view PlayerFrameTable.cpp @ 2487:0683c0a38282

in LoadTextureFromLOD() func
author Ritor1
date Thu, 11 Sep 2014 17:26:19 +0600
parents 0f17a30149ec
children
line wrap: on
line source

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

#define _CRT_SECURE_NO_WARNINGS

#include "PlayerFrameTable.h"

#include "ErrorHandling.h"
#include "FrameTableInc.h"
#include "mm7_data.h"


//----- (00494AED) --------------------------------------------------------
unsigned int PlayerFrameTable::GetFrameIdByExpression(CHARACTER_EXPRESSION_ID expression)
{
	for (uint i = 0; i < this->uNumFrames; i++)
	{
		if (this->pFrames[i].expression == expression)
			return i;
	}
	return 0;
}

//----- (00494B10) --------------------------------------------------------
PlayerFrame *PlayerFrameTable::GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID)
{
	unsigned int v3; // esi@1
	__int16 v6; // dx@2
	int v7; // edx@3
	char *i; // eax@3
	int v9; // ecx@5
	PlayerFrame *result; // eax@6

	v3 = uFramesetID;
	if (this->pFrames[uFramesetID].uFlags & 1 && (v6 = this->pFrames[uFramesetID].uAnimLength) != 0)
	{
		v7 = ((signed int)uFrameID >> 3) % (unsigned __int16)v6;
		for (i = (char *)&this->pFrames[uFramesetID].uAnimTime;; i += 10)
		{
			v9 = *(short *)i;
			if (v7 <= v9)
				break;
			v7 -= v9;
			++v3;
		}
		result = &this->pFrames[v3];
	}
	else
		result = &this->pFrames[uFramesetID];
	return result;
}

//----- (00494B5E) --------------------------------------------------------
PlayerFrame *PlayerFrameTable::GetFrameBy_y(int *pFramesetID, int *pAnimTime, int a4)
{
	int v5; // esi@1
	int v6; // eax@2

	v5 = a4 + *pAnimTime;
	if (v5 < 8 * this->pFrames[*pFramesetID].uAnimTime)
		*pAnimTime = v5;
	else
	{
		v6 = rand() % 4 + 21;
		*pFramesetID = v6;
		*pAnimTime = 8 * v5 % this->pFrames[v6].uAnimTime;
	}
	return &this->pFrames[*pFramesetID];
}

//----- (00494BC3) --------------------------------------------------------
void PlayerFrameTable::ToFile()
{
	PlayerFrameTable *v1; // esi@1
	FILE *v2; // eax@1
	FILE *v3; // edi@1

	PlayerFrameTable* Str = this;

	v1 = Str;
	v2 = fopen("data\\dpft.bin", "wb");
	v3 = v2;
	if (!v2)
		Error("Unable to save dpft.bin");
	fwrite(v1, 4, 1, v2);
	fwrite(v1->pFrames, 0xAu, v1->uNumFrames, v3);
	fclose(v3);
}

//----- (00494C0F) --------------------------------------------------------
void PlayerFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
{
	uint num_mm6_frames = data_mm6 ? *(int *)data_mm6 : 0,
		num_mm7_frames = data_mm7 ? *(int *)data_mm7 : 0,
		num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0;
	uNumFrames = num_mm6_frames + num_mm7_frames + num_mm8_frames;
	assert(uNumFrames);
	assert(!num_mm8_frames);

	pFrames = (PlayerFrame *)malloc(uNumFrames * sizeof(PlayerFrame));
	memcpy(pFrames, (char *)data_mm7 + 4, num_mm7_frames * sizeof(PlayerFrame));
	memcpy(pFrames + num_mm7_frames, (char *)data_mm6 + 4, num_mm6_frames * sizeof(PlayerFrame));
	memcpy(pFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 4, num_mm8_frames * sizeof(PlayerFrame));
}

//----- (00494C5A) --------------------------------------------------------
int PlayerFrameTable::FromFileTxt(const char *Args)
{
	//PlayerFrameTable *v2; // ebx@1
	FILE *v3; // eax@1
	int v4; // esi@3
	void *v5; // eax@10
	FILE *v6; // ST0C_4@12
	char *i; // eax@12
	//  __int16 v8; // ax@15
	//  const char *v9; // ST10_4@15
	//  unsigned __int16 v10; // ax@15
	//  const char *v11; // ST0C_4@15
	int j; // esi@15
	//  int v13; // eax@17
	int v14; // edx@22
	int v15; // ecx@23
	int v16; // eax@24
	signed int k; // eax@27
	//PlayerFrame *v18; // edx@28
	int v19; // esi@28
	int l; // ecx@29
	char Buf; // [sp+Ch] [bp-2F8h]@3
	FrameTableTxtLine v23; // [sp+200h] [bp-104h]@4
	FrameTableTxtLine v24; // [sp+27Ch] [bp-88h]@4
	int v25; // [sp+2F8h] [bp-Ch]@3
	int v26; // [sp+2FCh] [bp-8h]@3
	FILE *File; // [sp+300h] [bp-4h]@1
	int Argsa; // [sp+30Ch] [bp+8h]@28

	__debugbreak();//Ritor1;
	//TileTable::dtor((TileTable *)this);
	v3 = fopen(Args, "r");
	File = v3;
	if (!v3)
		Error("PlayerFrameTable::load - Unable to open file: %s.", Args);
	v4 = 0;
	v25 = 0;
	v26 = 1;
	if (fgets(&Buf, 490, v3))
	{
		do
		{
			*strchr(&Buf, 10) = 0;
			memcpy(&v24, txt_file_frametable_parser(&Buf, &v23), sizeof(v24));
			if (v24.uPropCount && *v24.pProperties[0] != 47)
			{
				if (v24.uPropCount < 3)
					Error("PlayerFrameTable::load, too few arguments, %s line %i.", Args, v26);
				++v25;
			}
			++v26;
		} while (fgets(&Buf, 490, File));
		v4 = v25;
	}
	this->uNumFrames = v4;
	v5 = malloc(10 * v4);
	this->pFrames = (PlayerFrame *)v5;
	if (!v5)
		Error("PlayerFrameTable::load - Out of Memory!");
	v6 = File;
	this->uNumFrames = 0;
	fseek(v6, 0, 0);
	for (i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File))
	{
		*strchr(&Buf, 10) = 0;
		memcpy(&v24, txt_file_frametable_parser(&Buf, &v23), sizeof(v24));
		if (v24.uPropCount && *v24.pProperties[0] != 47)
		{
			//v8 = atoi(v24.pProperties[0]);
			//v9 = v24.pProperties[1];
			this->pFrames[this->uNumFrames].expression = (CHARACTER_EXPRESSION_ID)atoi(v24.pProperties[0]);
			//v10 = atoi(v9);
			//v11 = v24.pProperties[2];
			this->pFrames[this->uNumFrames].uTextureID = atoi(v24.pProperties[1]);
			this->pFrames[this->uNumFrames].uAnimTime = atoi(v24.pProperties[2]);
			this->pFrames[this->uNumFrames].uAnimLength = 0;
			this->pFrames[this->uNumFrames].uFlags = 0;
			for (j = 3; j < v24.uPropCount; ++j)
			{
				if (!_stricmp(v24.pProperties[j], "New"))
					this->pFrames[this->uNumFrames].uFlags |= 4;
			}
			++this->uNumFrames;
		}
	}
	fclose(File);

	if ((signed int)(this->uNumFrames - 1) > 0)
	{
		v15 = 0;
		for (v14 = 0; v14 < this->uNumFrames - 1; ++v14)
		{
			v16 = (int)&this->pFrames[v15];
			if (!(*(char *)(v16 + 18) & 4))
				this->pFrames[v14].uFlags |= 1;
			++v15;
		}
	}
	for (k = 0; k < (signed int)this->uNumFrames; *(short *)(Argsa + 6) = v19)
	{
		//v18 = this->pFrames;
		Argsa = (int)&this->pFrames[k];
		v19 = *(short *)(Argsa + 4);
		if (this->pFrames[k].uFlags & 1)
		{
			++k;
			for (l = (int)&this->pFrames[k]; this->pFrames[k].uFlags & 1; l += 10)
			{
				v19 += *(short *)(l + 4);
				++k;
			}
			LOWORD(v19) = this->pFrames[k].uAnimTime + v19;
		}
		++k;
	}
	return 1;
}