view Build/Visual Studio 2012/World of Might and Magic.sln @ 2166:00bd098f6435

fixpoint_mul in different functions and others
author Ritor1
date Fri, 17 Jan 2014 17:58:48 +0600
parents b0d96beedc80
children 8673f3aedfb9
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "World of Might and Magic", "World of Might and Magic.vcxproj", "{5DA49362-EF43-4753-85DC-88CC41F26764}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{5DA49362-EF43-4753-85DC-88CC41F26764}.Debug|Win32.ActiveCfg = Debug|Win32
		{5DA49362-EF43-4753-85DC-88CC41F26764}.Debug|Win32.Build.0 = Debug|Win32
		{5DA49362-EF43-4753-85DC-88CC41F26764}.Release|Win32.ActiveCfg = Release|Win32
		{5DA49362-EF43-4753-85DC-88CC41F26764}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal