Mercurial > mm7
diff Engine/Graphics/RenderD3D11.cpp @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
---|---|
date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | dd36326a9994 |
children |
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--- a/Engine/Graphics/RenderD3D11.cpp Mon Mar 07 03:48:40 2016 +0200 +++ b/Engine/Graphics/RenderD3D11.cpp Wed Mar 09 01:39:52 2016 +0200 @@ -65,11 +65,11 @@ void RenderD3D11::DrawTransparentRedShade(float u, float v, struct Image *a4) {__debugbreak();} void RenderD3D11::DrawTransparentGreenShade(float u, float v, struct Image *pTexture) {__debugbreak();} void RenderD3D11::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) {__debugbreak();} -void RenderD3D11::DrawMasked(float u, float v, struct Image *pTexture, unsigned __int16 mask) {__debugbreak();} +void RenderD3D11::DrawMasked(float u, float v, struct Image *pTexture, unsigned int, unsigned __int16 mask) {__debugbreak();} void RenderD3D11::DrawTextureCustomHeight(float u, float v, class Image *img, int height) {__debugbreak();} void RenderD3D11::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) {__debugbreak();} void RenderD3D11::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) {__debugbreak();} -void RenderD3D11::DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture_MM7 *a4) {__debugbreak();} +void RenderD3D11::DrawTextureGrayShade(float a2, float a3, struct Image *a4) {__debugbreak();} void RenderD3D11::DrawBuildingsD3D() {__debugbreak();} void RenderD3D11::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) {__debugbreak();} void RenderD3D11::DrawOutdoorSkyD3D() {__debugbreak();} @@ -146,11 +146,6 @@ } -void RenderD3D11::DrawTextureTransparentColorKey(signed int x, signed int y, struct Texture_MM7 *tex) -{ - PrepareTextureIndexed(tex); - DrawTexture((float)x / window->GetWidth(), (float)y / window->GetHeight(), tex->uTextureWidth, tex->uTextureHeight, tex->d3d11_srv, ui_blend_solid); -} void RenderD3D11::DrawTextureAlphaNew(float u, float v, Image *img) @@ -158,18 +153,6 @@ __debugbreak(); } -void RenderD3D11::DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture_MM7 *a4) -{ - PrepareTextureIndexed(a4); - DrawTexture((float)uX / window->GetWidth(), (float)uY / window->GetHeight(), a4->uTextureWidth, a4->uTextureHeight, a4->d3d11_srv, ui_blend_alpha); -} - - -void RenderD3D11::DrawTextureNew(float u, float v, Texture_MM7 *tex) -{ - __debugbreak(); -} - void RenderD3D11::DrawTextureNew(float u, float v, Image *tex) {