diff Engine/Graphics/IRender.h @ 2575:a76d408c5132 tip

DrawTranslucent -> DrawTextureGrayShade Removed old texture drawing stuff
author a.parshin
date Wed, 09 Mar 2016 01:39:52 +0200
parents dd36326a9994
children
line wrap: on
line diff
--- a/Engine/Graphics/IRender.h	Mon Mar 07 03:48:40 2016 +0200
+++ b/Engine/Graphics/IRender.h	Wed Mar 09 01:39:52 2016 +0200
@@ -81,18 +81,17 @@
     virtual void BlendTextures(unsigned int a2, unsigned int a3, struct Image *a4, struct Texture_MM7 *a5, int t, int start_opacity, int end_opacity) = 0;
     virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture_MM7 *a4, struct Texture_MM7 *a5, int a6, int a7, int a8) = 0;
 
+    virtual void DrawMasked(float u, float v, struct Image *img, unsigned int color_dimming_level, unsigned __int16 mask) = 0;
+    virtual void DrawTextureGrayShade(float u, float v, struct Image *a4) = 0;
     virtual void DrawTransparentRedShade(float u, float v, struct Image *a4) = 0;
     virtual void DrawTransparentGreenShade(float u, float v, struct Image *pTexture) = 0;
     virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0;
 
-    virtual void DrawMasked(float u, float v, struct Image *pTexture, unsigned __int16 mask) = 0;
-
     virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency) = 0;
     virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0;
 
     virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0;
     virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) = 0;
-    virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture_MM7 *a4) = 0;
 
     virtual void DrawBuildingsD3D() = 0;