diff Engine/Graphics/RenderD3D11.h @ 2575:a76d408c5132 tip

DrawTranslucent -> DrawTextureGrayShade Removed old texture drawing stuff
author a.parshin
date Wed, 09 Mar 2016 01:39:52 +0200
parents dd36326a9994
children
line wrap: on
line diff
--- a/Engine/Graphics/RenderD3D11.h	Mon Mar 07 03:48:40 2016 +0200
+++ b/Engine/Graphics/RenderD3D11.h	Wed Mar 09 01:39:52 2016 +0200
@@ -81,27 +81,23 @@
   virtual void DrawTextureNew(float u, float v, struct Image *);
   virtual void DrawTextureAlphaNew(float u, float v, struct Image *);
   virtual void DrawTextureCustomHeight(float u, float v, class Image *img, int height);
-  //virtual void DrawTextureNew(float u, float v, struct Texture_MM7 *);
-  //virtual void DrawTextureTransparentColorKey(signed int x, signed int y, struct Texture_MM7 *tex);
-  //virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture_MM7 *pTexture);
 
   virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Image *pTexture, int a5);
   virtual void ZDrawTextureAlpha(float u, float v, struct Image *pTexture, int zVal);
   virtual void BlendTextures(unsigned int a2, unsigned int a3, struct Image *a4, struct Texture_MM7 *a5, int t, int start_opacity, int end_opacity);
   virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture_MM7 *a4, struct Texture_MM7 *a5, int a6, int a7, int a8);
 
+  virtual void DrawMasked(float u, float v, struct Image *img, unsigned int color_dimming_level, unsigned __int16 mask);
+  virtual void DrawTextureGrayShade(float u, float v, struct Image *a4);
   virtual void DrawTransparentRedShade(float u, float v, struct Image *a4);
   virtual void DrawTransparentGreenShade(float u, float v, struct Image *pTexture);
   virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices);
 
-  virtual void DrawMasked(float u, float v, struct Image *pTexture, unsigned __int16 mask);
-
   virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency);
   virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor);
 
   virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16);
   virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
-  virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture_MM7 *a4);
 
   virtual void DrawBuildingsD3D();