diff mm7_2.cpp @ 943:ffc32cabc5f5

Party conditions for debug menu
author Ritor1
date Wed, 01 May 2013 17:06:18 +0600
parents 530e3d5ab48d
children 7cbe4f80e322
line wrap: on
line diff
--- a/mm7_2.cpp	Wed May 01 16:04:50 2013 +0600
+++ b/mm7_2.cpp	Wed May 01 17:06:18 2013 +0600
@@ -6867,10 +6867,78 @@
             pParty->pPlayers[i].uSkillPoints = 50;
         return 0;
 
-        case 40044://conditions
+        case 40044://condition Afraid/fear
           pPlayers[uActiveCharacter]->pConditions[3] = 1;
         return 0;
 
+        case 40043://condition Asleep
+          pPlayers[uActiveCharacter]->pConditions[2] = 1;
+        return 0;
+
+        case 40037://condition Curse
+          pPlayers[uActiveCharacter]->pConditions[0] = 1;
+        return 0;
+
+        case 40036://condition Disease1
+          pPlayers[uActiveCharacter]->pConditions[7] = 1;
+        return 0;
+
+        case 40035://condition Disease2
+          pPlayers[uActiveCharacter]->pConditions[9] = 1;
+        return 0;
+
+        case 40034://condition Disease3
+          pPlayers[uActiveCharacter]->pConditions[11] = 1;
+        return 0;
+
+        case 40041://condition Dead
+          pPlayers[uActiveCharacter]->pConditions[14] = 1;
+        return 0;
+
+        case 40039://condition Drunk
+          pPlayers[uActiveCharacter]->pConditions[4] = 1;
+        return 0;
+
+        case 40042://condition Eradicated
+          pPlayers[uActiveCharacter]->pConditions[16] = 1;
+        return 0;
+
+        case 40038://condition Isane
+          pPlayers[uActiveCharacter]->pConditions[5] = 1;
+        return 0;
+
+        case 40045://condition Paralized
+          pPlayers[uActiveCharacter]->pConditions[12] = 1;
+        return 0;
+
+        case 40033://condition Poison1
+          pPlayers[uActiveCharacter]->pConditions[6] = 1;
+        return 0;
+
+        case 40032://condition Poison2
+          pPlayers[uActiveCharacter]->pConditions[8] = 1;
+        return 0;
+
+        case 40031://condition Poison3
+          pPlayers[uActiveCharacter]->pConditions[10] = 1;
+        return 0;
+
+        case 40029://condition Stone
+          pPlayers[uActiveCharacter]->pConditions[15] = 1;
+        return 0;
+
+        case 40040://condition Unconscious
+          pPlayers[uActiveCharacter]->pConditions[13] = 1;
+        return 0;
+
+        case 40030://condition Weak
+          pPlayers[uActiveCharacter]->pConditions[1] = 1;
+        return 0;
+
+        case 40073://condition Zombie
+          pPlayers[uActiveCharacter]->pConditions[17] = 1;
+        return 0;
+
       }
     }
     return DefWindowProcA(hWnd, Msg, wParam, lParam);