Mercurial > mm7
view Events.cpp @ 2266:01489aec3cb0
EventProcessor cleared
author | Ritor1 |
---|---|
date | Sat, 08 Mar 2014 23:53:00 +0600 |
parents | aff7a7b072b7 |
children | fd788d2e9585 |
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#define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include "Weather.h" #include "Texture.h" #include "mm7_data.h" #include "VideoPlayer.h" #include "Mouse.h" #include "MapInfo.h" #include "Game.h" #include "Render.h" #include "GUIWindow.h" #include "GUIProgressBar.h" #include "Chest.h" #include "stru176.h" #include "LOD.h" #include "Actor.h" #include "Party.h" #include "OurMath.h" #include "AudioPlayer.h" #include "Indoor.h" #include "Viewport.h" #include "texts.h" #include "stru123.h" #include "stru159.h" #include "Events.h" #include "Events2D.h" #include "UI\UIHouses.h" #include "Log.h" #include "MM7.h" #include "Level/Decoration.h" #include "LuaVM.h" std::array<EventIndex, 4400> pSomeOtherEVT_Events; signed int uSomeOtherEVT_NumEvents; char *pSomeOtherEVT; std::array<EventIndex, 4400> pSomeEVT_Events; signed int uSomeEVT_NumEvents; char *pSomeEVT; unsigned int uGlobalEVT_NumEvents; unsigned int uGlobalEVT_Size; std::array<char, 46080> pGlobalEVT; std::array<EventIndex, 4400> pGlobalEVT_Index; std::array<unsigned int, 500> pLevelStrOffsets; unsigned int uLevelStrNumStrings; unsigned int uLevelStrFileSize; signed int uLevelEVT_NumEvents; unsigned int uLevelEVT_Size; std::array<char, 9216> pLevelStr; std::array<char, 9216> pLevelEVT; std::array<EventIndex, 4400> pLevelEVT_Index; _2devent p2DEvents[525]; //----- (00443CE1) -------------------------------------------------------- unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize) { FILE *pLodFile; // eax@1 unsigned int uTextureSize; // esi@3 //char Args[60]; // [sp+8h] [bp-B4h]@6 void *ptr; // [sp+B8h] [bp-4h]@1 Texture DstBuf; // [sp+6Ch] [bp-50h]@1 ptr = pEvents_LOD->LoadRaw(pContainerName, 0); pLodFile = pEvents_LOD->FindContainer(pContainerName, 0); if ( !pLodFile ) Error("Unable to load %s", pContainerName); fread(&DstBuf, 1, 48, pLodFile); uTextureSize = DstBuf.uDecompressedSize; if ( !DstBuf.uDecompressedSize ) uTextureSize = DstBuf.uTextureSize; memset(&DstBuf, 0, 72); if ( uTextureSize >= (signed int)uBufferSize ) Error("File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize); memcpy(pBuffer, ptr, uTextureSize); free(ptr); return uTextureSize; } //----- (00443DA1) -------------------------------------------------------- void Initialize_GlobalEVT() { struct raw_event_header { unsigned char evt_size; unsigned char evt_id_l; unsigned char evt_id_h; unsigned char evt_sequence_num; } ; uint events_count; unsigned int offset_in; raw_event_header *current_hdr; uGlobalEVT_NumEvents = 0; uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT.data(), 46080); if ( !uGlobalEVT_Size ) return; memset(pGlobalEVT_Index.data(), 0x80, sizeof(pGlobalEVT_Index));//52800 events_count = uGlobalEVT_NumEvents; current_hdr=(raw_event_header *)pGlobalEVT.data(); offset_in=0; for (events_count = 0, offset_in = 0; offset_in < uGlobalEVT_Size; ++events_count) { pGlobalEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8); pGlobalEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num; pGlobalEVT_Index[events_count].uEventOffsetInEVT=offset_in; offset_in+=current_hdr->evt_size+1; current_hdr=(raw_event_header *)&pGlobalEVT[offset_in]; } uGlobalEVT_NumEvents = events_count; assert(uGlobalEVT_NumEvents < 4400); } //----- (00443EF8) -------------------------------------------------------- void LoadLevel_InitializeLevelEvt() { struct raw_event_header { unsigned char evt_size; unsigned char evt_id_l; unsigned char evt_id_h; unsigned char evt_sequence_num; } ; uint events_count; unsigned int offset_in; raw_event_header *current_hdr; if (!uLevelEVT_Size) return; memset(array_5B5928_timers, 0, 3200); memset(pLevelEVT_Index.data(), 80, sizeof(EventIndex)*4400); uLevelEVT_NumEvents = 0; dword_5B65C8_timers_count = 0; current_hdr=(raw_event_header *)pLevelEVT.data(); offset_in=0; for (events_count = 0, offset_in = 0; offset_in < uLevelEVT_Size; ++events_count) { pLevelEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8); pLevelEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num; pLevelEVT_Index[events_count].uEventOffsetInEVT=offset_in; offset_in+=current_hdr->evt_size+1; current_hdr=(raw_event_header *)&pLevelEVT[offset_in]; } uLevelEVT_NumEvents = events_count; /* EmeraldIsle::Variables: [0] ??? [1] ??? [2] Luck Fountain uses left [3] Gold Fountain used this week [4] Gold Fountain total uses Emerald Isle #110 // Fire Resistance fountain 0 LocationName 0 if (Player.FireResistance < 50) { 1 Set(Player.FireResistance, 50) 2 SetFooterString(22) // +50 Fire Resistance (temporarily) 3 Add(Party.Autonotes, 2) 4 goto return } 5 SetFooterString(11) // Refreshing! 6 return Emerald Isle #111 // ??? Initialize Set(Map.Variables[0], 30) Set(Map.Variables[1], 30) Emerald Isle #114 // month timer - manage luck fountain 0 LocationName 0 if (Player.BaseLuck >= 15) { 2 SetFooterString(11) // Refreshing! 3 return } else { 1 if (Map.Variables[2] >= 1) { 4 Sub(Map.Variables[2], 1) 5 Add(Player.BaseLuck, 2) 6 SetFooterString(25) // +2 Luck (Permament) 7 return } else { 2 SetFooterString(11) // Refreshing! 3 return } } 8 Initialize 9 Set Map.Variables[2], 8 Emerald Isle #115 // week timer - gold fountain in the center of town 0 LocationName 0 if (Map.Variables[4] < 3) { 1 if (Map.Variables[3] == 0) { 2 if (Party.Gold < 201) { 3 if (Player.BaseLuck >= 15) { 5 Add(Map.Variables[3], 1) 6 Add(Party.Gold, 1000) 7 Add(Map.Variables[4], 1) 8 goto return } else { 4 goto 9 } } } } 9 SetFooterString(11) // Refreshing! 10 return 11 Initialize 12 Set(Map.Variables[3], 0) Emerald Isle #220 // day timer - monster spawner 0 LocationName 0 Initialize 1 if (NumAliveActors(group=20) != 0) 2 return 3 SpawnMonsters(1, level=1, count=10, x=-336, y=14512, z=0, group=20) 4 SpawnMonsters(1, level=2, count=5, x=16, y=16352, z=90, group=20) 5 SpawnMonsters(1, level=1, count=10, x=480, y=18288, z=6, group=20) Emerald Isle #200 // margareth dock tip 0 if (!QBits.QuestDone[17]) { 1 InitiateNPCDialogue(npc=19) } 2 return Emerald Isle #201 // margareth armoury tip 0 if (!QBits.QuestDone[17]) { 1 InitiateNPCDialogue(npc=20) } 2 return */ } //----- (0044684A) -------------------------------------------------------- void EventProcessor(int uEventID, int targetObj, int canShowMessages, int entry_line) { unsigned int v3; // eax@5 signed int v4; // esi@7 Player *v6; // ecx@8 int v11; // eax@14 char *v12; // eax@15 const char *v16; // esi@21 bool v17; // edx@21 int v18; // ecx@22 int v19; // ebp@36 signed int v20; // ecx@40 int v21; // eax@40 int v22; // edx@40 int v23; // eax@40 unsigned __int16 v24; // ax@45 LevelDecoration *v26; // eax@55 int v27; // eax@57 int v28; // ecx@57 int pEventID; // eax@58 int pNPC_ID; // ecx@58 int pIndex; // esi@58 NPCData *pNPC; // ecx@58 int v34; // esi@59 int v35; // esi@60 int v36; // esi@61 int v37; // esi@62 int v38; // eax@78 int v39; // ecx@78 size_t v40; // edx@78 Actor *v41; // esi@79 int v42; // eax@84 int v43; // ecx@84 size_t v44; // edx@84 Actor *v45; // esi@85 void *v46; // eax@91 GUIWindow *v47; // eax@93 GUIButton *v48; // ecx@93 GUIButton *v49; // esi@94 char v50; // al@100 Player *v51; // esi@103 Player *v52; // ecx@106 int v53; // ecx@107 char v54; // al@111 Player *v55; // esi@114 Player *v56; // ecx@117 int v57; // ecx@118 signed int pValue; // ebp@124 Player *pPlayer; // esi@125 int v60; // eax@126 int v61; // edx@133 int v62; // eax@139 int v63; // ebp@145 signed int v64; // edi@146 unsigned int v65; // edx@148 Player *v66; // ecx@148 int v67; // esi@148 signed int v68; // eax@151 int v69; // esi@151 Player *v70; // ecx@158 unsigned int v71; // eax@159 int v72; // esi@159 signed int v73; // eax@162 int v74; // esi@162 int v75; // edx@172 Player *v76; // esi@173 signed int v77; // ebp@186 int v78; // edx@186 Player *v79; // esi@187 //signed int v80; // ebp@200 //int v81; // edx@200 Player *v82; // esi@201 int v83; // eax@212 int v84; // ebp@220 int v90; // eax@243 const char *v91; // ecx@247 int v92; // eax@251 char *v93; // eax@252 int v94; // ecx@262 int v95; // ebp@262 int v96; // edx@262 int v97; // eax@262 unsigned int v98; // edx@265 const char *v99; // esi@267 int v100; // edx@267 unsigned int v102; // esi@281 int v103; // edi@284 int v104; // eax@288 int v105; // edx@294 int v106; // [sp-20h] [bp-4C8h]@278 signed int v109; // [sp-14h] [bp-4BCh]@278 signed int v110; // [sp-10h] [bp-4B8h]@278 int v113; // [sp-8h] [bp-4B0h]@106 int v114; // [sp-8h] [bp-4B0h]@117 int v117; // [sp-4h] [bp-4ACh]@106 int v118; // [sp-4h] [bp-4ACh]@117 int v121; // [sp-4h] [bp-4ACh]@294 int curr_seq_num; // [sp+10h] [bp-498h]@4 //char *v123; // [sp+14h] [bp-494h]@0 signed int v124; // [sp+18h] [bp-490h]@7 //signed int v125; // [sp+1Ch] [bp-48Ch]@155 int v126; // [sp+1Ch] [bp-48Ch]@262 int player_choose; // [sp+20h] [bp-488h]@4 int v128; // [sp+24h] [bp-484h]@21 int v129; // [sp+24h] [bp-484h]@262 signed int v130; // [sp+28h] [bp-480h]@0 //int v131; // [sp+2Ch] [bp-47Ch]@1 int v132; // [sp+30h] [bp-478h]@262 signed int v133; // [sp+34h] [bp-474h]@1 int v134; // [sp+38h] [bp-470h]@262 int v135; // [sp+3Ch] [bp-46Ch]@262 int v136; // [sp+40h] [bp-468h]@40 int v137; // [sp+44h] [bp-464h]@40 int v138; // [sp+48h] [bp-460h]@40 int v139; // [sp+4Ch] [bp-45Ch]@40 ItemGen item; // [sp+50h] [bp-458h]@15 char Source[120]; // [sp+74h] [bp-434h]@15 char Str[120]; // [sp+ECh] [bp-3BCh]@21 Actor Dst; // [sp+164h] [bp-344h]@53 //v131 = uEventID; v133 = 0; EvtTargetObj = targetObj; dword_5B65C4_cancelEventProcessing = 0; /*if ( uEventID == 114 )//чтобы проверить скрипт { if (!lua->DoFile("out01.lua")) Log::Warning(L"Error opening out01.lua\n"); Log::Warning(L"being tested that well\n"); return; } */ if ( !uEventID ) { if ( !GameUI_Footer_TimeLeft ) ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here return; } player_choose = (uActiveCharacter == 0)?6:4; //4 - active or 6 - random player if active =0 curr_seq_num = entry_line; if ( activeLevelDecoration ) { uSomeEVT_NumEvents = uGlobalEVT_NumEvents; pSomeEVT = pGlobalEVT.data(); memcpy(pSomeEVT_Events.data(), pGlobalEVT_Index.data(), sizeof(EventIndex)*4400); //4400 evts } else { uSomeEVT_NumEvents = uLevelEVT_NumEvents; pSomeEVT = pLevelEVT.data(); memcpy(pSomeEVT_Events.data(), pLevelEVT_Index.data(), sizeof(EventIndex)*4400); } v4 = 0; v124 = 0; //for (uint i = 0; i < uSomeEVT_NumEvents; ++i) // { //v6 = v123; //v7 = ""; while ( 1 ) { if ( dword_5B65C4_cancelEventProcessing ) { if ( v133 == 1 ) OnMapLeave(); return; } //v8 = v4; if ( pSomeEVT_Events[v4].uEventID == uEventID && pSomeEVT_Events[v4].event_sequence_num == curr_seq_num ) { //v9 = pSomeEVT_Events[v8].uEventOffsetInEVT; //v10 = (ByteArray *)&v5[v9]; _evt_raw * _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[v4].uEventOffsetInEVT); switch (_evt->_e_type) { case EVENT_CheckSeason: // if ( !sub_4465DF_check_season(_evt->v5) ) { ++curr_seq_num; v4 = v124; break; } v124 = -1; curr_seq_num = _evt->v6 - 1; ++curr_seq_num; break; case EVENT_ShowMovie: { strcpy(Source, (char *)&_evt->v7); v12 = (char *)&item.uExpireTime + strlen(Source) + 7; if ( *v12 == 32 ) *v12 = 0; if (pVideoPlayer->bBufferLoaded) pVideoPlayer->Unload(); pVideoPlayer->bStopBeforeSchedule = 0; pVideoPlayer->pResetflag = 0; v128 = pCurrentScreen; //v13 = &pSomeEVT[v9]; //v14 = (unsigned __int8)v13[5]; //v15 = (unsigned __int8)v13[6]; //v14 = _evt->v5; //v15 = _evt->v6; strcpy(Str, Source); v16 = RemoveQuotes(Str); pVideoPlayer->MovieLoop(v16, 0, _evt->v5, 1); if ( !_stricmp(v16, "arbiter good") ) { pParty->alignment = PartyAlignment_Good; v18 = 0; LOBYTE(v17) = 1; SetUserInterface(PartyAlignment_Good, v17); if ( !_evt->v6 || v128 == 3 ) { pCurrentScreen = v128; if ( v128 == 3 ) pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; if ( v128 == 13 ) pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; } if ( !_stricmp(v16, "arbiter evil") ) { v18 = 2; pParty->alignment = PartyAlignment_Evil; LOBYTE(v17) = 1; SetUserInterface(PartyAlignment_Evil, v17); if ( !_evt->v6 || v128 == 3 ) { pCurrentScreen = v128; if ( v128 == 3 ) pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; if ( v128 == 13 ) pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; } if ( !_stricmp(v16, "pcout01") ) // moving to harmondale from emerald isle { Rest(0x2760u); pParty->RestAndHeal(); pParty->days_played_without_rest = 0; } if ( !_evt->v6 || v128 == 3 ) { pCurrentScreen = v128; if ( v128 == 3 ) pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; if ( v128 == 13 ) pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1); } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; } break; case EVENT_CheckSkill: { v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8); if ( player_choose < 0 ) goto LABEL_47; if ( player_choose <= 3 ) v24 = pParty->pPlayers[0].pActiveSkills[3486 * player_choose + _evt->v5]; else { if ( player_choose == 4 ) v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5]; else { if ( player_choose == 5 ) { v20 = 0; v21 = 3486 * v130 + _evt->v5; v136 = 1; LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21]; v137 = v21 & 0x40; v138 = v21 & 0x80; v22 = v21 & 0x100; v23 = v21 & 0x3F; v139 = v22; while ( v23 < v19 || !*(&v136 + _evt->v6) ) { ++v20; if ( v20 >= 4 ) { ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; } } //v11 = _evt->v11; curr_seq_num = _evt->v11 - 1; ++curr_seq_num; v4 = v124; break; } LABEL_47: //v10 = (ByteArray *)&v5[v9]; v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4]; } } v136 = 1; v137 = v24 & 0x40; v138 = v24 & 0x80; v139 = v24 & 0x100; if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) ) { curr_seq_num = _evt->v11 - 1; ++curr_seq_num; v4 = v124; break; } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; } break; case EVENT_SpeakNPC: if ( canShowMessages ) { //Actor::Actor(&Dst); memset(&Dst, 0, 0x344u); dword_5B65D0_dialogue_actor_npc_id = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); Dst.sNPC_ID = dword_5B65D0_dialogue_actor_npc_id; GameUI_InitializeDialogue(&Dst, false); } else bDialogueUI_InitializeActor_NPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_ChangeEvent: //v25 = EVT_DWORD(_evt->v5); if ( EVT_DWORD(_evt->v5) ) stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124; else { v26 = (LevelDecoration *)activeLevelDecoration; stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; v26->uFlags |= LEVEL_DECORATION_INVISIBLE; } ++curr_seq_num; v4 = v124; break; case EVENT_SetNPCGreeting: v27 = EVT_DWORD(_evt->v5); pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu; pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_SetNPCTopic: { //v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); pEventID = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8); pNPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); pIndex = _evt->v9; pNPC = &pNPCStats->pNewNPCData[pNPC_ID]; if ( pIndex == 0 ) pNPC->evt_A = pEventID; if ( pIndex == 1 ) pNPC->evt_B = pEventID; if ( pIndex == 2 ) pNPC->evt_C = pEventID; if ( pIndex == 3 ) pNPC->evt_D = pEventID; if ( pIndex == 4 ) pNPC->evt_E = pEventID; if ( pIndex == 5 ) pNPC->evt_F = pEventID; if ( pNPC_ID == 8 ) { if ( pEventID == 78 ) { HouseDialogPressCloseBtn(); window_SpeakInHouse->Release(); pParty->uFlags &= ~2; if ( EnterHouse(HOUSE_DARK_GUILD_PIT) ) { pAudioPlayer->StopChannels(-1, -1); window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 170, 0); window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); current_npc_text = pNPCTopics[90].pText; } } } ++curr_seq_num; } v4 = v124; break; case EVENT_NPCSetItem: sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); ++curr_seq_num; v4 = v124; break; case EVENT_SetActorItem: Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); ++curr_seq_num; v4 = v124; break; case EVENT_SetNPCGroupNews: pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8); ++curr_seq_num; v4 = v124; break; case EVENT_SetActorGroup: __debugbreak(); *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); ++curr_seq_num; v4 = v124; break; case EVENT_ChangeGroup: v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); v40 = uNumActors; __debugbreak(); if ( (signed int)uNumActors > 0 ) { v41 = pActors.data();//[0].uGroup; do { if ( v41->uGroup == v38 ) v41->uGroup = v39; ++v41; --v40; } while ( v40 ); } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_ChangeGroupAlly: v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); v44 = uNumActors; __debugbreak(); if ( (signed int)uNumActors > 0 ) { v45 = pActors.data();//[0].uAlly; do { if ( v45->uGroup == v42 ) v45->uAlly = v43; ++v45; --v44; } while ( v44 ); } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_MoveNPC: { pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9); if ( window_SpeakInHouse ) { if ( window_SpeakInHouse->par1C == 165 ) { HouseDialogPressCloseBtn(); pVideoPlayer->Unload(); window_SpeakInHouse->Release(); pParty->uFlags &= ~2; activeLevelDecoration = (LevelDecoration*)1; if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) { pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 165, 0); v48 = window_SpeakInHouse->pControlsHead; if ( window_SpeakInHouse->pControlsHead ) { do { v49 = v48->pNext; free(v48); v48 = v49; } while ( v49 ); } window_SpeakInHouse->pControlsHead = 0; window_SpeakInHouse->pControlsTail = 0; window_SpeakInHouse->uNumControls = 0; } } else { if ( window_SpeakInHouse->par1C == 553 ) pVideoPlayer->bLoopPlaying = 0; } } } ++curr_seq_num; v4 = v124; break; case EVENT_Jmp: curr_seq_num = _evt->v5 - 1; ++curr_seq_num; v4 = -1; break; case EVENT_ShowFace: if ( _evt->v5 <= 3u ) //someone pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); else if ( _evt->v5 == 4 ) //active pParty->pPlayers[uActiveCharacter].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); else if ( _evt->v5 == 5 ) //all players { for(int i = 0; i < 4; ++i) pParty->pPlayers[i].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); } else //random player pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); ++curr_seq_num; v4 = v124; break; case EVENT_CharacterAnimation: if ( _evt->v5 <= 3u ) //someone pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0); else if ( _evt->v5 == 4 ) //active pParty->pPlayers[uActiveCharacter].PlaySound((PlayerSpeech) _evt->v6, 0); else if ( _evt->v5 == 5 ) //all for(int i=0; i<4; ++i) pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0); else //random pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0); ++curr_seq_num; v4 = v124; break; case EVENT_ForPartyMember: player_choose = _evt->v5; ++curr_seq_num; v4 = v124; break; case EVENT_SummonItem: sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8), _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8), _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8), _evt->v25, _evt->v26, 0, 0); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_Compare: pValue = EVT_DWORD(_evt->v7); if ( player_choose <= 3 ) { if ( pPlayers[player_choose]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) { v124 = -1; curr_seq_num = _evt->v11 - 1; } } else if ( player_choose == 4 ) //active { if ( uActiveCharacter ) { if ( pPlayers[uActiveCharacter]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) { v124 = -1; curr_seq_num = _evt->v11 - 1; } } } else if ( player_choose == 5 )//all { v130 = 0; for(int i = 1; i < 5; ++i) { if ( pPlayers[i]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) { v124 = -1; curr_seq_num = _evt->v11 - 1; break; } ++v130; } } else if ( player_choose == 6 ) //random { if ( pPlayers[rand() % 4 + 1]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) { v124 = -1; curr_seq_num = _evt->v11 - 1; } } ++curr_seq_num; v4 = v124; break; case EVENT_IsActorAlive: if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10))) { v124 = -1; curr_seq_num = _evt->v11 - 1; } ++curr_seq_num; v4 = v124; break; case EVENT_Substract: pValue = EVT_DWORD(_evt->v7); /*if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands ) { if ( pParty->pPickedItem.uItemID == pValue )//In hand { pMouse->RemoveHoldingItem(); ++curr_seq_num; v4 = v124; break; } //v67 = (int)pPlayers[uActiveCharacter]->pInventoryMatrix.data(); for ( v65 = 0; v65 < 126; ++v65 ) { v67 = &pPlayers[uActiveCharacter]->pInventoryMatrix[v65]; if ( v67 > 0 ) { if ( pPlayers[uActiveCharacter]->pInventoryItemList[v67 - 1].uItemID == pValue ) { pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v65); //++curr_seq_num; //v4 = v124; goto substract; } } //v67 += 4; } //while ( (signed int)v65 < 126 ); //v69 = (int)&pPlayers[uActiveCharacter]->pEquipment.pIndices; for ( v68 = 0; v68 < 16; ++v68 ) { if ( pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->pEquipment.pIndices[v68]].uItemID == pValue ) { pPlayers[uActiveCharacter]->pEquipment.pIndices[v68] = 0; //++curr_seq_num; //v4 = v124; goto substract; } //v69 += 4; } for (int i = 1; i < 5; i++) { //v72 = (int)pPlayers[i]->pInventoryMatrix.data(); for ( int v71 = 0; v71 < 126; ++v71 ) { v72 = &pPlayers[i]->pInventoryMatrix[v71]; if ( v72 > 0 ) { if ( pPlayers[i]->pInventoryItemList[v72 - 1].uItemID == pValue ) { pPlayers[i]->RemoveItemAtInventoryIndex(v71); goto substract; } } //v72 += 4; } for ( v73 = 0; v73 < 16; ++v73 ) { //v74 = (int)&pPlayers[i]->pEquipment; if (pPlayers[i]->pEquipment.pIndices[v73]) { if (pPlayers[i]->pInventoryItemList[pPlayers[i]->pEquipment.pIndices[v73] - 1].uItemID == pValue ) { pPlayers[i]->pEquipment.pIndices[v73] = 0; //v74 += 4; goto substract; } } } } }*/ if ( player_choose <= 3 ) pParty->pPlayers[player_choose].SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); else if ( player_choose == 4 ) //active { if ( uActiveCharacter ) pPlayers[uActiveCharacter]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); } else if ( player_choose == 5 )//all { for(int i = 1; i < 5; ++i) pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); } else if ( player_choose == 6 ) //random pParty->pPlayers[rand() % 4].SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); ++curr_seq_num; v4 = v124; break; case EVENT_Set: pValue = EVT_DWORD(_evt->v7); if ( player_choose <= 3 ) pParty->pPlayers[player_choose].SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); else if ( player_choose == 4 ) //active { if ( uActiveCharacter ) pPlayers[uActiveCharacter]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); } else if ( player_choose == 5 )//all { //recheck v130 for ( int i = 1; i < 5; ++i ) pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); } else if ( player_choose == 6 ) //random pParty->pPlayers[rand() % 4].SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); ++curr_seq_num; v4 = v124; break; case EVENT_Add: pValue = EVT_DWORD(_evt->v7); if ( player_choose <= 3 ) { pPlayer = &pParty->pPlayers[player_choose]; pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); } else if ( player_choose == 4 ) //active { if ( uActiveCharacter ) pPlayers[uActiveCharacter]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); } else if ( player_choose == 5 )//all { for(int i = 1; i < 5; ++i) pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); } else if ( player_choose == 6 ) //random pParty->pPlayers[rand() % 4].AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); v83 = EVT_WORD(_evt->v5); if (v83 == 21 || // gold well on emerald isle v83 == 22 || v83 == 23 || v83 == 24 ) { //__debugbreak(); // bonfire viewparams->bRedrawGameUI = true; } ++curr_seq_num; v4 = v124; break; case EVENT_InputString: if ( !entry_line ) { strcpy(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]); //v105 = curr_seq_num; //v121 = 26; sub_4451A8_press_any_key(uEventID, curr_seq_num, 26); if ( v133 == 1 ) OnMapLeave(); return; } v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); if ( !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]]) || !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[v84]]) ) { v11 = _evt->v17; //LABEL_130: //v124 = -1; //LABEL_131: curr_seq_num = v11 - 1; } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_RandomGoTo: //v124 = -1; v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0) + (_evt->v10 != 0))); curr_seq_num = v11 - 1; ++curr_seq_num; v4 = v124; break; case EVENT_ReceiveDamage: if ( (unsigned __int8)_evt->v5 <= 3 ) { //v119 = _evt->v6; //v115 = EVT_DWORD(_evt->v7 ); pParty->pPlayers[(unsigned __int8)_evt->v5].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6); ++curr_seq_num; v4 = v124; break; } if ( _evt->v5 == 4 ) { if ( !uActiveCharacter ) { ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; } pPlayers[uActiveCharacter]->ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6); ++curr_seq_num; v4 = v124; break; } if ( _evt->v5 != 5 ) { pParty->pPlayers[rand() % 4].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; } for ( uint pl_id = 0;pl_id < 4; pl_id++ ) pParty->pPlayers[pl_id].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_ToggleIndoorLight: pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_SetFacesBit: sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_ToggleChestFlag: Chest::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_ToggleActorFlag: Actor::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_ToggleActorGroupFlag: ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_SetSnow: if ( !_evt->v5 ) pWeather->bRenderSnow = _evt->v6 != 0; ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_StatusText: v90 = EVT_DWORD(_evt->v5 ); if ( activeLevelDecoration ) { if ( activeLevelDecoration == (LevelDecoration*)1 ) current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; if ( canShowMessages == 1 ) { v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; //LABEL_248: ShowStatusBarString(v91, 2); } } else { if ( canShowMessages == 1 ) { v91 = &pLevelStr[pLevelStrOffsets[v90]]; ShowStatusBarString(v91, 2u); } } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_ShowMessage: //v92 = EVT_DWORD(_evt->v5 ); if ( activeLevelDecoration ) { current_npc_text = pNPCTopics[EVT_DWORD(_evt->v5 )-1].pText;//(&dword_721664)[8 * v92]; byte_5B0938[0] = 0; //current_npc_text = v93; } else strcpy(byte_5B0938.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_CastSpell: EventCastSpell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ), EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 )); ++curr_seq_num; v4 = v124; break; case EVENT_SetTexture: sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_SetSprite: SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_SummonMonsters: sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ), EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), EVT_DWORD(_evt->v24 )); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_MouseOver: case EVENT_LocationName: --curr_seq_num; ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_ChangeDoorState: Door_switch_animation(_evt->v5, _evt->v6); ++curr_seq_num; v4 = v124; break; case EVENT_OpenChest: if ( !Chest::Open(_evt->v5) ) { if ( v133 == 1 ) OnMapLeave(); return; } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_MoveToMap: v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8); v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8); v96 = _evt->v25; v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); if ( _evt->v29 || _evt->v30 ) { pRenderer->Sub01(); TransitionUI_Load(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31); dword_5C3418 = uEventID; dword_5C341C = curr_seq_num + 1; if ( v133 == 1 ) OnMapLeave(); return; } _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); _5B65A8_npcdata_uflags_or_other = v94; _5B65B0_npcdata_rep_or_other = v126; if ( v129 == -1 ) v98 = _5B65B4_npcdata_loword_house_or_other; else { v98 = v129 & stru_5C6E00->uDoublePiMask; _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask; } v99 = (char *)&_evt->v31; _5B65B8_npcdata_hiword_house_or_other = v95; dword_5B65BC = v97; v100 = v94 | v132 | v126 | v95 | v97 | v98; dword_5B65C0 = v100; if ( *v99 == 48 ) { if ( v100 ) { pParty->vPosition.x = v135; pParty->vPosition.y = v132; pParty->vPosition.z = v126; pParty->uFallStartY = v126; if ( _5B65B4_npcdata_loword_house_or_other != -1 ) pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other; _5B65B4_npcdata_loword_house_or_other = -1; pParty->sRotationX = v95; pParty->uFallSpeed = v134; dword_5B65C0 = 0; dword_5B65BC = 0; _5B65B8_npcdata_hiword_house_or_other = 0; _5B65B0_npcdata_rep_or_other = 0; _5B65AC_npcdata_fame_or_other = 0; _5B65A8_npcdata_uflags_or_other = 0; v106 = 232; pAudioPlayer->PlaySound((SoundID)v106, 0, 0, -1, 0, 0, 0, 0); } } else { pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((activeLevelDecoration == NULL) + 1); Transition_StopSound_Autosave(v99, MapStartPoint_Party); v133 = 1; if ( pCurrentScreen == SCREEN_HOUSE ) { if ( uGameState == GAME_STATE_CHANGE_LOCATION ) { pAudioPlayer->StopChannels(-1, -1); dialog_menu_id = HOUSE_DIALOGUE_NULL; while ( HouseDialogPressCloseBtn() ) ; pVideoPlayer->Unload(); window_SpeakInHouse->Release(); window_SpeakInHouse = 0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pDialogueNPCCount = 0; pDialogueWindow->Release(); dialog_menu_id = HOUSE_DIALOGUE_NULL; pDialogueWindow = 0; pIcons_LOD->SyncLoadedFilesCount(); } OnMapLeave(); return; } } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_PlaySound: v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); pAudioPlayer->PlaySound((SoundID)v106, 0, 0, v109, v110, 0, 0, 0); ++curr_seq_num; v4 = v124; break; case EVENT_GiveItem: item.Reset(); //v101 = &pSomeEVT[v9]; v102 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item); if ( v102 ) item.uItemID = v102; pParty->SetHoldingItem(&item); ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_SpeakInHouse: if ( EnterHouse((enum HOUSE_ID)EVT_DWORD(_evt->v5))) { pRenderer->Sub01(); pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0); v104 = 187; if ( uCurrentHouse_Animation != 167 ) v104 = EVT_DWORD(_evt->v5); window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, v104, 0); window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); } ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; case EVENT_PressAnyKey: //v121 = 33; //v105 = curr_seq_num + 1; sub_4451A8_press_any_key(uEventID, curr_seq_num + 1, 33); if ( v133 == 1 ) OnMapLeave(); return; case EVENT_Exit: if ( v133 == 1 ) OnMapLeave(); return; default: ++curr_seq_num; v4 = v124; //v6 = v123; //v7 = ""; break; } } ++v4; v124 = v4; if ( v4 >= uSomeEVT_NumEvents ) { if ( v133 == 1 ) OnMapLeave(); return; } } } //----- (00444732) -------------------------------------------------------- char *GetEventHintString(unsigned int uEventID) { signed int event_index; // edx@1 int event_pos; // esi@4 char *result; // eax@6 unsigned int str_index; // eax@9 int i; // esi@11 _evt_raw* test_evt; _evt_raw* last_evt; event_index = 0; if ( uLevelEVT_NumEvents <= 0 ) return NULL; //v2 = (char *)&pLevelEVT_Index[0].uEventOffsetInEVT; while ( 1 ) { if ( pLevelEVT_Index[event_index].uEventID == uEventID ) { test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; last_evt=test_evt; event_pos = pLevelEVT_Index[event_index+1].uEventOffsetInEVT; if ( test_evt->_e_type == EVENT_MouseOver ) break; } ++event_index; if ( event_index >= uLevelEVT_NumEvents ) return NULL; } test_evt=(_evt_raw*)&pLevelEVT[event_pos]; if ( test_evt->_e_type== EVENT_SpeakInHouse ) { str_index = EVT_DWORD(test_evt->v5); result = (char *)p2DEvents[str_index - 1].pName; } else { for ( i = event_index+1; pLevelEVT_Index[i].uEventID == uEventID; ++i ) { event_pos = pLevelEVT_Index[i].uEventOffsetInEVT; test_evt=(_evt_raw*)&pLevelEVT[event_pos]; if ( test_evt->_e_type == EVENT_SpeakInHouse ) { str_index = EVT_DWORD(test_evt->v5); if ( str_index < 600 ) return (char *)p2DEvents[str_index - 1].pName; } } result = &pLevelStr[pLevelStrOffsets[EVT_BYTE(last_evt->v5)]]; } return result; }