Mercurial > mm7
view stru277.h @ 830:08d90b633131
some BLV floor collisions
author | Nomad |
---|---|
date | Wed, 27 Mar 2013 11:59:37 +0200 |
parents | c1da83d8223f |
children | fff26b7b78c7 |
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#pragma once /* 271 */ #pragma pack(push, 1) struct stru277 { //----- (00426987) -------------------------------------------------------- inline stru277() { field_8 = 0; spellnum = 0; field_6 = 0; uPlayerID_2 = 0; uPlayerID = 0; sound_id = 0; } void _427D48(unsigned int uPlayerID); unsigned int PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int sound_id); struct GUIWindow *sub_4219BE(); void _427E01_cast_spell(); __int16 spellnum; unsigned __int16 uPlayerID; __int16 uPlayerID_2; __int16 field_6; __int16 field_8; __int16 forced_spell_skill_level; int spell_target_pid; int sound_id; }; #pragma pack(pop) extern stru277 pStru277[10]; extern stru277 stru_50CDB4; // idb