eax@19 int v19; // ecx@24 GUIButton *v20; // eax@26 GUIButton *v21; // esi@26 int v22; // eax@26 const char *v23; // eax@28 int v24; // eax@28 unsigned int v25; // ecx@28 int v26; // eax@28 unsigned __int16 v27; // ax@28 //int v28; // eax@32 unsigned __int16 v29; // ST14_2@34 int v30; // eax@34 //const char *v31; // ST18_4@36 //unsigned __int16 v32; // ST14_2@36 int v33; // eax@36 int v34; // eax@37 unsigned int v35; // edi@38 unsigned int v36; // eax@38 //int v37; // ecx@41 //char *v38; // eax@41 //int *v39; // eax@45 unsigned int v40; // eax@46 //void *v41; // ecx@46 unsigned int v42; // eax@46 GUIWindow *v43; // ecx@59 int v44; // edx@59 char **v45; // esi@60 //int v46; // eax@62 int v47; // eax@68 //int v48; // edx@69 int v49; // ebx@69 //unsigned __int8 v50; // sf@69 char **v51; // edi@70 GUIButton *v52; // eax@71 GUIButton *v53; // esi@71 int v54; // eax@71 unsigned int v55; // ecx@71 int v56; // eax@71 unsigned __int16 v57; // ax@71 unsigned __int16 v58; // [sp-Ch] [bp-90h]@38 //const char *v59; // [sp-Ch] [bp-90h]@63 char *v60; // [sp-8h] [bp-8Ch]@38 //char *v61; // [sp-8h] [bp-8Ch]@63 unsigned int v62; // [sp-4h] [bp-88h]@38 int v63; // [sp-4h] [bp-88h]@52 //char *v64; // [sp-4h] [bp-88h]@63 GUIWindow v65; // [sp+Ch] [bp-78h]@1 //__int64 v66; // [sp+60h] [bp-24h]@3 unsigned int white; // [sp+68h] [bp-1Ch]@1 int v68; // [sp+6Ch] [bp-18h]@3 int v69; // [sp+70h] [bp-14h]@6 //unsigned int i; // [sp+74h] [bp-10h]@1 //int v71; // [sp+78h] [bp-Ch]@1 int v72; // [sp+7Ch] [bp-8h]@16 int v73; // [sp+80h] [bp-4h]@14 //v0 = pPlayers[uActiveCharacter]; memcpy(&v65, window_SpeakInHouse, sizeof(v65)); v65.uFrameX = 483; v65.uFrameWidth = 148; v65.uFrameZ = 334; white = TargetColor(255, 255, 255); color2 = TargetColor(0xE1u, 0xCDu, 0x23u); //v71 = color2; //v2 = v0->uLevel; //v3 = 0; //v4 = 0; //for ( i = v2; v4 < (signed int)v2; ++v4 ) // v3 += v4 + 1; //v5 = 1000 * v3; v5 = 1000ui64 * pPlayers[uActiveCharacter]->uLevel * (pPlayers[uActiveCharacter]->uLevel + 1) / 2; // E n = n(n + 1) / 2 //v6 = HIDWORD(v0->uExperience); //v7 = window_SpeakInHouse->ptr_1C; v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]; //v66 = 1000 * v3; if (pPlayers[uActiveCharacter]->uExperience >= v5) { v8 = pPlayers[uActiveCharacter]->classType % 4 + 1; if ( v8 == 4 ) v8 = 3; v9 = (double)pPlayers[uActiveCharacter]->uLevel; //i = 0; v69 = v8; //v10 = (signed __int64)(v9 * p2DEvents_minus1__20[13 * (signed int)v7] * (double)v8); v10 = (signed __int64)(v9 * p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * (double)v8); v11 = v10 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v11 < v10 / 3 ) v11 = v10 / 3; //i = v11; } if (HouseUI_CheckIfPlayerCanInteract()) { if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) { if ( dialog_menu_id != HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) { if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) { if (HouseUI_CheckIfPlayerCanInteract()) { //i = 0; int _v0 = 0; v13 = pDialogueWindow; //v14 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0); v14 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); v73 = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v73 < v14 / 3 ) v73 = v14 / 3; v15 = v13->pStartingPosActiveItem; v16 = v13->pNumPresenceButton; v72 = 0; if ( (signed int)v15 >= (signed int)(v15 + v16) ) goto LABEL_76; do { v17 = v13->GetControl(v15)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v17] && !pPlayers[uActiveCharacter]->pActiveSkills[v17] ) { v18 = pFontArrus->CalcTextHeight(pSkillNames[v17], &v65, 0, 0); _v0 += v18; ++v72; } ++v15; } while ( (signed int)v15 < v13->pNumPresenceButton + v13->pStartingPosActiveItem ); if ( v72 ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v73);// "Skill Cost: %lu" v65.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); v73 = (signed int)(149 - _v0) / v72; if ( v73 > 32 ) v73 = 32; //result = v13->pStartingPosActiveItem; v19 = (signed int)(149 - v72 * v73 - _v0) / 2 - v73 / 2 + 162; int _v1 = v13->pStartingPosActiveItem; v68 = v19; if (v13->pStartingPosActiveItem < v13->pStartingPosActiveItem + v13->pNumPresenceButton ) { v72 = 2; do { v20 = v13->GetControl(_v1); v21 = v20; v22 = v20->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v22] || pPlayers[uActiveCharacter]->pActiveSkills[v22] ) { v21->uW = 0; v21->uHeight = 0; v21->uY = 0; } else { v23 = pSkillNames[v22]; v21->uY = v73 + v68; //HIDWORD(v66) = (int)v23; v24 = pFontArrus->CalcTextHeight(v23, &v65, 0, 0); v25 = v21->uY; v21->uHeight = v24; v26 = v25 + v24 - 1; v21->uW = v26; v68 = v26; v27 = color2; if ( pDialogueWindow->pCurrentPosActiveItem != v72 ) v27 = white; v65.DrawTitleText(pFontArrus, 0, v25, v27, v23, 3u); } ++_v1; ++v72; } while ( (signed int)_v1 < v13->pStartingPosActiveItem + v13->pNumPresenceButton ); } } else { LABEL_76: sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." v29 = color2; v30 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v65, 0, 0); v65.DrawTitleText(pFontArrus, 0, (174 - v30) / 2 + 138, v29, pTmpBuf.data(), 3u); } } } return; } if ( !HouseUI_CheckIfPlayerCanInteract() ) { //v31 = pNPCTopics[122].pText; //v32 = color2; v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &v65, 0, 0); v65.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, color2, pNPCTopics[122].pText, 3); pDialogueWindow->pNumPresenceButton = 0; return; } v34 = pPlayers[uActiveCharacter]->uLevel; if ( v34 < v68 ) { if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 ) { if ( pParty->uNumGold >= v11) { Party::TakeGold(v11); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); ++pPlayers[uActiveCharacter]->uLevel; pPlayers[uActiveCharacter]->uSkillPoints += pPlayers[uActiveCharacter]->uLevel / 10 + 5; pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth(); pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana(); uint max_level_in_party = player_levels[0]; for (uint _it = 1; _it < 4; ++_it) { if (player_levels[_it] > max_level_in_party) max_level_in_party = player_levels[_it]; } ++player_levels[uActiveCharacter - 1]; if (player_levels[uActiveCharacter - 1] > max_level_in_party) // if we reach new maximum party level // feature is broken thou, since this array is always zeroed in EnterHouse { v40 = _494820_training_time(pParty->uCurrentHour); //v41 = window_SpeakInHouse->ptr_1C; v42 = 60 * (v40 + 4) - pParty->uCurrentMinute; if ((unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_94 || (unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_95) v42 += 720; RestAndHeal((signed int)(v42 + 10080)); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoor->SetFog(); } pPlayers[uActiveCharacter]->PlaySound(SPEECH_87, 0); sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[430], pPlayers[uActiveCharacter]->pName, pPlayers[uActiveCharacter]->uLevel, pPlayers[uActiveCharacter]->uLevel / 10 + 5);// // "%s is now Level %lu and has earned %lu Skill Points!" ShowStatusBarString(pTmpBuf.data(), 2); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold" v63 = 4; LABEL_55: PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v63); //LABEL_56: /*result = pMessageQueue_50CBD0->uNumMessages; if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; ++pMessageQueue_50CBD0->uNumMessages; } return result;*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[538], (unsigned int)(v5 - pPlayers[uActiveCharacter]->uExperience), v34 + 1);// // "You need %d more experience to train to level %d" v35 = 0; v62 = 3; v60 = pTmpBuf.data(); v58 = color2; v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &v65, 0, 0)) / 2 + 88; } else { sprintf(pTmpBuf.data(), "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]);// // ""With your skills, you should be working here as a teacher."" // ""Sorry, but we are unable to train you."" v35 = 0; v62 = 3; v60 = pTmpBuf.data(); v58 = color2; v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &v65, 0, 0)) / 2 + 101; } v65.DrawTitleText(pFontArrus, v35, v36, v58, v60, v62); v63 = 3; goto LABEL_55; } if (HouseUI_CheckIfPlayerCanInteract()) { v43 = pDialogueWindow; v72 = 0; pShopOptions[0] = pTmpBuf.data(); pShopOptions[1] = pGlobalTXT_LocalizationStrings[160];// "Learn Skills" v44 = pDialogueWindow->pNumPresenceButton; v73 = pDialogueWindow->pStartingPosActiveItem; if ( v73 < v73 + v44 ) { v45 = pShopOptions.data(); do { if ( v43->GetControl(v73)->msg_param == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) { //v46 = pPlayers[uActiveCharacter]->uLevel; if (pPlayers[uActiveCharacter]->uLevel >= v68) sprintfex(*v45, "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]); //"With your skills, you should be working here as a teacher." "Sorry, but we are unable to train you." else { if (pPlayers[uActiveCharacter]->uExperience < v5) sprintfex(*v45, pGlobalTXT_LocalizationStrings[538], // "You need %d more experience to train to level %d" (uint)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1); else sprintfex(*v45, pGlobalTXT_LocalizationStrings[537], // "Train to level %d for %d gold" pPlayers[uActiveCharacter]->uLevel + 1, v11); } } v47 = pFontArrus->CalcTextHeight(*v45, &v65, 0, 0); v43 = pDialogueWindow; v72 += v47; ++v45; ++v73; } while ( v73 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } v49 = (2 * (87 - (174 - v72) / 2) - v72) / 2 - (174 - v72) / 2 / 2 + 138; v73 = v43->pStartingPosActiveItem; if (v43->pStartingPosActiveItem < v43->pStartingPosActiveItem + v43->pNumPresenceButton) { int _v3 = 2; v51 = pShopOptions.data(); do { v52 = v43->GetControl(v73); v53 = v52; v52->uY = (174 - v72) / 2 + v49; v54 = pFontArrus->CalcTextHeight(*v51, &v65, 0, 0); v55 = v53->uY; v53->uHeight = v54; v56 = v54 + v55 - 1; v53->uW = v56; v49 = v56; v57 = color2; if ( pDialogueWindow->pCurrentPosActiveItem != _v3 ) v57 = white; v65.DrawTitleText(pFontArrus, 0, v55, v57, *v51, 3u); v43 = pDialogueWindow; ++_v3; ++v51; ++v73; } while ( v73 < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton); } } } } //----- (004B6478) -------------------------------------------------------- void sub_4B6478() { GUIWindow *v0; // ebx@1 Player *v1; // edi@1 unsigned int v2; // eax@1 signed int v3; // esi@1 int v4; // ebx@1 unsigned int v5; // esi@5 int v6; // edi@6 int result; // eax@13 GUIWindow *v8; // ebx@17 int v9; // eax@17 int v10; // ecx@17 unsigned int v11; // ecx@18 int v12; // eax@20 int v13; // eax@21 GUIButton *v14; // esi@27 int v15; // ecx@27 unsigned int v16; // eax@28 const char *v17; // ebx@29 int v18; // eax@29 unsigned int v19; // ecx@29 int v20; // eax@29 unsigned __int16 v21; // ax@29 unsigned __int16 v22; // ST14_2@36 int v23; // eax@36 const char *v24; // ST18_4@37 unsigned __int16 v25; // ST14_2@37 int v26; // eax@37 int v27; // [sp-4h] [bp-80h]@8 GUIWindow v28; // [sp+Ch] [bp-70h]@1 GUIWindow *v29; // [sp+60h] [bp-1Ch]@17 unsigned int v30; // [sp+64h] [bp-18h]@1 int v31; // [sp+68h] [bp-14h]@1 int v32; // [sp+6Ch] [bp-10h]@1 int v33; // [sp+70h] [bp-Ch]@17 int v34; // [sp+74h] [bp-8h]@17 int v35; // [sp+78h] [bp-4h]@17 v0 = window_SpeakInHouse; memcpy(&v28, window_SpeakInHouse, sizeof(v28)); v1 = pPlayers[uActiveCharacter]; v28.uFrameX = 483; v28.uFrameWidth = 148; v28.uFrameZ = 334; v30 = TargetColor(0xFFu, 0xFFu, 0xFFu); v31 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v2 = 52 * (unsigned int)v0->ptr_1C; //v32 = (unsigned __int8)(((p2DEvents_minus1___00[v2 / 2] != 18) - 1) & 0x96) + 100; v32 = (unsigned __int8)(((p2DEvents[(unsigned int)v0->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100; //v3 = (signed __int64)((double)v32 * p2DEvents_minus1__20[v2 / 4]); v3 = (signed __int64)((double)v32 * p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier); v4 = v3 * (100 - v1->GetMerchant()) / 100; v32 = v4; if ( v4 < v3 / 3 ) { v4 = v3 / 3; v32 = v3 / 3; } if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) { if ( HouseUI_CheckIfPlayerCanInteract() ) { v5 = 0; __debugbreak(); //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] // or //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] // or //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] __debugbreak(); // whacky condition - fix if (false //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C) || (v6 = (int)(&v1->uIntelligence + dialog_menu_id), *(short *)v6) ) { pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); } else { if ( pParty->uNumGold < v4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); v27 = 4; } else { Party::TakeGold(v4); *(short *)v6 = 1; v27 = 2; } PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27); } } else { v5 = 0; } /*result = pMessageQueue_50CBD0->uNumMessages; if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; *(&pMessageQueue_50CBD0->uNumMessages + result) = v5; ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v5); return; // void func } if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v1->_guilds_member_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) { v24 = pNPCTopics[171].pText; v25 = v31; v26 = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &v28, 0, 0); v28.DrawTitleText(pFontArrus, 0, (212 - v26) / 2 + 101, v25, v24, 3u); pDialogueWindow->pNumPresenceButton = 0; return ; } if ( !HouseUI_CheckIfPlayerCanInteract() ) return; v8 = pDialogueWindow; v33 = 0; v34 = 0; v29 = pDialogueWindow; v9 = pDialogueWindow->pStartingPosActiveItem; v10 = v9 + pDialogueWindow->pNumPresenceButton; v35 = pDialogueWindow->pStartingPosActiveItem; if ( v9 >= v10 ) goto LABEL_40; do { v11 = v8->GetControl(v35)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v11] && !v1->pActiveSkills[v11] ) { v12 = pFontArrus->CalcTextHeight(pSkillNames[v11], &v28, 0, 0); v33 += v12; ++v34; } v13 = v8->pStartingPosActiveItem; ++v35; } while ( v35 < v8->pNumPresenceButton + v13 ); if ( !v34 ) { LABEL_40: sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->classType]); strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); v22 = v31; v23 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v28, 0, 0); v28.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf.data(), 3u); return; } sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v32); v28.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); v32 = (149 - v33) / v34; if ( (149 - v33) / v34 > 32 ) v32 = 32; v35 = v8->pStartingPosActiveItem; v34 = (149 - v34 * v32 - v33) / 2 - v32 / 2 + 162; if ( v8->pStartingPosActiveItem < v8->pStartingPosActiveItem+ v8->pNumPresenceButton ) { v33 = 2; do { v14 = v8->GetControl(v35); v15 = v14->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v15] ) { v16 = 0; if ( !v1->pActiveSkills[v15] ) { v17 = pSkillNames[v15]; v14->uY = v32 + v34; v18 = pFontArrus->CalcTextHeight(v17, &v28, 0, 0); v19 = v14->uY; v14->uHeight = v18; v20 = v19 + v18 - 1; v14->uW = v20; v34 = v20; v21 = v31; if ( pDialogueWindow->pCurrentPosActiveItem != v33 ) v21 = v30; v28.DrawTitleText(pFontArrus, 0, v19, v21, v17, 3u); goto LABEL_34; } } else { v16 = 0; } v14->uW = v16; v14->uHeight = v16; v14->uY = v16; LABEL_34: v8 = v29; ++v35; ++v33; } while ( v35 <v29->pNumPresenceButton + v29->pStartingPosActiveItem ); } return; } //----- (004B2A74) -------------------------------------------------------- void SimpleHouseAndBoatsDialog() { char *v0; // esi@3 char *v1; // ST1C_4@3 char *v2; // eax@3 const char *v3; // ST1C_4@5 int v4; // eax@5 unsigned int i; // eax@5 NPCData *v6; // esi@6 unsigned __int16 v7; // bx@6 unsigned int v8; // eax@6 int v9; // eax@11 unsigned int v10; // ecx@12 int v11; // eax@12 int v12; // esi@12 char *v13; // eax@12 GUIWindow *v14; // ebx@13 char *v15; // esi@14 GUIButton *v16; // eax@15 unsigned int v17; // ecx@15 int v18; // ecx@17 int v19; // ecx@18 int v20; // ecx@19 int v21; // ecx@20 int v22; // ecx@21 unsigned int v23; // ecx@23 int v24; // ecx@35 int v25; // ecx@36 int v26; // ecx@37 int v27; // ecx@38 int v28; // ecx@39 char *v29; // esi@42 unsigned int v30; // ST20_4@42 int v31; // ST1C_4@42 unsigned int v32; // eax@42 char *v33; // eax@43 int v34; // esi@51 int v35; // eax@51 unsigned int v36; // edi@51 GUIButton *v37; // eax@52 int v38; // eax@52 signed int v39; // ecx@54 int v40; // edi@57 GUIButton *v41; // eax@60 GUIButton *v42; // esi@60 const char *v43; // ebx@60 int v44; // eax@60 unsigned int v45; // ecx@60 unsigned __int16 v46; // ax@60 GUIFont *v47; // ebx@64 int v48; // esi@64 char *v49; // eax@66 GUIWindow w; // [sp+Ch] [bp-110h]@64 GUIWindow v52; // [sp+60h] [bp-BCh]@13 GUIWindow a1; // [sp+B4h] [bp-68h]@1 unsigned int v54; // [sp+108h] [bp-14h]@14 int v55; // [sp+10Ch] [bp-10h]@6 int v56; // [sp+110h] [bp-Ch]@13 char *pInString; // [sp+114h] [bp-8h]@12 NPCData *v58; // [sp+118h] [bp-4h]@6 memcpy(&a1, pDialogueWindow, sizeof(a1)); if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic ) { v0 = pMapStats->pInfos[uHouse_ExitPic].pName; v1 = pMapStats->pInfos[uHouse_ExitPic].pName; a1.uFrameX = 493; a1.uFrameWidth = 126; a1.uFrameZ = 366; a1.DrawTitleText(pFontCreate, 0, 2u, 0, v1, 3u); a1.uFrameX = 483; a1.uFrameWidth = 148; a1.uFrameZ = 334; v2 = pTransitionStrings[uHouse_ExitPic]; if ( !v2 ) { sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[411], v0); v2 = pTmpBuf.data(); } v3 = v2; v4 = pFontCreate->CalcTextHeight(v2, &a1, 0, 0); a1.DrawTitleText(pFontCreate, 0, (212 - v4) / 2 + 101, 0, v3, 3u); return; } a1.uFrameWidth -= 10; a1.uFrameZ -= 10; v58 = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) )];//- 1 v6 = v58; v55 = TargetColor(0xE1u, 0xCDu, 0x23u); v7 = TargetColor(0x15u, 0x99u, 0xE9u); v8 = v6->uProfession; if ( v8 ) sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], v6->pName, aNPCProfessionNames[v8]); else strcpy(pTmpBuf.data(), v6->pName); a1.DrawTitleText(pFontCreate, 0x1E3u, 0x71u, v7, pTmpBuf.data(), 3u); if ( !dword_591080 ) { if ( !uDialogueType ) { v9 = v6->greet; if ( v9 ) { v10 = v6->uFlags; a1.uFrameWidth = game_viewport_width; a1.uFrameZ = 452; pInString = (char *)*(&pNPCStats->field_17884 + ((v10 & 3) == 2) + 2 * v9); v11 = pFontArrus->CalcTextHeight(pInString, &a1, 13, 0); v12 = v11 + 7; pRenderer->_4A6A68(8, 352 - (v11 + 7), pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - (v11 + 7)); pRenderer->DrawTextureIndexed(8u, 347 - v12, pTexture_591428); v13 = FitTextInAWindow(pInString, pFontArrus, &a1, 0xDu, 0); pDialogueWindow->DrawText(pFontArrus, 13, 354 - v12, 0, v13, 0, 0, 0); } } } v14 = pDialogueWindow; memcpy(&v52, pDialogueWindow, sizeof(v52)); v52.uFrameX = 483; v52.uFrameWidth = 148; v52.uFrameZ = 334; v56 = v52.pStartingPosActiveItem; if ( v52.pStartingPosActiveItem < v52.pStartingPosActiveItem + v52.pNumPresenceButton ) { v15 = "";//(char *)v54; while ( 1 ) { v16 = v52.GetControl(v56); v17 = v16->msg_param; pInString = (char *)v16; if ( (signed int)v17 > 24 ) { v24 = v17 - 76; if ( !v24 ) { v15 = pGlobalTXT_LocalizationStrings[406]; goto LABEL_49; } v25 = v24 - 1; if ( !v25 ) { v15 = pGlobalTXT_LocalizationStrings[407]; goto LABEL_49; } v26 = v25 - 2; if ( !v26 ) { v33 = _4B254D_SkillMasteryTeacher((int)v52.ptr_1C); LABEL_44: v15 = v33; LABEL_45: v16 = (GUIButton *)pInString; goto LABEL_49; } v27 = v26 - 3; if ( !v27 ) { v33 = (char *)ContractSelectText((int)v52.ptr_1C); goto LABEL_44; } v28 = v27 - 1; if ( !v28 ) { v29 = (char *)&pMonsterStats + 88 * word_F8B1A0; v30 = TargetColor(0xFFu, 0xFFu, 0xFFu); v31 = *(int *)v29; v32 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", v32, v31, v30); sprintfex(pTmpBuf2.data(), dword_F8B1A4, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]); current_npc_text = pTmpBuf2.data(); v15 = ""; goto LABEL_45; } if ( v28 != 10 ) goto LABEL_41; } else { if ( v17 == 24 ) { v23 = v58->evt_F; LABEL_33: v15 = (char *)pNPCTopics[v23-1].pTopic;//(&dword_721660)[8 * v23]; if ( !v15 ) { v16->msg_param = 0; v15 = ""; } goto LABEL_49; } v18 = v17 - 13; if ( v18 ) { v19 = v18 - 6; if ( !v19 ) { v23 = v58->evt_A; goto LABEL_33; } v20 = v19 - 1; if ( !v20 ) { v15 = (char *)pNPCTopics[v58->evt_B-1].pTopic;//(&dword_721660)[8 * v58->evtb]; if ( !v15 ) { v16->msg_param = 0; v15 = ""; } if ( uDialogueType != 84 ) goto LABEL_49; sprintf(pTmpBuf.data(), format_4E2D80, v55, pItemsTable->pItems[contract_approved].pUnidentifiedName); sprintf(pTmpBuf2.data(), current_npc_text, pTmpBuf.data()); current_npc_text = pTmpBuf2.data(); goto LABEL_45; } v21 = v20 - 1; if ( !v21 ) { v23 = v58->evt_C; goto LABEL_33; } v22 = v21 - 1; if ( !v22 ) { v23 = v58->evt_D; goto LABEL_33; } if ( v22 == 1 ) { v23 = v58->evt_E; goto LABEL_33; } LABEL_41: v15 = ""; goto LABEL_49; } v15 = pGlobalTXT_LocalizationStrings[122]; } LABEL_49: strcpy(v16->pButtonName, v15); ++v56; if ( v56 >= v52.pStartingPosActiveItem + v52.pNumPresenceButton ) { v14 = pDialogueWindow; break; } } } v34 = 0; v54 = TargetColor(0xFFu, 0xFFu, 0xFFu); v35 = TargetColor(0xE1u, 0xCDu, 0x23u); v36 = v14->pStartingPosActiveItem; v55 = v35; for ( i = v36 + v14->pNumPresenceButton; (signed int)v36 < (signed int)i; i = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ) { v37 = v14->GetControl(v36); v38 = pFontArrus->CalcTextHeight(v37->pButtonName, &v52, 0, 0); v14 = pDialogueWindow; v34 += v38; ++v36; } v39 = v14->pNumPresenceButton; if ( v39 ) { v58 = (NPCData *)((174 - v34) / v39); if ( (signed int)v58 > 32 ) v58 = (NPCData *)32; pInString = (char *)2; v40 = (174 - (signed int)v58 * v39 - v34) / 2 - (signed int)v58 / 2 + 138; v56 = v14->pStartingPosActiveItem; i = v56; if ( (signed int)i < (signed int)(i + v39) ) { while ( 1 ) { v41 = v14->GetControl(i); v42 = v41; v43 = v41->pButtonName; v41->uY = (unsigned int)((char *)v58 + v40); v44 = pFontArrus->CalcTextHeight(v41->pButtonName, &v52, 0, 0); v45 = v42->uY; v42->uHeight = v44; v40 = v45 + v44 - 1; v42->uW = v40; v46 = v55; if ( (char *)pDialogueWindow->pCurrentPosActiveItem != pInString ) v46 = v54; v52.DrawTitleText(pFontArrus, 0, v45, v46, v43, 3u); v14 = pDialogueWindow; ++pInString; ++v56; i = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; if ( v56 >= (signed int)i ) break; i = v56; } } } if ( current_npc_text ) { w.uFrameWidth = 458; w.uFrameZ = 457; v47 = pFontArrus; v48 = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; if ( 352 - v48 < 8 ) { v47 = pFontCreate; v48 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } pRenderer->_4A6A68(8, 352 - v48, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - v48); pRenderer->DrawTextureIndexed(8u, 347 - v48, pTexture_591428); v49 = FitTextInAWindow(current_npc_text, v47, &w, 0xDu, 0); a1.DrawText(v47, 13, 354 - v48, 0, v49, 0, 0, 0); } } //----- (004B4F4F) -------------------------------------------------------- void JailDialog() { const char *v0; // esi@1 const char *v1; // ST10_4@1 unsigned __int16 v2; // ST0C_2@1 int v3; // eax@1 GUIWindow v5; // [sp+8h] [bp-54h]@1 memcpy(&v5, window_SpeakInHouse, sizeof(v5)); v0 = pGlobalTXT_LocalizationStrings[672]; v1 = pGlobalTXT_LocalizationStrings[672]; v5.uFrameX = 483; v5.uFrameWidth = 148; v5.uFrameZ = 334; v2 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v3 = pFontArrus->CalcTextHeight(v0, &v5, 0, 0); v5.DrawTitleText(pFontArrus, 0, (310 - v3) / 2 + 18, v2, v1, 3u); }