Mercurial > mm7
diff Engine/Graphics/RenderD3D11.h @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
---|---|
date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | dd36326a9994 |
children |
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--- a/Engine/Graphics/RenderD3D11.h Mon Mar 07 03:48:40 2016 +0200 +++ b/Engine/Graphics/RenderD3D11.h Wed Mar 09 01:39:52 2016 +0200 @@ -81,27 +81,23 @@ virtual void DrawTextureNew(float u, float v, struct Image *); virtual void DrawTextureAlphaNew(float u, float v, struct Image *); virtual void DrawTextureCustomHeight(float u, float v, class Image *img, int height); - //virtual void DrawTextureNew(float u, float v, struct Texture_MM7 *); - //virtual void DrawTextureTransparentColorKey(signed int x, signed int y, struct Texture_MM7 *tex); - //virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture_MM7 *pTexture); virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Image *pTexture, int a5); virtual void ZDrawTextureAlpha(float u, float v, struct Image *pTexture, int zVal); virtual void BlendTextures(unsigned int a2, unsigned int a3, struct Image *a4, struct Texture_MM7 *a5, int t, int start_opacity, int end_opacity); virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture_MM7 *a4, struct Texture_MM7 *a5, int a6, int a7, int a8); + virtual void DrawMasked(float u, float v, struct Image *img, unsigned int color_dimming_level, unsigned __int16 mask); + virtual void DrawTextureGrayShade(float u, float v, struct Image *a4); virtual void DrawTransparentRedShade(float u, float v, struct Image *a4); virtual void DrawTransparentGreenShade(float u, float v, struct Image *pTexture); virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); - virtual void DrawMasked(float u, float v, struct Image *pTexture, unsigned __int16 mask); - virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency); virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); - virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture_MM7 *a4); virtual void DrawBuildingsD3D();