diff VectorTypes.cpp @ 1504:ff1867836af5

Cleanup of VectorTypes.
author yoctozepto
date Mon, 02 Sep 2013 12:46:32 +0200
parents
children 4055b09160ae
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VectorTypes.cpp	Mon Sep 02 12:46:32 2013 +0200
@@ -0,0 +1,60 @@
+#include "mm7_data.h"
+
+//----- (0044C362) --------------------------------------------------------
+void Vec3_int_::Normalize_float()
+{
+  //Vec3_int_ *v1; // esi@1
+  double v2; // st6@1
+  float v3; // ST20_4@1
+  double v4; // st5@1
+  float v5; // ST18_4@1
+  double v6; // st4@1
+  float v7; // ST14_4@1
+  float v8; // ST24_4@1
+  float v9; // ST20_4@1
+  double v10; // ST0C_8@1
+  float v11; // ST18_4@1
+  double v12; // ST0C_8@1
+  float v13; // ST14_4@1
+  double v14; // ST0C_8@1
+
+  assert(false);
+  //v1 = this;
+  v2 = (double)this->x * 0.000015258789;
+  v3 = v2;
+  v4 = (double)this->y * 0.000015258789;
+  v5 = v4;
+  v6 = (double)this->z * 0.000015258789;
+  v7 = v6;
+  v8 = 1.0 / sqrt(v6 * v6 + v4 * v4 + v2 * v2);
+  v9 = v8 * v3 * 65536.0;
+  v10 = v9 + 6.7553994e15;
+  this->x = LODWORD(v10);
+  v11 = v8 * v5 * 65536.0;
+  v12 = v11 + 6.7553994e15;
+  this->y = LODWORD(v12);
+  v13 = v8 * v7 * 65536.0;
+  v14 = v13 + 6.7553994e15;
+  this->z = LODWORD(v14);
+}
+
+//----- (0043AA99) --------------------------------------------------------
+void __fastcall Vec3_int_::Rotate(int sDepth, int sRotY, int sRotX, Vec3_int_ v, int *outx, int *outy, int *outz)
+{
+ float cosf_x = cosf(3.14159265f * sRotX / 1024.0f),
+       sinf_x = sinf(3.14159265f * sRotX / 1024.0f),
+       cosf_y = cosf(3.14159265f * sRotY / 1024.0f),
+       sinf_y = sinf(3.14159265f * sRotY / 1024.0f);
+
+ *outx = v.x + ((unsigned __int64)(sinf_y * (signed __int64)((unsigned __int64)(cosf_x * (signed __int64)sDepth)>> 16)));
+ *outy = v.y + ((unsigned __int64)(cosf_y * (signed __int64)((unsigned __int64)(cosf_x * (signed __int64)sDepth)>> 16)));
+ *outz = v.z + ((unsigned __int64)(sinf_x * (signed __int64)sDepth) >> 16);
+}
+
+//----- (0043AB61) --------------------------------------------------------
+void Vec3_int_::Normalize(int *x, int *y, int *z)
+{
+  *x *= 65536 / (integer_sqrt(*y * *y + *z * *z + *x * *x) | 1);
+  *y *= 65536 / (integer_sqrt(*y * *y + *z * *z + *x * *x) | 1);
+  *z *= 65536 / (integer_sqrt(*y * *y + *z * *z + *x * *x) | 1);
+}