Mercurial > mm7
diff mm7_5.cpp @ 861:fea81e031484
more AI function renames
author | zipi |
---|---|
date | Sun, 31 Mar 2013 12:49:45 +0100 |
parents | 8fc2f035abc0 |
children | f4394e320312 |
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line diff
--- a/mm7_5.cpp Sun Mar 31 12:39:29 2013 +0100 +++ b/mm7_5.cpp Sun Mar 31 12:49:45 2013 +0100 @@ -5046,7 +5046,7 @@ } if ( pMonster->sCurrentHP > 0 ) { - Actor::_4030AD(uActorID_Monster_, a1, 0); + Actor::Stun(uActorID_Monster_, a1, 0); Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); if ( bShowDamage ) { @@ -5381,7 +5381,7 @@ { if ( v7->sCurrentHP >= 1 ) { - Actor::_4030AD(uActorID, PID(a4,OBJECT_Player), 0); + Actor::Stun(uActorID, PID(a4,OBJECT_Player), 0); Actor::AggroSurroundingPeasants(uActorID, 1); } else @@ -5567,7 +5567,7 @@ { if ( v44->sCurrentHP >= 1 ) { - Actor::_4030AD(uActorID, PID(a4,OBJECT_Player), 0); + Actor::Stun(uActorID, PID(a4,OBJECT_Player), 0); Actor::AggroSurroundingPeasants(uActorID, 1); } else @@ -5859,7 +5859,7 @@ if ( v7 ) { if ( pActor->sCurrentHP > 0 ) - Actor::_4030AD(uActorIDa, a2, 0); + Actor::Stun(uActorIDa, a2, 0); else Actor::Die(uActorIDa); a2a = 20 * v7 / (signed int)pActor->pMonsterInfo.uHP; @@ -5878,7 +5878,7 @@ } else { - Actor::_4030AD(uActorIDa, a2, 0); + Actor::Stun(uActorIDa, a2, 0); } } } @@ -5967,7 +5967,7 @@ if ( v14 ) { if ( v7->sCurrentHP > 0 ) - Actor::_4030AD(uActorID, v17, 0); + Actor::Stun(uActorID, v17, 0); else Actor::Die(uActorID); Actor::AggroSurroundingPeasants(uActorID, 0); @@ -5987,7 +5987,7 @@ } else { - Actor::_4030AD(uActorID, v17, 0); + Actor::Stun(uActorID, v17, 0); } return; } @@ -7470,7 +7470,7 @@ { if ( v5->pMonsterInfo.uMissleAttack2Type ) { - Actor::_40368B(v13, v22, &v18); + Actor::MissileAttack2(v13, v22, &v18); goto LABEL_43; } } @@ -7485,16 +7485,16 @@ if ( v15 ) { if ( v14 == 2 ) - Actor::_403854(v13, v22, &v18); + Actor::SpellAttack1(v13, v22, &v18); else - Actor::_403A60(v13, v22, &v18); + Actor::SpellAttack2(v13, v22, &v18); goto LABEL_43; } goto LABEL_44; } if ( v5->pMonsterInfo.uMissleAttack1Type ) { - Actor::_403476(v13, v22, &v18); + Actor::MissileAttack1(v13, v22, &v18); LABEL_43: //v3 = v21; v21->field_C = 1; @@ -7507,7 +7507,7 @@ LABEL_44: if ( (double)(signed int)v20 < 307.2 ) { - Actor::_403C6C(v13, v22, &v18); + Actor::MeleeAttack(v13, v22, &v18); //v3 = v21; v21->field_C = 3; goto LABEL_48;