view GUIWindow.h @ 571:0455b0405c17

StorylineText fix
author zipi
date Tue, 05 Mar 2013 21:28:16 +0000
parents fcbb3c281217
children bd9f43d4fc3d
line wrap: on
line source

#pragma once
#include "GUIButton.h"





/*  251 */
enum MENU_STATE : __int32
{
  MENU_MAIN = 0x0,
  MENU_NEWGAME = 0x1,
  MENU_CREDITS = 0x2,
  MENU_SAVELOAD = 0x3,
  MENU_FINISHED = 0x4,
  MENU_5 = 0x5,
  MENU_CREATEPARTY = 0x6,
  MENU_NAMEPANELESC = 0x7,
  MENU_CREDITSPROC = 0x8,
  MENU_LOADINGPROC = 0x9,
  MENU_10 = 0xA,
  MENU_CREDITSCLOSE = 0xB,
};


enum DIALOGUE_TYPE
{
  DIALOGUE_9 = 9,
  DIALOGUE_13 = 0xD,
  DIALOGUE_18 = 0x12,
  DIALOGUE_19 = 19,
  DIALOGUE_20 = 20,
  DIALOGUE_21 = 21,
  DIALOGUE_22 = 22,
  DIALOGUE_23 = 23,
  DIALOGUE_24 = 0x18,
  DIALOGUE_76 = 76,
  DIALOGUE_PROFESSION_DETAILS = 77,
  DIALOGUE_ARENA_WELCOME = 0x59,
  DIALOGUE_ARENA_FIGHT_NOT_OVER_YET = 0x5A,
  DIALOGUE_ARENA_REWARD = 0x5B,
  DIALOGUE_ARENA_ALREADY_WON = 0x5C,
};





/*  298 */
enum WindowType: unsigned __int32
{
  WINDOW_null = 0,
  WINDOW_MainMenu = 0x1,
  WINDOW_3 = 0x3,
  WINDOW_CharacterRecord = 0x4,
  WINDOW_Options = 0x6,
  WINDOW_Book = 0x9,
  WINDOW_Dialogue = 0xA,
  WINDOW_QuickReference = 0xC,
  WINDOW_Rest = 0x10,
  WINDOW_ChangeLocation = 0x11,
  WINDOW_SpellBook = 0x12,
  WINDOW_GreetingNPC = 0x13,
  WINDOW_Chest = 0x14,
  WINDOW_17 = 0x17,
  WINDOW_MainMenu_Load = 0x18,
  WINDOW_HouseInterior = 0x19,
  WINDOW_Transition = 0x1A,
  WINDOW_1B = 0x1B,
  WINDOW_Scroll = 0x1E,
  WINDOW_1F = 0x1F,
  WINDOW_FinalWindow = 0x46,
  WINDOW_50 = 0x50,
  WINDOW_59 = 0x59,
  WINDOW_5A = 0x5A,
  WINDOW_5B = 0x5B,
  WINDOW_VoiceSwitcherButton = 0x5C,
  WINDOW_5D = 0x5D,
  WINDOW_5E = 0x5E,
  WINDOW_5F = 0x5F,
  WINDOW_60 = 0x60,
  WINDOW_61 = 0x61,
  WINDOW_RestWindow = 0x62,
  WINDOW_63 = 0x63,
  WINDOW_CharacterWindow_Stats = 0x64,
  WINDOW_CharacterWindow_Skills = 0x65,
  WINDOW_CharacterWindow_Awards = 0x66,
  WINDOW_CharacterWindow_Inventory = 0x67,
  WINDOW_KeyMappingOptions = 0x69,
  WINDOW_VideoOptions = 0x6A,
  WINDOW_Lloyd = 0xB1,
  WINDOW_TownPortal = 0xC3,
  WINDOW_QuestBook = 0xC8,
  WINDOW_AutonotesBook = 0xC9,
  WINDOW_MapsBook = 0xCA,
  WINDOW_CalendarBook = 0xCB,
  WINDOW_HistoryBook = 0xE0,
};

/*  155 */
#pragma pack(push, 1)
struct GUIWindow
{
  inline GUIWindow()
  {
    pControlsHead = pControlsTail = nullptr;
    eWindowType = WINDOW_null;
  }

  GUIButton *CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int a6, int a7, 
	         unsigned int uControlID, unsigned int uControlParam, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...);
  void DrawFlashingInputCursor(signed int a3, int a4, struct GUIFont *a2);
  int DrawTextInRect(GUIFont *a2, unsigned int uX, unsigned int uY, unsigned int uColor, const char *Str1, int Source, int a8);
  char DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, unsigned int uFontShadowColor);
  char *DrawTitleText(GUIFont *a2, unsigned int uHorizontalMargin, unsigned int uVerticalMargin, 
	            unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing);
  void DrawCurrentTime(__int64 a2);
  void HouseDialogManager();
  void OpenSpellBook();
  void InitializeBookView();
  void DrawMessageBox(int arg0);
  GUIButton *GetControl(unsigned int uID);
  void Release();
  void _41D08F(int a2, int a3, int a4, int a5);
  char DrawQuickCharRecord();
  char _41D73D_draw_buff_tooltip();

  static GUIWindow *Create(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, enum WindowType eType, int a4, int a5);

  unsigned int uFrameX;
  unsigned int uFrameY;
  unsigned int uFrameWidth;
  unsigned int uFrameHeight;
  unsigned int uFrameZ;
  unsigned int uFrameW;
  WindowType   eWindowType;
  union{
  void *ptr_1C;
  unsigned int par1C;
	};
  unsigned int uNumControls;
  int field_24;
  int pNumPresenceButton; 
  int pCurrentPosActiveItem;
  int field_30;
  int field_34;
  int pStartingPosActiveItem;
  int numVisibleWindows;
  int field_40;
  int field_44;
  char *Hint;
  GUIButton *pControlsHead;
  GUIButton *pControlsTail;
};
#pragma pack(pop)







enum UIMessageType
{
  UIMSG_00 = 0x0,
  UIMSG_ChangeGameState = 0x5,
  UIMSG_A = 0xA,
  UIMSG_C = 0xC,
  UIMSG_E = 0xE,
  UIMSG_F = 0xF,
  UIMSG_11 = 0x11,
  UIMSG_Attack = 23,
  UIMSG_19 = 0x19,
  UIMSG_1B = 0x1B,
  UIMSG_1C = 0x1C,
  UIMSG_PlayArcomage = 0x1D,
  UIMSG_33 = 0x33,
  UIMSG_MainMenu_ShowPartyCreationWnd = 0x36,
  UIMSG_MainMenu_ShowLoadWindow = 0x37,
  UIMSG_ShowCredits = 0x38,
  UIMSG_ExitToWindows = 0x39,
  UIMSG_3A = 0x3A,
  UIMSG_PlayerCreationChangeName = 0x3C,
  UIMSG_PlayerCreationClickPlus = 0x3E,
  UIMSG_PlayerCreationClickMinus = 0x3F,
  UIMSG_PlayerCreationSelectActiveSkill = 0x40,
  UIMSG_PlayerCreationSelectClass = 0x41,
  UIMSG_PlayerCreationClickOK = 0x42,
  UIMSG_PlayerCreationClickReset = 0x43,
  UIMSG_45 = 0x45,
  UIMSG_46 = 0x46,
  UIMSG_AutonotesBook = 0x47,
  UIMSG_PlayerCreationRemoveUpSkill = 0x4A,
  UIMSG_PlayerCreationRemoveDownSkill = 0x4B,
  UIMSG_4E = 0x4E,
  UIMSG_SPellbook_ShowHightlightedSpellInfo = 0x4F,
  UIMSG_51 = 0x51,
  UIMSG_LoadGame = 0x52,
  UIMSG_SaveGame = 0x53,
  UIMSG_54 = 0x54,
  UIMSG_55 = 0x55,
  UIMSG_SelectSpell = 0x56,
  UIMSG_57 = 0x57,
  UIMSG_58 = 0x58,
  UIMSG_5A = 0x5A,
  UIMSG_5B = 0x5B,
  UIMSG_ShowStatus_DateTime = 0x5C,
  UIMSG_ShowStatus_ManaHP = 0x5D,
  UIMSG_ShowStatus_Player = 0x5E,
  UIMSG_Wait5Minutes  = 0x5F,
  UIMSG_Wait1Hour = 0x60,
  UIMSG_61 = 0x61,
  UIMSG_ShowStatus_Food = 0x64,
  UIMSG_ShowStatus_Funds = 0x65,
  UIMSG_68 = 0x68,
  UIMSG_69 = 0x69,
  UIMSG_QuickReference = 0x6A,
  UIMSG_GameMenuButton = 0x6B,
  UIMSG_AlreadyResting = 0x6D,
  UIMSG_SelectCharacter = 0x6E,
  UIMSG_ChangeSoundVolume = 0x6F,
  UIMSG_ChangeMusicVolume = 0x70,
  UIMSG_Escape = 0x71,
  UIMSG_72 = 0x72,
  UIMSG_73 = 0x73,
  UIMSG_74 = 0x74,
  UIMSG_75 = 0x75,
  UIMSG_PlayerCreation_SelectAttribute = 0x76,
  UIMSG_InventoryLeftClick = 0x78,
  UIMSG_SkillUp = 0x79,
  UIMSG_7A = 0x7A,
  UIMSG_GameMenu_ReturnToGame = 0x7B,
  UIMSG_StartNewGame = 0x7C,
  UIMSG_Game_OpenLoadGameDialog = 0x7D,
  UIMSG_Game_OpenSaveGameDialog = 0x7E,
  UIMSG_Game_OpenOptionsDialog = 0x7F,
  UIMSG_80 = 0x80,
  UIMSG_SetGraphicsMode = 0x83,
  UIMSG_Quit = 0x84,
  UIMSG_85 = 0x85,
  UIMSG_StartHireling1Dialogue = 0x86,
  UIMSG_StartHireling2Dialogue = 0x87,
  UIMSG_SelectDialogueOption = 0x88,
  UIMSG_8C = 0x8C,
  UIMSG_8D = 0x8D,
  UIMSG_CastSpellFromBook = 0x8E,
  UIMSG_8F = 0x8F,
  UIMSG_PlayerCreation_VoicePrev = 0x90,
  UIMSG_PlayerCreation_VoiceNext = 0x91,
  UIMSG_92 = 0x92,
  UIMSG_StartNPCDialogue = 0xA1,
  UIMSG_ArrowUp = 0xA2,
  UIMSG_DownArrow = 0xA3,
  UIMSG_LoadSlot = 0xA4,
  UIMSG_SelectLoadSlot = 0xA5,
  UIMSG_Cancel = 0xA6,
  UIMSG_ExitRest = 0xA7,
  UIMSG_A8 = 0xA8,
  UIMSG_A9 = 0xA9,
  UIMSG_AA = 0xAA,
  UIMSG_PlayerCreation_FacePrev = 0xAB,
  UIMSG_PlayerCreation_FaceNext = 0xAC,
  UIMSG_AD = 0xAD,
  UIMSG_AE = 0xAE,
  UIMSG_ClickNPCTopic = 0xAF,
  UIMSG_CycleCharacters = 0xB0,
  UIMSG_B1 = 0xB1,
  UIMSG_B2 = 0xB2,
  UIMSG_B3 = 0xB3,
  UIMSG_B4 = 0xB4,
  UIMSG_B5 = 0xB5,
  UIMSG_B6 = 0xB6,
  UIMSG_B7 = 0xB7,
  UIMSG_SetTurnSpeed = 0xB8,
  UIMSG_ToggleWalkSound = 0xB9,
  UIMSG_ChangeVoiceVolume = 0xBA,
  UIMSG_ToggleShowDamage = 0xBB,
  UIMSG_ScrollNPCPanel = 0xBC,
  UIMSG_BD = 0xBD,
  UIMSG_BE = 0xBE,
  UIMSG_BF = 0xBF,
  UIMSG_C0 = 0xC0,
  UIMSG_C1 = 0xC1,
  UIMSG_C2 = 0xC2,
  UIMSG_C3 = 0xC3,
  UIMSG_C4 = 0xC4,
  UIMSG_ShowFinalWindow = 0xC5,
  UIMSG_C6 = 0xC6,
  UIMSG_C7 = 0xC7,
  UIMSG_OpenQuestBook = 0xC8,
  UIMSG_OpenAutonotes = 0xC9,
  UIMSG_OpenMapBook = 0xCA,
  UIMSG_OpenCalendar = 0xCB,
  UIMSG_CC = 0xCC,
  UIMSG_CD = 0xCD,
  UIMSG_CE = 0xCE,
  UIMSG_CF = 0xCF,
  UIMSG_D0 = 0xD0,
  UIMSG_D1 = 0xD1,
  UIMSG_D2 = 0xD2,
  UIMSG_D3 = 0xD3,
  UIMSG_D4 = 0xD4,
  UIMSG_D5 = 0xD5,
  UIMSG_D6 = 0xD6,
  UIMSG_DD = 0xDD,
  UIMSG_OpenHistoryBook = 0xE0,
  UIMSG_ToggleAlwaysRun = 0xE1,
  UIMSG_ToggleFlipOnExit = 0xE2,
  UIMSG_16F = 0x16F,
  UIMSG_170 = 0x170,
  UIMSG_Game_Action = 0x194,
  UIMSG_ClickLearnSkillDialog = 0x195,
  UIMSG_OpenRestUI = 0x199,
  UIMSG_19A = 0x19A,
  UIMSG_TransitionUI_Confirm = 0x19B,
  UIMSG_19C = 0x19C,
  UIMSG_OpenKeyMappingOptions = 0x19F,
  UIMSG_SelectKeyPage1 = 0x1A0,
  UIMSG_SelectKeyPage2 = 0x1A1,
  UIMSG_ResetKeyMapping = 0x1A2,
  UIMSG_ChangeKeyButton = 0x1A3,
  UIMSG_OpenVideoOptions = 0x1A5,
  UIMSG_ToggleBloodsplats = 0x1A6,
  UIMSG_ToggleColoredLights = 0x1A7,
  UIMSG_ToggleTint = 0x1A8,
  UIMSG_1A9 = 0x1A9,
};

enum CURRENT_SCREEN
{
  SCREEN_GAME = 0x0,
  SCREEN_MENU = 0x1,
  SCREEN_OPTIONS = 0x2,
  SCREEN_BOOKS = 0x3,
  SCREEN_NPC_DIALOGUE = 0x4,
  SCREEN_REST = 0x5,
  SCREEN_CHARACTERS = 0x7,
  SCREEN_SPELL_BOOK = 0x8,
  SCREEN_CREATORS = 0x9,
  SCREEN_CHEST = 0xA,
  SCREEN_SAVEGAME = 0xB,
  SCREEN_LOADGAME = 0xC,
  SCREEN_HOUSE = 0xD,
  SCREEN_E = 0xE,
  SCREEN_F = 0xF,
  SCREEN_VIDEO = 0x10,
  SCREEN_CHANGE_LOCATION = 0x11,
  SCREEN_INPUT_BLV = 0x12,
  SCREEN_BRANCHLESS_NPC_DIALOG = 0x13,
  SCREEN_PARTY_CREATION = 0x15,
  SCREEN_PRESS_ESCAPE_MESSAGE = 0x16,
  SCREEN_CASTING = 0x17,
  SCREEN_19 = 0x19,
  SCREEN_KEYBOARD_OPTIONS = 0x1A,
  SCREEN_1B = 0x1B,
  SCREEN_VIDEO_OPTIONS = 0x1C,
  SCREEN_63 = 0x63,
  SCREEN_64 = 0x64,
  SCREEN_67 = 0x67,
  SCREEN_QUICK_REFERENCE = 0x68,
};




/*  249 */
#pragma pack(push, 1)
struct GUIMessage
{
  enum UIMessageType eType;
  int param;
  int field_8;
};
#pragma pack(pop)




#define AddMessage(msg, param, a4) AddMessageImpl((msg), (param), (a4), __FILE__, __LINE__)
/*  250 */
#pragma pack(push, 1)
struct GUIMessageQueue
{
  inline GUIMessageQueue():
    uNumMessages(0)
  {}

  void PopMessage(UIMessageType *pMsg, int *pParam, int *a4);
  void AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file = nullptr, int line = 0);

  unsigned int uNumMessages;
  GUIMessage pMessages[40];

  const char *files[40];
  int          lines[40];
};
#pragma pack(pop)

extern struct GUIMessageQueue *pMessageQueue_50CBD0; // idb





void OnSelectDialogueOption(DIALOGUE_TYPE newDialogueType);



extern int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[]; // idb
extern struct GUIWindow *pWindow_MainMenu;
extern struct GUIWindow pWindowList[20];






void QuickRefDraw();