Mercurial > mm7
view UI/UIPartyCreation.cpp @ 1967:05787232b571
Actor::LootActor cleaned up, fixed item looting not working
author | Grumpy7 |
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date | Fri, 25 Oct 2013 23:09:04 -0700 |
parents | 6faacde46271 |
children | 28cb79ae2f6f |
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#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include "..\Mouse.h" #include "..\Keyboard.h" #include "..\Game.h" #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\Party.h" #include "..\AudioPlayer.h" #include "..\Render.h" #include "..\LOD.h" #include "..\Time.h" #include "..\IconFrameTable.h" #include "..\texts.h" #include "..\mm7_data.h" //----- (004908DE) -------------------------------------------------------- bool PlayerCreation_Choose4Skills() { signed int skills_count; // edx@2 for ( uint j = 0; j < 4; ++j ) { skills_count = 0; for ( uint i = 0; i < 37; ++i ) { if ( pParty->pPlayers[j].pActiveSkills[i] ) ++skills_count; } if ( skills_count < 4 ) return false; } return true; } //----- (00491CB5) -------------------------------------------------------- void LoadPlayerPortraintsAndVoices() { pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; for (uint i = 0; i < 4; ++i) for (uint j = 0; j < 56; ++j) { sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1); pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); } pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); if (SoundSetAction[24][0]) for (uint i = 0; i < 4; ++i) { pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); } } //----- (00491DE7) -------------------------------------------------------- void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state { for ( uint i = 0; i <= 55; ++i ) { sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1); pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2); } } //----- (00495B39) -------------------------------------------------------- void PlayerCreationUI_Draw() { int pTextCenter; // eax@3 IconFrame *pFrame; // eax@3 int pX; // ecx@7 GUIButton *uPosActiveItem; // edi@12 int v17; // eax@33 int uStatLevel; // eax@44 unsigned int pStatColor; // eax@44 PLAYER_SKILL_TYPE pSkillsType; // eax@44 PLAYER_CLASS_TYPE uClassType; // edi@53 int pColorText; // eax@53 PLAYER_SKILL_TYPE pSkillId; // edi@72 size_t pLenText; // eax@72 signed int v104; // ecx@72 int pTextY; // ST08_4@81 signed int pBonusNum; // edi@82 const char *uRaceName; // [sp+0h] [bp-170h]@39 char pText[200]; // [sp+10h] [bp-160h]@14 GUIWindow message_window; // [sp+D8h] [bp-98h]@83 int v126; // [sp+148h] [bp-28h]@25 int pIntervalY; // [sp+150h] [bp-20h]@14 int pX_Numbers; // [sp+154h] [bp-1Ch]@18 int uX; // [sp+160h] [bp-10h]@18 int pIntervalX; int pCorrective; //move sky pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY); pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; switch (uPlayerCreationUI_SelectedCharacter) { case 0: pX = 12; break; case 1: pX = 171; break; case 2: pX = 329; break; case 3: pX = 488; break; default: Error("Invalid selected character"); } pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]); pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü Î Ò Ð ß Ä pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]); uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); memset(pText, 0, 200); strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" for ( int i = strlen(pText) - 1; i >= 0; i-- )//??? pText[i] = toupper((unsigned __int8)pText[i]); pIntervalX = 18; pIntervalY = pFontCreate->uFontHeight - 2; uX = 32; pX_Numbers = 493; for (int i = 0; i < 4; ++i) { pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0); pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]); if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i ) { switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 ) { case WINDOW_INPUT_IN_PROGRESS://press name panel v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1); pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); break; case WINDOW_INPUT_CONFIRMED: // press enter pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; v126 = 0; for ( int i = 0; i < strlen((const char *)pKeyActionMap->pPressedKeysBuffer); ++i )//edit name { if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' ) ++v126; } if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) && v126 != strlen((const char *)pKeyActionMap->pPressedKeysBuffer) ) strcpy(pParty->pPlayers[i].pName, (const char *)pKeyActionMap->pPressedKeysBuffer); pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); pParty->pPlayers[i].field_1988[27] = 1; break; case WINDOW_INPUT_CANCELLED: // press escape pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); SetCurrentMenuID(MENU_NAMEPANELESC); break; } } else { pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); } switch (pParty->pPlayers[i].GetRace()) { case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" }; strcpy(pTmpBuf.data(), uRaceName); pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name pTextCenter = pFontCreate->AlignText_Center(150, pText); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills uStatLevel = pParty->pPlayers[i].GetActualMight(); sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might" pStatColor = pParty->pPlayers[i].GetStatColor(0); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0); uStatLevel = pParty->pPlayers[i].GetActualIntelligence(); sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect" pStatColor = pParty->pPlayers[i].GetStatColor(1); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); uStatLevel = pParty->pPlayers[i].GetActualWillpower(); sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality" pStatColor = pParty->pPlayers[i].GetStatColor(2); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); uStatLevel = pParty->pPlayers[i].GetActualEndurance(); sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance" pStatColor = pParty->pPlayers[i].GetStatColor(3); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); uStatLevel = pParty->pPlayers[i].GetActualAccuracy(); sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy" pStatColor = pParty->pPlayers[i].GetStatColor(4); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); uStatLevel = pParty->pPlayers[i].GetActualSpeed(); sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed" pStatColor = pParty->pPlayers[i].GetStatColor(5); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); uStatLevel = pParty->pPlayers[i].GetActualLuck(); sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck" pStatColor = pParty->pPlayers[i].GetStatColor(6); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0); pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1); pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2); pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); pColorText = TargetColor(0, 0xFF, 0); if ( (signed int)pSkillsType >= 37 ) pColorText = TargetColor(0, 0xF7, 0xF7); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3); pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); pColorText = TargetColor(0, 0xFF, 0); if ( (signed int)pSkillsType >= 37 ) pColorText = TargetColor(0, 0xF7, 0xF7); pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); pIntervalX += 159; pX_Numbers -= 158; uX += 158; } strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" for ( int i = strlen(pText) - 1; i >= 0; i-- ) pText[i] = toupper((unsigned __int8)pText[i]); uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; pTextCenter = pFontCreate->AlignText_Center(193, pText); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, TargetColor(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes pColorText = TargetColor(0, 0xF7, 0xF7); if ( uClassType ) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0); pColorText = TargetColor(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_PALADIN ) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0); pColorText = TargetColor(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_DRUID ) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0); pColorText = TargetColor(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_CLERIC ) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0); pColorText = TargetColor(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_DRUID) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0); pColorText = TargetColor(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_SORCERER ) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0); pColorText = TargetColor(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_ARCHER ) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0); pColorText = TargetColor(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_MONK ) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0); pColorText = TargetColor(0, 0xF7, 0xF7); if ( uClassType != PLAYER_CLASS_THEIF ) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0); pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0); for (uint i = 0; i < 9; ++i) { pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4); strcpy(pText, pSkillNames[pSkillId]); pLenText = strlen(pText); v104 = 0; if ( (signed int)pLenText > 0 ) { if ( pText[v104] == 32 ) { pText[v104] = 0; } else { while ( pText[v104] != 32 ) { ++v104; if ( v104 >= (signed int)pLenText ) break; } } } pCorrective = -10;//-5 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 ) pCorrective = 0; pColorText = TargetColor(0, 0xF7, 0xF7); if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) pColorText = TargetColor(0xFF, 0xFF, 0xFF); pTextCenter = pFontCreate->AlignText_Center(100, pText); pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0); } pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, TargetColor(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0); pBonusNum = PlayerCreation_GetUnspentAttributePointCount(); sprintf(pTmpBuf.data(), "%d", pBonusNum); pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data()); pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, TargetColor(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); if ( GameUI_Footer_TimeLeft > GetTickCount() ) { message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." if ( pBonusNum < 0 ) message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." message_window.uFrameWidth = 300; message_window.uFrameHeight = 100; message_window.uFrameX = 170; message_window.uFrameY = 140; message_window.uFrameZ = 469; message_window.uFrameW = 239; message_window.DrawMessageBox(0); } pRenderer->EndScene(); } //----- (0049695A) -------------------------------------------------------- void PlayerCreationUI_Initialize() { unsigned int v0; // ebx@5 signed int uControlParam; // [sp+10h] [bp-Ch]@7 signed int uX; // [sp+14h] [bp-8h]@5 pMessageQueue_50CBD0->Flush(); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pCurrentScreen = SCREEN_PARTY_CREATION; uPlayerCreationUI_ArrowAnim = 0; uPlayerCreationUI_SkySliderPos = 0; uPlayerCreationUI_SelectedCharacter = 0; v0 = LOBYTE(pFontCreate->uFontHeight) - 2; pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE); pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE); pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE); pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE); pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE); pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE); pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE); pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE); pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE); pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE); pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE); for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture { sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]); pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)]; } pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE); pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); uControlParam = 1; do { sprintf(pTmpBuf.data(), "arrowl%d", uControlParam); pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); sprintf(pTmpBuf.data(), "arrowr%d", uControlParam); pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); } while ( ++uControlParam < 20 ); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); uControlParam = 0; uX = 8; do { pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0); uX += 158; ++uControlParam; } while ( (signed int)uX < 640 ); pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0); pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0); pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0); pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0); pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0); pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0); pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0); pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0); pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0); uControlParam = 0; uX = 8; do { pGUIWindow_CurrentMenu->CreateButton(uX, 308, 150, v0, 1, 0, UIMSG_48, uControlParam, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParam, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParam, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0); uX += 158; ++uControlParam; } while ( (signed int)uX < 640 ); pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0); pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0); pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0); pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0); uX = 23; uControlParam = 2; do { pGUIWindow_CurrentMenu->CreateButton(uX, 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0); uControlParam += 7; uX += 158; } while ( (signed int)uControlParam < 30 ); pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40); pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); uControlParam = 0; do { uX = -5; if ( uControlParam <= 3 ) uX = 0; pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill, uControlParam, 0, "", 0); ++uControlParam; } while ( uControlParam < 9 ); pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0); pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0); pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, '-', "", pTexture_buttminu, 0); pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, '+', "", pTexture_buttplus, 0); pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); } // 4E28F8: using guessed type int pCurrentScreen; //----- (0049750E) -------------------------------------------------------- void DeleteCCharFont() { free(pFontCChar); pFontCChar = 0; } //----- (00497526) -------------------------------------------------------- bool PlayerCreationUI_Loop() { LONG uMouseX; // edi@6 LONG uMouseY; // eax@6 //GUIButton *pControlsHead; // edx@6 //int pControlParam; // esi@12 signed int v8; // edi@30 int v9; // edx@31 char *v10; // ebx@37 ItemGen item; // [sp+Ch] [bp-74h]@37 char v20[32]; // [sp+30h] [bp-50h]@29 MSG Msg; // [sp+50h] [bp-30h]@17 POINT v25; // [sp+6Ch] [bp-14h]@6 bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1 party_not_creation_flag = false; pTexture_PCX.Release(); pTexture_PCX.Load("makeme.pcx", 0); pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; SetCurrentMenuID(MENU_CREATEPARTY); while ( GetCurrentMenuID() == MENU_CREATEPARTY ) { uMouseX = pMouse->GetCursorPos(&v25)->x; uMouseY = pMouse->GetCursorPos(&v25)->y; //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead; //does nothing actually /*if ( pControlsHead != (GUIButton *)v1 ) { pNumMessage = pMessageQueue_50CBD0->uNumMessages; do { if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement { pControlParam = pControlsHead->uControlParam; pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0); v1 = 0; } pControlsHead = pControlsHead->pNext; } while ( pControlsHead != (GUIButton *)v1 ); }*/ while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) ) { if ( Msg.message == WM_QUIT ) Game_DeinitializeAndTerminate(0); TranslateMessage(&Msg); DispatchMessageA(&Msg); } if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) { WaitMessage(); } else { PlayerCreationUI_Draw(); GUI_MainMenuMessageProc(); pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window { party_not_creation_flag = true; SetCurrentMenuID(MENU_MAIN); continue; } if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window { uGameState = GAME_STATE_PLAYING; SetCurrentMenuID(MENU_NEWGAME); continue; } } } pTexture_PCX.Release(); pGUIWindow_CurrentMenu->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); memset(v20, 0, 32); for ( int i = 0; i < 32; i++ ) { for ( v8 = 0; v8 < 10; ++v8 ) { v9 = rand() % 32; if ( !v20[v9] ) break; } if ( v8 == 10 ) { v9 = 0; if ( v20[0] ) { do ++v9; while ( v20[v9] ); } } pParty->field_854[i] = v9; v20[v9] = 1; } item.Reset(); for (uint i = 0; i < 4; ++i) { if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT) pParty->pPlayers[i].sResMagicBase = 10; pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0; for (uint j = 0; j < 9; j++) { if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j]) { pParty->pPlayers[i].lastOpenedSpellbookPage = j; break; } } pItemsTable->GenerateItem(2, 40, &item); pParty->pPlayers[i].AddItem2(-1, &item); pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth(); pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana(); for (uint j = 0; j < 37; ++j) { if (!pParty->pPlayers[i].pActiveSkills[j]) continue; switch (j) { case PLAYER_SKILL_STAFF: pParty->pPlayers[i].AddItem(-1, 61); break; case PLAYER_SKILL_SWORD: pParty->pPlayers[i].AddItem(-1, 1); break; case PLAYER_SKILL_DAGGER: pParty->pPlayers[i].AddItem(-1, 15); break; case PLAYER_SKILL_AXE: pParty->pPlayers[i].AddItem(-1, 23); break; case PLAYER_SKILL_SPEAR: pParty->pPlayers[i].AddItem(-1, 31); break; case PLAYER_SKILL_BOW: pParty->pPlayers[i].AddItem(-1, 47); break; case PLAYER_SKILL_MACE: pParty->pPlayers[i].AddItem(-1, 50); break; case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p"); case PLAYER_SKILL_SHIELD: pParty->pPlayers[i].AddItem(-1, 84); break; case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break; case PLAYER_SKILL_CHAIN: pParty->pPlayers[i].AddItem(-1, 71); break; case PLAYER_SKILL_PLATE: pParty->pPlayers[i].AddItem(-1, 76); break; case PLAYER_SKILL_FIRE: pParty->pPlayers[i].AddItem(-1, 0x191); pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; break; case PLAYER_SKILL_AIR: pParty->pPlayers[i].AddItem(-1, 0x19C); pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; break; case PLAYER_SKILL_WATER: pParty->pPlayers[i].AddItem(-1, 0x1A7); pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; break; case PLAYER_SKILL_EARTH: pParty->pPlayers[i].AddItem(-1, 0x1B2); pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; break; case PLAYER_SKILL_SPIRIT: pParty->pPlayers[i].AddItem(-1, 0x1BD); pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; break; case PLAYER_SKILL_MIND: pParty->pPlayers[i].AddItem(-1, 0x1C8); pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; break; case PLAYER_SKILL_BODY: pParty->pPlayers[i].AddItem(-1, 0x1D3); pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; break; case PLAYER_SKILL_LIGHT: case PLAYER_SKILL_DARK: case PLAYER_SKILL_DIPLOMACY: Error("No dimoplacy in mm7 (yet)"); break; case PLAYER_SKILL_ITEM_ID: case PLAYER_SKILL_REPAIR: case PLAYER_SKILL_MEDITATION: case PLAYER_SKILL_PERCEPTION: case PLAYER_SKILL_TRAP_DISARM: case PLAYER_SKILL_LEARNING: pParty->pPlayers[i].AddItem(-1, 0xDC); pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40)); break; case PLAYER_SKILL_DODGE: pParty->pPlayers[i].AddItem(-1, 115); break; case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break; default: break; } for (uint k = 0; k < 138; k++) { if (pParty->pPlayers[i].pOwnItems[k].uItemID) pParty->pPlayers[i].pOwnItems[k].SetIdentified(); } } } pAudioPlayer->StopChannels(-1, -1); return party_not_creation_flag; }