view UIPartyCreation.cpp @ 982:08fd1436ef35

enums & lod
author Nomad
date Sat, 11 May 2013 13:19:55 +0200
parents ac85898f5903
children a704435d3285 c45d51b3f4f4
line wrap: on
line source

#include <assert.h>

#include "MM7.h"

#include "MapInfo.h"
#include "Game.h"
#include "GUIWindow.h"
#include "GUIFont.h"
#include "GUIProgressBar.h"
#include "Party.h"
#include "AudioPlayer.h"
#include "Outdoor.h"
#include "IndoorCamera.h"
#include "Overlays.h"
#include "Monsters.h"
#include "Arcomage.h"
#include "LOD.h"
#include "Actor.h"
#include "Allocator.h"
#include "Events.h"
#include "Viewport.h"
#include "FrameTableInc.h"
#include "Math.h"
#include "SpriteObject.h"
#include "ObjectList.h"
#include "Chest.h"
#include "PaletteManager.h"
#include "DecorationList.h"
#include "SaveLoad.h"
#include "stru123.h"
#include "Time.h"
#include "IconFrameTable.h"
#include "Awards.h"
#include "Autonotes.h"
#include "stru160.h"
#include "TurnEngine.h"
#include "CastSpellInfo.h"
#include "Weather.h"
#include "stru298.h"
#include "StorylineTextTable.h"
#include "Events2D.h"
#include "texts.h"

#include "mm7_data.h"



//----- (004908DE) --------------------------------------------------------
signed int __cdecl PlayerCreation_Chose4Skills()
    {
    Player *v0; // esi@1
    signed int v1; // edx@2
    unsigned short *v2; // eax@2
    signed int v3; // ecx@2

    v0 = pParty->pPlayers;//[0].pActiveSkills;
    while ( 1 )
        {
        v1 = 0;
        v2 = v0->pActiveSkills;
        v3 = 37;
        do
            {
            if ( *v2 )
                ++v1;
            ++v2;
            --v3;
            }
            while ( v3 );
            if ( v1 < 4 )
                break;
            ++v0;
            if ( v0 > &pParty->pPlayers[3] )
                return 1;
        }
    return 0;
    }




//----- (00491CB5) --------------------------------------------------------
void __cdecl LoadPlayerPortraintsAndVoices()
    {
    //Texture **v0; // ebx@1
    //int v1; // eax@2
    //int v2; // edi@3
    char *v3; // esi@5
    char *v4; // [sp+10h] [bp-4h]@1

    pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;

    for (uint i = 0; i < 4; ++i)
        for (uint j = 0; j < 56; ++j)
            {
            sprintf(pTmpBuf, "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uFace], j + 1);
            pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
            }

        pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
        pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
        pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);

        if (SoundSetAction[24][0])
            for (uint i = 0; i < 4; ++i)
                {
                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
                }
    }

//----- (00491DE7) --------------------------------------------------------
int __fastcall ReloadPlayerPortraits(int a1, int a2)
    {
    int result; // eax@1
    const char **v3; // ebp@1
    Texture **v4; // ebx@1
    int v5; // esi@2

    result = 0;
    v3 = &pPlayerPortraitsNames[a2];
    v4 = pTextures_PlayerFaces[a1];
    do
        {
        v5 = result + 1;
        sprintf(pTmpBuf, "%s%02d", *v3, result + 1);
        pIcons_LOD->ReloadTexture(*v4, pTmpBuf, 2);
        result = v5;
        ++v4;
        }
        while ( v5 < 56 );
        return result;
    }
//----- (00495B39) --------------------------------------------------------
void PlayerCreationUI_Draw()
{
  int pTextCenter; // eax@3
  IconFrame *pFrame; // eax@3
  int pX; // ecx@7
  GUIButton *uPosActiveItem; // edi@12
  int uNumLet; // eax@14
  char v8; // al@17
  int v9; // ecx@17
  char v10; // sf@17
  size_t v16; // eax@28
  int v17; // eax@33
  int uStatLevel; // eax@44
  unsigned int pStatColor; // eax@44
  PLAYER_SKILL_TYPE pSkillsType; // eax@44
  int v51; // eax@49
  char *v52; // edi@52
  char v53; // al@52
  PLAYER_CLASS_TYPE uClassType; // edi@53
  int pColorText; // eax@53
  PLAYER_SKILL_TYPE pSkillId; // edi@72
  size_t pLenText; // eax@72
  signed int v104; // ecx@72
  int pTextY; // ST08_4@81
  signed int pBonusNum; // edi@82
  const char *uRaceName; // [sp+0h] [bp-170h]@39
  char pText[200]; // [sp+10h] [bp-160h]@14
  GUIWindow pWindow; // [sp+D8h] [bp-98h]@83
  size_t v120; // [sp+130h] [bp-40h]@25
  int uColor1; // [sp+144h] [bp-2Ch]@1
  int v126; // [sp+148h] [bp-28h]@25
  int uColorGreen; // [sp+14Ch] [bp-24h]@1
  int pIntervalY; // [sp+150h] [bp-20h]@14
  int pX_Numbers; // [sp+154h] [bp-1Ch]@18
  int uColorTeal; // [sp+158h] [bp-18h]@1
  int uColorWhite; // [sp+15Ch] [bp-14h]@1
  int uX; // [sp+160h] [bp-10h]@18
  unsigned int v133; // [sp+164h] [bp-Ch]@25
  int pOrder; // [sp+168h] [bp-8h]@14
  int pIntervalX;
  int pCorrective;
  const char *pSkillName;

  uColor1 = TargetColor(0xD1, 0xBB, 0x61);
  uColorTeal = TargetColor(0, 0xF7, 0xF7);
  uColorGreen = TargetColor(0, 0xFF, 0);
  uColorWhite = TargetColor(0xFF, 0xFF, 0xFF);
  pRenderer->BeginScene();
  pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
  uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY);
  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY);
  pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP);

  uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7;
  switch (uPlayerCreationUI_SelectedCharacter)
  {
    case 0: pX = 12;  break;
    case 1: pX = 171; break;
    case 2: pX = 329; break;
    case 3: pX = 488; break;
    default:
      assert(false && "Invalid selected character");
  }

  pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]);
  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);
  pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uFace]);
  pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uFace]);
  pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uFace]);
  pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uFace]);
  pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime);


  pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]);
  uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem);
  uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25;
  pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]);
  pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]);

  memset(pText, 0, 200);
  strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
  uNumLet = strlen(pText) - 1;
  pOrder = uNumLet;
  if ( uNumLet >= 0 )
  {
    while ( 1 )
    {
      v8 = toupper((unsigned __int8)pText[uNumLet]);
      v9 = pOrder;
      v10 = pOrder-- - 1 < 0;
      pText[v9] = v8;
      if ( v10 )
        break;
      uNumLet = pOrder;
    }
  }

  pIntervalX = 18;
  pIntervalY = pFontCreate->uFontHeight - 2;
  //v124 = 0;
  uX = 32;
  pX_Numbers = 493;

  for (int i = 0; i < 4; ++i)
  {
    auto player = pParty->pPlayers + i;

    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[player->classType], 0, 0, 0);
    pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]);

    if ( pGUIWindow_CurrentMenu->field_40 && pGUIWindow_CurrentMenu->ptr_1C == (void *)i )
    {
      switch ( pGUIWindow_CurrentMenu->field_40 )
      {
        case 1://press name panel
          v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1);
          pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate);
          break;
        case 2: // press enter
          pGUIWindow_CurrentMenu->field_40 = 0;
          v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
          v126 = 0;
          v133 = 0;
          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name
          {
            do
            {
              if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' )
                ++v126;
              ++v133;
              v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
            }
            while ( v133 < v16 );
          }
          if ( v120 && v126 != v120 )
            strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
          *(short *)&player->field_1988[27] = 1;
          break;
        case 3: // press escape
          pGUIWindow_CurrentMenu->field_40 = 0;
          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
          SetCurrentMenuID(MENU_NAMEPANELESC);
          break;
      }
    }
    else
    {
      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, player->pName, 130, 0);
    }

    switch (player->GetRace())
    {
      case 0:  uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"
      case 1:  uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
      case 2:  uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin"
      case 3:  uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf"
    }; 
    strcpy(pTmpBuf, uRaceName);
    pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf, 130, 0);//Race Name

    pTextCenter = pFontCreate->AlignText_Center(150, pText);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0); // Skills

    uStatLevel = player->GetActualMight();
    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might"
    pStatColor = player->GetStatColor(0);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf, 0, 0, 0);

    uStatLevel = player->GetActualIntelligence();
    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect"
    pStatColor = player->GetStatColor(1);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf, 0, 0, 0);

    uStatLevel = player->GetActualWillpower();
    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality"
    pStatColor = player->GetStatColor(2);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf, 0, 0, 0);

    uStatLevel = player->GetActualEndurance();
    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance"
    pStatColor = player->GetStatColor(3);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf, 0, 0, 0);

    uStatLevel = player->GetActualAccuracy();
    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy"
    pStatColor = player->GetStatColor(4);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf, 0, 0, 0);

    uStatLevel = player->GetActualSpeed();
    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed"
    pStatColor = player->GetStatColor(5);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf, 0, 0, 0);

    uStatLevel = player->GetActualLuck();
    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck"
    pStatColor = player->GetStatColor(6);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf, 0, 0, 0);


    pSkillsType = player->GetSkillIdxByOrder(0);
    pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf, 0, 0, 0);

    pSkillsType = player->GetSkillIdxByOrder(1);
    pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, uColorWhite, pTmpBuf, 0, 0, 0);

    pSkillsType = player->GetSkillIdxByOrder(2);
    pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
    pColorText = uColorGreen;
    if ( (signed int)pSkillsType >= 37 )
      pColorText = uColorTeal;
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf, 0, 0, 0);

    pSkillsType = player->GetSkillIdxByOrder(3);
    pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
    pColorText = uColorGreen;
    if ( (signed int)pSkillsType >= 37 )
      pColorText = uColorTeal;
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf, 0, 0, 0);

    //v124 = (char *)v124 + 1;
    pIntervalX += 159;
    pX_Numbers -= 158;
    uX += 158;
  }

  strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
  v51 = strlen(pText) - 1;
  pOrder = v51;
  if ( v51 >= 0 )
  {
    while ( 1 )
    {
      v52 = &pText[v51];
      v53 = toupper((unsigned __int8)pText[v51]);
      v10 = pOrder-- - 1 < 0;
      *v52 = v53;
      if ( v10 )
        break;
      v51 = pOrder;
    }
  }
  uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
  pTextCenter = pFontCreate->AlignText_Center(193, pText);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);//Classes

  pColorText = uColorTeal;
  if ( uClassType )
    pColorText = uColorWhite;
  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0);

  pColorText = uColorTeal;
  if ( uClassType != PLAYER_CLASS_PALADIN )
    pColorText = uColorWhite;
  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0);

  pColorText = uColorTeal;
  if ( uClassType != PLAYER_CLASS_DRUID )
    pColorText = uColorWhite;
  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0);

  pColorText = uColorTeal;
  if ( uClassType != PLAYER_CLASS_CLERIC )
    pColorText = uColorWhite;
  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0);

  pColorText = uColorTeal;
  if ( uClassType != PLAYER_CLASS_DRUID)
    pColorText = uColorWhite;
  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0);

  pColorText = uColorTeal;
  if ( uClassType != PLAYER_CLASS_SORCERER )
    pColorText = uColorWhite;
  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0);

  pColorText = uColorTeal;
  if ( uClassType != PLAYER_CLASS_ARCHER )
    pColorText = uColorWhite;
  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0);

  pColorText = uColorTeal;
  if ( uClassType != PLAYER_CLASS_MONK )
    pColorText = uColorWhite;
  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0);

  pColorText = uColorTeal;
  if ( uClassType != PLAYER_CLASS_THEIF )
    pColorText = uColorWhite;
  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0);

  pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
  for (uint i = 0; i < 9; ++i)
  {
    pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4);
    strcpy(pText, pSkillNames[pSkillId]);
    pLenText = strlen(pText);
    v104 = 0;
    if ( (signed int)pLenText > 0 )
    {
      if ( pText[v104] == 32 )
      {
        pText[v104] = 0;
      }
      else
      {
        while ( pText[v104] != 32 )
        {
          ++v104;
          if ( v104 >= (signed int)pLenText )
          break;
        }
      }
    }
    pCorrective = -10;//-5
    if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 )
      pCorrective = 0;
    pColorText = uColorTeal;
    if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
      pColorText = uColorWhite;
    pTextCenter = pFontCreate->AlignText_Center(100, pText);
    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0);
  }

  pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
  pBonusNum = PlayerCreation_ComputeAttributeBonus();
  sprintf(pTmpBuf, "%d", pBonusNum);
  pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf);
  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf, 0, 0, 0);
  if ( GameUI_Footer_TimeLeft > GetTickCount() )
  {
    pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
    if ( pBonusNum < 0 )
      pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
    pWindow.uFrameWidth = 300;
    pWindow.uFrameHeight = 100;
    pWindow.uFrameX = 170;
    pWindow.uFrameY = 140;
    pWindow.uFrameZ = 469;
    pWindow.uFrameW = 239;
    pWindow.DrawMessageBox(0);
  }
  pRenderer->EndScene();
}

//----- (0049695A) --------------------------------------------------------
void __cdecl PlayerCreationUI_Initialize()
{
  unsigned int v0; // ebx@5
  unsigned int v1; // eax@6
  int v2; // ecx@6
  //unsigned int v3; // eax@8
  //signed int v4; // ecx@8
  signed int uControlParam; // [sp+10h] [bp-Ch]@7
  unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
  unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
  unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
  signed int uControlParamd; // [sp+10h] [bp-Ch]@15
  signed int uX; // [sp+14h] [bp-8h]@5
  unsigned int uXa; // [sp+14h] [bp-8h]@9
  unsigned int uXb; // [sp+14h] [bp-8h]@11
  unsigned int uXc; // [sp+14h] [bp-8h]@13
  signed int uXd; // [sp+14h] [bp-8h]@16

  pMessageQueue_50CBD0->Flush();

  pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
  ++pIcons_LOD->uTexturePacksCount;
  if ( !pIcons_LOD->uNumPrevLoadedFiles )
    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
  pCurrentScreen = SCREEN_PARTY_CREATION;
  uPlayerCreationUI_ArrowAnim = 0;
  uPlayerCreationUI_SkySliderPos = 0;
  uPlayerCreationUI_SelectedCharacter = 0;
  v0 = LOBYTE(pFontCreate->uFontHeight) - 2;
  pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE);
  pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE);
  pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE);
  pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE);
  pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE);
  pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE);
  pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE);
  pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE);
  pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
  pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
  pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
  for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
  {
    sprintf(pTmpBuf, "%s01", pPlayerPortraitsNames[uX]);
    v1 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];

  }
  pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
  pTexture_buttminu  = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE);
  pTexture_buttplus  = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE);
  pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE);
  pTexture_presleft  = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE);
  uControlParam = 1;
  do
  {
    sprintf(pTmpBuf, "arrowl%d", uControlParam);
    pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);

    sprintf(pTmpBuf, "arrowr%d", uControlParam);
    pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
  }
  while ( ++uControlParam < 20 );
  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
  uControlParama = 0;
  uXa = 8;
  do
  {
    pGUIWindow_CurrentMenu->CreateButton(uXa, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0);
    uXa += 158;
    ++uControlParama;
  }
  while ( (signed int)uXa < 640 );

  pCreationUI_BtnPressLeft[0]   = pGUIWindow_CurrentMenu->CreateButton( 10,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  0, 0, "", pTexture_presleft, 0);
  pCreationUI_BtnPressLeft[1]   = pGUIWindow_CurrentMenu->CreateButton(169,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  1, 0, "", pTexture_presleft, 0);
  pCreationUI_BtnPressLeft[2]   = pGUIWindow_CurrentMenu->CreateButton(327,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  2, 0, "", pTexture_presleft, 0);
  pCreationUI_BtnPressLeft[3]   = pGUIWindow_CurrentMenu->CreateButton(486,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev,  3, 0, "", pTexture_presleft, 0);
  pCreationUI_BtnPressRight[0]  = pGUIWindow_CurrentMenu->CreateButton( 74,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext,  0, 0, "", pTexture_pressrigh, 0);
  pCreationUI_BtnPressRight[1]  = pGUIWindow_CurrentMenu->CreateButton(233,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext,  1, 0, "", pTexture_pressrigh, 0);
  pCreationUI_BtnPressRight[2]  = pGUIWindow_CurrentMenu->CreateButton(391,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext,  2, 0, "", pTexture_pressrigh, 0);
  pCreationUI_BtnPressRight[3]  = pGUIWindow_CurrentMenu->CreateButton(549,  32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext,  3, 0, "", pTexture_pressrigh, 0);
  pCreationUI_BtnPressLeft2[0]  = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0);
  pCreationUI_BtnPressLeft2[1]  = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0);
  pCreationUI_BtnPressLeft2[2]  = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0);
  pCreationUI_BtnPressLeft2[3]  = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0);
  pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0);
  pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0);
  pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0);
  pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0);

  uControlParamb = 0;
  uXb = 8;
  do
  {
    pGUIWindow_CurrentMenu->CreateButton(uXb, 308,          150, v0, 1, 0, UIMSG_48,                            uControlParamb, 0, "", 0);
    pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308,     150, v0, 1, 0, UIMSG_49,                            uControlParamb, 0, "", 0);
    pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill,   uControlParamb, 0, "", 0);
    pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0);
    uXb += 158;
    ++uControlParamb;
  }
  while ( (signed int)uXb < 640 );

  pGUIWindow_CurrentMenu->CreateButton(  5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0);
  pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0);
  pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0);
  pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0);

  uXc = 23;
  uControlParamc = 2;
  do
  {
    pGUIWindow_CurrentMenu->CreateButton(uXc, 169,          120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0);
    pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169,     120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0);
    pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc, 0, "", 0);
    pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 1, 0, "", 0);
    pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 2, 0, "", 0);
    pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 3, 0, "", 0);
    pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 4, 0, "", 0);
    uControlParamc += 7;
    uXc += 158;
  }
  while ( (signed int)uControlParamc < 30 );
  pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40);

  pGUIWindow_CurrentMenu->CreateButton(323, 417,          65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0,    0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417,     65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC,  0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(388, 417,          65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417,     65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(453, 417,          65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417,     65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8,    0, "", 0);
  pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4,    0, "", 0);

  uControlParamd = 0;
  do
  {
    uXd = -5;
    if ( uControlParamd <= 3 )
      uXd = 0;
    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
      uControlParamd, 0, "", 0);
    ++uControlParamd;
  }
  while ( uControlParamd < 9 );

  pPlayerCreationUI_BtnOK    = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, 0xD, "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0);
  pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 0x43, "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0);
  pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, 0x2D, "", pTexture_buttminu, 0);
  pPlayerCreationUI_BtnPlus  = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, 0x2B, "", pTexture_buttplus, 0);

  pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
}
// 4E28F8: using guessed type int pCurrentScreen;

//----- (0049750E) --------------------------------------------------------
void DeleteCCharFont()
{
  pAllocator->FreeChunk(pFontCChar);
  pFontCChar = 0;
}
//----- (00497526) --------------------------------------------------------
bool PlayerCreationUI_Loop()
{
  //RGBTexture *pTexture; // ebx@1
  //UINT v1; // esi@1
  unsigned int v2; // ecx@3
  LONG uMouseX; // edi@6
  LONG uMouseY; // eax@6
  GUIButton *pControlsHead; // edx@6
  //unsigned int pNumMessage; // ecx@7
  int pControlParam; // esi@12
  signed int v8; // edi@30
  int v9; // edx@31
  char *v10; // ebx@37
  Player *v11; // esi@38
  //signed int uSpellBookPageCount; // ecx@40
  int v13; // eax@40
  //signed int uSkillIdx; // eax@45
  int v15; // eax@70
  signed int v16; // ecx@70
  //unsigned int v18; // [sp-4h] [bp-84h]@48
  ItemGen item; // [sp+Ch] [bp-74h]@37
  char v20[32]; // [sp+30h] [bp-50h]@29
  //char v21; // [sp+31h] [bp-4Fh]@29
  //__int16 v22; // [sp+4Dh] [bp-33h]@29
  char v23; // [sp+4Fh] [bp-31h]@29
  MSG Msg; // [sp+50h] [bp-30h]@17
  POINT v25; // [sp+6Ch] [bp-14h]@6
  bool v26; // [sp+74h] [bp-Ch]@1
  //POINT v24; // [sp+78h] [bp-8h]@6
  //Player *pPlayer;

  //pTexture = &pTexture_PCX;
  v26 = 0;
  pTexture_PCX.Release();
  pTexture_PCX.Load("makeme.pcx", 0);
  if (pAsyncMouse)
    pAsyncMouse->Resume();
  v2 = 6;
  pGUIWindow_CurrentMenu->field_40 = 0;
//LABEL_27:
  SetCurrentMenuID((MENU_STATE)v2);
  while ( GetCurrentMenuID() == MENU_CREATEPARTY )
  {
    if (pAsyncMouse)
      pAsyncMouse->_46B736_consume_click_lists(1);
    uMouseX = pMouse->GetCursorPos(&v25)->x;
    uMouseY = pMouse->GetCursorPos(&v25)->y;
    pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;

    //does nothing actually
    /*if ( pControlsHead != (GUIButton *)v1 )
    {
      pNumMessage = pMessageQueue_50CBD0->uNumMessages;
      do
      {
        if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ 
            && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
        {
          pControlParam = pControlsHead->uControlParam;
          pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0);
          v1 = 0;
        }
        pControlsHead = pControlsHead->pNext;
      }
      while ( pControlsHead != (GUIButton *)v1 );
    }*/

    while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
    {
      if ( Msg.message == WM_QUIT )
        Game_DeinitializeAndTerminate(0);
      TranslateMessage(&Msg);
      DispatchMessageA(&Msg);
    }
    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
    {
      WaitMessage();
    }
    else
    {
      PlayerCreationUI_Draw();
      GUI_MainMenuMessageProc();
      pRenderer->BeginScene();
      GUI_UpdateWindows();
      pRenderer->EndScene();
      pRenderer->Present();
      if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window
      {
        v26 = 1;
        //v2 = 0;
        //goto LABEL_27;
        SetCurrentMenuID(MENU_MAIN);
        continue;
      }
      if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window
      {
        uGameState = GAME_STATE_PLAYING;
        //v2 = 1;
        //goto LABEL_27;
        SetCurrentMenuID(MENU_NEWGAME);
        continue;
      }
    }
  }
  pTexture_PCX.Release();
  pGUIWindow_CurrentMenu->Release();
  pIcons_LOD->_4114F2();

  int v1 = 0;
  memset(v20, 0, 32);
  do
  {
    v8 = 0;
    do
    {
      v9 = rand() % 32;
      if ( !v20[v9] )
        break;
      ++v8;
    }
    while ( v8 < 10 );
    if ( v8 == 10 )
    {
      v9 = 0;
      if ( v20[0] )
      {
        do
          ++v9;
        while ( v20[v9] );
      }
    }
    pParty->field_854[v1++] = v9;
    v20[v9] = 1;
  }
  while ( (signed int)v1 < 32 );
  //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
  
  item.Reset();
  //for ( pPlayer = &pParty->pPlayers[0];  pPlayer < &pParty->pPlayers[4]; pPlayer++)
  for (uint i = 0; i < 4; ++i)
  {
    auto player = &pParty->pPlayers[i];
    //v11 = pPlayer;
    if (player->classType == PLAYER_CLASS_KNIGHT)
      player->sResMagicBase = 10;
    //*((short *)v10 + 400) = 0;
    player->pPlayerBuffs[22].uExpireTime = 0;
    for (uint j = 0; j < 9; j++)
    {
      if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
      {
        player->lastOpenedSpellbookPage = j;
        break;
      }
    }
    pItemsTable->GenerateItem(2, 40, &item);
    player->AddItem2(-1, &item);
    //uSkillIdx = 0;
    //v24.y = 0;

    player->sHealth = player->GetMaxHealth();
    player->sMana = player->GetMaxMana();
    for (uint j = 0; j < 37; ++j)
    {
      if (!player->pActiveSkills[j])
        continue;

      switch (j)
      {
        case PLAYER_SKILL_STAFF:   player->AddItem(-1, 61); break;
        case PLAYER_SKILL_SWORD:   player->AddItem(-1, 1); break;
        case PLAYER_SKILL_DAGGER:  player->AddItem(-1, 15); break;
        case PLAYER_SKILL_AXE:     player->AddItem(-1, 23); break;
        case PLAYER_SKILL_SPEAR:   player->AddItem(-1, 31); break;
        case PLAYER_SKILL_BOW:     player->AddItem(-1, 47); break;
        case PLAYER_SKILL_MACE:    player->AddItem(-1, 50); break;
        case PLAYER_SKILL_BLASTER: assert(false); break;
        case PLAYER_SKILL_SHIELD:  player->AddItem(-1, 84); break;
        case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
        case PLAYER_SKILL_CHAIN:   player->AddItem(-1, 71); break;
        case PLAYER_SKILL_PLATE:   player->AddItem(-1, 76); break;
        case PLAYER_SKILL_FIRE:
          player->AddItem(-1, 0x191);
          player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
        break;
        case PLAYER_SKILL_AIR:
          player->AddItem(-1, 0x19C);
          player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
        break;
        case PLAYER_SKILL_WATER:
          player->AddItem(-1, 0x1A7);
		  player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
        break;
        case PLAYER_SKILL_EARTH:
          player->AddItem(-1, 0x1B2);
		  player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
        break;
        case PLAYER_SKILL_SPIRIT:
          player->AddItem(-1, 0x1BD);
		  player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
        break;
        case PLAYER_SKILL_MIND:
          player->AddItem(-1, 0x1C8);
		  player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
        break;
        case PLAYER_SKILL_BODY:
          player->AddItem(-1, 0x1D3);
		  player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
        break;
        case PLAYER_SKILL_LIGHT:
        case PLAYER_SKILL_DARK:
        case PLAYER_SKILL_DIPLOMACY:
          assert(false);
        break;
        case PLAYER_SKILL_ITEM_ID:
        case PLAYER_SKILL_REPAIR:
        case PLAYER_SKILL_MEDITATION:
        case PLAYER_SKILL_PERCEPTION:
        case PLAYER_SKILL_TRAP_DISARM:
        case PLAYER_SKILL_LEARNING:
          player->AddItem(-1, 0xDC);
		  player->AddItem(-1, 5 * (rand() % 3 + 40));
        break;
        case PLAYER_SKILL_DODGE:   player->AddItem(-1, 115); break;
        case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
        default:
          break;
      }

      for (uint k = 0; k < 138; k++)
      {
        if (player->pInventoryItems[k].uItemID)
          player->pInventoryItems[k].SetIdentified();
      }
    }
  }

  pAudioPlayer->StopChannels(-1, -1);
  if (pAsyncMouse)
    pAsyncMouse->Suspend();
  return v26;
}