diff GUI/GUIWindow.cpp @ 2550:fb42e2662c38

Chest UI refactored to a class
author a.parshin
date Tue, 12 May 2015 11:28:22 +0200
parents 3121fb54a110
children 4008b2f34be0
line wrap: on
line diff
--- a/GUI/GUIWindow.cpp	Tue May 12 11:07:32 2015 +0200
+++ b/GUI/GUIWindow.cpp	Tue May 12 11:28:22 2015 +0200
@@ -1314,23 +1314,6 @@
     GameUI_DrawBranchlessDialogue();
 }
 
-void GUIWindow_Chest::Update()
-{
-// -----------------------------------
-// 004156F0 GUI_UpdateWindows --- part
-    if (current_screen_type == SCREEN_CHEST)
-    {
-        Chest::DrawChestUI(par1C);
-    }
-    else if (current_screen_type == SCREEN_CHEST_INVENTORY)
-    {
-        pRenderer->ClearZBuffer(0, 479);
-        draw_leather();
-        CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
-        pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId));
-    }
-}
-
 void GUIWindow_House::Update()
 {
 // -----------------------------------